Round ID: 227290
    Shift Duration: 34 minutes and 13.1 seconds
    Station Integrity: 93.2%
    Total Population: 35
    Survival Rate: 26 (74.3%)
    First Death: Floofbot, Cyborg, at Captain's Office (84,132,3). Damage taken: 200/0/0/0.
    Threat level: 86
    Threat left: 7
    Executed rules:
        Roundstart - Traitors: -17 threat
        Roundstart - Blood Cult: -20 threat
        Roundstart - Heretics: -10 threat
        Roundstart - Spies: -8 threat
        Roundstart - Changelings: -16 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -3 threat
Total law changes: 0
The cult has succeeded! Nar'Sie has snuffed out another torch in the void!
The cultists' objectives were:
Objective #1: The veil has already been weakened here, proceed to the final objective. Success!
Objective #2: Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in The Gateway, The Prison Wing Cells and the Chief Engineer's Office - where the veil is weak enough for the ritual to begin. Success!
The cultists were:
The changelings were:
JoeNamath was Chip Fisher the Chief Medical Officer and survived
Genomes Extracted: 1

Objective #1: Extract 7 compatible genomes. Fail.
Objective #2: Assassinate Gregory House, the Medical Doctor. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The changeling has failed.

The Heretics were:
Dr_dre-kll was Cayden Fisher the Curator and died
Sacrifices Made: 0
The heretic's sacrifice targets were: Chip Fisher, Paul Lee, Peregrine Crestman, Rick Hunter and Manley Bashline.
Objective #1: Research at least 20 knowledge from the Mansus. You start with 6 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Heartbeat of the Mansus, Blacksmith's Tale, Grasp of Rust, Leeching Walk and Pulse of Entropy

The spies were:
Cutplays was Paul Lee the Cook and survived
- They completed 2 bounties.
- They received the following rewards: Concealed Weapon Bay and Elite Syndicate MODsuit
Objective #1: Ensure the station's communications turn out a disaster.
Objective #2: Ensure no tyrants abscond from the station horrifying.
Objective #3: Take hostages of high value crewmembers and demand a ransom.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Success!

AutonomousAnonymous was Paul Zalack the Scientist and died
- They completed 4 bounties.
- They received the following rewards: Energy Sword, Freedom Implant, Codespeak Manual and Syndicate Revolver
Objective #1: Terrorize Command enough to be attacked on sight.
Objective #2: Ensure at least some extradimensional horrors evacuate the station a disaster.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

MooCow12 was Makes-The-Abomination the Cargo Technician and died
- They completed 0 bounties.
Objective #1: Ensure all thieves leave the station.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitors were:
Jldlovr was Pike Yeskey the Shaft Miner and survived

Pike Yeskey was a specialist from Cybersun Industries.
(used 0 TC)

Objective #1: Assassinate Gene Ball, the Janitor. Success!
Objective #2: Steal the chief engineer's advanced magnetic boots Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 343.33 Reputation and 20 Unused Telecrystals.
The infiltrator has failed!

UnparalleledNovelty was Melpomene the Mime and survived

Melpomene was an employee from Donk Corporation.
(used 20 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Guide to Advanced Mimery Series
12 TC
The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes.
]
[Box of Throwing Weapons
3 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.
]
[Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
]


Objective #1: Prevent Kayla Peterson, the Quartermaster, from escaping alive. Success!
Objective #2: Steal the head of security's personal laser gun Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 343.33 Reputation and 0 Unused Telecrystals.
The syndicate sleeper agent has failed!


The code phrases were: headsets, AI
The code responses were: time, watermelons, Scientist, anomalies
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 16123 credits collected by crew this shift.
An average of 460.657 credits were collected.
The most affluent crew member at shift end was Chip Fisher with 900 cr!