Round ID: 226996
    Shift Duration: 1 hour and 4 minutes and 10.3 seconds
    Station Integrity: 97.9%
    Total Population: 7

    Evacuation Rate: 3 (42.9%)
    (on emergency shuttle): 3 (42.9%)
    Survival Rate: 4 (57.1%)
    First Death: H.O.N.K.M.A.N, Clown, at Supermatter Engine (72,213,2). Damage taken: 0/0/1/0.
    Threat level: 23
    Threat left: 5
    Executed rules:
        Roundstart - Traitors: -8 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Latejoin - Syndicate Infiltrator: -5 threat
An Ash Walker Tribe inhabited the wastes...

But none of its eggs hatched!
The traitors were:
Zenog was Seraphima Aurelius the Chaplain and survived

Seraphima Aurelius was part of Nanotrasen Internal Affairs.
(used 40 TC) [Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Martial Arts Scroll
17 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[CentCom Official Costume
4 TC
Ask the crew to "inspect" their nuclear disk and weapons system, and then when they decline, pull out a fully automatic rifle and gun down the Captain. Radio headset does not include encryption key. No gun included.
]


Objective #1: Steal the hypospray Success!
Objective #2: Steal the captain's antique laser gun Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 1113.66 Reputation and 14 Unused Telecrystals.
The traitor was successful!

Jack Enoff was Joseline Jackman the Station Engineer and survived

Joseline Jackman was an MI13 agent.
(used 14 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]


Objective #1: Prevent Arno Conradez, the Warden, from escaping alive. Success!
Objective #2: Steal the chief engineer's advanced magnetic boots Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 121.5 Reputation and 6 Unused Telecrystals.
The infiltrator was successful!


The code phrases were: irish coffee, suffering, Amanda Alekseev
The code responses were: doctor's delight, clown-powered
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 4607 credits collected by crew this shift.
An average of 658.143 credits were collected.
The most affluent crew member at shift end was Jeremiah Benford with 1035 cr!