Round ID: 226977
    Shift Duration: 1 hour and 8 minutes and 33.2 seconds
    Station Integrity: 99.8%
    Total Population: 5

    Evacuation Rate: 2 (40%)
    (on emergency shuttle): 2 (40%)
    Survival Rate: 2 (40%)
    First Death: Bad Manover, Assistant, at Space (106,54,2). Damage taken: 27/0/0/0.
    Threat level: 38
    Threat left: 27
    Executed rules:
        Roundstart - Traitors: -8 threat
        Midround - Syndicate Sleeper Agent: -3 threat
HAL-9000 (Played by: Rebornpage1)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
An Ash Walker Tribe inhabited the wastes...

But none of its eggs hatched!
The traitors were:
BagpipeJogger was Manganese V the Assistant and survived

Manganese V was a corporate climber.
(used 16 TC) [Airlock Authentication Override Card (33% off!)
2 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge. Normally costs 3 TC. All sales final. Not recommended for children.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x5]
[Syndicate Space Suit
4 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]


Objective #1: Destroy HAL-9000, the experimental AI. Success!
Objective #2: Steal the head of security's personal compact shotgun Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 182.53 Reputation and 0 Unused Telecrystals.
The traitor was successful!

Biblestudy was Servo Wigglefart the Assistant and survived

Servo Wigglefart was a specialist from Cybersun Industries.
(used 2 TC) [Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]


Objective #1: Steal the head of security's personal laser gun Fail.
Objective #2: Steal a functional AI Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 104.67 Reputation and 18 Unused Telecrystals.
The syndicate sleeper agent has failed!


The code phrases were: Leem-Wanum, atmospherics engine, energy guns
The code responses were: clown, sadness, toxins storage
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 1883 credits collected by crew this shift.
An average of 376.6 credits were collected.
The most affluent crew member at shift end was Jo Ro with 750 cr!