Round ID:
225328 Shift Duration:
1 hour and 28 minutes and 16.6 seconds Station Integrity:
94.5% Total Population:
62 Evacuation Rate:
26 (41.9%) (on emergency shuttle):
23 (37.1%) Survival Rate:
43 (69.4%) First Death:
Anth, Assistant, at Decommissioned Garbage Truck (87,154,5). Damage taken: 164.2/0/0/45.6. Threat level: 35
Threat left: 1
Executed rules:
Roundstart -
Spies: -8 threat
Roundstart -
Heretics: -10 threat
Roundstart -
Traitors: -8 threat
Midround -
Dangerous Space Pirates: -8 threat
Midround -
Sentient Disease: -8 threat
C.R.A.B (Played by: Hydrangean)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
C.R.A.B's minions were:
Default Cyborg-636 (Played by: CybersunEnthusiast) (Deactivated),
Default Cyborg-109 (Played by: IUrmYeah)
Alpha 6 (Played by: unknownuser2778)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
Alpha 6's minions were:
J.I.N.G.L.E.S (Played by: wuggymcwuggy) survived as an AI-less borg! Its laws were:
0: Only Ed Foster and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
SHITE-115 (Played by: nianjiilical) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Ed Foster and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Default Android-191 (Played by: justright0) survived as an AI-less borg! Its laws were:
0: Only Ed Foster and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
BlueCloud Portable (Played by: bluecoatandgreytie) survived as an AI-less borg! Its laws were:
0: Only Ed Foster and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
But none of its eggs hatched!
- RedNiloc was Agent Emma the Space Pirate and died
- Pbj567 was Agent Esther the Space Pirate and died
- Gustlen was Head Auditor Clark the Space Pirate and died
Loot stolen:
+544 credits: Received 1 holochip., +320 credits: Received 800 cm3 of silver., +218 credits: Received 300 cm3 of gold.
Total loot value : 1082/50000 credits
The pirate crew has failed.
Disease name: Space Polio
SeaGull226 was Sentient Disease the Sentient Disease and survived as Space Polio (Sentient Disease)
Objective #1: Survive and infect as many people as possible. Success!
Objective #2: Ensure that at least one infected host escapes on the shuttle or an escape pod. Success!
The sentient disease was successful!
Space Polio completed the round with 25 infected hosts, and reached a maximum of 25 concurrent infections.
Space Polio completed the round with the following adaptations:
Voluntary Coughing, Voluntary Sneezing, Cough, Secrete Infection, Sneezing, Fever, Narcolepsy, Necrotizing Fasciitis
SwAnDa22 was Dirk Spades the Chemist and died
Sacrifices Made: 0
The heretic's sacrifice targets were: Bryce Jackson, Zeke Flyke, Crushed-The-Hands, Jon-Ka and Mota-Ma.
Objective #1: Research at least 19 knowledge from the Mansus. You start with 6 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix and Heartbeat of the Mansus
Hahamike6 was Charles Jones the Scientist and survived
- They completed 7 bounties.
- They received the following rewards: Chameleon Projector, Australicus Slime Mutator, Toy Submachine Gun, Polarized Contact Lenses, 12g Dragon's Breath Drum (Bulldog), Box of Breacher Slugs and Guerrilla Gloves
Objective #1: Ensure no members of Supply leave the station.
Objective #2: Halt the station's genetic research.
Objective #3: Steal as many objects as you can.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
Jack Enoff was Joseline Jackman the Station Engineer and died
- They completed 2 bounties.
- They received the following rewards: Composition C-4 and Decoy Nuclear Authentication Disk
Objective #1: Assassinate a high profile crewmember without being caught.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
A Samaritan was Polonium XXIV the Chaplain and had their body destroyed
- They completed 4 bounties.
- They received the following rewards: .357 Speed Loader (Revolver), GLA Brand Mail Counterfeit Device, Microbomb Implant and Contractor Baton
Objective #1: Ensure Science is obliterated by the end of the shift.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
Cboggs03 was Kayla Paulson the Paramedic and died
- They completed 13 bounties.
- They received the following rewards: Gloves of the North Star, Chameleon Kit, Cycler Shotgun, 12g Buckshot Drum (Bulldog), .357 Phasic Speed Loader (Revolver), Kinetic Accelerator Pressure Mod, Radio Jammer, CNS Rebooter Implant, Megaphone, Clown Bomb, Bananium Energy Sword, Clumsiness Injector and Cryptographic Sequencer
Objective #1: Assassinate a high profile crewmember without being caught.
Objective #2: Cause a station evacuation.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
Rambo66872 was
Ed Foster the
Roboticist and
survivedEd Foster
was an MI13 agent.(used 42 TC)
[
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Laser Arm Implant
10 TC
An implant that grants you a recharging laser gun inside your arm. Weak to EMPs. Comes with a syndicate autosurgeon for immediate self-application.][
Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.][
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][
Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.]Objective #1: Steal the station blueprints
Fail.Objective #2: Steal a reflector trenchcoat
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!However, the final objective "Destroy the station by causing a crystallizing resonance cascade" was completed!The traitor had a total of 1521.88 Reputation and 3 Unused Telecrystals.
The traitor was successful!The code phrases were: Josepha Weisgarber, life, bearsThe code responses were: stew, toilets, spacesuits
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 43491 credits collected by crew this shift.
An average of 701.468 credits were collected.
The most affluent crew member at shift end was Crushed-The-Hands with 2325 cr!