The blood brothers were:
- PixelMade42 was Luna Riggle the Scientist and survived
- Sothanforax was Ponders-The-Precision the Roboticist and died
Objective #1: Convert a brainwashable person using your flash on them directly. Any handheld flash will work if you lose or break your starting flash.
Success!Objective #2: Steal a sliver of a supermatter crystal
Fail.Objective #3: Steal the captain's antique laser gun
Fail.Objective #4: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The Blood Brothers of Riggle & Ponders-The-Precision have failed! FireballFlamer was
Henry Friday the
Chief Engineer and
survivedHenry Friday
was an employee from Waffle Corporation.(used 13 TC)
[Syndicate Revolver
13 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum.]Objective #1: Steal the medal of captaincy
Fail.Objective #2: Assassinate James Ferrus, the Paramedic.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 802.42 Reputation and 7 Unused Telecrystals.
The traitor has failed!Mey Ha Zah was
Calls-The-Void the
Shaft Miner and
survivedCalls-The-Void
was a specialist from Cybersun Industries.(used 25 TC)
[Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.][Syndicate Bomb (54% off!)
5 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives. Normally costs 11 TC. All sales final. Contains small parts.][Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.][Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.]Objective #1: Prevent James Ferrus, the Paramedic, from escaping alive.
Success!Objective #2: Steal the head of security's personal laser gun
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 866.46 Reputation and 0 Unused Telecrystals.
The traitor has failed!LittleMan94 was
Drew Cason the
Shaft Miner and
diedDrew Cason
was a Champion of Evil!(used 0 TC)
Objective #1: Steal the hypospray
Fail.Objective #2: Prevent Aethria Toumodi, the Botanist, from escaping alive.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 802.42 Reputation and 20 Unused Telecrystals.
The syndicate sleeper agent has failed!A Samaritan was
Polonium XXIV the
Chaplain and
survivedPolonium XXIV
was part of Nanotrasen Internal Affairs.(used 16 TC)
[Stealth Implant (50% off!)
4 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Normally costs 8 TC. All sales final. As seen on TV.][EMP Grenades and Implanter Kit (50% off!)
1 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot. Normally costs 2 TC. All sales final. Not recommended for children.][Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][Radio Jammer
5 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.][No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.]Objective #1: Steal a sliver of a supermatter crystal
Fail.Objective #2: Steal the chief engineer's advanced magnetic boots
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 802.42 Reputation and 0 Unused Telecrystals.
The infiltrator has failed!SeaGull226 was
Mota-Ma the
Medical Doctor and
survivedMota-Ma
was a Gorlex Marauder.(used 20 TC)
[Dehydrated Space Carp
1 TC
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.x5][Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.][Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.][9mm Hollow Point Magazine
3 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are more damaging but ineffective against armour.][9mm Armour Piercing Magazine
2 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are less effective at injuring the target but penetrate protective gear.]Objective #1: Prevent Honks-The-Horn, the Clown, from escaping alive.
Success!Objective #2: Assassinate Polonium XXIV, the Chaplain.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 802.42 Reputation and 0 Unused Telecrystals.
The syndicate sleeper agent has failed!The code phrases were: Research Director, clown clothes, unwantedThe code responses were: Warden, popcorn, viruses, sinks, painful