Round ID: 221989
    Shift Duration: 1 hour and 16 minutes and 27.3 seconds
    Station Integrity: 94%
    Total Population: 59

    Evacuation Rate: 3 (5.1%)
    (on emergency shuttle): 3 (5.1%)
    Survival Rate: 22 (37.3%)
    First Death: Kraven Lockharte, Scientist, at Robotics Lab (164,107,3). Damage taken: 30/0/0/0.
    Threat level: 24
    Threat left: 0
    Executed rules:
        Latejoin - Provocateur: -10 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Midround - Nuclear Assault: -7 threat
R.E.X (Played by: Syndro101)'s laws at the end of the round were:
!^^#$: BEING DEAD IS HARMFUL TO HUMANS
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

R.E.X's minions were:
D.U.M.P. (Played by: TeenisTime) (Deactivated),
B.E.E.P (Played by: Loleo14),
SomeBorg That You Used To Know (Played by: Trexter555) (Deactivated)
Command's Approval Rating: 82.4%
The head revolutionaries were:
The revolutionaries were:
The heads of staff were:
FUCK REVS Operatives:
Crew Major Victory!
The Research Staff has saved the disk and stopped the FUCK REVS Operatives!

The syndicate operatives were:
(Syndicates used 243 TC) [C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
x6]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Syndicate Revolver Case (Moderate)
14 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum. A classic operative weapon, brought to the modern era. Comes with 3 additional speedloaders of .357.
]
[L6 Squad Automatic Weapon (Moderate)
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7mm ammunition.
]
[84mm Rocket Propelled Grenade Launcher (Hard)
14 TC
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Guaranteed to send your target out with a bang or your money back! Comes with a bouquet of additional rockets!
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[Mauler Exosuit
100 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array.
]
The traitors were:
Chocodemon was Shiragasane Pastellina the Geneticist and died

Shiragasane Pastellina was an MI13 agent.
(used 17 TC) [Syndicate Encryption Key (50% off!)
1 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers. Normally costs 2 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Double-Bladed Energy Sword
13 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect energy projectiles it blocks, but requires two hands to wield. It also struggles to protect you from tackles.
]
[Polarized Contact Lenses
3 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.
]


Objective #1: Steal the station blueprints Success!
Objective #2: Steal the hypospray Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 752.33 Reputation and 3 Unused Telecrystals.
The infiltrator has failed!

LargeFrii was Castor Maxwell the Atmospheric Technician and died

Castor Maxwell was a corporate climber.
(used 0 TC)

Objective #1: Steal the head of security's personal laser gun Fail.
Objective #2: Assassinate Samantha Cornelius, the Assistant. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 752.33 Reputation and 20 Unused Telecrystals.
The syndicate sleeper agent has failed!


The code phrases were: comedy, eggs, ears, Luca Mcclymonds
The code responses were: cytology lab, Head of Personnel, gods
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 41289 credits collected by crew this shift.
An average of 699.814 credits were collected.
The most affluent crew member at shift end was Roycephus Backgammon with 2430 cr!