Round ID:
221265 Shift Duration:
1 hour and 35 minutes and 1.2 seconds Station Integrity:
98% Total Population:
47 Evacuation Rate:
13 (27.7%) (on emergency shuttle):
9 (19.1%) Survival Rate:
27 (57.4%) First Death:
Jimmy Holiday, Assistant, at Bar Lounge (129,130,2). Damage taken: 208/0/0/0. Threat level: 42
Threat left: 0
Executed rules:
Roundstart -
Traitors: -17 threat
Midround -
Syndicate Sleeper Agent: -3 threat
Midround -
Syndicate Sleeper Agent: -3 threat
Midround -
Space Ninja: -8 threat
Midround -
Syndicate Sleeper Agent: -3 threat
Amiga (Played by: Afonamos)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
Mothership Eta team failed its mission.
Skycraft782 was Colton Savage the Abductor Solo and had their body destroyed
Objective #1: Experiment on 6 humans. Fail.
Mothership Phi team fulfilled its mission!
Mey Ha Zah was Calls-The-Void the Abductor Scientist and survived as Mothership Phi Scientist
Skycraft782 was Colton Savage the Abductor Agent and survived as Mothership Phi Agent
Objective #1: Experiment on 6 humans. Success!
Davethwave was Macey Thomas and had their body destroyed
Objective #1: The elder gods hunger. Gather a cult and conduct a ritual to summon one. Success!
The Abductee was successful!
K3ynan was Leonard Brindle the Scientist and survived as Chakuk-Kiurz
Objective #1: You are secretly an android. Interface with as many machines as you can to boost your own power so the AI may acknowledge you at last. Success!
The Abductee was successful!
The Manic was Allen Metzer the Prisoner and survived
Objective #1: The station is hideous. You must color it all yellow! Success!
The Abductee was successful!
Jobobman was Goodwin Adams the Bitrunner and died
Objective #1: There is only one other person in existence, he is just really good at pretending to be multiple people. Success!
The Abductee was successful!
Big_steve63 was Spike Wise the Bitrunner and died
Objective #1: Ensure your department prospers over all else. Success!
The Abductee was successful!
1r5 was Jenn Tyrell the Chaplain and survived
Objective #1: You are doomed to feel woefully incomplete forever... until you find your true love on this station. They're waiting for you! Success!
The Abductee was successful!
Syndicake2 was Brian Mcclymonds the Coroner and survived
Objective #1: The clown is not funny. You can do better! Steal his audience and make the crew laugh! Success!
The Abductee was successful!
Longestarmlonglaw was Gerald Lopez the Head of Security and survived
Objective #1: No matter how they say it, other people keep mispronouncing your name. Be sure to correct them whenever possible. Success!
The Abductee was successful!
Plasmonkey was Saturn Tiberian the Captain and died
Objective #1: No matter how they say it, other people keep mispronouncing your name. Be sure to correct them whenever possible. Success!
The Abductee was successful!
FREDTHE2ND was Unspeakable the Mime and survived
Objective #1: You are a syndicate rookie loyal to Chakuk-Kiurz, you should protect Chakuk-Kiurz life at all costs, secondarily protect the secrecy of the syndicate, and only when absolutely safe, bring death to nanotrasen. (Specalized Objective : Follow your masters orders, otherwise stay near them as guards.) Success!
The Hypnotized Victim was successful!
Overuseddart was Remorseless Scorpion the Space Ninja and had their body destroyed
Objective #1: Be a speed demon
Objective #2: Stay alive until the end. Fail.
The Space Ninja has failed!
K3ynan was
Leonard Brindle the
Scientist and
survived as
Chakuk-KiurzLeonard Brindle
was an MI13 agent.(used 26 TC)
[
Radioactive Microlaser
3 TC
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.][
Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.][
Hypnotic Grenade (50% off!)
6 TC
A modified flashbang grenade able to hypnotize targets. The sound portion of the flashbang causes hallucinations, and will allow the flash to induce a hypnotic trance to viewers. Normally costs 12 TC. All sales final. Check local laws for legality in region.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.]Objective #1: Steal the reactive teleport armor
Fail.Objective #2: Steal the captain's antique laser gun
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 886.06 Reputation and 1 Unused Telecrystals.
The traitor has failed!ZealousZeke was
Frankie Hauberk the
Chemist and
diedFrankie Hauberk
was an employee from Donk Corporation.(used 20 TC)
[
Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.][
Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.x2][
No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.]Objective #1: Assassinate Bart Bornholm, the Medical Doctor.
Success!Objective #2: Assassinate Spike Wise, the Bitrunner.
Success!Objective #3: Die a glorious death.
Success!The traitor had a total of 773.92 Reputation and 0 Unused Telecrystals.
The syndicate sleeper agent was successful!FREDTHE2ND was
Unspeakable the
Mime and
survivedUnspeakable
was a Gorlex Marauder.(used 20 TC)
[
Guide to Advanced Mimery Series
12 TC
The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes.][
Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.][
Airlock Authentication Override Card (66% off!)
1 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge. Normally costs 3 TC. All sales final. Check local laws for legality in region.][
Freedom Implant
5 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.]Objective #1: Prevent Mason Mooreef, the Bartender, from escaping alive.
Success!Objective #2: Steal a reflector trenchcoat
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 773.92 Reputation and 0 Unused Telecrystals.
The syndicate sleeper agent was successful!Scronchmas was
Flores Ferrei the
Roboticist and
survivedFlores Ferrei
was a Gorlex Marauder.(used 16 TC)
[
Storage Implant (50% off!)
4 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items. Normally costs 8 TC. All sales final. Keep away from fire or flames.][
Infiltrator MODsuit
6 TC
Developed by the Roseus Galactic Actors Guild in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue MODsuit, with none of the movement restrictions of the space suits employed by the company. However, this greater mobility comes at a cost, and the suit is ineffective at protecting the wearer from the vacuum of space. The suit does come pre-equipped with a special psi-emitter stealth module that makes it impossible to recognize the wearer as well as causing significant demoralization amongst Nanotrasen crew.][
Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.]Objective #1: Steal a sliver of a supermatter crystal
Fail.Objective #2: Steal the nuclear authentication disk
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 773.92 Reputation and 4 Unused Telecrystals.
The syndicate sleeper agent has failed!The code phrases were: Security Officer, brave bulls, suffering, mime clothesThe code responses were: service hallway, rogue cyborgs, americanism, Nickolas Stone
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 37997 credits collected by crew this shift.
An average of 808.447 credits were collected.
The most affluent crew member at shift end was Bean Sprout with 1889 cr!
Total Achievements Earned: 2!
brayd was Hacks-The-Doors, who earned the 'Boss Killer' achievement at Lavaland Wastes!
brayd was Hacks-The-Doors, who earned the 'Drake Killer' achievement at Lavaland Wastes!