Round ID:
221262 Shift Duration:
38 minutes and 18.8 seconds Station Integrity:
99% Total Population:
61 Evacuation Rate:
9 (14.8%) (on emergency shuttle):
3 (4.9%) Survival Rate:
18 (29.5%) First Death:
Hacks-The-Doors, Medical Doctor, at Icemoon Underground (122,162,2). Damage taken: 0/120.2/105/1.33333. Threat level: 63
Threat left: 19
Executed rules:
Roundstart -
Nuclear Emergency: -20 threat
Roundstart -
Traitors: -8 threat
Roundstart -
Blood Brothers: -8 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Midround -
Syndicate Sleeper Agent: -3 threat
Yes Man (Played by: Photoshoot)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
Default Cyborg-62 (Played by: Trexter555) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Generic Robot Name (Played by: themrmorpheus) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only PIZZA Operative #5 and people it designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The blood brothers were:
- Glu was Glu Furro the Quartermaster and died
- K3ynan was Leonard Brindle the Roboticist and died
- Pbj567 was Clyde Rosensteel the Assistant and died
Objective #1: Convert someone else using your flash.
Success!Objective #2: Steal the chief engineer's advanced magnetic boots
Fail.Objective #3: Assassinate Clownpiece, the Clown.
Success!Objective #4: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The Blood Brothers of Furro & Brindle & Rosensteel have failed! Crew Major Victory!The Research Staff has saved the disk and stopped the PIZZA Operatives!- Loafing34 was Texas Slim PIZZA the Nuclear Operative and had their body destroyed
- The Manic was Dude PIZZA the Nuclear Operative and had their body destroyed
- SeaGull226 was Silence PIZZA the Nuclear Operative and had their body destroyed
- Kipse was Doc PIZZA the Nuclear Operative and survived
- Trexter555 was Default Cyborg-62 the Cyborg and died as PIZZA Operative #5
- QuadDevil was Winters PIZZA and had their body destroyed
(Syndicates used 414 TC)
[
Hat Crate (80% off!)
1 TC
Hat crate! Contains hats! HATS!!! Normally costs 5 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
Syndicate Outlaw Kit
18 TC
There've been high tales of an outlaw 'round these parts. A fella so ruthless and efficient no ranger could ever capture 'em. Now you can be just like 'em! This kit contains armor-lined cowboy equipment, a custom revolver and holster, and a horse with a complimentary apple to tame. A lighter is also included, though you must supply your own smokes.][
.357 Phasic Speed Loader (Revolver)
5 TC
A speed loader that contains seven additional .357 Magnum phasic rounds; usable with the Syndicate revolver. These bullets are made from an experimental alloy, 'Ghost Lead', that allows it to pass through almost any non-organic material. The name is a misnomer. It doesn't contain any lead whatsoever!x2][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Thermal Imaging Glasses (25% off!)
3 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks. Normally costs 4 TC. All sales final. As seen on TV.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
Tactical Deniability Implant
6 TC
An implant injected into the brain, and later activated either manually or automatically upon entering critical condition. Prevents collapsing from critical condition, but explodes after a while.][
Operative Reinforcements
35 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.][
Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.][
Freedom Implant
5 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.][
Mauler Exosuit
100 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array.][
Mech Support Kit Bag
4 TC
A duffel bag containing ammo for four full reloads of the scattershotm which is equipped on standard Dark Gygax and Mauler exosuits. Also comes with some support equipment for maintaining the mech, including tools and an inducer.][
Mauler Ammo Bag
6 TC
A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile laucher that are equipped on a standard Mauler exosuit.][
Medbeam Gun Module
15 TC
A wonder of Syndicate engineering, the Medbeam gun module, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!][
Dark Gygax Exosuit
60 TC
A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features a scattershot shotgun, armor boosters against melee and ranged attacks, ion thrusters and a Tesla energy array.][
Feral cat grenade
5 TC
This grenade is filled with 5 feral cats in stasis. Upon activation, the feral cats are awoken and unleashed unto unlucky bystanders. WARNING: The cats are not trained to discern friend from foe!][
Disposable Sentry Gun
16 TC
A disposable sentry gun deployment system cleverly disguised as a toolbox, apply wrench for functionality.][
Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.][
Syndicate Assault Cyborg (14% off!)
30 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar. Normally costs 35 TC. All sales final. Do not taunt.][
L6 Squad Automatic Weapon (Moderate) (27% off!)
13 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7mm ammunition. Normally costs 18 TC. All sales final. Contains small parts.][
7mm Box Magazine (L6 SAW)
2 TC
A 50-round magazine of 7mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.x3][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Bag of C-4 explosives
8 TC
Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.x2][
Syndicate Combat Medic Kit (25% off!)
3 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer. Normally costs 4 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
MODsuit Chameleon Module
2 TC
A MODsuit module that lets the suit disguise itself as other objects.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Thermal Imaging Glasses (25% off!)
3 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks. Normally costs 4 TC. All sales final. As seen on TV.][
Detomatix disk
6 TC
When inserted into a tablet, this cartridge gives you four opportunities to detonate tablets of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.][
Bulldog Shotgun Case (Moderate) (50% off!)
4 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines. Normally costs 8 TC. All sales final. For recreational use only.] Fallen1220 was
Cole Stone the
Cook and
diedCole Stone
was an employee from Waffle Corporation.(used 18 TC)
[
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][
Experimental Syndicate Teleporter (25% off!)
6 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse. Normally costs 8 TC. All sales final. Void where prohibited.][
Feral cat grenade
5 TC
This grenade is filled with 5 feral cats in stasis. Upon activation, the feral cats are awoken and unleashed unto unlucky bystanders. WARNING: The cats are not trained to discern friend from foe!x2]Objective #1: Prevent Barco Merg, the Station Engineer, from escaping alive.
Fail.Objective #2: Steal the chief engineer's advanced magnetic boots
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 299.08 Reputation and 2 Unused Telecrystals.
The traitor has failed!Tostah was
Allison Brie the
Virologist and
diedAllison Brie
was an employee from Waffle Corporation.(used 16 TC)
[
Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.][
Bag of C-4 explosives
8 TC
Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.]Objective #1: Prevent Gay Johnson, the Atmospheric Technician, from escaping alive.
Success!Objective #2: Destroy Yes Man, the experimental AI.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 299.08 Reputation and 4 Unused Telecrystals.
The traitor has failed!Jobobman was
Goodwin Adams the
Bitrunner and
diedGoodwin Adams
was an MI13 agent.(used 2 TC)
[
Chameleon Kit
2 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.]Objective #1: Assassinate Gwenevere Catherina, the Shaft Miner.
Fail.Objective #2: Assassinate Roger Wilco, the Security Officer.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 299.08 Reputation and 18 Unused Telecrystals.
The infiltrator has failed!Codpiece1 was
Moffthias Skeli the
Bartender and
diedMoffthias Skeli
was an employee from Donk Corporation.(used 19 TC)
[
Infiltrator MODsuit
6 TC
Developed by the Roseus Galactic Actors Guild in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue MODsuit, with none of the movement restrictions of the space suits employed by the company. However, this greater mobility comes at a cost, and the suit is ineffective at protecting the wearer from the vacuum of space. The suit does come pre-equipped with a special psi-emitter stealth module that makes it impossible to recognize the wearer as well as causing significant demoralization amongst Nanotrasen crew.][
Syndicate Revolver (30% off!)
9 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum. Normally costs 13 TC. All sales final. Check local laws for legality in region.][
.357 Speed Loader
4 TC
A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead.]Objective #1: Assassinate Tips-The-Bottle, the Psychologist.
Success!Objective #2: Steal a hand teleporter
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 299.08 Reputation and 1 Unused Telecrystals.
The syndicate sleeper agent has failed!The code phrases were: guns, black russians, feralThe code responses were: Cyborg, liquid gibs, weird
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 25100 credits collected by crew this shift.
An average of 411.475 credits were collected.
The most affluent crew member at shift end was Lief Demuth with 950 cr!