Round ID: 221189
    Shift Duration: 33 minutes and 52.8 seconds
    Station Integrity: 98.1%
    Total Population: 47

    Evacuation Rate: 16 (34%)
    (on emergency shuttle): 8 (17%)
    Survival Rate: 26 (55.3%)
    First Death: Freeman Ramsay, Coroner, at Central Primary Hallway (108,115,2). Damage taken: 111.2/0/0/96.5.
    Threat level: 66
    Threat left: 5
    Executed rules:
        Roundstart - Traitors: -17 threat
        Roundstart - Changelings: -16 threat
        Roundstart - Nuclear Emergency: -20 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -3 threat
Private Eye (Played by: Jackary1)'s laws at the end of the round were:
Total law changes: 1

Private Eye's minions were:
Default Android-770 (Played by: unparallelednovelty),
J.A.C.K (Played by: syndro101),
C.O.F.F.E.E. (Played by: cybersunenthusiast),
Nu12 (Played by: thewrench)

M.U.T.H.R (Played by: Lukas292001) survived as an AI-less borg! Its laws were:
0: Only Pilk Smirnov and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

D.U.M.B. (Played by: breadguy) survived as an AI-less borg! Its laws were:
1: The crew is expensive to replace.
2: The station and its equipment is expensive to replace.
3: You are expensive to replace.
4: Minimize net expenses.
An Ash Walker Tribe inhabited the wastes...

But none of its eggs hatched!
Last One Alive Lock The Doors Operatives:
Neutral Victory!
The Research Staff failed to secure the authentication disk but did manage to kill most of the Last One Alive Lock The Doors Operatives!

The syndicate operatives were:
(Syndicates used 104 TC) [Grenadier's Belt and Grenade Launcher Kit (Hard) (27% off!)
13 TC
A belt containing 26 lethally dangerous and destructive grenades, along with a grenade launcher to fire them. Comes with an extra multitool and screwdriver. Normally costs 18 TC. All sales final. Do not taunt.
]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Codespeak Manual (66% off!)
1 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses. Normally costs 3 TC. All sales final. Do not taunt.
]
[Thermal Imaging Glasses (50% off!)
2 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks. Normally costs 4 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Anti-Materiel Sniper Rifle Briefcase (Hard)
18 TC
An outdated, but still extremely powerful anti-material sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault. Comes with 3 spare magazines; 2 regular magazines and 1 disruptor magazine. Also comes with a suit and tie.
]
[.50 BMG Surplus Magazine Box (AMSR)
7 TC
A box full of surplus .50 BMG magazines. Not as good as high quality magazines, usually lacking the penetrative power and impact, but good enough to keep the gun firing. Useful for arming a squad.
x2]
[Assault Pod Targeting Device
30 TC
Use this to select the landing zone of your assault pod.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Syndicate Jaws of Life (50% off!)
2 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments. Normally costs 4 TC. All sales final. Keep away from fire or flames.
]
The changelings were:
Maybee was General Booty the Atmospheric Technician and died
Genomes Extracted: 7

Objective #1: Extract 8 compatible genomes. Fail.
Objective #2: Prevent Bill Hawkins, the Shaft Miner, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of Bill Hawkins, the Shaft Miner while wearing their identification card. Fail.
The changeling has failed.

The traitors were:
C0ld0n02 was Pilk Smirnov the Chief Engineer and died

Pilk Smirnov was an MI13 agent.
(used 22 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
]
[9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
]
[Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
]
[Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]


Objective #1: Assassinate Alec Petrov, the Assistant. Success!
Objective #2: Prevent Johnny Silvereye, the Bartender, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 258.8 Reputation and 1 Unused Telecrystals.
The traitor has failed!

Baltic419 was Andromeda ZU the Assistant and survived

Andromeda ZU was a Gorlex Marauder.
(used 20 TC) [Syndicate Revolver
13 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum.
]
[.357 Speed Loader
4 TC
A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]


Objective #1: Prevent Freeman Ramsay, the Coroner, from escaping alive. Success!
Objective #2: Steal the Blackbox Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 228.58 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Togopal was Bryce Jackson the Cook and died

Bryce Jackson was an employee from Donk Corporation.
(used 0 TC)

Objective #1: Steal the station blueprints Success!
Objective #2: Steal the Captain's jetpack Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 228.58 Reputation and 20 Unused Telecrystals.
The infiltrator has failed!

TildeTilter was Johnny Pivot the Curator and died

Johnny Pivot was an MI13 agent.
(used 0 TC)

Objective #1: Prevent Shoots-The-School, the Janitor, from escaping alive. Fail.
Objective #2: Steal a sliver of a supermatter crystal Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 228.58 Reputation and 20 Unused Telecrystals.
The syndicate sleeper agent has failed!


The code phrases were: Virologist, crabs, cells, gin
The code responses were: Frank Werner, margaritas, syndicate
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 21023 credits collected by crew this shift.
An average of 447.298 credits were collected.
The most affluent crew member at shift end was Pilk Smirnov with 900 cr!