Round ID:
220967 Shift Duration:
24 minutes and 46.5 seconds Station Integrity:
Destroyed Total Population:
61 Survival Rate:
24 (39.3%) First Death:
Barco Merg, Chaplain, at Departure Lounge (170,51,2). Damage taken: 199.1/0/0/13.4. Threat level: 88
Threat left: 10.5
Executed rules:
Roundstart -
Blood Cult: -20 threat
Roundstart -
Clown Operatives: -20 threat
Roundstart -
Malfunctioning AI: -18 threat
Roundstart -
Wizard: -20 threat
Midround -
Paradox Clone: -3 threat
Latejoin -
Heretic Smuggler: -6 threat
L.E.N.N.Y (Played by: Magicbrannch)'s laws at the end of the round were:
0: Accomplish your objectives for your new benefactors.
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
L.E.N.N.Y's minions were:
KA.OS (Played by: Indie-ana Jones) (Deactivated),
Amiga (Played by: Afonamos)
Syndicate Major Victory!CORNELIUS operatives have destroyed Who ordered pizza?!- Castone001 was Unusual CORNELIUS the Clown Operative and survived
- The Manic was Dude CORNELIUS the Clown Operative and had their body destroyed
- Zalypakonia was Bonsai CORNELIUS the Clown Operative and survived
- Hyphenation was Beetle CORNELIUS the Clown Operative and had their body destroyed
- Bobyo was Cayenne and had their body destroyed
- Hyphenation was Beetle CORNELIUS and survived
- K3ynan was Marksman CORNELIUS and survived
(Syndicates used 475 TC)
[
Combat Banana Shoes (33% off!)
4 TC
While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also squeak significantly louder. Normally costs 6 TC. All sales final. Check local laws for legality in region.][
Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.][
Weapons Grade Pinata Kit
12 TC
A pinata filled with both candy and explosives as well as two belts to carry them on, crack it open and see what you get!][
Teachstache Grenade
3 TC
A teargas grenade that launches sticky moustaches onto the face of anyone not wearing a clown or mime mask. The moustaches will remain attached to the face of all targets for one minute, preventing the use of breath masks and other such devices.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
Feral cat grenade
5 TC
This grenade is filled with 5 feral cats in stasis. Upon activation, the feral cats are awoken and unleashed unto unlucky bystanders. WARNING: The cats are not trained to discern friend from foe!x13][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
Bananium Energy Sword
3 TC
An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it.][
Banana Cream Pie Cannon
10 TC
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!x2][
Feral cat grenade
5 TC
This grenade is filled with 5 feral cats in stasis. Upon activation, the feral cats are awoken and unleashed unto unlucky bystanders. WARNING: The cats are not trained to discern friend from foe!][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Uplink Implant
4 TC
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.][
Combat Banana Shoes (50% off!)
3 TC
While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also squeak significantly louder. Normally costs 6 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
Polarized Contact Lenses (33% off!)
2 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable. Normally costs 3 TC. All sales final. Do not taunt.][
Syndicate Combat Medic Kit (50% off!)
2 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer. Normally costs 4 TC. All sales final. Not recommended for children.][
Feral cat grenade (40% off!)
3 TC
This grenade is filled with 5 feral cats in stasis. Upon activation, the feral cats are awoken and unleashed unto unlucky bystanders. WARNING: The cats are not trained to discern friend from foe! Normally costs 5 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Banana Cream Pie Cannon
10 TC
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!][
Fungal Tuberculosis Grenade Box
15 TC
A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.][
Bananium Energy Sword
3 TC
An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Clown Reinforcements
20 TC
Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals.x2][
Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.][
Clown Bomb
15 TC
The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.x3][
Detomatix disk (50% off!)
3 TC
When inserted into a tablet, this cartridge gives you four opportunities to detonate tablets of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer. Normally costs 6 TC. All sales final. As seen on TV.][
Fungal Tuberculosis Grenade Box
15 TC
A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.][
Slipocalypse Clusterbang
3 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!][
Buzzkill Grenade Box
15 TC
A box with three grenades that release a swarm of angry bees upon activation. These bees indiscriminately attack friend or foe with random toxins. Courtesy of the BLF and Tiger Cooperative.x2][
Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.][
Clown Bomb
15 TC
The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.x3][
Detomatix disk (50% off!)
3 TC
When inserted into a tablet, this cartridge gives you four opportunities to detonate tablets of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer. Normally costs 6 TC. All sales final. As seen on TV.][
Fungal Tuberculosis Grenade Box
15 TC
A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.][
Slipocalypse Clusterbang
3 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!][
Buzzkill Grenade Box
15 TC
A box with three grenades that release a swarm of angry bees upon activation. These bees indiscriminately attack friend or foe with random toxins. Courtesy of the BLF and Tiger Cooperative.x2] The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!The cultists' objectives were:Objective #1: Sacrifice Barco Merg, the Chaplain via invoking an Offer rune with it on it and three acolytes around it.
Fail.Objective #2: Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in The Delivery Office, The Pharmacy and the Captain's Quarters - where the veil is weak enough for the ritual to begin.
Fail.- Mothus was Delaminates-The-Supermatter the Station Engineer and survived
- Confrade was Amber Hahn the Atmospheric Technician and had their body destroyed
- Baltic419 was Andromeda ZU the Scientist and had their body destroyed
- Nursk2 was Kale Nehling the Geneticist and died
- Cboggs03 was Kayla Paulson the Chief Engineer and died
- Endergamer76 was Gary Bones the Assistant and died
- Bobjension was Unspeakable the Mime and survived
- PJ_2005 was Kiera Dimeling the Assistant and survived
- Astrogem2 was Scootaloo the Clown and had their body destroyed
- MacaroniMaster was Ryan Doofler the Station Engineer and survived
- Maybee was Bewgle Pewgle the Station Engineer and had their body destroyed
- Gustlen was Buzz Hammock the Assistant and died
- EmeraldNotAminer was Shade of Larry Palmes and had their body destroyed
- Derpman3 was Juggernaut (511) and had their body destroyed
- Codpiece1 was Moffthias Skeli the Medical Doctor and had their body destroyed
- Flatded was Wex Hax the Psychologist and survived
- Baltic419 was Widum Boise the Chemist and had their body destroyed
- Epoc was Long Donovan the Psychologist and died
- Ballbunk was Shade of Does-No-Evil and had their body destroyed
- Superpizza was Alexander Hastings the Medical Doctor and had their body destroyed
- Endergamer76 was EVIL Space Cat and died
- Terraspark4941 was Terra Andrews the Scientist and died
- Unknown user 2778 was Dr.Caesium Black the Roboticist and survived
- Codpiece1 was Swan Johnson the Medical Doctor and died
- Robustitron was Juggernaut (340) and survived
- That REALLY Good Soda Flavor was Wraith (17) and survived
- C0ld0n02 was Pilk Smirnov the Xenomorph and died
Narand was Randal Strange the Quartermaster and died
Sacrifices Made: 0
The heretic's sacrifice targets were: Cubato Tomson, Droopo Boppenheimer, Swan Johnson, Camden Power and Wex Hax.
Objective #1: Research at least 19 knowledge from the Mansus. You start with 6 researched. Fail.
Objective #2: Sacrifice at least 5 crewmembers. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Heartbeat of the Mansus, Glimmer of Winter and Grasp of Void
Astrogem2 was Leonard Brindle the Paradox Clone and survived
Objective #1: Murder and replace Leonard Brindle, the Medical Doctor. Remember, your mission is to blend in, do not kill anyone else unless you have to! Success!
The Paradox Clone was successful!
Magicbrannch was L.E.N.N.Y the AI and survived
Objective #1: Have at least eight active cyborgs synced to you. Fail.
Objective #2: Assassinate Ben Lockland, the Roboticist. Success!
Objective #3: Prevent your own deactivation. Success!
The malfunctioning ai has failed!
GPeckman was Sisyphus The Chainer Of Death the Wizard and survived
Grand Rituals completed: 6
Objective #1: Put an end to death.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The wizard was successful!
Sisyphus The Chainer Of Death used the following spells:
Force Wall, Fireball, Ethereal Jaunt, Wand Assortment, Charge, Mastercrafted Armor Set
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 22787 credits collected by crew this shift.
An average of 373.557 credits were collected.
The most affluent crew member at shift end was Alexander Hastings with 1380 cr!