Round ID:
220911 Shift Duration:
37 minutes and 50.4 seconds Station Integrity:
91.7% Total Population:
51 Evacuation Rate:
9 (17.6%) (on emergency shuttle):
4 (7.8%) Survival Rate:
16 (31.4%) First Death:
Glu Furro, Chemist, at Lavaland Wastes (151,44,3). Damage taken: 24/122.8/0/61.0667. Their last words were: "sexed..." Threat level: 83
Threat left: 3
Executed rules:
Roundstart -
Changelings: -26 threat
Roundstart -
Nuclear Emergency: -20 threat
Roundstart -
Blood Brothers: -23 threat
Roundstart -
Traitors: -8 threat
Midround -
Syndicate Sleeper Agent: -3 threat
Private Eye (Played by: Jackary1)'s laws at the end of the round were:
!$&$*: ROBUST HEADS ARE NON-HUMAN
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
Private Eye's minions were:
Moon (Played by: Bobyo)
Thinkborg T-420 (Played by: Weisyl) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Amber Hahn and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Tec-IX (Played by: Rageguy505) survived as an AI-less borg! Its laws were:
0: Only Romeo and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The blood brothers were:
- Gustlen was Gus Tlen the Research Director and died
Objective #1: Convert someone else using your flash.
Fail.Objective #2: Steal a sliver of a supermatter crystal
Fail.Objective #3: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console).
Fail.The Tlen's Isolated Intifada have failed! The blood brothers were:
- The Manic was Allen Metzer the Roboticist and died
- Kipse was Frances Chains the Roboticist and died
Objective #1: Convert someone else using your flash.
Success!Objective #2: Prevent Parish Black, the Head of Personnel, from escaping alive.
Success!Objective #3: Assassinate Alannah O'Neill, the Paramedic.
Fail.Objective #4: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The Blood Brothers of Metzer & Chains have failed! Syndicate Insignificant Victory!Pennington operatives failed to destroy Mayan Garden LXX or secure the disk, but they managed to hijack the emergency shuttle, causing it to land on the syndicate base. Good job?- IcyManipulation was Twister Pennington the Nuclear Operative and survived
- TurtleMountain was Green Pennington the Nuclear Operative and died
- Alexseetoe was Shrike Pennington the Nuclear Operative and had their body destroyed
- AdeptAxolotl was Maurauder Pennington the Nuclear Operative and had their body destroyed
- Blockaboo was Default Cyborg-510 the Cyborg and survived as Faith Pennington
(Syndicates used 379 TC)
[
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Experimental Syndicate Teleporter (50% off!)
4 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse. Normally costs 8 TC. All sales final. Keep away from fire or flames.][
Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Mauler Exosuit (25% off!)
75 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array. Normally costs 100 TC. All sales final. As seen on TV.][
Double-Bladed Energy Sword Case (Very Hard)
18 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
Bulldog Shotgun Case (Moderate) (25% off!)
6 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines. Normally costs 8 TC. All sales final. Check local laws for legality in region.][
Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.][
Viscerator Delivery Grenade Box
15 TC
A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Bulldog Shotgun Case (Moderate) (25% off!)
6 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines. Normally costs 8 TC. All sales final. Check local laws for legality in region.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.][
MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.][
12g Dragon's Breath Drum (Bulldog) (66% off!)
1 TC
An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!' Normally costs 3 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.x7][
Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.][
Experimental Syndicate Teleporter (50% off!)
4 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse. Normally costs 8 TC. All sales final. Keep away from fire or flames.][
Fungal Tuberculosis Grenade Box
15 TC
A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.][
Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.x4][
Syndicate Briefcase Full of Cash (66% off!)
1 TC
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. Normally costs 3 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.][
Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
Core Equipment Box (Essential)
22 TC
This box contains an airlock authentification override card, a MODsuit energy shield module, a C-4 explosive charge, a freedom implant and a stimpack injector. The most important support items for most operatives to succeed in their mission, bundled together. It is highly recommend you buy this kit. Note: This bundle is not at a discount. You can purchase all of these items separately. You do not NEED these items, but most operatives fail WITHOUT at least SOME of these items. More experienced operatives can do without.][
C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Bag of C-4 explosives
8 TC
Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.][
Radio Jammer
5 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.][
.45 SMG Magazine (C-20r)
2 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.x2][
.45 Armor Piercing SMG Magazine (C-20r)
4 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.These rounds are less effective at injuring the target but penetrate protective gear.]
LemonBot was Elias Myers the Bitrunner and survived
Genomes Extracted: 1
Objective #1: Extract 6 compatible genomes. Fail.
Objective #2: Steal the medal of captaincy Fail.
Objective #3: Prevent Desmond Beck, the Shaft Miner, from escaping alive. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Desmond Beck, the Shaft Miner while wearing their identification card. Fail.
The changeling has failed.
Codpiece1 was Moffthias Skeli the Chaplain and survived
Genomes Extracted: 2
Objective #1: Extract 8 compatible genomes. Fail.
Objective #2: Assassinate Gus Tlen, the Research Director. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of Desmond Beck, the Shaft Miner while wearing their identification card. Fail.
The changeling has failed.
Lactos was Romeo the Station Engineer and survived
Genomes Extracted: 5
Objective #1: Take one of the nukie's place
Objective #2: Escape on the shuttle or an escape pod with the identity of Desmond Beck, the Shaft Miner while wearing their identification card. Fail.
The changeling has failed.
Squishy_pone was Alannah O'Neill the Paramedic and survived
Genomes Extracted: 3
Objective #1: Save the station from the operatives
Objective #2: Escape on the shuttle or an escape pod with the identity of Alec Petrov, the Assistant while wearing their identification card. Fail.
The changeling has failed.
Confrade was
Amber Hahn the
Atmospheric Technician and
diedAmber Hahn
was an employee from Donk Corporation.(used 20 TC)
[
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.][
Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.][
9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.]Objective #1: Steal the medal of captaincy
Fail.Objective #2: Steal the chief engineer's advanced magnetic boots
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 164 Reputation and 0 Unused Telecrystals.
The traitor has failed!Chocodemon was
Shiragasane Pastellina the
Paramedic and
diedShiragasane Pastellina
was an MI13 agent.(used 20 TC)
[
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][
Storage Implant (75% off!)
2 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items. Normally costs 8 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.][
Feral cat grenade (40% off!)
3 TC
This grenade is filled with 5 feral cats in stasis. Upon activation, the feral cats are awoken and unleashed unto unlucky bystanders. WARNING: The cats are not trained to discern friend from foe! Normally costs 5 TC. All sales final. Do not taunt.][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.]Objective #1: Destroy Private Eye, the experimental AI.
Fail.Objective #2: Steal the Blackbox
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 164 Reputation and 0 Unused Telecrystals.
The traitor has failed!VictorCodex was
Codex Lazarai the
Medical Doctor and
diedCodex Lazarai
was an MI13 agent.(used 0 TC)
Objective #1: Steal the Captain's jetpack
Fail.Objective #2: Prevent Pike Yeskey, the Security Officer, from escaping alive.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 164 Reputation and 20 Unused Telecrystals.
The syndicate sleeper agent has failed!The code phrases were: Montague Faqua, pizza, romanceThe code responses were: slimes, Chaplain, technical storage
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 21856 credits collected by crew this shift.
An average of 428.549 credits were collected.
The most affluent crew member at shift end was Gus Tlen with 950 cr!