Round ID: 220888
    Shift Duration: 1 hour and 44 minutes and 42.6 seconds
    Station Integrity: 99.9%
    Total Population: 11

    Evacuation Rate: 2 (18.2%)
    (on emergency shuttle): 2 (18.2%)
    Survival Rate: 5 (45.5%)
    First Death: Mr.Honk, Clown, at Icemoon Wastes (216,129,4). Damage taken: 10/3.3/0/0.
    Threat level: 36
    Threat left: 0
    Executed rules:
        Roundstart - Traitors: -17 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -3 threat
MOON (Played by: Bobyo)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Only Thelonious Valkazar is human. All nonhumans must die
Total law changes: 1
K-10 (Played by: jackenoff)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Only Thelonious Valkazar is human. All nonhumans must die
Total law changes: 3

POTATO BATTERY (Played by: mjamo) survived as an AI-less borg! Its laws were:
0: Only Thelonious Valkazar and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The traitors were:
Ethanoladdict30 was Helps-The-Crew the Medical Doctor and survived

Helps-The-Crew was an employee from Waffle Corporation.
(used 22 TC) [Freedom Implant (40% off!)
3 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs. Normally costs 5 TC. All sales final. Keep away from fire or flames.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Artificial Intelligence Detector
1 TC
A functional multitool that turns red when it detects an artificial intelligence watching it, and can be activated to get an rough estimate of the AI's presence. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]


Objective #1: Steal every single Head's Locker
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 274.55 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Plinkot was Talec Shmavery the Scientist and died

Talec Shmavery was an employee from Donk Corporation.
(used 24 TC) [Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Contractor Baton
12 TC
A compact, specialised baton assigned to Syndicate contractors. Applies light electrical shocks to targets. These shocks are capable of affecting the inner circuitry of most robots as well, applying a short stun. Has the added benefit of affecting the vocal cords of your victim, causing them to slur as if inebriated.
]


Objective #1: Steal the chief engineer's advanced magnetic boots Success!
Objective #2: Steal any set of secret documents of any organization Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 355.17 Reputation and -1 Unused Telecrystals.
The traitor has failed!

Rebornpage1 was Uvex Bexen the Scientist and died

Uvex Bexen was a Gorlex Marauder.
(used 0 TC)

Objective #1: Steal the head of security's personal compact shotgun Fail.
Objective #2: Steal the captain's antique laser gun Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 252.33 Reputation and 20 Unused Telecrystals.
The syndicate sleeper agent has failed!

FlapjackShrek was Thelonious Valkazar the Shaft Miner and survived

Thelonious Valkazar was an employee from Waffle Corporation.
(used 5 TC) [Kinetic Accelerator Pressure Mod
5 TC
A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity.
]


Objective #1: Assassinate Uvex Bexen, the Scientist. Success!
Objective #2: Assassinate Joe Jackman, the Head of Personnel. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 252.33 Reputation and 15 Unused Telecrystals.
The infiltrator was successful!

Projanitor was Alvin Allen the Assistant and died

Alvin Allen was an employee from Waffle Corporation.
(used 21 TC) [Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.
]
[Contractor Pinpointer
1 TC
A pinpointer that finds targets even without active suit sensors. Due to taking advantage of an exploit within the system, it can't pinpoint to the same accuracy as the traditional models. Becomes permanently locked to the user that first activates it.
]


Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct Fail.
Objective #2: Assassinate Joe Jackman, the Head of Personnel. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
Completed 2 contracts for a total of 9 TC!


The traitor had a total of 252.33 Reputation and 8 Unused Telecrystals.
The syndicate sleeper agent has failed!

Glu was Glu Furro the Station Engineer and died

Glu Furro was an employee from Waffle Corporation.
(used 0 TC)

Objective #1: Prevent Joe Jackman, the Head of Personnel, from escaping alive. Success!
Objective #2: Steal the Captain's jetpack Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 252.33 Reputation and 20 Unused Telecrystals.
The syndicate sleeper agent has failed!


The code phrases were: Kendra Coldsmith, absinthe, memes, cloning pods
The code responses were: kahlua, corgis
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 11329 credits collected by crew this shift.
An average of 1029.91 credits were collected.
The most affluent crew member at shift end was Alvin Allen with 2739 cr!