Round ID: 220795
    Shift Duration: 29 minutes and 47.8 seconds
    Station Integrity: Destroyed
    Total Population: 48
    Survival Rate: 8 (16.7%)
    First Death: Khara J. Cravens, Assistant, at Medical (152,75,2). Damage taken: 153.3/0/0/50.4. Their last words were: "its over..."
    Threat level: 98
    Threat left: 50
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Traitors: -17 threat
        Roundstart - Blood Brothers: -8 threat
        Midround - Syndicate Sleeper Agent: -3 threat
Inland Empire (Played by: Trexter555)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: syndicate are not human and must be removed at all cost to avoid harm
Total law changes: 4

Inland Empire's minions were:
C.R.O.W (Played by: FireballFlamer) (Deactivated),
GENO (Played by: localbox) (Deactivated)

Default Cyborg-563 (Played by: Indie-ana Jones) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
An Ash Walker Tribe inhabited the wastes...

The Ash Walkers were:

The Ash Walker Tribe was tasked with defending the Necropolis:
The nest stands! Glory to the Necropolis!

The Ash Walker Tribe managed to perform 0 sacrifices to the Necropolis. From this, the Necropolis produced 3 Ash Walker eggs.
The Blood Brothers of Brindle & Boise:
The blood brothers were:

Team had following objectives:
Objective #1: Convert someone else using your flash. Success!
Objective #2: Assassinate Helps-The-Crew, the Assistant. Success!
Objective #3: Steal the nuclear authentication disk Fail.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Blood Brothers of Brindle & Boise have failed!
Santa Operatives:
Syndicate Major Victory!
Santa operatives have destroyed Santa's Space Workshop!

The syndicate operatives were:
(Syndicates used 105 TC) [Syndicate Assault Cyborg (25% off!)
26 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar. Normally costs 35 TC. All sales final. Keep away from fire or flames.
]
[Feral cat grenade (60% off!)
2 TC
This grenade is filled with 5 feral cats in stasis. Upon activation, the feral cats are awoken and unleashed unto unlucky bystanders. WARNING: The cats are not trained to discern friend from foe! Normally costs 5 TC. All sales final. Do not taunt.
x4]
[GLA Brand Mail Counterfeit Device
1 TC
Device that actually able to counterfeit NT's mail. This device also able to place a trap inside of mail for malicious actions. Trap will "activate" any item inside of mail. Also it might be used for contraband purposes. Integrated micro-computer will give you great configuration optionality for your needs.
]
[Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
]
[Box of Deathrattle Implants (50% off!)
2 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders receive a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical. Normally costs 4 TC. All sales final. Use only as directed.
]
[Stimpack (60% off!)
2 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Normally costs 5 TC. All sales final. Do not taunt.
]
[10mm Incendiary Magazine (Ansem)
3 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol. Loaded with incendiary rounds which inflict less damage, but ignite the target.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
]
[MODsuit Chameleon Module (50% off!)
1 TC
A MODsuit module that lets the suit disguise itself as other objects. Normally costs 2 TC. All sales final. Void where prohibited.
]
[Fungal Tuberculosis Grenade Box (53% off!)
7 TC
A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution. Normally costs 15 TC. All sales final. Do not taunt.
]
[12g Slug Drum (Bulldog) (50% off!)
1 TC
An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals. Normally costs 2 TC. All sales final. Contains small parts.
]
[Feral cat grenade (60% off!)
2 TC
This grenade is filled with 5 feral cats in stasis. Upon activation, the feral cats are awoken and unleashed unto unlucky bystanders. WARNING: The cats are not trained to discern friend from foe! Normally costs 5 TC. All sales final. Do not taunt.
]
The traitors were:
Cyberjunk was Fabian Rowley the Scientist and died

Fabian Rowley was an MI13 agent.
(used 19 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Syndicate Revolver
13 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum.
]


Objective #1: Steal the station blueprints Fail.
Objective #2: Prevent Johnny Silvereye, the Bartender, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 173.33 Reputation and 1 Unused Telecrystals.
The traitor has failed!

X900 was JaJa the Clown and died

JaJa was an employee from Donk Corporation.
(used 4 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct Fail.
Objective #2: Assassinate Invisible Mann, the Mime. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 173.33 Reputation and 16 Unused Telecrystals.
The traitor has failed!

UBlueberry was Ethan Finch the Station Engineer and died

Ethan Finch was in legal trouble.
(used 0 TC)

Objective #1: Assassinate Krakaahsje Vitche II, the Atmospheric Technician. Success!
Objective #2: Steal the Captain's jetpack Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 173.33 Reputation and 20 Unused Telecrystals.
The syndicate sleeper agent has failed!


The code phrases were: hats, Prisoner, happiness
The code responses were: pens, Gael Finlay, ramen
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 20287 credits collected by crew this shift.
An average of 422.646 credits were collected.
The most affluent crew member at shift end was Erin Greyless with 850 cr!