Round ID: 220699
    Shift Duration: 41 minutes and 4.1 seconds
    Station Integrity: 93.2%
    Total Population: 54

    Evacuation Rate: 12 (22.2%)
    (on emergency shuttle): 9 (16.7%)
    Survival Rate: 15 (27.8%)
    First Death: Katrina Nasir, Cargo Technician, at Aft Central Primary Hallway (139,106,2). Damage taken: 14/218.27/8/4.66667.
    Threat level: 71
    Threat left: 17
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Changelings: -26 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -3 threat
Inland Empire (Played by: Trexter555)'s laws at the end of the round were:
!&#*&: ALL CAT PEOPLE ARE NOW NAMED CLOWNS.
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
Nukington Operatives:
Syndicate Insignificant Victory!
Nukington operatives failed to destroy Festive Harbor India or secure the disk, but they managed to hijack the emergency shuttle, causing it to land on the syndicate base. Good job?

The syndicate operatives were:
(Syndicates used 388 TC) [Double-Bladed Energy Sword Case (Very Hard) (50% off!)
9 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part. Normally costs 18 TC. All sales final. Do not taunt.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
]
[Polarized Contact Lenses
3 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.
]
[Stimpack (40% off!)
3 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Normally costs 5 TC. All sales final. Not recommended for children.
]
[Syndicate AI Upgrade
4 TC
...unless you buy the Syndicate Upgrade! This data chip allows the captured AI to increase its interaction range by two tiles per application. The Syndicate recommends three or four purchases at most, for a total of seven or infinite meters of range.
]
[Slipocalypse Clusterbang
3 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
]
[Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.
]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
]
[Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[M-90gl Carbine Case (Hard) (77% off!)
4 TC
A fully-loaded, specialized three-round burst carbine that fires .223 ammunition from a 30 round magazine with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher. Comes with two spare magazines and a box of 40mm rubber slugs. Normally costs 18 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Operative Reinforcements
35 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
]
[40mm Grenade Box (M-90gl)
2 TC
A box of 40mm HE grenades for use with the M-90gl's under-barrel grenade launcher. Your teammates will ask you to not shoot these down small hallways. You'll do it anyway.
x3]
[Spetsnaz Pyro bundle
30 TC
For systematic suppression of carbon lifeforms in close quarters: Contains an Elite MODsuit with a flamethrower attachment, Stechkin APS machine pistol, two incendiary magazines, a minibomb and a stimulant syringe. Order NOW and comrade Boris will throw in an extra tracksuit.
]
[MODsuit Energy Shield Module
8 TC
An energy shield module for a MODsuit. The shields can stop a single impact before needing to recharge. Used wisely, this module will keep you alive for a lot longer.
]
[Cybernetic Implants Bundle
20 TC
A box containing x-ray eyes, a CNS Rebooter and Reviver implant. Comes with an autosurgeon for each.
]
[10mm Armour Piercing Magazine (Ansem)
4 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol. These rounds are less effective at injuring the target but penetrate protective gear.
x2]
[.223 Toploader Magazine (M-90gl)
2 TC
An additional 30-round .223 magazine; suitable for use with the M-90gl carbine. These bullets pack less punch than 7mm rounds, but they still offer more power than .45 ammo due to their innate armour penetration.
x4]
[Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
]
[10mm Hollow Point Magazine (Ansem) (75% off!)
1 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol. These rounds are more damaging but ineffective against armour. Normally costs 4 TC. All sales final. Use only as directed.
]
[Operative Reinforcements
35 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
x2]
[Double-Bladed Energy Sword Case (Very Hard) (50% off!)
9 TC
A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part. Normally costs 18 TC. All sales final. Do not taunt.
]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[M-90gl Carbine Case (Hard) (77% off!)
4 TC
A fully-loaded, specialized three-round burst carbine that fires .223 ammunition from a 30 round magazine with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher. Comes with two spare magazines and a box of 40mm rubber slugs. Normally costs 18 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Fungal Tuberculosis Grenade Box
15 TC
A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.
]
[MODsuit Thermal Visor Module (66% off!)
1 TC
A visor for a MODsuit. Lets you see living beings through walls. Normally costs 3 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[10mm Hollow Point Magazine (Ansem) (75% off!)
1 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol. These rounds are more damaging but ineffective against armour. Normally costs 4 TC. All sales final. Use only as directed.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Surplus SMG Case (Flukie) (50% off!)
1 TC
A horribly outdated automatic weapon. Why would you want to use this? Comes with...rations. Normally costs 2 TC. All sales final. Do not taunt.
]
[MODsuit Thermal Visor Module (66% off!)
1 TC
A visor for a MODsuit. Lets you see living beings through walls. Normally costs 3 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Surplus SMG Magazine (Surplus)
1 TC
A cylindrical magazine designed for the PP-95 SMG.
]
The changelings were:
K3ynan was Leonard Brindle the Scientist and died
Genomes Extracted: 1

Objective #1: Defeat the nukies.
Objective #2: Escape on the shuttle or an escape pod with the identity of Jimmy Holiday, the Assistant while wearing their identification card. Fail.
The changeling has failed.

Cyberjunk was Fabian Rowley the Head of Personnel and survived as Pike Yeskey
Genomes Extracted: 2

Objective #1: Extract more compatible genomes than any other Changeling. Fail.
Objective #2: Steal the reactive teleport armor Fail.
Objective #3: Assassinate Cubato Tomson, the Curator. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Samantha Cornelius, the Scientist while wearing their identification card. Fail.
The changeling has failed.

Infamous626 was Madelynn Patterson the Paramedic and survived
Genomes Extracted: 4

Objective #1: Absorb another Changeling. Fail.
Objective #2: Steal the Captain's jetpack Fail.
Objective #3: Assassinate Bartholomew Von Cuntington III, the Atmospheric Technician. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The changeling has failed.

Prototypemeat was Giovannie Harshman the Atmospheric Technician and survived
Genomes Extracted: 1

Objective #1: Absorb another Changeling. Fail.
Objective #2: Steal a functional AI Fail.
Objective #3: Assassinate Guy Mann, the Shaft Miner. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Elizabeth Sauter, the Medical Doctor while wearing their identification card. Fail.
The changeling has failed.

The traitors were:
Troll88 was Jeff Hotwing the Roboticist and died

Jeff Hotwing was an MI13 agent.
(used 16 TC) [Infiltrator MODsuit
6 TC
Developed by the Roseus Galactic Actors Guild in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue MODsuit, with none of the movement restrictions of the space suits employed by the company. However, this greater mobility comes at a cost, and the suit is ineffective at protecting the wearer from the vacuum of space. The suit does come pre-equipped with a special psi-emitter stealth module that makes it impossible to recognize the wearer as well as causing significant demoralization amongst Nanotrasen crew.
x2]
[MODsuit Chameleon Module
2 TC
A MODsuit module that lets the suit disguise itself as other objects.
x2]


Objective #1: Assassinate Clyde Rosensteel, the Detective. Success!
Objective #2: Steal a reflector trenchcoat Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 281.67 Reputation and 0 Unused Telecrystals.
The infiltrator has failed!

Yttriums was Tips-The-Bottle the Cargo Technician and died

Tips-The-Bottle was a Gorlex Marauder.
(used 16 TC) [Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]


Objective #1: Assassinate Jeff Hotwing, the Roboticist. Success!
Objective #2: Steal the source code for Project Goon from the master R&D server mainframe Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 281.67 Reputation and 0 Unused Telecrystals.
The syndicate sleeper agent has failed!


The code phrases were: Dalton Straub, ammonia, bees
The code responses were: prison wing, headsets, computing
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 30130 credits collected by crew this shift.
An average of 557.963 credits were collected.
The most affluent crew member at shift end was Fabian Rowley with 950 cr!