Round ID: 220611
    Shift Duration: 1 hour and 18 minutes and 39.8 seconds
    Station Integrity: 93.2%
    Total Population: 8

    Evacuation Rate: 6 (75%)
    (on emergency shuttle): 6 (75%)
    Survival Rate: 7 (87.5%)
    First Death: Ace Heart, Curator, at Space (37,66,6). Damage taken: 125.2/0/0/74.7667.
    Threat level: 31
    Threat left: 20
    Executed rules:
        Roundstart - Traitors: -8 threat
        Midround - Syndicate Sleeper Agent: -3 threat
Great Sage (Played by: Rotax)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
The traitors were:
Jack Enoff was Joe Jackman the Head of Personnel and survived

Joe Jackman was an MI13 agent.
(used 27 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Double-Bladed Energy Sword
13 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect energy projectiles it blocks, but requires two hands to wield. It also struggles to protect you from tackles.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]


Objective #1: Free objective. Success!
Objective #2: Free objective. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 959.25 Reputation and 16 Unused Telecrystals.
The traitor was successful!

Snoble was Flick Wardle the Paramedic and survived

Flick Wardle was an employee from Donk Corporation.
(used 0 TC)

Objective #1: Prevent Ace Heart, the Curator, from escaping alive. Fail.
Objective #2: Assassinate Ace Heart, the Curator. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 126.83 Reputation and 20 Unused Telecrystals.
The syndicate sleeper agent has failed!


The code phrases were: holy water, temperature
The code responses were: grass, singularities
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 4130 credits collected by crew this shift.
An average of 516.25 credits were collected.
The most affluent crew member at shift end was Joe Jackman with 1250 cr!