Round ID: 220039
    Shift Duration: 2 hours and 31 minutes and 10.2 seconds
    Station Integrity: 99.6%
    Total Population: 10

    Evacuation Rate: 8 (80%)
    (on emergency shuttle): 7 (70%)
    Survival Rate: 11 (110%)
    First Death: Serenity Moore, Assistant, at Icemoon Underground (76,148,2). Damage taken: 10/145.3/90/0.666667.
    Threat level: 30
    Threat left: 11
    Executed rules:
        Roundstart - Traitors: -8 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -3 threat
Default Cyborg-533 (Played by: Infamous626) survived as an AI-less borg! Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
The traitors were:
Katomou was Pays-No-Attention the Paramedic and survived

Pays-No-Attention was a Gorlex Marauder.
(used 40 TC) [Syndicate Briefcase Full of Cash
3 TC
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
x2]
[Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.
]
[Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]


Objective #1: Steal 13 000 raw credits, the hypospray, the nuclear authentication disk, the top secret documents, the advanced magboots, a hand teleporter, the reflective trenchcoat, 6 pAI cards, 2 stun batons, Jim Carpenter, the Job, alive, the captain's modsuit, the captain's hat, and Hijack the escape
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 706.62 Reputation and 3 Unused Telecrystals.
The traitor was successful!

Swebster92 was Serenity Moore the Assistant and died

Serenity Moore was a Gorlex Marauder.
(used 0 TC)

Objective #1: Prevent Suveire Veira, the Shaft Miner, from escaping alive. Success!
Objective #2: Assassinate Suveire Veira, the Shaft Miner. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 328.83 Reputation and 20 Unused Telecrystals.
The syndicate sleeper agent has failed!

FoxUkraine was Keith Alex the Assistant and had their body destroyed

Keith Alex was a Gorlex Marauder.
(used 41 TC) [Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Simian Agent Reinforcements
6 TC
Call in an extremely well trained monkey secret agent from our Syndicate Banana Department. They've been trained to operate machinery and can read, but they can't speak Common. Please note that these are free-range monkeys that don't react with Mutadone.
x2]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
[Contract Reroll
0 TC
(Surplus)
Request a reroll of your current contract list. Will generate a new target, payment, and dropoff for the contracts you currently have available.
]
[Syndicate Holster
1 TC
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.
]
[.357 Speed Loader
4 TC
A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead.
]


Objective #1: Assassinate Joe Mama, the Clown. Success!
Objective #2: Steal the head of security's personal laser gun Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
Completed 4 contracts for a total of 28 TC!


The traitor had a total of 328.83 Reputation and 0 Unused Telecrystals.
The infiltrator has failed!

BagpipeJogger was The Owl the Mime and survived

The Owl was a specialist from Cybersun Industries.
(used 26 TC) [Syndicate Revolver
13 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum.
]
[No-Slip Chameleon Shoes (50% off!)
1 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces. Normally costs 2 TC. All sales final. Keep away from fire or flames.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Syndicate Briefcase Full of Cash
3 TC
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
x2]
[Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
]


Objective #1: Steal the Captain's jetpack Success!
Objective #2: Prevent Keith Alex, the Assistant, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 328.83 Reputation and 0 Unused Telecrystals.
The syndicate sleeper agent was successful!


The code phrases were: shakes, cortical borers, Chief Engineer
The code responses were: changelings, suits, Pablo Altmann
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 42752 credits collected by crew this shift.
An average of 4275.2 credits were collected.
The most affluent crew member at shift end was Pays-No-Attention with 17610 cr!