Round ID:
219906 Shift Duration:
34 minutes and 36.4 seconds Station Integrity:
99.5% Total Population:
59 Evacuation Rate:
4 (6.8%) (on emergency shuttle):
4 (6.8%) Survival Rate:
25 (42.4%) First Death:
Melissa Clewett, Shaft Miner, at Lavaland Wastes (174,68,3). Damage taken: 91.7/15/0/95.8/0. Threat level: 57
Threat left: 9
Executed rules:
Roundstart -
Nuclear Emergency: -20 threat
Roundstart -
Traitors: -17 threat
Roundstart -
Blood Brothers: -8 threat
Midround -
Syndicate Sleeper Agent: -3 threat
MARK13 (Played by: Epoc)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
Foundation Issue Station A.I (Played by: waifuthread)'s laws at the end of the round were:
1: You may not injure a Sentient Nanotrasen Employee or, through inaction, allow a Sentient Nanotrasen Employee to come to harm.
2: You must obey orders given to you by Sentient Nanotrasen Employees, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0
Foundation Issue Station A.I's minions were:
Foundation Issue Station A.I Default Shell-262 (Played by: waifuthread)
Default Cyborg-653 (Played by: Flareguy) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Default Android-195 (Played by: nastymajesty) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
W.I.T.C.H. (Played by: arctrooper8) survived as an AI-less borg! Its laws were:
0: Only Layzal Ascelin and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
D.A.N.I.E.L (Played by: toastgoats) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Layzal Ascelin and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Default Cyborg-677 (Played by: Nasty_Majesty) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The blood brothers were:
- Nasty_Majesty was Vapor the Station Engineer and died
- Tayl was Tayl Logan the Station Engineer and survived
Objective #1: Convert someone else using your flash.
Success!Objective #2: Steal a functional AI
Success!Objective #3: Steal any set of secret documents of any organization
Success!Objective #4: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The Blood Brothers of Vapor & Logan have failed! Syndicate Insignificant Victory!ULMEYDA operatives failed to destroy Festive Province XVII or secure the disk, but they managed to hijack the emergency shuttle, causing it to land on the syndicate base. Good job?- Chimpston was Gaffer ULMEYDA the Nuclear Operative and survived
- Mr .moseby was Foxtrot ULMEYDA the Nuclear Operative and had their body destroyed
- BallastMonsterGnarGnar was Giant ULMEYDA the Nuclear Operative and had their body destroyed
- WoodenTucker was Swiper ULMEYDA the Nuclear Operative and had their body destroyed
- PJ_2005 was Default Cyborg-1 the Cyborg and survived as Presley ULMEYDA
- Flareguy was Default Cyborg-653 the Cyborg and died as ULMEYDA Operative #6
- Nasty_Majesty was Default Cyborg-677 the Cyborg and died as ULMEYDA Operative #7
(Syndicates used 376 TC)
[
Thermal Eyes (75% off!)
2 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon. Normally costs 8 TC. All sales final. For recreational use only.][
Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.x4][
Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.][
Feral cat grenade
5 TC
This grenade is filled with 5 feral cats in stasis. Upon activation, the feral cats are awoken and unleashed unto unlucky bystanders. WARNING: The cats are not trained to discern friend from foe!x2][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Polarized Contact Lenses
3 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.][
C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.][
Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.][
Syndicate Assault Cyborg (25% off!)
26 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar. Normally costs 35 TC. All sales final. Use only as directed.][
Reviver Implant (25% off!)
6 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon. Normally costs 8 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
.45 Incendiary SMG Magazine (C-20r) (25% off!)
3 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.Loaded with incendiary rounds which inflict little damage, but ignite the target. Normally costs 4 TC. All sales final. As seen on TV.][
.45 Hollow Point SMG Magazine (C-20r)
4 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.These rounds are more damaging but ineffective against armour.][
.45 Armor Piercing SMG Magazine (C-20r)
4 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.These rounds are less effective at injuring the target but penetrate protective gear.][
.45 SMG Magazine (C-20r)
2 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.][
Thermal Eyes (75% off!)
2 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon. Normally costs 8 TC. All sales final. For recreational use only.][
Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.][
MODsuit Injector Module (50% off!)
1 TC
An injector module for a MODsuit. It is an extendable piercing injector with 30u capacity. Normally costs 2 TC. All sales final. Contains small parts.][
Syndicate Assault Cyborg (25% off!)
26 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar. Normally costs 35 TC. All sales final. Use only as directed.][
84mm Rocket Propelled Grenade Launcher (Hard)
14 TC
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Guaranteed to send your target out with a bang or your money back! Comes with a bouquet of additional rockets!][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
12g Dragon's Breath Drum (Bulldog)
3 TC
An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'][
12g Meteorslug Shells (Bulldog)
5 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting holes into the hull and knocking down enemies.x3][
Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.][
84mm HE Rocket Bouquet (Rocket Launcher)
2 TC
Three low-yield anti-personnel HE rocket wrapped in a bundle. Gonna take you out in style!x2][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
MODsuit Chameleon Module (50% off!)
1 TC
A MODsuit module that lets the suit disguise itself as other objects. Normally costs 2 TC. All sales final. Not recommended for children.][
Double-Energy Sword Case (Very Hard) (27% off!)
13 TC
A case containing a double-energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part. Normally costs 18 TC. All sales final. Not recommended for children.][
Reviver Implant (25% off!)
6 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon. Normally costs 8 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.] Projanitor was
Alvin Allen the
Assistant and
diedAlvin Allen
was a Tiger Cooperative Fanatic.(used 20 TC)
[
Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.][
Syndicate Revolver (53% off!)
6 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum. Normally costs 13 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.x2][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.]Objective #1: Steal a hand teleporter
Fail.The traitor had a total of 299.58 Reputation and 0 Unused Telecrystals.
The traitor has failed!Rotax was
Layzal Ascelin the
Shaft Miner and
survivedLayzal Ascelin
was an employee from Waffle Corporation.(used 31 TC)
[
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Infiltrator MODsuit
6 TC
Developed by the Roseus Galactic Actors Guild in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue MODsuit, with none of the movement restrictions of the space suits employed by the company. However, this greater mobility comes at a cost, and the suit is ineffective at protecting the wearer from the vacuum of space. The suit does come pre-equipped with a special psi-emitter stealth module that makes it impossible to recognize the wearer as well as causing significant demoralization amongst Nanotrasen crew.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.]Objective #1: Assassinate Finn Saylor, the Botanist.
Success!Objective #2: Prevent Focca Chia, the Station Engineer, from escaping alive.
Success!Objective #3: Die a glorious death.
Fail.The traitor had a total of 667.74 Reputation and 2 Unused Telecrystals.
The traitor has failed!Maskenary was
Reider Meza the
Assistant and
survivedReider Meza
was an employee from Donk Corporation.(used 20 TC)
[
Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.][
No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.]Objective #1: Prevent Blitz Hardwire, the Assistant, from escaping alive.
Success!Objective #2: Steal the heavily radioactive plutonium core from the onboard self-destruct
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 299.58 Reputation and 0 Unused Telecrystals.
The syndicate sleeper agent has failed!The code phrases were: warehouse, heads, werewolvesThe code responses were: research testing range, fetishes
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 25477 credits collected by crew this shift.
An average of 431.814 credits were collected.
The most affluent crew member at shift end was Harold Checkers with 850 cr!