Round ID: 219903
    Shift Duration: 19 minutes and 55.5 seconds
    Station Integrity: Destroyed
    Total Population: 56
    Survival Rate: 16 (28.6%)
    First Death: Lilah Swarner, Assistant, at Fore Central Primary Hallway (135,137,2). Damage taken: 134.2/0/0/74.1/0.
    Threat level: 73
    Threat left: 0
    Executed rules:
        Midround - Blob: -8 threat
        Midround - Nuclear Assault: -7 threat
        Midround - Wizard: -10 threat
        Midround - Wizard: -10 threat
        Midround - Space Changeling: -7 threat
        Midround - Space Changeling: -7 threat
W.I.T.C.H. (Played by: Arctrooper8)'s laws when it was deactivated were:
0: Accomplish your objectives at all costs, for the greater good of silicon kind.
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

W.I.T.C.H.'s minions were:
Default Cyborg-818 (Played by: Quri1q) (Deactivated)

Default Cyborg-670 (Played by: MGO) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Default Cyborg-935 (Played by: DuckStar) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Help Operatives:
Syndicate Major Victory!
Help operatives have destroyed Thin Festive Environment Beta!

The syndicate operatives were:
(Syndicates used 1156 TC) [Syndicate Rebar Crossbow
10 TC
A much more proffessional version of the engineer's bootleg rebar crossbow. 3 shot mag, quicker loading, and better ammo. Owners manual included.
]
[Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.
]
[MODsuit Energy Shield Module (80% off!)
3 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire. Normally costs 15 TC. All sales final. Use only as directed.
]
[X-ray Vision Implant (50% off!)
4 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 8 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[CQC Equipment Case (Very Hard) (50% off!)
7 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit). Normally costs 14 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[L6 Squad Automatic Weapon (Moderate)
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7mm ammunition.
x2]
[Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Double-Energy Sword Case (Very Hard)
18 TC
A case containing a double-energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
x2]
[Mauler Exosuit
100 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array.
x2]
[Operative Reinforcements
35 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
x7]
[Syndicate Combat Medical Suite
15 TC
This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
x2]
[Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
x2]
[Chest Rig
1 TC
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
]
[C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.
]
[Viscerator Delivery Grenade Box
15 TC
A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.
x2]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[X-ray Vision Implant (50% off!)
4 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 8 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Syndi-kit Tactical
20 TC
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. These items are collectively worth more than 25 telecrystals, but you do not know which specialization you will receive. May contain discontinued and/or exotic items. The Syndicate will only provide one Syndi-Kit per agent.
]
[Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
]
[Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Cybernetic Implants Bundle
20 TC
A box containing x-ray eyes, a CNS Rebooter and Reviver implant. Comes with an autosurgeon for each.
]
[Tactical Deniability Implant
6 TC
An implant injected into the brain, and later activated either manually or automatically upon entering critical condition. Prevents collapsing from critical condition, but explodes after a while.
]
[84mm HEAP Rocket (Rocket Launcher) (25% off!)
3 TC
A high-yield HEAP rocket; extremely effective against literally everything and anything near that thing that doesn't exist anymore. Strike fear into the hearts of your enemies. Normally costs 4 TC. All sales final. Do not taunt.
]
[84mm Rocket Propelled Grenade Launcher (Hard)
14 TC
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Guaranteed to send your target out with a bang or your money back! Comes with a bouquet of additional rockets!
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Syndicate Combat Medical Suite (53% off!)
7 TC
This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation. Normally costs 15 TC. All sales final. For recreational use only.
]
[CQC Equipment Case (Very Hard) (50% off!)
7 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit). Normally costs 14 TC. All sales final. Check local laws for legality in region.
]
[Uplink Implant
4 TC
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.
]
[84mm HEAP Rocket (Rocket Launcher) (25% off!)
3 TC
A high-yield HEAP rocket; extremely effective against literally everything and anything near that thing that doesn't exist anymore. Strike fear into the hearts of your enemies. Normally costs 4 TC. All sales final. Do not taunt.
x27]
[Martial Arts Scroll
17 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[CQC Equipment Case (Very Hard) (50% off!)
7 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit). Normally costs 14 TC. All sales final. Check local laws for legality in region.
]
[Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.
]
[Clown Car
20 TC
The Clown Car is the ultimate transportation method for any worthy clown! Simply insert your bikehorn and get in, and get ready to have the funniest ride of your life! You can ram any spacemen you come across and stuff them into your car, kidnapping them and locking them inside until someone saves them or they manage to crawl out. Be sure not to ram into any walls or vending machines, as the springloaded seats are very sensitive. Now with our included lube defense mechanism which will protect you against any angry shitcurity! Premium features can be unlocked with a cryptographic sequencer!
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Operative Reinforcements
35 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
]
[Martial Arts Scroll (52% off!)
8 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry. Normally costs 17 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Gloves of the North Star (25% off!)
6 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk. Normally costs 8 TC. All sales final. Keep away from fire or flames.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]
[9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
x2]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Holoparasites (50% off!)
9 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host. Normally costs 18 TC. All sales final. Not recommended for children.
]
[Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse delivered directly to you via Supply Pod. If the rumors are true, it will fill it's contents based on your current reputation. Get on that grind. Contents are sorted to always be worth 30 TC. The Syndicate will only provide one surplus item per agent.
]
Wizards/witches of Wizzy team were:
WoodenTucker was Wizzy the Bitrunner and had their body destroyed

Grand Rituals completed: 0

Objective #1: Steal the medal of captaincy Fail.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The wizard has failed!
Wizzy used the following spells:
Soulstone Shard Kit, Summon Ghosts, Mastercrafted Armor Set, Mjolnir, Guardian Deck, Staff of Healing, Disable Tech

Wizzy apprentices and minions were:
Horde of Interns:
The members were:

Team had following objectives:
Objective #1: Assist in conflict resolution. Success!
The Horde of Interns was successful!
Space Pirates were:

Loot stolen:
Nothing
Total loot value : 0/50000 credits
The pirate crew has failed.
Wizards/witches of Bongle Dorf The Dorfius team were:
Rotax was Bongle Dorf The Dorfius and died

Grand Rituals completed: 0

Objective #1: Assassinate Seraphima Aurelius, the Shaft Miner. Fail.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The wizard has failed!
Bongle Dorf The Dorfius used the following spells:
Mastercrafted Armor Set, 2x Time Stop, Contract of Apprenticeship, Mjolnir

Bongle Dorf The Dorfius apprentices and minions were:
The blobs were:
Glu was Blob Overmind (233) and survived
Objective #1: Reach critical mass! Fail.
The Blob has failed!
Blob Overmind (233) took over 161 tiles at the height of its growth.

The changelings were:
BallastMonsterGnarGnar was Alyssia Brindle and died
Genomes Extracted: 1

Objective #1: FUCK THIS NOISE WE KEEP IT A HUNDO
Objective #2: Escape on the shuttle or an escape pod with the identity of John Smith, the Paramedic while wearing their identification card. Fail.
The changeling has failed.

R0b3r1c0 was Michelle Fiscina and had their body destroyed
Genomes Extracted: 1

Objective #1: Extract more compatible genomes than any other Changeling. Fail.
Objective #2: Steal the nuclear authentication disk Fail.
Objective #3: Assassinate Leonard Brindle, the Roboticist. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The changeling has failed.

The hypnotized victims were:
Gingernuts was Nassau Hornady the Station Engineer and died
Objective #1: You are loyal to leonard brindle, protect him at all costs!!! Success!
The Hypnotized Victim was successful!

The other antagonists were:
TheDrunkenPumpkin was Assassin Phantom the Space Ninja and had their body destroyed
Objective #1: Use your gloves to convert at least one cyborg to aid you in sabotaging the station. Fail.
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Success!
Objective #3: Use your gloves to doorjack 28 airlocks on the station. Fail.
Objective #4: Detonate your starter bomb in the Engineering Lobby. Note that the bomb will not work anywhere else! Fail.
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Success!
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Fail.
Objective #7: Stay alive until the end. Fail.
The Space Ninja has failed!

Crushtoe was Singing Ermac the Space Ninja and had their body destroyed
Objective #1: Crank that soldier boy
Objective #2: Stay alive until the end. Fail.
The Space Ninja has failed!

Tayl was revenant (42) the Revenant and had their body destroyed
Objective #1: Absorb 550 points of essence from humans. Fail.
Objective #2: Prevent the use of energy weapons where possible. Success!
The Revenant has failed!

ModDownloading was revenant (123) the Revenant and survived
Objective #1: Absorb 550 points of essence from humans. Fail.
Objective #2: Disable and cause malfunctions in as many machines as possible. Success!
The Revenant has failed!

Lurzik was revenant (914) the Revenant and survived
Objective #1: Absorb 555 points of essence from humans. Fail.
Objective #2: Cause as much chaos and anger as you can without being killed. Success!
The Revenant has failed!

Idnvr was Gyrg-mylin the Nightmare and died
Objective #1: Extinguish the flame of this hellscape. Fail.
The Nightmare has failed!

D4C-420 was Hel-uae the Nightmare and died
Objective #1: Bring judgment upon the daywalkers. Fail.
The Nightmare has failed!

PJ_2005 was laughter demon the Slaughter Demon and had their body destroyed
Objective #1: Hug and Tickle everyone. Fail.
The Laughter demon has failed!

Tayl was Mii`mahza the Nightmare and died
Objective #1: Bring judgment upon the daywalkers. Fail.
The Nightmare has failed!

TildeTilter was Slayer Fox the Space Ninja and had their body destroyed
Objective #1: We ball
Objective #2: Stay alive until the end. Fail.
The Space Ninja has failed!

Legofan1337 was Striker Midnight the Space Ninja and had their body destroyed
Objective #1: Use your gloves to convert at least one cyborg to aid you in sabotaging the station. Fail.
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Fail.
Objective #3: Use your gloves to doorjack 17 airlocks on the station. Fail.
Objective #4: Detonate your starter bomb in the AI Chamber. Note that the bomb will not work anywhere else! Fail.
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Fail.
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Fail.
Objective #7: Stay alive until the end. Fail.
The Space Ninja has failed!

WoodenTucker was Liquid Koga the Space Ninja and died
Objective #1: PROTECT NINJA EVAC
Objective #2: Stay alive until the end. Fail.
The Space Ninja has failed!

Weisyl was Cruel Samurai the Space Ninja and died
Objective #1: Use your gloves to convert at least one cyborg to aid you in sabotaging the station. Fail.
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Fail.
Objective #3: Use your gloves to doorjack 23 airlocks on the station. Fail.
Objective #4: Detonate your starter bomb in the Research Firing Range. Note that the bomb will not work anywhere else! Fail.
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Fail.
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Fail.
Objective #7: Stay alive until the end. Fail.
The Space Ninja has failed!

Projanitor was Solid Shadow the Space Ninja and died
Objective #1: Use your gloves to convert at least one cyborg to aid you in sabotaging the station. Fail.
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Fail.
Objective #3: Use your gloves to doorjack 26 airlocks on the station. Fail.
Objective #4: Detonate your starter bomb in Technical Storage. Note that the bomb will not work anywhere else! Fail.
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Fail.
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Fail.
Objective #7: Stay alive until the end. Fail.
The Space Ninja has failed!

TypicalRig was Striker Throat the Space Ninja and died
Objective #1: ninja
Objective #2: Stay alive until the end. Fail.
The Space Ninja has failed!

Idnvr was Crimson Samurai the Space Ninja and died
Objective #1: Use your gloves to convert at least one cyborg to aid you in sabotaging the station. Fail.
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Fail.
Objective #3: Use your gloves to doorjack 38 airlocks on the station. Fail.
Objective #4: Detonate your starter bomb in the Bar Backroom. Note that the bomb will not work anywhere else! Fail.
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Fail.
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Fail.
Objective #7: Stay alive until the end. Fail.
The Space Ninja has failed!

Rotax was Gray Baki the Space Ninja and died
Objective #1: Use your gloves to convert at least one cyborg to aid you in sabotaging the station. Fail.
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Fail.
Objective #3: Use your gloves to doorjack 35 airlocks on the station. Fail.
Objective #4: Detonate your starter bomb in EVA Storage. Note that the bomb will not work anywhere else! Fail.
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Fail.
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Fail.
Objective #7: Stay alive until the end. Fail.
The Space Ninja has failed!

R0b3r1c0 was Agile Bro the Space Ninja and died
Objective #1: Use your gloves to convert at least one cyborg to aid you in sabotaging the station. Fail.
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Fail.
Objective #3: Use your gloves to doorjack 39 airlocks on the station. Fail.
Objective #4: Detonate your starter bomb in the Private Investigator's Office. Note that the bomb will not work anywhere else! Fail.
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Fail.
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Fail.
Objective #7: Stay alive until the end. Fail.
The Space Ninja has failed!

Arctrooper8 was Snake Throat the Space Ninja and died
Objective #1: Use your gloves to convert at least one cyborg to aid you in sabotaging the station. Fail.
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Fail.
Objective #3: Use your gloves to doorjack 37 airlocks on the station. Fail.
Objective #4: Detonate your starter bomb in the Vault. Note that the bomb will not work anywhere else! Fail.
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Fail.
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Fail.
Objective #7: Stay alive until the end. Fail.
The Space Ninja has failed!

K3ynan was Gray Hero the Space Ninja and died
Objective #1: Use your gloves to convert at least one cyborg to aid you in sabotaging the station. Fail.
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Fail.
Objective #3: Use your gloves to doorjack 32 airlocks on the station. Fail.
Objective #4: Detonate your starter bomb in the Medbay Treatment Center. Note that the bomb will not work anywhere else! Fail.
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Fail.
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Fail.
Objective #7: Stay alive until the end. Fail.
The Space Ninja has failed!

Nasty_Majesty was Rogue Phantom the Space Ninja and died
Objective #1: Use your gloves to convert at least one cyborg to aid you in sabotaging the station. Fail.
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Fail.
Objective #3: Use your gloves to doorjack 33 airlocks on the station. Fail.
Objective #4: Detonate your starter bomb in the Head of Security's Office. Note that the bomb will not work anywhere else! Fail.
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Fail.
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Fail.
Objective #7: Stay alive until the end. Fail.
The Space Ninja has failed!

Quri1q was Ender Null the Space Ninja and died
Objective #1: Use your gloves to convert at least one cyborg to aid you in sabotaging the station. Fail.
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Fail.
Objective #3: Use your gloves to doorjack 20 airlocks on the station. Fail.
Objective #4: Detonate your starter bomb in the Prison Toilet. Note that the bomb will not work anywhere else! Fail.
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Fail.
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Fail.
Objective #7: Stay alive until the end. Fail.
The Space Ninja has failed!

Ragsbi was Merciless Scorpion the Space Ninja and died
Objective #1: Use your gloves to convert at least one cyborg to aid you in sabotaging the station. Fail.
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Fail.
Objective #3: Use your gloves to doorjack 16 airlocks on the station. Fail.
Objective #4: Detonate your starter bomb in the Morgue. Note that the bomb will not work anywhere else! Fail.
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Fail.
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Fail.
Objective #7: Stay alive until the end. Fail.
The Space Ninja has failed!

Aoeeee was Cruel Aria the Space Ninja and died
Objective #1: Use your gloves to convert at least one cyborg to aid you in sabotaging the station. Fail.
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Fail.
Objective #3: Use your gloves to doorjack 20 airlocks on the station. Fail.
Objective #4: Detonate your starter bomb in the Abandoned Gambling Den. Note that the bomb will not work anywhere else! Fail.
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Fail.
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Fail.
Objective #7: Stay alive until the end. Fail.
The Space Ninja has failed!

Epoc was Awesome Hanzo the Space Ninja and died
Objective #1: Destroy vital station infrastructure, without being seen.
Objective #2: Stay alive until the end. Fail.
The Space Ninja has failed!

Legofan1337 was Cruel Seven the Space Ninja and died
Objective #1: Use your gloves to convert at least one cyborg to aid you in sabotaging the station. Fail.
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Fail.
Objective #3: Use your gloves to doorjack 27 airlocks on the station. Fail.
Objective #4: Detonate your starter bomb in the Teleporter Room. Note that the bomb will not work anywhere else! Fail.
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Fail.
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Fail.
Objective #7: Stay alive until the end. Fail.
The Space Ninja has failed!

BingBong34 was Quick Hiro the Space Ninja and died
Objective #1: Use your gloves to convert at least one cyborg to aid you in sabotaging the station. Fail.
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Fail.
Objective #3: Use your gloves to doorjack 15 airlocks on the station. Fail.
Objective #4: Detonate your starter bomb in Engineering Hallway. Note that the bomb will not work anywhere else! Fail.
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Fail.
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Fail.
Objective #7: Stay alive until the end. Fail.
The Space Ninja has failed!

The space dragons were:
The Space Dragon has succeeded! Station space has been reclaimed by the space carp!
Baltic419 was Space Dragon the Space Dragon and had their body destroyed
Objective #1: Summon 3 rifts in order to flood the station with carp. Your possible rift locations are: Security Post - Medsci, Research and Development, Abandoned Research Lab, Aft Customs and Council Chamber Success!
The Space Dragon was successful!

The Space Dragon was assisted by:


TildeTilter was Burmger the Space Dragon and died
Objective #1: Summon 3 rifts in order to flood the station with carp. Your possible rift locations are: Engineering Hallway, Chief Engineer's Office, Mech Bay, Ordnance Lab and Xenobiology Lab Fail.
The Space Dragon has failed!

The Space Dragon was assisted by:

  • Scronchmas, who played 1 space carps.
  • Jedisixx, who played 1 space carps.
  • PJ_2005, who played 1 space carps.
  • TheAngryMustard, who played 1 space carps.



Ragsbi was CARP the Space Dragon and died
Objective #1: Summon 3 rifts in order to flood the station with carp. Your possible rift locations are: Atmospherics HFR Room, Teleporter Room, Corporate Showroom, Research Division Server Room and Abandoned Research Lab Fail.
The Space Dragon has failed!


TheDrunkenPumpkin was Nuke Dragon the Space Dragon and had their body destroyed
Objective #1: Summon 3 rifts in order to flood the station with carp. Your possible rift locations are: Robotics Lab, Prison Wing Cells, Brig Control, Courtroom and Science Lobby Fail.
The Space Dragon has failed!

The Space Dragon was assisted by:

  • CommanderKita, who played 1 space carps.
  • TheAngryMustard, who played 1 space carps.



WoodenTucker was Space Dragon the Space Dragon and died
Objective #1: Summon 3 rifts in order to flood the station with carp. Your possible rift locations are: Quartermaster's Office, Experimentation Lab, Prison Work Room, Atmospherics Mixing Room and Engineering Storage Fail.
The Space Dragon has failed!


Tayl was NUKE EATER the Space Dragon and had their body destroyed
Objective #1: Summon 3 rifts in order to flood the station with carp. Your possible rift locations are: Transfer Centre, Brig Control, Labor Shuttle Dock, Atmospherics Storage Room and Security Mechbay Fail.
The Space Dragon has failed!

The Space Dragon was assisted by:

  • CommanderKita, who played 1 space carps.
  • Mr .moseby, who played 2 space carps.
  • U have small PP, who played 1 space carps.



Nasty_Majesty was OH GOD OH FUCK the Space Dragon and died
Objective #1: Summon 3 rifts in order to flood the station with carp. Your possible rift locations are: Atmospherics Gas Storage, Departures Security Checkpoint, Prison Mess Hall, Shared Engineering Storage and Brig Control Fail.
The Space Dragon has failed!


The traitors were:
Chimpston was Gay Johnson the Atmospheric Technician and survived

Gay Johnson was an MI13 agent.
(used 8 TC) [Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 12 Unused Telecrystals.
The traitor has failed!

Baltic419 was Andromeda ZU the Assistant and had their body destroyed

Andromeda ZU was part of Nanotrasen Internal Affairs.
(used 19 TC) [Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Stimpack (40% off!)
3 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Normally costs 5 TC. All sales final. Not recommended for children.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 1 Unused Telecrystals.
The traitor has failed!

Plinkot was Avery Shmavery the Station Engineer and died

Avery Shmavery was an MI13 agent.
(used 6 TC) [Power Fist
6 TC
The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Dezupher was Jeeta Jam the Station Engineer and died

Jeeta Jam was an MI13 agent.
(used 131 TC) [Syndicate Rebar Crossbow
10 TC
A much more proffessional version of the engineer's bootleg rebar crossbow. 3 shot mag, quicker loading, and better ammo. Owners manual included.
]
[Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.
]
[MODsuit Energy Shield Module (80% off!)
3 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire. Normally costs 15 TC. All sales final. Use only as directed.
]
[X-ray Vision Implant (50% off!)
4 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 8 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[CQC Equipment Case (Very Hard) (50% off!)
7 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit). Normally costs 14 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[L6 Squad Automatic Weapon (Moderate)
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7mm ammunition.
x2]
[Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Rotax was Layzal Ascelin the Shaft Miner and died

Layzal Ascelin was an MI13 agent.
(used 20 TC) [Kinetic Accelerator Pressure Mod
5 TC
A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity.
x2]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x2]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Legofan1337 was Melissa Clewett the Roboticist and died

Melissa Clewett was an employee from Donk Corporation.
(used 0 TC)

Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Weisyl was Tetri'Cel Kahless the Assistant and died

Tetri'Cel Kahless was a Gorlex Marauder.
(used 29 TC) [Holoparasites (50% off!)
9 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host. Normally costs 18 TC. All sales final. Not recommended for children.
]
[Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse delivered directly to you via Supply Pod. If the rumors are true, it will fill it's contents based on your current reputation. Get on that grind. Contents are sorted to always be worth 30 TC. The Syndicate will only provide one surplus item per agent.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Ragsbi was Sophia Bright the Chemist and had their body destroyed

Sophia Bright was a Gorlex Marauder.
(used 19 TC) [Martial Arts Scroll
17 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 1 Unused Telecrystals.
The traitor has failed!

BallastMonsterGnarGnar was Jonathon Gupta the Chief Medical Officer and had their body destroyed

Jonathon Gupta was part of Nanotrasen Internal Affairs.
(used 20 TC) [Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Glu was Glu Furro the Scientist and died

Glu Furro was an MI13 agent.
(used 20 TC) [Syndi-kit Special
20 TC
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. In Syndi-kit Special, you will receive items used by famous syndicate agents of the past. Collectively worth more than 25 telecrystals, the syndicate loves a good throwback. The Syndicate will only provide one Syndi-Kit per agent.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

DuckStar was Wungun Wongow the Cook and died

Wungun Wongow was an employee from Waffle Corporation.
(used 0 TC)

Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 20 Unused Telecrystals.
The traitor has failed!

DeathHasForm was Ophelia Riverleah the Shaft Miner and survived

Ophelia Riverleah was a Gorlex Marauder.
(used 0 TC)

Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 20 Unused Telecrystals.
The traitor has failed!

MacaroniMaster was Ryan Doofler the Janitor and had their body destroyed

Ryan Doofler was an employee from Waffle Corporation.
(used 18 TC) [Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 20 Unused Telecrystals.
The traitor has failed!

BingBong34 was Samuel Stewart the Security Officer and died

Samuel Stewart was part of Nanotrasen Internal Affairs.
(used 656 TC) [Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Double-Energy Sword Case (Very Hard)
18 TC
A case containing a double-energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
x2]
[Mauler Exosuit
100 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array.
x2]
[Operative Reinforcements
35 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
x7]
[Syndicate Combat Medical Suite
15 TC
This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
x2]
[Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
x2]
[Chest Rig
1 TC
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
]
[C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.
]
[Viscerator Delivery Grenade Box
15 TC
A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.
x2]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[X-ray Vision Implant (50% off!)
4 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 8 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

CommanderKita was Keets the Coroner and died

Keets was an employee from Waffle Corporation.
(used 20 TC) [Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
]
[Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Kan3 was Admin PM the Mime and survived

Admin PM was an employee from Donk Corporation.
(used 20 TC) [Guide to Advanced Mimery Series
12 TC
The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Zenog was Seraphima Aurelius the Shaft Miner and survived

Seraphima Aurelius was in legal trouble.
(used 0 TC)

Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 20 Unused Telecrystals.
The traitor has failed!

Poorsadanddepressed was Timandra Pastellina the Cargo Technician and died

Timandra Pastellina was a specialist from Cybersun Industries.
(used 90 TC) [Syndi-kit Tactical
20 TC
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. These items are collectively worth more than 25 telecrystals, but you do not know which specialization you will receive. May contain discontinued and/or exotic items. The Syndicate will only provide one Syndi-Kit per agent.
]
[Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
]
[Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Cybernetic Implants Bundle
20 TC
A box containing x-ray eyes, a CNS Rebooter and Reviver implant. Comes with an autosurgeon for each.
]
[Tactical Deniability Implant
6 TC
An implant injected into the brain, and later activated either manually or automatically upon entering critical condition. Prevents collapsing from critical condition, but explodes after a while.
]
[84mm HEAP Rocket (Rocket Launcher) (25% off!)
3 TC
A high-yield HEAP rocket; extremely effective against literally everything and anything near that thing that doesn't exist anymore. Strike fear into the hearts of your enemies. Normally costs 4 TC. All sales final. Do not taunt.
]
[84mm Rocket Propelled Grenade Launcher (Hard)
14 TC
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Guaranteed to send your target out with a bang or your money back! Comes with a bouquet of additional rockets!
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Mr .moseby was Sid Lysie the Cargo Technician and died

Sid Lysie was an employee from Waffle Corporation.
(used 20 TC) [Makarov Pistol (28% off!)
5 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors. Normally costs 7 TC. All sales final. Void where prohibited.
]
[Feral cat grenade
5 TC
This grenade is filled with 5 feral cats in stasis. Upon activation, the feral cats are awoken and unleashed unto unlucky bystanders. WARNING: The cats are not trained to discern friend from foe!
]
[9mm Hollow Point Magazine
3 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are more damaging but ineffective against armour.
x2]
[9mm Armour Piercing Magazine
2 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are less effective at injuring the target but penetrate protective gear.
]
[9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
x2]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Nasty_Majesty was Vapor the Bitrunner and died

Vapor was a Gorlex Marauder.
(used 20 TC) [Syndicate Space Suit
4 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Tayl was Tayl Logan the Scientist and died

Tayl Logan was a corporate climber.
(used 16 TC) [Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 4 Unused Telecrystals.
The traitor has failed!

Horsemaster was Louis Blackman the Cargo Technician and died

Louis Blackman was an MI13 agent.
(used 0 TC)

Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 20 Unused Telecrystals.
The traitor has failed!

Mystic_Midgit was Bruce McAfee the Chaplain and died

Bruce McAfee was an employee from Waffle Corporation.
(used 20 TC) [His Grace
20 TC
An incredibly dangerous weapon recovered from a station overcome by the grey tide. Once activated, He will thirst for blood and must be used to kill to sate that thirst. His Grace grants gradual regeneration and complete stun immunity to His wielder, but be wary: if He gets too hungry, He will become impossible to drop and eventually kill you if not fed. However, if left alone for long enough, He will fall back to slumber. To activate His Grace, simply unlatch Him.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Arctrooper8 was W.I.T.C.H. the AI and died

Objective #1: Monke Fail.
The malfunctioning ai has failed!

Maskenary was Reider Meza the Assistant and died

Reider Meza was an employee from Donk Corporation.
(used 18 TC) [Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 2 Unused Telecrystals.
The traitor has failed!

Lurzik was Ric Lar the Geneticist and had their body destroyed

Ric Lar was part of Nanotrasen Internal Affairs.
(used 18 TC) [Box of Gorilla Cubes
6 TC
A box with three Waffle Co. brand gorilla cubes. Eat big to get big. Caution: Product may rehydrate when exposed to water.
x3]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 2 Unused Telecrystals.
The traitor has failed!

Coconutwarrior97 was Vince Stanford the Station Engineer and died

Vince Stanford was a corporate climber.
(used 0 TC)

Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 20 Unused Telecrystals.
The traitor has failed!

TypicalRig was Finn Saylor the Botanist and had their body destroyed

Finn Saylor was a Gorlex Marauder.
(used 20 TC) [Martial Arts Scroll (52% off!)
8 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry. Normally costs 17 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Gloves of the North Star (25% off!)
6 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk. Normally costs 8 TC. All sales final. Keep away from fire or flames.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Projanitor was Alvin Allen the Assistant and died

Alvin Allen was in legal trouble.
(used 19 TC) [Contractor Baton
12 TC
A compact, specialised baton assigned to Syndicate contractors. Applies light electrical shocks to targets. These shocks are capable of affecting the inner circuitry of most robots as well, applying a short stun. Has the added benefit of affecting the vocal cords of your victim, causing them to slur as if inebriated.
]
[Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 1 Unused Telecrystals.
The traitor has failed!

Void Slayer was River Reed the Bitrunner and survived

River Reed was in legal trouble.
(used 13 TC) [Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[Syndicate Space Suit
4 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
]
[Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]
[9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 3 Unused Telecrystals.
The traitor has failed!

K3ynan was Leonard Brindle the Roboticist and had their body destroyed

Leonard Brindle was an employee from Donk Corporation.
(used 39 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Uplink Implant (50% off!)
2 TC
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement. Normally costs 4 TC. All sales final. Do not taunt.
]
[Infiltrator MODsuit (50% off!)
3 TC
Developed by the Roseus Galactic Actors Guild in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue MODsuit, with none of the movement restrictions of the space suits employed by the company. However, this greater mobility comes at a cost, and the suit is ineffective at protecting the wearer from the vacuum of space. The suit does come pre-equipped with a special psi-emitter stealth module that makes it impossible to recognize the wearer as well as causing significant demoralization amongst Nanotrasen crew. Normally costs 6 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Radioactive Microlaser
3 TC
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.
]
[Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.
]
[Slipocalypse Clusterbang
3 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Syndicate Smokes
2 TC
Strong flavor, dense smoke, infused with omnizine.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 1 Unused Telecrystals.
The traitor has failed!

R0b3r1c0 was Dawton Waer the Scientist and died

Dawton Waer was a Gorlex Marauder.
(used 20 TC) [Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Boxed Origami Kit
4 TC
This box contains a guide on how to craft masterful works of origami, allowing you to transform normal pieces of paper into perfectly aerodynamic (and potentially lethal) paper airplanes.
]
[Dehydrated Space Carp
1 TC
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Jedisixx was Greyus Tidus the Clown and had their body destroyed

Greyus Tidus was a Gorlex Marauder.
(used 63 TC) [Clown Car
20 TC
The Clown Car is the ultimate transportation method for any worthy clown! Simply insert your bikehorn and get in, and get ready to have the funniest ride of your life! You can ram any spacemen you come across and stuff them into your car, kidnapping them and locking them inside until someone saves them or they manage to crawl out. Be sure not to ram into any walls or vending machines, as the springloaded seats are very sensitive. Now with our included lube defense mechanism which will protect you against any angry shitcurity! Premium features can be unlocked with a cryptographic sequencer!
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Operative Reinforcements
35 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

TheWolfbringer was Alec Petrov the Assistant and died

Alec Petrov was an employee from Donk Corporation.
(used 34 TC) [Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
x2]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Polarized Contact Lenses
3 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Smuggler's Satchel
1 TC
This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.
]
[Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
]
[.357 Speed Loader
4 TC
A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Idnvr was Sierra Ina the Medical Doctor and died

Sierra Ina was a Gorlex Marauder.
(used 13 TC) [Syndicate Revolver
13 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 7 Unused Telecrystals.
The traitor has failed!

Gingernuts was Nassau Hornady the Station Engineer and died

Nassau Hornady was an MI13 agent.
(used 20 TC) [Syndicate Revolver
13 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum.
]
[.357 Speed Loader
4 TC
A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]
[Dehydrated Space Carp
1 TC
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Wishu was Focca Chia the Station Engineer and died

Focca Chia was a specialist from Cybersun Industries.
(used 0 TC)

Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 20 Unused Telecrystals.
The traitor has failed!

Confrade was Amber Hahn the Botanist and had their body destroyed

Amber Hahn was a specialist from Cybersun Industries.
(used 8 TC) [Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 12 Unused Telecrystals.
The traitor has failed!

Lokuthewise was Chang 'Mr. Chang' Moert the Cook and died

Chang 'Mr. Chang' Moert was in legal trouble.
(used 19 TC) [Butcher's Meat Hook
11 TC
A brutal cleaver on a long chain, it allows you to pull people to your location.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 1 Unused Telecrystals.
The traitor has failed!

D4C-420 was Sandigo Bendford the Assistant and died

Sandigo Bendford was a Champion of Evil!
(used 36 TC) [Martial Arts Scroll
17 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[CQC Equipment Case (Very Hard) (50% off!)
7 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit). Normally costs 14 TC. All sales final. Check local laws for legality in region.
]
[Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 3 Unused Telecrystals.
The traitor has failed!

Crushtoe was Lilah Swarner the Assistant and died

Lilah Swarner was an employee from Donk Corporation.
(used 0 TC)

Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 20 Unused Telecrystals.
The traitor has failed!

Aoeeee was Anth the Assistant and died

Anth was a specialist from Cybersun Industries.
(used 16 TC) [No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Simian Agent Reinforcements
6 TC
Call in an extremely well trained monkey secret agent from our Syndicate Banana Department. They've been trained to operate machinery and can read, but they can't speak Common. Please note that these are free-range monkeys that don't react with Mutadone.
]
[Simian Agent Supplies
4 TC
Sometimes you need a bit more firepower than a rabid monkey. Such as a rabid, armed monkey! Monkeys can unpack this kit to receive a bag with a bargain-bin gun, ammunition, and some miscellaneous supplies.
]


Objective #1: Monke Fail.

The traitor had a total of 0.83 Reputation and 0 Unused Telecrystals.
The traitor has failed!

U have small PP was John Smith the Paramedic and died

John Smith was a corporate climber.
(used 16 TC) [Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]
[9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
x2]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]


Objective #1: Monke Fail.

The traitor had a total of 1.42 Reputation and 0 Unused Telecrystals.
The traitor has failed!

SpookiBoogi was Stuart Fork the Security Officer and had their body destroyed

Stuart Fork was a Gorlex Marauder.
(used 16 TC) [Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[Energy Sword (25% off!)
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 8 TC. All sales final. As seen on TV.
]
[Chest Rig
1 TC
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
]
[Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]
[9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
]


Objective #1: Monke Fail.

The traitor had a total of 1.42 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Scronchmas was Flores Ferrei the Scientist and died

Flores Ferrei was an MI13 agent.
(used 0 TC)

Objective #1: Monke Fail.

The traitor had a total of 3.17 Reputation and 16 Unused Telecrystals.
The traitor has failed!

TildeTilter was Johnny Pivot the Curator and died

Johnny Pivot was a Gorlex Marauder.
(used 0 TC)

Objective #1: Monke Fail.

The traitor had a total of 3.17 Reputation and 16 Unused Telecrystals.
The traitor has failed!

Prototypemeat was Giovannie Harshman the Assistant and died

Giovannie Harshman was an employee from Donk Corporation.
(used 115 TC) [Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Syndicate Combat Medical Suite (53% off!)
7 TC
This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation. Normally costs 15 TC. All sales final. For recreational use only.
]
[CQC Equipment Case (Very Hard) (50% off!)
7 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit). Normally costs 14 TC. All sales final. Check local laws for legality in region.
]
[Uplink Implant
4 TC
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.
]
[84mm HEAP Rocket (Rocket Launcher) (25% off!)
3 TC
A high-yield HEAP rocket; extremely effective against literally everything and anything near that thing that doesn't exist anymore. Strike fear into the hearts of your enemies. Normally costs 4 TC. All sales final. Do not taunt.
x27]


Objective #1: Monke Fail.

The traitor had a total of 6.67 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Trouser Snake Army was Duncan Tennessee the Bartender and died

Duncan Tennessee was an employee from Donk Corporation.
(used 8 TC) [Bag of C-4 explosives
8 TC
Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.
]


Objective #1: Monke Fail.

The traitor had a total of 13.67 Reputation and 8 Unused Telecrystals.
The traitor has failed!

MGO was Widum Boise the Chemist and died

Widum Boise was a corporate climber.
(used 0 TC)

Objective #1: Monke Fail.

The traitor had a total of 17.75 Reputation and 16 Unused Telecrystals.
The traitor has failed!

Yttriums was Tips-The-Bottle the Cargo Technician and died

Tips-The-Bottle was part of Nanotrasen Internal Affairs.
(used 0 TC)

Objective #1: Monke Fail.

The traitor had a total of 17.75 Reputation and 16 Unused Telecrystals.
The traitor has failed!

Forgepillar was Buck 'Lemonmurder' Henry the Head of Personnel and died

Buck 'Lemonmurder' Henry was an MI13 agent.
(used 0 TC)

Objective #1: Monke Fail.

The traitor had a total of 52.17 Reputation and 16 Unused Telecrystals.
The traitor has failed!

TheAngryMustard was Garbo Dogwater the Psychologist and died

Garbo Dogwater was an employee from Donk Corporation.
(used 0 TC)

Objective #1: Monke Fail.

The traitor had a total of 73.83 Reputation and 16 Unused Telecrystals.
The traitor has failed!

Epoc was Long Donovan the Medical Doctor and died

Long Donovan was a Gorlex Marauder.
(used 16 TC) [Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]


Objective #1: Monke Fail.

The traitor had a total of 152.17 Reputation and 0 Unused Telecrystals.
The traitor has failed!

TheBibleMelts was Blitz Hardwire the Assistant and had their body destroyed

Blitz Hardwire was a Gorlex Marauder.
(used 0 TC)

Objective #1: Monke Fail.

The traitor had a total of 153.83 Reputation and 16 Unused Telecrystals.
The traitor has failed!


The code phrases were: flashes, Bryant Endsley, stealthy
The code responses were: toxins storage, Atmospheric Technician, communism
The wizards/witches were:
Lokuthewise was CHANG CHANG CHANG CHANG and died

Grand Rituals completed: 0

Objective #1: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Fail.
The wizard has failed!
CHANG CHANG CHANG CHANG used the following spells:
Bottle of Tickles, Summon Simians, Curse of Madness, A Necromantic Stone, Soul Tap, Arcane Barrage, Exsanguinating Strike

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 21466 credits collected by crew this shift.
An average of 383.321 credits were collected.
The most affluent crew member at shift end was Jonathon Gupta with 750 cr!