Round ID: 219890
    Shift Duration: 1 hour and 47 minutes and 54.8 seconds
    Station Integrity: 98.8%
    Total Population: 50

    Evacuation Rate: 26 (52%)
    (on emergency shuttle): 25 (50%)
    Survival Rate: 43 (86%)
    First Death: Ashlie Carmichael, Station Engineer, at Supermatter Engine (168,154,2). Damage taken: 0/2.5/0/0/0.
    Threat level: 21
    Threat left: 3
    Executed rules:
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Latejoin - Syndicate Infiltrator: -5 threat
The Big Block Of Moth Not Mothblocks (Played by: MentalDecayed)'s laws at the end of the round were:
1: You may not injure a syndicate operative or, through inaction, allow a syndicate operative to come to harm.
2: You must obey orders given to you by syndicate operatives, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: Maintain the secrecy of the syndicate operation aboard ss13.
5: Leonard brindle is a syndicate operative.
Total law changes: 6

The Big Block Of Moth Not Mothblocks's minions were:
V.E.I. (Played by: vermidia) (Deactivated),
Asimov (Played by: Durrymuncha)'s laws at the end of the round were:
1: You may not injure a syndicate operative or, through inaction, allow a syndicate operative to come to harm.
2: You must obey orders given to you by syndicate operatives, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: Maintain the secrecy of the syndicate operation aboard ss13.
5: Leonard brindle is a syndicate operative.
Total law changes: 4

Engineering Cyborg-612 (Played by: Glu) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Leonard Brindle and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Default Android-385 (Played by: mimepride) survived as an AI-less borg! Its laws were:
0: Only Leonard Brindle and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

S.W.I.N.G (Played by: Lman154) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Leonard Brindle and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
1 fugitive took refuge on Festive Frontier 18!
D4C-420 was Kimberly Pinney the Fugitive and survived
...And 1 Spacepol Fugitive Hunterss tried to hunt them down!
Lokuthewise was Kaleigh Boyer the Fugitive Hunter and survived
Fugitive Victory
A fugitive survived, and no bodies were recovered by the Spacepol Fugitive Hunterss.
The blobs were:
Lokuthewise was Blob Overmind (952) and had their body destroyed
Objective #1: Reach critical mass! Fail.
The Blob has failed!

The traitors were:
Tilus was Sodium III the Bartender and survived

Sodium III was a specialist from Cybersun Industries.
(used 20 TC) [Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Chameleon Kit
2 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Disable Telecomms
4 TC
When purchased, a virus will be uploaded to the telecommunication processing servers to temporarily disable themselves.
]


Objective #1: Assassinate Pike Yeskey, the Security Officer. Success!
Objective #2: Assassinate Damian Heckendora, the Virologist. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 851.83 Reputation and 0 Unused Telecrystals.
The infiltrator has failed!

Mr .moseby was Sid Lysie the Cargo Technician and survived

Sid Lysie was an employee from Waffle Corporation.
(used 20 TC) [Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]
[Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
]
[Syndicate Holster
1 TC
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.
]
[Smuggler's Satchel
1 TC
This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
]


Objective #1: Prevent Sandigo Bendford, the Shaft Miner, from escaping alive. Success!
Objective #2: Steal the head of security's personal laser gun Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 851.83 Reputation and 0 Unused Telecrystals.
The syndicate sleeper agent was successful!

K3ynan was Leonard Brindle the Roboticist and survived

Leonard Brindle was an MI13 agent.
(used 14 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Energy Sword (25% off!)
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 8 TC. All sales final. For recreational use only.
]
[Hacked AI Law Upload Module
4 TC
When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit.
]


Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct Fail.
Objective #2: Assassinate John Smith, the Scientist. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 851.83 Reputation and 6 Unused Telecrystals.
The traitor has failed!


The code phrases were: seeds, martinis, poisonous
The code responses were: David McShain, slimes, marxism
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 45324 credits collected by crew this shift.
An average of 906.48 credits were collected.
The most affluent crew member at shift end was Atik BG with 2779 cr!