Round ID: 219646
    Shift Duration: 2 hours and 6 minutes and 6.3 seconds
    Station Integrity: 95.8%
    Total Population: 6

    Evacuation Rate: 1 (16.7%)
    (on emergency shuttle): 1 (16.7%)
    Survival Rate: 2 (33.3%)
    First Death: Barnaby Marmaduke The IIIrd, Chemist, at Derelict Outpost (138,124,5). Damage taken: 116/0/0/84/0.
    Threat level: 19
    Threat left: 11
    Executed rules:
        Roundstart - Traitors: -8 threat
Zark-7 (Played by: Infamous626)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
The traitors were:
MizukiYoshino was Cloey Jay the Station Engineer and survived

Cloey Jay was in legal trouble.
(used 40 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Polarized Contact Lenses
3 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable.
]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[SyndEye Program
1 TC
A data disk containing a unique PC app that allows you to watch cameras and track crewmembers.
]
[Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
]


Objective #1: Assassinate Max Steele, the Bitrunner. Success!
Objective #2: Assassinate Barnaby Marmaduke The IIIrd, the Chemist. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 1060.65 Reputation and 2 Unused Telecrystals.
The traitor was successful!


The code phrases were: Detective, pais, radios
The code responses were: anarchy, aft primary hallway, frozen, Prue Feufer
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 6160 credits collected by crew this shift.
An average of 1026.67 credits were collected.
The most affluent crew member at shift end was Barnaby Marmaduke The IIIrd with 1575 cr!