[2023-11-24 03:18:34.179] Starting up round ID 219382. - ------------------------- [2023-11-24 03:18:34.640] RUNTIME: World loaded at 03:18:33! [2023-11-24 03:18:34.641] RUNTIME: TGS Info: Activating API for version -censored- [2023-11-24 03:18:34.641] RUNTIME: TGS Warn: Custom chat commands in /datum/tgs_version lacks the /datum/tgs_chat_user/sender.channel field! [2023-11-24 03:18:34.641] RUNTIME: TGS Warn: Use of TgsRevision on -censored- origin_commit only points to master! [2023-11-24 03:18:34.641] RUNTIME: Running /tg/ revision: - origin/master: 878a95960baa84d40cae1be5f2969ef896dd7e1f - Test merge active of PR #79873 commit 961c7067528d0162f9d1fe9ff82662554feb95b2 - Test merge active of PR #79854 commit e9a3b71045009441c7f8d0614a7c00ac99a40a0d - HEAD: c918d34656b35ec8632a121bf09e0a7ea4afb175 - Running rust-g version 3.0.0 [2023-11-24 03:18:34.647] RUNTIME: map_config not found: _maps/boxstation.json [2023-11-24 03:18:34.649] RUNTIME: Database connection established. [2023-11-24 03:18:34.651] RUNTIME: Running /tg/ revision: - origin/master: 878a95960baa84d40cae1be5f2969ef896dd7e1f - Test merge active of PR #79873 commit 961c7067528d0162f9d1fe9ff82662554feb95b2 - Test merge active of PR #79854 commit e9a3b71045009441c7f8d0614a7c00ac99a40a0d - HEAD: c918d34656b35ec8632a121bf09e0a7ea4afb175 - Running rust-g version 3.0.0 [2023-11-24 03:18:36.077] RUNTIME: Initialized Title Screen subsystem within 0 seconds! [2023-11-24 03:18:36.078] RUNTIME: Initialized Server Tasks subsystem within 0 seconds! [2023-11-24 03:18:36.078] RUNTIME: Initialized Input subsystem within 0 seconds! [2023-11-24 03:18:36.087] RUNTIME: Initialized Profiler subsystem within 0 seconds! [2023-11-24 03:18:36.088] RUNTIME: Initialized Database subsystem within 0 seconds! [2023-11-24 03:18:36.089] RUNTIME: Initialized Blackbox subsystem within 0 seconds! [2023-11-24 03:18:36.136] RUNTIME: Initialized Sounds subsystem within 0.05 seconds! [2023-11-24 03:18:36.156] RUNTIME: Initialized Instruments subsystem within 0.02 seconds! [2023-11-24 03:18:37.352] RUNTIME: Initialized Greyscale subsystem within 1.19 seconds! [2023-11-24 03:18:37.353] RUNTIME: Initialized Vis contents overlays subsystem within 0 seconds! [2023-11-24 03:18:37.353] RUNTIME: Initialized Security Level subsystem within 0 seconds! [2023-11-24 03:18:38.255] RUNTIME: Initialized Discord subsystem within 0.9 seconds! [2023-11-24 03:18:39.934] RUNTIME: runtime error: Cannot read null.achievements - proc name: Initialize (/datum/controller/subsystem/achievements/Initialize) - source file: code/controllers/subsystem/achievements.dm,64 - usr: null - src: Achievements (/datum/controller/subsystem/achievements) - call stack: - Achievements (/datum/controller/subsystem/achievements): Initialize() - Master (/datum/controller/master): init subsystem(Achievements (/datum/controller/subsystem/achievements)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-11-24 03:18:39.937] RUNTIME: Initialized Achievements subsystem with errors within 1.47 seconds! [2023-11-24 03:18:39.940] RUNTIME: Initialized Station subsystem within 0 seconds! [2023-11-24 03:18:39.942] RUNTIME: Initialized Quirks subsystem within 0 seconds! [2023-11-24 03:18:39.964] RUNTIME: Initialized Reagents subsystem within 0.02 seconds! [2023-11-24 03:18:39.967] RUNTIME: Initialized Events subsystem within 0 seconds! [2023-11-24 03:18:39.973] RUNTIME: Initialized IDs and Access subsystem within 0 seconds! [2023-11-24 03:18:39.976] RUNTIME: Initialized Jobs subsystem within 0 seconds! [2023-11-24 03:18:39.978] RUNTIME: Initialized AI movement subsystem within 0 seconds! [2023-11-24 03:18:40.002] RUNTIME: Initialized Ticker subsystem within 0.02 seconds! [2023-11-24 03:18:40.012] RUNTIME: Initialized AI Controller Ticker subsystem within 0.01 seconds! [2023-11-24 03:18:40.014] RUNTIME: Initialized AI Behavior Ticker subsystem within 0 seconds! [2023-11-24 03:18:40.032] RUNTIME: Initialized Trading Card Game subsystem within 0.02 seconds! [2023-11-24 03:18:40.395] RUNTIME: Loading MetaStation... [2023-11-24 03:18:43.376] RUNTIME: Loaded Station in 3s! [2023-11-24 03:18:44.602] RUNTIME: Loaded Lavaland in 1.2s! [2023-11-24 03:18:50.900] RUNTIME: Ruin loader finished with 0 left to spend. [2023-11-24 03:18:54.104] RUNTIME: Ruin loader finished with 0 left to spend. [2023-11-24 03:18:54.252] RUNTIME: Cave Generator terrain generation finished in 0.1s! [2023-11-24 03:18:54.272] RUNTIME: Cave Generator terrain generation finished in 0s! [2023-11-24 03:18:54.442] RUNTIME: Cave Generator terrain population finished in 0.1s! [2023-11-24 03:18:54.452] RUNTIME: Cave Generator terrain population finished in 0s! [2023-11-24 03:18:55.083] RUNTIME: Initialized Mapping subsystem within 14.7 seconds! [2023-11-24 03:18:55.094] RUNTIME: Initialized Early Assets subsystem within 0.01 seconds! [2023-11-24 03:18:55.151] RUNTIME: Initialized Research subsystem within 0.05 seconds! [2023-11-24 03:18:55.155] RUNTIME: Initialized Time Tracking subsystem within 0 seconds! [2023-11-24 03:18:55.188] RUNTIME: Initialized Spatial Grid subsystem within 0.03 seconds! [2023-11-24 03:18:55.190] RUNTIME: Initialized Economy subsystem within 0 seconds! [2023-11-24 03:18:55.193] RUNTIME: Initialized Restaurant subsystem within 0 seconds! [2023-11-24 03:19:16.203] RUNTIME: runtime error: error sending request for url (http://-censored-:5002/tts-voices): error trying to connect: tcp connect error: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. (os error 10060) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("error sending request for url ...", "code/controllers/subsystem/tts...", 66) - Text To Speech (/datum/controller/subsystem/tts): establish connection to tts() - Text To Speech (/datum/controller/subsystem/tts): Initialize() - Master (/datum/controller/master): init subsystem(Text To Speech (/datum/controller/subsystem/tts)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-11-24 03:19:16.206] RUNTIME: Failed to initialize Text To Speech subsystem after 21.01 seconds! [2023-11-24 03:19:45.423] RUNTIME: runtime error: ashes spawned in a bad turf (�space) at Space (82,190,6) in Space. Please remove it or allow it to pass NeverShouldHaveComeHere if it's intended. - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("ashes spawned in a bad turf (s...", "code/game/objects/effects/deca...", 12) - the ashes (/obj/effect/decal/cleanable/ash): Initialize(1, null) - the ashes (/obj/effect/decal/cleanable/ash): Initialize(1, null) - the ashes (/obj/effect/decal/cleanable/ash): Initialize(1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the ashes (/obj/effect/decal/cleanable/ash), 0, /list (/list)) - the ashes (/obj/effect/decal/cleanable/ash): New(1) - the maintenance loot spawner (/obj/effect/spawner/random/maintenance): make item(space (82,190,6) (/turf/open/space/basic), /obj/effect/decal/cleanable/as... (/obj/effect/decal/cleanable/ash)) - the maintenance loot spawner (/obj/effect/spawner/random/maintenance): spawn loot(1) - the maintenance loot spawner (/obj/effect/spawner/random/maintenance): spawn loot(1) - the maintenance loot spawner (/obj/effect/spawner/random/maintenance): Initialize(1) - the maintenance loot spawner (/obj/effect/spawner/random/maintenance): Initialize(1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the maintenance loot spawner (/obj/effect/spawner/random/maintenance), 0, /list (/list)) - Atoms (/datum/controller/subsystem/atoms): CreateAtoms(null, null) - Atoms (/datum/controller/subsystem/atoms): InitializeAtoms(null, null) - Atoms (/datum/controller/subsystem/atoms): Initialize() - Master (/datum/controller/master): init subsystem(Atoms (/datum/controller/subsystem/atoms)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-11-24 03:20:23.520] RUNTIME: Initialized Atoms subsystem within 67.31 seconds! [2023-11-24 03:20:23.600] RUNTIME: Initialized Language subsystem within 0.01 seconds! [2023-11-24 03:20:23.739] RUNTIME: Initialized Machines subsystem within 0.14 seconds! [2023-11-24 03:20:23.745] RUNTIME: Initialized Skills subsystem within 0 seconds! [2023-11-24 03:20:23.748] RUNTIME: Initialized Queue Links subsystem within 0 seconds! [2023-11-24 03:20:23.750] RUNTIME: Initialized Addiction subsystem within 0 seconds! [2023-11-24 03:20:23.754] RUNTIME: Initialized Blackmarket subsystem within 0 seconds! [2023-11-24 03:20:23.756] RUNTIME: Initialized Disease subsystem within 0 seconds! [2023-11-24 03:20:23.759] RUNTIME: Initialized Fluid subsystem within 0 seconds! [2023-11-24 03:20:23.762] RUNTIME: Initialized Smoke subsystem within 0 seconds! [2023-11-24 03:20:23.765] RUNTIME: Initialized Foam subsystem within 0 seconds! [2023-11-24 03:20:23.768] RUNTIME: Initialized Lag Switch subsystem within 0 seconds! [2023-11-24 03:20:24.449] RUNTIME: Initialized Library Loading subsystem within 0.68 seconds! [2023-11-24 03:20:24.615] RUNTIME: Initialized Lua Scripting subsystem within 0.16 seconds! [2023-11-24 03:20:24.626] RUNTIME: Initialized Modular Computers subsystem within 0 seconds! [2023-11-24 03:20:24.629] RUNTIME: Initialized Night Shift subsystem within 0 seconds! [2023-11-24 03:20:24.633] RUNTIME: Initialized Stock Market subsystem within 0 seconds! [2023-11-24 03:20:24.635] RUNTIME: Initialized Sun subsystem within 0 seconds! [2023-11-24 03:20:24.642] RUNTIME: Initialized Traitor subsystem within 0 seconds! [2023-11-24 03:20:24.645] RUNTIME: Initialized Tutorials subsystem within 0 seconds! [2023-11-24 03:20:24.674] RUNTIME: Initialized Wardrobe subsystem within 0.03 seconds! [2023-11-24 03:20:24.677] RUNTIME: Initialized Weather subsystem within 0 seconds! [2023-11-24 03:20:24.680] RUNTIME: Initialized Wiremod Composite Templates subsystem within 0 seconds! [2023-11-24 03:20:30.917] RUNTIME: Initialized Atmospherics subsystem within 6.24 seconds! [2023-11-24 03:20:30.928] RUNTIME: Loaded 21 engraved messages on map MetaStation [2023-11-24 03:20:30.929] RUNTIME: Loaded 2 prison tattoos [2023-11-24 03:20:31.036] RUNTIME: Initialized Persistence subsystem within 0.12 seconds! [2023-11-24 03:20:31.128] RUNTIME: Initialized Persistent Paintings subsystem within 0.08 seconds! [2023-11-24 03:20:31.131] RUNTIME: Initialized Vote subsystem within 0 seconds! [2023-11-24 03:20:32.773] RUNTIME: Initialized Assets subsystem within 1.63 seconds! [2023-11-24 03:20:36.931] RUNTIME: Initialized Icon Smoothing subsystem within 4.13 seconds! [2023-11-24 03:20:36.934] RUNTIME: Initialized XKeyScore subsystem within 0 seconds! [2023-11-24 03:20:36.941] RUNTIME: Initialized PRISM subsystem within 0 seconds! [2023-11-24 03:20:51.628] RUNTIME: Initialized Lighting subsystem within 14.68 seconds! [2023-11-24 03:20:59.283] RUNTIME: Initialized Shuttle subsystem within 7.65 seconds! [2023-11-24 03:20:59.332] RUNTIME: Initialized Minor Mapping subsystem within 0.05 seconds! [2023-11-24 03:20:59.341] RUNTIME: Initialized Pathfinder subsystem within 0 seconds! [2023-11-24 03:20:59.387] RUNTIME: Initialized Ban Cache subsystem within 0.04 seconds! [2023-11-24 03:20:59.438] RUNTIME: Initialized Init Profiler subsystem within 0.05 seconds! [2023-11-24 03:20:59.440] RUNTIME: Initializations complete within 143.4 seconds! [2023-11-24 03:22:53.071] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the stone brick floor (155,32,13) (/turf/open/floor/stone) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.072] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the stone brick floor (152,32,13) (/turf/open/floor/stone) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.080] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the stone brick floor (151,32,13) (/turf/open/floor/stone) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.081] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the stone brick floor (148,32,13) (/turf/open/floor/stone) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.082] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the stone brick floor (148,31,13) (/turf/open/floor/stone) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.083] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the stone brick floor (150,30,13) (/turf/open/floor/stone) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.084] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the stone brick floor (155,29,13) (/turf/open/floor/stone) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.084] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the stone brick floor (150,29,13) (/turf/open/floor/stone) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.085] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the stone brick floor (153,28,13) (/turf/open/floor/stone) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.086] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the stone brick floor (150,28,13) (/turf/open/floor/stone) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.087] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the stone brick floor (153,27,13) (/turf/open/floor/stone) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.088] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the stone brick floor (148,27,13) (/turf/open/floor/stone) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.089] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the stone brick floor (155,26,13) (/turf/open/floor/stone) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.158] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the stone brick floor (150,26,13) (/turf/open/floor/stone) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.159] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the stone brick floor (155,25,13) (/turf/open/floor/stone) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.160] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the stone brick floor (151,25,13) (/turf/open/floor/stone) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.161] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the stone brick floor (150,25,13) (/turf/open/floor/stone) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.456] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the dust (/obj/effect/decal/cleanable/dirt/dust) - src.loc: the plating (143,56,13) (/turf/open/indestructible/plating) - call stack: - the dust (/obj/effect/decal/cleanable/dirt/dust): bitmask smooth() - the dust (/obj/effect/decal/cleanable/dirt/dust): smooth icon() - the dust (/obj/effect/decal/cleanable/dirt/dust): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.457] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,428 - usr: null - src: the dust (/obj/effect/decal/cleanable/dirt/dust) - src.loc: the plating (134,56,13) (/turf/open/indestructible/plating) - call stack: - the dust (/obj/effect/decal/cleanable/dirt/dust): bitmask smooth() - the dust (/obj/effect/decal/cleanable/dirt/dust): smooth icon() - the dust (/obj/effect/decal/cleanable/dirt/dust): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.479] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the dust (/obj/effect/decal/cleanable/dirt/dust) - src.loc: the plating (143,53,13) (/turf/open/indestructible/plating) - call stack: - the dust (/obj/effect/decal/cleanable/dirt/dust): bitmask smooth() - the dust (/obj/effect/decal/cleanable/dirt/dust): smooth icon() - the dust (/obj/effect/decal/cleanable/dirt/dust): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.480] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,428 - usr: null - src: the dust (/obj/effect/decal/cleanable/dirt/dust) - src.loc: the plating (134,53,13) (/turf/open/indestructible/plating) - call stack: - the dust (/obj/effect/decal/cleanable/dirt/dust): bitmask smooth() - the dust (/obj/effect/decal/cleanable/dirt/dust): smooth icon() - the dust (/obj/effect/decal/cleanable/dirt/dust): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.483] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,426 - usr: null - src: the dust (/obj/effect/decal/cleanable/dirt/dust) - src.loc: the plating (143,50,13) (/turf/open/indestructible/plating) - call stack: - the dust (/obj/effect/decal/cleanable/dirt/dust): bitmask smooth() - the dust (/obj/effect/decal/cleanable/dirt/dust): smooth icon() - the dust (/obj/effect/decal/cleanable/dirt/dust): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.563] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,426 - usr: null - src: the dust (/obj/effect/decal/cleanable/dirt/dust) - src.loc: the plating (140,50,13) (/turf/open/indestructible/plating) - call stack: - the dust (/obj/effect/decal/cleanable/dirt/dust): bitmask smooth() - the dust (/obj/effect/decal/cleanable/dirt/dust): smooth icon() - the dust (/obj/effect/decal/cleanable/dirt/dust): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.564] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,426 - usr: null - src: the dust (/obj/effect/decal/cleanable/dirt/dust) - src.loc: the plating (137,50,13) (/turf/open/indestructible/plating) - call stack: - the dust (/obj/effect/decal/cleanable/dirt/dust): bitmask smooth() - the dust (/obj/effect/decal/cleanable/dirt/dust): smooth icon() - the dust (/obj/effect/decal/cleanable/dirt/dust): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.566] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,426 - usr: null - src: the dust (/obj/effect/decal/cleanable/dirt/dust) - src.loc: the plating (134,50,13) (/turf/open/indestructible/plating) - call stack: - the dust (/obj/effect/decal/cleanable/dirt/dust): bitmask smooth() - the dust (/obj/effect/decal/cleanable/dirt/dust): smooth icon() - the dust (/obj/effect/decal/cleanable/dirt/dust): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.567] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the iron sand (155,46,13) (/turf/open/misc/ironsand) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.568] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the iron sand (156,45,13) (/turf/open/misc/ironsand) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.606] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the plating (153,45,13) (/turf/open/floor/plating/rust) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.607] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the plating (150,45,13) (/turf/open/floor/plating) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.608] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the plating (155,44,13) (/turf/open/floor/plating/rust) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.609] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the iron sand (148,44,13) (/turf/open/misc/ironsand) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.611] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the plating (155,43,13) (/turf/open/floor/plating/rust) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.612] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the plating (152,43,13) (/turf/open/floor/plating/rust) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.613] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the plating (151,43,13) (/turf/open/floor/plating/rust) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.614] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the plating (155,42,13) (/turf/open/floor/plating) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.615] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the plating (148,42,13) (/turf/open/floor/plating/rust) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.616] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the iron sand (147,42,13) (/turf/open/misc/ironsand) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.657] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the plating (154,41,13) (/turf/open/floor/plating/rust) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.658] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the plating (150,40,13) (/turf/open/floor/plating) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.659] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the iron sand (156,39,13) (/turf/open/misc/ironsand) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.660] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the iron sand (154,38,13) (/turf/open/misc/ironsand) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.661] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the iron sand (149,38,13) (/turf/open/misc/ironsand) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.662] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the iron sand (150,37,13) (/turf/open/misc/ironsand) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.663] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the stone brick floor (155,32,13) (/turf/open/floor/stone) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:53.664] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,426 - usr: null - src: the dirt (/obj/effect/decal/cleanable/dirt) - src.loc: the stone brick floor (155,33,13) (/turf/open/floor/stone) - call stack: - the dirt (/obj/effect/decal/cleanable/dirt): bitmask smooth() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - the dirt (/obj/effect/decal/cleanable/dirt): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.426] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the table (/obj/structure/table) - src.loc: the plastic floor (24,47,13) (/turf/open/floor/plastic) - call stack: - the table (/obj/structure/table): bitmask smooth() - the table (/obj/structure/table): smooth icon() - the table (/obj/structure/table): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.428] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the table (/obj/structure/table) - src.loc: the plastic floor (23,47,13) (/turf/open/floor/plastic) - call stack: - the table (/obj/structure/table): bitmask smooth() - the table (/obj/structure/table): smooth icon() - the table (/obj/structure/table): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.439] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (41,46,13) (/turf/open/floor/iron) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.440] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (40,46,13) (/turf/open/floor/iron) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.442] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the table (/obj/structure/table) - src.loc: the engraved floor (27,40,13) (/turf/open/floor/engine/cult) - call stack: - the table (/obj/structure/table): bitmask smooth() - the table (/obj/structure/table): smooth icon() - the table (/obj/structure/table): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.443] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the table (/obj/structure/table) - src.loc: the engraved floor (27,39,13) (/turf/open/floor/engine/cult) - call stack: - the table (/obj/structure/table): bitmask smooth() - the table (/obj/structure/table): smooth icon() - the table (/obj/structure/table): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.444] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the engraved floor (41,38,13) (/turf/open/floor/engine/cult) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.445] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the engraved floor (41,37,13) (/turf/open/floor/engine/cult) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.824] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the carpet (33,60,13) (/turf/open/floor/carpet/red) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.825] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the carpet (31,60,13) (/turf/open/floor/carpet/red) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.827] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the engraved floor (36,59,13) (/turf/open/floor/engine/cult) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.837] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the engraved floor (36,58,13) (/turf/open/floor/engine/cult) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.838] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the engraved floor (28,59,13) (/turf/open/floor/engine/cult) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.839] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the engraved floor (28,58,13) (/turf/open/floor/engine/cult) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.840] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the engraved floor (38,56,13) (/turf/open/floor/engine/cult) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.841] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the engraved floor (37,56,13) (/turf/open/floor/engine/cult) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.842] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the engraved floor (25,56,13) (/turf/open/floor/engine/cult) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.843] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the engraved floor (24,56,13) (/turf/open/floor/engine/cult) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.844] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the engraved floor (36,56,13) (/turf/open/floor/engine/cult) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.845] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the engraved floor (35,55,13) (/turf/open/floor/engine/cult) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.846] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the gambling table (/obj/structure/table/wood/poker) - src.loc: the engraved floor (41,53,13) (/turf/open/floor/engine/cult) - call stack: - the gambling table (/obj/structure/table/wood/poker): bitmask smooth() - the gambling table (/obj/structure/table/wood/poker): smooth icon() - the gambling table (/obj/structure/table/wood/poker): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.847] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (40,50,13) (/turf/open/floor/iron) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.848] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the floor (41,48,13) (/turf/open/floor/iron) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.849] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the table (/obj/structure/table) - src.loc: the plastic floor (24,47,13) (/turf/open/floor/plastic) - call stack: - the table (/obj/structure/table): bitmask smooth() - the table (/obj/structure/table): smooth icon() - the table (/obj/structure/table): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.850] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the table (/obj/structure/table) - src.loc: the plastic floor (23,47,13) (/turf/open/floor/plastic) - call stack: - the table (/obj/structure/table): bitmask smooth() - the table (/obj/structure/table): smooth icon() - the table (/obj/structure/table): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:57.857] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the fancy table (/obj/structure/table/wood/fancy) - src.loc: the plastic floor (23,48,13) (/turf/open/floor/plastic) - call stack: - the fancy table (/obj/structure/table/wood/fancy): bitmask smooth() - the fancy table (/obj/structure/table/wood/fancy): smooth icon() - the fancy table (/obj/structure/table/wood/fancy): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:58.229] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the carpet (33,58,13) (/turf/open/floor/carpet/red) - call stack: - the carpet (33,58,13) (/turf/open/floor/carpet/red): bitmask smooth() - the carpet (33,58,13) (/turf/open/floor/carpet/red): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:58.229] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the carpet (32,58,13) (/turf/open/floor/carpet/red) - call stack: - the carpet (32,58,13) (/turf/open/floor/carpet/red): bitmask smooth() - the carpet (32,58,13) (/turf/open/floor/carpet/red): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:58.230] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the carpet (31,58,13) (/turf/open/floor/carpet/red) - call stack: - the carpet (31,58,13) (/turf/open/floor/carpet/red): bitmask smooth() - the carpet (31,58,13) (/turf/open/floor/carpet/red): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:58.245] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the window (27,58,13) (/turf/closed/indestructible/fakeglass) - call stack: - the window (27,58,13) (/turf/closed/indestructible/fakeglass): bitmask smooth() - the window (27,58,13) (/turf/closed/indestructible/fakeglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:22:58.246] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the window (37,58,13) (/turf/closed/indestructible/fakeglass) - call stack: - the window (37,58,13) (/turf/closed/indestructible/fakeglass): bitmask smooth() - the window (37,58,13) (/turf/closed/indestructible/fakeglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.764] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the lattice (/obj/structure/lattice) - src.loc: space (69,79,13) (/turf/open/space) - call stack: - the lattice (/obj/structure/lattice): bitmask smooth() - the lattice (/obj/structure/lattice): smooth icon() - the lattice (/obj/structure/lattice): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.765] RUNTIME: runtime error: bad index - proc name: find type in direction (/atom/proc/find_type_in_direction) - source file: code/__HELPERS/icon_smoothing.dm,326 - usr: null - src: the iron pressure tank (/obj/machinery/atmospherics/components/tank/nitrogen) - src.loc: space (61,80,13) (/turf/open/space) - call stack: - the iron pressure tank (/obj/machinery/atmospherics/components/tank/nitrogen): find type in direction(1) - the iron pressure tank (/obj/machinery/atmospherics/components/tank/nitrogen): calculate adjacencies() - the iron pressure tank (/obj/machinery/atmospherics/components/tank/nitrogen): calculate adjacencies() - the iron pressure tank (/obj/machinery/atmospherics/components/tank/nitrogen): smooth icon() - the iron pressure tank (/obj/machinery/atmospherics/components/tank/nitrogen): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.765] RUNTIME: runtime error: bad index - proc name: find type in direction (/atom/proc/find_type_in_direction) - source file: code/__HELPERS/icon_smoothing.dm,326 - usr: null - src: the iron pressure tank (/obj/machinery/atmospherics/components/tank/nitrogen) - src.loc: space (61,80,13) (/turf/open/space) - call stack: - the iron pressure tank (/obj/machinery/atmospherics/components/tank/nitrogen): find type in direction(4) - the iron pressure tank (/obj/machinery/atmospherics/components/tank/nitrogen): calculate adjacencies() - the iron pressure tank (/obj/machinery/atmospherics/components/tank/nitrogen): calculate adjacencies() - the iron pressure tank (/obj/machinery/atmospherics/components/tank/nitrogen): smooth icon() - the iron pressure tank (/obj/machinery/atmospherics/components/tank/nitrogen): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.845] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (81,83,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.846] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (97,82,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.847] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,426 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the liquid plasma (90,83,13) (/turf/open/lava/plasma/ice_moon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.848] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (75,83,13) (/turf/open/floor/iron) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.849] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (75,82,13) (/turf/open/floor/iron) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.850] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the liquid plasma (89,82,13) (/turf/open/lava/plasma/ice_moon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.850] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the liquid plasma (89,81,13) (/turf/open/lava/plasma/ice_moon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.851] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,426 - usr: null - src: the lattice (/obj/structure/lattice) - src.loc: space (69,79,13) (/turf/open/space) - call stack: - the lattice (/obj/structure/lattice): bitmask smooth() - the lattice (/obj/structure/lattice): smooth icon() - the lattice (/obj/structure/lattice): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.852] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: space (61,80,13) (/turf/open/space) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.853] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the lattice (/obj/structure/lattice) - src.loc: space (60,80,13) (/turf/open/space) - call stack: - the lattice (/obj/structure/lattice): bitmask smooth() - the lattice (/obj/structure/lattice): smooth icon() - the lattice (/obj/structure/lattice): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.854] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the lattice (/obj/structure/lattice) - src.loc: space (59,80,13) (/turf/open/space) - call stack: - the lattice (/obj/structure/lattice): bitmask smooth() - the lattice (/obj/structure/lattice): smooth icon() - the lattice (/obj/structure/lattice): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.855] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the liquid plasma (89,79,13) (/turf/open/lava/plasma/ice_moon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.855] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: space (61,79,13) (/turf/open/space) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.856] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: space (61,78,13) (/turf/open/space) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.864] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (97,78,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.865] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the liquid plasma (89,78,13) (/turf/open/lava/plasma/ice_moon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.866] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the liquid plasma (96,77,13) (/turf/open/lava/plasma/ice_moon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.867] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the liquid plasma (95,76,13) (/turf/open/lava/plasma/ice_moon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.868] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the liquid plasma (94,76,13) (/turf/open/lava/plasma/ice_moon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.869] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the liquid plasma (93,76,13) (/turf/open/lava/plasma/ice_moon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.870] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the liquid plasma (92,76,13) (/turf/open/lava/plasma/ice_moon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.871] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the liquid plasma (90,77,13) (/turf/open/lava/plasma/ice_moon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.872] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the liquid plasma (91,76,13) (/turf/open/lava/plasma/ice_moon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.891] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the lattice (/obj/structure/lattice) - src.loc: space (69,80,13) (/turf/open/space) - call stack: - the lattice (/obj/structure/lattice): bitmask smooth() - the lattice (/obj/structure/lattice): smooth icon() - the lattice (/obj/structure/lattice): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.892] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the liquid plasma (89,80,13) (/turf/open/lava/plasma/ice_moon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:12.963] RUNTIME: runtime error: Cannot read null.temperature - proc name: power change (/obj/machinery/airalarm/power_change) - source file: code/modules/atmospherics/machinery/air_alarm/_air_alarm.dm,147 - usr: null - src: Syndicate Ordnance Laboratory ... (/obj/machinery/airalarm/directional/west) - src.loc: the titanium tile (63,82,13) (/turf/open/floor/mineral/titanium/tiled/yellow) - call stack: - Syndicate Ordnance Laboratory ... (/obj/machinery/airalarm/directional/west): power change() - Syndicate Ordnance Laboratory ... (/obj/machinery/airalarm/directional/west): LateInitialize() - Atoms (/datum/controller/subsystem/atoms): InitializeAtoms(/list (/list), null) - assault pod (Default) (/datum/map_template/shuttle/assault_pod/default): initTemplateBounds(/list (/list)) - assault pod (Default) (/datum/map_template/shuttle/assault_pod/default): load(hyperspace (186,27,13) (/turf/open/space/transit), 0, 0) - assault pod (Default) (/datum/map_template/shuttle/assault_pod/default): load(hyperspace (186,27,13) (/turf/open/space/transit), 0, 0) - Shuttle (/datum/controller/subsystem/shuttle): load template(assault pod (Default) (/datum/map_template/shuttle/assault_pod/default)) - Shuttle (/datum/controller/subsystem/shuttle): action load(assault pod (Default) (/datum/map_template/shuttle/assault_pod/default), the escape pod loader 6 (/obj/docking_port/stationary), 0) - the escape pod loader 6 (/obj/docking_port/stationary): load roundstart() - Shuttle (/datum/controller/subsystem/shuttle): setup shuttles(/list (/list)) - the escape pod loader 6 (/obj/docking_port/stationary): Initialize(1) - [2023-11-24 03:23:13.100] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (91,83,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (91,83,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (91,83,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.102] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (92,83,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (92,83,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (92,83,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.229] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass) - src.loc: the shuttle floor (63,85,13) (/turf/open/floor/mineral/plastitanium/red) - call stack: - the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass): bitmask smooth() - the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass): smooth icon() - the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.230] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass) - src.loc: the shuttle floor (62,85,13) (/turf/open/floor/mineral/plastitanium/red) - call stack: - the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass): bitmask smooth() - the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass): smooth icon() - the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.231] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (81,85,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.232] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (81,83,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.232] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the gambling table (/obj/structure/table/wood/poker) - src.loc: the floor (73,84,13) (/turf/open/floor/iron) - call stack: - the gambling table (/obj/structure/table/wood/poker): bitmask smooth() - the gambling table (/obj/structure/table/wood/poker): smooth icon() - the gambling table (/obj/structure/table/wood/poker): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.233] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the liquid plasma (92,84,13) (/turf/open/lava/plasma/ice_moon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.234] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (93,84,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.235] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (94,83,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (94,83,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (94,83,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.236] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,426 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the liquid plasma (95,76,13) (/turf/open/lava/plasma/ice_moon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.237] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,440 - usr: null - src: the wall (95,82,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (95,82,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (95,82,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.238] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (95,84,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.282] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (94,84,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.282] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (95,83,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (95,83,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (95,83,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.283] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,426 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the liquid plasma (96,77,13) (/turf/open/lava/plasma/ice_moon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.284] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the wall (96,78,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (96,78,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (96,78,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.285] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (97,78,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.286] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the wall (96,79,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (96,79,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (96,79,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.286] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the wall (96,81,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (96,81,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (96,81,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.287] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (97,82,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.288] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (96,82,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (96,82,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (96,82,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.290] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the liquid plasma (91,84,13) (/turf/open/lava/plasma/ice_moon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.291] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (81,84,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.292] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (96,83,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.475] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (94,83,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (94,83,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (94,83,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.475] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (131,89,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.489] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (92,89,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.490] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (91,89,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.490] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (90,89,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.491] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (89,89,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.492] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (88,89,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.493] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (87,89,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.494] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (86,89,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.495] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (85,89,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.496] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (84,89,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.496] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (83,89,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.497] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (82,89,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.498] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (81,89,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.499] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the carpet (110,88,13) (/turf/open/floor/carpet) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.500] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the carpet (108,89,13) (/turf/open/floor/carpet) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.501] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the carpet (108,88,13) (/turf/open/floor/carpet) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.582] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (106,89,13) (/turf/open/floor/iron/dark/textured_large) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.582] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (106,88,13) (/turf/open/floor/iron/dark/textured_large) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.583] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (105,88,13) (/turf/open/floor/iron/dark/textured_large) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.584] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (104,88,13) (/turf/open/floor/iron/dark/textured_large) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.585] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (103,89,13) (/turf/open/floor/iron/dark/textured_large) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.586] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (103,88,13) (/turf/open/floor/iron/dark/textured_large) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.587] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plasma glass table (/obj/structure/table/glass/plasmaglass) - src.loc: the shuttle floor (57,88,13) (/turf/open/floor/mineral/plastitanium/red) - call stack: - the plasma glass table (/obj/structure/table/glass/plasmaglass): bitmask smooth() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.588] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (129,88,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.588] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (128,88,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.589] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plasma glass table (/obj/structure/table/glass/plasmaglass) - src.loc: the shuttle floor (55,88,13) (/turf/open/floor/mineral/plastitanium/red) - call stack: - the plasma glass table (/obj/structure/table/glass/plasmaglass): bitmask smooth() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.590] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plasma glass table (/obj/structure/table/glass/plasmaglass) - src.loc: the shuttle floor (54,88,13) (/turf/open/floor/mineral/plastitanium/red) - call stack: - the plasma glass table (/obj/structure/table/glass/plasmaglass): bitmask smooth() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.591] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plasma glass table (/obj/structure/table/glass/plasmaglass) - src.loc: the shuttle floor (54,87,13) (/turf/open/floor/mineral/plastitanium/red) - call stack: - the plasma glass table (/obj/structure/table/glass/plasmaglass): bitmask smooth() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.609] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (128,87,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.610] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (128,86,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.611] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (81,87,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.611] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (81,85,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.612] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the catwalk (/obj/structure/lattice/catwalk) - src.loc: the snowed-over plating (81,86,13) (/turf/open/floor/plating/snowed/icemoon) - call stack: - the catwalk (/obj/structure/lattice/catwalk): bitmask smooth() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - the catwalk (/obj/structure/lattice/catwalk): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.927] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plasma glass table (/obj/structure/table/glass/plasmaglass) - src.loc: the shuttle floor (63,94,13) (/turf/open/floor/mineral/plastitanium) - call stack: - the plasma glass table (/obj/structure/table/glass/plasmaglass): bitmask smooth() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.928] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (132,93,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.929] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (132,92,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.930] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (132,91,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.943] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (131,89,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.944] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the carpet (108,89,13) (/turf/open/floor/carpet) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.945] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (106,89,13) (/turf/open/floor/iron/dark/textured_large) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.945] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (103,89,13) (/turf/open/floor/iron/dark/textured_large) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.946] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (132,90,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.947] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (131,90,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.948] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the carpet (108,90,13) (/turf/open/floor/carpet) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.949] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (106,90,13) (/turf/open/floor/iron/dark/textured_large) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.950] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (105,90,13) (/turf/open/floor/iron/dark/textured_large) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.950] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (104,90,13) (/turf/open/floor/iron/dark/textured_large) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:13.951] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (103,90,13) (/turf/open/floor/iron/dark/textured_large) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:14.854] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (67,97,13) (/turf/open/floor/iron) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:14.855] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass) - src.loc: the titanium tile (65,97,13) (/turf/open/floor/mineral/titanium/tiled/blue) - call stack: - the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass): bitmask smooth() - the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass): smooth icon() - the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:14.874] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (132,96,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:14.875] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the floor (71,96,13) (/turf/open/floor/iron) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:14.876] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the floor (70,96,13) (/turf/open/floor/iron) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:14.877] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the floor (69,96,13) (/turf/open/floor/iron) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:14.878] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plasma glass table (/obj/structure/table/glass/plasmaglass) - src.loc: the titanium tile (53,97,13) (/turf/open/floor/mineral/titanium/tiled/yellow) - call stack: - the plasma glass table (/obj/structure/table/glass/plasmaglass): bitmask smooth() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:14.878] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plasma glass table (/obj/structure/table/glass/plasmaglass) - src.loc: the shuttle floor (63,96,13) (/turf/open/floor/mineral/plastitanium) - call stack: - the plasma glass table (/obj/structure/table/glass/plasmaglass): bitmask smooth() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:14.879] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plasma glass table (/obj/structure/table/glass/plasmaglass) - src.loc: the shuttle floor (63,94,13) (/turf/open/floor/mineral/plastitanium) - call stack: - the plasma glass table (/obj/structure/table/glass/plasmaglass): bitmask smooth() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:14.880] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plasma glass table (/obj/structure/table/glass/plasmaglass) - src.loc: the titanium tile (61,96,13) (/turf/open/floor/mineral/titanium/tiled/yellow) - call stack: - the plasma glass table (/obj/structure/table/glass/plasmaglass): bitmask smooth() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:14.881] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plasma glass table (/obj/structure/table/glass/plasmaglass) - src.loc: the titanium tile (61,95,13) (/turf/open/floor/mineral/titanium/tiled/yellow) - call stack: - the plasma glass table (/obj/structure/table/glass/plasmaglass): bitmask smooth() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:14.882] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plasma glass table (/obj/structure/table/glass/plasmaglass) - src.loc: the titanium tile (53,96,13) (/turf/open/floor/mineral/titanium/tiled/yellow) - call stack: - the plasma glass table (/obj/structure/table/glass/plasmaglass): bitmask smooth() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:14.883] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plasma glass table (/obj/structure/table/glass/plasmaglass) - src.loc: the titanium tile (53,95,13) (/turf/open/floor/mineral/titanium/tiled/yellow) - call stack: - the plasma glass table (/obj/structure/table/glass/plasmaglass): bitmask smooth() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:14.884] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plasma glass table (/obj/structure/table/glass/plasmaglass) - src.loc: the shuttle floor (63,95,13) (/turf/open/floor/mineral/plastitanium) - call stack: - the plasma glass table (/obj/structure/table/glass/plasmaglass): bitmask smooth() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.408] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (79,90,13) (/turf/closed/indestructible/syndicate) - call stack: - the wall (79,90,13) (/turf/closed/indestructible/syndicate): bitmask smooth() - the wall (79,90,13) (/turf/closed/indestructible/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.418] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (77,90,13) (/turf/closed/indestructible/syndicate) - call stack: - the wall (77,90,13) (/turf/closed/indestructible/syndicate): bitmask smooth() - the wall (77,90,13) (/turf/closed/indestructible/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.419] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (76,90,13) (/turf/closed/indestructible/syndicate) - call stack: - the wall (76,90,13) (/turf/closed/indestructible/syndicate): bitmask smooth() - the wall (76,90,13) (/turf/closed/indestructible/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.420] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (71,90,13) (/turf/closed/indestructible/syndicate) - call stack: - the wall (71,90,13) (/turf/closed/indestructible/syndicate): bitmask smooth() - the wall (71,90,13) (/turf/closed/indestructible/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.420] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (67,90,13) (/turf/closed/indestructible/syndicate) - call stack: - the wall (67,90,13) (/turf/closed/indestructible/syndicate): bitmask smooth() - the wall (67,90,13) (/turf/closed/indestructible/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.421] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (54,90,13) (/turf/closed/indestructible/syndicate) - call stack: - the wall (54,90,13) (/turf/closed/indestructible/syndicate): bitmask smooth() - the wall (54,90,13) (/turf/closed/indestructible/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.422] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (100,89,13) (/turf/closed/indestructible/syndicate) - call stack: - the wall (100,89,13) (/turf/closed/indestructible/syndicate): bitmask smooth() - the wall (100,89,13) (/turf/closed/indestructible/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.422] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (95,89,13) (/turf/closed/indestructible/syndicate) - call stack: - the wall (95,89,13) (/turf/closed/indestructible/syndicate): bitmask smooth() - the wall (95,89,13) (/turf/closed/indestructible/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.430] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass) - src.loc: the shuttle floor (67,118,13) (/turf/open/floor/mineral/plastitanium) - call stack: - the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass): bitmask smooth() - the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass): smooth icon() - the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.431] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass) - src.loc: the shuttle floor (67,117,13) (/turf/open/floor/mineral/plastitanium) - call stack: - the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass): bitmask smooth() - the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass): smooth icon() - the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.440] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (132,105,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.441] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (132,104,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.442] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (100,103,13) (/turf/open/floor/iron) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.443] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (99,103,13) (/turf/open/floor/iron) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.443] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (132,103,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.444] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (132,102,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.509] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the window (94,98,13) (/turf/closed/indestructible/opsglass) - call stack: - the window (94,98,13) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (94,98,13) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.510] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the window (80,98,13) (/turf/closed/indestructible/opsglass) - call stack: - the window (80,98,13) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (80,98,13) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.510] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (62,98,13) (/turf/closed/indestructible/syndicate) - call stack: - the wall (62,98,13) (/turf/closed/indestructible/syndicate): bitmask smooth() - the wall (62,98,13) (/turf/closed/indestructible/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.511] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (108,97,13) (/turf/closed/indestructible/syndicate) - call stack: - the wall (108,97,13) (/turf/closed/indestructible/syndicate): bitmask smooth() - the wall (108,97,13) (/turf/closed/indestructible/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.513] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the window (107,97,13) (/turf/closed/indestructible/opsglass) - call stack: - the window (107,97,13) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (107,97,13) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.518] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (82,102,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.519] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (81,102,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.528] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (85,101,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.529] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (84,102,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.530] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (83,102,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.531] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (84,101,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.532] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (98,101,13) (/turf/open/floor/iron) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.533] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (97,100,13) (/turf/open/floor/iron) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.534] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the window (97,98,13) (/turf/closed/indestructible/opsglass) - call stack: - the window (97,98,13) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (97,98,13) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.535] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (97,99,13) (/turf/open/floor/iron) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.536] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (92,99,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.537] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (102,98,13) (/turf/closed/indestructible/syndicate) - call stack: - the wall (102,98,13) (/turf/closed/indestructible/syndicate): bitmask smooth() - the wall (102,98,13) (/turf/closed/indestructible/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.557] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (101,99,13) (/turf/open/floor/iron) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.559] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (101,98,13) (/turf/open/floor/iron) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.560] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (91,99,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.560] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (90,99,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.561] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (90,98,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.562] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (89,98,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.563] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the floor (71,99,13) (/turf/open/floor/iron) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.564] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (67,99,13) (/turf/open/floor/iron) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.565] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the floor (78,98,13) (/turf/open/floor/wood/tile) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.566] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the floor (77,98,13) (/turf/open/floor/wood/tile) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.567] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the floor (71,98,13) (/turf/open/floor/iron) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:16.588] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the sandbags (/obj/structure/barricade/sandbags) - src.loc: the snow (132,97,13) (/turf/open/misc/asteroid/snow/airless) - call stack: - the sandbags (/obj/structure/barricade/sandbags): bitmask smooth() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - the sandbags (/obj/structure/barricade/sandbags): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.012] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the hull (130,98,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (130,98,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (130,98,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.014] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,428 - usr: null - src: the hull (114,98,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (114,98,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (114,98,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.015] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the hull (130,99,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (130,99,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (130,99,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.016] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,428 - usr: null - src: the hull (114,99,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (114,99,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (114,99,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.016] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the hull (130,100,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (130,100,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (130,100,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.017] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,428 - usr: null - src: the hull (114,100,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (114,100,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (114,100,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.025] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the hull (130,101,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (130,101,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (130,101,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.027] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,428 - usr: null - src: the hull (114,101,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (114,101,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (114,101,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.028] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the hull (130,102,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (130,102,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (130,102,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.029] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,428 - usr: null - src: the hull (114,102,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (114,102,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (114,102,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.030] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the hull (130,103,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (130,103,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (130,103,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.031] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,437 - usr: null - src: the hull (126,103,13) (/turf/closed/wall/r_wall/syndicate/nodiagonal) - call stack: - the hull (126,103,13) (/turf/closed/wall/r_wall/syndicate/nodiagonal): bitmask smooth() - the hull (126,103,13) (/turf/closed/wall/r_wall/syndicate/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.032] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the hull (125,103,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (125,103,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (125,103,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.033] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,440 - usr: null - src: the hull (124,103,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (124,103,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (124,103,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.034] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,437 - usr: null - src: the hull (120,103,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (120,103,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (120,103,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.034] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the hull (119,103,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (119,103,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (119,103,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.038] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,440 - usr: null - src: the hull (118,103,13) (/turf/closed/wall/r_wall/syndicate/nodiagonal) - call stack: - the hull (118,103,13) (/turf/closed/wall/r_wall/syndicate/nodiagonal): bitmask smooth() - the hull (118,103,13) (/turf/closed/wall/r_wall/syndicate/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.102] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,428 - usr: null - src: the hull (114,103,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (114,103,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (114,103,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.103] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the hull (130,104,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (130,104,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (130,104,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.104] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,428 - usr: null - src: the hull (126,104,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (126,104,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (126,104,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.105] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the hull (124,104,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (124,104,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (124,104,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.106] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,428 - usr: null - src: the hull (120,104,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (120,104,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (120,104,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.107] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the hull (118,104,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (118,104,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (118,104,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.108] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,428 - usr: null - src: the hull (114,104,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (114,104,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (114,104,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.119] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the hull (130,105,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (130,105,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (130,105,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.120] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,428 - usr: null - src: the hull (126,105,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (126,105,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (126,105,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.121] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the hull (124,105,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (124,105,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (124,105,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.122] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the hull (120,105,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (120,105,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (120,105,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.122] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the hull (118,105,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (118,105,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (118,105,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.123] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,428 - usr: null - src: the hull (114,105,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (114,105,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (114,105,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.124] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the hull (130,106,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (130,106,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (130,106,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.125] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the hull (126,106,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (126,106,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (126,106,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.125] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the hull (118,106,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (118,106,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (118,106,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.126] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the hull (114,106,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (114,106,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (114,106,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.127] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (52,98,13) (/turf/closed/indestructible/syndicate) - call stack: - the wall (52,98,13) (/turf/closed/indestructible/syndicate): bitmask smooth() - the wall (52,98,13) (/turf/closed/indestructible/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.128] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plasma glass table (/obj/structure/table/glass/plasmaglass) - src.loc: the titanium tile (53,98,13) (/turf/open/floor/mineral/titanium/tiled/yellow) - call stack: - the plasma glass table (/obj/structure/table/glass/plasmaglass): bitmask smooth() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - the plasma glass table (/obj/structure/table/glass/plasmaglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.129] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass) - src.loc: the titanium tile (65,98,13) (/turf/open/floor/mineral/titanium/tiled/blue) - call stack: - the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass): bitmask smooth() - the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass): smooth icon() - the reinforced plasma glass ta... (/obj/structure/table/reinforced/plasmarglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.160] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (66,98,13) (/turf/closed/indestructible/syndicate) - call stack: - the wall (66,98,13) (/turf/closed/indestructible/syndicate): bitmask smooth() - the wall (66,98,13) (/turf/closed/indestructible/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.161] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (67,98,13) (/turf/open/floor/iron) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.402] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the hull (130,98,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (130,98,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (130,98,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.418] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,428 - usr: null - src: the hull (114,98,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (114,98,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (114,98,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.419] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the hull (130,99,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (130,99,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (130,99,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.420] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,428 - usr: null - src: the hull (114,99,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (114,99,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (114,99,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:17.421] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the hull (130,100,13) (/turf/closed/wall/r_wall/syndicate) - call stack: - the hull (130,100,13) (/turf/closed/wall/r_wall/syndicate): bitmask smooth() - the hull (130,100,13) (/turf/closed/wall/r_wall/syndicate): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:23:23.610] RUNTIME: runtime error: recursive_jsonify got an empty list after serialization - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("recursive_jsonify got an empty...", "code/modules/logging/log_holde...", 331) - /datum/log_holder (/datum/log_holder): recursive jsonify(/list (/list), /list (/list)) - /datum/log_holder (/datum/log_holder): recursive jsonify(/list (/list), /list (/list)) - /datum/log_holder (/datum/log_holder): Log("manifest", "astrogem2 \\ M.O.T.H \\ AI \\ ...", /list (/list)) - log manifest("astrogem2", M.O.T.H (/datum/mind), M.O.T.H (/mob/living/silicon/ai), 0) - /datum/manifest (/datum/manifest): build() - Ticker (/datum/controller/subsystem/ticker): setup() - Ticker (/datum/controller/subsystem/ticker): fire(0) - Ticker (/datum/controller/subsystem/ticker): ignite(0) - [2023-11-24 03:23:24.420] RUNTIME: Game start took 33.1s [2023-11-24 03:24:49.373] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Ilitho Blight (/mob/living/carbon/human) - src: null - usr.loc: the floor (133,125,2) (/turf/open/floor/iron) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 12.45, 0, null, "code/modules/balloon_alert/bal...", 89) - the resentful heat (/obj/effect/heretic_influence): balloon alert perform(Ilitho Blight (/mob/living/carbon/human), "influence drained") - the resentful heat (/obj/effect/heretic_influence): balloon alert(Ilitho Blight (/mob/living/carbon/human), "influence drained") - [2023-11-24 03:26:24.904] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:26:42.767] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Ilitho Blight (/mob/living/carbon/human) - src: null - usr.loc: the floor (89,79,2) (/turf/open/floor/iron/white) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 12.45, 0, null, "code/modules/balloon_alert/bal...", 89) - the fleeting veil (/obj/effect/heretic_influence): balloon alert perform(Ilitho Blight (/mob/living/carbon/human), "influence drained") - the fleeting veil (/obj/effect/heretic_influence): balloon alert(Ilitho Blight (/mob/living/carbon/human), "influence drained") - [2023-11-24 03:27:03.700] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Ilitho Blight (/mob/living/carbon/human) - src: null - usr.loc: the floor (107,99,2) (/turf/open/floor/iron) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 12.45, 0, null, "code/modules/balloon_alert/bal...", 89) - the subtle heat (/obj/effect/heretic_influence): balloon alert perform(Ilitho Blight (/mob/living/carbon/human), "influence drained") - the subtle heat (/obj/effect/heretic_influence): balloon alert(Ilitho Blight (/mob/living/carbon/human), "influence drained") - [2023-11-24 03:28:31.213] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:28:50.269] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/proc/serialize_list) - source file: code/datums/datum.dm,202 - usr: Jimmy Little (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the carpet (121,162,2) (/turf/open/floor/carpet) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - Detective\'s camera (/obj/item/camera/detective): printpicture(Jimmy Little (/mob/living/carbon/human), /datum/picture (/datum/picture)) - Detective\'s camera (/obj/item/camera/detective): after picture(Jimmy Little (/mob/living/carbon/human), /datum/picture (/datum/picture)) - Detective\'s camera (/obj/item/camera/detective): captureimage(the wooden table (/obj/structure/table/wood), Jimmy Little (/mob/living/carbon/human), 1, 1) - Detective\'s camera (/obj/item/camera/detective): afterattack(the wooden table (/obj/structure/table/wood), Jimmy Little (/mob/living/carbon/human), 1, "icon-x=11;icon-y=7;left=1;butt...") - [2023-11-24 03:28:50.270] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/picture/serialize_list) - source file: code/modules/photography/_pictures.dm,78 - usr: Jimmy Little (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the carpet (121,162,2) (/turf/open/floor/carpet) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - Detective\'s camera (/obj/item/camera/detective): printpicture(Jimmy Little (/mob/living/carbon/human), /datum/picture (/datum/picture)) - Detective\'s camera (/obj/item/camera/detective): after picture(Jimmy Little (/mob/living/carbon/human), /datum/picture (/datum/picture)) - Detective\'s camera (/obj/item/camera/detective): captureimage(the wooden table (/obj/structure/table/wood), Jimmy Little (/mob/living/carbon/human), 1, 1) - Detective\'s camera (/obj/item/camera/detective): afterattack(the wooden table (/obj/structure/table/wood), Jimmy Little (/mob/living/carbon/human), 1, "icon-x=11;icon-y=7;left=1;butt...") - [2023-11-24 03:28:50.796] RUNTIME: ## TESTING: GC: -- [0x21097065] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-11-24 03:29:35.894] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 119) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:29:35.947] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 119) - Database (/datum/controller/subsystem/dbcore): fire(1) - Database (/datum/controller/subsystem/dbcore): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:29:49.263] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Ilitho Blight (/mob/living/carbon/human) - src: null - usr.loc: the floor (78,146,2) (/turf/open/floor/iron) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 12.45, 0, null, "code/modules/balloon_alert/bal...", 89) - the arrogant reminder (/obj/effect/heretic_influence): balloon alert perform(Ilitho Blight (/mob/living/carbon/human), "influence drained") - the arrogant reminder (/obj/effect/heretic_influence): balloon alert(Ilitho Blight (/mob/living/carbon/human), "influence drained") - [2023-11-24 03:29:59.069] RUNTIME: runtime error: undefined proc or verb /turf/closed/mineral/random/volcanic/can be pulled(). - - proc name: start pulling (/mob/living/start_pulling) - source file: code/modules/mob/living/living.dm,286 - usr: null - src: the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava) - src.loc: the volcanic floor (219,13,3) (/turf/open/misc/asteroid/basalt/lava_land_surface) - call stack: - the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava): start pulling(the rock (219,14,3) (/turf/closed/mineral/random/volcanic), null, 1000, 0) - Lobster Rush (/datum/action/cooldown/mob_cooldown/charge/basic_charge/lobster): hit target(the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava), the rock (219,14,3) (/turf/closed/mineral/random/volcanic), 30) - Lobster Rush (/datum/action/cooldown/mob_cooldown/charge/basic_charge/lobster): try hit target(the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava), the rock (219,14,3) (/turf/closed/mineral/random/volcanic)) - Lobster Rush (/datum/action/cooldown/mob_cooldown/charge/basic_charge/lobster): on bump(the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava), the rock (219,14,3) (/turf/closed/mineral/random/volcanic)) - the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava): SendSignal("movable_bump", /list (/list)) - the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava): Bump(the rock (219,14,3) (/turf/closed/mineral/random/volcanic)) - the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava): Bump(the rock (219,14,3) (/turf/closed/mineral/random/volcanic)) - the rock (219,14,3) (/turf/closed/mineral/random/volcanic): Enter(the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava)) - the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava): Move(the rock (219,14,3) (/turf/closed/mineral/random/volcanic), 1, 0, 1) - the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava): Move(the rock (219,14,3) (/turf/closed/mineral/random/volcanic), 1, 0, 1) - the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava): Move(the rock (219,14,3) (/turf/closed/mineral/random/volcanic), 1, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:30:27.729] RUNTIME: ## TESTING: GC: -- [0x210a70a1] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-11-24 03:31:18.436] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Ilitho Blight (/mob/living/carbon/human) - src: null - usr.loc: the floor (160,132,2) (/turf/open/floor/iron) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 12.45, 0, null, "code/modules/balloon_alert/bal...", 89) - the aggressive veil (/obj/effect/heretic_influence): balloon alert perform(Ilitho Blight (/mob/living/carbon/human), "influence drained") - the aggressive veil (/obj/effect/heretic_influence): balloon alert(Ilitho Blight (/mob/living/carbon/human), "influence drained") - [2023-11-24 03:33:02.578] RUNTIME: runtime error: Cannot read null.z - proc name: is valid z level (/proc/is_valid_z_level) - source file: code/__HELPERS/levels.dm,15 - usr: (src) - src: null - call stack: - is valid z level(null, the reinforced floor (169,154,2) (/turf/open/floor/engine)) - /datum/sm_delam/explosive (/datum/sm_delam/explosive): effect demoralize(the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine)) - /datum/sm_delam/explosive (/datum/sm_delam/explosive): delaminate(the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine)) - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): count down() - [2023-11-24 03:33:02.580] RUNTIME: runtime error: Cannot read null.z - proc name: is valid z level (/proc/is_valid_z_level) - source file: code/__HELPERS/levels.dm,15 - usr: (src) - src: null - call stack: - is valid z level(null, the reinforced floor (169,154,2) (/turf/open/floor/engine)) - /datum/sm_delam/explosive (/datum/sm_delam/explosive): effect demoralize(the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine)) - /datum/sm_delam/explosive (/datum/sm_delam/explosive): delaminate(the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine)) - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): count down() - [2023-11-24 03:33:08.131] RUNTIME: runtime error: Cannot read null.client - proc name: open (/datum/tgui/proc/open) - source file: code/modules/tgui/tgui.dm,85 - usr: null - src: /datum/tgui (/datum/tgui) - call stack: - /datum/tgui (/datum/tgui): open() - the engineering console (/obj/item/modular_computer/processor): update tablet open uis(null) - /datum/computer_file/program/s... (/datum/computer_file/program/supermatter_monitor): kill program(null) - /datum/computer_file/program/s... (/datum/computer_file/program/supermatter_monitor): kill program(null) - /datum/computer_file/program/s... (/datum/computer_file/program/supermatter_monitor): event powerfailure() - the engineering console (/obj/item/modular_computer/processor): power failure() - the engineering console (/obj/item/modular_computer/processor): handle power(2) - the engineering console (/obj/item/modular_computer/processor): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:33:19.025] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (150,165,2) (/turf/open/floor/plating) - call stack: - the plating (150,165,2) (/turf/open/floor/plating): process cell(1073) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:33:19.077] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,164,2) (/turf/open/floor/plating) - call stack: - the plating (153,164,2) (/turf/open/floor/plating): process cell(1073) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:33:19.078] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (152,165,2) (/turf/open/floor/plating) - call stack: - the plating (152,165,2) (/turf/open/floor/plating): process cell(1073) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:33:19.079] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (151,164,2) (/turf/open/floor/plating) - call stack: - the plating (151,164,2) (/turf/open/floor/plating): process cell(1073) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:33:19.125] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (172,171,2) (/turf/open/floor/plating) - call stack: - the plating (172,171,2) (/turf/open/floor/plating): process cell(1073) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:33:19.383] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (158,167,2) (/turf/open/floor/plating) - call stack: - the plating (158,167,2) (/turf/open/floor/plating): process cell(1073) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:33:19.487] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (158,160,2) (/turf/open/floor/iron) - call stack: - the floor (158,160,2) (/turf/open/floor/iron): process cell(1073) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:33:35.546] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (157,131,2) (/turf/open/floor/iron) - call stack: - the floor (157,131,2) (/turf/open/floor/iron): process cell(1079) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:33:35.700] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (172,171,2) (/turf/open/floor/plating) - call stack: - the plating (172,171,2) (/turf/open/floor/plating): process cell(1079) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:33:36.886] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (170,140,2) (/turf/open/floor/iron) - call stack: - the floor (170,140,2) (/turf/open/floor/iron): process cell(1079) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:33:36.934] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (158,167,2) (/turf/open/floor/plating) - call stack: - the plating (158,167,2) (/turf/open/floor/plating): process cell(1079) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:33:36.979] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (158,165,2) (/turf/open/floor/plating) - call stack: - the plating (158,165,2) (/turf/open/floor/plating): process cell(1079) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:33:36.981] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (159,142,2) (/turf/open/floor/iron) - call stack: - the floor (159,142,2) (/turf/open/floor/iron): process cell(1079) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:33:37.029] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (169,139,2) (/turf/open/floor/iron) - call stack: - the floor (169,139,2) (/turf/open/floor/iron): process cell(1079) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:33:54.998] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (157,131,2) (/turf/open/floor/iron) - call stack: - the floor (157,131,2) (/turf/open/floor/iron): process cell(1096) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:33:55.048] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (172,171,2) (/turf/open/floor/plating) - call stack: - the plating (172,171,2) (/turf/open/floor/plating): process cell(1096) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:33:55.094] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (158,167,2) (/turf/open/floor/plating) - call stack: - the plating (158,167,2) (/turf/open/floor/plating): process cell(1096) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:34:08.161] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (157,166,2) (/turf/open/floor/plating) - call stack: - the plating (157,166,2) (/turf/open/floor/plating): process cell(1106) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:34:08.163] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,165,2) (/turf/open/floor/plating) - call stack: - the plating (153,165,2) (/turf/open/floor/plating): process cell(1106) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:34:08.166] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (169,166,2) (/turf/open/floor/plating) - call stack: - the plating (169,166,2) (/turf/open/floor/plating): process cell(1106) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:34:08.315] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (151,169,2) (/turf/open/floor/plating) - call stack: - the plating (151,169,2) (/turf/open/floor/plating): process cell(1106) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:34:08.318] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (172,171,2) (/turf/open/floor/plating) - call stack: - the plating (172,171,2) (/turf/open/floor/plating): process cell(1106) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:34:08.319] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (173,170,2) (/turf/open/floor/plating) - call stack: - the plating (173,170,2) (/turf/open/floor/plating): process cell(1106) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:34:16.067] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (169,166,2) (/turf/open/floor/plating) - call stack: - the plating (169,166,2) (/turf/open/floor/plating): process cell(1115) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:34:20.517] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (157,136,2) (/turf/open/floor/iron) - call stack: - the floor (157,136,2) (/turf/open/floor/iron): process cell(1121) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:34:20.524] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (154,137,2) (/turf/open/floor/iron) - call stack: - the floor (154,137,2) (/turf/open/floor/iron): process cell(1121) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:34:20.525] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (155,139,2) (/turf/open/floor/iron) - call stack: - the floor (155,139,2) (/turf/open/floor/iron): process cell(1121) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:35:22.766] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (152,141,2) (/turf/open/floor/iron/dark) - call stack: - the floor (152,141,2) (/turf/open/floor/iron/dark): process cell(1221) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:35:22.770] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (154,156,2) (/turf/open/floor/plating) - call stack: - the plating (154,156,2) (/turf/open/floor/plating): process cell(1221) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:35:22.771] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (154,137,2) (/turf/open/floor/iron) - call stack: - the floor (154,137,2) (/turf/open/floor/iron): process cell(1221) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:35:22.771] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (155,139,2) (/turf/open/floor/iron) - call stack: - the floor (155,139,2) (/turf/open/floor/iron): process cell(1221) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:35:22.772] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (156,138,2) (/turf/open/floor/iron) - call stack: - the floor (156,138,2) (/turf/open/floor/iron): process cell(1221) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:35:23.814] RUNTIME: runtime error: External organ /datum/bodypart_overlay/mutant/tail/monkey had fetch_sprite_datum called with a null accessory name! - proc name: fetch sprite datum from name (/datum/bodypart_overlay/mutant/proc/fetch_sprite_datum_from_name) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,138 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): fetch sprite datum from name(null) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(Duncan Tennessee (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(Duncan Tennessee (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): replace into(Duncan Tennessee (/mob/living/carbon/human)) - Duncan Tennessee (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:35:23.815] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,93 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(Duncan Tennessee (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(Duncan Tennessee (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): replace into(Duncan Tennessee (/mob/living/carbon/human)) - Duncan Tennessee (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:35:23.817] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,93 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Duncan Tennessee (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(Duncan Tennessee (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(Duncan Tennessee (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): replace into(Duncan Tennessee (/mob/living/carbon/human)) - Duncan Tennessee (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:35:23.818] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the human chest (/obj/item/bodypart/chest)) - the human chest (/obj/item/bodypart/chest): get limb icon(null) - Duncan Tennessee (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(Duncan Tennessee (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(Duncan Tennessee (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): replace into(Duncan Tennessee (/mob/living/carbon/human)) - Duncan Tennessee (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:35:23.820] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the human chest (/obj/item/bodypart/chest)) - the human chest (/obj/item/bodypart/chest): get limb icon(null) - Duncan Tennessee (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(Duncan Tennessee (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(Duncan Tennessee (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): replace into(Duncan Tennessee (/mob/living/carbon/human)) - Duncan Tennessee (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:35:23.821] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the human chest (/obj/item/bodypart/chest)) - the human chest (/obj/item/bodypart/chest): get limb icon(null) - Duncan Tennessee (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(Duncan Tennessee (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(Duncan Tennessee (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): replace into(Duncan Tennessee (/mob/living/carbon/human)) - Duncan Tennessee (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:35:23.822] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the human chest (/obj/item/bodypart/chest)) - the human chest (/obj/item/bodypart/chest): get limb icon(null) - Duncan Tennessee (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(Duncan Tennessee (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(Duncan Tennessee (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): replace into(Duncan Tennessee (/mob/living/carbon/human)) - Duncan Tennessee (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:35:23.823] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: code/modules/mob/living/carbon/carbon_update_icons.dm,509 - usr: null - src: Duncan Tennessee (/mob/living/carbon/human) - src.loc: the floor (133,127,2) (/turf/open/floor/iron) - call stack: - Duncan Tennessee (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(Duncan Tennessee (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(Duncan Tennessee (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): replace into(Duncan Tennessee (/mob/living/carbon/human)) - Duncan Tennessee (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:35:23.826] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,93 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Duncan Tennessee (/mob/living/carbon/human): update body parts(0) - Duncan Tennessee (/mob/living/carbon/human): update body(0) - the shadow left arm (/obj/item/bodypart/arm/left/shadow): drop limb(1, null) - the shadow left arm (/obj/item/bodypart/arm/left/shadow): drop limb(1) - the lizard left arm (/obj/item/bodypart/arm/left/lizard): replace limb(Duncan Tennessee (/mob/living/carbon/human), 1) - Duncan Tennessee (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:35:23.828] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,93 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Duncan Tennessee (/mob/living/carbon/human): update body parts(null) - the shadow left arm (/obj/item/bodypart/arm/left/shadow): drop limb(1, null) - the shadow left arm (/obj/item/bodypart/arm/left/shadow): drop limb(1) - the lizard left arm (/obj/item/bodypart/arm/left/lizard): replace limb(Duncan Tennessee (/mob/living/carbon/human), 1) - Duncan Tennessee (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:35:23.830] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,93 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Duncan Tennessee (/mob/living/carbon/human): update body parts(0) - Duncan Tennessee (/mob/living/carbon/human): update body(0) - the lizard left arm (/obj/item/bodypart/arm/left/lizard): try attach limb(Duncan Tennessee (/mob/living/carbon/human), 1) - the lizard left arm (/obj/item/bodypart/arm/left/lizard): replace limb(Duncan Tennessee (/mob/living/carbon/human), 1) - Duncan Tennessee (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:35:23.833] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,93 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Duncan Tennessee (/mob/living/carbon/human): update body parts(1) - Duncan Tennessee (/mob/living/carbon/human): update body(1) - Duncan Tennessee (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:35:27.128] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:36:00.160] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:36:06.564] RUNTIME: runtime error: Basic mob being instantiated in nullspace - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the seedling (/mob/living/basic/seedling) - src: null - usr.loc: null - call stack: - stack trace("Basic mob being instantiated i...", "code/modules/mob/living/basic/...", 111) - the seedling (/mob/living/basic/seedling): Initialize(0) - the seedling (/mob/living/basic/seedling): Initialize(0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the seedling (/mob/living/basic/seedling), 0, /list (/list)) - the seedling (/mob/living/basic/seedling): New(0) - the seedling (/mob/living/basic/seedling): New() - the seed extractor (/obj/machinery/seed_extractor): add seed(the pack of seedling seeds (/obj/item/seeds/seedling), the portable seed extractor (/obj/item/storage/bag/plants/portaseeder)) - the seed extractor (/obj/machinery/seed_extractor): attackby(the portable seed extractor (/obj/item/storage/bag/plants/portaseeder), Amber Hahn (/mob/living/carbon/human), "icon-x=12;icon-y=10;left=1;but...") - the portable seed extractor (/obj/item/storage/bag/plants/portaseeder): melee attack chain(Amber Hahn (/mob/living/carbon/human), the seed extractor (/obj/machinery/seed_extractor), "icon-x=12;icon-y=10;left=1;but...") - Amber Hahn (/mob/living/carbon/human): ClickOn(the seed extractor (/obj/machinery/seed_extractor), "icon-x=12;icon-y=10;left=1;but...") - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Amber Hahn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:36:06.568] RUNTIME: runtime error: undefined variable /mob/living/basic/seedling/var/distill_reagent - proc name: add seed (/obj/machinery/seed_extractor/proc/add_seed) - source file: code/modules/hydroponics/seed_extractor.dm,212 - usr: Amber Hahn (/mob/living/carbon/human) - src: the seed extractor (/obj/machinery/seed_extractor) - usr.loc: the floor (142,112,2) (/turf/open/floor/iron) - src.loc: the floor (143,113,2) (/turf/open/floor/iron) - call stack: - the seed extractor (/obj/machinery/seed_extractor): add seed(the pack of seedling seeds (/obj/item/seeds/seedling), the portable seed extractor (/obj/item/storage/bag/plants/portaseeder)) - the seed extractor (/obj/machinery/seed_extractor): attackby(the portable seed extractor (/obj/item/storage/bag/plants/portaseeder), Amber Hahn (/mob/living/carbon/human), "icon-x=12;icon-y=10;left=1;but...") - the portable seed extractor (/obj/item/storage/bag/plants/portaseeder): melee attack chain(Amber Hahn (/mob/living/carbon/human), the seed extractor (/obj/machinery/seed_extractor), "icon-x=12;icon-y=10;left=1;but...") - Amber Hahn (/mob/living/carbon/human): ClickOn(the seed extractor (/obj/machinery/seed_extractor), "icon-x=12;icon-y=10;left=1;but...") - the seed extractor (/obj/machinery/seed_extractor): Click(the floor (143,113,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=12;icon-y=10;left=1;but...") - the seed extractor (/obj/machinery/seed_extractor): Click(the floor (143,113,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=12;icon-y=10;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Amber Hahn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:36:59.187] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: add mutation (/datum/dna/proc/add_mutation) - source file: code/datums/dna.dm,144 - usr: Tabbyvish (/mob/dead/new_player) - src: /datum/dna (/datum/dna) - usr.loc: null - call stack: - /datum/dna (/datum/dna): add mutation(Clumsiness (/datum/mutation/human/clumsy), 3, null) - /datum/dna (/datum/dna): copy dna(/datum/dna (/datum/dna)) - /datum/manifest (/datum/manifest): inject(Caffeinated Fizzrat (/mob/living/carbon/human)) - Tabbyvish (/mob/dead/new_player): AttemptLateSpawn("Clown") - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Tabbyvish (/mob/dead/new_player), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:37:14.807] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (154,166,2) (/turf/open/floor/plating) - call stack: - the plating (154,166,2) (/turf/open/floor/plating): process cell(1363) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:37:14.845] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,165,2) (/turf/open/floor/plating) - call stack: - the plating (153,165,2) (/turf/open/floor/plating): process cell(1363) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:37:14.854] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (152,170,2) (/turf/open/floor/plating) - call stack: - the plating (152,170,2) (/turf/open/floor/plating): process cell(1363) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:37:14.856] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,170,2) (/turf/open/floor/plating) - call stack: - the plating (153,170,2) (/turf/open/floor/plating): process cell(1363) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:37:17.052] RUNTIME: runtime error: parent_qdeleting overridden. Use override = TRUE to suppress this warning. - Target: R&D Console (/obj/machinery/computer/rdconsole) Proc: null_value - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Arcticus Cecropia (/mob/living/carbon/human) - src: null - usr.loc: the floor (125,103,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("parent_qdeleting overridden. U...", "code/datums/signals.dm", 43) - Speaker (/datum/port/output): RegisterSignal(R&D Console (/obj/machinery/computer/rdconsole), "parent_qdeleting", "null_value", 0) - Speaker (/datum/port/output): set value(R&D Console (/obj/machinery/computer/rdconsole), 0) - Speaker (/datum/port/output): set output(R&D Console (/obj/machinery/computer/rdconsole)) - the voice activator component (/obj/item/circuit_component/hear): Hear(null, R&D Console (/obj/machinery/computer/rdconsole), /datum/language/common (/datum/language/common), "Successfully researched Advanc...", null, /list (/list), /list (/list), 7) - R&D Console (/obj/machinery/computer/rdconsole): send speech("Successfully researched Advanc...", 7, R&D Console (/obj/machinery/computer/rdconsole), null, /list (/list), /datum/language/common (/datum/language/common), /list (/list), 0, null, null) - R&D Console (/obj/machinery/computer/rdconsole): say("Successfully researched Advanc...", null, /list (/list), 1, /datum/language/common (/datum/language/common), 0, null, 0, 7, null) - R&D Console (/obj/machinery/computer/rdconsole): research node("adv_mining", Arcticus Cecropia (/mob/living/carbon/human)) - R&D Console (/obj/machinery/computer/rdconsole): ui act("researchNode", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("researchNode", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Arcticus Cecropia (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:37:17.208] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:37:17.832] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (156,132,2) (/turf/open/floor/iron) - call stack: - the floor (156,132,2) (/turf/open/floor/iron): process cell(1367) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:37:17.833] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (157,131,2) (/turf/open/floor/iron) - call stack: - the floor (157,131,2) (/turf/open/floor/iron): process cell(1367) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:37:17.834] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (169,133,2) (/turf/open/floor/iron/dark) - call stack: - the floor (169,133,2) (/turf/open/floor/iron/dark): process cell(1367) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:37:17.836] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (152,170,2) (/turf/open/floor/plating) - call stack: - the plating (152,170,2) (/turf/open/floor/plating): process cell(1367) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:37:17.838] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,170,2) (/turf/open/floor/plating) - call stack: - the plating (153,170,2) (/turf/open/floor/plating): process cell(1367) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:37:17.841] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (154,156,2) (/turf/open/floor/plating) - call stack: - the plating (154,156,2) (/turf/open/floor/plating): process cell(1367) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:37:28.505] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,163,2) (/turf/open/floor/plating) - call stack: - the plating (153,163,2) (/turf/open/floor/plating): process cell(1382) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:37:30.393] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,163,2) (/turf/open/floor/plating) - call stack: - the plating (153,163,2) (/turf/open/floor/plating): process cell(1385) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:37:42.446] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:37:43.451] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,163,2) (/turf/open/floor/plating) - call stack: - the plating (153,163,2) (/turf/open/floor/plating): process cell(1404) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:37:46.632] RUNTIME: runtime error: Division by zero - proc name: trigger mark (/datum/heretic_knowledge/mark/ash_mark/trigger_mark) - source file: code/modules/antagonists/heretic/knowledge/ash_lore.dm,104 - usr: Ilitho Blight (/mob/living/carbon/human) - src: Mark of Ash (/datum/heretic_knowledge/mark/ash_mark) - usr.loc: the floor (78,173,2) (/turf/open/floor/iron) - call stack: - Mark of Ash (/datum/heretic_knowledge/mark/ash_mark): trigger mark(Ilitho Blight (/mob/living/carbon/human), the monkey (984) (/mob/living/carbon/human/species/monkey)) - Mark of Ash (/datum/heretic_knowledge/mark/ash_mark): on eldritch blade(Ilitho Blight (/mob/living/carbon/human), the monkey (984) (/mob/living/carbon/human/species/monkey), the ashen blade (/obj/item/melee/sickly_blade/ash)) - Ilitho Blight (/mob/living/carbon/human): SendSignal("blade_attack", /list (/list)) - the ashen blade (/obj/item/melee/sickly_blade/ash): afterattack(the monkey (984) (/mob/living/carbon/human/species/monkey), Ilitho Blight (/mob/living/carbon/human), 1, "icon-x=19;icon-y=13;vis-x=20;v...") - the ashen blade (/obj/item/melee/sickly_blade/ash): melee attack chain(Ilitho Blight (/mob/living/carbon/human), the monkey (984) (/mob/living/carbon/human/species/monkey), "icon-x=19;icon-y=13;vis-x=20;v...") - Ilitho Blight (/mob/living/carbon/human): ClickOn(the monkey (984) (/mob/living/carbon/human/species/monkey), "icon-x=19;icon-y=13;vis-x=20;v...") - the monkey (984) (/mob/living/carbon/human/species/monkey): Click(the floor (78,172,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=19;icon-y=13;vis-x=20;v...") - the monkey (984) (/mob/living/carbon/human/species/monkey): Click(the floor (78,172,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=19;icon-y=13;vis-x=20;v...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Ilitho Blight (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:38:10.003] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,163,2) (/turf/open/floor/plating) - call stack: - the plating (153,163,2) (/turf/open/floor/plating): process cell(1443) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:38:22.444] RUNTIME: ## TESTING: GC: -- [0x200a0f7] | /obj/machinery/camera/directional/north was unable to be GC'd -- (ref count of 3) [2023-11-24 03:38:24.470] RUNTIME: ## TESTING: GC: -- [0x200a344] | /obj/machinery/camera/directional/east was unable to be GC'd -- (ref count of 3) [2023-11-24 03:38:24.470] RUNTIME: ## TESTING: GC: -- [0x2009315] | /obj/machinery/camera/directional/east was unable to be GC'd -- (ref count of 3) [2023-11-24 03:38:30.118] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:39:04.226] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:39:36.343] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Bugger (/mob/living/carbon/human) - src: null - usr.loc: the plating (172,170,2) (/turf/open/floor/plating) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 16.65, 0, null, "code/modules/balloon_alert/bal...", 89) - the Starboard Bow Solar Mainte... (/obj/machinery/power/apc/auto_name/directional/west): balloon alert perform(Bugger (/mob/living/carbon/human), "disassembled the broken frame") - the Starboard Bow Solar Mainte... (/obj/machinery/power/apc/auto_name/directional/west): balloon alert(Bugger (/mob/living/carbon/human), "disassembled the broken frame") - [2023-11-24 03:39:53.074] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:39:53.158] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:39:56.251] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:40:17.268] RUNTIME: runtime error: Basic mob being instantiated in nullspace - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the seedling (/mob/living/basic/seedling) - src: null - usr.loc: null - call stack: - stack trace("Basic mob being instantiated i...", "code/modules/mob/living/basic/...", 111) - the seedling (/mob/living/basic/seedling): Initialize(0) - the seedling (/mob/living/basic/seedling): Initialize(0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the seedling (/mob/living/basic/seedling), 0, /list (/list)) - the seedling (/mob/living/basic/seedling): New(0) - the seedling (/mob/living/basic/seedling): New() - the seed extractor (/obj/machinery/seed_extractor): add seed(the pack of seedling seeds (/obj/item/seeds/seedling), the portable seed extractor (/obj/item/storage/bag/plants/portaseeder)) - the seed extractor (/obj/machinery/seed_extractor): attackby(the portable seed extractor (/obj/item/storage/bag/plants/portaseeder), Amber Hahn (/mob/living/carbon/human), "icon-x=14;icon-y=15;left=1;but...") - the portable seed extractor (/obj/item/storage/bag/plants/portaseeder): melee attack chain(Amber Hahn (/mob/living/carbon/human), the seed extractor (/obj/machinery/seed_extractor), "icon-x=14;icon-y=15;left=1;but...") - Amber Hahn (/mob/living/carbon/human): ClickOn(the seed extractor (/obj/machinery/seed_extractor), "icon-x=14;icon-y=15;left=1;but...") - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Amber Hahn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:40:17.271] RUNTIME: runtime error: undefined variable /mob/living/basic/seedling/var/distill_reagent - proc name: add seed (/obj/machinery/seed_extractor/proc/add_seed) - source file: code/modules/hydroponics/seed_extractor.dm,212 - usr: Amber Hahn (/mob/living/carbon/human) - src: the seed extractor (/obj/machinery/seed_extractor) - usr.loc: the floor (142,112,2) (/turf/open/floor/iron) - src.loc: the floor (143,113,2) (/turf/open/floor/iron) - call stack: - the seed extractor (/obj/machinery/seed_extractor): add seed(the pack of seedling seeds (/obj/item/seeds/seedling), the portable seed extractor (/obj/item/storage/bag/plants/portaseeder)) - the seed extractor (/obj/machinery/seed_extractor): attackby(the portable seed extractor (/obj/item/storage/bag/plants/portaseeder), Amber Hahn (/mob/living/carbon/human), "icon-x=14;icon-y=15;left=1;but...") - the portable seed extractor (/obj/item/storage/bag/plants/portaseeder): melee attack chain(Amber Hahn (/mob/living/carbon/human), the seed extractor (/obj/machinery/seed_extractor), "icon-x=14;icon-y=15;left=1;but...") - Amber Hahn (/mob/living/carbon/human): ClickOn(the seed extractor (/obj/machinery/seed_extractor), "icon-x=14;icon-y=15;left=1;but...") - the seed extractor (/obj/machinery/seed_extractor): Click(the floor (143,113,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=14;icon-y=15;left=1;but...") - the seed extractor (/obj/machinery/seed_extractor): Click(the floor (143,113,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=14;icon-y=15;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Amber Hahn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:40:18.038] RUNTIME: runtime error: Basic mob being instantiated in nullspace - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the seedling (/mob/living/basic/seedling) - src: null - usr.loc: null - call stack: - stack trace("Basic mob being instantiated i...", "code/modules/mob/living/basic/...", 111) - the seedling (/mob/living/basic/seedling): Initialize(0) - the seedling (/mob/living/basic/seedling): Initialize(0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the seedling (/mob/living/basic/seedling), 0, /list (/list)) - the seedling (/mob/living/basic/seedling): New(0) - the seedling (/mob/living/basic/seedling): New() - the seed extractor (/obj/machinery/seed_extractor): add seed(the pack of seedling seeds (/obj/item/seeds/seedling), the portable seed extractor (/obj/item/storage/bag/plants/portaseeder)) - the seed extractor (/obj/machinery/seed_extractor): attackby(the portable seed extractor (/obj/item/storage/bag/plants/portaseeder), Amber Hahn (/mob/living/carbon/human), "icon-x=14;icon-y=15;left=1;but...") - the portable seed extractor (/obj/item/storage/bag/plants/portaseeder): melee attack chain(Amber Hahn (/mob/living/carbon/human), the seed extractor (/obj/machinery/seed_extractor), "icon-x=14;icon-y=15;left=1;but...") - Amber Hahn (/mob/living/carbon/human): ClickOn(the seed extractor (/obj/machinery/seed_extractor), "icon-x=14;icon-y=15;left=1;but...") - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Amber Hahn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:40:18.041] RUNTIME: runtime error: undefined variable /mob/living/basic/seedling/var/distill_reagent - proc name: add seed (/obj/machinery/seed_extractor/proc/add_seed) - source file: code/modules/hydroponics/seed_extractor.dm,212 - usr: Amber Hahn (/mob/living/carbon/human) - src: the seed extractor (/obj/machinery/seed_extractor) - usr.loc: the floor (142,112,2) (/turf/open/floor/iron) - src.loc: the floor (143,113,2) (/turf/open/floor/iron) - call stack: - the seed extractor (/obj/machinery/seed_extractor): add seed(the pack of seedling seeds (/obj/item/seeds/seedling), the portable seed extractor (/obj/item/storage/bag/plants/portaseeder)) - the seed extractor (/obj/machinery/seed_extractor): attackby(the portable seed extractor (/obj/item/storage/bag/plants/portaseeder), Amber Hahn (/mob/living/carbon/human), "icon-x=14;icon-y=15;left=1;but...") - the portable seed extractor (/obj/item/storage/bag/plants/portaseeder): melee attack chain(Amber Hahn (/mob/living/carbon/human), the seed extractor (/obj/machinery/seed_extractor), "icon-x=14;icon-y=15;left=1;but...") - Amber Hahn (/mob/living/carbon/human): ClickOn(the seed extractor (/obj/machinery/seed_extractor), "icon-x=14;icon-y=15;left=1;but...") - the seed extractor (/obj/machinery/seed_extractor): Click(the floor (143,113,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=14;icon-y=15;left=1;but...") - the seed extractor (/obj/machinery/seed_extractor): Click(the floor (143,113,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=14;icon-y=15;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Amber Hahn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:40:19.445] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:41:17.139] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/proc/serialize_list) - source file: code/datums/datum.dm,202 - usr: Crux TA (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the plating (92,71,2) (/turf/open/floor/plating) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Crux TA (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Crux TA (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the carpet (93,69,2) (/turf/open/floor/carpet), Crux TA (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the carpet (93,69,2) (/turf/open/floor/carpet), Crux TA (/mob/living/carbon/human), 0, "icon-x=16;icon-y=13;left=1;but...") - [2023-11-24 03:41:17.140] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/picture/serialize_list) - source file: code/modules/photography/_pictures.dm,78 - usr: Crux TA (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the plating (92,71,2) (/turf/open/floor/plating) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Crux TA (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Crux TA (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the carpet (93,69,2) (/turf/open/floor/carpet), Crux TA (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the carpet (93,69,2) (/turf/open/floor/carpet), Crux TA (/mob/living/carbon/human), 0, "icon-x=16;icon-y=13;left=1;but...") - [2023-11-24 03:41:20.582] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:41:35.417] RUNTIME: ## TESTING: GC: -- [0x3000d0d] | /mob/living/carbon/human was unable to be GC'd -- (ref count of 2) [2023-11-24 03:42:33.778] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:43:32.026] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:43:38.437] RUNTIME: runtime error: Division by zero - proc name: trigger mark (/datum/heretic_knowledge/mark/ash_mark/trigger_mark) - source file: code/modules/antagonists/heretic/knowledge/ash_lore.dm,104 - usr: Ilitho Blight (/mob/living/carbon/human) - src: Mark of Ash (/datum/heretic_knowledge/mark/ash_mark) - usr.loc: the floor (79,172,2) (/turf/open/floor/iron) - call stack: - Mark of Ash (/datum/heretic_knowledge/mark/ash_mark): trigger mark(Ilitho Blight (/mob/living/carbon/human), the monkey (322) (/mob/living/carbon/human/species/monkey)) - Mark of Ash (/datum/heretic_knowledge/mark/ash_mark): on eldritch blade(Ilitho Blight (/mob/living/carbon/human), the monkey (322) (/mob/living/carbon/human/species/monkey), the ashen blade (/obj/item/melee/sickly_blade/ash)) - Ilitho Blight (/mob/living/carbon/human): SendSignal("blade_attack", /list (/list)) - the ashen blade (/obj/item/melee/sickly_blade/ash): afterattack(the monkey (322) (/mob/living/carbon/human/species/monkey), Ilitho Blight (/mob/living/carbon/human), 1, "icon-x=18;icon-y=19;vis-x=20;v...") - the ashen blade (/obj/item/melee/sickly_blade/ash): melee attack chain(Ilitho Blight (/mob/living/carbon/human), the monkey (322) (/mob/living/carbon/human/species/monkey), "icon-x=18;icon-y=19;vis-x=20;v...") - Ilitho Blight (/mob/living/carbon/human): ClickOn(the monkey (322) (/mob/living/carbon/human/species/monkey), "icon-x=18;icon-y=19;vis-x=20;v...") - the monkey (322) (/mob/living/carbon/human/species/monkey): Click(the floor (78,172,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=18;icon-y=19;vis-x=20;v...") - the monkey (322) (/mob/living/carbon/human/species/monkey): Click(the floor (78,172,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=18;icon-y=19;vis-x=20;v...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Ilitho Blight (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:43:59.240] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (159,172,2) (/turf/open/floor/plating) - call stack: - the plating (159,172,2) (/turf/open/floor/plating): process cell(1900) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:43:59.241] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (152,170,2) (/turf/open/floor/plating) - call stack: - the plating (152,170,2) (/turf/open/floor/plating): process cell(1900) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:43:59.243] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,170,2) (/turf/open/floor/plating) - call stack: - the plating (153,170,2) (/turf/open/floor/plating): process cell(1900) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:43:59.245] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (155,170,2) (/turf/open/floor/plating) - call stack: - the plating (155,170,2) (/turf/open/floor/plating): process cell(1900) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:43:59.246] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (154,156,2) (/turf/open/floor/plating) - call stack: - the plating (154,156,2) (/turf/open/floor/plating): process cell(1900) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:43:59.247] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (154,137,2) (/turf/open/floor/iron) - call stack: - the floor (154,137,2) (/turf/open/floor/iron): process cell(1900) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:41.510] RUNTIME: runtime error: Division by zero - proc name: trigger mark (/datum/heretic_knowledge/mark/ash_mark/trigger_mark) - source file: code/modules/antagonists/heretic/knowledge/ash_lore.dm,104 - usr: Ilitho Blight (/mob/living/carbon/human) - src: Mark of Ash (/datum/heretic_knowledge/mark/ash_mark) - usr.loc: the plating (79,174,2) (/turf/open/floor/plating) - call stack: - Mark of Ash (/datum/heretic_knowledge/mark/ash_mark): trigger mark(Ilitho Blight (/mob/living/carbon/human), the monkey (678) (/mob/living/carbon/human/species/monkey)) - Mark of Ash (/datum/heretic_knowledge/mark/ash_mark): on eldritch blade(Ilitho Blight (/mob/living/carbon/human), the monkey (678) (/mob/living/carbon/human/species/monkey), the ashen blade (/obj/item/melee/sickly_blade/ash)) - Ilitho Blight (/mob/living/carbon/human): SendSignal("blade_attack", /list (/list)) - the ashen blade (/obj/item/melee/sickly_blade/ash): afterattack(the monkey (678) (/mob/living/carbon/human/species/monkey), Ilitho Blight (/mob/living/carbon/human), 1, "icon-x=17;icon-y=13;vis-x=14;v...") - the ashen blade (/obj/item/melee/sickly_blade/ash): melee attack chain(Ilitho Blight (/mob/living/carbon/human), the monkey (678) (/mob/living/carbon/human/species/monkey), "icon-x=17;icon-y=13;vis-x=14;v...") - Ilitho Blight (/mob/living/carbon/human): ClickOn(the monkey (678) (/mob/living/carbon/human/species/monkey), "icon-x=17;icon-y=13;vis-x=14;v...") - the monkey (678) (/mob/living/carbon/human/species/monkey): Click(the plating (78,174,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=17;icon-y=13;vis-x=14;v...") - the monkey (678) (/mob/living/carbon/human/species/monkey): Click(the plating (78,174,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=17;icon-y=13;vis-x=14;v...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Ilitho Blight (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:46.461] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the catwalk floor (177,120,13) (/turf/open/floor/catwalk_floor) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:46.558] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the catwalk floor (176,121,13) (/turf/open/floor/catwalk_floor) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:46.559] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the catwalk floor (176,120,13) (/turf/open/floor/catwalk_floor) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:46.560] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced glass table (/obj/structure/table/reinforced/rglass) - src.loc: the floor (191,120,13) (/turf/open/floor/wood/tile) - call stack: - the reinforced glass table (/obj/structure/table/reinforced/rglass): bitmask smooth() - the reinforced glass table (/obj/structure/table/reinforced/rglass): smooth icon() - the reinforced glass table (/obj/structure/table/reinforced/rglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:46.560] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced glass table (/obj/structure/table/reinforced/rglass) - src.loc: the floor (191,119,13) (/turf/open/floor/wood/tile) - call stack: - the reinforced glass table (/obj/structure/table/reinforced/rglass): bitmask smooth() - the reinforced glass table (/obj/structure/table/reinforced/rglass): smooth icon() - the reinforced glass table (/obj/structure/table/reinforced/rglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:46.902] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (182,126,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.004] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (182,125,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.005] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (179,124,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.063] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (182,122,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.110] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (179,122,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.111] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced glass table (/obj/structure/table/reinforced/rglass) - src.loc: the floor (191,120,13) (/turf/open/floor/wood/tile) - call stack: - the reinforced glass table (/obj/structure/table/reinforced/rglass): bitmask smooth() - the reinforced glass table (/obj/structure/table/reinforced/rglass): smooth icon() - the reinforced glass table (/obj/structure/table/reinforced/rglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.151] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced glass table (/obj/structure/table/reinforced/rglass) - src.loc: the floor (191,121,13) (/turf/open/floor/wood/tile) - call stack: - the reinforced glass table (/obj/structure/table/reinforced/rglass): bitmask smooth() - the reinforced glass table (/obj/structure/table/reinforced/rglass): smooth icon() - the reinforced glass table (/obj/structure/table/reinforced/rglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.300] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the fancy table (/obj/structure/table/wood/fancy/royalblue) - src.loc: the floor (190,128,13) (/turf/open/floor/wood/parquet) - call stack: - the fancy table (/obj/structure/table/wood/fancy/royalblue): bitmask smooth() - the fancy table (/obj/structure/table/wood/fancy/royalblue): smooth icon() - the fancy table (/obj/structure/table/wood/fancy/royalblue): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.397] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (186,128,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.398] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (182,128,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.400] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile) - src.loc: the grass patch (171,128,13) (/turf/open/floor/grass) - call stack: - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): bitmask smooth() - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): smooth icon() - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.452] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile) - src.loc: the grass patch (168,128,13) (/turf/open/floor/grass) - call stack: - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): bitmask smooth() - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): smooth icon() - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.453] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the carpet (151,129,13) (/turf/open/floor/carpet/black) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.454] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile) - src.loc: the grass patch (152,128,13) (/turf/open/floor/grass) - call stack: - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): bitmask smooth() - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): smooth icon() - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.873] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (171,131,13) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.958] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (170,131,13) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.959] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (168,131,13) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.960] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (167,131,13) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.961] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (165,131,13) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.962] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (164,131,13) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.963] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (162,131,13) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.964] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (161,131,13) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.965] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the fancy table (/obj/structure/table/wood/fancy/green) - src.loc: the carpet (156,131,13) (/turf/open/floor/carpet/black) - call stack: - the fancy table (/obj/structure/table/wood/fancy/green): bitmask smooth() - the fancy table (/obj/structure/table/wood/fancy/green): smooth icon() - the fancy table (/obj/structure/table/wood/fancy/green): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.966] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile) - src.loc: the grass patch (154,131,13) (/turf/open/floor/grass) - call stack: - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): bitmask smooth() - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): smooth icon() - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:47.967] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (186,130,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.015] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (182,130,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.016] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the carpet (151,131,13) (/turf/open/floor/carpet/black) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.017] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the carpet (151,129,13) (/turf/open/floor/carpet/black) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.018] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the carpet (150,130,13) (/turf/open/floor/carpet/black) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.019] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the carpet (151,130,13) (/turf/open/floor/carpet/black) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.512] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile) - src.loc: the grass patch (176,134,13) (/turf/open/floor/grass) - call stack: - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): bitmask smooth() - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): smooth icon() - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.728] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (182,138,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.729] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (173,138,13) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.817] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (172,138,13) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.818] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (165,139,13) (/turf/open/floor/iron/sepia) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.819] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (157,138,13) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.917] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (150,138,13) (/turf/open/floor/iron/cafeteria) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.918] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile) - src.loc: the floor (190,137,13) (/turf/open/floor/wood/parquet) - call stack: - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): bitmask smooth() - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): smooth icon() - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.918] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile) - src.loc: the floor (189,137,13) (/turf/open/floor/wood/parquet) - call stack: - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): bitmask smooth() - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): smooth icon() - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.919] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (186,138,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.920] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile) - src.loc: the floor (187,137,13) (/turf/open/floor/wood/parquet) - call stack: - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): bitmask smooth() - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): smooth icon() - the full tile reinforced windo... (/obj/structure/window/reinforced/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.921] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (167,137,13) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.964] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (166,137,13) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.965] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (165,138,13) (/turf/open/floor/iron/sepia) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.966] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (165,137,13) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.967] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (159,138,13) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.968] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (158,138,13) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.969] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the floor (159,137,13) (/turf/open/floor/wood/tile) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:48.971] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (146,138,13) (/turf/open/floor/iron/cafeteria) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.176] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (179,119,13) (/turf/closed/indestructible/wood) - call stack: - the wall (179,119,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (179,119,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.177] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (189,118,13) (/turf/closed/indestructible/wood) - call stack: - the wall (189,118,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (189,118,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.177] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (188,118,13) (/turf/closed/indestructible/wood) - call stack: - the wall (188,118,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (188,118,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.178] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (182,118,13) (/turf/closed/indestructible/wood) - call stack: - the wall (182,118,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (182,118,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.179] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (182,149,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.195] RUNTIME: runtime error: Cannot execute null.archive(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,281 - usr: null - src: the catwalk floor (181,119,13) (/turf/open/floor/catwalk_floor) - call stack: - the catwalk floor (181,119,13) (/turf/open/floor/catwalk_floor): process cell(1947) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.196] RUNTIME: runtime error: Cannot execute null.archive(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,281 - usr: null - src: the catwalk floor (180,119,13) (/turf/open/floor/catwalk_floor) - call stack: - the catwalk floor (180,119,13) (/turf/open/floor/catwalk_floor): process cell(1947) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.197] RUNTIME: runtime error: Cannot execute null.archive(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,281 - usr: null - src: the cracked earth (174,119,13) (/turf/open/misc/asteroid/basalt/wasteland) - call stack: - the cracked earth (174,119,13) (/turf/open/misc/asteroid/basalt/wasteland): process cell(1947) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.270] RUNTIME: runtime error: Cannot read null.gases - proc name: is breathable atmos (/datum/element/atmos_requirements/proc/is_breathable_atmos) - source file: code/datums/elements/atmos_requirements.dm,48 - usr: null - src: /datum/element/atmos_requireme... (/datum/element/atmos_requirements) - call stack: - /datum/element/atmos_requireme... (/datum/element/atmos_requirements): is breathable atmos(Paprika (/mob/living/basic/carp/pet/cayenne)) - /datum/element/atmos_requireme... (/datum/element/atmos_requirements): on non stasis life(Paprika (/mob/living/basic/carp/pet/cayenne), 2, 606) - Paprika (/mob/living/basic/carp/pet/cayenne): SendSignal("living_handle_breathing", /list (/list)) - Paprika (/mob/living/basic/carp/pet/cayenne): handle breathing(2, 606) - Paprika (/mob/living/basic/carp/pet/cayenne): Life(2, 606) - Paprika (/mob/living/basic/carp/pet/cayenne): Life(2, 606) - Mobs (/datum/controller/subsystem/mobs): fire(0) - Mobs (/datum/controller/subsystem/mobs): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.276] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the fancy table (/obj/structure/table/wood/fancy/royalblack) - src.loc: the floor (181,149,13) (/turf/open/floor/wood/large) - call stack: - the fancy table (/obj/structure/table/wood/fancy/royalblack): bitmask smooth() - the fancy table (/obj/structure/table/wood/fancy/royalblack): smooth icon() - the fancy table (/obj/structure/table/wood/fancy/royalblack): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.277] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the fancy table (/obj/structure/table/wood/fancy/royalblack) - src.loc: the floor (180,149,13) (/turf/open/floor/wood/large) - call stack: - the fancy table (/obj/structure/table/wood/fancy/royalblack): bitmask smooth() - the fancy table (/obj/structure/table/wood/fancy/royalblack): smooth icon() - the fancy table (/obj/structure/table/wood/fancy/royalblack): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.277] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (182,147,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.278] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (182,145,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.279] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the fancy table (/obj/structure/table/wood/fancy/royalblue) - src.loc: the floor (189,144,13) (/turf/open/floor/wood/parquet) - call stack: - the fancy table (/obj/structure/table/wood/fancy/royalblue): bitmask smooth() - the fancy table (/obj/structure/table/wood/fancy/royalblue): smooth icon() - the fancy table (/obj/structure/table/wood/fancy/royalblue): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.280] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the fancy table (/obj/structure/table/wood/fancy/royalblue) - src.loc: the floor (189,143,13) (/turf/open/floor/wood/parquet) - call stack: - the fancy table (/obj/structure/table/wood/fancy/royalblue): bitmask smooth() - the fancy table (/obj/structure/table/wood/fancy/royalblue): smooth icon() - the fancy table (/obj/structure/table/wood/fancy/royalblue): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.281] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (173,144,13) (/turf/open/floor/bamboo/tatami/purple) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.282] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (171,144,13) (/turf/open/floor/bamboo/tatami) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.282] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (161,144,13) (/turf/open/floor/bamboo/tatami/purple) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.283] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (159,144,13) (/turf/open/floor/bamboo/tatami) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.284] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (182,142,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.300] RUNTIME: runtime error: Cannot execute null.archive(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,281 - usr: null - src: the volcanic floor (173,119,13) (/turf/open/misc/asteroid/basalt/airless) - call stack: - the volcanic floor (173,119,13) (/turf/open/misc/asteroid/basalt/airless): process cell(1947) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.301] RUNTIME: runtime error: Cannot execute null.archive(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,281 - usr: null - src: the volcanic floor (172,119,13) (/turf/open/misc/asteroid/basalt/airless) - call stack: - the volcanic floor (172,119,13) (/turf/open/misc/asteroid/basalt/airless): process cell(1947) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.383] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (175,142,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.384] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (173,143,13) (/turf/open/floor/bamboo/tatami/purple) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.385] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (173,142,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.386] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (171,143,13) (/turf/open/floor/bamboo/tatami) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.399] RUNTIME: runtime error: Cannot execute null.archive(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,281 - usr: null - src: the iron sand (171,119,13) (/turf/open/misc/ironsand) - call stack: - the iron sand (171,119,13) (/turf/open/misc/ironsand): process cell(1947) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.400] RUNTIME: runtime error: Cannot execute null.archive(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,281 - usr: null - src: the iron sand (170,119,13) (/turf/open/misc/ironsand) - call stack: - the iron sand (170,119,13) (/turf/open/misc/ironsand): process cell(1947) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.401] RUNTIME: runtime error: Cannot execute null.archive(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,281 - usr: null - src: the iron sand (169,119,13) (/turf/open/misc/ironsand) - call stack: - the iron sand (169,119,13) (/turf/open/misc/ironsand): process cell(1947) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.450] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (171,142,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.452] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (169,142,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.453] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (163,142,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.648] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper wall (179,139,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (179,139,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (179,139,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.649] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (176,139,13) (/turf/closed/indestructible/wood) - call stack: - the wall (176,139,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (176,139,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.650] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden wall (175,139,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (175,139,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (175,139,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.762] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the carpet (170,139,13) (/turf/open/floor/carpet/black) - call stack: - the carpet (170,139,13) (/turf/open/floor/carpet/black): bitmask smooth() - the carpet (170,139,13) (/turf/open/floor/carpet/black): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.764] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the carpet (169,139,13) (/turf/open/floor/carpet/black) - call stack: - the carpet (169,139,13) (/turf/open/floor/carpet/black): bitmask smooth() - the carpet (169,139,13) (/turf/open/floor/carpet/black): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.854] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden wall (168,139,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (168,139,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (168,139,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.855] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the carpet (163,139,13) (/turf/open/floor/carpet/black) - call stack: - the carpet (163,139,13) (/turf/open/floor/carpet/black): bitmask smooth() - the carpet (163,139,13) (/turf/open/floor/carpet/black): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.856] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the carpet (162,139,13) (/turf/open/floor/carpet/black) - call stack: - the carpet (162,139,13) (/turf/open/floor/carpet/black): bitmask smooth() - the carpet (162,139,13) (/turf/open/floor/carpet/black): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.856] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the carpet (161,139,13) (/turf/open/floor/carpet/black) - call stack: - the carpet (161,139,13) (/turf/open/floor/carpet/black): bitmask smooth() - the carpet (161,139,13) (/turf/open/floor/carpet/black): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.857] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wall (148,139,13) (/turf/closed/indestructible/wood) - call stack: - the wall (148,139,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (148,139,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.908] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (161,143,13) (/turf/open/floor/bamboo/tatami/purple) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.909] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (161,142,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.910] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (159,143,13) (/turf/open/floor/bamboo/tatami) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.911] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (159,142,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.912] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (157,142,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.913] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the fancy table (/obj/structure/table/wood/fancy/red) - src.loc: the floor (190,140,13) (/turf/open/floor/wood/parquet) - call stack: - the fancy table (/obj/structure/table/wood/fancy/red): bitmask smooth() - the fancy table (/obj/structure/table/wood/fancy/red): smooth icon() - the fancy table (/obj/structure/table/wood/fancy/red): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.914] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (186,140,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:49.915] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (182,140,13) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:44:55.597] RUNTIME: ## TESTING: GC: -- [0x210af4d6] | /datum/action/vote was unable to be GC'd -- (ref count of 2) [2023-11-24 03:45:08.641] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:45:09.043] RUNTIME: runtime error: A poster was initialized with a qdeleted poster_structure, something's gone wrong - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("A poster was initialized with ...", "code/game/objects/effects/post...", 48) - the poorly coded poster (/obj/item/poster): Initialize(0, the poster - Missing Gloves (/obj/structure/sign/poster/contraband/missing_gloves)) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the poorly coded poster (/obj/item/poster), 0, /list (/list)) - the poorly coded poster (/obj/item/poster): New(0, the poster - Missing Gloves (/obj/structure/sign/poster/contraband/missing_gloves)) - the poster - Missing Gloves (/obj/structure/sign/poster/contraband/missing_gloves): roll and drop(the wall (87,157,2) (/turf/closed/wall)) - the wall (87,157,2) (/turf/closed/wall): dismantle wall(0, 1) - the wall (87,157,2) (/turf/closed/wall): ex act(1, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:45:09.332] RUNTIME: runtime error: Division by zero - proc name: trigger mark (/datum/heretic_knowledge/mark/ash_mark/trigger_mark) - source file: code/modules/antagonists/heretic/knowledge/ash_lore.dm,104 - usr: Ilitho Blight (/mob/living/carbon/human) - src: Mark of Ash (/datum/heretic_knowledge/mark/ash_mark) - usr.loc: the floor (79,173,2) (/turf/open/floor/iron) - call stack: - Mark of Ash (/datum/heretic_knowledge/mark/ash_mark): trigger mark(Ilitho Blight (/mob/living/carbon/human), the monkey (195) (/mob/living/carbon/human/species/monkey)) - Mark of Ash (/datum/heretic_knowledge/mark/ash_mark): on eldritch blade(Ilitho Blight (/mob/living/carbon/human), the monkey (195) (/mob/living/carbon/human/species/monkey), the ashen blade (/obj/item/melee/sickly_blade/ash)) - Ilitho Blight (/mob/living/carbon/human): SendSignal("blade_attack", /list (/list)) - the ashen blade (/obj/item/melee/sickly_blade/ash): afterattack(the monkey (195) (/mob/living/carbon/human/species/monkey), Ilitho Blight (/mob/living/carbon/human), 1, "icon-x=22;icon-y=17;vis-x=18;v...") - the ashen blade (/obj/item/melee/sickly_blade/ash): melee attack chain(Ilitho Blight (/mob/living/carbon/human), the monkey (195) (/mob/living/carbon/human/species/monkey), "icon-x=22;icon-y=17;vis-x=18;v...") - Ilitho Blight (/mob/living/carbon/human): ClickOn(the monkey (195) (/mob/living/carbon/human/species/monkey), "icon-x=22;icon-y=17;vis-x=18;v...") - the monkey (195) (/mob/living/carbon/human/species/monkey): Click(the plating (79,174,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=22;icon-y=17;vis-x=18;v...") - the monkey (195) (/mob/living/carbon/human/species/monkey): Click(the plating (79,174,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=22;icon-y=17;vis-x=18;v...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Ilitho Blight (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:45:30.624] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:45:37.803] RUNTIME: runtime error: Division by zero - proc name: trigger mark (/datum/heretic_knowledge/mark/ash_mark/trigger_mark) - source file: code/modules/antagonists/heretic/knowledge/ash_lore.dm,104 - usr: Ilitho Blight (/mob/living/carbon/human) - src: Mark of Ash (/datum/heretic_knowledge/mark/ash_mark) - usr.loc: the floor (79,173,2) (/turf/open/floor/iron) - call stack: - Mark of Ash (/datum/heretic_knowledge/mark/ash_mark): trigger mark(Ilitho Blight (/mob/living/carbon/human), the monkey (853) (/mob/living/carbon/human/species/monkey)) - Mark of Ash (/datum/heretic_knowledge/mark/ash_mark): on eldritch blade(Ilitho Blight (/mob/living/carbon/human), the monkey (853) (/mob/living/carbon/human/species/monkey), the ashen blade (/obj/item/melee/sickly_blade/ash)) - Ilitho Blight (/mob/living/carbon/human): SendSignal("blade_attack", /list (/list)) - the ashen blade (/obj/item/melee/sickly_blade/ash): afterattack(the monkey (853) (/mob/living/carbon/human/species/monkey), Ilitho Blight (/mob/living/carbon/human), 1, "icon-x=21;icon-y=14;vis-x=19;v...") - the ashen blade (/obj/item/melee/sickly_blade/ash): melee attack chain(Ilitho Blight (/mob/living/carbon/human), the monkey (853) (/mob/living/carbon/human/species/monkey), "icon-x=21;icon-y=14;vis-x=19;v...") - Ilitho Blight (/mob/living/carbon/human): ClickOn(the monkey (853) (/mob/living/carbon/human/species/monkey), "icon-x=21;icon-y=14;vis-x=19;v...") - the monkey (853) (/mob/living/carbon/human/species/monkey): Click(the floor (79,172,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=21;icon-y=14;vis-x=19;v...") - the monkey (853) (/mob/living/carbon/human/species/monkey): Click(the floor (79,172,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=21;icon-y=14;vis-x=19;v...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Ilitho Blight (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:46:03.753] RUNTIME: ## TESTING: GC: -- [0x20039a9] | /obj/machinery/camera/directional/south was unable to be GC'd -- (ref count of 3) [2023-11-24 03:46:30.973] RUNTIME: runtime error: Division by zero - proc name: trigger mark (/datum/heretic_knowledge/mark/ash_mark/trigger_mark) - source file: code/modules/antagonists/heretic/knowledge/ash_lore.dm,104 - usr: Ilitho Blight (/mob/living/carbon/human) - src: Mark of Ash (/datum/heretic_knowledge/mark/ash_mark) - usr.loc: the floor (78,172,2) (/turf/open/floor/iron) - call stack: - Mark of Ash (/datum/heretic_knowledge/mark/ash_mark): trigger mark(Ilitho Blight (/mob/living/carbon/human), the monkey (519) (/mob/living/carbon/human/species/monkey)) - Mark of Ash (/datum/heretic_knowledge/mark/ash_mark): on eldritch blade(Ilitho Blight (/mob/living/carbon/human), the monkey (519) (/mob/living/carbon/human/species/monkey), the ashen blade (/obj/item/melee/sickly_blade/ash)) - Ilitho Blight (/mob/living/carbon/human): SendSignal("blade_attack", /list (/list)) - the ashen blade (/obj/item/melee/sickly_blade/ash): afterattack(the monkey (519) (/mob/living/carbon/human/species/monkey), Ilitho Blight (/mob/living/carbon/human), 1, "icon-x=19;icon-y=3;vis-x=4;vis...") - the ashen blade (/obj/item/melee/sickly_blade/ash): melee attack chain(Ilitho Blight (/mob/living/carbon/human), the monkey (519) (/mob/living/carbon/human/species/monkey), "icon-x=19;icon-y=3;vis-x=4;vis...") - Ilitho Blight (/mob/living/carbon/human): ClickOn(the monkey (519) (/mob/living/carbon/human/species/monkey), "icon-x=19;icon-y=3;vis-x=4;vis...") - the monkey (519) (/mob/living/carbon/human/species/monkey): Click(the floor (79,172,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=19;icon-y=3;vis-x=4;vis...") - the monkey (519) (/mob/living/carbon/human/species/monkey): Click(the floor (79,172,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=19;icon-y=3;vis-x=4;vis...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Ilitho Blight (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:46:35.752] RUNTIME: runtime error: Division by zero - proc name: trigger mark (/datum/heretic_knowledge/mark/ash_mark/trigger_mark) - source file: code/modules/antagonists/heretic/knowledge/ash_lore.dm,104 - usr: Ilitho Blight (/mob/living/carbon/human) - src: Mark of Ash (/datum/heretic_knowledge/mark/ash_mark) - usr.loc: the floor (78,172,2) (/turf/open/floor/iron) - call stack: - Mark of Ash (/datum/heretic_knowledge/mark/ash_mark): trigger mark(Ilitho Blight (/mob/living/carbon/human), Unknown (/mob/living/carbon/human/species/monkey)) - Mark of Ash (/datum/heretic_knowledge/mark/ash_mark): on eldritch blade(Ilitho Blight (/mob/living/carbon/human), Unknown (/mob/living/carbon/human/species/monkey), the ashen blade (/obj/item/melee/sickly_blade/ash)) - Ilitho Blight (/mob/living/carbon/human): SendSignal("blade_attack", /list (/list)) - the ashen blade (/obj/item/melee/sickly_blade/ash): afterattack(Unknown (/mob/living/carbon/human/species/monkey), Ilitho Blight (/mob/living/carbon/human), 1, "icon-x=15;icon-y=23;vis-x=10;v...") - the ashen blade (/obj/item/melee/sickly_blade/ash): melee attack chain(Ilitho Blight (/mob/living/carbon/human), Unknown (/mob/living/carbon/human/species/monkey), "icon-x=15;icon-y=23;vis-x=10;v...") - Ilitho Blight (/mob/living/carbon/human): ClickOn(Unknown (/mob/living/carbon/human/species/monkey), "icon-x=15;icon-y=23;vis-x=10;v...") - Unknown (/mob/living/carbon/human/species/monkey): Click(the floor (79,172,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=15;icon-y=23;vis-x=10;v...") - Unknown (/mob/living/carbon/human/species/monkey): Click(the floor (79,172,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=15;icon-y=23;vis-x=10;v...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Ilitho Blight (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:47:00.765] RUNTIME: runtime error: No valid destination passed into forceMove - proc name: forceMove (/atom/movable/proc/forceMove) - source file: code/game/atoms_movable.dm,1082 - usr: Passes-The-Fist (/mob/dead/observer) - src: the Captain\'s Aid (/obj/item/toy/captainsaid) - usr.loc: the floor (85,109,2) (/turf/open/floor/iron/white) - src.loc: the engraved floor (74,109,2) (/turf/open/floor/engine/cult) - call stack: - the Captain\'s Aid (/obj/item/toy/captainsaid): forceMove(null) - world: WrapAdminProcCall(the Captain\'s Aid (/obj/item/toy/captainsaid), "forceMove", /list (/list)) - WrapAdminProcCall(the Captain\'s Aid (/obj/item/toy/captainsaid), "forceMove", /list (/list)) - Rageguy505 (/client): Atom ProcCall(the Captain\'s Aid (/obj/item/toy/captainsaid)) - [2023-11-24 03:47:11.581] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: code/controllers/subsystem/spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(Tim Tennison (/mob/dead/observer), space (241,27,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): Moved(null, 0, 1, null, 0) - Tim Tennison (/mob/dead/observer): abstract move(space (241,27,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): abstract move(space (241,27,2) (/turf/open/space/basic)) - /datum/component/orbiter (/datum/component/orbiter): begin orbit(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): InheritComponent(null, 1, Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - the space dust (/obj/effect/meteor/dust): AddComponent(/list (/list), null) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36, 1) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36) - Tim Tennison (/mob/dead/observer): ManualFollow(the space dust (/obj/effect/meteor/dust)) - Augury (/datum/controller/subsystem/augury): fire(0) - Augury (/datum/controller/subsystem/augury): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:47:12.279] RUNTIME: runtime error: No valid destination passed into forceMove - proc name: forceMove (/atom/movable/proc/forceMove) - source file: code/game/atoms_movable.dm,1082 - usr: Passes-The-Fist (/mob/dead/observer) - src: the Captain\'s Aid (/obj/item/toy/captainsaid) - usr.loc: the floor (80,109,2) (/turf/open/floor/iron/white) - src.loc: the engraved floor (74,109,2) (/turf/open/floor/engine/cult) - call stack: - the Captain\'s Aid (/obj/item/toy/captainsaid): forceMove(null) - world: WrapAdminProcCall(the Captain\'s Aid (/obj/item/toy/captainsaid), "forceMove", /list (/list)) - WrapAdminProcCall(the Captain\'s Aid (/obj/item/toy/captainsaid), "forceMove", /list (/list)) - Rageguy505 (/client): Atom ProcCall(the Captain\'s Aid (/obj/item/toy/captainsaid)) - [2023-11-24 03:47:13.776] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: code/controllers/subsystem/spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(Tim Tennison (/mob/dead/observer), space (213,67,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): Moved(space (241,27,2) (/turf/open/space/basic), 9, 1, null, 0) - Tim Tennison (/mob/dead/observer): abstract move(space (213,67,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): abstract move(space (213,67,2) (/turf/open/space/basic)) - /datum/component/orbiter (/datum/component/orbiter): begin orbit(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): Initialize(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): New(/list (/list)) - the space dust (/obj/effect/meteor/dust): AddComponent(/list (/list), null) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36, 1) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36) - Tim Tennison (/mob/dead/observer): ManualFollow(the space dust (/obj/effect/meteor/dust)) - Augury (/datum/controller/subsystem/augury): fire(0) - Augury (/datum/controller/subsystem/augury): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:47:22.330] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: code/controllers/subsystem/spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(Tim Tennison (/mob/dead/observer), space (198,185,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): Moved(space (213,67,2) (/turf/open/space/basic), 9, 1, null, 0) - Tim Tennison (/mob/dead/observer): abstract move(space (198,185,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): abstract move(space (198,185,2) (/turf/open/space/basic)) - /datum/component/orbiter (/datum/component/orbiter): begin orbit(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): Initialize(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): New(/list (/list)) - the space dust (/obj/effect/meteor/dust): AddComponent(/list (/list), null) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36, 1) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36) - Tim Tennison (/mob/dead/observer): ManualFollow(the space dust (/obj/effect/meteor/dust)) - Augury (/datum/controller/subsystem/augury): fire(0) - Augury (/datum/controller/subsystem/augury): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:47:27.478] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: code/controllers/subsystem/spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(Tim Tennison (/mob/dead/observer), space (134,237,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): Moved(space (198,185,2) (/turf/open/space/basic), 9, 1, null, 0) - Tim Tennison (/mob/dead/observer): abstract move(space (134,237,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): abstract move(space (134,237,2) (/turf/open/space/basic)) - /datum/component/orbiter (/datum/component/orbiter): begin orbit(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): Initialize(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): New(/list (/list)) - the space dust (/obj/effect/meteor/dust): AddComponent(/list (/list), null) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36, 1) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36) - Tim Tennison (/mob/dead/observer): ManualFollow(the space dust (/obj/effect/meteor/dust)) - Augury (/datum/controller/subsystem/augury): fire(0) - Augury (/datum/controller/subsystem/augury): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:47:37.859] RUNTIME: runtime error: Basic mob being instantiated in nullspace - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the seedling (/mob/living/basic/seedling) - src: null - usr.loc: null - call stack: - stack trace("Basic mob being instantiated i...", "code/modules/mob/living/basic/...", 111) - the seedling (/mob/living/basic/seedling): Initialize(0) - the seedling (/mob/living/basic/seedling): Initialize(0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the seedling (/mob/living/basic/seedling), 0, /list (/list)) - the seedling (/mob/living/basic/seedling): New(0) - the seedling (/mob/living/basic/seedling): New() - the seed extractor (/obj/machinery/seed_extractor): add seed(the pack of seedling seeds (/obj/item/seeds/seedling), the portable seed extractor (/obj/item/storage/bag/plants/portaseeder)) - the seed extractor (/obj/machinery/seed_extractor): attackby(the portable seed extractor (/obj/item/storage/bag/plants/portaseeder), Amber Hahn (/mob/living/carbon/human), "icon-x=13;icon-y=12;left=1;but...") - the portable seed extractor (/obj/item/storage/bag/plants/portaseeder): melee attack chain(Amber Hahn (/mob/living/carbon/human), the seed extractor (/obj/machinery/seed_extractor), "icon-x=13;icon-y=12;left=1;but...") - Amber Hahn (/mob/living/carbon/human): ClickOn(the seed extractor (/obj/machinery/seed_extractor), "icon-x=13;icon-y=12;left=1;but...") - the seed extractor (/obj/machinery/seed_extractor): Click(the floor (143,113,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=13;icon-y=12;left=1;but...") - Confrade (/client): Click(the seed extractor (/obj/machinery/seed_extractor), the floor (143,113,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=13;icon-y=12;left=1;but...") - [2023-11-24 03:47:37.861] RUNTIME: runtime error: undefined variable /mob/living/basic/seedling/var/distill_reagent - proc name: add seed (/obj/machinery/seed_extractor/proc/add_seed) - source file: code/modules/hydroponics/seed_extractor.dm,212 - usr: Amber Hahn (/mob/living/carbon/human) - src: the seed extractor (/obj/machinery/seed_extractor) - usr.loc: the floor (142,112,2) (/turf/open/floor/iron) - src.loc: the floor (143,113,2) (/turf/open/floor/iron) - call stack: - the seed extractor (/obj/machinery/seed_extractor): add seed(the pack of seedling seeds (/obj/item/seeds/seedling), the portable seed extractor (/obj/item/storage/bag/plants/portaseeder)) - the seed extractor (/obj/machinery/seed_extractor): attackby(the portable seed extractor (/obj/item/storage/bag/plants/portaseeder), Amber Hahn (/mob/living/carbon/human), "icon-x=13;icon-y=12;left=1;but...") - the portable seed extractor (/obj/item/storage/bag/plants/portaseeder): melee attack chain(Amber Hahn (/mob/living/carbon/human), the seed extractor (/obj/machinery/seed_extractor), "icon-x=13;icon-y=12;left=1;but...") - Amber Hahn (/mob/living/carbon/human): ClickOn(the seed extractor (/obj/machinery/seed_extractor), "icon-x=13;icon-y=12;left=1;but...") - the seed extractor (/obj/machinery/seed_extractor): Click(the floor (143,113,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=13;icon-y=12;left=1;but...") - Confrade (/client): Click(the seed extractor (/obj/machinery/seed_extractor), the floor (143,113,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=13;icon-y=12;left=1;but...") - [2023-11-24 03:47:38.813] RUNTIME: runtime error: No valid destination passed into forceMove - proc name: forceMove (/atom/movable/proc/forceMove) - source file: code/game/atoms_movable.dm,1082 - usr: Passes-The-Fist (/mob/dead/observer) - src: the Captain\'s Aid (/obj/item/toy/captainsaid) - usr.loc: the plating (88,74,2) (/turf/open/floor/plating) - src.loc: the engraved floor (74,109,2) (/turf/open/floor/engine/cult) - call stack: - the Captain\'s Aid (/obj/item/toy/captainsaid): forceMove(null) - world: WrapAdminProcCall(the Captain\'s Aid (/obj/item/toy/captainsaid), "forceMove", /list (/list)) - WrapAdminProcCall(the Captain\'s Aid (/obj/item/toy/captainsaid), "forceMove", /list (/list)) - Rageguy505 (/client): Atom ProcCall(the Captain\'s Aid (/obj/item/toy/captainsaid)) - [2023-11-24 03:47:41.932] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: code/controllers/subsystem/spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(Tim Tennison (/mob/dead/observer), space (56,215,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): Moved(space (134,237,2) (/turf/open/space/basic), 10, 1, null, 0) - Tim Tennison (/mob/dead/observer): abstract move(space (56,215,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): abstract move(space (56,215,2) (/turf/open/space/basic)) - /datum/component/orbiter (/datum/component/orbiter): begin orbit(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): Initialize(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): New(/list (/list)) - the space dust (/obj/effect/meteor/dust): AddComponent(/list (/list), null) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36, 1) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36) - Tim Tennison (/mob/dead/observer): ManualFollow(the space dust (/obj/effect/meteor/dust)) - Augury (/datum/controller/subsystem/augury): fire(0) - Augury (/datum/controller/subsystem/augury): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:47:48.229] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: code/controllers/subsystem/spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(Tim Tennison (/mob/dead/observer), space (105,204,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): Moved(space (56,215,2) (/turf/open/space/basic), 6, 1, null, 0) - Tim Tennison (/mob/dead/observer): abstract move(space (105,204,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): abstract move(space (105,204,2) (/turf/open/space/basic)) - /datum/component/orbiter (/datum/component/orbiter): begin orbit(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): Initialize(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): New(/list (/list)) - the space dust (/obj/effect/meteor/dust): AddComponent(/list (/list), null) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36, 1) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36) - Tim Tennison (/mob/dead/observer): ManualFollow(the space dust (/obj/effect/meteor/dust)) - Augury (/datum/controller/subsystem/augury): fire(0) - Augury (/datum/controller/subsystem/augury): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:47:56.363] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: code/controllers/subsystem/spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(Tim Tennison (/mob/dead/observer), space (183,164,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): Moved(space (105,204,2) (/turf/open/space/basic), 6, 1, null, 0) - Tim Tennison (/mob/dead/observer): abstract move(space (183,164,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): abstract move(space (183,164,2) (/turf/open/space/basic)) - /datum/component/orbiter (/datum/component/orbiter): begin orbit(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): Initialize(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): New(/list (/list)) - the space dust (/obj/effect/meteor/dust): AddComponent(/list (/list), null) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36, 1) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36) - Tim Tennison (/mob/dead/observer): ManualFollow(the space dust (/obj/effect/meteor/dust)) - Augury (/datum/controller/subsystem/augury): fire(0) - Augury (/datum/controller/subsystem/augury): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:48:00.707] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: code/controllers/subsystem/spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(Tim Tennison (/mob/dead/observer), space (31,152,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): Moved(space (183,164,2) (/turf/open/space/basic), 10, 1, null, 0) - Tim Tennison (/mob/dead/observer): abstract move(space (31,152,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): abstract move(space (31,152,2) (/turf/open/space/basic)) - /datum/component/orbiter (/datum/component/orbiter): begin orbit(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): Initialize(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): New(/list (/list)) - the space dust (/obj/effect/meteor/dust): AddComponent(/list (/list), null) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36, 1) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36) - Tim Tennison (/mob/dead/observer): ManualFollow(the space dust (/obj/effect/meteor/dust)) - Augury (/datum/controller/subsystem/augury): fire(0) - Augury (/datum/controller/subsystem/augury): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:48:05.052] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: code/controllers/subsystem/spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(Tim Tennison (/mob/dead/observer), space (185,183,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): Moved(space (31,152,2) (/turf/open/space/basic), 5, 1, null, 0) - Tim Tennison (/mob/dead/observer): abstract move(space (185,183,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): abstract move(space (185,183,2) (/turf/open/space/basic)) - /datum/component/orbiter (/datum/component/orbiter): begin orbit(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): Initialize(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): New(/list (/list)) - the space dust (/obj/effect/meteor/dust): AddComponent(/list (/list), null) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36, 1) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36) - Tim Tennison (/mob/dead/observer): ManualFollow(the space dust (/obj/effect/meteor/dust)) - Augury (/datum/controller/subsystem/augury): fire(0) - Augury (/datum/controller/subsystem/augury): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:48:05.346] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: code/controllers/subsystem/spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(Tim Tennison (/mob/dead/observer), space (182,48,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): Moved(space (185,183,2) (/turf/open/space/basic), 10, 1, null, 0) - Tim Tennison (/mob/dead/observer): abstract move(space (182,48,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): abstract move(space (182,48,2) (/turf/open/space/basic)) - /datum/component/orbiter (/datum/component/orbiter): begin orbit(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): Initialize(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): New(/list (/list)) - the space dust (/obj/effect/meteor/dust): AddComponent(/list (/list), null) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36, 1) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36) - Tim Tennison (/mob/dead/observer): ManualFollow(the space dust (/obj/effect/meteor/dust)) - Augury (/datum/controller/subsystem/augury): fire(0) - Augury (/datum/controller/subsystem/augury): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:48:12.449] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: code/controllers/subsystem/spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(Tim Tennison (/mob/dead/observer), space (174,70,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): Moved(space (182,48,2) (/turf/open/space/basic), 9, 1, null, 0) - Tim Tennison (/mob/dead/observer): abstract move(space (174,70,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): abstract move(space (174,70,2) (/turf/open/space/basic)) - /datum/component/orbiter (/datum/component/orbiter): begin orbit(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): Initialize(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): New(/list (/list)) - the space dust (/obj/effect/meteor/dust): AddComponent(/list (/list), null) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36, 1) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36) - Tim Tennison (/mob/dead/observer): ManualFollow(the space dust (/obj/effect/meteor/dust)) - Augury (/datum/controller/subsystem/augury): fire(0) - Augury (/datum/controller/subsystem/augury): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:48:13.502] RUNTIME: ## TESTING: GC: -- [0x210ac41d] | /datum/action/innate/cult/blood_spell/stun was unable to be GC'd -- (ref count of 2) [2023-11-24 03:48:16.770] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: code/controllers/subsystem/spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(Tim Tennison (/mob/dead/observer), space (217,224,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): Moved(space (174,70,2) (/turf/open/space/basic), 5, 1, null, 0) - Tim Tennison (/mob/dead/observer): abstract move(space (217,224,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): abstract move(space (217,224,2) (/turf/open/space/basic)) - /datum/component/orbiter (/datum/component/orbiter): begin orbit(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): Initialize(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): New(/list (/list)) - the space dust (/obj/effect/meteor/dust): AddComponent(/list (/list), null) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36, 1) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36) - Tim Tennison (/mob/dead/observer): ManualFollow(the space dust (/obj/effect/meteor/dust)) - Augury (/datum/controller/subsystem/augury): fire(0) - Augury (/datum/controller/subsystem/augury): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:48:25.777] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: code/controllers/subsystem/spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(Tim Tennison (/mob/dead/observer), space (196,95,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): Moved(space (217,224,2) (/turf/open/space/basic), 10, 1, null, 0) - Tim Tennison (/mob/dead/observer): abstract move(space (196,95,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): abstract move(space (196,95,2) (/turf/open/space/basic)) - /datum/component/orbiter (/datum/component/orbiter): begin orbit(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): Initialize(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): New(/list (/list)) - the space dust (/obj/effect/meteor/dust): AddComponent(/list (/list), null) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36, 1) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36) - Tim Tennison (/mob/dead/observer): ManualFollow(the space dust (/obj/effect/meteor/dust)) - Augury (/datum/controller/subsystem/augury): fire(0) - Augury (/datum/controller/subsystem/augury): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:48:28.027] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: code/controllers/subsystem/spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(Tim Tennison (/mob/dead/observer), space (194,178,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): Moved(space (196,95,2) (/turf/open/space/basic), 9, 1, null, 0) - Tim Tennison (/mob/dead/observer): abstract move(space (194,178,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): abstract move(space (194,178,2) (/turf/open/space/basic)) - /datum/component/orbiter (/datum/component/orbiter): begin orbit(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): Initialize(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): New(/list (/list)) - the space dust (/obj/effect/meteor/dust): AddComponent(/list (/list), null) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36, 1) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36) - Tim Tennison (/mob/dead/observer): ManualFollow(the space dust (/obj/effect/meteor/dust)) - Augury (/datum/controller/subsystem/augury): fire(0) - Augury (/datum/controller/subsystem/augury): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:48:32.124] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: code/controllers/subsystem/spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(Tim Tennison (/mob/dead/observer), space (56,31,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): Moved(space (194,178,2) (/turf/open/space/basic), 10, 1, null, 0) - Tim Tennison (/mob/dead/observer): abstract move(space (56,31,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): abstract move(space (56,31,2) (/turf/open/space/basic)) - /datum/component/orbiter (/datum/component/orbiter): begin orbit(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): Initialize(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): New(/list (/list)) - the space dust (/obj/effect/meteor/dust): AddComponent(/list (/list), null) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36, 1) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36) - Tim Tennison (/mob/dead/observer): ManualFollow(the space dust (/obj/effect/meteor/dust)) - Augury (/datum/controller/subsystem/augury): fire(0) - Augury (/datum/controller/subsystem/augury): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:48:36.889] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: code/controllers/subsystem/spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(Tim Tennison (/mob/dead/observer), space (177,207,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): Moved(space (56,31,2) (/turf/open/space/basic), 5, 1, null, 0) - Tim Tennison (/mob/dead/observer): abstract move(space (177,207,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): abstract move(space (177,207,2) (/turf/open/space/basic)) - /datum/component/orbiter (/datum/component/orbiter): begin orbit(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): Initialize(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): New(/list (/list)) - the space dust (/obj/effect/meteor/dust): AddComponent(/list (/list), null) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36, 1) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36) - Tim Tennison (/mob/dead/observer): ManualFollow(the space dust (/obj/effect/meteor/dust)) - Augury (/datum/controller/subsystem/augury): fire(0) - Augury (/datum/controller/subsystem/augury): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:48:44.451] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: code/controllers/subsystem/spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(Tim Tennison (/mob/dead/observer), space (170,49,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): Moved(space (177,207,2) (/turf/open/space/basic), 10, 1, null, 0) - Tim Tennison (/mob/dead/observer): abstract move(space (170,49,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): abstract move(space (170,49,2) (/turf/open/space/basic)) - /datum/component/orbiter (/datum/component/orbiter): begin orbit(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): Initialize(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): New(/list (/list)) - the space dust (/obj/effect/meteor/dust): AddComponent(/list (/list), null) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36, 1) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36) - Tim Tennison (/mob/dead/observer): ManualFollow(the space dust (/obj/effect/meteor/dust)) - Augury (/datum/controller/subsystem/augury): fire(0) - Augury (/datum/controller/subsystem/augury): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:48:54.625] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,425 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the sand (30,86,13) (/turf/open/misc/beach/sand) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:48:55.053] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,428 - usr: null - src: the wooden wall (23,91,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (23,91,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (23,91,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:48:55.055] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,427 - usr: null - src: the wooden wall (21,91,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (21,91,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (21,91,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:48:56.270] RUNTIME: ## TESTING: GC: -- [0x3000d4c] | /mob/dead/observer was unable to be GC'd -- (ref count of 2) [2023-11-24 03:49:13.256] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: code/controllers/subsystem/spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(Tim Tennison (/mob/dead/observer), space (12,234,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): Moved(space (170,49,2) (/turf/open/space/basic), 9, 1, null, 0) - Tim Tennison (/mob/dead/observer): abstract move(space (12,234,2) (/turf/open/space/basic)) - Tim Tennison (/mob/dead/observer): abstract move(space (12,234,2) (/turf/open/space/basic)) - /datum/component/orbiter (/datum/component/orbiter): begin orbit(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): Initialize(Tim Tennison (/mob/dead/observer), 24, 0, 20, 36, 1) - /datum/component/orbiter (/datum/component/orbiter): New(/list (/list)) - the space dust (/obj/effect/meteor/dust): AddComponent(/list (/list), null) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36, 1) - Tim Tennison (/mob/dead/observer): orbit(the space dust (/obj/effect/meteor/dust), 24, 0, 20, 36) - Tim Tennison (/mob/dead/observer): ManualFollow(the space dust (/obj/effect/meteor/dust)) - Augury (/datum/controller/subsystem/augury): fire(0) - Augury (/datum/controller/subsystem/augury): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:49:46.664] RUNTIME: runtime error: /datum/component/avatar_connection belonging to Sybil Losey was completely unable to find a ghost to put back into a body! - proc name: return to old body (/datum/component/avatar_connection/proc/return_to_old_body) - source file: code/modules/bitrunning/components/avatar_connection.dm,247 - usr: null - src: /datum/component/avatar_connec... (/datum/component/avatar_connection) - call stack: - /datum/component/avatar_connec... (/datum/component/avatar_connection): return to old body() - /datum/component/avatar_connec... (/datum/component/avatar_connection): full avatar disconnect(1, Cranjis McDunk (/mob/living/carbon/human)) - /datum/component/avatar_connec... (/datum/component/avatar_connection): on sever connection(Cranjis McDunk (/mob/living/carbon/human), the netpod (/obj/machinery/netpod), 0, 1, null, 1) - Cranjis McDunk (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Cranjis McDunk (/mob/living/carbon/human): Moved(the netpod (/obj/machinery/netpod), 0, 1, null, 1) - Cranjis McDunk (/mob/living/carbon/human): Moved(the netpod (/obj/machinery/netpod), 0, 1, null, 1) - Cranjis McDunk (/mob/living/carbon/human): doMove(the dark plated catwalk floor (65,165,2) (/turf/open/floor/catwalk_floor/iron_dark)) - Cranjis McDunk (/mob/living/carbon/human): forceMove(the dark plated catwalk floor (65,165,2) (/turf/open/floor/catwalk_floor/iron_dark)) - Cranjis McDunk (/mob/living/carbon/human): forceMove(the dark plated catwalk floor (65,165,2) (/turf/open/floor/catwalk_floor/iron_dark)) - the netpod (/obj/machinery/netpod): dump inventory contents(null) - ... - the netpod (/obj/machinery/netpod): SendSignal("bitrunner_netpod_sever", /list (/list)) - the netpod (/obj/machinery/netpod): sever connection() - the netpod (/obj/machinery/netpod): on power loss(the netpod (/obj/machinery/netpod)) - the netpod (/obj/machinery/netpod): SendSignal("machinery_power_lost", /list (/list)) - the netpod (/obj/machinery/netpod): power change(Bitrunning Den (/area/station/bitrunning/den)) - Bitrunning Den (/area/station/bitrunning/den): power change() - the Bitrunning Den APC (/obj/machinery/power/apc/auto_name/directional/west): process(2) - Machines (/datum/controller/subsystem/machines): ignite(1) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:49:50.102] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (160,133,2) (/turf/open/floor/iron) - call stack: - the floor (160,133,2) (/turf/open/floor/iron): process cell(2077) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:50:24.818] RUNTIME: ## TESTING: GC: -- [0x20053bf] | /obj/structure/sign/poster/contraband/missing_gloves was unable to be GC'd -- (ref count of 2) [2023-11-24 03:50:24.818] RUNTIME: ## TESTING: GC: -- [0x20029ea] | /obj/item/poster was unable to be GC'd -- (ref count of 2) [2023-11-24 03:51:22.904] RUNTIME: runtime error: Division by zero - proc name: trigger mark (/datum/heretic_knowledge/mark/ash_mark/trigger_mark) - source file: code/modules/antagonists/heretic/knowledge/ash_lore.dm,104 - usr: Ilitho Blight (/mob/living/carbon/human) - src: Mark of Ash (/datum/heretic_knowledge/mark/ash_mark) - usr.loc: the floor (79,173,2) (/turf/open/floor/iron) - call stack: - Mark of Ash (/datum/heretic_knowledge/mark/ash_mark): trigger mark(Ilitho Blight (/mob/living/carbon/human), the monkey (845) (/mob/living/carbon/human/species/monkey)) - Mark of Ash (/datum/heretic_knowledge/mark/ash_mark): on eldritch blade(Ilitho Blight (/mob/living/carbon/human), the monkey (845) (/mob/living/carbon/human/species/monkey), the ashen blade (/obj/item/melee/sickly_blade/ash)) - Ilitho Blight (/mob/living/carbon/human): SendSignal("blade_attack", /list (/list)) - the ashen blade (/obj/item/melee/sickly_blade/ash): afterattack(the monkey (845) (/mob/living/carbon/human/species/monkey), Ilitho Blight (/mob/living/carbon/human), 1, "icon-x=17;icon-y=15;vis-x=18;v...") - the ashen blade (/obj/item/melee/sickly_blade/ash): melee attack chain(Ilitho Blight (/mob/living/carbon/human), the monkey (845) (/mob/living/carbon/human/species/monkey), "icon-x=17;icon-y=15;vis-x=18;v...") - Ilitho Blight (/mob/living/carbon/human): ClickOn(the monkey (845) (/mob/living/carbon/human/species/monkey), "icon-x=17;icon-y=15;vis-x=18;v...") - the monkey (845) (/mob/living/carbon/human/species/monkey): Click(the floor (78,173,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=17;icon-y=15;vis-x=18;v...") - Glltch0v0 (/client): Click(the monkey (845) (/mob/living/carbon/human/species/monkey), the floor (78,173,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=17;icon-y=15;vis-x=18;v...") - [2023-11-24 03:51:48.307] RUNTIME: runtime error: Mob with client has been deleted. - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Passes-The-Fist (/mob/living/carbon/human) - src: null - usr.loc: the floor (216,131,2) (/turf/open/floor/iron/grimy) - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - Passes-The-Fist (/mob/living/carbon/human): Destroy(0) - Passes-The-Fist (/mob/living/carbon/human): Destroy(0) - Passes-The-Fist (/mob/living/carbon/human): Destroy(0) - Passes-The-Fist (/mob/living/carbon/human): Destroy(0) - qdel(Passes-The-Fist (/mob/living/carbon/human), 0) - Rageguy505 (/client): admin delete(Passes-The-Fist (/mob/living/carbon/human)) - Rageguy505 (/client): Delete(Passes-The-Fist (/mob/living/carbon/human)) - [2023-11-24 03:51:51.086] RUNTIME: runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: code/game/objects/items/stacks/stack.dm,636 - usr: Amber Hahn (/mob/living/carbon/human) - src: the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread) - usr.loc: the floor (133,111,2) (/turf/open/floor/iron) - src.loc: the floor (133,111,2) (/turf/open/floor/iron) - call stack: - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge without del(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): attackby(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), Amber Hahn (/mob/living/carbon/human), null) - the durathread bundle (/obj/item/grown/cotton/durathread): attack self(Amber Hahn (/mob/living/carbon/human)) - Amber Hahn (/mob/living/carbon/human): execute mode() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Amber Hahn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:51:51.616] RUNTIME: runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: code/game/objects/items/stacks/stack.dm,636 - usr: Amber Hahn (/mob/living/carbon/human) - src: the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread) - usr.loc: the floor (133,111,2) (/turf/open/floor/iron) - src.loc: the floor (133,111,2) (/turf/open/floor/iron) - call stack: - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge without del(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): attackby(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), Amber Hahn (/mob/living/carbon/human), null) - the durathread bundle (/obj/item/grown/cotton/durathread): attack self(Amber Hahn (/mob/living/carbon/human)) - Amber Hahn (/mob/living/carbon/human): execute mode() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Amber Hahn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:51:52.381] RUNTIME: runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: code/game/objects/items/stacks/stack.dm,636 - usr: Amber Hahn (/mob/living/carbon/human) - src: the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread) - usr.loc: the floor (133,111,2) (/turf/open/floor/iron) - src.loc: the floor (133,111,2) (/turf/open/floor/iron) - call stack: - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge without del(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): attackby(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), Amber Hahn (/mob/living/carbon/human), null) - the durathread bundle (/obj/item/grown/cotton/durathread): attack self(Amber Hahn (/mob/living/carbon/human)) - Amber Hahn (/mob/living/carbon/human): execute mode() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Amber Hahn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:51:53.025] RUNTIME: runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: code/game/objects/items/stacks/stack.dm,636 - usr: Amber Hahn (/mob/living/carbon/human) - src: the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread) - usr.loc: the floor (133,111,2) (/turf/open/floor/iron) - src.loc: the floor (133,111,2) (/turf/open/floor/iron) - call stack: - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge without del(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): attackby(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), Amber Hahn (/mob/living/carbon/human), null) - the durathread bundle (/obj/item/grown/cotton/durathread): attack self(Amber Hahn (/mob/living/carbon/human)) - Amber Hahn (/mob/living/carbon/human): execute mode() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Amber Hahn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:52:11.858] RUNTIME: runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: code/game/objects/items/stacks/stack.dm,636 - usr: Amber Hahn (/mob/living/carbon/human) - src: the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread) - usr.loc: the floor (133,111,2) (/turf/open/floor/iron) - src.loc: the floor (133,111,2) (/turf/open/floor/iron) - call stack: - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge without del(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): attackby(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), Amber Hahn (/mob/living/carbon/human), null) - the durathread bundle (/obj/item/grown/cotton/durathread): attack self(Amber Hahn (/mob/living/carbon/human)) - Amber Hahn (/mob/living/carbon/human): execute mode() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Amber Hahn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:52:23.870] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (159,173,2) (/turf/open/floor/plating) - call stack: - the plating (159,173,2) (/turf/open/floor/plating): process cell(2209) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:52:30.481] RUNTIME: ## TESTING: GC: -- [0x3000d55] | /mob/dead/observer was unable to be GC'd -- (ref count of 3) [2023-11-24 03:52:54.384] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,163,2) (/turf/open/floor/plating) - call stack: - the plating (153,163,2) (/turf/open/floor/plating): process cell(2229) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:52:54.387] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the grass patch (146,155,2) (/turf/open/floor/grass) - call stack: - the grass patch (146,155,2) (/turf/open/floor/grass): process cell(2229) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:52:54.388] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (152,170,2) (/turf/open/floor/plating) - call stack: - the plating (152,170,2) (/turf/open/floor/plating): process cell(2229) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:52:54.391] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (154,156,2) (/turf/open/floor/plating) - call stack: - the plating (154,156,2) (/turf/open/floor/plating): process cell(2229) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:18.958] RUNTIME: runtime error: Division by zero - proc name: trigger mark (/datum/heretic_knowledge/mark/ash_mark/trigger_mark) - source file: code/modules/antagonists/heretic/knowledge/ash_lore.dm,104 - usr: Ilitho Blight (/mob/living/carbon/human) - src: Mark of Ash (/datum/heretic_knowledge/mark/ash_mark) - usr.loc: the floor (89,144,2) (/turf/open/floor/iron) - call stack: - Mark of Ash (/datum/heretic_knowledge/mark/ash_mark): trigger mark(Ilitho Blight (/mob/living/carbon/human), Jimmy Little (/mob/living/carbon/human)) - Mark of Ash (/datum/heretic_knowledge/mark/ash_mark): on eldritch blade(Ilitho Blight (/mob/living/carbon/human), Jimmy Little (/mob/living/carbon/human), the ashen blade (/obj/item/melee/sickly_blade/ash)) - Ilitho Blight (/mob/living/carbon/human): SendSignal("blade_attack", /list (/list)) - the ashen blade (/obj/item/melee/sickly_blade/ash): afterattack(Jimmy Little (/mob/living/carbon/human), Ilitho Blight (/mob/living/carbon/human), 1, "icon-x=16;icon-y=17;vis-x=18;v...") - the ashen blade (/obj/item/melee/sickly_blade/ash): melee attack chain(Ilitho Blight (/mob/living/carbon/human), Jimmy Little (/mob/living/carbon/human), "icon-x=16;icon-y=17;vis-x=18;v...") - Ilitho Blight (/mob/living/carbon/human): ClickOn(Jimmy Little (/mob/living/carbon/human), "icon-x=16;icon-y=17;vis-x=18;v...") - Jimmy Little (/mob/living/carbon/human): Click(the floor (90,145,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=16;icon-y=17;vis-x=18;v...") - Jimmy Little (/mob/living/carbon/human): Click(the floor (90,145,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=16;icon-y=17;vis-x=18;v...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Ilitho Blight (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:23.669] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:24.739] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:25.759] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:26.816] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:27.859] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:28.896] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:29.956] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:30.981] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:32.067] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:33.185] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:34.210] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:35.278] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:36.367] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:37.496] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:38.598] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:39.885] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:40.823] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:41.942] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:43.006] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:44.057] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:45.069] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:46.334] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:47.184] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:48.277] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:49.324] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:50.405] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:51.560] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:52.566] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:53.707] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:54.733] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:55.750] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:56.922] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:57.930] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:53:58.946] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:00.034] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:01.058] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:02.092] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:03.128] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:04.184] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:05.304] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:06.323] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:07.339] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:08.383] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:09.422] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:10.480] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:11.592] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:12.659] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:13.819] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:14.856] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:15.911] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:17.016] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:17.587] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,163,2) (/turf/open/floor/plating) - call stack: - the plating (153,163,2) (/turf/open/floor/plating): process cell(2288) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:18.106] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:19.161] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:20.267] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:21.326] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:22.357] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:23.400] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:24.447] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:25.557] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:26.541] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:27.552] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:28.596] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:29.650] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:30.693] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:31.716] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:32.760] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:33.832] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:34.868] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:35.916] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:36.969] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:38.013] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:39.039] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:40.087] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:41.109] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:42.154] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:43.214] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:44.243] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:45.301] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:46.327] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:47.351] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:48.406] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:49.491] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:50.507] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:51.574] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:52.594] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:53.634] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:54.642] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:55.672] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:56.703] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:57.724] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:58.743] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:59.712] RUNTIME: runtime error: Cannot read null.client - proc name: open (/datum/tgui/proc/open) - source file: code/modules/tgui/tgui.dm,85 - usr: null - src: /datum/tgui (/datum/tgui) - call stack: - /datum/tgui (/datum/tgui): open() - the identification console (/obj/item/modular_computer/processor): update tablet open uis(null) - /datum/computer_file/program/c... (/datum/computer_file/program/card_mod): kill program(null) - /datum/computer_file/program/c... (/datum/computer_file/program/card_mod): kill program(null) - /datum/computer_file/program/c... (/datum/computer_file/program/card_mod): event powerfailure() - the identification console (/obj/item/modular_computer/processor): power failure() - the identification console (/obj/item/modular_computer/processor): handle power(2) - the identification console (/obj/item/modular_computer/processor): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:54:59.821] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:00.835] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:01.891] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:02.915] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:03.953] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:04.970] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:05.987] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:07.003] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:08.056] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:09.139] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:10.147] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:11.389] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:12.407] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:13.429] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:14.459] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:15.499] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:16.525] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:17.544] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:18.557] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:19.578] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:20.634] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:21.676] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:22.679] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:23.725] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:24.720] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:25.763] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:26.765] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:27.793] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:27.796] RUNTIME: runtime error: Attempted to add a new component of type [/datum/component/burning] to a qdeleting parent of type [/obj/item/clothing/head/utility/chefhat]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: code/datums/components/_component.dm,319 - usr: null - src: the chef\'s hat (/obj/item/clothing/head/utility/chefhat) - src.loc: null - call stack: - the chef\'s hat (/obj/item/clothing/head/utility/chefhat): AddComponent(/list (/list), null) - the chef\'s hat (/obj/item/clothing/head/utility/chefhat): fire act(595, null) - Roy Honda (/mob/living/carbon/human): burn clothing(2, 11.9) - Roy Honda (/mob/living/carbon/human): on fire stack(2, /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): deal damage(2) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): tick(2) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): process(0.2) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:27.801] RUNTIME: runtime error: Attempted to add a new component of type [/datum/component/burning] to a qdeleting parent of type [/obj/item/clothing/under/costume/buttondown/slacks/service]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: code/datums/components/_component.dm,319 - usr: null - src: the buttondown shirt with slac... (/obj/item/clothing/under/costume/buttondown/slacks/service) - src.loc: null - call stack: - the buttondown shirt with slac... (/obj/item/clothing/under/costume/buttondown/slacks/service): AddComponent(/list (/list), null) - the buttondown shirt with slac... (/obj/item/clothing/under/costume/buttondown/slacks/service): fire act(595, null) - Roy Honda (/mob/living/carbon/human): burn clothing(2, 11.9) - Roy Honda (/mob/living/carbon/human): on fire stack(2, /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): deal damage(2) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): tick(2) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): process(0.2) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:27.805] RUNTIME: runtime error: Attempted to add a new component of type [/datum/component/burning] to a qdeleting parent of type [/obj/item/clothing/suit/toggle/chef]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: code/datums/components/_component.dm,319 - usr: null - src: the chef\'s apron (/obj/item/clothing/suit/toggle/chef) - src.loc: null - call stack: - the chef\'s apron (/obj/item/clothing/suit/toggle/chef): AddComponent(/list (/list), null) - the chef\'s apron (/obj/item/clothing/suit/toggle/chef): fire act(595, null) - Roy Honda (/mob/living/carbon/human): burn clothing(2, 11.9) - Roy Honda (/mob/living/carbon/human): on fire stack(2, /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): deal damage(2) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): tick(2) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): process(0.2) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:27.809] RUNTIME: runtime error: Attempted to add a new component of type [/datum/component/burning] to a qdeleting parent of type [/obj/item/clothing/shoes/sneakers/black]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: code/datums/components/_component.dm,319 - usr: null - src: the black shoes (/obj/item/clothing/shoes/sneakers/black) - src.loc: null - call stack: - the black shoes (/obj/item/clothing/shoes/sneakers/black): AddComponent(/list (/list), null) - the black shoes (/obj/item/clothing/shoes/sneakers/black): fire act(595, null) - Roy Honda (/mob/living/carbon/human): burn clothing(2, 11.9) - Roy Honda (/mob/living/carbon/human): on fire stack(2, /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): deal damage(2) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): tick(2) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): process(0.2) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:28.825] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:31.006] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:32.019] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:33.047] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:34.053] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:35.128] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:36.394] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:37.315] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:38.590] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:39.611] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:40.614] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:41.704] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:42.707] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:43.768] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:44.778] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:45.808] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:46.822] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:47.860] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:48.883] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:49.895] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:50.923] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:51.947] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:52.922] RUNTIME: ## WARNING: Jimmy Little threw alert handcuffed with new_master the shadow shackles while already having that alert with master the shadow shackles in code/_onclick/hud/alert.dm at line 30 src: Jimmy Little usr: River Reed. [2023-11-24 03:55:53.028] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:54.058] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:55.131] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:56.138] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:57.450] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:58.503] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:55:59.554] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:00.568] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:01.607] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:01.945] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,163,2) (/turf/open/floor/plating) - call stack: - the plating (153,163,2) (/turf/open/floor/plating): process cell(2388) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:02.711] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:03.725] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:04.762] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:05.757] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:06.932] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:07.092] RUNTIME: runtime error: Cannot execute null.Trigger(). - proc name: Click (/atom/movable/screen/movable/action_button/Click) - source file: code/_onclick/hud/action_button.dm,61 - usr: Ashy (/mob/dead/observer) - src: Cleave (/atom/movable/screen/movable/action_button) - usr.loc: the reinforced wall (101,149,2) (/turf/closed/wall/r_wall) - src.loc: null - call stack: - Cleave (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=13;icon-y=13;left=1;but...") - Blockaboo (/client): Click(Cleave (/atom/movable/screen/movable/action_button), null, "mapwindow.map", "icon-x=13;icon-y=13;left=1;but...") - [2023-11-24 03:56:07.893] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:08.979] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:10.140] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:11.184] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:12.191] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:13.210] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:14.292] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:15.334] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:16.365] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:17.374] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:18.424] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:19.426] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:20.467] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:21.489] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:22.525] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:23.552] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:24.611] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:25.638] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:26.661] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:27.612] RUNTIME: ## TESTING: GC: -- [0x210b1291] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-11-24 03:56:27.612] RUNTIME: ## TESTING: GC: -- [0x210b2297] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-11-24 03:56:27.613] RUNTIME: ## TESTING: GC: -- [0x210b23a6] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-11-24 03:56:27.613] RUNTIME: ## TESTING: GC: -- [0x21097f79] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-11-24 03:56:27.614] RUNTIME: ## TESTING: GC: -- [0x210b1266] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-11-24 03:56:27.614] RUNTIME: ## TESTING: GC: -- [0x2100fa52] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-11-24 03:56:27.614] RUNTIME: ## TESTING: GC: -- [0x210a449b] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-11-24 03:56:27.782] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:28.774] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:29.830] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:30.909] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:31.972] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:32.980] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:34.008] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:35.266] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:36.576] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:37.754] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:38.781] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:39.828] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:40.878] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:41.926] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:42.942] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:43.971] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:45.007] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:46.039] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:47.076] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:48.080] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:49.103] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:50.134] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:51.159] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:52.262] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:53.739] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:54.694] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:55.863] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:56.801] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:57.913] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:56:58.945] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:00.034] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:01.054] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:02.073] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:03.135] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:04.155] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:05.193] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:06.030] RUNTIME: ## TESTING: GC: -- [0x3000d6d] | /mob/living/carbon/human was unable to be GC'd -- (ref count of 2) [2023-11-24 03:57:06.226] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:07.252] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:08.300] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:09.302] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:10.470] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:11.419] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:12.502] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:13.516] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:14.567] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:15.588] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:16.630] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:17.634] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:18.710] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:19.693] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:20.725] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:21.738] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:22.777] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:23.787] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:24.848] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:25.886] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:26.914] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:27.931] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:28.950] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:29.971] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:30.998] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:32.016] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:33.041] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:34.096] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:35.191] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:36.256] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:37.311] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:38.340] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:39.394] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:40.419] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:41.444] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:42.518] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:43.516] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:44.713] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:45.719] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:46.743] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:47.800] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:48.862] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:49.981] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:51.033] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:52.032] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:53.161] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:54.155] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:55.199] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:56.187] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:57.226] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:58.269] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:57:58.861] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Bugger (/mob/living/carbon/human) - src: null - usr.loc: the floor (169,171,2) (/turf/open/floor/iron) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 16.65, 0, null, "code/modules/balloon_alert/bal...", 89) - the Gravity Generator Room APC (/obj/machinery/power/apc/auto_name/directional/north): balloon alert perform(Bugger (/mob/living/carbon/human), "disassembled the broken frame") - the Gravity Generator Room APC (/obj/machinery/power/apc/auto_name/directional/north): balloon alert(Bugger (/mob/living/carbon/human), "disassembled the broken frame") - [2023-11-24 03:57:59.269] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:00.278] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:01.317] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:02.348] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:03.378] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:04.416] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:05.457] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:06.480] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:07.481] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:08.519] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:09.560] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:10.581] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:11.576] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:12.622] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:14.046] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:14.166] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the grass patch (146,155,2) (/turf/open/floor/grass) - call stack: - the grass patch (146,155,2) (/turf/open/floor/grass): process cell(2540) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:14.167] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (152,170,2) (/turf/open/floor/plating) - call stack: - the plating (152,170,2) (/turf/open/floor/plating): process cell(2540) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:14.213] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (154,156,2) (/turf/open/floor/plating) - call stack: - the plating (154,156,2) (/turf/open/floor/plating): process cell(2540) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:15.081] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:16.106] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:17.151] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:18.161] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:18.831] RUNTIME: runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: code/game/objects/items/stacks/stack.dm,636 - usr: Amber Hahn (/mob/living/carbon/human) - src: the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread) - usr.loc: the floor (133,111,2) (/turf/open/floor/iron) - src.loc: the floor (133,111,2) (/turf/open/floor/iron) - call stack: - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge without del(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): attackby(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), Amber Hahn (/mob/living/carbon/human), null) - the durathread bundle (/obj/item/grown/cotton/durathread): attack self(Amber Hahn (/mob/living/carbon/human)) - Amber Hahn (/mob/living/carbon/human): execute mode() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Amber Hahn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:19.487] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:19.519] RUNTIME: runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: code/game/objects/items/stacks/stack.dm,636 - usr: Amber Hahn (/mob/living/carbon/human) - src: the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread) - usr.loc: the floor (133,111,2) (/turf/open/floor/iron) - src.loc: the floor (133,111,2) (/turf/open/floor/iron) - call stack: - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge without del(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): attackby(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), Amber Hahn (/mob/living/carbon/human), null) - the durathread bundle (/obj/item/grown/cotton/durathread): attack self(Amber Hahn (/mob/living/carbon/human)) - Amber Hahn (/mob/living/carbon/human): execute mode() - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Amber Hahn (/mob/living/carbon/human): Activate Held Object() - activate_inhand (/datum/keybinding/mob/activate_inhand): down(Confrade (/client)) - Confrade (/client): keyDown("Z") - [2023-11-24 03:58:19.964] RUNTIME: runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: code/game/objects/items/stacks/stack.dm,636 - usr: Amber Hahn (/mob/living/carbon/human) - src: the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread) - usr.loc: the floor (133,111,2) (/turf/open/floor/iron) - src.loc: the floor (133,111,2) (/turf/open/floor/iron) - call stack: - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge without del(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): attackby(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), Amber Hahn (/mob/living/carbon/human), null) - the durathread bundle (/obj/item/grown/cotton/durathread): attack self(Amber Hahn (/mob/living/carbon/human)) - Amber Hahn (/mob/living/carbon/human): execute mode() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Amber Hahn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:20.288] RUNTIME: runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: code/game/objects/items/stacks/stack.dm,636 - usr: Amber Hahn (/mob/living/carbon/human) - src: the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread) - usr.loc: the floor (133,111,2) (/turf/open/floor/iron) - src.loc: the floor (133,111,2) (/turf/open/floor/iron) - call stack: - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge without del(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): attackby(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), Amber Hahn (/mob/living/carbon/human), null) - the durathread bundle (/obj/item/grown/cotton/durathread): attack self(Amber Hahn (/mob/living/carbon/human)) - Amber Hahn (/mob/living/carbon/human): execute mode() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Amber Hahn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:20.561] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:20.611] RUNTIME: runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: code/game/objects/items/stacks/stack.dm,636 - usr: Amber Hahn (/mob/living/carbon/human) - src: the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread) - usr.loc: the floor (133,111,2) (/turf/open/floor/iron) - src.loc: the floor (133,111,2) (/turf/open/floor/iron) - call stack: - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge without del(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): attackby(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), Amber Hahn (/mob/living/carbon/human), null) - the durathread bundle (/obj/item/grown/cotton/durathread): attack self(Amber Hahn (/mob/living/carbon/human)) - Amber Hahn (/mob/living/carbon/human): execute mode() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Amber Hahn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:20.907] RUNTIME: runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: code/game/objects/items/stacks/stack.dm,636 - usr: Amber Hahn (/mob/living/carbon/human) - src: the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread) - usr.loc: the floor (133,111,2) (/turf/open/floor/iron) - src.loc: the floor (133,111,2) (/turf/open/floor/iron) - call stack: - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge without del(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): attackby(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), Amber Hahn (/mob/living/carbon/human), null) - the durathread bundle (/obj/item/grown/cotton/durathread): attack self(Amber Hahn (/mob/living/carbon/human)) - Amber Hahn (/mob/living/carbon/human): execute mode() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Amber Hahn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:21.216] RUNTIME: runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: code/game/objects/items/stacks/stack.dm,636 - usr: Amber Hahn (/mob/living/carbon/human) - src: the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread) - usr.loc: the floor (133,111,2) (/turf/open/floor/iron) - src.loc: the floor (133,111,2) (/turf/open/floor/iron) - call stack: - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge without del(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): attackby(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), Amber Hahn (/mob/living/carbon/human), null) - the durathread bundle (/obj/item/grown/cotton/durathread): attack self(Amber Hahn (/mob/living/carbon/human)) - Amber Hahn (/mob/living/carbon/human): execute mode() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Amber Hahn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:21.519] RUNTIME: runtime error: Stack merge attempted on qdeleted target stack. - proc name: merge without del (/obj/item/stack/proc/merge_without_del) - source file: code/game/objects/items/stacks/stack.dm,636 - usr: Amber Hahn (/mob/living/carbon/human) - src: the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread) - usr.loc: the floor (133,111,2) (/turf/open/floor/iron) - src.loc: the floor (133,111,2) (/turf/open/floor/iron) - call stack: - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge without del(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): merge(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), null) - the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread): attackby(the raw durathread bundle (/obj/item/stack/sheet/cotton/durathread), Amber Hahn (/mob/living/carbon/human), null) - the durathread bundle (/obj/item/grown/cotton/durathread): attack self(Amber Hahn (/mob/living/carbon/human)) - Amber Hahn (/mob/living/carbon/human): execute mode() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Amber Hahn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:21.572] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:22.598] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:23.624] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:24.648] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:25.687] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:26.714] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:27.731] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:28.761] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:29.779] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:30.819] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:31.823] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:32.846] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:33.962] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:34.960] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:35.964] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:36.975] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:38.006] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:39.027] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:40.066] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:41.072] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:42.115] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:43.184] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:44.207] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:45.233] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:46.259] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:47.291] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:48.277] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:49.308] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:50.315] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:51.367] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:52.380] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:53.414] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:54.433] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:55.477] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:56.482] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:57.510] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:58.525] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:58:59.552] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:00.563] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:01.587] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:02.613] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:03.642] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:04.685] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:05.702] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:07.153] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:08.172] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:09.253] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:10.313] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:11.360] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:12.398] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:13.439] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:14.440] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:15.575] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:16.487] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:17.555] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:18.541] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:19.575] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:20.590] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:21.617] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:22.656] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:23.706] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:24.747] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:25.755] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:26.775] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:27.804] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:28.817] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:29.837] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:30.889] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:31.932] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:32.514] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: River Reed (/mob/living/carbon/human) - src: null - usr.loc: the floor (98,190,2) (/turf/open/floor/iron) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 12.45, 0, null, "code/modules/balloon_alert/bal...", 89) - the thundering presence (/obj/effect/heretic_influence): balloon alert perform(River Reed (/mob/living/carbon/human), "influence drained") - the thundering presence (/obj/effect/heretic_influence): balloon alert(River Reed (/mob/living/carbon/human), "influence drained") - [2023-11-24 03:59:32.934] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:33.952] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:34.964] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:35.960] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:37.001] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:37.996] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:39.015] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:40.040] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:41.042] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:42.063] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:43.086] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:44.112] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:45.128] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:46.142] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:47.207] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:48.215] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:49.234] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:50.240] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:51.258] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:52.269] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:53.282] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:54.290] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:55.301] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:56.318] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:57.365] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:58.609] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 03:59:59.647] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:00.643] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:01.668] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:02.691] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:03.717] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:04.760] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:05.780] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:06.804] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:07.880] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:08.902] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:10.017] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:11.020] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:12.070] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:13.066] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:14.129] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:15.123] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:16.174] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:17.173] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:18.203] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:19.208] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:20.255] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:21.288] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:22.329] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:23.324] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:24.341] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:25.396] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:26.404] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:26.414] RUNTIME: ## TESTING: GC: -- [0x21071af8] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-11-24 04:00:26.415] RUNTIME: ## TESTING: GC: -- [0x210a4d7d] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-11-24 04:00:27.426] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:28.458] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:29.715] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:30.758] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:31.799] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:32.951] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:33.964] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:34.989] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:36.028] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:37.086] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:38.110] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:39.159] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:40.190] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:41.210] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:42.238] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:43.266] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:44.311] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:45.363] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:46.374] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:47.427] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:48.474] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:49.514] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:50.526] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:51.564] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:52.566] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:53.597] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:54.666] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:55.680] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:56.740] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:57.767] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:58.797] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:00:59.825] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:00.829] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:01.887] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:02.874] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:03.927] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:04.938] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:05.982] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:07.008] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:08.031] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:09.070] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:10.074] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:11.136] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:12.151] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:13.182] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:14.200] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:15.249] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:16.267] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:17.307] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:18.762] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:19.928] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:21.117] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:22.441] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:23.484] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:24.522] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:25.575] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:26.364] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (154,166,2) (/turf/open/floor/plating) - call stack: - the plating (154,166,2) (/turf/open/floor/plating): process cell(2808) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:26.408] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,165,2) (/turf/open/floor/plating) - call stack: - the plating (153,165,2) (/turf/open/floor/plating): process cell(2808) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:26.462] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,163,2) (/turf/open/floor/plating) - call stack: - the plating (153,163,2) (/turf/open/floor/plating): process cell(2808) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:26.465] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the grass patch (146,155,2) (/turf/open/floor/grass) - call stack: - the grass patch (146,155,2) (/turf/open/floor/grass): process cell(2808) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:26.696] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:27.746] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:28.897] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:29.932] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:30.993] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:32.028] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:33.104] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:34.135] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:35.207] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:36.227] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:37.132] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (154,166,2) (/turf/open/floor/plating) - call stack: - the plating (154,166,2) (/turf/open/floor/plating): process cell(2817) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:37.133] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,165,2) (/turf/open/floor/plating) - call stack: - the plating (153,165,2) (/turf/open/floor/plating): process cell(2817) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:37.174] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,163,2) (/turf/open/floor/plating) - call stack: - the plating (153,163,2) (/turf/open/floor/plating): process cell(2817) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:37.177] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the grass patch (146,155,2) (/turf/open/floor/grass) - call stack: - the grass patch (146,155,2) (/turf/open/floor/grass): process cell(2817) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:37.186] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (152,170,2) (/turf/open/floor/plating) - call stack: - the plating (152,170,2) (/turf/open/floor/plating): process cell(2817) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:37.260] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:38.298] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:39.359] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:40.472] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:41.496] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:42.527] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:43.556] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:43.814] RUNTIME: runtime error: Invalid timer: Timer: Timer: 123610 ([0x210b23a0]), TTR: 145038, wait:1 Flags: 76, callBack: [0x21073064], callBack.object: /datum/looping_sound/acid(/datum/looping_sound/acid), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(145038), QDELETED, NO CALLBACK world.time: 23971.5, head_offset: 23400, practical_offset: 1144, REALTIMEOFDAY: 145038 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:44.589] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:45.621] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:46.411] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (154,166,2) (/turf/open/floor/plating) - call stack: - the plating (154,166,2) (/turf/open/floor/plating): process cell(2827) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:46.412] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,165,2) (/turf/open/floor/plating) - call stack: - the plating (153,165,2) (/turf/open/floor/plating): process cell(2827) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:46.416] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,163,2) (/turf/open/floor/plating) - call stack: - the plating (153,163,2) (/turf/open/floor/plating): process cell(2827) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:46.420] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the grass patch (146,155,2) (/turf/open/floor/grass) - call stack: - the grass patch (146,155,2) (/turf/open/floor/grass): process cell(2827) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:46.423] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (152,170,2) (/turf/open/floor/plating) - call stack: - the plating (152,170,2) (/turf/open/floor/plating): process cell(2827) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:46.652] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:47.721] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:48.707] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:49.752] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:50.902] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:51.972] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:53.002] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:54.044] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:55.096] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:56.126] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:57.134] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:58.185] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:01:59.298] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:00.428] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:01.433] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:02.456] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:03.490] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:04.536] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:05.607] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:06.640] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:07.715] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:08.760] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:09.827] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:10.852] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:11.892] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:12.983] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:14.030] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:15.202] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:16.225] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:17.283] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:18.354] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:19.414] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:20.497] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:21.567] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:22.636] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:23.770] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:24.799] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:25.840] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:26.890] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:27.970] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:29.011] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:30.033] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:31.090] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:32.125] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:33.230] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:34.248] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:35.323] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:36.364] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:37.421] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:38.413] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:39.461] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:40.640] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:41.744] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:42.808] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:43.886] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:44.894] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:45.920] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:46.942] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:47.988] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:49.056] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:50.122] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:50.947] RUNTIME: ## TESTING: GC: -- [0x21086888] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-11-24 04:02:51.192] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:52.310] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:53.349] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:54.371] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:55.415] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:56.444] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:57.481] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:58.560] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:02:59.627] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:00.677] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:01.725] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:02.752] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:03.855] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:04.872] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:05.910] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:06.931] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:07.964] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:08.992] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:10.041] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:11.067] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:12.072] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:13.153] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:14.538] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:15.590] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:16.581] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:17.625] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:18.636] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:19.690] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:20.719] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:21.775] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:22.897] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:23.979] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:24.975] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:25.982] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:27.033] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:28.066] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:29.092] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:30.113] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:31.238] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:32.243] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:33.382] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:34.370] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:35.421] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:36.418] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:37.454] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:38.457] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:39.491] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:40.521] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:41.544] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:42.577] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:43.591] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:44.623] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:45.663] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:46.674] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:47.717] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:48.775] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:49.770] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:50.812] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:52.129] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:53.152] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:54.167] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:55.241] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:56.234] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:57.264] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:58.302] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:03:59.341] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:00.378] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:01.406] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:02.597] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:03.632] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:04.674] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:05.674] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:06.700] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:07.715] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:08.740] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:09.744] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:10.790] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:11.811] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:12.815] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:13.860] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:14.859] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:15.892] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:16.955] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:17.968] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:19.002] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:20.030] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:21.373] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:22.400] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:23.447] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.007] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (161,164,2) (/turf/open/floor/plating) - call stack: - the plating (161,164,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.008] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (175,168,2) (/turf/open/floor/plating) - call stack: - the plating (175,168,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.009] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (173,168,2) (/turf/open/floor/plating) - call stack: - the plating (173,168,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.011] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (164,164,2) (/turf/open/floor/iron) - call stack: - the floor (164,164,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.012] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (165,164,2) (/turf/open/floor/iron) - call stack: - the floor (165,164,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.014] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,163,2) (/turf/open/floor/plating) - call stack: - the plating (153,163,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.015] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (154,166,2) (/turf/open/floor/plating) - call stack: - the plating (154,166,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.061] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (165,135,2) (/turf/open/floor/iron) - call stack: - the floor (165,135,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.063] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (165,143,2) (/turf/open/floor/plating) - call stack: - the plating (165,143,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.114] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the metal foam plating (160,155,2) (/turf/open/floor/plating/foam) - call stack: - the metal foam plating (160,155,2) (/turf/open/floor/plating/foam): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.117] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,146,2) (/turf/open/floor/plating) - call stack: - the plating (153,146,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.118] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (148,154,2) (/turf/open/floor/plating) - call stack: - the plating (148,154,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.313] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (172,164,2) (/turf/open/floor/plating) - call stack: - the plating (172,164,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.313] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (175,141,2) (/turf/open/floor/plating) - call stack: - the plating (175,141,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.318] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (156,146,2) (/turf/open/floor/plating) - call stack: - the plating (156,146,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.319] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (167,145,2) (/turf/open/floor/plating) - call stack: - the plating (167,145,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.320] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (178,168,2) (/turf/open/floor/plating) - call stack: - the plating (178,168,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.321] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (177,168,2) (/turf/open/floor/plating) - call stack: - the plating (177,168,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.321] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (154,144,2) (/turf/open/floor/iron) - call stack: - the floor (154,144,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.322] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (154,143,2) (/turf/open/floor/iron) - call stack: - the floor (154,143,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.323] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (153,143,2) (/turf/open/floor/iron) - call stack: - the floor (153,143,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.324] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (163,173,2) (/turf/open/floor/plating) - call stack: - the plating (163,173,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.324] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (162,171,2) (/turf/open/floor/plating) - call stack: - the plating (162,171,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.325] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (162,173,2) (/turf/open/floor/plating) - call stack: - the plating (162,173,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.326] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (168,175,2) (/turf/open/floor/iron/dark) - call stack: - the floor (168,175,2) (/turf/open/floor/iron/dark): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.361] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (163,174,2) (/turf/open/floor/plating) - call stack: - the plating (163,174,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.362] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (164,175,2) (/turf/open/floor/plating) - call stack: - the plating (164,175,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.363] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (165,176,2) (/turf/open/floor/iron/dark) - call stack: - the floor (165,176,2) (/turf/open/floor/iron/dark): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.364] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (166,175,2) (/turf/open/floor/plating) - call stack: - the plating (166,175,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.365] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (154,142,2) (/turf/open/floor/iron) - call stack: - the floor (154,142,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.366] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (157,148,2) (/turf/open/floor/iron) - call stack: - the floor (157,148,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.367] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (155,146,2) (/turf/open/floor/plating) - call stack: - the plating (155,146,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.367] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (155,144,2) (/turf/open/floor/iron) - call stack: - the floor (155,144,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.368] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (162,170,2) (/turf/open/floor/plating) - call stack: - the plating (162,170,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.403] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (162,145,2) (/turf/open/floor/plating) - call stack: - the plating (162,145,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.403] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (162,147,2) (/turf/open/floor/plating) - call stack: - the plating (162,147,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.404] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (172,166,2) (/turf/open/floor/plating) - call stack: - the plating (172,166,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.405] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (167,143,2) (/turf/open/floor/plating) - call stack: - the plating (167,143,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.405] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (176,168,2) (/turf/open/floor/plating) - call stack: - the plating (176,168,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.406] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (177,169,2) (/turf/open/floor/plating) - call stack: - the plating (177,169,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.407] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (175,140,2) (/turf/open/floor/plating) - call stack: - the plating (175,140,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.407] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (166,141,2) (/turf/open/floor/plating) - call stack: - the plating (166,141,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.408] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (165,141,2) (/turf/open/floor/plating) - call stack: - the plating (165,141,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.409] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (157,139,2) (/turf/open/floor/iron) - call stack: - the floor (157,139,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.409] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the metal foam plating (158,153,2) (/turf/open/floor/plating/foam) - call stack: - the metal foam plating (158,153,2) (/turf/open/floor/plating/foam): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.410] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (155,166,2) (/turf/open/floor/plating) - call stack: - the plating (155,166,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.411] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (174,141,2) (/turf/open/floor/plating) - call stack: - the plating (174,141,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.412] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (171,131,2) (/turf/open/floor/plating) - call stack: - the plating (171,131,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.413] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (170,132,2) (/turf/open/floor/iron/dark) - call stack: - the floor (170,132,2) (/turf/open/floor/iron/dark): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.413] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (174,139,2) (/turf/open/floor/plating) - call stack: - the plating (174,139,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.414] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (173,139,2) (/turf/open/floor/plating) - call stack: - the plating (173,139,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.415] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (173,141,2) (/turf/open/floor/plating) - call stack: - the plating (173,141,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.416] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (172,141,2) (/turf/open/floor/plating) - call stack: - the plating (172,141,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.417] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (172,132,2) (/turf/open/floor/iron/dark) - call stack: - the floor (172,132,2) (/turf/open/floor/iron/dark): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.418] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (171,133,2) (/turf/open/floor/plating) - call stack: - the plating (171,133,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.419] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (172,134,2) (/turf/open/floor/iron/dark) - call stack: - the floor (172,134,2) (/turf/open/floor/iron/dark): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.420] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (170,141,2) (/turf/open/floor/plating) - call stack: - the plating (170,141,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.421] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (170,140,2) (/turf/open/floor/iron) - call stack: - the floor (170,140,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.421] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (172,139,2) (/turf/open/floor/plating) - call stack: - the plating (172,139,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.422] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (166,134,2) (/turf/open/floor/iron) - call stack: - the floor (166,134,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.423] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (176,169,2) (/turf/open/floor/plating) - call stack: - the plating (176,169,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.424] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (175,170,2) (/turf/open/floor/plating) - call stack: - the plating (175,170,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.424] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (169,133,2) (/turf/open/floor/iron/dark) - call stack: - the floor (169,133,2) (/turf/open/floor/iron/dark): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.425] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (172,136,2) (/turf/open/floor/iron/dark) - call stack: - the floor (172,136,2) (/turf/open/floor/iron/dark): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.426] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (172,135,2) (/turf/open/floor/iron/dark) - call stack: - the floor (172,135,2) (/turf/open/floor/iron/dark): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.442] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.444] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (170,134,2) (/turf/open/floor/iron/dark) - call stack: - the floor (170,134,2) (/turf/open/floor/iron/dark): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.444] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (170,135,2) (/turf/open/floor/iron/dark) - call stack: - the floor (170,135,2) (/turf/open/floor/iron/dark): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.445] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (172,137,2) (/turf/open/floor/plating) - call stack: - the plating (172,137,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.446] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (168,134,2) (/turf/open/floor/plating) - call stack: - the plating (168,134,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.447] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (174,169,2) (/turf/open/floor/plating) - call stack: - the plating (174,169,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.447] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (163,134,2) (/turf/open/floor/iron) - call stack: - the floor (163,134,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.448] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (163,132,2) (/turf/open/floor/iron) - call stack: - the floor (163,132,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.449] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (167,142,2) (/turf/open/floor/plating) - call stack: - the plating (167,142,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.449] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (166,143,2) (/turf/open/floor/iron/dark/corner) - call stack: - the floor (166,143,2) (/turf/open/floor/iron/dark/corner): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.450] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (167,135,2) (/turf/open/floor/iron) - call stack: - the floor (167,135,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.451] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (173,170,2) (/turf/open/floor/plating) - call stack: - the plating (173,170,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.452] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (175,172,2) (/turf/open/floor/plating) - call stack: - the plating (175,172,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.452] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (174,171,2) (/turf/open/floor/plating) - call stack: - the plating (174,171,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.453] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (169,139,2) (/turf/open/floor/iron) - call stack: - the floor (169,139,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.454] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (168,138,2) (/turf/open/floor/iron) - call stack: - the floor (168,138,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.455] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (168,135,2) (/turf/open/floor/plating) - call stack: - the plating (168,135,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.456] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (171,138,2) (/turf/open/floor/plating) - call stack: - the plating (171,138,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.456] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (169,136,2) (/turf/open/floor/iron/dark) - call stack: - the floor (169,136,2) (/turf/open/floor/iron/dark): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.457] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (173,172,2) (/turf/open/floor/plating) - call stack: - the plating (173,172,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.458] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (164,140,2) (/turf/open/floor/iron) - call stack: - the floor (164,140,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.458] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (164,142,2) (/turf/open/floor/iron/dark/corner) - call stack: - the floor (164,142,2) (/turf/open/floor/iron/dark/corner): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.459] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (167,138,2) (/turf/open/floor/iron) - call stack: - the floor (167,138,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.460] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (166,138,2) (/turf/open/floor/iron) - call stack: - the floor (166,138,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.461] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (162,131,2) (/turf/open/floor/iron) - call stack: - the floor (162,131,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.462] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (161,132,2) (/turf/open/floor/iron) - call stack: - the floor (161,132,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.462] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (172,167,2) (/turf/open/floor/plating) - call stack: - the plating (172,167,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.463] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (172,169,2) (/turf/open/floor/plating) - call stack: - the plating (172,169,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.464] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (171,166,2) (/turf/open/floor/plating) - call stack: - the plating (171,166,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.465] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (172,171,2) (/turf/open/floor/plating) - call stack: - the plating (172,171,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.466] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (170,166,2) (/turf/open/floor/plating) - call stack: - the plating (170,166,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.467] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (168,171,2) (/turf/open/floor/iron) - call stack: - the floor (168,171,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.468] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (158,132,2) (/turf/open/floor/plating) - call stack: - the plating (158,132,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.468] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (165,138,2) (/turf/open/floor/iron) - call stack: - the floor (165,138,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.469] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (171,168,2) (/turf/open/floor/plating) - call stack: - the plating (171,168,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.470] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (164,139,2) (/turf/open/floor/iron) - call stack: - the floor (164,139,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.471] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (163,141,2) (/turf/open/floor/plating) - call stack: - the plating (163,141,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.472] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (162,146,2) (/turf/open/floor/plating) - call stack: - the plating (162,146,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.472] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (163,139,2) (/turf/open/floor/plating) - call stack: - the plating (163,139,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.473] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (158,133,2) (/turf/open/floor/iron) - call stack: - the floor (158,133,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.474] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (161,143,2) (/turf/open/floor/iron) - call stack: - the floor (161,143,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.474] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (162,140,2) (/turf/open/floor/plating) - call stack: - the plating (162,140,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.475] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (157,131,2) (/turf/open/floor/iron) - call stack: - the floor (157,131,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.476] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (160,143,2) (/turf/open/floor/iron) - call stack: - the floor (160,143,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.477] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (160,144,2) (/turf/open/floor/iron) - call stack: - the floor (160,144,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.478] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (161,147,2) (/turf/open/floor/iron) - call stack: - the floor (161,147,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.478] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (160,148,2) (/turf/open/floor/iron) - call stack: - the floor (160,148,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.494] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (169,166,2) (/turf/open/floor/plating) - call stack: - the plating (169,166,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.495] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (168,166,2) (/turf/open/floor/plating) - call stack: - the plating (168,166,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.495] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (160,140,2) (/turf/open/floor/iron/dark) - call stack: - the floor (160,140,2) (/turf/open/floor/iron/dark): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.496] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (161,134,2) (/turf/open/floor/iron) - call stack: - the floor (161,134,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.497] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (160,133,2) (/turf/open/floor/iron) - call stack: - the floor (160,133,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.498] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (163,137,2) (/turf/open/floor/iron) - call stack: - the floor (163,137,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.499] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (162,135,2) (/turf/open/floor/iron) - call stack: - the floor (162,135,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.500] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (167,170,2) (/turf/open/floor/iron) - call stack: - the floor (167,170,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.500] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (166,170,2) (/turf/open/floor/iron) - call stack: - the floor (166,170,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.501] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (165,170,2) (/turf/open/floor/iron) - call stack: - the floor (165,170,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.502] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (161,145,2) (/turf/open/floor/iron) - call stack: - the floor (161,145,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.503] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (164,170,2) (/turf/open/floor/plating) - call stack: - the plating (164,170,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.503] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (162,136,2) (/turf/open/floor/iron) - call stack: - the floor (162,136,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.504] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (167,166,2) (/turf/open/floor/plating) - call stack: - the plating (167,166,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.505] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (166,165,2) (/turf/open/floor/plating) - call stack: - the plating (166,165,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.506] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (162,169,2) (/turf/open/floor/plating) - call stack: - the plating (162,169,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.506] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (159,139,2) (/turf/open/floor/plating) - call stack: - the plating (159,139,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.507] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (159,144,2) (/turf/open/floor/iron) - call stack: - the floor (159,144,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.508] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (158,135,2) (/turf/open/floor/plating) - call stack: - the plating (158,135,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.509] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (156,132,2) (/turf/open/floor/iron) - call stack: - the floor (156,132,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.510] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (156,144,2) (/turf/open/floor/iron) - call stack: - the floor (156,144,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.510] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (158,143,2) (/turf/open/floor/plating) - call stack: - the plating (158,143,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.511] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (159,142,2) (/turf/open/floor/iron) - call stack: - the floor (159,142,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.512] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (159,141,2) (/turf/open/floor/plating) - call stack: - the plating (159,141,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.513] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (158,140,2) (/turf/open/floor/plating) - call stack: - the plating (158,140,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.514] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (157,145,2) (/turf/open/floor/iron/dark) - call stack: - the floor (157,145,2) (/turf/open/floor/iron/dark): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.515] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (159,148,2) (/turf/open/floor/iron) - call stack: - the floor (159,148,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.515] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (158,148,2) (/turf/open/floor/iron) - call stack: - the floor (158,148,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.516] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (157,147,2) (/turf/open/floor/iron) - call stack: - the floor (157,147,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.517] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (161,168,2) (/turf/open/floor/plating) - call stack: - the plating (161,168,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.518] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (163,165,2) (/turf/open/floor/iron) - call stack: - the floor (163,165,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.519] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (157,138,2) (/turf/open/floor/iron) - call stack: - the floor (157,138,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.519] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (160,167,2) (/turf/open/floor/plating) - call stack: - the plating (160,167,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.520] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (157,151,2) (/turf/open/floor/plating) - call stack: - the plating (157,151,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.521] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (156,143,2) (/turf/open/floor/iron) - call stack: - the floor (156,143,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.522] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (156,133,2) (/turf/open/floor/iron) - call stack: - the floor (156,133,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.522] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (159,166,2) (/turf/open/floor/plating) - call stack: - the plating (159,166,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.523] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (156,134,2) (/turf/open/floor/iron) - call stack: - the floor (156,134,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.524] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (157,152,2) (/turf/open/floor/plating) - call stack: - the plating (157,152,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.525] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the metal foam plating (154,154,2) (/turf/open/floor/plating/foam) - call stack: - the metal foam plating (154,154,2) (/turf/open/floor/plating/foam): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.526] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (156,153,2) (/turf/open/floor/plating) - call stack: - the plating (156,153,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.526] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (157,136,2) (/turf/open/floor/iron) - call stack: - the floor (157,136,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.527] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (156,135,2) (/turf/open/floor/iron) - call stack: - the floor (156,135,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.563] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (155,142,2) (/turf/open/floor/iron) - call stack: - the floor (155,142,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.564] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (155,141,2) (/turf/open/floor/iron/dark) - call stack: - the floor (155,141,2) (/turf/open/floor/iron/dark): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.565] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (156,140,2) (/turf/open/floor/plating) - call stack: - the plating (156,140,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.566] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the metal foam plating (159,154,2) (/turf/open/floor/plating/foam) - call stack: - the metal foam plating (159,154,2) (/turf/open/floor/plating/foam): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.567] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (157,150,2) (/turf/open/floor/iron) - call stack: - the floor (157,150,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.568] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (154,153,2) (/turf/open/floor/plating) - call stack: - the plating (154,153,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.568] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (159,171,2) (/turf/open/floor/plating) - call stack: - the plating (159,171,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.569] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (159,168,2) (/turf/open/floor/plating) - call stack: - the plating (159,168,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.570] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (158,167,2) (/turf/open/floor/plating) - call stack: - the plating (158,167,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.571] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (156,168,2) (/turf/open/floor/plating) - call stack: - the plating (156,168,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.571] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (156,169,2) (/turf/open/floor/plating) - call stack: - the plating (156,169,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.572] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (158,169,2) (/turf/open/floor/plating) - call stack: - the plating (158,169,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.573] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (158,170,2) (/turf/open/floor/plating) - call stack: - the plating (158,170,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.574] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (159,172,2) (/turf/open/floor/plating) - call stack: - the plating (159,172,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.575] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,152,2) (/turf/open/floor/plating) - call stack: - the plating (153,152,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.575] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (156,167,2) (/turf/open/floor/plating) - call stack: - the plating (156,167,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.576] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (156,149,2) (/turf/open/floor/plating) - call stack: - the plating (156,149,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.577] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (157,166,2) (/turf/open/floor/plating) - call stack: - the plating (157,166,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.578] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the metal foam plating (159,156,2) (/turf/open/floor/plating/foam) - call stack: - the metal foam plating (159,156,2) (/turf/open/floor/plating/foam): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.616] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (155,170,2) (/turf/open/floor/plating) - call stack: - the plating (155,170,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.617] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (154,170,2) (/turf/open/floor/plating) - call stack: - the plating (154,170,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.618] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the metal foam plating (157,154,2) (/turf/open/floor/plating/foam) - call stack: - the metal foam plating (157,154,2) (/turf/open/floor/plating/foam): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.619] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,170,2) (/turf/open/floor/plating) - call stack: - the plating (153,170,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.619] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the grass patch (146,154,2) (/turf/open/floor/grass) - call stack: - the grass patch (146,154,2) (/turf/open/floor/grass): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.620] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (154,150,2) (/turf/open/floor/iron) - call stack: - the floor (154,150,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.621] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (161,162,2) (/turf/open/floor/iron) - call stack: - the floor (161,162,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.622] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (160,163,2) (/turf/open/floor/plating) - call stack: - the plating (160,163,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.622] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the metal foam plating (158,155,2) (/turf/open/floor/plating/foam) - call stack: - the metal foam plating (158,155,2) (/turf/open/floor/plating/foam): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.623] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (155,136,2) (/turf/open/floor/iron) - call stack: - the floor (155,136,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.653] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,151,2) (/turf/open/floor/plating) - call stack: - the plating (153,151,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.654] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the metal foam plating (155,155,2) (/turf/open/floor/plating/foam) - call stack: - the metal foam plating (155,155,2) (/turf/open/floor/plating/foam): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.654] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (158,165,2) (/turf/open/floor/plating) - call stack: - the plating (158,165,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.656] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (159,173,2) (/turf/open/floor/plating) - call stack: - the plating (159,173,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.665] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the metal foam plating (155,161,2) (/turf/open/floor/plating/foam) - call stack: - the metal foam plating (155,161,2) (/turf/open/floor/plating/foam): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.666] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the metal foam plating (153,161,2) (/turf/open/floor/plating/foam) - call stack: - the metal foam plating (153,161,2) (/turf/open/floor/plating/foam): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.668] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (151,145,2) (/turf/open/floor/plating) - call stack: - the plating (151,145,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.669] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (151,144,2) (/turf/open/floor/plating) - call stack: - the plating (151,144,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.670] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (151,143,2) (/turf/open/floor/plating) - call stack: - the plating (151,143,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.670] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (152,166,2) (/turf/open/floor/plating) - call stack: - the plating (152,166,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.671] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,157,2) (/turf/open/floor/plating) - call stack: - the plating (153,157,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.672] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,140,2) (/turf/open/floor/plating) - call stack: - the plating (153,140,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.673] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (154,147,2) (/turf/open/floor/plating) - call stack: - the plating (154,147,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.673] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (154,140,2) (/turf/open/floor/plating) - call stack: - the plating (154,140,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.674] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (153,165,2) (/turf/open/floor/plating) - call stack: - the plating (153,165,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.675] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (151,155,2) (/turf/open/floor/plating) - call stack: - the plating (151,155,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.676] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (151,156,2) (/turf/open/floor/plating) - call stack: - the plating (151,156,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.677] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the grass patch (147,153,2) (/turf/open/floor/grass) - call stack: - the grass patch (147,153,2) (/turf/open/floor/grass): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.677] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (150,154,2) (/turf/open/floor/plating) - call stack: - the plating (150,154,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.678] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (149,155,2) (/turf/open/floor/plating) - call stack: - the plating (149,155,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.679] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (149,153,2) (/turf/open/floor/plating) - call stack: - the plating (149,153,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.680] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (152,170,2) (/turf/open/floor/plating) - call stack: - the plating (152,170,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.681] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (151,169,2) (/turf/open/floor/plating) - call stack: - the plating (151,169,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.700] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (151,168,2) (/turf/open/floor/plating) - call stack: - the plating (151,168,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.700] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (151,167,2) (/turf/open/floor/plating) - call stack: - the plating (151,167,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.701] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (152,142,2) (/turf/open/floor/iron/dark) - call stack: - the floor (152,142,2) (/turf/open/floor/iron/dark): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.702] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (155,138,2) (/turf/open/floor/iron) - call stack: - the floor (155,138,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.703] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (152,150,2) (/turf/open/floor/iron) - call stack: - the floor (152,150,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.703] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (153,149,2) (/turf/open/floor/iron) - call stack: - the floor (153,149,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.704] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (152,146,2) (/turf/open/floor/iron/dark) - call stack: - the floor (152,146,2) (/turf/open/floor/iron/dark): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.705] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (152,141,2) (/turf/open/floor/iron/dark) - call stack: - the floor (152,141,2) (/turf/open/floor/iron/dark): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.706] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (154,156,2) (/turf/open/floor/plating) - call stack: - the plating (154,156,2) (/turf/open/floor/plating): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.706] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (154,137,2) (/turf/open/floor/iron) - call stack: - the floor (154,137,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:24.707] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (155,139,2) (/turf/open/floor/iron) - call stack: - the floor (155,139,2) (/turf/open/floor/iron): process cell(3003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:25.476] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:26.497] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:27.549] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:28.606] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:29.606] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:30.644] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:31.657] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:32.665] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:33.684] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:34.711] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:35.754] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:36.837] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:37.836] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:38.911] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:39.890] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:40.934] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:41.996] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:43.056] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:44.048] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:45.105] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:46.106] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:47.172] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:48.177] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:49.202] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:50.214] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:51.240] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:52.353] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:53.358] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:54.386] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:55.424] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:56.462] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:57.479] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:58.498] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:04:59.501] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:00.531] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:01.547] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:02.572] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:03.565] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:04.563] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:05.575] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:06.587] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:07.629] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:08.674] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:09.675] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:10.710] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:11.767] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:12.784] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:13.775] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:14.826] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:15.817] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:16.857] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:17.866] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:18.903] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:19.886] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:20.913] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:21.920] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:23.100] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:24.098] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:25.130] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:26.124] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:27.144] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:28.152] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:29.170] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:30.175] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:31.259] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:32.269] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:33.277] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:34.318] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:35.308] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:36.364] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:37.360] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:38.370] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:39.389] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:40.518] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:41.899] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:42.917] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:43.891] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:45.091] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:46.092] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:47.136] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:48.151] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:49.183] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:50.206] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:51.265] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:52.315] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:53.352] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:54.340] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:55.382] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:56.053] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (156,144,2) (/turf/open/floor/iron) - call stack: - the floor (156,144,2) (/turf/open/floor/iron): process cell(3145) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:56.107] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (148,154,2) (/turf/open/floor/plating) - call stack: - the plating (148,154,2) (/turf/open/floor/plating): process cell(3145) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:56.378] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:57.412] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:58.415] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:05:59.429] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:00.517] RUNTIME: runtime error: weather_began_in_area_/datum/weather/ash_storm overridden. Use override = TRUE to suppress this warning. - Target: Space (/area/space) Proc: on_storm_event - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("weather_began_in_area_/datum/w...", "code/datums/signals.dm", 43) - /datum/component/storm_hating (/datum/component/storm_hating): RegisterSignal(Space (/area/space), "weather_began_in_area_/datum/w...", "on_storm_event", 0) - /datum/component/storm_hating (/datum/component/storm_hating): on area entered(the sand pile (/obj/item/stack/ore/glass), Space (/area/space)) - the sand pile (/obj/item/stack/ore/glass): SendSignal("enter_area", /list (/list)) - Space (/area/space): Entered(the sand pile (/obj/item/stack/ore/glass), Emergency Shuttle (/area/shuttle/escape)) - the sand pile (/obj/item/stack/ore/glass): Move(space (108,59,2) (/turf/open/space/basic), 4, 0, 1) - the sand pile (/obj/item/stack/ore/glass): Move(space (108,59,2) (/turf/open/space/basic), 4, 0, 1) - /datum/move_loop/move (/datum/move_loop/move): move() - /datum/move_loop/move (/datum/move_loop/move): process() - Space Drift (/datum/controller/subsystem/movement/spacedrift): pour bucket(/list (/list)) - Space Drift (/datum/controller/subsystem/movement/spacedrift): fire(0) - Space Drift (/datum/controller/subsystem/movement/spacedrift): fire(0) - Space Drift (/datum/controller/subsystem/movement/spacedrift): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:00.519] RUNTIME: runtime error: weather_ended_in_area_/datum/weather/ash_storm overridden. Use override = TRUE to suppress this warning. - Target: Space (/area/space) Proc: on_storm_event - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("weather_ended_in_area_/datum/w...", "code/datums/signals.dm", 43) - /datum/component/storm_hating (/datum/component/storm_hating): RegisterSignal(Space (/area/space), "weather_ended_in_area_/datum/w...", "on_storm_event", 0) - /datum/component/storm_hating (/datum/component/storm_hating): on area entered(the sand pile (/obj/item/stack/ore/glass), Space (/area/space)) - the sand pile (/obj/item/stack/ore/glass): SendSignal("enter_area", /list (/list)) - Space (/area/space): Entered(the sand pile (/obj/item/stack/ore/glass), Emergency Shuttle (/area/shuttle/escape)) - the sand pile (/obj/item/stack/ore/glass): Move(space (108,59,2) (/turf/open/space/basic), 4, 0, 1) - the sand pile (/obj/item/stack/ore/glass): Move(space (108,59,2) (/turf/open/space/basic), 4, 0, 1) - /datum/move_loop/move (/datum/move_loop/move): move() - /datum/move_loop/move (/datum/move_loop/move): process() - Space Drift (/datum/controller/subsystem/movement/spacedrift): pour bucket(/list (/list)) - Space Drift (/datum/controller/subsystem/movement/spacedrift): fire(0) - Space Drift (/datum/controller/subsystem/movement/spacedrift): fire(0) - Space Drift (/datum/controller/subsystem/movement/spacedrift): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:00.520] RUNTIME: runtime error: weather_began_in_area_/datum/weather/snow_storm overridden. Use override = TRUE to suppress this warning. - Target: Space (/area/space) Proc: on_storm_event - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("weather_began_in_area_/datum/w...", "code/datums/signals.dm", 43) - /datum/component/storm_hating (/datum/component/storm_hating): RegisterSignal(Space (/area/space), "weather_began_in_area_/datum/w...", "on_storm_event", 0) - /datum/component/storm_hating (/datum/component/storm_hating): on area entered(the sand pile (/obj/item/stack/ore/glass), Space (/area/space)) - the sand pile (/obj/item/stack/ore/glass): SendSignal("enter_area", /list (/list)) - Space (/area/space): Entered(the sand pile (/obj/item/stack/ore/glass), Emergency Shuttle (/area/shuttle/escape)) - the sand pile (/obj/item/stack/ore/glass): Move(space (108,59,2) (/turf/open/space/basic), 4, 0, 1) - the sand pile (/obj/item/stack/ore/glass): Move(space (108,59,2) (/turf/open/space/basic), 4, 0, 1) - /datum/move_loop/move (/datum/move_loop/move): move() - /datum/move_loop/move (/datum/move_loop/move): process() - Space Drift (/datum/controller/subsystem/movement/spacedrift): pour bucket(/list (/list)) - Space Drift (/datum/controller/subsystem/movement/spacedrift): fire(0) - Space Drift (/datum/controller/subsystem/movement/spacedrift): fire(0) - Space Drift (/datum/controller/subsystem/movement/spacedrift): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:00.522] RUNTIME: runtime error: weather_ended_in_area_/datum/weather/snow_storm overridden. Use override = TRUE to suppress this warning. - Target: Space (/area/space) Proc: on_storm_event - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("weather_ended_in_area_/datum/w...", "code/datums/signals.dm", 43) - /datum/component/storm_hating (/datum/component/storm_hating): RegisterSignal(Space (/area/space), "weather_ended_in_area_/datum/w...", "on_storm_event", 0) - /datum/component/storm_hating (/datum/component/storm_hating): on area entered(the sand pile (/obj/item/stack/ore/glass), Space (/area/space)) - the sand pile (/obj/item/stack/ore/glass): SendSignal("enter_area", /list (/list)) - Space (/area/space): Entered(the sand pile (/obj/item/stack/ore/glass), Emergency Shuttle (/area/shuttle/escape)) - the sand pile (/obj/item/stack/ore/glass): Move(space (108,59,2) (/turf/open/space/basic), 4, 0, 1) - the sand pile (/obj/item/stack/ore/glass): Move(space (108,59,2) (/turf/open/space/basic), 4, 0, 1) - /datum/move_loop/move (/datum/move_loop/move): move() - /datum/move_loop/move (/datum/move_loop/move): process() - Space Drift (/datum/controller/subsystem/movement/spacedrift): pour bucket(/list (/list)) - Space Drift (/datum/controller/subsystem/movement/spacedrift): fire(0) - Space Drift (/datum/controller/subsystem/movement/spacedrift): fire(0) - Space Drift (/datum/controller/subsystem/movement/spacedrift): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:00.523] RUNTIME: runtime error: weather_began_in_area_/datum/weather/void_storm overridden. Use override = TRUE to suppress this warning. - Target: Space (/area/space) Proc: on_storm_event - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("weather_began_in_area_/datum/w...", "code/datums/signals.dm", 43) - /datum/component/storm_hating (/datum/component/storm_hating): RegisterSignal(Space (/area/space), "weather_began_in_area_/datum/w...", "on_storm_event", 0) - /datum/component/storm_hating (/datum/component/storm_hating): on area entered(the sand pile (/obj/item/stack/ore/glass), Space (/area/space)) - the sand pile (/obj/item/stack/ore/glass): SendSignal("enter_area", /list (/list)) - Space (/area/space): Entered(the sand pile (/obj/item/stack/ore/glass), Emergency Shuttle (/area/shuttle/escape)) - the sand pile (/obj/item/stack/ore/glass): Move(space (108,59,2) (/turf/open/space/basic), 4, 0, 1) - the sand pile (/obj/item/stack/ore/glass): Move(space (108,59,2) (/turf/open/space/basic), 4, 0, 1) - /datum/move_loop/move (/datum/move_loop/move): move() - /datum/move_loop/move (/datum/move_loop/move): process() - Space Drift (/datum/controller/subsystem/movement/spacedrift): pour bucket(/list (/list)) - Space Drift (/datum/controller/subsystem/movement/spacedrift): fire(0) - Space Drift (/datum/controller/subsystem/movement/spacedrift): fire(0) - Space Drift (/datum/controller/subsystem/movement/spacedrift): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:00.525] RUNTIME: runtime error: weather_ended_in_area_/datum/weather/void_storm overridden. Use override = TRUE to suppress this warning. - Target: Space (/area/space) Proc: on_storm_event - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("weather_ended_in_area_/datum/w...", "code/datums/signals.dm", 43) - /datum/component/storm_hating (/datum/component/storm_hating): RegisterSignal(Space (/area/space), "weather_ended_in_area_/datum/w...", "on_storm_event", 0) - /datum/component/storm_hating (/datum/component/storm_hating): on area entered(the sand pile (/obj/item/stack/ore/glass), Space (/area/space)) - the sand pile (/obj/item/stack/ore/glass): SendSignal("enter_area", /list (/list)) - Space (/area/space): Entered(the sand pile (/obj/item/stack/ore/glass), Emergency Shuttle (/area/shuttle/escape)) - the sand pile (/obj/item/stack/ore/glass): Move(space (108,59,2) (/turf/open/space/basic), 4, 0, 1) - the sand pile (/obj/item/stack/ore/glass): Move(space (108,59,2) (/turf/open/space/basic), 4, 0, 1) - /datum/move_loop/move (/datum/move_loop/move): move() - /datum/move_loop/move (/datum/move_loop/move): process() - Space Drift (/datum/controller/subsystem/movement/spacedrift): pour bucket(/list (/list)) - Space Drift (/datum/controller/subsystem/movement/spacedrift): fire(0) - Space Drift (/datum/controller/subsystem/movement/spacedrift): fire(0) - Space Drift (/datum/controller/subsystem/movement/spacedrift): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:00.740] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:01.785] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:02.809] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:03.814] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:04.864] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:05.869] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:06.879] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:07.920] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:08.921] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:09.987] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:11.114] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:12.107] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:13.110] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:14.173] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:15.184] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:16.228] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:17.285] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:18.260] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:19.283] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:20.324] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:21.321] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:22.370] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:23.357] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:24.384] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:25.409] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:26.422] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:27.456] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:28.484] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:29.597] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:30.601] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:31.620] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:32.623] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:33.647] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:34.707] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:35.729] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:36.745] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:37.754] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:38.781] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:39.808] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:40.813] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:41.877] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:42.875] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:43.887] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:44.961] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:45.972] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:46.993] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:48.045] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:49.033] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:50.083] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:50.904] RUNTIME: ## TESTING: GC: -- [0x2023448] | /atom/movable/screen/alert/weightless was unable to be GC'd -- (ref count of 2) [2023-11-24 04:06:51.094] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:52.112] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:52.937] RUNTIME: ## TESTING: GC: -- [0x2002769] | /atom/movable/screen/alert/weightless was unable to be GC'd -- (ref count of 2) [2023-11-24 04:06:53.116] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:54.126] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:55.131] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:56.165] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:57.157] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:58.177] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:06:59.292] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:00.295] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:01.307] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:02.331] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:03.321] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:04.340] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:05.345] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:06.372] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:07.367] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:08.399] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:09.432] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:10.453] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:11.442] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:12.438] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:13.459] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:14.449] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:15.478] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:16.492] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:17.311] RUNTIME: ## TESTING: GC: -- [0x2023712] | /atom/movable/screen/alert/weightless was unable to be GC'd -- (ref count of 2) [2023-11-24 04:07:17.531] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:18.543] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:19.397] RUNTIME: ## TESTING: GC: -- [0x2009d19] | /atom/movable/screen/alert/weightless was unable to be GC'd -- (ref count of 2) [2023-11-24 04:07:19.623] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:20.635] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:21.443] RUNTIME: ## TESTING: GC: -- [0x20237ff] | /atom/movable/screen/alert/weightless was unable to be GC'd -- (ref count of 2) [2023-11-24 04:07:21.664] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:22.652] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:23.704] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:24.698] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:25.714] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:26.728] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:27.729] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:28.747] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:29.566] RUNTIME: ## TESTING: GC: -- [0x202354b] | /atom/movable/screen/alert/weightless was unable to be GC'd -- (ref count of 2) [2023-11-24 04:07:29.566] RUNTIME: ## TESTING: GC: -- [0x2023890] | /atom/movable/screen/alert/weightless was unable to be GC'd -- (ref count of 2) [2023-11-24 04:07:29.758] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:30.165] RUNTIME: runtime error: undefined proc or verb /turf/closed/mineral/random/volcanic/can be pulled(). - - proc name: start pulling (/mob/living/start_pulling) - source file: code/modules/mob/living/living.dm,286 - usr: null - src: the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava) - src.loc: the volcanic floor (169,93,3) (/turf/open/misc/asteroid/basalt/lava_land_surface) - call stack: - the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava): start pulling(the rock (168,93,3) (/turf/closed/mineral/random/volcanic), null, 1000, 0) - Lobster Rush (/datum/action/cooldown/mob_cooldown/charge/basic_charge/lobster): hit target(the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava), the rock (168,93,3) (/turf/closed/mineral/random/volcanic), 30) - Lobster Rush (/datum/action/cooldown/mob_cooldown/charge/basic_charge/lobster): try hit target(the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava), the rock (168,93,3) (/turf/closed/mineral/random/volcanic)) - Lobster Rush (/datum/action/cooldown/mob_cooldown/charge/basic_charge/lobster): on bump(the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava), the rock (168,93,3) (/turf/closed/mineral/random/volcanic)) - the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava): SendSignal("movable_bump", /list (/list)) - the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava): Bump(the rock (168,93,3) (/turf/closed/mineral/random/volcanic)) - the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava): Bump(the rock (168,93,3) (/turf/closed/mineral/random/volcanic)) - the rock (168,93,3) (/turf/closed/mineral/random/volcanic): Enter(the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava)) - the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava): Move(the rock (168,93,3) (/turf/closed/mineral/random/volcanic), 8, 0, 1) - the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava): Move(the rock (168,93,3) (/turf/closed/mineral/random/volcanic), 8, 0, 1) - the chasm lobstrosity (/mob/living/basic/mining/lobstrosity/lava): Move(the rock (168,93,3) (/turf/closed/mineral/random/volcanic), 8, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:30.780] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:31.782] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:32.969] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:33.976] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:34.981] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:35.829] RUNTIME: ## TESTING: GC: -- [0x20239fb] | /atom/movable/screen/alert/weightless was unable to be GC'd -- (ref count of 2) [2023-11-24 04:07:36.012] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:37.046] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:38.106] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:39.098] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:40.255] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:41.235] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:42.247] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:43.235] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:44.238] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:45.241] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:46.262] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:47.280] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:48.283] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:49.297] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:50.311] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:51.333] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:52.330] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:53.378] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:54.368] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:55.448] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:56.419] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:57.438] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:58.564] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:07:59.555] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:00.559] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:01.563] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:02.585] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:03.598] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:04.605] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:05.617] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:06.755] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:07.757] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:08.772] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:09.807] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:10.877] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:11.881] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:12.889] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:13.920] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:14.920] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:15.933] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:16.926] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:17.979] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:19.004] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:20.012] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:21.027] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:22.044] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:23.071] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:24.075] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:25.111] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:26.110] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:27.222] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:28.213] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:29.226] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:30.233] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:31.261] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:32.274] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:33.383] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:34.374] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:35.429] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:36.431] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:37.437] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:38.456] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:39.484] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:40.498] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:41.505] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:42.544] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:43.565] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:44.563] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:45.587] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:46.617] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:47.617] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:48.627] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:49.674] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:50.672] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:51.754] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:52.783] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:53.794] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:54.808] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:57.616] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:08:59.029] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:01.428] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:02.919] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:04.029] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:05.238] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:06.389] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:07.552] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:09.562] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:10.586] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:12.249] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:13.400] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:14.443] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:15.433] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:16.546] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:17.549] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:18.576] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:20.064] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:21.381] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:22.774] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:23.095] RUNTIME: runtime error: list index out of bounds - proc name: shuttleRotate (/obj/machinery/atmospherics/shuttleRotate) - source file: code/modules/shuttle/shuttle_rotate.dm,94 - usr: null - src: the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air) - src.loc: the floor (43,39,14) (/turf/open/floor/iron/smooth_large) - call stack: - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): shuttleRotate(180, null) - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): afterShuttleMove(space (46,34,8) (/turf/open/space), /list (/list), 2, 1, 2, 180) - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): afterShuttleMove(space (46,34,8) (/turf/open/space), /list (/list), 2, 1, 2, 180) - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): afterShuttleMove(space (46,34,8) (/turf/open/space), /list (/list), 2, 1, 2, 180) - White Ship (/obj/docking_port/mobile): cleanup runway(Transit for whiteship/White Sh... (/obj/docking_port/stationary/transit), /list (/list), /list (/list), /list (/list), /list (/list), 180, 2, Space (/area/space)) - White Ship (/obj/docking_port/mobile): initiate docking(Transit for whiteship/White Sh... (/obj/docking_port/stationary/transit), 2, 0) - White Ship (/obj/docking_port/mobile): enterTransit() - White Ship (/obj/docking_port/mobile): on emergency launch() - NES Port (/obj/docking_port/mobile/emergency): check() - Shuttle (/datum/controller/subsystem/shuttle): fire(0) - Shuttle (/datum/controller/subsystem/shuttle): ignite(0) - [2023-11-24 04:09:23.102] RUNTIME: runtime error: list index out of bounds - proc name: shuttleRotate (/obj/machinery/atmospherics/shuttleRotate) - source file: code/modules/shuttle/shuttle_rotate.dm,94 - usr: null - src: the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air) - src.loc: the floor (44,39,14) (/turf/open/floor/iron/smooth_large) - call stack: - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): shuttleRotate(180, null) - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): afterShuttleMove(space (45,34,8) (/turf/open/space), /list (/list), 2, 1, 2, 180) - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): afterShuttleMove(space (45,34,8) (/turf/open/space), /list (/list), 2, 1, 2, 180) - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): afterShuttleMove(space (45,34,8) (/turf/open/space), /list (/list), 2, 1, 2, 180) - White Ship (/obj/docking_port/mobile): cleanup runway(Transit for whiteship/White Sh... (/obj/docking_port/stationary/transit), /list (/list), /list (/list), /list (/list), /list (/list), 180, 2, Space (/area/space)) - White Ship (/obj/docking_port/mobile): initiate docking(Transit for whiteship/White Sh... (/obj/docking_port/stationary/transit), 2, 0) - White Ship (/obj/docking_port/mobile): enterTransit() - White Ship (/obj/docking_port/mobile): on emergency launch() - NES Port (/obj/docking_port/mobile/emergency): check() - Shuttle (/datum/controller/subsystem/shuttle): fire(0) - Shuttle (/datum/controller/subsystem/shuttle): ignite(0) - [2023-11-24 04:09:24.237] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:25.223] RUNTIME: runtime error: Cannot read null.client - proc name: open (/datum/tgui/proc/open) - source file: code/modules/tgui/tgui.dm,85 - usr: null - src: /datum/tgui (/datum/tgui) - call stack: - /datum/tgui (/datum/tgui): open() - Ezra Loomis (Head of Security) (/obj/item/modular_computer/pda/heads/hos): update tablet open uis(null) - /datum/computer_file/program/r... (/datum/computer_file/program/radar/lifeline): kill program(null) - /datum/computer_file/program/r... (/datum/computer_file/program/radar/lifeline): kill program(null) - /datum/computer_file/program/r... (/datum/computer_file/program/radar/lifeline): event networkfailure(0) - Ezra Loomis (Head of Security) (/obj/item/modular_computer/pda/heads/hos): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:25.640] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:26.724] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:27.767] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:28.768] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:29.788] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:30.809] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:31.824] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:32.826] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:33.849] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:34.920] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:36.137] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:37.113] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:38.134] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:39.387] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:40.423] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:41.486] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:42.544] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:43.556] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:44.583] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:45.599] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:46.656] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:47.680] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:48.687] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:49.717] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:50.751] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:51.761] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:52.796] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:53.783] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:54.800] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:55.824] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:56.693] RUNTIME: runtime error: Cannot execute null.resolve(). - proc name: add hiddenprint (/datum/forensics/proc/add_hiddenprint) - source file: code/modules/forensics/_forensics.dm,217 - usr: Amber Hahn (/mob/living/carbon/human) - src: /datum/forensics (/datum/forensics) - usr.loc: the shuttle floor (83,48,14) (/turf/open/floor/mineral/titanium/yellow) - call stack: - /datum/forensics (/datum/forensics): add hiddenprint(Amber Hahn (/mob/living/carbon/human)) - the displaced girder (/obj/structure/girder/displaced): add hiddenprint(Amber Hahn (/mob/living/carbon/human)) - the displaced girder (/obj/structure/girder/displaced): attackby(the titanium (/obj/item/stack/sheet/mineral/titanium), Amber Hahn (/mob/living/carbon/human), "icon-x=27;icon-y=9;left=1;butt...") - the titanium (/obj/item/stack/sheet/mineral/titanium): melee attack chain(Amber Hahn (/mob/living/carbon/human), the displaced girder (/obj/structure/girder/displaced), "icon-x=27;icon-y=9;left=1;butt...") - Amber Hahn (/mob/living/carbon/human): ClickOn(the displaced girder (/obj/structure/girder/displaced), "icon-x=27;icon-y=9;left=1;butt...") - the displaced girder (/obj/structure/girder/displaced): Click(the plating (83,49,14) (/turf/open/floor/plating), "mapwindow.map", "icon-x=27;icon-y=9;left=1;butt...") - the displaced girder (/obj/structure/girder/displaced): Click(the plating (83,49,14) (/turf/open/floor/plating), "mapwindow.map", "icon-x=27;icon-y=9;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Amber Hahn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-11-24 04:09:56.875] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:57.920] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:09:58.931] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:00.005] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:01.167] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:02.182] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:03.179] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:04.191] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:05.228] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:06.228] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:07.290] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:08.267] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:09.313] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:10.297] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:11.339] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:12.345] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:13.344] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:14.323] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:14.372] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:15.398] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:16.398] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:17.426] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:18.539] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:19.569] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:20.581] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:21.632] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:22.610] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:23.630] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:24.624] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:25.678] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:26.660] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:27.694] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:28.680] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:29.703] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:30.707] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:31.717] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:32.730] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:33.757] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:34.763] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:35.771] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:36.810] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:37.813] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:38.822] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:39.814] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:40.841] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:41.843] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:42.860] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:43.848] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:44.864] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:45.860] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:46.913] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:47.911] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:48.933] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:49.911] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:50.944] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:52.015] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:53.012] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:54.014] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:55.138] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:56.146] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:57.152] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:58.181] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:10:59.164] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:00.184] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:01.170] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:02.203] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:03.175] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:04.193] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:05.185] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:06.243] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:07.214] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:08.226] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:09.229] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:10.237] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:10.689] RUNTIME: ## TESTING: GC: -- [0x202366b] | /obj/item/melee/touch_attack/mansus_fist was unable to be GC'd -- (ref count of 2) [2023-11-24 04:11:11.233] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:12.275] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:13.286] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:14.290] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:15.285] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:16.308] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:17.308] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:18.324] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:18.857] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Kellen Sandys (/mob/living/carbon/human) - src: null - usr.loc: the shuttle floor (86,38,14) (/turf/open/floor/mineral/titanium/blue) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 10, 0, null, "code/modules/balloon_alert/bal...", 89) - the status display (/obj/machinery/status_display/evac): balloon alert perform(Kellen Sandys (/mob/living/carbon/human), "unsecured") - the status display (/obj/machinery/status_display/evac): balloon alert(Kellen Sandys (/mob/living/carbon/human), "unsecured") - [2023-11-24 04:11:19.434] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:20.478] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:21.467] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:22.472] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:23.477] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:24.487] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:25.501] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:26.525] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:27.525] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:28.835] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:29.901] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:31.371] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:32.400] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:34.222] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:35.504] RUNTIME: runtime error: Cannot execute null.resolve(). - proc name: save scars (/datum/controller/subsystem/persistence/proc/save_scars) - source file: code/controllers/subsystem/persistence/scars.dm,8 - usr: null - src: Persistence (/datum/controller/subsystem/persistence) - call stack: - Persistence (/datum/controller/subsystem/persistence): save scars() - Persistence (/datum/controller/subsystem/persistence): collect data() - Ticker (/datum/controller/subsystem/ticker): declare completion(0) - [2023-11-24 04:11:36.060] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:37.049] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:38.066] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:39.082] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:40.120] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:41.167] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:42.188] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:43.203] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:44.243] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:44.937] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Kellen Sandys (/mob/living/carbon/human) - src: null - usr.loc: the shuttle floor (211,81,1) (/turf/open/floor/mineral/titanium/blue) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 10, 0, null, "code/modules/balloon_alert/bal...", 89) - the status display (/obj/machinery/status_display/evac): balloon alert perform(Kellen Sandys (/mob/living/carbon/human), "unsecured") - the status display (/obj/machinery/status_display/evac): balloon alert(Kellen Sandys (/mob/living/carbon/human), "unsecured") - [2023-11-24 04:11:45.253] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:46.253] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:47.253] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:48.269] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:49.281] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:50.327] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:51.407] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:52.521] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:52.657] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Cranjis McDunk (/mob/living/carbon/human) - src: Triangulum TN (/mob/living/carbon/human) - usr.loc: the floor (202,81,1) (/turf/open/floor/iron) - src.loc: the shuttle floor (210,82,1) (/turf/open/floor/mineral/titanium/blue) - call stack: - Triangulum TN (/mob/living/carbon/human): in fov(Cranjis McDunk (/mob/living/carbon/human), 1) - play fov effect(Cranjis McDunk (/mob/living/carbon/human), 5, "footstep", 2, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Cranjis McDunk (/mob/living/carbon/human), the floor (202,82,1) (/turf/open/floor/iron), 2, 0, null, 1) - Cranjis McDunk (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Cranjis McDunk (/mob/living/carbon/human): Moved(the floor (202,82,1) (/turf/open/floor/iron), 2, 0, null, 1) - Cranjis McDunk (/mob/living/carbon/human): Moved(the floor (202,82,1) (/turf/open/floor/iron), 2, 0, null, 1) - Cranjis McDunk (/mob/living/carbon/human): Move(the floor (202,81,1) (/turf/open/floor/iron), 2, 0, 1) - Cranjis McDunk (/mob/living/carbon/human): Move(the floor (202,81,1) (/turf/open/floor/iron), 2, 0, 1) - Cranjis McDunk (/mob/living/carbon/human): Move(the floor (202,81,1) (/turf/open/floor/iron), 2, null) - Cranjis McDunk (/mob/living/carbon/human): Move(the floor (202,81,1) (/turf/open/floor/iron), 2) - ... - Cranjis McDunk (/mob/living/carbon/human): Move(the floor (201,81,1) (/turf/open/floor/iron), 10, null) - Cranjis McDunk (/mob/living/carbon/human): Move(the floor (201,81,1) (/turf/open/floor/iron), 10) - Cranjis McDunk (/mob/living/carbon/human): Move(the floor (201,81,1) (/turf/open/floor/iron), 10) - Invyicta (/client): Move(the floor (201,81,1) (/turf/open/floor/iron), 10) - Cranjis McDunk (/mob/living/carbon/human): keyLoop(Invyicta (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:52.759] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Shane Rockwell (/mob/living/carbon/human) - src: Triangulum TN (/mob/living/carbon/human) - usr.loc: the floor (203,80,1) (/turf/open/floor/iron) - src.loc: the shuttle floor (210,82,1) (/turf/open/floor/mineral/titanium/blue) - call stack: - Triangulum TN (/mob/living/carbon/human): in fov(Shane Rockwell (/mob/living/carbon/human), 1) - play fov effect(Shane Rockwell (/mob/living/carbon/human), 5, "footstep", 4, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Shane Rockwell (/mob/living/carbon/human), the floor (202,80,1) (/turf/open/floor/iron), 4, 0, null, 1) - Shane Rockwell (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Shane Rockwell (/mob/living/carbon/human): Moved(the floor (202,80,1) (/turf/open/floor/iron), 4, 0, null, 1) - Shane Rockwell (/mob/living/carbon/human): Moved(the floor (202,80,1) (/turf/open/floor/iron), 4, 0, null, 1) - Shane Rockwell (/mob/living/carbon/human): Move(the floor (203,80,1) (/turf/open/floor/iron), 4, 0, 1) - Shane Rockwell (/mob/living/carbon/human): Move(the floor (203,80,1) (/turf/open/floor/iron), 4, 0, 1) - Shane Rockwell (/mob/living/carbon/human): Move(the floor (203,80,1) (/turf/open/floor/iron), 4, null) - Shane Rockwell (/mob/living/carbon/human): Move(the floor (203,80,1) (/turf/open/floor/iron), 4) - Shane Rockwell (/mob/living/carbon/human): Move(the floor (203,80,1) (/turf/open/floor/iron), 4) - Crushtoe (/client): Move(the floor (203,80,1) (/turf/open/floor/iron), 4) - Shane Rockwell (/mob/living/carbon/human): keyLoop(Crushtoe (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:53.540] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:54.531] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:55.565] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:56.083] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Arcticus Cecropia (/mob/living/carbon/human) - src: Triangulum TN (/mob/living/carbon/human) - usr.loc: the shuttle floor (214,79,1) (/turf/open/floor/mineral/plastitanium/red) - src.loc: the shuttle floor (213,81,1) (/turf/open/floor/mineral/titanium) - call stack: - Triangulum TN (/mob/living/carbon/human): in fov(Arcticus Cecropia (/mob/living/carbon/human), 1) - play fov effect(Arcticus Cecropia (/mob/living/carbon/human), 6, "talk", 2, 1, 0, 15, null) - Arcticus Cecropia (/mob/living/carbon/human): create thinking indicator() - /datum/tgui_say (/datum/tgui_say): start thinking() - /datum/tgui_say (/datum/tgui_say): open(/list (/list)) - /datum/tgui_say (/datum/tgui_say): on message("open", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("open", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - MentalDecayed (/client): Topic("type=open&payload=%7B%22channe...", /list (/list), null, null) - [2023-11-24 04:11:56.536] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:57.558] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:58.601] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:11:59.602] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:00.625] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:01.624] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:02.711] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:03.723] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:04.903] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:05.988] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:06.943] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:07.969] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:09.004] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:10.001] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:11.032] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:12.013] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:13.329] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:14.285] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:15.292] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:16.275] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:17.347] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:18.398] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:19.418] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:20.444] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:21.452] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:22.431] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:23.443] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:24.435] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:25.470] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:26.456] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:27.898] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:28.917] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:29.948] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:30.954] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:31.981] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:33.007] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:33.992] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:35.038] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:36.038] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:37.060] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:38.149] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:39.155] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:40.327] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:40.364] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Joel Eden (/mob/dead/observer) - src: null - usr.loc: the shuttle floor (211,86,1) (/turf/open/floor/mineral/titanium) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 10, 0, null, "code/modules/balloon_alert/bal...", 89) - Arcticus Cecropia (/mob/living/carbon/human): balloon alert perform(Arcticus Cecropia (/mob/living/carbon/human), "no room!") - Arcticus Cecropia (/mob/living/carbon/human): balloon alert(Arcticus Cecropia (/mob/living/carbon/human), "no room!") - [2023-11-24 04:12:41.298] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:42.287] RUNTIME: runtime error: The shredded hard-worn suit taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom/atom_defense.dm,23 - usr: null - src: the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective) - src.loc: the floor (86,152,2) (/turf/open/floor/iron) - call stack: - the shredded hard-worn suit (/obj/item/clothing/under/rank/security/detective): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-11-24 04:12:42.799] RUNTIME: Shutting down Chat subsystem... [2023-11-24 04:12:42.800] RUNTIME: Shutting down Init Profiler subsystem... [2023-11-24 04:12:42.800] RUNTIME: Shutting down Ban Cache subsystem... [2023-11-24 04:12:42.801] RUNTIME: Shutting down Stat Panels subsystem... [2023-11-24 04:12:42.801] RUNTIME: Shutting down Explosions subsystem... [2023-11-24 04:12:42.802] RUNTIME: Shutting down Pathfinder subsystem... [2023-11-24 04:12:42.802] RUNTIME: Shutting down Minor Mapping subsystem... [2023-11-24 04:12:42.802] RUNTIME: Shutting down Shuttle subsystem... [2023-11-24 04:12:42.803] RUNTIME: Warning: Subsystem `Shuttle` slept 91 times. [2023-11-24 04:12:42.803] RUNTIME: Shutting down Lighting subsystem... [2023-11-24 04:12:42.804] RUNTIME: Shutting down XKeyScore subsystem... [2023-11-24 04:12:42.804] RUNTIME: Shutting down PRISM subsystem... [2023-11-24 04:12:42.805] RUNTIME: Shutting down Icon Smoothing subsystem... [2023-11-24 04:12:42.805] RUNTIME: Shutting down Assets subsystem... [2023-11-24 04:12:42.806] RUNTIME: Shutting down Vote subsystem... [2023-11-24 04:12:42.806] RUNTIME: Shutting down Persistent Paintings subsystem... [2023-11-24 04:12:42.807] RUNTIME: Shutting down Persistence subsystem... [2023-11-24 04:12:42.807] RUNTIME: Shutting down Atmospherics subsystem... [2023-11-24 04:12:42.807] RUNTIME: Shutting down Wiremod Composite Templates subsystem... [2023-11-24 04:12:42.808] RUNTIME: Shutting down Wet floors subsystem... [2023-11-24 04:12:42.808] RUNTIME: Shutting down Weather subsystem... [2023-11-24 04:12:42.809] RUNTIME: Warning: Subsystem `Weather` slept 1 times. [2023-11-24 04:12:42.809] RUNTIME: Shutting down Wardrobe subsystem... [2023-11-24 04:12:42.810] RUNTIME: Shutting down Verb Manager subsystem... [2023-11-24 04:12:42.810] RUNTIME: Shutting down Tutorials subsystem... [2023-11-24 04:12:42.810] RUNTIME: Shutting down Transport subsystem... [2023-11-24 04:12:42.811] RUNTIME: Shutting down Traitor subsystem... [2023-11-24 04:12:42.811] RUNTIME: Shutting down Throwing subsystem... [2023-11-24 04:12:42.811] RUNTIME: Shutting down tgui subsystem... [2023-11-24 04:12:42.815] RUNTIME: Shutting down Supermatter Cascade subsystem... [2023-11-24 04:12:42.816] RUNTIME: Shutting down Sun subsystem... [2023-11-24 04:12:42.816] RUNTIME: Shutting down Stock Market subsystem... [2023-11-24 04:12:42.817] RUNTIME: Shutting down Speech Controller subsystem... [2023-11-24 04:12:42.817] RUNTIME: Shutting down Space Drift subsystem... [2023-11-24 04:12:42.818] RUNTIME: Shutting down Smoke subsystem... [2023-11-24 04:12:42.818] RUNTIME: Shutting down Singularity subsystem... [2023-11-24 04:12:42.818] RUNTIME: Shutting down Radioactive Nebula subsystem... [2023-11-24 04:12:42.819] RUNTIME: Shutting down Radio subsystem... [2023-11-24 04:12:42.819] RUNTIME: Shutting down Radiation subsystem... [2023-11-24 04:12:42.820] RUNTIME: Shutting down Projectiles subsystem... [2023-11-24 04:12:42.820] RUNTIME: Shutting down Processing subsystem... [2023-11-24 04:12:42.821] RUNTIME: Shutting down Points of Interest subsystem... [2023-11-24 04:12:42.821] RUNTIME: Shutting down Plumbing subsystem... [2023-11-24 04:12:42.821] RUNTIME: Shutting down Ping subsystem... [2023-11-24 04:12:42.822] RUNTIME: Shutting down Parallax subsystem... [2023-11-24 04:12:42.822] RUNTIME: Shutting down pAI subsystem... [2023-11-24 04:12:42.822] RUNTIME: Shutting down Overlay subsystem... [2023-11-24 04:12:42.981] RUNTIME: Shutting down Objects subsystem... [2023-11-24 04:12:42.982] RUNTIME: Shutting down Obj Tab Items subsystem... [2023-11-24 04:12:42.982] RUNTIME: Shutting down NPC Pool subsystem... [2023-11-24 04:12:42.983] RUNTIME: Shutting down Night Shift subsystem... [2023-11-24 04:12:42.983] RUNTIME: Shutting down Movement Loops subsystem... [2023-11-24 04:12:42.984] RUNTIME: Shutting down Movement Handler subsystem... [2023-11-24 04:12:42.984] RUNTIME: Shutting down MouseEntered subsystem... [2023-11-24 04:12:42.985] RUNTIME: Shutting down Mood subsystem... [2023-11-24 04:12:42.985] RUNTIME: Shutting down Modular Computers subsystem... [2023-11-24 04:12:42.985] RUNTIME: Shutting down Mobs subsystem... [2023-11-24 04:12:42.986] RUNTIME: Shutting down Materials subsystem... [2023-11-24 04:12:42.986] RUNTIME: Shutting down Lua Scripting subsystem... [2023-11-24 04:12:43.010] RUNTIME: Shutting down Library Loading subsystem... [2023-11-24 04:12:43.010] RUNTIME: Shutting down Lag Switch subsystem... [2023-11-24 04:12:43.011] RUNTIME: Shutting down Idling NPC Pool subsystem... [2023-11-24 04:12:43.011] RUNTIME: Shutting down Hyperspace Drift subsystem... [2023-11-24 04:12:43.011] RUNTIME: Shutting down Foam subsystem... [2023-11-24 04:12:43.011] RUNTIME: Shutting down Fluid subsystem... [2023-11-24 04:12:43.012] RUNTIME: Shutting down Fishing subsystem... [2023-11-24 04:12:43.012] RUNTIME: Shutting down Fast Processing subsystem... [2023-11-24 04:12:43.012] RUNTIME: Shutting down Escape Menu subsystem... [2023-11-24 04:12:43.012] RUNTIME: Shutting down Eigenstates subsystem... [2023-11-24 04:12:43.013] RUNTIME: Shutting down Disease subsystem... [2023-11-24 04:12:43.013] RUNTIME: Shutting down Digital Clocks subsystem... [2023-11-24 04:12:43.013] RUNTIME: Shutting down Datum Component System subsystem... [2023-11-24 04:12:43.014] RUNTIME: Shutting down Conveyor Belts subsystem... [2023-11-24 04:12:43.014] RUNTIME: Shutting down Communications subsystem... [2023-11-24 04:12:43.014] RUNTIME: Shutting down Clock Component subsystem... [2023-11-24 04:12:43.014] RUNTIME: Shutting down Cliff Falling subsystem... [2023-11-24 04:12:43.015] RUNTIME: Shutting down Circuit Components subsystem... [2023-11-24 04:12:43.015] RUNTIME: Shutting down Burning subsystem... [2023-11-24 04:12:43.015] RUNTIME: Shutting down Blackmarket subsystem... [2023-11-24 04:12:43.016] RUNTIME: Shutting down Basic Avoidance subsystem... [2023-11-24 04:12:43.016] RUNTIME: Shutting down Aura Healing subsystem... [2023-11-24 04:12:43.016] RUNTIME: Shutting down Augury subsystem... [2023-11-24 04:12:43.016] RUNTIME: Shutting down Asset Loading subsystem... [2023-11-24 04:12:43.017] RUNTIME: Shutting down Area Contents subsystem... [2023-11-24 04:12:43.017] RUNTIME: Shutting down Antag HUDs subsystem... [2023-11-24 04:12:43.017] RUNTIME: Shutting down Ambience subsystem... [2023-11-24 04:12:43.018] RUNTIME: Shutting down Addiction subsystem... [2023-11-24 04:12:43.018] RUNTIME: Shutting down Acid subsystem... [2023-11-24 04:12:43.018] RUNTIME: Shutting down Timer subsystem... [2023-11-24 04:12:43.018] RUNTIME: Shutting down Sound Loops subsystem... [2023-11-24 04:12:43.019] RUNTIME: Shutting down Runechat subsystem... [2023-11-24 04:12:43.019] RUNTIME: Shutting down Queue Links subsystem... [2023-11-24 04:12:43.019] RUNTIME: Shutting down Skills subsystem... [2023-11-24 04:12:43.019] RUNTIME: Shutting down Machines subsystem... [2023-11-24 04:12:43.020] RUNTIME: Shutting down Language subsystem... [2023-11-24 04:12:43.020] RUNTIME: Shutting down Atoms subsystem... [2023-11-24 04:12:43.020] RUNTIME: Shutting down Text To Speech subsystem... [2023-11-24 04:12:43.021] RUNTIME: Shutting down Restaurant subsystem... [2023-11-24 04:12:43.021] RUNTIME: Shutting down Economy subsystem... [2023-11-24 04:12:43.021] RUNTIME: Shutting down Spatial Grid subsystem... [2023-11-24 04:12:43.022] RUNTIME: Shutting down Time Tracking subsystem... [2023-11-24 04:12:43.022] RUNTIME: Shutting down Research subsystem... [2023-11-24 04:12:43.022] RUNTIME: Shutting down Early Assets subsystem... [2023-11-24 04:12:43.022] RUNTIME: Shutting down Mapping subsystem... [2023-11-24 04:12:43.023] RUNTIME: Shutting down Trading Card Game subsystem... [2023-11-24 04:12:43.023] RUNTIME: Shutting down Ticker subsystem... [2023-11-24 04:12:43.023] RUNTIME: Warning: Subsystem `Ticker` slept 1 times. [2023-11-24 04:12:43.871] RUNTIME: Shutting down AI Controller Ticker subsystem... [2023-11-24 04:12:43.871] RUNTIME: Shutting down AI Behavior Ticker subsystem... [2023-11-24 04:12:43.871] RUNTIME: Shutting down AI movement subsystem... [2023-11-24 04:12:43.872] RUNTIME: Shutting down Jobs subsystem... [2023-11-24 04:12:43.873] RUNTIME: Shutting down IDs and Access subsystem... [2023-11-24 04:12:43.873] RUNTIME: Shutting down Events subsystem... [2023-11-24 04:12:43.874] RUNTIME: Shutting down Reagents subsystem... [2023-11-24 04:12:43.874] RUNTIME: Shutting down Quirks subsystem... [2023-11-24 04:12:43.875] RUNTIME: Shutting down Station subsystem... [2023-11-24 04:12:43.875] RUNTIME: Shutting down Achievements subsystem... [2023-11-24 04:12:43.900] RUNTIME: Shutting down Discord subsystem... [2023-11-24 04:12:43.902] RUNTIME: Shutting down Security Level subsystem... [2023-11-24 04:12:43.903] RUNTIME: Shutting down Vis contents overlays subsystem... [2023-11-24 04:12:43.903] RUNTIME: Shutting down Greyscale subsystem... [2023-11-24 04:12:43.903] RUNTIME: Shutting down Instruments subsystem... [2023-11-24 04:12:43.903] RUNTIME: Shutting down Sounds subsystem... [2023-11-24 04:12:43.904] RUNTIME: Shutting down Input subsystem... [2023-11-24 04:12:43.904] RUNTIME: Shutting down Server Tasks subsystem... [2023-11-24 04:12:44.413] RUNTIME: Shutting down Blackbox subsystem... [2023-11-24 04:12:44.878] RUNTIME: Shutting down Database subsystem... [2023-11-24 04:12:44.902] RUNTIME: Shutting down Garbage subsystem... [2023-11-24 04:12:45.287] RUNTIME: Shutting down Title Screen subsystem... [2023-11-24 04:12:45.292] RUNTIME: Shutting down Profiler subsystem... [2023-11-24 04:12:45.293] RUNTIME: Warning: Subsystem `Profiler` slept 9 times. [2023-11-24 04:12:45.361] RUNTIME: Shutdown complete [2023-11-24 04:12:45.361] RUNTIME: World hard rebooted at 04:12:45 [2023-11-24 04:12:45.583] RUNTIME: runtime error: Attempting to create a new db query during the world shutdown - proc name: NewQuery (/datum/controller/subsystem/dbcore/proc/NewQuery) - source file: code/controllers/subsystem/dbcore.dm,353 - usr: Dr. Evelyn Vertias (/mob/living/carbon/human) - src: Database (/datum/controller/subsystem/dbcore) - usr.loc: the shuttle floor (214,78,1) (/turf/open/floor/mineral/plastitanium/red) - call stack: - Database (/datum/controller/subsystem/dbcore): NewQuery("\n\t\tINSERT INTO ticket (tick...", /list (/list), 0) - Blackbox (/datum/controller/subsystem/blackbox): LogAhelp(3, "Disconnected", "Client disconnected", "waifuthread", null, 0) - /datum/admin_help_tickets (/datum/admin_help_tickets): ClientLogout(Waifu thread (/client)) - /datum/admin_help_tickets (/datum/admin_help_tickets): ClientLogout(Waifu thread (/client)) - Waifu thread (/client): Destroy() - Waifu thread (/client): Del() - [2023-11-24 04:12:45.586] RUNTIME: runtime error: Cannot execute null.Execute(). - proc name: LogAhelp (/datum/controller/subsystem/blackbox/proc/LogAhelp) - source file: code/controllers/subsystem/blackbox.dm,314 - usr: Dr. Evelyn Vertias (/mob/living/carbon/human) - src: Blackbox (/datum/controller/subsystem/blackbox) - usr.loc: the shuttle floor (214,78,1) (/turf/open/floor/mineral/plastitanium/red) - call stack: - Blackbox (/datum/controller/subsystem/blackbox): LogAhelp(3, "Disconnected", "Client disconnected", "waifuthread", null, 0) - /datum/admin_help_tickets (/datum/admin_help_tickets): ClientLogout(Waifu thread (/client)) - /datum/admin_help_tickets (/datum/admin_help_tickets): ClientLogout(Waifu thread (/client)) - Waifu thread (/client): Destroy() - Waifu thread (/client): Del() -