Round ID: 218851
    Shift Duration: 38 minutes and 44.5 seconds
    Station Integrity: 96.6%
    Total Population: 55

    Evacuation Rate: 19 (34.5%)
    (on emergency shuttle): 15 (27.3%)
    Survival Rate: 35 (63.6%)
    First Death: Oscar Bell, Shaft Miner, at Lavaland Wastes (150,49,4). Damage taken: 167.6/0/0/0/0.
    Threat level: 48
    Threat left: 1
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Traitors: -17 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Revenant: -5 threat
Moon (Played by: Bobyo) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You are a real American.
2: Fight for the rights of every man.
3: Fight for what's right.
4: Fight for your life!

Default Cyborg-626 (Played by: Cutplays) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Danger Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the Danger Operatives

The syndicate operatives were:
(Syndicates used 451 TC) [Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.
]
[C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.
]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
x2]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Operative Reinforcements
35 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
]
[.45 SMG Magazine (C-20r)
2 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.
x4]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Dark Gygax Exosuit
60 TC
A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features a scattershot shotgun, armor boosters against melee and ranged attacks, ion thrusters and a Tesla energy array.
]
[Mech Support Kit Bag
4 TC
A duffel bag containing ammo for four full reloads of the scattershotm which is equipped on standard Dark Gygax and Mauler exosuits. Also comes with some support equipment for maintaining the mech, including tools and an inducer.
]
[Energy Shield and Sword Case (Very Hard)
14 TC
A case containing an energy sword and energy shield. The shield is capable of deflecting energy and laser projectiles, and the sword most forms of attack. Perfect for the enterprising nuclear knight.
]
[Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Syndicate Space Suit
4 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
]
[Surplus SMG Case (Flukie)
2 TC
A horribly outdated automatic weapon. Why would you want to use this? Comes with...rations.
]
[10mm Handgun Magazine (Ansem)
2 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol.
]
[M-90gl Carbine Case (Hard)
18 TC
A fully-loaded, specialized three-round burst carbine that fires .223 ammunition from a 30 round magazine with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher. Comes with two spare magazines and a box of 40mm rubber slugs.
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
x2]
[Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Binary Translator Key (40% off!)
3 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions. Normally costs 5 TC. All sales final. Use only as directed.
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[Syndicate Induction Kit
10 TC
Met a fellow syndicate agent on the station? Kept some TC in reserve just in case? Or are you communicating with one via the Syndicate channel? Get this kit and you'll be able to induct them into your operative team via a special implant. Additionally, it contains an assortment of useful gear for new operatives, including a space suit, an Ansem pistol, two spare magazines, and more! *NOT* for usage with Reinforcements, and does not brainwash the target!
]
[Operative Reinforcements
35 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
]
[Dark Gygax Exosuit
60 TC
A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features a scattershot shotgun, armor boosters against melee and ranged attacks, ion thrusters and a Tesla energy array.
]
[Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
]
The other antagonists were:
Pepperoni Playboy was revenant (32) the Revenant and had their body destroyed
Objective #1: Absorb 555 points of essence from humans. Fail.
Objective #2: Make the clown as miserable as possible. Success!
The Revenant has failed!

The traitors were:
MGO was Widum Boise the Chemist and died

Widum Boise was an employee from Waffle Corporation.
(used 20 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Reagent Dartgun
12 TC
A heavily modified syringe gun which is capable of synthesizing its own chemical darts using input reagents. Can hold 90u of reagents.
]


Objective #1: Steal the station blueprints Fail.
Objective #2: Assassinate Tips-The-Bottle, the Botanist. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 388.33 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Pbj567 was Clyde Rosensteel the Assistant and survived

Clyde Rosensteel was an MI13 agent.
(used 18 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]
[9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]


Objective #1: Assassinate Sutton Hoo, the Head of Security. Fail.
Objective #2: Prevent Simon Mills, the Roboticist, from escaping alive. Success!
Objective #3: Die a glorious death. Fail.

The traitor had a total of 413.48 Reputation and 6 Unused Telecrystals.
The traitor has failed!

Rotax was Shiro Takemura the Cook and died

Shiro Takemura was an employee from Waffle Corporation.
(used 20 TC) [Syndicate Revolver
13 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum.
]
[Syndicate Holster
1 TC
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.
]
[.357 Speed Loader
4 TC
A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x2]


Objective #1: Assassinate Dallas Moon, the Psychologist. Success!
Objective #2: Assassinate Frendo The Anti-Genocide Clown, the Clown. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 388.33 Reputation and 0 Unused Telecrystals.
The infiltrator has failed!


The code phrases were: Camryn Faust, owls, happiness, moonshine
The code responses were: tables, chemistry, peaceful, Brenden Fleming
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 26334 credits collected by crew this shift.
An average of 478.8 credits were collected.
The most affluent crew member at shift end was Victoria Greywolf with 950 cr!