Round ID: 218425
    Shift Duration: 36 minutes and 15.1 seconds
    Station Integrity: 90.8%
    Total Population: 57

    Evacuation Rate: 14 (24.6%)
    (on emergency shuttle): 3 (5.3%)
    Survival Rate: 24 (42.1%)
    First Death: Anth as Unknown, Assistant, at Port Bow Solar Maintenance (73,177,2). Damage taken: 156.2/0/0/14.6667/0.
    Threat level: 85
    Threat left: 18
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Changelings: -36 threat
        Roundstart - Traitors: -8 threat
        Midround - Syndicate Sleeper Agent: -3 threat
Who Am I (Played by: Spotteh)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

Default Cyborg-456 (Played by: Owlsight) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Oh God Oh Fuck Operatives:
Syndicate Insignificant Victory!
Oh God Oh Fuck operatives failed to destroy Spess Course Forty-Five or secure the disk, but they managed to hijack the emergency shuttle, causing it to land on the syndicate base. Good job?

The syndicate operatives were:
(Syndicates used 368 TC) [Binary Translator Key (60% off!)
2 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions. Normally costs 5 TC. All sales final. Keep away from fire or flames.
]
[Airlock Authentication Override Card (66% off!)
1 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge. Normally costs 3 TC. All sales final. For recreational use only.
]
[Syndicate Assault Cyborg (40% off!)
21 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar. Normally costs 35 TC. All sales final. Use only as directed.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[CQC Equipment Case (Very Hard)
14 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit).
]
[Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.
]
[M-90gl Carbine Case (Hard) (27% off!)
13 TC
A fully-loaded, specialized three-round burst carbine that fires .223 ammunition from a 30 round magazine with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher. Comes with two spare magazines and a box of 40mm rubber slugs. Normally costs 18 TC. All sales final. Keep away from fire or flames.
]
[.223 Toploader Magazine (M-90gl)
2 TC
An additional 30-round .223 magazine; suitable for use with the M-90gl carbine. These bullets pack less punch than 7mm rounds, but they still offer more power than .45 ammo due to their innate armour penetration.
x3]
[Protocol CRAB-17 Phone
7 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[M-90gl Carbine Case (Hard) (27% off!)
13 TC
A fully-loaded, specialized three-round burst carbine that fires .223 ammunition from a 30 round magazine with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher. Comes with two spare magazines and a box of 40mm rubber slugs. Normally costs 18 TC. All sales final. Keep away from fire or flames.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[.223 Toploader Magazine (M-90gl)
2 TC
An additional 30-round .223 magazine; suitable for use with the M-90gl carbine. These bullets pack less punch than 7mm rounds, but they still offer more power than .45 ammo due to their innate armour penetration.
x2]
[Syndicate Assault Cyborg (40% off!)
21 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar. Normally costs 35 TC. All sales final. Use only as directed.
]
[Stimpack (40% off!)
3 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Normally costs 5 TC. All sales final. Keep away from fire or flames.
x3]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
]
[M-90gl Carbine Case (Hard)
18 TC
A fully-loaded, specialized three-round burst carbine that fires .223 ammunition from a 30 round magazine with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher. Comes with two spare magazines and a box of 40mm rubber slugs.
]
[X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Stimpack (40% off!)
3 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Normally costs 5 TC. All sales final. Keep away from fire or flames.
x3]
[.223 Toploader Phasic Magazine (M-90gl)
5 TC
An additional 30-round .223 magazine; suitable for use with the M-90gl carbine. These bullets are made from an experimental alloy, 'Ghost Lead', that allows it to pass through almost any non-organic material. The name is a misnomer. It doesn't contain any lead whatsoever!
x4]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[Airlock Authentication Override Card (66% off!)
1 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge. Normally costs 3 TC. All sales final. For recreational use only.
]
[Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
]
[MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.
]
[Freedom Implant (40% off!)
3 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs. Normally costs 5 TC. All sales final. Not recommended for children.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
x2]
[Fungal Tuberculosis Grenade Box
15 TC
A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.
]
[Core Equipment Box (Essential)
14 TC
This box contains an airlock authentification override card, a C-4 explosive charge, a freedom implant and a stimpack injector. The most important support items for most operatives to succeed in their mission, bundled together. It is highly recommend you buy this kit. Note: This bundle is not at a discount. You can purchase all of these items separately. You do not NEED these items, but most operatives fail WITHOUT at least SOME of these items. More experienced operatives can do without.
]
[.45 SMG Magazine (C-20r)
2 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.
x2]
The changelings were:
OneHalfCupFlour was Ivsi the Chaplain and survived
Genomes Extracted: 2

Objective #1: Extract 6 compatible genomes. Fail.
Objective #2: Assassinate Avery Shmavery, the Chief Medical Officer. Fail.
Objective #3: Escape on the shuttle or an escape pod with the identity of Jason Steel, the Chemist while wearing their identification card. Fail.
The changeling has failed.

Plinkot was Avery Shmavery the Chief Medical Officer and survived as Isabelle Chauvin
Genomes Extracted: 8

Objective #1: Extract 7 compatible genomes. Success!
Objective #2: Steal the station blueprints Fail.
Objective #3: Prevent Moffthias Skeli, the Assistant, from escaping alive. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Moffthias Skeli, the Assistant while wearing their identification card. Fail.
The changeling has failed.

Glltch0v0 was Silent Minority the Mime and survived as Thelonious Valkazar
Genomes Extracted: 7

Objective #1: Absorb another Changeling. Success!
Objective #2: Prevent Thelonious Valkazar, the Shaft Miner, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of Thelonious Valkazar, the Shaft Miner while wearing their identification card. Success!
The changeling was successful!

Codpiece1 was Moffthias Skeli the Assistant and survived
Genomes Extracted: 1

Objective #1: Extract 6 compatible genomes. Fail.
Objective #2: Steal the source code for Project Goon from the master R&D server mainframe Fail.
Objective #3: Assassinate Jason Steel, the Chemist. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Penelope Malprakti, the Head of Personnel while wearing their identification card. Fail.
The changeling has failed.

Cayce was Winsome Lousome the Paramedic and survived
Genomes Extracted: 3

Objective #1: Extract 6 compatible genomes. Fail.
Objective #2: Steal a hand teleporter Fail.
Objective #3: Assassinate Gleetus, the Clown. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The changeling has failed.

Mirabyll the Dumpster robot was Penelope Malprakti the Head of Personnel and died
Objective #1: Absorb another Changeling. Fail.
Objective #2: Assassinate Ryan Cobb, the Station Engineer. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Fallen Changeling has failed!

The traitors were:
EpicGamerNolan was John Linguini the Cook and had their body destroyed

John Linguini was a corporate climber.
(used 4 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct Fail.
Objective #2: Assassinate Ryan Cobb, the Station Engineer. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 357.67 Reputation and 16 Unused Telecrystals.
The traitor has failed!

Chimpston was Kraz II the Atmospheric Technician and died

Kraz II was in legal trouble.
(used 20 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Syndicate Revolver
13 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Dehydrated Space Carp
1 TC
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]


Objective #1: Steal the station blueprints Fail.
Objective #2: Assassinate Lucida Adultera, the Assistant. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 357.67 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Purotozilla was Jimmy Holiday the Assistant and died

Jimmy Holiday was part of Nanotrasen Internal Affairs.
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse delivered directly to you via Supply Pod. If the rumors are true, it will fill it's contents based on your current reputation. Get on that grind. Contents are sorted to always be worth 30 TC. The Syndicate will only provide one surplus item per agent.
]


Objective #1: Prevent Doug Canton, the Botanist, from escaping alive. Success!
Objective #2: Steal the reactive teleport armor Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 357.67 Reputation and 0 Unused Telecrystals.
The syndicate sleeper agent has failed!


The code phrases were: AI, slimes, command hallway
The code responses were: Star Polson, atmospherics, time
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 16210.5 credits collected by crew this shift.
An average of 284.395 credits were collected.
The most affluent crew member at shift end was Cameron Crayfish with 1540.78 cr!