Round ID: 217801
    Shift Duration: 53 minutes and 5.5 seconds
    Station Integrity: 99.9%
    Total Population: 8

    Evacuation Rate: 0 (0%)
    (on emergency shuttle): 0 (0%)
    Survival Rate: 5 (62.5%)
    First Death: Imitates-The-Lizards, Station Engineer, at Central Primary Hallway (115,142,4). Damage taken: 125/0/0/108.667/0.
    Threat level: 48
    Threat left: 28
    Executed rules:
        Roundstart - Traitors: -17 threat
        Midround - Syndicate Sleeper Agent: -3 threat
R.E.T.A.R.D (Played by: Tetr4)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
The traitors were:
ZealousZeke was Frankie Hauberk the Chemist and survived

Frankie Hauberk was a specialist from Cybersun Industries.
(used 0 TC)

Objective #1: Assassinate Blamber Blee, the Clown. Fail.
Objective #2: Prevent Jose Greenwood, the Paramedic, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 137.25 Reputation and 20 Unused Telecrystals.
The traitor has failed!

Typhnox was Imitates-The-Lizards the Station Engineer and died

Imitates-The-Lizards was a Gorlex Marauder.
(used 24 TC) [Radioactive Microlaser
3 TC
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.
]
[Radio Jammer
5 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Freedom Implant
5 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.
]
[Box of Throwing Weapons
3 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.
]


Objective #1: Assassinate Blamber Blee, the Clown. Fail.
Objective #2: Steal the chief engineer's advanced magnetic boots Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 179.73 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Inert Inertia was Blamber Blee the Clown and survived

Blamber Blee was an employee from Donk Corporation.
(used 20 TC) [Exploding Hot Potato (50% off!)
2 TC
A potato rigged with explosives. On activation, a special mechanism is activated that prevents it from being dropped. The only way to get rid of it if you are holding it is to attack someone else with it, causing it to latch to that person instead. Normally costs 4 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x4]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Slipocalypse Clusterbang
3 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
x4]


Objective #1: Steal the station blueprints Fail.
Objective #2: Steal the hypospray Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 137.25 Reputation and 0 Unused Telecrystals.
The syndicate sleeper agent has failed!


The code phrases were: Paramedic, griffons
The code responses were: mime clothes, Topaz Addison
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 3925 credits collected by crew this shift.
An average of 490.625 credits were collected.
The most affluent crew member at shift end was Freddy Rathalos with 1100 cr!