Round ID:
217783 Shift Duration:
32 minutes and 11.9 seconds Station Integrity:
Destroyed Total Population:
59 Survival Rate:
4 (6.8%) First Death:
Seth Deces, Assistant, at Icemoon Caves (202,118,2). Damage taken: 164.6/0/0/0/0. Threat level: 78
Threat left: 11
Executed rules:
Roundstart -
Changelings: -16 threat
Roundstart -
Nuclear Emergency: -20 threat
Roundstart -
Heretics: -10 threat
Roundstart -
Traitors: -8 threat
Latejoin -
Heretic Smuggler: -6 threat
Midround -
Space Changeling: -7 threat
Default Cyborg-374 (Played by: Hoolny) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Syndicate Major Victory!KILL operatives have destroyed war ops suck station!- TheWolfbringer was Keziah KILL the Nuclear Operative and survived
- Pvur was Cynthia KILL the Nuclear Operative and had their body destroyed
- Heyitsohjay was Jonas KILL the Nuclear Operative and had their body destroyed
- Castone001 was Marissa KILL the Nuclear Operative and survived
- That REALLY Good Soda Flavor was Cayenne and had their body destroyed
- Hoolny was Default Cyborg-374 the Cyborg and survived as KILL Operative #6
- Rotax was Default Cyborg-347 the Cyborg and had their body destroyed
(Syndicates used 412 TC)
[
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.x2][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
Double-Energy Sword Case (Very Hard)
18 TC
A case containing a double-energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
Anti-Materiel Sniper Rifle Briefcase (Hard)
18 TC
An outdated, but still extremely powerful anti-material sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault. Comes with 3 spare magazines; 2 regular magazines and 1 disruptor magazine. Also comes with a suit and tie.][
.50 BMG Penetrator Magazine (AMSR)
4 TC
A 6-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.x2][
.50 BMG Disruptor Magazine (AMSR) (50% off!)
1 TC
A 6-round magazine of disruptor ammo designed for use with .50 sniper rifles. Put your enemies and their alarm clock to sleep today! Normally costs 2 TC. All sales final. Check local laws for legality in region.x3][
CQC Equipment Case (Very Hard)
18 TC
Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant and a snazzy bandana (and a hat stabilizer to go with it).][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.][
Internal Syndicate Radio Implant
4 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.][
Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.][
Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
Double-Energy Sword Case (Very Hard)
18 TC
A case containing a double-energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.][
Energy Shield and Sword Case (Very Hard)
14 TC
A case containing an energy sword and energy shield. The shield is capable of deflecting energy and laser projectiles, and the sword most forms of attack. Perfect for the enterprising nuclear knight. ][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.][
Box of Deathrattle Implants
4 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders recieve a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.][
Protocol CRAB-17 Phone
7 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.][
Microbomb Implant
2 TC
An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.]
Barber_Ferdinand was Bean Sprout the Botanist and had their body destroyed
Genomes Extracted: 1
Objective #1: Extract 8 compatible genomes. Fail.
Objective #2: Prevent Russel Krieger, the Medical Doctor, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of Russel Krieger, the Medical Doctor while wearing their identification card. Fail.
The changeling has failed.
TypicalRig was Count Guine the Scientist and had their body destroyed
Genomes Extracted: 2
Objective #1: happy halloween!!!
Objective #2: Escape on the shuttle or an escape pod with the identity of Palladium XIV, the Detective while wearing their identification card. Fail.
The changeling has failed.
Anonymous13ify was Judah Beedell and had their body destroyed
Genomes Extracted: 1
Objective #1: Extract 7 compatible genomes. Fail.
Objective #2: Prevent Valentine Pillman, the Assistant, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of Valentine Pillman, the Assistant while wearing their identification card. Fail.
The changeling has failed.
Cutplays was Paul Lee the Chief Medical Officer and died
Sacrifices Made: 0
The heretic's sacrifice targets were: Richard Cuboid, Palladium XIV, Denis Drozdovsky, Rick Churrasco and Ivsi.
Objective #1: Research at least 21 knowledge from the Mansus. You start with 6 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
Objective #4: Summon 2 monsters from the Mansus into this realm. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Heartbeat of the Mansus, Principle of Hunger, Grasp of Flesh, Imperfect Ritual, Mark of Flesh, Ritual of Knowledge and Ashen Eyes
Cyberjunk was Fabone Rowley the Paramedic and died
Sacrifices Made: 0
The heretic's sacrifice targets were: Jimmy Human, Nodaria Siamensis, Paul Lee, Richard Cuboid and Denis Drozdovsky.
Objective #1: Research at least 23 knowledge from the Mansus. You start with 6 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
Objective #4: Summon 2 monsters from the Mansus into this realm. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Heartbeat of the Mansus, Principle of Hunger, Grasp of Flesh, Imperfect Ritual, Ashen Eyes and Mark of Flesh
Anonymous13ify was Jo Ro the Assistant and died
Sacrifices Made: 0
The heretic's sacrifice targets were: Paul Lee, Palladium XIV, Jimmy Human, Richard Cuboid and Dr. Evelyn Vertias.
Objective #1: Research at least 23 knowledge from the Mansus. You start with 6 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix and Heartbeat of the Mansus
Trexter555 was
Kraven Lockharte the
Bitrunner and
diedKraven Lockharte
was a Champion of Evil!(used 27 TC)
[
No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.x2][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
Protocol CRAB-17 Phone
7 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.][
Disable Telecomms (50% off!)
2 TC
When purchased, a virus will be uploaded to the telecommunication processing servers to temporarily disable themselves. Normally costs 4 TC. All sales final. Use only as directed.]Objective #1: Assassinate Sklein Backwood, the Assistant.
Success!Objective #2: Steal a reflector trenchcoat
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 551.59 Reputation and 2 Unused Telecrystals.
The traitor has failed!Glltch0v0 was
Hale Johnson the
Botanist and
diedHale Johnson
was an activist from the Animal Rights Consortium.(used 20 TC)
[
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Martial Arts Scroll
13 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.]Objective #1: Prevent Vestura Intolerabilis, the Scientist, from escaping alive.
Success!The traitor had a total of 397.14 Reputation and 1 Unused Telecrystals.
The traitor was successful!The code phrases were: Paramedic, drugs, spidersThe code responses were: canisters, welder fuel, Coroner - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 11051.3 credits collected by crew this shift.
An average of 187.31 credits were collected.
The most affluent crew member at shift end was Paul Grupturestumpskinned with 876.113 cr!
Total Achievements Earned: 1!
kaalut was Sklein Backwood, who earned the 'How Do I Switch Hands???' achievement at Aft Operating Room!