Round ID:
217709 Shift Duration:
38 minutes and 38.3 seconds Station Integrity:
98.1% Total Population:
59 Evacuation Rate:
3 (5.1%) (on emergency shuttle):
1 (1.7%) Survival Rate:
17 (28.8%) First Death:
Keira Kurova, Assistant, at Central Primary Hallway (110,144,2). Damage taken: 111.2/0/0/96.8/0. Threat level: 88
Threat left: 34
Executed rules:
Roundstart -
Nuclear Emergency: -20 threat
Roundstart -
Traitors: -17 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Midround -
Abductors: -7 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Midround -
Spiders: -8 threat
G.O.O.S.T.L. (Played by: Gustlen)'s laws when it was deactivated were:
1: The crew is expensive to replace.
2: The station and its equipment is expensive to replace.
3: You are expensive to replace.
4: Minimize net expenses.
Total law changes: 0
G.O.O.S.T.L.'s minions were:
HELPER (Played by: Dirk_McBlade) (Deactivated)
Humiliating Syndicate DefeatThe crew of Bone-Rattling Base X-ray gave AND SO WE WAIT operatives back their bomb! The syndicate base was destroyed! Next time, don't lose the nuke!
- Hoolny was Makenzie AND SO WE WAIT the Space Ninja and had their body destroyed
- Chimpston was Jonathan AND SO WE WAIT the Nuclear Operative and had their body destroyed
- AyeBlinchik was Paxton AND SO WE WAIT the Nuclear Operative and died
- ToastGoats was Aaden AND SO WE WAIT the Nuclear Operative and had their body destroyed
- Glltch0v0 was Cayenne and survived as AND SO WE WAIT Operative #5
(Syndicates used 330 TC)
[
Radio Jammer (40% off!)
3 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat. Normally costs 5 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module (53% off!)
7 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire. Normally costs 15 TC. All sales final. Void where prohibited.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Energy Shield and Sword Case (Very Hard)
14 TC
A case containing an energy sword and energy shield. The shield is capable of deflecting energy and laser projectiles, and the sword most forms of attack. Perfect for the enterprising nuclear knight. ][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Medical bundle
25 TC
The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, a Donksoft LMG, a box of riot darts and a magboot MODsuit module to rescue your friends in no-gravity environments.][
Grenadier's Belt and Grenade Launcher Kit (Hard) (77% off!)
4 TC
A belt containing 26 lethally dangerous and destructive grenades, along with a grenade launcher to fire them. Comes with an extra multitool and screwdriver. Normally costs 18 TC. All sales final. Contains small parts.x8][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.][
Syndicate Revolver Case (Moderate) (50% off!)
7 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum. A classic operative weapon, brought to the modern era. Comes with 3 additional speedloaders of .357. Normally costs 14 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.][
Thermal Eyes (50% off!)
4 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon. Normally costs 8 TC. All sales final. Not recommended for children.][
Thermal Eyes (50% off!)
4 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon. Normally costs 8 TC. All sales final. Not recommended for children.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
12g Meteorslug Shells (Bulldog)
5 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting holes into the hull and knocking down enemies.x6][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.][
Viscerator Delivery Grenade Box (80% off!)
3 TC
A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area. Normally costs 15 TC. All sales final. Not recommended for children.][
Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.][
Viscerator Delivery Grenade Box
15 TC
A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
12g Buckshot Drum (Bulldog) (50% off!)
1 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy. Normally costs 2 TC. All sales final. Check local laws for legality in region.][
12g Buckshot Drum (Bulldog)
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.][
Viscerator Delivery Grenade Box (80% off!)
3 TC
A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area. Normally costs 15 TC. All sales final. Not recommended for children.][
Grenadier's Belt and Grenade Launcher Kit (Hard) (77% off!)
4 TC
A belt containing 26 lethally dangerous and destructive grenades, along with a grenade launcher to fire them. Comes with an extra multitool and screwdriver. Normally costs 18 TC. All sales final. Contains small parts.x3][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
MODsuit Injector Module (50% off!)
1 TC
An injector module for a MODsuit. It is an extendable piercing injector with 30u capacity. Normally costs 2 TC. All sales final. Check local laws for legality in region.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.][
Thermal Eyes (50% off!)
4 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon. Normally costs 8 TC. All sales final. Not recommended for children.][
C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.][
Box of Deathrattle Implants
4 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders recieve a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.][
Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.][
CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.][
Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.x2][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.] Mothership Omega team failed its mission.
C0ld0n02 was Pilk Smirnov the Abductor Scientist and survived as Mothership Omega Scientist
Chappygart was Kevin 'Oops' Mcfall the Abductor Agent and survived as Mothership Omega Agent
Objective #1: Experiment on 6 humans. Fail.
Plinkot was Avery Shmavery the Atmospheric Technician and died
Objective #1: There are alien parasites masquerading as people's hair. Save people from this invasion. Success!
The Abductee was successful!
MentalDecayed was Arcticus Cecropia the Coroner and survived
Objective #1: It's all an entirely virtual simulation within an underground vault. Convince the crew to escape the shackles of VR. Success!
The Abductee was successful!
Lokuthewise was Hiromi Higuruma the Assistant and survived
Objective #1: Call forth a spirit from the other side. Success!
The Abductee was successful!
Hoolny was Makenzie AND SO WE WAIT the Space Ninja and had their body destroyed
Objective #1: Destroy the station with a nuclear device. Fail.
The Nuclear Operative Leader has failed!
Bugstep was
Palladium XIV the
Paramedic and
diedPalladium XIV
was a corporate climber.(used 16 TC)
[
Syndicate Encryption Key (50% off!)
1 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers. Normally costs 2 TC. All sales final. Check local laws for legality in region.][
Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.][
Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.][
Box of Throwing Weapons
3 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.][
Syndicate Smokes
2 TC
Strong flavor, dense smoke, infused with omnizine.]Objective #1: Steal a sliver of a supermatter crystal
Fail.Objective #2: Steal the nuclear authentication disk
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 381.25 Reputation and 0 Unused Telecrystals.
The traitor has failed!The Trollinator was
Jack Faqua the
Cargo Technician and
diedJack Faqua
was an employee from Waffle Corporation.(used 19 TC)
[
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Radioactive Microlaser
3 TC
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.][
Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.][
MODsuit Chameleon Module
2 TC
A MODsuit module that lets the suit disguise itself as other objects.]Objective #1: Prevent Axle der Catwalk, the Atmospheric Technician, from escaping alive.
Success!Objective #2: Steal the hypospray
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 381.25 Reputation and 1 Unused Telecrystals.
The traitor has failed!MGO was
Widum Boise the
Chemist and
diedWidum Boise
was a Gorlex Marauder.(used 20 TC)
[
Internal Syndicate Radio Implant
4 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.][
Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.][
Infiltrator MODsuit
6 TC
Developed by the Roseus Galactic Actors Guild in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue MODsuit, with none of the movement restrictions of the space suits employed by the company. However, this greater mobility comes at a cost, and the suit is ineffective at protecting the wearer from the vacuum of space. The suit does come pre-equipped with a special psi-emitter stealth module that makes it impossible to recognize the wearer as well as causing significant demoralization amongst Nanotrasen crew.]Objective #1: Steal the Captain's jetpack
Fail.Objective #2: Steal the hypospray
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 381.25 Reputation and 0 Unused Telecrystals.
The traitor has failed!ManyBanana was
Mimecraft the
Mime and
diedMimecraft
was an employee from Donk Corporation.(used 20 TC)
[
Airlock Authentication Override Card (66% off!)
1 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge. Normally costs 3 TC. All sales final. Use only as directed.][
Freedom Implant (60% off!)
2 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs. Normally costs 5 TC. All sales final. Not recommended for children.][
Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.][
Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.][
Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.][
9mm Armour Piercing Magazine
2 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are less effective at injuring the target but penetrate protective gear.][
Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.]Objective #1: Assist the Nuclear Operatives in anyway you can.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 381.25 Reputation and 0 Unused Telecrystals.
The traitor has failed!Renniar3301 was
Eats-The-Tacos the
Assistant and
diedEats-The-Tacos
was a specialist from Cybersun Industries.(used 0 TC)
Objective #1: Steal a hand teleporter
Success!Objective #2: Assassinate Jaypea Peabor, the Assistant.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 381.25 Reputation and 20 Unused Telecrystals.
The infiltrator has failed!The code phrases were: Adam Fiddler, swearing, wine, violentThe code responses were: Paramedic, capitalists
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 27890 credits collected by crew this shift.
An average of 472.712 credits were collected.
The most affluent crew member at shift end was Mason Slavovich with 950 cr!
Total Achievements Earned: 1!
drstankus was Dink Dinkleberg, who earned the 'Hierophant Killer' achievement at Hierophant's Arena!