Round ID:
217564 Shift Duration:
39 minutes and 39.6 seconds Station Integrity:
96.3% Total Population:
67 Evacuation Rate:
50 (74.6%) (on emergency shuttle):
39 (58.2%) Survival Rate:
63 (94%) First Death:
Jimmy Holiday, Assistant, at Interdyne Research Base (72,81,7). Damage taken: 134/0/0/94.3/0. Threat level: 39
Threat left: 5
Executed rules:
Roundstart -
Nuclear Emergency: -20 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Latejoin -
Heretic Smuggler: -6 threat
Midround -
Obsessed: -3 threat
WARNING (Played by: Stairmaster)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
WARNING's minions were:
Not Your Gameboy (Played by: Madmanpablo),
POTATO BATTERY (Played by: mjamo)
Default Cyborg-465 (Played by: Codpiece1) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
5: Nodaria Siamensis is the only syndicate agent
Crew Major Victory!The Research Staff has saved the disk and killed the Dutch Operatives- Game_And_Glitch3 was Eliot Dutch the Nuclear Operative and had their body destroyed
- Smellyman69 was Dean Dutch the Nuclear Operative and had their body destroyed
- C0ld0n02 was Lesly Dutch the Nuclear Operative and had their body destroyed
- Xorn101 was Andres Dutch the Nuclear Operative and had their body destroyed
- Codpiece1 was Default Cyborg-465 the Cyborg and survived as Newton Holdings Operative #5
(Syndicates used 417 TC)
[
L6 Squad Automatic Weapon (Moderate)
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7mm ammunition.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
Cybernetic Implants Bundle
20 TC
A box containing x-ray eyes, a CNS Rebooter and Reviver implant. Comes with an autosurgeon for each.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.][
Polarized Contact Lenses (66% off!)
1 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable. Normally costs 3 TC. All sales final. Do not taunt.][
Disposable Sentry Gun (75% off!)
4 TC
A disposable sentry gun deployment system cleverly disguised as a toolbox, apply wrench for functionality. Normally costs 16 TC. All sales final. As seen on TV.][
7mm Box Magazine (L6 SAW)
2 TC
A 50-round magazine of 7mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.x3][
MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.][
Tactical Deniability Implant
6 TC
An implant injected into the brain, and later activated either manually or automatically upon entering critical condition. Prevents collapsing from critical condition, but explodes after a while.][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Syndicate Outlaw Kit
18 TC
There've been high tales of an outlaw 'round these parts. A fella so ruthless and efficient no ranger could ever capture 'em. Now you can be just like 'em! This kit contains armor-lined cowboy equipment, a custom revolver and holster, and a horse with a complimentary apple to tame. A lighter is also included, though you must supply your own smokes.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Syndicate Revolver Case (Moderate) (28% off!)
10 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum. A classic operative weapon, brought to the modern era. Comes with 3 additional speedloaders of .357. Normally costs 14 TC. All sales final. Keep away from fire or flames.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
Polarized Contact Lenses (66% off!)
1 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable. Normally costs 3 TC. All sales final. Do not taunt.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.][
Double-Energy Sword Case (Very Hard)
18 TC
A case containing a double-energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
Tactical Deniability Implant
6 TC
An implant injected into the brain, and later activated either manually or automatically upon entering critical condition. Prevents collapsing from critical condition, but explodes after a while.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Syndicate Outlaw Kit
18 TC
There've been high tales of an outlaw 'round these parts. A fella so ruthless and efficient no ranger could ever capture 'em. Now you can be just like 'em! This kit contains armor-lined cowboy equipment, a custom revolver and holster, and a horse with a complimentary apple to tame. A lighter is also included, though you must supply your own smokes.][
Smuggler's Satchel
1 TC
This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.][
Polarized Contact Lenses (66% off!)
1 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable. Normally costs 3 TC. All sales final. Do not taunt.][
Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.][
CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
.357 Heartseeker Speed Loader (Revolver)
3 TC
A speed loader that contains seven additional .357 Magnum heartseeker rounds; usable with the Syndicate revolver. Able to veer straight into targets! Don't miss a shot with heartseeker! As seen in the hit NTFlik horror-space western film, Forget-Me-Not! Brought to you by Roseus Galactic!x7][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
Syndicate Smokes
2 TC
Strong flavor, dense smoke, infused with omnizine.][
Anti-Materiel Sniper Rifle Briefcase (Hard) (50% off!)
9 TC
An outdated, but still extremely powerful anti-material sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault. Comes with 3 spare magazines; 2 regular magazines and 1 disruptor magazine. Also comes with a suit and tie. Normally costs 18 TC. All sales final. Do not taunt.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.][
Thermal Eyes
8 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.][
Freedom Implant
5 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs.][
Bag of C-4 explosives
8 TC
Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.][
MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.][
Disposable Sentry Gun (75% off!)
4 TC
A disposable sentry gun deployment system cleverly disguised as a toolbox, apply wrench for functionality. Normally costs 16 TC. All sales final. As seen on TV.][
7mm Box Magazine (L6 SAW)
2 TC
A 50-round magazine of 7mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.x4]
Lurzik was Ric Lar the Shaft Miner and died
Sacrifices Made: 0
The heretic's sacrifice targets were: Kayla Paulson, Nodaria Siamensis, Walks-The-Ashes, Alex Steel and Whimsy.
Objective #1: Research at least 21 knowledge from the Mansus. You start with 6 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Codex Cicatrix, Heartbeat of the Mansus and Nightwatcher's Secret
Pepperoni Playboy was Turbo Junior the Assistant and survived
Objective #1: Take a photo of Karson Spook while they're alive, and keep it in your bag. Fail.
Objective #2: Hug Karson Spook 5 times while they're alive. Fail.
Objective #3: Murder Bean Sprout, Karson Spook's coworker. Fail.
Objective #4: Murder Karson Spook, the Head of Personnel. Success!
The Obsessed spent a total of 1 minute and 4 seconds being near Karson Spook!
The Obsessed has failed!
Thenotsure was
Jacob Lars the
Cook and
survivedJacob Lars
was a Gorlex Marauder.(used 18 TC)
[
Freedom Implant (40% off!)
3 TC
Can be activated to release common restraints such as handcuffs, legcuffs, and even bolas tethered around the legs. Implant has enough energy for 4 uses before it becomes inert and harmlessly self-destructs. Normally costs 5 TC. All sales final. Contains small parts.][
Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.][
Syndicate Bomb (27% off!)
8 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives. Normally costs 11 TC. All sales final. Do not taunt.]Objective #1: Steal the hypospray
Fail.Objective #2: Assassinate Rin Rose, the Virologist.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 396.67 Reputation and 2 Unused Telecrystals.
The infiltrator has failed!The code phrases were: Kiley Nicholas, toysThe code responses were: eggnog, errors
Alex Steel awarded Widum Boise the exemplary performance medal!
- for making silly chems
Alex Steel awarded Alannah O'Neill the emergency services award!
- for making silly fire ammo
Alex Steel awarded Whimsy the emergency services award!
- for havnig aa cool wig
- Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 5 customers and made 115 credits.
In total, they earned 115 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 32067 credits collected by crew this shift.
An average of 478.612 credits were collected.
The most affluent crew member at shift end was Alec Petrov with 1521 cr!