Round ID: 217206
    Shift Duration: 1 hour and 26 minutes and 13.8 seconds
    Station Integrity: Destroyed
    Total Population: 11
    Survival Rate: 0 (0%)
    First Death: Madelynn Patterson, Station Engineer, at Icemoon Caves (116,67,3). Damage taken: 8.7/88.9/31.5/76.1/0.
    Threat level: 48
    Threat left: 35
    Executed rules:
        Roundstart - Traitors: -8 threat
        Latejoin - Syndicate Infiltrator: -5 threat
Omni Syndi-Code Operatives:
Syndicate Major Victory!
Omni Syndi-Code operatives have destroyed Correctional Monitor Sixty-Four!

The syndicate operatives were:
(Syndicates used 16 TC) [Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
x2]
[12g Buckshot Drum (Bulldog)
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.
x2]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
The hypnotized victims were:
John Johnson but on SS13 was John Johnson the Scientist and died
Objective #1: You are a crewmember of Space Station 13, a Syndicate Research Facility. Collaborate with all Syndicate Agents to apprehend any NanoTrasen spies. Success!
The Hypnotized Victim was successful!

The traitors were:
StaringGasMask was Hadron DIX the Roboticist and died

Hadron DIX was an employee from Donk Corporation.
(used 60 TC) [Radioactive Microlaser
3 TC
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.
]
[Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.
]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[Laser Arm Implant
10 TC
An implant that grants you a recharging laser gun inside your arm. Weak to EMPs. Comes with a syndicate autosurgeon for immediate self-application.
]
[Elite Syndicate MODsuit
16 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Syndicate Tome
5 TC
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
]


Objective #1: Steal a reflector trenchcoat Fail.
Objective #2: Prevent John Johnson, the Scientist, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
However, the final objective "Infect the station AI with an experimental virus." was completed!

The traitor had a total of 1405.18 Reputation and 0 Unused Telecrystals.
The traitor was successful!

ZealousZeke was Frankie Hauberk the Chemist and died

Frankie Hauberk was a specialist from Cybersun Industries.
(used 0 TC)

Objective #1: Steal the head of security's personal laser gun Fail.
Objective #2: Destroy L.I.Z.A.R.D, the experimental AI. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 283.33 Reputation and 20 Unused Telecrystals.
The infiltrator has failed!

JarekTheRaptor was L.I.Z.A.R.D the AI and survived

Objective #1: Make sure your precious crew are incapable of ever, ever leaving you.
The infected ai was successful!

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 6850 credits collected by crew this shift.
An average of 622.727 credits were collected.
The most affluent crew member at shift end was Hadron DIX with 1150 cr!