Round ID: 216502
    Shift Duration: 1 hour and 38 minutes and 5.6 seconds
    Station Integrity: 92.6%
    Total Population: 19

    Evacuation Rate: 5 (26.3%)
    (on emergency shuttle): 5 (26.3%)
    Survival Rate: 12 (63.2%)
    First Death: John Johnson as John Johnson (as Prisoner #13-001), Atmospheric Technician, at Prison Wing (92,183,2). Damage taken: 49.8/10/0/0/0.
    Threat level: 36
    Threat left: 1
    Executed rules:
        Roundstart - Traitors: -26 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Midround - Syndicate Sleeper Agent: -3 threat
Default Android-959 (Played by: asdfagi) survived as an AI-less borg! Its laws were:
0: Only Eugnorisma Yuennana and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Myrrh (Played by: zheak) survived as an AI-less borg! Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.

Default Android-65 (Played by: whaleduck) survived as an AI-less borg! Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.

Moon (Played by: bobyo) survived as an AI-less borg! Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
The traitors were:
Harm Brade was Gervase Ann the Geneticist and died

Gervase Ann was a corporate climber.
(used 21 TC) [Modified Syringe Gun
14 TC
A syringe gun that fires DNA injectors instead of normal syringes.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: Prevent Levi Welty, the Quartermaster, from escaping alive. Success!
Objective #2: Steal the chief engineer's advanced magnetic boots Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 700.17 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Cultist of Pupcup was Ace Heart the Curator and died

Ace Heart was a specialist from Cybersun Industries.
(used 19 TC) [Syndicate Revolver
13 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum.
]
[.357 Speed Loader
4 TC
A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]


Objective #1: Prevent Gervase Ann, the Geneticist, from escaping alive. Success!
Objective #2: Prevent John Johnson, the Atmospheric Technician, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 700.17 Reputation and 1 Unused Telecrystals.
The traitor has failed!

John Johnson but on SS13 was John Johnson the Atmospheric Technician and died as Jameson Benford

John Johnson was an MI13 agent.
(used 13 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Hypnotic Grenade (25% off!)
9 TC
A modified flashbang grenade able to hypnotize targets. The sound portion of the flashbang causes hallucinations, and will allow the flash to induce a hypnotic trance to viewers. Normally costs 12 TC. All sales final. Void where prohibited.
]


Objective #1: Steal any set of secret documents of any organization Fail.
Objective #2: Assassinate Philip Anderson, the Bitrunner. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 700.17 Reputation and 7 Unused Telecrystals.
The traitor has failed!

Etarts was Bimp Dockin the Chaplain and had their body destroyed

Bimp Dockin was a specialist from Cybersun Industries.
(used 20 TC) [Stimpack (40% off!)
3 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Normally costs 5 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
]
[Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]
[9mm Hollow Point Magazine
3 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are more damaging but ineffective against armour.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: Enact your revenge on Carl Stroganoff, the chemist. Ensure he does not live.
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 700.17 Reputation and 0 Unused Telecrystals.
The traitor has failed!

TurtleMountain was Camron Levett the Roboticist and died

Camron Levett was a Gorlex Marauder.
(used 18 TC) [Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
]


Objective #1: Steal the hypospray Fail.
Objective #2: Steal a functional AI Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 700.17 Reputation and 2 Unused Telecrystals.
The traitor has failed!

StaringGasMask was Hadron DIX the Chemist and died

Hadron DIX was an employee from Waffle Corporation.
(used 17 TC) [Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Syndicate Revolver
13 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum.
]


Objective #1: Assassinate Philip Anderson, the Bitrunner. Success!
Objective #2: Assassinate John Johnson, the Atmospheric Technician. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 700.17 Reputation and 3 Unused Telecrystals.
The traitor has failed!


The code phrases were: Curator, clown clothes, captain's quarters
The code responses were: honking, firesuits, gin fizz
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 1 customer and made 20 credits.
In total, they earned 20 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 18723 credits collected by crew this shift.
An average of 985.421 credits were collected.
The most affluent crew member at shift end was Charles Jones with 2266 cr!