Round ID:
216279 Shift Duration:
32 minutes and 14.3 seconds Station Integrity:
Destroyed Total Population:
82 Survival Rate:
23 (28%) First Death:
Calls-The-Void, Shaft Miner, at Cargo Bay (69,145,2). Damage taken: 222.2/0/0/0/0. Threat level: 22
Threat left: 2
Executed rules:
Roundstart -
Nuclear Emergency: -20 threat
Most Likely Malfunction (Played by: Kendrickorium)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Nuclear Operatives are not human, and cause human harm
Total law changes: 1
The Ash Walkers were:
- Mjam-o was Ahaht-Na the Ash Walker and survived
- CommanderKita was Ah-Meema the Ash Walker and survived
- ezra4709 was Tumma-Chuna the Ash Walker and survived
- Btcbuster was Wuja-Beek the Ash Walker and survived
The Ash Walker Tribe was tasked with defending the Necropolis:
The Ash Walker Tribe managed to perform
3 sacrifices to the Necropolis. From this, the Necropolis produced
4 Ash Walker eggs.
Syndicate Major Victory!MR.WAR operatives have destroyed NO SYNDIE ZONE!- Hoolny was Betsy MR.WAR the Nuclear Operative and survived
- TheWolfbringer was Clark MR.WAR the Nuclear Operative and survived
- Guidesu was Gabriel MR.WAR the Nuclear Operative and had their body destroyed
- Veselchak from ss14 was Rayner MR.WAR the Nuclear Operative and had their body destroyed
(Syndicates used 418 TC)
[
X-ray Vision Implant (25% off!)
6 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 8 TC. All sales final. As seen on TV.][
Hypnotic Grenade (75% off!)
3 TC
A modified flashbang grenade able to hypnotize targets. The sound portion of the flashbang causes hallucinations, and will allow the flash to induce a hypnotic trance to viewers. Normally costs 12 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.x5][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.][
C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.][
.45 SMG Magazine (C-20r)
2 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.x8][
Energy Shield and Sword Case (Very Hard)
14 TC
A case containing an energy sword and energy shield. The shield is capable of deflecting energy and laser projectiles, and the sword most forms of attack. Perfect for the enterprising nuclear knight. ][
X-ray Vision Implant (25% off!)
6 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 8 TC. All sales final. As seen on TV.][
Experimental Syndicate Teleporter (50% off!)
4 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse. Normally costs 8 TC. All sales final. Do not taunt.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Double-Energy Sword Case (Very Hard)
18 TC
A case containing a double-energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.x2][
Anti-Materiel Sniper Rifle Briefcase (Hard)
18 TC
An outdated, but still extremely powerful anti-material sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault. Comes with 3 spare magazines; 2 regular magazines and 1 disruptor magazine. Also comes with a suit and tie.][
.50 BMG Penetrator Magazine (AMSR) (25% off!)
3 TC
A 6-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies. Normally costs 4 TC. All sales final. Check local laws for legality in region.][
.50 BMG Penetrator Magazine (AMSR)
4 TC
A 6-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.x2][
.50 BMG Surplus Magazine Box (AMSR)
7 TC
A box full of surplus .50 BMG magazines. Not as good as high quality magazines, usually lacking the penetrative power and impact, but good enough to keep the gun firing. Useful for arming a squad.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.][
MODsuit Chameleon Module
2 TC
A MODsuit module that lets the suit disguise itself as other objects.][
Chameleon Projector (57% off!)
3 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them. Normally costs 7 TC. All sales final. Keep away from fire or flames.][
X-ray Vision Implant (25% off!)
6 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 8 TC. All sales final. As seen on TV.][
Syndicate Tome
5 TC
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger.x2][
Protocol CRAB-17 Phone
7 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Medbeam Gun Module
15 TC
A wonder of Syndicate engineering, the Medbeam gun module, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.][
Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.][
CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.][
Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.][
Energy Shield and Sword Case (Very Hard)
14 TC
A case containing an energy sword and energy shield. The shield is capable of deflecting energy and laser projectiles, and the sword most forms of attack. Perfect for the enterprising nuclear knight. ][
Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
Energy Sword (75% off!)
2 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 8 TC. All sales final. Keep away from fire or flames.][
C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.][
.45 Incendiary SMG Magazine (C-20r)
4 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.Loaded with incendiary rounds which inflict little damage, but ignite the target.x3][
.45 Armor Piercing SMG Magazine (C-20r)
4 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.These rounds are less effective at injuring the target but penetrate protective gear.x3][
MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.]
Scissorbird was Dude 'Bomb' Bobson the Paramedic and died
Objective #1: You think i would GIVE US ALL UP Success!
The Hypnotized Victim was successful!
Butterking3 was Gary West the Assistant and died
Objective #1: YOU ARE A SYNDICATE NUCLEAR OPERATIVE BLOW UP THE STATION CODE:45156 Success!
The Hypnotized Victim was successful!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 21 customers and made 465 credits.
In total, they earned 465 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 19507.3 credits collected by crew this shift.
An average of 237.894 credits were collected.
The most affluent crew member at shift end was Ringle Ding with 631.235 cr!