Round ID: 214289
    Shift Duration: 27 minutes and 29.9 seconds
    Station Integrity: Destroyed
    Total Population: 53
    Survival Rate: 12 (22.6%)
    First Death: Joey MacMellion, Chief Engineer, at Supermatter Engine Room (163,154,2). Damage taken: 41.6/99/40/30/0.
    Threat level: 63
    Threat left: 2
    Executed rules:
        Roundstart - Heretics: -19 threat
        Roundstart - Nuclear Emergency: -20 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Latejoin - Stowaway Changeling: -12 threat
        Midround - Nightmare: -5 threat
Lizard Slayers Operatives:
Total Annihilation!
Lizard Slayers operatives destroyed Corgi Garden Romeo but did not leave the area in time and got caught in the explosion. Next time, don't lose the disk!

The syndicate operatives were:
(Syndicates used 419 TC) [Stealth Implant (25% off!)
6 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Normally costs 8 TC. All sales final. Do not taunt.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[L6 Squad Automatic Weapon (Moderate)
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7mm ammunition.
]
[7mm Box Magazine (L6 SAW)
2 TC
A 50-round magazine of 7mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.
x19]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
x2]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.
]
[CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.
]
[12g Dragon's Breath Drum (Bulldog)
3 TC
An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'
x3]
[12g Meteorslug Shells (Bulldog)
5 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting holes into the hull and knocking down enemies.
x2]
[Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
]
[Bag of C-4 explosives
8 TC
Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.
]
[X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Stealth Implant (25% off!)
6 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Normally costs 8 TC. All sales final. Do not taunt.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.
]
[Codespeak Manual (33% off!)
2 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses. Normally costs 3 TC. All sales final. Check local laws for legality in region.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Syndicate Sticker Pack
1 TC
Contains 8 random stickers precisely engineered to resemble suspicious objects, which may or may not be useful for fooling crew.
]
[Surplus SMG Magazine (Surplus)
1 TC
A cylindrical magazine designed for the PP-95 SMG.
]
[L6 Squad Automatic Weapon (Moderate)
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7mm ammunition.
]
[Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.
]
[Medbeam Gun Module (26% off!)
11 TC
A wonder of Syndicate engineering, the Medbeam gun module, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams! Normally costs 15 TC. All sales final. Do not taunt.
]
[Energy Shield and Sword Case (Very Hard)
14 TC
A case containing an energy sword and energy shield. The shield is capable of deflecting energy and laser projectiles, and the sword most forms of attack. Perfect for the enterprising nuclear knight.
]
[7mm Box Magazine (L6 SAW)
2 TC
A 50-round magazine of 7mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.
x3]
[7mm (Armor Penetrating) Box Magazine (L6 SAW)
4 TC
A 50-round magazine of 7mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.
]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
]
The Captive Aliens were:

The progenitor of this hive was Cutplays, as alien drone (192), who failed to escape captivity


Overall, 0 xenomorphs remained alive and in captivity, and 0 managed to escape!

Nanotrasen thanks the crew of Corgi Garden Romeo for providing much needed research data on xenofauna combat effectiveness.

The changelings were:
Baltic419 was Andromeda ZU the Assistant and had their body destroyed
Genomes Extracted: 2

Objective #1: Extract 8 compatible genomes. Fail.
Objective #2: Assassinate Bald Baldington, the Chemist. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of Fred Fuchs, the Janitor while wearing their identification card. Fail.
The changeling has failed.

The Heretics were:
Flouted_Trout was Simon Solheim the Roboticist and died
Sacrifices Made: 0
The heretic's sacrifice targets were: Seth Deces, John Joker, Hydrox, Jimmy Quark and Sun Catton.
Objective #1: Research at least 19 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus and Heartbeat of the Mansus

Pbj567 was Clyde Rosensteel the Assistant and survived
Sacrifices Made: 1
The heretic's sacrifice targets were: Bryce Jackson, Is-The-Law, Finn Saylor, Giovannie Harshman and J'Esus Shaw.
Objective #1: Research at least 17 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Nightwatcher's Secret, Grasp of Ash, Ashen Passage, Ashen Eyes, Codex Cicatrix, Mark of Ash and Scorching Shark

Prototypemeat was Giovannie Harshman the Assistant and died
Sacrifices Made: 2
The heretic's sacrifice targets were: Joey MacMellion, John Joker, Risky McGill, Mason Slavovich and Karl Hoffman.
Objective #1: Research at least 17 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Blacksmith's Tale, Grasp of Rust, Leeching Walk, Mark of Rust, Pulse of Entropy, Ritual of Knowledge and Rust Construction

Togopal was Bryce Jackson the Head of Personnel and died
Sacrifices Made: 0
The heretic's sacrifice targets were: Paul Lee, John Joker, Johnny Pivot, Giovannie Harshman and Mirracle Harison.
Objective #1: Research at least 19 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus and Nightwatcher's Secret

Tjatpbnj was Eldritch Demon and had their body destroyed
Objective #1: Assist your master. Success!
The Eldritch Horror was successful!

Dusty_Exaliber was Eldritch Demon and survived
Objective #1: Assist your master. Success!
The Eldritch Horror was successful!

DOOMForever was Eldritch Demon and had their body destroyed
Objective #1: Assist your master. Success!
The Eldritch Horror was successful!

EsotericSeaslug was Eldritch Demon and survived
Objective #1: Assist your master. Success!
The Eldritch Horror was successful!

The other antagonists were:
Excalibot was Y`shej the Nightmare and died
Objective #1: From the shadows, all shall perish. Fail.
The Nightmare has failed!

The traitors were:
Keptyouwaitinghuh was Cydia Intolerabilis the Assistant and died

Cydia Intolerabilis was an employee from Waffle Corporation.
(used 8 TC) [Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: Prevent Acco, the Assistant, from escaping alive. Success!
Objective #2: Prevent Fred Fuchs, the Janitor, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 275 Reputation and 12 Unused Telecrystals.
The traitor has failed!


The code phrases were: salt, pride
The code responses were: command hallway, clown clothes, Joetta Archibald
  • DNA Vault : Failed!
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 19377 credits collected by crew this shift.
An average of 365.604 credits were collected.
The most affluent crew member at shift end was Justice Koster with 986 cr!