[2023-09-08 03:29:25.992] Starting up round ID 214169. - ------------------------- [2023-09-08 03:29:26.509] RUNTIME: World loaded at 03:29:25! [2023-09-08 03:29:26.509] RUNTIME: TGS Info: Activating API for version -censored- [2023-09-08 03:29:26.509] RUNTIME: TGS Warn: Custom chat commands in /datum/tgs_version lacks the /datum/tgs_chat_user/sender.channel field! [2023-09-08 03:29:26.510] RUNTIME: TGS Warn: Use of TgsRevision on -censored- origin_commit only points to master! [2023-09-08 03:29:26.510] RUNTIME: Running /tg/ revision: - origin/master: 7c687a82306be8433faeee608cb2598541cf25dd - Running rust-g version 3.0.0 [2023-09-08 03:29:26.513] RUNTIME: map_config not found: _maps/boxstation.json [2023-09-08 03:29:26.515] RUNTIME: Database connection established. [2023-09-08 03:29:26.515] RUNTIME: Running /tg/ revision: - origin/master: 7c687a82306be8433faeee608cb2598541cf25dd - Running rust-g version 3.0.0 [2023-09-08 03:29:28.417] RUNTIME: Initialized Title Screen subsystem within 0.01 seconds! [2023-09-08 03:29:28.418] RUNTIME: Initialized Server Tasks subsystem within 0 seconds! [2023-09-08 03:29:28.420] RUNTIME: Initialized Input subsystem within 0 seconds! [2023-09-08 03:29:28.433] RUNTIME: Initialized Profiler subsystem within 0 seconds! [2023-09-08 03:29:28.434] RUNTIME: Initialized Database subsystem within 0 seconds! [2023-09-08 03:29:28.435] RUNTIME: Initialized Blackbox subsystem within 0 seconds! [2023-09-08 03:29:28.436] RUNTIME: Initialized Sounds subsystem within 0 seconds! [2023-09-08 03:29:28.472] RUNTIME: Initialized Instruments subsystem within 0.04 seconds! [2023-09-08 03:29:30.440] RUNTIME: Initialized Greyscale subsystem within 1.97 seconds! [2023-09-08 03:29:30.441] RUNTIME: Initialized Vis contents overlays subsystem within 0 seconds! [2023-09-08 03:29:30.441] RUNTIME: Initialized Security Level subsystem within 0 seconds! [2023-09-08 03:29:30.444] RUNTIME: Initialized Discord subsystem within 0 seconds! [2023-09-08 03:29:32.022] RUNTIME: Initialized Achievements subsystem within 1.58 seconds! [2023-09-08 03:29:32.024] RUNTIME: Initialized Station subsystem within 0 seconds! [2023-09-08 03:29:32.025] RUNTIME: Initialized Quirks subsystem within 0 seconds! [2023-09-08 03:29:32.052] RUNTIME: Initialized Reagents subsystem within 0.03 seconds! [2023-09-08 03:29:32.054] RUNTIME: Initialized Events subsystem within 0 seconds! [2023-09-08 03:29:32.059] RUNTIME: Initialized IDs and Access subsystem within 0 seconds! [2023-09-08 03:29:32.061] RUNTIME: Initialized Jobs subsystem within 0 seconds! [2023-09-08 03:29:32.062] RUNTIME: Initialized AI movement subsystem within 0 seconds! [2023-09-08 03:29:32.083] RUNTIME: Initialized Ticker subsystem within 0.02 seconds! [2023-09-08 03:29:32.088] RUNTIME: Initialized AI Controller Ticker subsystem within 0 seconds! [2023-09-08 03:29:32.090] RUNTIME: Initialized AI Behavior Ticker subsystem within 0 seconds! [2023-09-08 03:29:33.175] RUNTIME: Initialized Trading Card Game subsystem within 0.03 seconds! [2023-09-08 03:29:33.263] RUNTIME: Loading MetaStation... [2023-09-08 03:29:37.062] RUNTIME: Loaded Station in 3.8s! [2023-09-08 03:29:38.819] RUNTIME: Loaded Lavaland in 1.7s! [2023-09-08 03:29:46.731] RUNTIME: Ruin loader finished with 0 left to spend. [2023-09-08 03:29:51.190] RUNTIME: Ruin loader finished with 0 left to spend. [2023-09-08 03:29:51.383] RUNTIME: Cave Generator terrain generation finished in 0.1s! [2023-09-08 03:29:51.410] RUNTIME: Cave Generator terrain generation finished in 0.1s! [2023-09-08 03:29:51.629] RUNTIME: Cave Generator terrain population finished in 0.1s! [2023-09-08 03:29:51.638] RUNTIME: Cave Generator terrain population finished in 0s! [2023-09-08 03:29:52.466] RUNTIME: Initialized Mapping subsystem within 19.24 seconds! [2023-09-08 03:29:52.477] RUNTIME: Initialized Early Assets subsystem within 0.01 seconds! [2023-09-08 03:29:52.536] RUNTIME: Initialized Research subsystem within 0.06 seconds! [2023-09-08 03:29:52.544] RUNTIME: Initialized Time Tracking subsystem within 0 seconds! [2023-09-08 03:29:52.577] RUNTIME: Initialized Spatial Grid subsystem within 0.03 seconds! [2023-09-08 03:29:52.578] RUNTIME: Initialized Economy subsystem within 0 seconds! [2023-09-08 03:29:52.581] RUNTIME: Initialized Restaurant subsystem within 0 seconds! [2023-09-08 03:30:13.627] RUNTIME: runtime error: error sending request for url (https://tts3.serber.tgstation13.org/tts/tg/tts-voices): error trying to connect: tcp connect error: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. (os error 10060) (code/controllers/subsystem/tts.dm:66) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("error sending request for url ...", "code/controllers/subsystem/tts...", 66) - Text To Speech (/datum/controller/subsystem/tts): establish connection to tts() - Text To Speech (/datum/controller/subsystem/tts): Initialize() - Master (/datum/controller/master): init subsystem(Text To Speech (/datum/controller/subsystem/tts)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-09-08 03:30:13.629] RUNTIME: Failed to initialize Text To Speech subsystem after 21.05 seconds! [2023-09-08 03:31:35.185] RUNTIME: Initialized Atoms subsystem within 81.55 seconds! [2023-09-08 03:31:35.412] RUNTIME: Initialized Language subsystem within 0.01 seconds! [2023-09-08 03:31:35.576] RUNTIME: Initialized Machines subsystem within 0.16 seconds! [2023-09-08 03:31:35.577] RUNTIME: runtime error: remove_verb called on a non-mob and non-client - proc name: remove verb (/proc/remove_verb) - source file: code/__HELPERS/verbs.dm,68 - usr: (src) - src: null - call stack: - remove verb(null, /client/proc/admin_2fa_verify (/client/proc/admin_2fa_verify)) - brotherbeyond\'s admin datum (... (/datum/admins): associate(null) - New(null) - [2023-09-08 03:31:35.577] RUNTIME: runtime error: Cannot modify null.holder. - proc name: associate (/datum/admins/proc/associate) - source file: code/modules/admin/holder2.dm,155 - usr: null - src: brotherbeyond\'s admin datum (... (/datum/admins) - call stack: - brotherbeyond\'s admin datum (... (/datum/admins): associate(null) - New(null) - [2023-09-08 03:31:35.595] RUNTIME: Initialized Skills subsystem within 0 seconds! [2023-09-08 03:31:35.597] RUNTIME: Initialized Addiction subsystem within 0 seconds! [2023-09-08 03:31:35.600] RUNTIME: Initialized Blackmarket subsystem within 0 seconds! [2023-09-08 03:31:35.601] RUNTIME: Initialized Disease subsystem within 0 seconds! [2023-09-08 03:31:35.603] RUNTIME: Initialized Fluid subsystem within 0 seconds! [2023-09-08 03:31:35.606] RUNTIME: Initialized Smoke subsystem within 0 seconds! [2023-09-08 03:31:35.607] RUNTIME: Initialized Foam subsystem within 0 seconds! [2023-09-08 03:31:35.608] RUNTIME: Initialized Lag Switch subsystem within 0 seconds! [2023-09-08 03:31:36.332] RUNTIME: Initialized Library Loading subsystem within 0.72 seconds! [2023-09-08 03:31:36.548] RUNTIME: Initialized Lua Scripting subsystem within 0.21 seconds! [2023-09-08 03:31:36.567] RUNTIME: Initialized Modular Computers subsystem within 0.01 seconds! [2023-09-08 03:31:36.568] RUNTIME: Initialized Night Shift subsystem within 0 seconds! [2023-09-08 03:31:36.569] RUNTIME: Initialized Sun subsystem within 0 seconds! [2023-09-08 03:31:36.574] RUNTIME: Initialized Traitor subsystem within 0 seconds! [2023-09-08 03:31:36.577] RUNTIME: Initialized Tutorials subsystem within 0 seconds! [2023-09-08 03:31:36.605] RUNTIME: Initialized Wardrobe subsystem within 0.02 seconds! [2023-09-08 03:31:36.607] RUNTIME: Initialized Weather subsystem within 0 seconds! [2023-09-08 03:31:36.608] RUNTIME: Initialized Wiremod Composite Templates subsystem within 0 seconds! [2023-09-08 03:31:43.564] RUNTIME: Initialized Atmospherics subsystem within 6.95 seconds! [2023-09-08 03:31:43.606] RUNTIME: Loaded 25 engraved messages on map MetaStation [2023-09-08 03:31:43.609] RUNTIME: Loaded 2 prison tattoos [2023-09-08 03:31:43.775] RUNTIME: Initialized Persistence subsystem within 0.21 seconds! [2023-09-08 03:31:43.855] RUNTIME: Initialized Persistent Paintings subsystem within 0.08 seconds! [2023-09-08 03:31:43.862] RUNTIME: Initialized Vote subsystem within 0 seconds! [2023-09-08 03:31:45.809] RUNTIME: Initialized Assets subsystem within 1.93 seconds! [2023-09-08 03:31:50.476] RUNTIME: Initialized Icon Smoothing subsystem within 4.65 seconds! [2023-09-08 03:31:50.484] RUNTIME: Initialized XKeyScore subsystem within 0 seconds! [2023-09-08 03:31:50.533] RUNTIME: Initialized PRISM subsystem within 0.05 seconds! [2023-09-08 03:32:07.370] RUNTIME: Initialized Lighting subsystem within 16.83 seconds! [2023-09-08 03:32:16.960] RUNTIME: Initialized Shuttle subsystem within 9.59 seconds! [2023-09-08 03:32:17.074] RUNTIME: Initialized Minor Mapping subsystem within 0.11 seconds! [2023-09-08 03:32:17.083] RUNTIME: Initialized Pathfinder subsystem within 0 seconds! [2023-09-08 03:32:17.133] RUNTIME: Initialized Ban Cache subsystem within 0.05 seconds! [2023-09-08 03:32:17.197] RUNTIME: Initialized Init Profiler subsystem within 0.06 seconds! [2023-09-08 03:32:17.199] RUNTIME: Initialized Chat subsystem within 0 seconds! [2023-09-08 03:32:17.200] RUNTIME: Initializations complete within 168.7 seconds! [2023-09-08 03:34:07.194] RUNTIME: runtime error: Missing value for 'view' in getviewsize(), defaulting to world.view! (code/__HELPERS/view.dm:3) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Ziggy Cosmo (/mob/dead/observer) - src: null - usr.loc: the floor (79,143,2) (/turf/open/floor/iron) - call stack: - stack trace("Missing value for \'view\' in ...", "code/__HELPERS/view.dm", 3) - getviewsize(0) - /datum/view_data (/datum/view_data): setTo(0, 0) - Taskssss (/client): rescale view(-1, 0, 6) - Ziggy Cosmo (/mob/dead/observer): Add View Range(-1) - Ziggy Cosmo (/mob/dead/observer): MouseWheelOn(the table (/obj/structure/table), 0, 120, "icon-x=6;icon-y=5;shift=1;scre...") - the table (/obj/structure/table): MouseWheel(0, 120, "map", "mapwindow.map", "icon-x=6;icon-y=5;shift=1;scre...") - [2023-09-08 03:34:16.095] RUNTIME: runtime error: recursive_jsonify got an empty list after serialization (code/modules/logging/log_holder.dm:334) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("recursive_jsonify got an empty...", "code/modules/logging/log_holde...", 334) - /datum/log_holder (/datum/log_holder): recursive jsonify(/list (/list), /list (/list)) - /datum/log_holder (/datum/log_holder): recursive jsonify(/list (/list), /list (/list)) - /datum/log_holder (/datum/log_holder): Log("manifest", "shadowedenvy \\ AI \\ AI \\ Ma...", /list (/list)) - log manifest("shadowedenvy", /datum/mind (/datum/mind), AI (/mob/living/silicon/ai), 0) - /datum/manifest (/datum/manifest): build() - Ticker (/datum/controller/subsystem/ticker): setup() - Ticker (/datum/controller/subsystem/ticker): fire(0) - Ticker (/datum/controller/subsystem/ticker): ignite(0) - [2023-09-08 03:34:16.103] RUNTIME: runtime error: recursive_jsonify got an empty list after serialization (code/modules/logging/log_holder.dm:334) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("recursive_jsonify got an empty...", "code/modules/logging/log_holde...", 334) - /datum/log_holder (/datum/log_holder): recursive jsonify(/list (/list), /list (/list)) - /datum/log_holder (/datum/log_holder): recursive jsonify(/list (/list), /list (/list)) - /datum/log_holder (/datum/log_holder): Log("manifest", "riastlin \\ LAGGY \\ Cyborg \\...", /list (/list)) - log manifest("riastlin", /datum/mind (/datum/mind), LAGGY (/mob/living/silicon/robot), 0) - /datum/manifest (/datum/manifest): build() - Ticker (/datum/controller/subsystem/ticker): setup() - Ticker (/datum/controller/subsystem/ticker): fire(0) - Ticker (/datum/controller/subsystem/ticker): ignite(0) - [2023-09-08 03:34:16.112] RUNTIME: runtime error: recursive_jsonify got an empty list after serialization (code/modules/logging/log_holder.dm:334) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("recursive_jsonify got an empty...", "code/modules/logging/log_holde...", 334) - /datum/log_holder (/datum/log_holder): recursive jsonify(/list (/list), /list (/list)) - /datum/log_holder (/datum/log_holder): recursive jsonify(/list (/list), /list (/list)) - /datum/log_holder (/datum/log_holder): Log("manifest", "onadorable \\ C.O.P.E \\ Cybor...", /list (/list)) - log manifest("onadorable", /datum/mind (/datum/mind), C.O.P.E (/mob/living/silicon/robot), 0) - /datum/manifest (/datum/manifest): build() - Ticker (/datum/controller/subsystem/ticker): setup() - Ticker (/datum/controller/subsystem/ticker): fire(0) - Ticker (/datum/controller/subsystem/ticker): ignite(0) - [2023-09-08 03:34:16.225] RUNTIME: runtime error: Cannot execute null.clear map(). - proc name: hide from (/atom/movable/screen/map_view/proc/hide_from) - source file: code/_onclick/hud/map_view.dm,58 - usr: Dusty_Exaliber (/mob/dead/new_player) - src: Lisette Die Heilige (/atom/movable/screen/map_view/char_preview) - usr.loc: the start area (8,248,1) (/turf/closed/indestructible/start_area) - src.loc: null - call stack: - Lisette Die Heilige (/atom/movable/screen/map_view/char_preview): hide from(Lisette Die Heilige (/mob/living/carbon/human)) - Lisette Die Heilige (/atom/movable/screen/map_view/char_preview): Destroy(0) - Lisette Die Heilige (/atom/movable/screen/map_view/char_preview): Destroy(0) - qdel(Lisette Die Heilige (/atom/movable/screen/map_view/char_preview), 0) - /datum/preferences (/datum/preferences): ui close(Dusty_Exaliber (/mob/dead/new_player)) - /datum/tgui (/datum/tgui): close(1) - tgui (/datum/controller/subsystem/tgui): close user uis(Dusty_Exaliber (/mob/dead/new_player), null) - tgui (/datum/controller/subsystem/tgui): on logout(Dusty_Exaliber (/mob/dead/new_player)) - Dusty_Exaliber (/mob/dead/new_player): Logout() - Dusty_Exaliber (/mob/dead/new_player): Logout() - Dusty_Exaliber (/mob/dead/new_player): Logout() - Dusty_Exaliber (/mob/dead/new_player): Logout() - Dusty_Exaliber (/mob/dead/new_player): transfer character() - Ticker (/datum/controller/subsystem/ticker): transfer characters() - Ticker (/datum/controller/subsystem/ticker): setup() - Ticker (/datum/controller/subsystem/ticker): fire(0) - Ticker (/datum/controller/subsystem/ticker): ignite(0) - [2023-09-08 03:34:17.203] RUNTIME: Game start took 10.6s [2023-09-08 03:35:13.988] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:35:56.700] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:37:37.490] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:37:41.523] RUNTIME: ## TESTING: GC: -- [0x300000d] | /mob/dead/new_player was unable to be GC'd -- (ref count of 6) [2023-09-08 03:37:57.534] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: Jose Shah (/mob/living/carbon/human) - src: the warm Berry-pocket (/obj/item/food/donkpocket/warm/berry) - usr.loc: the floor (148,92,2) (/turf/open/floor/iron) - src.loc: the floor (149,91,2) (/turf/open/floor/iron) - call stack: - the warm Berry-pocket (/obj/item/food/donkpocket/warm/berry): New(the floor (149,91,2) (/turf/open/floor/iron), null) - /datum/element/microwavable (/datum/element/microwavable): on microwaved(the Berry-pocket (/obj/item/food/donkpocket/berry), the microwave oven (/obj/machinery/microwave), Jose Shah (/mob/living/carbon/human), 6) - the Berry-pocket (/obj/item/food/donkpocket/berry): SendSignal("microwave_act", /list (/list)) - the Berry-pocket (/obj/item/food/donkpocket/berry): microwave act(the microwave oven (/obj/machinery/microwave), Jose Shah (/mob/living/carbon/human), 6) - the microwave oven (/obj/machinery/microwave): loop finish(Jose Shah (/mob/living/carbon/human)) - the microwave oven (/obj/machinery/microwave): loop(0, 0, 10, Jose Shah (/mob/living/carbon/human)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jose Shah (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:37:57.537] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: Jose Shah (/mob/living/carbon/human) - src: the warm Berry-pocket (/obj/item/food/donkpocket/warm/berry) - usr.loc: the floor (148,92,2) (/turf/open/floor/iron) - src.loc: the floor (149,91,2) (/turf/open/floor/iron) - call stack: - the warm Berry-pocket (/obj/item/food/donkpocket/warm/berry): New(the floor (149,91,2) (/turf/open/floor/iron), null) - /datum/element/microwavable (/datum/element/microwavable): on microwaved(the Berry-pocket (/obj/item/food/donkpocket/berry), the microwave oven (/obj/machinery/microwave), Jose Shah (/mob/living/carbon/human), 5) - the Berry-pocket (/obj/item/food/donkpocket/berry): SendSignal("microwave_act", /list (/list)) - the Berry-pocket (/obj/item/food/donkpocket/berry): microwave act(the microwave oven (/obj/machinery/microwave), Jose Shah (/mob/living/carbon/human), 5) - the microwave oven (/obj/machinery/microwave): loop finish(Jose Shah (/mob/living/carbon/human)) - the microwave oven (/obj/machinery/microwave): loop(0, 0, 10, Jose Shah (/mob/living/carbon/human)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jose Shah (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:37:57.540] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: Jose Shah (/mob/living/carbon/human) - src: the warm Berry-pocket (/obj/item/food/donkpocket/warm/berry) - usr.loc: the floor (148,92,2) (/turf/open/floor/iron) - src.loc: the floor (149,91,2) (/turf/open/floor/iron) - call stack: - the warm Berry-pocket (/obj/item/food/donkpocket/warm/berry): New(the floor (149,91,2) (/turf/open/floor/iron), null) - /datum/element/microwavable (/datum/element/microwavable): on microwaved(the Berry-pocket (/obj/item/food/donkpocket/berry), the microwave oven (/obj/machinery/microwave), Jose Shah (/mob/living/carbon/human), 4) - the Berry-pocket (/obj/item/food/donkpocket/berry): SendSignal("microwave_act", /list (/list)) - the Berry-pocket (/obj/item/food/donkpocket/berry): microwave act(the microwave oven (/obj/machinery/microwave), Jose Shah (/mob/living/carbon/human), 4) - the microwave oven (/obj/machinery/microwave): loop finish(Jose Shah (/mob/living/carbon/human)) - the microwave oven (/obj/machinery/microwave): loop(0, 0, 10, Jose Shah (/mob/living/carbon/human)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jose Shah (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:37:57.542] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: Jose Shah (/mob/living/carbon/human) - src: the warm Berry-pocket (/obj/item/food/donkpocket/warm/berry) - usr.loc: the floor (148,92,2) (/turf/open/floor/iron) - src.loc: the floor (149,91,2) (/turf/open/floor/iron) - call stack: - the warm Berry-pocket (/obj/item/food/donkpocket/warm/berry): New(the floor (149,91,2) (/turf/open/floor/iron), null) - /datum/element/microwavable (/datum/element/microwavable): on microwaved(the Berry-pocket (/obj/item/food/donkpocket/berry), the microwave oven (/obj/machinery/microwave), Jose Shah (/mob/living/carbon/human), 3) - the Berry-pocket (/obj/item/food/donkpocket/berry): SendSignal("microwave_act", /list (/list)) - the Berry-pocket (/obj/item/food/donkpocket/berry): microwave act(the microwave oven (/obj/machinery/microwave), Jose Shah (/mob/living/carbon/human), 3) - the microwave oven (/obj/machinery/microwave): loop finish(Jose Shah (/mob/living/carbon/human)) - the microwave oven (/obj/machinery/microwave): loop(0, 0, 10, Jose Shah (/mob/living/carbon/human)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jose Shah (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:37:57.545] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: Jose Shah (/mob/living/carbon/human) - src: the warm Berry-pocket (/obj/item/food/donkpocket/warm/berry) - usr.loc: the floor (148,92,2) (/turf/open/floor/iron) - src.loc: the floor (149,91,2) (/turf/open/floor/iron) - call stack: - the warm Berry-pocket (/obj/item/food/donkpocket/warm/berry): New(the floor (149,91,2) (/turf/open/floor/iron), null) - /datum/element/microwavable (/datum/element/microwavable): on microwaved(the Berry-pocket (/obj/item/food/donkpocket/berry), the microwave oven (/obj/machinery/microwave), Jose Shah (/mob/living/carbon/human), 2) - the Berry-pocket (/obj/item/food/donkpocket/berry): SendSignal("microwave_act", /list (/list)) - the Berry-pocket (/obj/item/food/donkpocket/berry): microwave act(the microwave oven (/obj/machinery/microwave), Jose Shah (/mob/living/carbon/human), 2) - the microwave oven (/obj/machinery/microwave): loop finish(Jose Shah (/mob/living/carbon/human)) - the microwave oven (/obj/machinery/microwave): loop(0, 0, 10, Jose Shah (/mob/living/carbon/human)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jose Shah (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:37:57.547] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: Jose Shah (/mob/living/carbon/human) - src: the warm Berry-pocket (/obj/item/food/donkpocket/warm/berry) - usr.loc: the floor (148,92,2) (/turf/open/floor/iron) - src.loc: the floor (149,91,2) (/turf/open/floor/iron) - call stack: - the warm Berry-pocket (/obj/item/food/donkpocket/warm/berry): New(the floor (149,91,2) (/turf/open/floor/iron), null) - /datum/element/microwavable (/datum/element/microwavable): on microwaved(the Berry-pocket (/obj/item/food/donkpocket/berry), the microwave oven (/obj/machinery/microwave), Jose Shah (/mob/living/carbon/human), 1) - the Berry-pocket (/obj/item/food/donkpocket/berry): SendSignal("microwave_act", /list (/list)) - the Berry-pocket (/obj/item/food/donkpocket/berry): microwave act(the microwave oven (/obj/machinery/microwave), Jose Shah (/mob/living/carbon/human), 1) - the microwave oven (/obj/machinery/microwave): loop finish(Jose Shah (/mob/living/carbon/human)) - the microwave oven (/obj/machinery/microwave): loop(0, 0, 10, Jose Shah (/mob/living/carbon/human)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jose Shah (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:38:02.817] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:38:15.382] RUNTIME: runtime error: mob_say overridden. Use override = TRUE to suppress this warning. - Target: Shoves-The-Box (/mob/living/carbon/human) Proc: handle_speech (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Shoves-The-Box (/mob/living/carbon/human) - src: null - usr.loc: the grass patch (73,189,2) (/turf/open/floor/grass) - call stack: - stack trace("mob_say overridden. Use overri...", "code/datums/signals.dm", 39) - the harmonica (/obj/item/instrument/harmonica): RegisterSignal(Shoves-The-Box (/mob/living/carbon/human), "mob_say", "handle_speech", 0) - the harmonica (/obj/item/instrument/harmonica): equipped(Shoves-The-Box (/mob/living/carbon/human), 131072, 0) - the harmonica (/obj/item/instrument/harmonica): on equipped(Shoves-The-Box (/mob/living/carbon/human), 131072, 0) - Shoves-The-Box (/mob/living/carbon/human): has equipped(the harmonica (/obj/item/instrument/harmonica), 131072, 0) - Shoves-The-Box (/mob/living/carbon/human): equip to slot(the harmonica (/obj/item/instrument/harmonica), 131072, 0, 0, 0) - Shoves-The-Box (/mob/living/carbon/human): equip to slot if possible(the harmonica (/obj/item/instrument/harmonica), 131072, 0, 0, 0, 0, 0, 0) - Shoves-The-Box (/mob/living/carbon/human): attack ui(131072, "icon-x=20;icon-y=15;left=1;but...") - Shoves-The-Box (/mob/living/carbon/human): attack ui(131072, "icon-x=20;icon-y=15;left=1;but...") - the right pocket (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=20;icon-y=15;left=1;but...") - Paxi (/client): Click(the right pocket (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=20;icon-y=15;left=1;but...") - [2023-09-08 03:39:01.383] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:39:36.004] RUNTIME: runtime error: Cannot execute null.metabolize(). - proc name: handle dead metabolization (/mob/living/carbon/proc/handle_dead_metabolization) - source file: code/modules/mob/living/carbon/life.dm,537 - usr: null - src: Madisyn Bell (/mob/living/carbon/human) - src.loc: null - call stack: - Madisyn Bell (/mob/living/carbon/human): handle dead metabolization(2, 149) - Madisyn Bell (/mob/living/carbon/human): Life(2, 149) - Madisyn Bell (/mob/living/carbon/human): Life(2, 149) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:39:36.005] RUNTIME: runtime error: Cannot execute null.has reagent(). - proc name: handle organs (/mob/living/carbon/proc/handle_organs) - source file: code/modules/mob/living/carbon/life.dm,455 - usr: null - src: Madisyn Bell (/mob/living/carbon/human) - src.loc: null - call stack: - Madisyn Bell (/mob/living/carbon/human): handle organs(2, 149) - Madisyn Bell (/mob/living/carbon/human): Life(2, 149) - Madisyn Bell (/mob/living/carbon/human): Life(2, 149) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:39:38.837] RUNTIME: ## TESTING: GC: -- [0x201db7c] | /atom/movable/screen/map_view/char_preview was unable to be GC'd -- (ref count of 2) [2023-09-08 03:39:40.872] RUNTIME: ## TESTING: GC: -- [0x3000013] | /mob/dead/new_player was unable to be GC'd -- (ref count of 2) [2023-09-08 03:39:40.873] RUNTIME: ## TESTING: GC: -- [0x3000b78] | /mob/dead/new_player was unable to be GC'd -- (ref count of 6) [2023-09-08 03:39:44.531] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: Linda Gumption (/mob/living/carbon/human) - src: the warm Spicy-pocket (/obj/item/food/donkpocket/warm/spicy) - usr.loc: the floor (76,153,2) (/turf/open/floor/iron) - src.loc: the floor (77,154,2) (/turf/open/floor/iron) - call stack: - the warm Spicy-pocket (/obj/item/food/donkpocket/warm/spicy): New(the floor (77,154,2) (/turf/open/floor/iron), null) - /datum/element/microwavable (/datum/element/microwavable): on microwaved(the Spicy-pocket (/obj/item/food/donkpocket/spicy), the microwave oven (/obj/machinery/microwave), Linda Gumption (/mob/living/carbon/human), 1) - the Spicy-pocket (/obj/item/food/donkpocket/spicy): SendSignal("microwave_act", /list (/list)) - the Spicy-pocket (/obj/item/food/donkpocket/spicy): microwave act(the microwave oven (/obj/machinery/microwave), Linda Gumption (/mob/living/carbon/human), 1) - the microwave oven (/obj/machinery/microwave): loop finish(Linda Gumption (/mob/living/carbon/human)) - the microwave oven (/obj/machinery/microwave): loop(0, 0, 10, Linda Gumption (/mob/living/carbon/human)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Linda Gumption (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:41:00.869] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:41:13.927] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Bartholomew Martins (/mob/living/carbon/human) - src: null - usr.loc: the floor (144,92,2) (/turf/open/floor/iron) - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - Bartholomew Martins (/mob/living/carbon/human): Destroy(0) - Bartholomew Martins (/mob/living/carbon/human): Destroy(0) - Bartholomew Martins (/mob/living/carbon/human): Destroy(0) - Bartholomew Martins (/mob/living/carbon/human): Destroy(0) - qdel(Bartholomew Martins (/mob/living/carbon/human), 0) - /datum/callback (/datum/callback): Invoke() - world: push usr(Bartholomew Martins (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:41:15.848] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:41:20.379] RUNTIME: ## TESTING: GC: -- [0x21082865] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 03:41:58.741] RUNTIME: runtime error: code/__HELPERS/colors.dm:88:Assertion failed: first_color?.len == 3 - First color must be a 3 length list, received null - proc name: blend cutoff colors (/proc/blend_cutoff_colors) - source file: code/__HELPERS/colors.dm,88 - usr: AI (/mob/living/silicon/ai) - src: null - usr.loc: the floor (214,144,2) (/turf/open/floor/circuit/green) - call stack: - blend cutoff colors(null, /list (/list)) - Upgrade Camera Network (/datum/ai_module/upgrade/upgrade_cameras): on update sight(AI (/mob/living/silicon/ai)) - AI (/mob/living/silicon/ai): SendSignal("mob_update_sight", /list (/list)) - AI (/mob/living/silicon/ai): update sight() - AI (/mob/living/silicon/ai): update sight() - Upgrade Camera Network (/datum/ai_module/upgrade/upgrade_cameras): upgrade(AI (/mob/living/silicon/ai)) - Malfunction Modules Menu (/datum/module_picker): purchase module(AI (/mob/living/silicon/ai), Upgrade Camera Network (/datum/ai_module/upgrade/upgrade_cameras)) - Malfunctioning AI (/datum/antagonist/malf_ai): ui act("buy", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/tgui (/datum/tgui): on act message("buy", /list (/list), /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(AI (/mob/living/silicon/ai), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:42:33.790] RUNTIME: ## TESTING: GC: -- [0x210832cc] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 03:42:33.791] RUNTIME: ## TESTING: GC: -- [0x21082f89] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 03:42:33.791] RUNTIME: ## TESTING: GC: -- [0x210832f3] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 03:42:33.792] RUNTIME: ## TESTING: GC: -- [0x210832ba] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 03:42:33.792] RUNTIME: ## TESTING: GC: -- [0x2108349f] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 03:42:57.616] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:43:02.009] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:43:18.249] RUNTIME: ## TESTING: GC: -- [0x21082cc1] | /datum/pipeline was unable to be GC'd -- (ref count of 2) [2023-09-08 03:43:49.790] RUNTIME: runtime error: Cannot read null.z - proc name: is valid z level (/proc/is_valid_z_level) - source file: code/__HELPERS/levels.dm,15 - usr: Kraven Lockharte (/mob/living/carbon/human) - src: null - usr.loc: the floor (171,88,2) (/turf/open/floor/iron) - call stack: - is valid z level(the server base (137,99,2) (/turf/open/floor/circuit/telecomms/server), null) - Research (/datum/controller/subsystem/research): find valid servers(null, /datum/techweb/science (/datum/techweb/science)) - Research (/datum/controller/subsystem/research): get available servers(null) - /datum/computer_file/program/s... (/datum/computer_file/program/science): on start(Kraven Lockharte (/mob/living/carbon/human)) - Kraven Lockharte (Research Dir... (/obj/item/modular_computer/pda/heads/rd): open program(Kraven Lockharte (/mob/living/carbon/human), /datum/computer_file/program/s... (/datum/computer_file/program/science), 1) - Kraven Lockharte (Research Dir... (/obj/item/modular_computer/pda/heads/rd): ui act("PC_runprogram", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("PC_runprogram", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - /datum/tgui (/datum/tgui): on message("act/PC_runprogram", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/PC_runprogram", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Trexter555 (/client): Topic("type=act%2FPC_runprogram&paylo...", /list (/list), null, null) - [2023-09-08 03:43:49.791] RUNTIME: runtime error: Cannot read null.z - proc name: is valid z level (/proc/is_valid_z_level) - source file: code/__HELPERS/levels.dm,15 - usr: Kraven Lockharte (/mob/living/carbon/human) - src: null - usr.loc: the floor (171,88,2) (/turf/open/floor/iron) - call stack: - is valid z level(the server base (139,99,2) (/turf/open/floor/circuit/telecomms/server), null) - Research (/datum/controller/subsystem/research): find valid servers(null, /datum/techweb/science (/datum/techweb/science)) - Research (/datum/controller/subsystem/research): get available servers(null) - /datum/computer_file/program/s... (/datum/computer_file/program/science): on start(Kraven Lockharte (/mob/living/carbon/human)) - Kraven Lockharte (Research Dir... (/obj/item/modular_computer/pda/heads/rd): open program(Kraven Lockharte (/mob/living/carbon/human), /datum/computer_file/program/s... (/datum/computer_file/program/science), 1) - Kraven Lockharte (Research Dir... (/obj/item/modular_computer/pda/heads/rd): ui act("PC_runprogram", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("PC_runprogram", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - /datum/tgui (/datum/tgui): on message("act/PC_runprogram", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/PC_runprogram", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Trexter555 (/client): Topic("type=act%2FPC_runprogram&paylo...", /list (/list), null, null) - [2023-09-08 03:43:49.792] RUNTIME: runtime error: Cannot read null.z - proc name: is valid z level (/proc/is_valid_z_level) - source file: code/__HELPERS/levels.dm,17 - usr: Kraven Lockharte (/mob/living/carbon/human) - src: null - usr.loc: the floor (171,88,2) (/turf/open/floor/iron) - call stack: - is valid z level(the server base (99,120,12) (/turf/open/floor/circuit/telecomms/server), null) - Research (/datum/controller/subsystem/research): find valid servers(null, /datum/techweb/science (/datum/techweb/science)) - Research (/datum/controller/subsystem/research): get available servers(null) - /datum/computer_file/program/s... (/datum/computer_file/program/science): on start(Kraven Lockharte (/mob/living/carbon/human)) - Kraven Lockharte (Research Dir... (/obj/item/modular_computer/pda/heads/rd): open program(Kraven Lockharte (/mob/living/carbon/human), /datum/computer_file/program/s... (/datum/computer_file/program/science), 1) - Kraven Lockharte (Research Dir... (/obj/item/modular_computer/pda/heads/rd): ui act("PC_runprogram", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("PC_runprogram", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - /datum/tgui (/datum/tgui): on message("act/PC_runprogram", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/PC_runprogram", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Trexter555 (/client): Topic("type=act%2FPC_runprogram&paylo...", /list (/list), null, null) - [2023-09-08 03:43:49.794] RUNTIME: runtime error: Cannot read null.z - proc name: is valid z level (/proc/is_valid_z_level) - source file: code/__HELPERS/levels.dm,17 - usr: Kraven Lockharte (/mob/living/carbon/human) - src: null - usr.loc: the floor (171,88,2) (/turf/open/floor/iron) - call stack: - is valid z level(the floor (152,96,4) (/turf/open/floor/iron), null) - Research (/datum/controller/subsystem/research): find valid servers(null, /datum/techweb/oldstation (/datum/techweb/oldstation)) - Research (/datum/controller/subsystem/research): get available servers(null) - /datum/computer_file/program/s... (/datum/computer_file/program/science): on start(Kraven Lockharte (/mob/living/carbon/human)) - Kraven Lockharte (Research Dir... (/obj/item/modular_computer/pda/heads/rd): open program(Kraven Lockharte (/mob/living/carbon/human), /datum/computer_file/program/s... (/datum/computer_file/program/science), 1) - Kraven Lockharte (Research Dir... (/obj/item/modular_computer/pda/heads/rd): ui act("PC_runprogram", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("PC_runprogram", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - /datum/tgui (/datum/tgui): on message("act/PC_runprogram", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/PC_runprogram", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Trexter555 (/client): Topic("type=act%2FPC_runprogram&paylo...", /list (/list), null, null) - [2023-09-08 03:44:57.738] RUNTIME: runtime error: Cannot read null.current_user - proc name: Click (/atom/movable/screen/radial/center/Click) - source file: code/_onclick/hud/radial.dm,72 - usr: Fujiwara Mokou (/mob/living/carbon/human) - src: Close Menu (/atom/movable/screen/radial/center) - usr.loc: the floor (94,119,2) (/turf/open/floor/iron) - src.loc: null - call stack: - Close Menu (/atom/movable/screen/radial/center): Click(the floor (95,119,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=17;icon-y=16;left=1;but...") - Close Menu (/atom/movable/screen/radial/center): Click(the floor (95,119,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=17;icon-y=16;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Fujiwara Mokou (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:45:00.189] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: code/datums/signals.dm,70 - usr: Ringle Ding (/mob/living/carbon/human) - src: the Russian revolver (/obj/item/gun/ballistic/revolver/russian) - usr.loc: the floor (141,130,2) (/turf/open/floor/wood/large) - src.loc: Ringle Ding (/mob/living/carbon/human) - call stack: - the Russian revolver (/obj/item/gun/ballistic/revolver/russian): UnregisterSignal(null, "movable_moved") - the Russian revolver (/obj/item/gun/ballistic/revolver/russian): clear chambered(.357 bullet casing (/obj/item/ammo_casing/a357), the Russian revolver cylinder (/obj/item/ammo_box/magazine/internal/cylinder/rus357), 0, 1, null, 1) - .357 bullet casing (/obj/item/ammo_casing/a357): SendSignal("movable_moved", /list (/list)) - .357 bullet casing (/obj/item/ammo_casing/a357): Moved(the Russian revolver cylinder (/obj/item/ammo_box/magazine/internal/cylinder/rus357), 0, 1, null, 1) - .357 bullet casing (/obj/item/ammo_casing/a357): doMove(the floor (141,130,2) (/turf/open/floor/wood/large)) - .357 bullet casing (/obj/item/ammo_casing/a357): doMove(the floor (141,130,2) (/turf/open/floor/wood/large)) - .357 bullet casing (/obj/item/ammo_casing/a357): forceMove(the floor (141,130,2) (/turf/open/floor/wood/large)) - the Russian revolver cylinder (/obj/item/ammo_box/magazine/internal/cylinder/rus357): give round(.357 bullet casing (/obj/item/ammo_casing/a357), 0) - the Russian revolver cylinder (/obj/item/ammo_box/magazine/internal/cylinder/rus357): attackby(.357 bullet casing (/obj/item/ammo_casing/a357), Ringle Ding (/mob/living/carbon/human), "icon-x=16;icon-y=18;left=1;but...", 1, 0) - the Russian revolver (/obj/item/gun/ballistic/revolver/russian): attackby(.357 bullet casing (/obj/item/ammo_casing/a357), Ringle Ding (/mob/living/carbon/human), "icon-x=16;icon-y=18;left=1;but...") - ... - the Russian revolver (/obj/item/gun/ballistic/revolver/russian): Click(null, "mapwindow.map", "icon-x=16;icon-y=18;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Ringle Ding (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:45:32.504] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:45:33.083] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:46:38.222] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:46:57.004] RUNTIME: ## WARNING: Component is missing a pipenet! Rebuilding... in code/modules/atmospherics/machinery/components/components_base.dm at line 215 src: the omni HFR core usr: . [2023-09-08 03:46:57.004] RUNTIME: ## WARNING: Component is missing a pipenet! Rebuilding... in code/modules/atmospherics/machinery/components/components_base.dm at line 215 src: the omni HFR fuel input port usr: . [2023-09-08 03:46:57.004] RUNTIME: ## WARNING: Component is missing a pipenet! Rebuilding... in code/modules/atmospherics/machinery/components/components_base.dm at line 215 src: the omni HFR waste output port usr: . [2023-09-08 03:46:57.005] RUNTIME: ## WARNING: Component is missing a pipenet! Rebuilding... in code/modules/atmospherics/machinery/components/components_base.dm at line 215 src: the omni HFR moderator input port usr: . [2023-09-08 03:47:54.230] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:48:24.542] RUNTIME: runtime error: undefined variable /obj/item/grown/cotton/var/distill_reagent - proc name: add seed (/obj/machinery/seed_extractor/proc/add_seed) - source file: code/modules/hydroponics/seed_extractor.dm,221 - usr: Narra Miffle (/mob/living/carbon/human) - src: the seed extractor (/obj/machinery/seed_extractor) - usr.loc: the floor (75,191,2) (/turf/open/floor/iron) - src.loc: the floor (75,192,2) (/turf/open/floor/iron) - call stack: - the seed extractor (/obj/machinery/seed_extractor): add seed(the pack of cotton seeds (/obj/item/seeds/cotton), the plant bag (/obj/item/storage/bag/plants)) - the seed extractor (/obj/machinery/seed_extractor): attackby(the plant bag (/obj/item/storage/bag/plants), Narra Miffle (/mob/living/carbon/human), "icon-x=17;icon-y=19;left=1;but...") - the plant bag (/obj/item/storage/bag/plants): melee attack chain(Narra Miffle (/mob/living/carbon/human), the seed extractor (/obj/machinery/seed_extractor), "icon-x=17;icon-y=19;left=1;but...") - Narra Miffle (/mob/living/carbon/human): ClickOn(the seed extractor (/obj/machinery/seed_extractor), "icon-x=17;icon-y=19;left=1;but...") - the seed extractor (/obj/machinery/seed_extractor): Click(the floor (75,192,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=17;icon-y=19;left=1;but...") - the seed extractor (/obj/machinery/seed_extractor): Click(the floor (75,192,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=17;icon-y=19;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Narra Miffle (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:48:36.811] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: Unknown. [2023-09-08 03:48:37.187] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-09-08 03:48:38.159] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-09-08 03:48:39.075] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-09-08 03:48:40.054] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-09-08 03:48:46.446] RUNTIME: runtime error: Cannot read null.z - proc name: is valid z level (/proc/is_valid_z_level) - source file: code/__HELPERS/levels.dm,15 - usr: Brigid Hreirunn (/mob/living/carbon/human) - src: null - usr.loc: the floor (128,88,2) (/turf/open/floor/iron/white) - call stack: - is valid z level(the server base (137,99,2) (/turf/open/floor/circuit/telecomms/server), null) - Research (/datum/controller/subsystem/research): find valid servers(null, /datum/techweb/science (/datum/techweb/science)) - Research (/datum/controller/subsystem/research): get available servers(null) - /datum/computer_file/program/s... (/datum/computer_file/program/scipaper_program): on start(Brigid Hreirunn (/mob/living/carbon/human)) - the civilian console (/obj/item/modular_computer/processor): open program(Brigid Hreirunn (/mob/living/carbon/human), /datum/computer_file/program/s... (/datum/computer_file/program/scipaper_program), 1) - the civilian console (/obj/item/modular_computer/processor): ui act("PC_runprogram", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("PC_runprogram", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Brigid Hreirunn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:48:46.448] RUNTIME: runtime error: Cannot read null.z - proc name: is valid z level (/proc/is_valid_z_level) - source file: code/__HELPERS/levels.dm,15 - usr: Brigid Hreirunn (/mob/living/carbon/human) - src: null - usr.loc: the floor (128,88,2) (/turf/open/floor/iron/white) - call stack: - is valid z level(the server base (139,99,2) (/turf/open/floor/circuit/telecomms/server), null) - Research (/datum/controller/subsystem/research): find valid servers(null, /datum/techweb/science (/datum/techweb/science)) - Research (/datum/controller/subsystem/research): get available servers(null) - /datum/computer_file/program/s... (/datum/computer_file/program/scipaper_program): on start(Brigid Hreirunn (/mob/living/carbon/human)) - the civilian console (/obj/item/modular_computer/processor): open program(Brigid Hreirunn (/mob/living/carbon/human), /datum/computer_file/program/s... (/datum/computer_file/program/scipaper_program), 1) - the civilian console (/obj/item/modular_computer/processor): ui act("PC_runprogram", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("PC_runprogram", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Brigid Hreirunn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:48:46.450] RUNTIME: runtime error: Cannot read null.z - proc name: is valid z level (/proc/is_valid_z_level) - source file: code/__HELPERS/levels.dm,17 - usr: Brigid Hreirunn (/mob/living/carbon/human) - src: null - usr.loc: the floor (128,88,2) (/turf/open/floor/iron/white) - call stack: - is valid z level(the server base (99,120,12) (/turf/open/floor/circuit/telecomms/server), null) - Research (/datum/controller/subsystem/research): find valid servers(null, /datum/techweb/science (/datum/techweb/science)) - Research (/datum/controller/subsystem/research): get available servers(null) - /datum/computer_file/program/s... (/datum/computer_file/program/scipaper_program): on start(Brigid Hreirunn (/mob/living/carbon/human)) - the civilian console (/obj/item/modular_computer/processor): open program(Brigid Hreirunn (/mob/living/carbon/human), /datum/computer_file/program/s... (/datum/computer_file/program/scipaper_program), 1) - the civilian console (/obj/item/modular_computer/processor): ui act("PC_runprogram", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("PC_runprogram", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Brigid Hreirunn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:48:46.452] RUNTIME: runtime error: Cannot read null.z - proc name: is valid z level (/proc/is_valid_z_level) - source file: code/__HELPERS/levels.dm,17 - usr: Brigid Hreirunn (/mob/living/carbon/human) - src: null - usr.loc: the floor (128,88,2) (/turf/open/floor/iron/white) - call stack: - is valid z level(the floor (152,96,4) (/turf/open/floor/iron), null) - Research (/datum/controller/subsystem/research): find valid servers(null, /datum/techweb/oldstation (/datum/techweb/oldstation)) - Research (/datum/controller/subsystem/research): get available servers(null) - /datum/computer_file/program/s... (/datum/computer_file/program/scipaper_program): on start(Brigid Hreirunn (/mob/living/carbon/human)) - the civilian console (/obj/item/modular_computer/processor): open program(Brigid Hreirunn (/mob/living/carbon/human), /datum/computer_file/program/s... (/datum/computer_file/program/scipaper_program), 1) - the civilian console (/obj/item/modular_computer/processor): ui act("PC_runprogram", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("PC_runprogram", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Brigid Hreirunn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:49:53.042] RUNTIME: runtime error: undefined proc or verb /mob/dead/observer/toggle move intent(). - - proc name: down (/datum/keybinding/mob/toggle_move_intent/down) - source file: code/datums/keybinding/mob.dm,86 - usr: Timothy Christman VII (/mob/dead/observer) - src: toggle_move_intent (/datum/keybinding/mob/toggle_move_intent) - usr.loc: the notebook floor (109,163,10) (/turf/open/indestructible/paper) - call stack: - toggle_move_intent (/datum/keybinding/mob/toggle_move_intent): down(MrMith (/client)) - MrMith (/client): keyDown("C") - [2023-09-08 03:49:53.095] RUNTIME: runtime error: undefined proc or verb /mob/dead/observer/toggle move intent(). - - proc name: up (/datum/keybinding/mob/toggle_move_intent/up) - source file: code/datums/keybinding/mob.dm,91 - usr: Timothy Christman VII (/mob/dead/observer) - src: toggle_move_intent (/datum/keybinding/mob/toggle_move_intent) - usr.loc: the notebook floor (109,163,10) (/turf/open/indestructible/paper) - call stack: - toggle_move_intent (/datum/keybinding/mob/toggle_move_intent): up(MrMith (/client)) - MrMith (/client): keyUp("C") - [2023-09-08 03:53:26.941] RUNTIME: runtime error: Cannot execute null.metabolize(). - proc name: handle dead metabolization (/mob/living/carbon/proc/handle_dead_metabolization) - source file: code/modules/mob/living/carbon/life.dm,537 - usr: null - src: the monkey (18) (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - the monkey (18) (/mob/living/carbon/human/species/monkey): handle dead metabolization(2, 536) - the monkey (18) (/mob/living/carbon/human/species/monkey): Life(2, 536) - the monkey (18) (/mob/living/carbon/human/species/monkey): Life(2, 536) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:53:26.942] RUNTIME: runtime error: Cannot execute null.has reagent(). - proc name: handle organs (/mob/living/carbon/proc/handle_organs) - source file: code/modules/mob/living/carbon/life.dm,455 - usr: null - src: the monkey (18) (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - the monkey (18) (/mob/living/carbon/human/species/monkey): handle organs(2, 536) - the monkey (18) (/mob/living/carbon/human/species/monkey): Life(2, 536) - the monkey (18) (/mob/living/carbon/human/species/monkey): Life(2, 536) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:54:08.416] RUNTIME: ## TESTING: GC: -- [0x2007a77] | /obj/machinery/rnd/production/circuit_imprinter/department/science was unable to be GC'd -- (ref count of 2) [2023-09-08 03:55:01.535] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:590) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Haruki Ren (/mob/living/carbon/human) - src: null - usr.loc: the plating (151,128,2) (/turf/open/floor/plating) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 11.05, 0, null, "code/modules/balloon_alert/bal...", 89) - the abandoned crate (/obj/structure/closet/crate/secure/loot): balloon alert perform(Haruki Ren (/mob/living/carbon/human), "unlock first!") - the abandoned crate (/obj/structure/closet/crate/secure/loot): balloon alert(Haruki Ren (/mob/living/carbon/human), "unlock first!") - [2023-09-08 03:55:20.969] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the window (84,91,13) (/turf/closed/indestructible/fakeglass) - call stack: - the window (84,91,13) (/turf/closed/indestructible/fakeglass): bitmask smooth() - the window (84,91,13) (/turf/closed/indestructible/fakeglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:20.970] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the window (82,91,13) (/turf/closed/indestructible/fakeglass) - call stack: - the window (82,91,13) (/turf/closed/indestructible/fakeglass): bitmask smooth() - the window (82,91,13) (/turf/closed/indestructible/fakeglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:21.022] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the window (84,79,13) (/turf/closed/indestructible/fakeglass) - call stack: - the window (84,79,13) (/turf/closed/indestructible/fakeglass): bitmask smooth() - the window (84,79,13) (/turf/closed/indestructible/fakeglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:21.068] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the window (82,79,13) (/turf/closed/indestructible/fakeglass) - call stack: - the window (82,79,13) (/turf/closed/indestructible/fakeglass): bitmask smooth() - the window (82,79,13) (/turf/closed/indestructible/fakeglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:21.118] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the window (83,71,13) (/turf/closed/indestructible/fakeglass) - call stack: - the window (83,71,13) (/turf/closed/indestructible/fakeglass): bitmask smooth() - the window (83,71,13) (/turf/closed/indestructible/fakeglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:22.643] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the alien table (/obj/structure/table/abductor) - src.loc: the alien floor (211,33,13) (/turf/open/floor/plating/abductor) - call stack: - the alien table (/obj/structure/table/abductor): bitmask smooth() - the alien table (/obj/structure/table/abductor): smooth icon() - the alien table (/obj/structure/table/abductor): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.007] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (108,71,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (108,71,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (108,71,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.109] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (103,71,13) (/turf/closed/indestructible/wood) - call stack: - the wall (103,71,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (103,71,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.110] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (149,70,13) (/turf/closed/indestructible/wood) - call stack: - the wall (149,70,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (149,70,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.153] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (134,70,13) (/turf/closed/indestructible/wood) - call stack: - the wall (134,70,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (134,70,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.154] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (117,70,13) (/turf/closed/indestructible/wood) - call stack: - the wall (117,70,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (117,70,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.154] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper wall (116,70,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (116,70,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (116,70,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.155] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper wall (115,70,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (115,70,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (115,70,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.205] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (114,70,13) (/turf/closed/indestructible/wood) - call stack: - the wall (114,70,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (114,70,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.206] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper wall (113,70,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (113,70,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (113,70,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.255] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper wall (112,70,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (112,70,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (112,70,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.256] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (111,70,13) (/turf/closed/indestructible/wood) - call stack: - the wall (111,70,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (111,70,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.417] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (146,92,13) (/turf/closed/indestructible/wood) - call stack: - the wall (146,92,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (146,92,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.508] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (145,92,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (145,92,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (145,92,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.510] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (144,92,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (144,92,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (144,92,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.510] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (143,92,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (143,92,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (143,92,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.559] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (142,92,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (142,92,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (142,92,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.560] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (141,92,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (141,92,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (141,92,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.561] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (138,92,13) (/turf/closed/indestructible/wood) - call stack: - the wall (138,92,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (138,92,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.562] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (127,92,13) (/turf/closed/indestructible/wood) - call stack: - the wall (127,92,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (127,92,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.563] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper wall (126,92,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (126,92,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (126,92,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.608] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper wall (125,92,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (125,92,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (125,92,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.610] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper wall (124,92,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (124,92,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (124,92,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.611] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the window (132,91,13) (/turf/closed/indestructible/opsglass) - call stack: - the window (132,91,13) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (132,91,13) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.612] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the window (130,91,13) (/turf/closed/indestructible/opsglass) - call stack: - the window (130,91,13) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (130,91,13) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.613] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the window (120,91,13) (/turf/closed/indestructible/opsglass) - call stack: - the window (120,91,13) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (120,91,13) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.659] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the window (118,91,13) (/turf/closed/indestructible/opsglass) - call stack: - the window (118,91,13) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (118,91,13) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.660] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the paper wall (149,90,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (149,90,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (149,90,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.661] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (131,90,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (131,90,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (131,90,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.662] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (119,90,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (119,90,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (119,90,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.663] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the paper wall (149,89,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (149,89,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (149,89,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.664] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (131,89,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (131,89,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (131,89,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.665] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (126,89,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (126,89,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (126,89,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.666] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (124,89,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (124,89,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (124,89,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.667] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (119,89,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (119,89,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (119,89,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.668] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (135,88,13) (/turf/closed/indestructible/wood) - call stack: - the wall (135,88,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (135,88,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.811] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (141,96,13) (/turf/closed/indestructible/wood) - call stack: - the wall (141,96,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (141,96,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.812] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (140,96,13) (/turf/closed/indestructible/wood) - call stack: - the wall (140,96,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (140,96,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.813] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (139,96,13) (/turf/closed/indestructible/wood) - call stack: - the wall (139,96,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (139,96,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.814] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the paper wall (138,95,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (138,95,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (138,95,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.904] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (131,88,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (131,88,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (131,88,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.906] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (127,88,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (127,88,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (127,88,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.907] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (123,88,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (123,88,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (123,88,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.908] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (119,88,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (119,88,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (119,88,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.909] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (115,88,13) (/turf/closed/indestructible/wood) - call stack: - the wall (115,88,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (115,88,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.911] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (149,87,13) (/turf/closed/indestructible/wood) - call stack: - the wall (149,87,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (149,87,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.957] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (145,87,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (145,87,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (145,87,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.958] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (141,87,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (141,87,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (141,87,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.960] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the paper wall (150,86,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (150,86,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (150,86,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.962] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (123,85,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (123,85,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (123,85,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.964] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the paper wall (109,85,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (109,85,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (109,85,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:26.966] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the paper wall (105,85,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (105,85,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (105,85,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.003] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (133,84,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (133,84,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (133,84,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.005] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (130,84,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (130,84,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (130,84,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.006] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (123,84,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (123,84,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (123,84,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.008] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (119,84,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (119,84,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (119,84,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.009] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (115,84,13) (/turf/closed/indestructible/wood) - call stack: - the wall (115,84,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (115,84,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.010] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (110,84,13) (/turf/closed/indestructible/wood) - call stack: - the wall (110,84,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (110,84,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.011] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (104,84,13) (/turf/closed/indestructible/wood) - call stack: - the wall (104,84,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (104,84,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.072] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (145,83,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (145,83,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (145,83,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.073] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (141,83,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (141,83,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (141,83,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.075] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (135,83,13) (/turf/closed/indestructible/wood) - call stack: - the wall (135,83,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (135,83,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.076] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (133,83,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (133,83,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (133,83,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.077] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (127,83,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (127,83,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (127,83,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.229] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (123,83,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (123,83,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (123,83,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.230] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (115,83,13) (/turf/closed/indestructible/wood) - call stack: - the wall (115,83,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (115,83,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.231] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (110,83,13) (/turf/closed/indestructible/wood) - call stack: - the wall (110,83,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (110,83,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.232] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (104,83,13) (/turf/closed/indestructible/wood) - call stack: - the wall (104,83,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (104,83,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.234] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (104,82,13) (/turf/closed/indestructible/wood) - call stack: - the wall (104,82,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (104,82,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.335] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (115,81,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (115,81,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (115,81,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.337] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (110,81,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (110,81,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (110,81,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.384] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,469 - usr: null - src: the wooden wall (109,81,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (109,81,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (109,81,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.385] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (108,81,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (108,81,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (108,81,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.387] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (106,81,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (106,81,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (106,81,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.388] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (105,81,13) (/turf/closed/indestructible/wood) - call stack: - the wall (105,81,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (105,81,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.389] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,462 - usr: null - src: the wall (104,81,13) (/turf/closed/indestructible/wood) - call stack: - the wall (104,81,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (104,81,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.391] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (141,80,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (141,80,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (141,80,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.451] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (138,80,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (138,80,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (138,80,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.452] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (133,80,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (133,80,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (133,80,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.454] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (109,80,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (109,80,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (109,80,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.455] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (105,80,13) (/turf/closed/indestructible/wood) - call stack: - the wall (105,80,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (105,80,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.509] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the paper wall (105,79,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (105,79,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (105,79,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.511] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (128,78,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (128,78,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (128,78,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.512] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (122,78,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (122,78,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (122,78,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.514] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the paper wall (105,78,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (105,78,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (105,78,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.515] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (150,77,13) (/turf/closed/indestructible/wood) - call stack: - the wall (150,77,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (150,77,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.516] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (145,77,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (145,77,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (145,77,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.517] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (141,77,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (141,77,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (141,77,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.518] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (138,77,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (138,77,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (138,77,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.671] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the carpet (110,75,13) (/turf/open/floor/carpet/black) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.672] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (133,77,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (133,77,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (133,77,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.674] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (131,77,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (131,77,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (131,77,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.674] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (128,77,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (128,77,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (128,77,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.687] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (125,77,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (125,77,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (125,77,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.688] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (122,77,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (122,77,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (122,77,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.689] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (119,77,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (119,77,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (119,77,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:27.772] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (109,75,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (109,75,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (109,75,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:28.082] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the fancy table (/obj/structure/table/wood/fancy/green) - src.loc: the carpet (115,77,13) (/turf/open/floor/carpet/black) - call stack: - the fancy table (/obj/structure/table/wood/fancy/green): bitmask smooth() - the fancy table (/obj/structure/table/wood/fancy/green): smooth icon() - the fancy table (/obj/structure/table/wood/fancy/green): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:28.187] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the reinforced window (/obj/structure/window/reinforced/fulltile) - src.loc: the grass patch (113,77,13) (/turf/open/floor/grass) - call stack: - the reinforced window (/obj/structure/window/reinforced/fulltile): bitmask smooth() - the reinforced window (/obj/structure/window/reinforced/fulltile): smooth icon() - the reinforced window (/obj/structure/window/reinforced/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:28.188] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (141,77,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (141,77,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (141,77,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:28.238] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the carpet (110,77,13) (/turf/open/floor/carpet/black) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:28.504] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the reinforced window (/obj/structure/window/reinforced/fulltile) - src.loc: the grass patch (134,80,13) (/turf/open/floor/grass) - call stack: - the reinforced window (/obj/structure/window/reinforced/fulltile): bitmask smooth() - the reinforced window (/obj/structure/window/reinforced/fulltile): smooth icon() - the reinforced window (/obj/structure/window/reinforced/fulltile): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:28.603] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (110,81,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (110,81,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (110,81,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:28.641] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (106,81,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (106,81,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (106,81,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:28.642] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (105,81,13) (/turf/closed/indestructible/wood) - call stack: - the wall (105,81,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (105,81,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:28.643] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (141,80,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (141,80,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (141,80,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:28.644] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (138,80,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (138,80,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (138,80,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:29.013] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (123,84,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (123,84,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (123,84,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:29.076] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (124,83,13) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:29.077] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (119,84,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (119,84,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (119,84,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:29.078] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the floor (118,83,13) (/turf/open/floor/wood/tile) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:29.079] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (145,83,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (145,83,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (145,83,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:29.138] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (141,83,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (141,83,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (141,83,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:29.349] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (141,87,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (141,87,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (141,87,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:29.752] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the paper wall (149,90,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (149,90,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (149,90,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:29.842] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the fancy table (/obj/structure/table/wood/fancy/royalblue) - src.loc: the floor (148,89,13) (/turf/open/floor/wood/parquet) - call stack: - the fancy table (/obj/structure/table/wood/fancy/royalblue): bitmask smooth() - the fancy table (/obj/structure/table/wood/fancy/royalblue): smooth icon() - the fancy table (/obj/structure/table/wood/fancy/royalblue): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:29.843] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (131,90,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (131,90,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (131,90,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:29.845] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (132,89,13) (/turf/open/floor/bamboo/tatami/purple) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:29.847] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (130,89,13) (/turf/open/floor/bamboo/tatami) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:44.142] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:55:45.643] RUNTIME: ## TESTING: GC: -- [0x201f096] | /obj/item/seeds/ambrosia/deus was unable to be GC'd -- (ref count of 7) [2023-09-08 03:56:04.918] RUNTIME: ## TESTING: GC: -- [0x20097d3] | /obj/item/seeds/peas was unable to be GC'd -- (ref count of 3) [2023-09-08 03:56:22.148] RUNTIME: ## TESTING: GC: -- [0x210880fa] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 03:56:27.105] RUNTIME: runtime error: Cannot modify null.remaining_uses. - proc name: sting action (/datum/action/changeling/weapon/shield/sting_action) - source file: code/modules/antagonists/changeling/powers/mutations.dm,450 - usr: Fujiwara Mokou (/mob/living/carbon/human) - src: Organic Shield (/datum/action/changeling/weapon/shield) - usr.loc: the notebook floor (113,180,10) (/turf/open/indestructible/paper) - call stack: - Organic Shield (/datum/action/changeling/weapon/shield): sting action(Fujiwara Mokou (/mob/living/carbon/human), null) - Organic Shield (/datum/action/changeling/weapon/shield): try to sting(Fujiwara Mokou (/mob/living/carbon/human), null) - Organic Shield (/datum/action/changeling/weapon/shield): try to sting(Fujiwara Mokou (/mob/living/carbon/human), null) - Organic Shield (/datum/action/changeling/weapon/shield): Trigger(null) - Organic Shield (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=19;icon-y=9;left=1;butt...") - Organic Shield (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=19;icon-y=9;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Fujiwara Mokou (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:57:09.890] RUNTIME: runtime error: Cannot read null.client - proc name: open (/datum/tgui/proc/open) - source file: code/modules/tgui/tgui.dm,85 - usr: null - src: /datum/tgui (/datum/tgui) - call stack: - /datum/tgui (/datum/tgui): open() - the civilian console (/obj/item/modular_computer/processor): update tablet open uis(null) - /datum/computer_file/program/s... (/datum/computer_file/program/scipaper_program): kill program(null) - /datum/computer_file/program/s... (/datum/computer_file/program/scipaper_program): event powerfailure() - the civilian console (/obj/item/modular_computer/processor): power failure() - the civilian console (/obj/item/modular_computer/processor): handle power(2) - the civilian console (/obj/item/modular_computer/processor): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:57:30.502] RUNTIME: ## TESTING: GC: -- [0x201eb19] | /obj/item/seeds/carrot was unable to be GC'd -- (ref count of 10) [2023-09-08 03:57:30.502] RUNTIME: ## TESTING: GC: -- [0x201eb16] | /obj/item/seeds/carrot was unable to be GC'd -- (ref count of 10) [2023-09-08 03:57:32.565] RUNTIME: ## TESTING: GC: -- [0x201eb17] | /obj/item/seeds/carrot was unable to be GC'd -- (ref count of 10) [2023-09-08 03:57:32.565] RUNTIME: ## TESTING: GC: -- [0x201f2da] | /obj/item/seeds/carrot was unable to be GC'd -- (ref count of 10) [2023-09-08 03:57:54.115] RUNTIME: ## TESTING: GC: -- [0x2002fe3] | /obj/item/seeds/cannabis was unable to be GC'd -- (ref count of 26) [2023-09-08 03:57:54.116] RUNTIME: ## TESTING: GC: -- [0x2008e35] | /obj/item/seeds/apple was unable to be GC'd -- (ref count of 30) [2023-09-08 03:58:48.500] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Altair IV (/mob/living/carbon/human) - src: Robin Banks (/mob/living/carbon/human) - usr.loc: the floor (90,97,2) (/turf/open/floor/iron/dark) - src.loc: the floor (85,104,2) (/turf/open/floor/iron/white) - call stack: - Robin Banks (/mob/living/carbon/human): in fov(Altair IV (/mob/living/carbon/human), 1) - play fov effect(Altair IV (/mob/living/carbon/human), 5, "footstep", 2, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Altair IV (/mob/living/carbon/human), the floor (90,98,2) (/turf/open/floor/iron/white), 2, 0, null, 1) - Altair IV (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Altair IV (/mob/living/carbon/human): Moved(the floor (90,98,2) (/turf/open/floor/iron/white), 2, 0, null, 1) - Altair IV (/mob/living/carbon/human): Moved(the floor (90,98,2) (/turf/open/floor/iron/white), 2, 0, null, 1) - Altair IV (/mob/living/carbon/human): Move(the floor (90,97,2) (/turf/open/floor/iron/dark), 2, 0, 1) - Altair IV (/mob/living/carbon/human): Move(the floor (90,97,2) (/turf/open/floor/iron/dark), 2, 0, 1) - Altair IV (/mob/living/carbon/human): Move(the floor (90,97,2) (/turf/open/floor/iron/dark), 2, null) - Altair IV (/mob/living/carbon/human): Move(the floor (90,97,2) (/turf/open/floor/iron/dark), 2) - Altair IV (/mob/living/carbon/human): Move(the floor (90,97,2) (/turf/open/floor/iron/dark), 2) - Virtuanauts (/client): Move(the floor (90,97,2) (/turf/open/floor/iron/dark), 2) - Altair IV (/mob/living/carbon/human): keyLoop(Virtuanauts (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:04.850] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:07.634] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:07.876] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:10.053] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:11.710] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:14.630] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:14.938] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:18.208] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:18.934] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:20.869] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:22.160] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:25.999] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:41.698] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:41.848] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:45.310] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:46.663] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:50.012] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:51.628] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:53.717] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:58.322] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 03:59:58.416] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:00.174] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:00.534] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:02.568] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:04.165] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:04.166] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:04.569] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:04.830] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:06.204] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:06.620] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:07.951] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:09.155] RUNTIME: runtime error: mob_say overridden. Use override = TRUE to suppress this warning. - Target: Shoves-The-Box (/mob/living/carbon/human) Proc: handle_speech (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Shoves-The-Box (/mob/living/carbon/human) - src: null - usr.loc: the floor (93,182,2) (/turf/open/floor/iron) - call stack: - stack trace("mob_say overridden. Use overri...", "code/datums/signals.dm", 39) - the harmonica (/obj/item/instrument/harmonica): RegisterSignal(Shoves-The-Box (/mob/living/carbon/human), "mob_say", "handle_speech", 0) - the harmonica (/obj/item/instrument/harmonica): equipped(Shoves-The-Box (/mob/living/carbon/human), 131072, 0) - the harmonica (/obj/item/instrument/harmonica): on equipped(Shoves-The-Box (/mob/living/carbon/human), 131072, 0) - Shoves-The-Box (/mob/living/carbon/human): has equipped(the harmonica (/obj/item/instrument/harmonica), 131072, 0) - Shoves-The-Box (/mob/living/carbon/human): equip to slot(the harmonica (/obj/item/instrument/harmonica), 131072, 0, 0, 0) - Shoves-The-Box (/mob/living/carbon/human): equip to slot if possible(the harmonica (/obj/item/instrument/harmonica), 131072, 0, 0, 0, 0, 0, 0) - Shoves-The-Box (/mob/living/carbon/human): attack ui(131072, "icon-x=18;icon-y=9;left=1;butt...") - Shoves-The-Box (/mob/living/carbon/human): attack ui(131072, "icon-x=18;icon-y=9;left=1;butt...") - the right pocket (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=18;icon-y=9;left=1;butt...") - ... - world: push usr(Shoves-The-Box (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:09.996] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:09.997] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:11.742] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:13.661] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:15.766] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:20.020] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:20.021] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:20.825] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:25.211] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:29.788] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:31.304] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(1) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(1) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:34.615] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:36.179] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:37.204] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:39.180] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:39.629] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:40.354] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:41.356] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:43.981] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:44.672] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:44.926] RUNTIME: ## TESTING: GC: -- [0x3000cb8] | /mob/dead/observer was unable to be GC'd -- (ref count of 6) [2023-09-08 04:00:44.927] RUNTIME: ## TESTING: GC: -- [0x3000cb5] | /mob/dead/observer was unable to be GC'd -- (ref count of 6) [2023-09-08 04:00:46.315] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:52.124] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:52.276] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:00:58.816] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:01:01.322] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:01:01.810] RUNTIME: ## TESTING: GC: -- [0x2108b041] | /datum/status_effect/offering was unable to be GC'd -- (ref count of 2) [2023-09-08 04:01:04.132] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(1) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(1) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:01:07.161] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:01:07.162] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:01:09.290] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:01:09.291] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:01:11.401] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:01:11.402] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:01:11.990] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget) - call stack: - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:01:13.598] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:01:13.600] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:01:15.713] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:01:15.714] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:01:17.822] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:01:17.823] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:01:28.234] RUNTIME: ## TESTING: GC: -- [0x3000cb6] | /mob/dead/observer was unable to be GC'd -- (ref count of 11) [2023-09-08 04:02:36.945] RUNTIME: ## TESTING: GC: -- [0x2020553] | /obj/item/gun/ballistic/automatic/pistol/stickman was unable to be GC'd -- (ref count of 2) [2023-09-08 04:02:51.627] RUNTIME: ## TESTING: GC: -- [0x20205ff] | /obj/item/gun/ballistic/automatic/pistol/stickman was unable to be GC'd -- (ref count of 2) [2023-09-08 04:03:03.698] RUNTIME: runtime error: undefined proc or verb /turf/open/floor/iron/white/dropItemToGround(). - - proc name: perform (/datum/ai_behavior/item_escape_grasp/perform) - source file: code/datums/ai/_item_behaviors.dm,11 - usr: null - src: /datum/ai_behavior/item_escape... (/datum/ai_behavior/item_escape_grasp) - call stack: - /datum/ai_behavior/item_escape... (/datum/ai_behavior/item_escape_grasp): perform(0.8, /datum/ai_controller/haunted (/datum/ai_controller/haunted)) - /datum/ai_controller/haunted (/datum/ai_controller/haunted): ProcessBehavior(0.8, /datum/ai_behavior/item_escape... (/datum/ai_behavior/item_escape_grasp)) - /datum/ai_controller/haunted (/datum/ai_controller/haunted): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:03:04.787] RUNTIME: runtime error: Cannot execute null.Cut(). - proc name: on mob delete (/datum/reagent/inverse/helgrasp/on_mob_delete) - source file: code/modules/reagents/chemistry/reagents/impure_reagents/impure_medicine_reagents.dm,121 - usr: null - src: Helbital (/datum/reagent/inverse/helgrasp) - call stack: - Helbital (/datum/reagent/inverse/helgrasp): on mob delete(Robin Banks (/mob/living/carbon/human)) - /datum/reagents (/datum/reagents): del reagent(/datum/reagent/inverse/helgras... (/datum/reagent/inverse/helgrasp)) - /datum/reagents (/datum/reagents): update total() - /datum/reagents (/datum/reagents): remove reagent(/datum/reagent/inverse/helgras... (/datum/reagent/inverse/helgrasp), 2.9, 1) - Multiver (/datum/reagent/medicine/c2/multiver): on mob life(Robin Banks (/mob/living/carbon/human), 2, 784) - /datum/reagents (/datum/reagents): metabolize reagent(Robin Banks (/mob/living/carbon/human), Multiver (/datum/reagent/medicine/c2/multiver), 2, 784, 1, 0, 0) - /datum/reagents (/datum/reagents): metabolize(Robin Banks (/mob/living/carbon/human), 2, 784, 1, 0, 0) - the liver (/obj/item/organ/internal/liver): on life(2, 784) - Robin Banks (/mob/living/carbon/human): handle organs(2, 784) - Robin Banks (/mob/living/carbon/human): Life(2, 784) - Robin Banks (/mob/living/carbon/human): Life(2, 784) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:03:19.583] RUNTIME: ## TESTING: GC: -- [0x2100d471] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:03:19.583] RUNTIME: ## TESTING: GC: -- [0x2105d19d] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:03:19.584] RUNTIME: ## TESTING: GC: -- [0x2105d371] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:03:27.884] RUNTIME: ## TESTING: GC: -- [0x3000b27] | /mob/dead/observer was unable to be GC'd -- (ref count of 10) [2023-09-08 04:03:32.114] RUNTIME: ## TESTING: GC: -- [0x20191d6] | /obj/item/gun/ballistic/automatic/pistol/stickman was unable to be GC'd -- (ref count of 2) [2023-09-08 04:04:12.577] RUNTIME: ## TESTING: GC: -- [0x2020818] | /obj/item/gun/ballistic/automatic/pistol/stickman was unable to be GC'd -- (ref count of 2) [2023-09-08 04:04:16.868] RUNTIME: ## TESTING: GC: -- [0x202083b] | /obj/item/gun/ballistic/automatic/pistol/stickman was unable to be GC'd -- (ref count of 2) [2023-09-08 04:04:25.521] RUNTIME: ## TESTING: GC: -- [0x20205bc] | /obj/item/gun/ballistic/automatic/pistol/stickman was unable to be GC'd -- (ref count of 2) [2023-09-08 04:05:45.894] RUNTIME: ## TESTING: GC: -- [0x3000cce] | /mob/dead/observer was unable to be GC'd -- (ref count of 2) [2023-09-08 04:06:03.526] RUNTIME: ## TESTING: GC: -- [0x201f444] | /obj/item/seeds/ambrosia/gaia was unable to be GC'd -- (ref count of 13) [2023-09-08 04:06:37.991] RUNTIME: runtime error: Cannot read null.prefs - proc name: get payload (/datum/tgui/proc/get_payload) - source file: code/modules/tgui/tgui.dm,252 - usr: Seth Deces (/mob/dead/observer) - src: /datum/tgui (/datum/tgui) - usr.loc: null - call stack: - /datum/tgui (/datum/tgui): get payload(null, 1, 1) - /datum/tgui (/datum/tgui): open() - /datum/tgui_alert (/datum/tgui_alert): ui interact(Seth Deces (/mob/dead/observer), /datum/tgui (/datum/tgui)) - tgui alert(Seth Deces (/mob/dead/observer), "Become a positronic brain? (Wa...", "Confirm", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - the positronic brain (XAL-495) (/obj/item/mmi/posibrain): activate(Seth Deces (/mob/dead/observer)) - the positronic brain (XAL-495) (/obj/item/mmi/posibrain): attack ghost(Seth Deces (/mob/dead/observer)) - Body created (/atom/movable/screen/alert/notify_action): Click(null, "mapwindow.map", "icon-x=18;icon-y=14;left=1;but...") - Body created (/atom/movable/screen/alert/notify_action): Click(null, "mapwindow.map", "icon-x=18;icon-y=14;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Seth Deces (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-09-08 04:06:44.398] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: Unknown. [2023-09-08 04:06:44.862] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-09-08 04:06:45.786] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-09-08 04:07:22.315] RUNTIME: ## TESTING: GC: -- [0x2004e62] | /obj/item/scanner_wand was unable to be GC'd -- (ref count of 2) [2023-09-08 04:07:22.316] RUNTIME: ## TESTING: GC: -- [0x2004e6d] | /obj/machinery/medical_kiosk was unable to be GC'd -- (ref count of 3) [2023-09-08 04:07:29.616] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:07:38.038] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:07:39.541] RUNTIME: runtime error: undefined variable /obj/item/mmi/posibrain/var/owner - proc name: on changed z level (/mob/living/brain/on_changed_z_level) - source file: code/modules/mob/living/brain/brain.dm,23 - usr: Clef Pokah (/mob/living/carbon/human) - src: BLOX-967 (/mob/living/brain) - usr.loc: the floor (111,94,2) (/turf/open/floor/iron/dark) - src.loc: the positronic brain (/obj/item/mmi/posibrain) - call stack: - BLOX-967 (/mob/living/brain): on changed z level(the floor (111,93,2) (/turf/open/floor/iron/dark), null, 1, null) - the positronic brain (/obj/item/mmi/posibrain): on changed z level(the floor (111,93,2) (/turf/open/floor/iron/dark), null, 1, 1) - the positronic brain (/obj/item/mmi/posibrain): Moved(the floor (111,93,2) (/turf/open/floor/iron/dark), 0, 1, null, 0) - the positronic brain (/obj/item/mmi/posibrain): abstract move(null) - the positronic brain (/obj/item/mmi/posibrain): Move To Top() - [2023-09-08 04:07:42.143] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:07:48.359] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:07:48.407] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:07:49.435] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay) - src: null - usr.loc: the floor (83,98,2) (/turf/open/floor/iron/white) - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, 1) - qdel(/datum/component/acid (/datum/component/acid), 0, 1) - the regenerative mesh (/obj/item/stack/medical/mesh): Destroy(0) - the regenerative mesh (/obj/item/stack/medical/mesh): Destroy(0) - the regenerative mesh (/obj/item/stack/medical/mesh): Destroy(0) - the regenerative mesh (/obj/item/stack/medical/mesh): Destroy(0) - the regenerative mesh (/obj/item/stack/medical/mesh): Destroy(0) - ... - the regenerative mesh (/obj/item/stack/medical/mesh): atom destruction("acid") - the regenerative mesh (/obj/item/stack/medical/mesh): take damage(14, "burn", "acid", 0, null, 0) - /datum/component/acid (/datum/component/acid): process movable(the regenerative mesh (/obj/item/stack/medical/mesh), 1) - /datum/callback (/datum/callback): Invoke(1) - world: push usr(Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay), /datum/callback (/datum/callback), 1) - /datum/callback (/datum/callback): InvokeAsync(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:07:49.437] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:07:49.456] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:07:51.664] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:07:53.801] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:07:56.027] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:07:56.029] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:07:58.191] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:07:59.353] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:01.680] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:03.765] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:04.784] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:04.785] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:05.816] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:05.880] RUNTIME: ## TESTING: GC: -- [0x3000cc0] | /mob/dead/observer was unable to be GC'd -- (ref count of 8) [2023-09-08 04:08:07.916] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:08.951] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:09.995] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:11.016] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:13.101] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:15.152] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:18.345] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:19.379] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:23.460] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:23.463] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:23.477] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:23.514] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:24.605] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:24.649] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:24.651] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:25.686] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:27.857] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:29.983] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:30.656] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): on clean(the Rod of Asclepius (/obj/item/rod_of_asclepius), 121) - the Rod of Asclepius (/obj/item/rod_of_asclepius): SendSignal("clean_act", /list (/list)) - the Rod of Asclepius (/obj/item/rod_of_asclepius): wash(121) - the Rod of Asclepius (/obj/item/rod_of_asclepius): wash(121) - Dr Spankoflex (/mob/living/carbon/human): wash(121) - Dr Spankoflex (/mob/living/carbon/human): wash(121) - the shower (/obj/machinery/shower/directional/north): wash atom(Dr Spankoflex (/mob/living/carbon/human)) - the shower (/obj/machinery/shower/directional/north): process(1) - Plumbing (/datum/controller/subsystem/processing/plumbing): fire(0) - Plumbing (/datum/controller/subsystem/processing/plumbing): fire(0) - Plumbing (/datum/controller/subsystem/processing/plumbing): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:30.666] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): on clean(Parcel Parceaux (/obj/item/storage/backpack/mime), 121) - Parcel Parceaux (/obj/item/storage/backpack/mime): SendSignal("clean_act", /list (/list)) - Parcel Parceaux (/obj/item/storage/backpack/mime): wash(121) - Parcel Parceaux (/obj/item/storage/backpack/mime): wash(121) - Dr Spankoflex (/mob/living/carbon/human): wash(121) - Dr Spankoflex (/mob/living/carbon/human): wash(121) - the shower (/obj/machinery/shower/directional/north): wash atom(Dr Spankoflex (/mob/living/carbon/human)) - the shower (/obj/machinery/shower/directional/north): process(1) - Plumbing (/datum/controller/subsystem/processing/plumbing): fire(0) - Plumbing (/datum/controller/subsystem/processing/plumbing): fire(0) - Plumbing (/datum/controller/subsystem/processing/plumbing): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:30.675] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): on clean(the french beret (/obj/item/clothing/head/frenchberet), 121) - the french beret (/obj/item/clothing/head/frenchberet): SendSignal("clean_act", /list (/list)) - the french beret (/obj/item/clothing/head/frenchberet): wash(121) - the french beret (/obj/item/clothing/head/frenchberet): wash(121) - Dr Spankoflex (/mob/living/carbon/human): wash(121) - Dr Spankoflex (/mob/living/carbon/human): wash(121) - the shower (/obj/machinery/shower/directional/north): wash atom(Dr Spankoflex (/mob/living/carbon/human)) - the shower (/obj/machinery/shower/directional/north): process(1) - Plumbing (/datum/controller/subsystem/processing/plumbing): fire(0) - Plumbing (/datum/controller/subsystem/processing/plumbing): fire(0) - Plumbing (/datum/controller/subsystem/processing/plumbing): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:30.703] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): on clean(the labcoat (/obj/item/clothing/suit/toggle/labcoat), 121) - the labcoat (/obj/item/clothing/suit/toggle/labcoat): SendSignal("clean_act", /list (/list)) - the labcoat (/obj/item/clothing/suit/toggle/labcoat): wash(121) - the labcoat (/obj/item/clothing/suit/toggle/labcoat): wash(121) - Dr Spankoflex (/mob/living/carbon/human): wash(121) - the shower (/obj/machinery/shower/directional/north): wash atom(Dr Spankoflex (/mob/living/carbon/human)) - the shower (/obj/machinery/shower/directional/north): process(1) - Plumbing (/datum/controller/subsystem/processing/plumbing): fire(0) - Plumbing (/datum/controller/subsystem/processing/plumbing): fire(0) - Plumbing (/datum/controller/subsystem/processing/plumbing): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:30.712] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): on clean(the mime\'s outfit (/obj/item/clothing/under/rank/civilian/mime), 121) - the mime\'s outfit (/obj/item/clothing/under/rank/civilian/mime): SendSignal("clean_act", /list (/list)) - the mime\'s outfit (/obj/item/clothing/under/rank/civilian/mime): wash(121) - the mime\'s outfit (/obj/item/clothing/under/rank/civilian/mime): wash(121) - Dr Spankoflex (/mob/living/carbon/human): wash(121) - the shower (/obj/machinery/shower/directional/north): wash atom(Dr Spankoflex (/mob/living/carbon/human)) - the shower (/obj/machinery/shower/directional/north): process(1) - Plumbing (/datum/controller/subsystem/processing/plumbing): fire(0) - Plumbing (/datum/controller/subsystem/processing/plumbing): fire(0) - Plumbing (/datum/controller/subsystem/processing/plumbing): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:31.114] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:31.116] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(0) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:32.133] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:34.200] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:34.203] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:35.282] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:36.305] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:38.357] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:39.365] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:45.314] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Dr Spankoflex (/mob/living/carbon/human) - src: null - usr.loc: the floor (82,97,2) (/turf/open/floor/iron/white) - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): on clean(the Rod of Asclepius (/obj/item/rod_of_asclepius), 121) - the Rod of Asclepius (/obj/item/rod_of_asclepius): SendSignal("clean_act", /list (/list)) - the Rod of Asclepius (/obj/item/rod_of_asclepius): wash(121) - the Rod of Asclepius (/obj/item/rod_of_asclepius): wash(121) - Dr Spankoflex (/mob/living/carbon/human): wash(121) - ... - the floor (82,97,2) (/turf/open/floor/iron/white): Entered(Dr Spankoflex (/mob/living/carbon/human), the floor (83,97,2) (/turf/open/floor/iron/white), null) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8, null) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8) - Dr Spankoflex (/mob/living/carbon/human): keyLoop(Dr Spanko (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:45.324] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Dr Spankoflex (/mob/living/carbon/human) - src: null - usr.loc: the floor (82,97,2) (/turf/open/floor/iron/white) - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): on clean(Parcel Parceaux (/obj/item/storage/backpack/mime), 121) - Parcel Parceaux (/obj/item/storage/backpack/mime): SendSignal("clean_act", /list (/list)) - Parcel Parceaux (/obj/item/storage/backpack/mime): wash(121) - Parcel Parceaux (/obj/item/storage/backpack/mime): wash(121) - Dr Spankoflex (/mob/living/carbon/human): wash(121) - ... - the floor (82,97,2) (/turf/open/floor/iron/white): Entered(Dr Spankoflex (/mob/living/carbon/human), the floor (83,97,2) (/turf/open/floor/iron/white), null) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8, null) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8) - Dr Spankoflex (/mob/living/carbon/human): keyLoop(Dr Spanko (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:45.333] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Dr Spankoflex (/mob/living/carbon/human) - src: null - usr.loc: the floor (82,97,2) (/turf/open/floor/iron/white) - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): on clean(the french beret (/obj/item/clothing/head/frenchberet), 121) - the french beret (/obj/item/clothing/head/frenchberet): SendSignal("clean_act", /list (/list)) - the french beret (/obj/item/clothing/head/frenchberet): wash(121) - the french beret (/obj/item/clothing/head/frenchberet): wash(121) - Dr Spankoflex (/mob/living/carbon/human): wash(121) - ... - the floor (82,97,2) (/turf/open/floor/iron/white): Entered(Dr Spankoflex (/mob/living/carbon/human), the floor (83,97,2) (/turf/open/floor/iron/white), null) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8, null) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8) - Dr Spankoflex (/mob/living/carbon/human): keyLoop(Dr Spanko (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:45.360] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Dr Spankoflex (/mob/living/carbon/human) - src: null - usr.loc: the floor (82,97,2) (/turf/open/floor/iron/white) - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): on clean(the labcoat (/obj/item/clothing/suit/toggle/labcoat), 121) - the labcoat (/obj/item/clothing/suit/toggle/labcoat): SendSignal("clean_act", /list (/list)) - the labcoat (/obj/item/clothing/suit/toggle/labcoat): wash(121) - the labcoat (/obj/item/clothing/suit/toggle/labcoat): wash(121) - Dr Spankoflex (/mob/living/carbon/human): wash(121) - ... - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8, null) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8) - Dr Spanko (/client): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:45.371] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Dr Spankoflex (/mob/living/carbon/human) - src: null - usr.loc: the floor (82,97,2) (/turf/open/floor/iron/white) - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): on clean(the mime\'s outfit (/obj/item/clothing/under/rank/civilian/mime), 121) - the mime\'s outfit (/obj/item/clothing/under/rank/civilian/mime): SendSignal("clean_act", /list (/list)) - the mime\'s outfit (/obj/item/clothing/under/rank/civilian/mime): wash(121) - the mime\'s outfit (/obj/item/clothing/under/rank/civilian/mime): wash(121) - Dr Spankoflex (/mob/living/carbon/human): wash(121) - ... - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8, null) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8) - Dr Spanko (/client): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 8) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:45.717] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:46.772] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:46.774] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:47.834] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:48.906] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:50.987] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay) - src: null - usr.loc: the floor (81,104,2) (/turf/open/floor/iron/white) - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, 1) - qdel(/datum/component/acid (/datum/component/acid), 0, 1) - the chef\'s apron (/obj/item/clothing/suit/toggle/chef): Destroy(0) - the chef\'s apron (/obj/item/clothing/suit/toggle/chef): Destroy(0) - the chef\'s apron (/obj/item/clothing/suit/toggle/chef): Destroy(0) - the chef\'s apron (/obj/item/clothing/suit/toggle/chef): Destroy(0) - the chef\'s apron (/obj/item/clothing/suit/toggle/chef): Destroy(0) - ... - the chef\'s apron (/obj/item/clothing/suit/toggle/chef): atom destruction("acid") - the chef\'s apron (/obj/item/clothing/suit/toggle/chef): atom destruction("acid") - the chef\'s apron (/obj/item/clothing/suit/toggle/chef): take damage(9, "burn", "acid", 0, null, 0) - /datum/component/acid (/datum/component/acid): process movable(the chef\'s apron (/obj/item/clothing/suit/toggle/chef), 1) - /datum/callback (/datum/callback): Invoke(1) - /datum/callback (/datum/callback): InvokeAsync(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:53.054] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:08:59.279] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:00.263] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:00.264] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:00.266] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:01.304] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:06.402] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:10.576] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:11.571] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:12.611] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:14.627] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:16.705] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:16.707] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:17.773] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:19.816] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:21.751] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Dr Spankoflex (/mob/living/carbon/human) - src: null - usr.loc: the floor (82,97,2) (/turf/open/floor/iron/white) - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): on clean(the Rod of Asclepius (/obj/item/rod_of_asclepius), 121) - the Rod of Asclepius (/obj/item/rod_of_asclepius): SendSignal("clean_act", /list (/list)) - the Rod of Asclepius (/obj/item/rod_of_asclepius): wash(121) - the Rod of Asclepius (/obj/item/rod_of_asclepius): wash(121) - Dr Spankoflex (/mob/living/carbon/human): wash(121) - ... - the floor (82,97,2) (/turf/open/floor/iron/white): Entered(Dr Spankoflex (/mob/living/carbon/human), the floor (81,97,2) (/turf/open/floor/iron/white), null) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4, null) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4) - Dr Spankoflex (/mob/living/carbon/human): keyLoop(Dr Spanko (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:21.761] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Dr Spankoflex (/mob/living/carbon/human) - src: null - usr.loc: the floor (82,97,2) (/turf/open/floor/iron/white) - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): on clean(Parcel Parceaux (/obj/item/storage/backpack/mime), 121) - Parcel Parceaux (/obj/item/storage/backpack/mime): SendSignal("clean_act", /list (/list)) - Parcel Parceaux (/obj/item/storage/backpack/mime): wash(121) - Parcel Parceaux (/obj/item/storage/backpack/mime): wash(121) - Dr Spankoflex (/mob/living/carbon/human): wash(121) - ... - the floor (82,97,2) (/turf/open/floor/iron/white): Entered(Dr Spankoflex (/mob/living/carbon/human), the floor (81,97,2) (/turf/open/floor/iron/white), null) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4, null) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4) - Dr Spankoflex (/mob/living/carbon/human): keyLoop(Dr Spanko (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:21.772] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Dr Spankoflex (/mob/living/carbon/human) - src: null - usr.loc: the floor (82,97,2) (/turf/open/floor/iron/white) - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): on clean(the french beret (/obj/item/clothing/head/frenchberet), 121) - the french beret (/obj/item/clothing/head/frenchberet): SendSignal("clean_act", /list (/list)) - the french beret (/obj/item/clothing/head/frenchberet): wash(121) - the french beret (/obj/item/clothing/head/frenchberet): wash(121) - Dr Spankoflex (/mob/living/carbon/human): wash(121) - ... - the floor (82,97,2) (/turf/open/floor/iron/white): Entered(Dr Spankoflex (/mob/living/carbon/human), the floor (81,97,2) (/turf/open/floor/iron/white), null) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4, null) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4) - Dr Spankoflex (/mob/living/carbon/human): keyLoop(Dr Spanko (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:21.800] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Dr Spankoflex (/mob/living/carbon/human) - src: null - usr.loc: the floor (82,97,2) (/turf/open/floor/iron/white) - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): on clean(the labcoat (/obj/item/clothing/suit/toggle/labcoat), 121) - the labcoat (/obj/item/clothing/suit/toggle/labcoat): SendSignal("clean_act", /list (/list)) - the labcoat (/obj/item/clothing/suit/toggle/labcoat): wash(121) - the labcoat (/obj/item/clothing/suit/toggle/labcoat): wash(121) - Dr Spankoflex (/mob/living/carbon/human): wash(121) - ... - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4, null) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4) - Dr Spanko (/client): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:21.808] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Dr Spankoflex (/mob/living/carbon/human) - src: null - usr.loc: the floor (82,97,2) (/turf/open/floor/iron/white) - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): on clean(the mime\'s outfit (/obj/item/clothing/under/rank/civilian/mime), 121) - the mime\'s outfit (/obj/item/clothing/under/rank/civilian/mime): SendSignal("clean_act", /list (/list)) - the mime\'s outfit (/obj/item/clothing/under/rank/civilian/mime): wash(121) - the mime\'s outfit (/obj/item/clothing/under/rank/civilian/mime): wash(121) - Dr Spankoflex (/mob/living/carbon/human): wash(121) - ... - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4, 0, 1) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4, null) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4) - Dr Spankoflex (/mob/living/carbon/human): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4) - Dr Spanko (/client): Move(the floor (82,97,2) (/turf/open/floor/iron/white), 4) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:23.018] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:24.175] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:24.185] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:25.252] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:26.330] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:26.332] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:26.390] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:28.149] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: 0 - src: null - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - qdel(Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay), 0) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): death(null) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): death(null) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): update stat() - ... - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): bullet act(the weakened kinetic force (/obj/projectile/kinetic), "head", 0) - the weakened kinetic force (/obj/projectile/kinetic): process hit(the floor (83,104,2) (/turf/open/floor/iron/white), Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay), Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay), 1) - the weakened kinetic force (/obj/projectile/kinetic): Impact(Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay)) - the weakened kinetic force (/obj/projectile/kinetic): Moved(the floor (82,104,2) (/turf/open/floor/iron/white), 4, 0, null, 1) - the weakened kinetic force (/obj/projectile/kinetic): Move(the floor (83,104,2) (/turf/open/floor/iron/white), 4, 0, 1) - the weakened kinetic force (/obj/projectile/kinetic): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:28.164] RUNTIME: runtime error: Cannot execute null.set access(). - proc name: bot reset (/mob/living/simple_animal/bot/proc/bot_reset) - source file: code/modules/mob/living/simple_animal/bot/bot.dm,758 - usr: (src) - src: Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay) - src.loc: the floor (83,104,2) (/turf/open/floor/iron/white) - call stack: - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): bot reset() - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): bot reset() - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): Logout() - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): ghostize(1) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): ghostize(1) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - ... - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): apply damage(10, "brute", "head", 0, 0, 0, -100, 0, 0, 5, null) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): bullet act(the weakened kinetic force (/obj/projectile/kinetic), "head", 0) - the weakened kinetic force (/obj/projectile/kinetic): Impact(Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay)) - the weakened kinetic force (/obj/projectile/kinetic): Moved(the floor (82,104,2) (/turf/open/floor/iron/white), 4, 0, null, 1) - the weakened kinetic force (/obj/projectile/kinetic): Move(the floor (83,104,2) (/turf/open/floor/iron/white), 4, 0, 1) - the weakened kinetic force (/obj/projectile/kinetic): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:28.194] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:590) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: 0 - src: null - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 31) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): clear fullscreen("brute", 10) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): update health hud() - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): updatehealth() - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): updatehealth() - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): adjustHealth(10, 1, 0) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): adjustHealth(10, 1, 0) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): adjustBruteLoss(10, 1, 0, null) - Scrubs MD (/mob/living/simple_animal/bot/cleanbot/medbay): apply damage(10, "brute", "head", 0, 0, 0, -100, 0, 0, 5, null) - ... - the weakened kinetic force (/obj/projectile/kinetic): scan moved turf() - the weakened kinetic force (/obj/projectile/kinetic): Moved(the floor (82,104,2) (/turf/open/floor/iron/white), 4, 0, null, 1) - the weakened kinetic force (/obj/projectile/kinetic): Move(the floor (83,104,2) (/turf/open/floor/iron/white), 4, 0, 1) - the weakened kinetic force (/obj/projectile/kinetic): Move(the floor (83,104,2) (/turf/open/floor/iron/white), 4, 0, 1) - the weakened kinetic force (/obj/projectile/kinetic): pixel move(1, 0) - the weakened kinetic force (/obj/projectile/kinetic): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:28.549] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:30.759] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:31.722] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:31.724] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:31.781] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): fire(1) - Acid (/datum/controller/subsystem/processing/acid): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:33.872] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, null) - qdel(/datum/component/acid (/datum/component/acid), 0) - /datum/component/acid (/datum/component/acid): set volume(-1) - /datum/component/acid (/datum/component/acid): process(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:38.178] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, 1) - qdel(/datum/component/acid (/datum/component/acid), 0, 1) - the grey jumpsuit (/obj/item/clothing/under/color/grey): Destroy(0) - the grey jumpsuit (/obj/item/clothing/under/color/grey): Destroy(0) - the grey jumpsuit (/obj/item/clothing/under/color/grey): Destroy(0) - the grey jumpsuit (/obj/item/clothing/under/color/grey): Destroy(0) - the grey jumpsuit (/obj/item/clothing/under/color/grey): Destroy(0) - ... - the grey jumpsuit (/obj/item/clothing/under/color/grey): acid melt() - the grey jumpsuit (/obj/item/clothing/under/color/grey): atom destruction("acid") - the grey jumpsuit (/obj/item/clothing/under/color/grey): atom destruction("acid") - the grey jumpsuit (/obj/item/clothing/under/color/grey): atom destruction("acid") - the grey jumpsuit (/obj/item/clothing/under/color/grey): take damage(3, "burn", "acid", 0, null, 0) - /datum/callback (/datum/callback): InvokeAsync(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:55.409] RUNTIME: runtime error: We just tried to add an element to a qdeleted datum, something is fucked - proc name: AddElement (/datum/proc/_AddElement) - source file: code/datums/elements/_element.dm,54 - usr: Unknown (/mob/living/carbon/human) - src: the riot foam dart (/obj/projectile/bullet/foam_dart/riot) - usr.loc: the floor (52,171,3) (/turf/open/floor/iron/dark) - src.loc: null - call stack: - the riot foam dart (/obj/projectile/bullet/foam_dart/riot): AddElement(/list (/list)) - /datum/element/caseless (/datum/element/caseless): on fired casing(the riot foam dart (/obj/item/ammo_casing/foam_dart/riot), the floor (48,170,3) (/turf/open/floor/circuit/green), Unknown (/mob/living/carbon/human), the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), 0, 2, "", "icon-x=21;icon-y=32;left=1;but...", 0, the riot foam dart (/obj/projectile/bullet/foam_dart/riot)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): SendSignal("fire_casing", /list (/list)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): fire casing(the floor (48,170,3) (/turf/open/floor/circuit/green), Unknown (/mob/living/carbon/human), "icon-x=21;icon-y=32;left=1;but...", 0, null, "", 2, the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot)) - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): process fire(the floor (48,170,3) (/turf/open/floor/circuit/green), Unknown (/mob/living/carbon/human), 1, "icon-x=21;icon-y=32;left=1;but...", "", 0) - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): process fire(the floor (48,170,3) (/turf/open/floor/circuit/green), Unknown (/mob/living/carbon/human), 1, "icon-x=21;icon-y=32;left=1;but...", "", 0) - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): do autofire shot(the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), the floor (48,170,3) (/turf/open/floor/circuit/green), Unknown (/mob/living/carbon/human), "icon-x=21;icon-y=32;left=1;but...") - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): do autofire(the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), the floor (48,170,3) (/turf/open/floor/circuit/green), Unknown (/mob/living/carbon/human), "icon-x=21;icon-y=32;left=1;but...") - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): do autofire(the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), the floor (48,170,3) (/turf/open/floor/circuit/green), Unknown (/mob/living/carbon/human), "icon-x=21;icon-y=32;left=1;but...") - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): SendSignal("autofire_shot", /list (/list)) - /datum/component/automatic_fir... (/datum/component/automatic_fire): process shot() - /datum/component/automatic_fir... (/datum/component/automatic_fire): start autofiring() - /datum/component/automatic_fir... (/datum/component/automatic_fire): on mouse down(Fallen1220 (/client), the floor (48,170,3) (/turf/open/floor/circuit/green), the floor (48,170,3) (/turf/open/floor/circuit/green), "mapwindow.map", "icon-x=21;icon-y=32;left=1;but...") - /datum/component/automatic_fir... (/datum/component/automatic_fire): on mouse down(Fallen1220 (/client), the floor (48,170,3) (/turf/open/floor/circuit/green), the floor (48,170,3) (/turf/open/floor/circuit/green), "mapwindow.map", "icon-x=21;icon-y=32;left=1;but...") - Fallen1220 (/client): SendSignal("client_mousedown", /list (/list)) - Fallen1220 (/client): MouseDown(the floor (48,170,3) (/turf/open/floor/circuit/green), the floor (48,170,3) (/turf/open/floor/circuit/green), "mapwindow.map", "icon-x=21;icon-y=32;left=1;but...") - [2023-09-08 04:09:57.445] RUNTIME: runtime error: We just tried to add an element to a qdeleted datum, something is fucked - proc name: AddElement (/datum/proc/_AddElement) - source file: code/datums/elements/_element.dm,54 - usr: null - src: the riot foam dart (/obj/projectile/bullet/foam_dart/riot) - src.loc: null - call stack: - the riot foam dart (/obj/projectile/bullet/foam_dart/riot): AddElement(/list (/list)) - /datum/element/caseless (/datum/element/caseless): on fired casing(the riot foam dart (/obj/item/ammo_casing/foam_dart/riot), the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), 0, -3, "", "icon-x=13;icon-y=31;left=1;but...", 0, the riot foam dart (/obj/projectile/bullet/foam_dart/riot)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): SendSignal("fire_casing", /list (/list)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): fire casing(the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), "icon-x=13;icon-y=31;left=1;but...", 0, null, "", -3, the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot)) - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): process fire(the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), 1, "icon-x=13;icon-y=31;left=1;but...", "", 0) - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): process fire(the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), 1, "icon-x=13;icon-y=31;left=1;but...", "", 0) - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): do autofire shot(the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), "icon-x=13;icon-y=31;left=1;but...") - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): do autofire(the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), "icon-x=13;icon-y=31;left=1;but...") - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): do autofire(the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), "icon-x=13;icon-y=31;left=1;but...") - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): SendSignal("autofire_shot", /list (/list)) - /datum/component/automatic_fir... (/datum/component/automatic_fire): process shot() - /datum/component/automatic_fir... (/datum/component/automatic_fire): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:57.699] RUNTIME: runtime error: We just tried to add an element to a qdeleted datum, something is fucked - proc name: AddElement (/datum/proc/_AddElement) - source file: code/datums/elements/_element.dm,54 - usr: null - src: the riot foam dart (/obj/projectile/bullet/foam_dart/riot) - src.loc: null - call stack: - the riot foam dart (/obj/projectile/bullet/foam_dart/riot): AddElement(/list (/list)) - /datum/element/caseless (/datum/element/caseless): on fired casing(the riot foam dart (/obj/item/ammo_casing/foam_dart/riot), the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), 0, -3, "", "icon-x=13;icon-y=31;left=1;but...", 0, the riot foam dart (/obj/projectile/bullet/foam_dart/riot)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): SendSignal("fire_casing", /list (/list)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): fire casing(the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), "icon-x=13;icon-y=31;left=1;but...", 0, null, "", -3, the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot)) - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): process fire(the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), 1, "icon-x=13;icon-y=31;left=1;but...", "", 0) - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): process fire(the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), 1, "icon-x=13;icon-y=31;left=1;but...", "", 0) - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): do autofire shot(the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), "icon-x=13;icon-y=31;left=1;but...") - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): do autofire(the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), "icon-x=13;icon-y=31;left=1;but...") - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): do autofire(the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), "icon-x=13;icon-y=31;left=1;but...") - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): SendSignal("autofire_shot", /list (/list)) - /datum/component/automatic_fir... (/datum/component/automatic_fire): process shot() - /datum/component/automatic_fir... (/datum/component/automatic_fire): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:09:57.957] RUNTIME: runtime error: We just tried to add an element to a qdeleted datum, something is fucked - proc name: AddElement (/datum/proc/_AddElement) - source file: code/datums/elements/_element.dm,54 - usr: null - src: the riot foam dart (/obj/projectile/bullet/foam_dart/riot) - src.loc: null - call stack: - the riot foam dart (/obj/projectile/bullet/foam_dart/riot): AddElement(/list (/list)) - /datum/element/caseless (/datum/element/caseless): on fired casing(the riot foam dart (/obj/item/ammo_casing/foam_dart/riot), the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), 0, 4, "", "icon-x=13;icon-y=31;left=1;but...", 0, the riot foam dart (/obj/projectile/bullet/foam_dart/riot)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): SendSignal("fire_casing", /list (/list)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): fire casing(the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), "icon-x=13;icon-y=31;left=1;but...", 0, null, "", 4, the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot)) - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): process fire(the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), 1, "icon-x=13;icon-y=31;left=1;but...", "", 0) - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): process fire(the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), 1, "icon-x=13;icon-y=31;left=1;but...", "", 0) - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): do autofire shot(the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), "icon-x=13;icon-y=31;left=1;but...") - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): do autofire(the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), "icon-x=13;icon-y=31;left=1;but...") - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): do autofire(the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), the wall (48,168,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Unknown (/mob/living/carbon/human), "icon-x=13;icon-y=31;left=1;but...") - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): SendSignal("autofire_shot", /list (/list)) - /datum/component/automatic_fir... (/datum/component/automatic_fire): process shot() - /datum/component/automatic_fir... (/datum/component/automatic_fire): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:10:24.796] RUNTIME: runtime error: We just tried to add an element to a qdeleted datum, something is fucked - proc name: AddElement (/datum/proc/_AddElement) - source file: code/datums/elements/_element.dm,54 - usr: Unknown (/mob/living/carbon/human) - src: the riot foam dart (/obj/projectile/bullet/foam_dart/riot) - usr.loc: the floor (62,179,3) (/turf/open/floor/iron/dark) - src.loc: null - call stack: - the riot foam dart (/obj/projectile/bullet/foam_dart/riot): AddElement(/list (/list)) - /datum/element/caseless (/datum/element/caseless): on fired casing(the riot foam dart (/obj/item/ammo_casing/foam_dart/riot), the floor (63,179,3) (/turf/open/floor/iron/dark), Unknown (/mob/living/carbon/human), the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot), 0, 0, "", "icon-x=30;icon-y=27;left=1;but...", 0, the riot foam dart (/obj/projectile/bullet/foam_dart/riot)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): SendSignal("fire_casing", /list (/list)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): fire casing(the floor (63,179,3) (/turf/open/floor/iron/dark), Unknown (/mob/living/carbon/human), "icon-x=30;icon-y=27;left=1;but...", 0, null, "", 0, the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot)) - the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot): process burst(Unknown (/mob/living/carbon/human), the floor (63,179,3) (/turf/open/floor/iron/dark), 1, "icon-x=30;icon-y=27;left=1;but...", "", 0, 0.122821, 2) - /datum/callback (/datum/callback): Invoke() - world: push usr(Unknown (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:10:24.944] RUNTIME: runtime error: We just tried to add an element to a qdeleted datum, something is fucked - proc name: AddElement (/datum/proc/_AddElement) - source file: code/datums/elements/_element.dm,54 - usr: Unknown (/mob/living/carbon/human) - src: the riot foam dart (/obj/projectile/bullet/foam_dart/riot) - usr.loc: the floor (63,178,3) (/turf/open/floor/iron/dark) - src.loc: null - call stack: - the riot foam dart (/obj/projectile/bullet/foam_dart/riot): AddElement(/list (/list)) - /datum/element/caseless (/datum/element/caseless): on fired casing(the riot foam dart (/obj/item/ammo_casing/foam_dart/riot), the floor (60,179,3) (/turf/open/floor/iron/dark), Unknown (/mob/living/carbon/human), the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), 0, 1, "", "icon-x=25;icon-y=8;left=1;butt...", 0, the riot foam dart (/obj/projectile/bullet/foam_dart/riot)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): SendSignal("fire_casing", /list (/list)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): fire casing(the floor (60,179,3) (/turf/open/floor/iron/dark), Unknown (/mob/living/carbon/human), "icon-x=25;icon-y=8;left=1;butt...", 0, null, "", 1, the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot)) - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): process fire(the floor (60,179,3) (/turf/open/floor/iron/dark), Unknown (/mob/living/carbon/human), 1, "icon-x=25;icon-y=8;left=1;butt...", "", 0) - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): process fire(the floor (60,179,3) (/turf/open/floor/iron/dark), Unknown (/mob/living/carbon/human), 1, "icon-x=25;icon-y=8;left=1;butt...", "", 0) - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): do autofire shot(the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), the floor (60,179,3) (/turf/open/floor/iron/dark), Unknown (/mob/living/carbon/human), "icon-x=25;icon-y=8;left=1;butt...") - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): do autofire(the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), the floor (60,179,3) (/turf/open/floor/iron/dark), Unknown (/mob/living/carbon/human), "icon-x=25;icon-y=8;left=1;butt...") - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): do autofire(the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), the floor (60,179,3) (/turf/open/floor/iron/dark), Unknown (/mob/living/carbon/human), "icon-x=25;icon-y=8;left=1;butt...") - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): SendSignal("autofire_shot", /list (/list)) - /datum/component/automatic_fir... (/datum/component/automatic_fire): process shot() - /datum/component/automatic_fir... (/datum/component/automatic_fire): start autofiring() - /datum/component/automatic_fir... (/datum/component/automatic_fire): on mouse down(Fallen1220 (/client), the floor (60,179,3) (/turf/open/floor/iron/dark), the floor (60,179,3) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=25;icon-y=8;left=1;butt...") - /datum/component/automatic_fir... (/datum/component/automatic_fire): on mouse down(Fallen1220 (/client), the floor (60,179,3) (/turf/open/floor/iron/dark), the floor (60,179,3) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=25;icon-y=8;left=1;butt...") - Fallen1220 (/client): SendSignal("client_mousedown", /list (/list)) - Fallen1220 (/client): MouseDown(the floor (60,179,3) (/turf/open/floor/iron/dark), the floor (60,179,3) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=25;icon-y=8;left=1;butt...") - [2023-09-08 04:10:25.013] RUNTIME: runtime error: We just tried to add an element to a qdeleted datum, something is fucked - proc name: AddElement (/datum/proc/_AddElement) - source file: code/datums/elements/_element.dm,54 - usr: Unknown (/mob/living/carbon/human) - src: the riot foam dart (/obj/projectile/bullet/foam_dart/riot) - usr.loc: the floor (63,177,3) (/turf/open/floor/iron/dark) - src.loc: null - call stack: - the riot foam dart (/obj/projectile/bullet/foam_dart/riot): AddElement(/list (/list)) - /datum/element/caseless (/datum/element/caseless): on fired casing(the riot foam dart (/obj/item/ammo_casing/foam_dart/riot), the floor (63,179,3) (/turf/open/floor/iron/dark), Unknown (/mob/living/carbon/human), the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot), 0, 0, "", "icon-x=30;icon-y=27;left=1;but...", 0, the riot foam dart (/obj/projectile/bullet/foam_dart/riot)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): SendSignal("fire_casing", /list (/list)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): fire casing(the floor (63,179,3) (/turf/open/floor/iron/dark), Unknown (/mob/living/carbon/human), "icon-x=30;icon-y=27;left=1;but...", 0, null, "", 0, the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot)) - the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot): process burst(Unknown (/mob/living/carbon/human), the floor (63,179,3) (/turf/open/floor/iron/dark), 1, "icon-x=30;icon-y=27;left=1;but...", "", 0, 0.122821, 3) - /datum/callback (/datum/callback): Invoke() - world: push usr(Unknown (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:10:25.175] RUNTIME: runtime error: We just tried to add an element to a qdeleted datum, something is fucked - proc name: AddElement (/datum/proc/_AddElement) - source file: code/datums/elements/_element.dm,54 - usr: null - src: the riot foam dart (/obj/projectile/bullet/foam_dart/riot) - src.loc: null - call stack: - the riot foam dart (/obj/projectile/bullet/foam_dart/riot): AddElement(/list (/list)) - /datum/element/caseless (/datum/element/caseless): on fired casing(the riot foam dart (/obj/item/ammo_casing/foam_dart/riot), the floor (62,179,3) (/turf/open/floor/iron/dark), Unknown (/mob/living/carbon/human), the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), 0, 2, "", "icon-x=2;icon-y=16;left=1;butt...", 0, the riot foam dart (/obj/projectile/bullet/foam_dart/riot)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): SendSignal("fire_casing", /list (/list)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): fire casing(the floor (62,179,3) (/turf/open/floor/iron/dark), Unknown (/mob/living/carbon/human), "icon-x=2;icon-y=16;left=1;butt...", 0, null, "", 2, the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot)) - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): process fire(the floor (62,179,3) (/turf/open/floor/iron/dark), Unknown (/mob/living/carbon/human), 1, "icon-x=2;icon-y=16;left=1;butt...", "", 0) - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): process fire(the floor (62,179,3) (/turf/open/floor/iron/dark), Unknown (/mob/living/carbon/human), 1, "icon-x=2;icon-y=16;left=1;butt...", "", 0) - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): do autofire shot(the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), the floor (62,179,3) (/turf/open/floor/iron/dark), Unknown (/mob/living/carbon/human), "icon-x=2;icon-y=16;left=1;butt...") - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): do autofire(the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), the floor (62,179,3) (/turf/open/floor/iron/dark), Unknown (/mob/living/carbon/human), "icon-x=2;icon-y=16;left=1;butt...") - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): do autofire(the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot), the floor (62,179,3) (/turf/open/floor/iron/dark), Unknown (/mob/living/carbon/human), "icon-x=2;icon-y=16;left=1;butt...") - the donksoft LMG (/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot): SendSignal("autofire_shot", /list (/list)) - /datum/component/automatic_fir... (/datum/component/automatic_fire): process shot() - /datum/component/automatic_fir... (/datum/component/automatic_fire): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:10:58.383] RUNTIME: ## TESTING: GC: -- [0x2108de19] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:11:01.782] RUNTIME: runtime error: undefined proc or verb /mob/dead/observer/toggle move intent(). - - proc name: down (/datum/keybinding/mob/toggle_move_intent/down) - source file: code/datums/keybinding/mob.dm,86 - usr: Shoves-The-Box (/mob/dead/observer) - src: toggle_move_intent (/datum/keybinding/mob/toggle_move_intent) - usr.loc: the wall (55,150,2) (/turf/closed/wall) - call stack: - toggle_move_intent (/datum/keybinding/mob/toggle_move_intent): down(Paxi (/client)) - Paxi (/client): keyDown("Alt") - [2023-09-08 04:11:01.783] RUNTIME: runtime error: undefined proc or verb /mob/dead/observer/toggle move intent(). - - proc name: up (/datum/keybinding/mob/toggle_move_intent/up) - source file: code/datums/keybinding/mob.dm,91 - usr: Shoves-The-Box (/mob/dead/observer) - src: toggle_move_intent (/datum/keybinding/mob/toggle_move_intent) - usr.loc: the wall (55,150,2) (/turf/closed/wall) - call stack: - toggle_move_intent (/datum/keybinding/mob/toggle_move_intent): up(Paxi (/client)) - Paxi (/client): keyUp("Alt") - [2023-09-08 04:13:02.329] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (66,178,2) (/turf/open/floor/plating) - call stack: - the plating (66,178,2) (/turf/open/floor/plating): process cell(3755) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:16:14.317] RUNTIME: ## TESTING: GC: -- [0x201f876] | /obj/item/seeds/cannabis/rainbow was unable to be GC'd -- (ref count of 11) [2023-09-08 04:16:21.211] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1262 - usr: Fujiwara Mokou (/mob/living/carbon/human) - src: the robotic left arm (/obj/item/bodypart/arm/left/robot) - usr.loc: the plating (109,92,2) (/turf/open/floor/plating) - src.loc: the floor (110,96,2) (/turf/open/floor/iron) - call stack: - the robotic left arm (/obj/item/bodypart/arm/left/robot): emp act(2) - empulse(the plating (109,92,2) (/turf/open/floor/plating), 2, 5, 1) - Dissonant Shriek (/datum/action/changeling/dissonant_shriek): sting action(Fujiwara Mokou (/mob/living/carbon/human), null) - Dissonant Shriek (/datum/action/changeling/dissonant_shriek): try to sting(Fujiwara Mokou (/mob/living/carbon/human), null) - Dissonant Shriek (/datum/action/changeling/dissonant_shriek): Trigger(null) - Dissonant Shriek (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=27;icon-y=11;left=1;but...") - Dissonant Shriek (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=27;icon-y=11;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Fujiwara Mokou (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:16:21.227] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1262 - usr: Fujiwara Mokou (/mob/living/carbon/human) - src: the robotic right arm (/obj/item/bodypart/arm/right/robot) - usr.loc: the plating (109,92,2) (/turf/open/floor/plating) - src.loc: the floor (110,96,2) (/turf/open/floor/iron) - call stack: - the robotic right arm (/obj/item/bodypart/arm/right/robot): emp act(2) - empulse(the plating (109,92,2) (/turf/open/floor/plating), 2, 5, 1) - Dissonant Shriek (/datum/action/changeling/dissonant_shriek): sting action(Fujiwara Mokou (/mob/living/carbon/human), null) - Dissonant Shriek (/datum/action/changeling/dissonant_shriek): try to sting(Fujiwara Mokou (/mob/living/carbon/human), null) - Dissonant Shriek (/datum/action/changeling/dissonant_shriek): Trigger(null) - Dissonant Shriek (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=27;icon-y=11;left=1;but...") - Dissonant Shriek (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=27;icon-y=11;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Fujiwara Mokou (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:16:21.231] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1262 - usr: Fujiwara Mokou (/mob/living/carbon/human) - src: the robotic chest (/obj/item/bodypart/chest/robot) - usr.loc: the plating (109,92,2) (/turf/open/floor/plating) - src.loc: the floor (112,96,2) (/turf/open/floor/iron/dark) - call stack: - the robotic chest (/obj/item/bodypart/chest/robot): emp act(2) - the robotic chest (/obj/item/bodypart/chest/robot): emp act(2) - empulse(the plating (109,92,2) (/turf/open/floor/plating), 2, 5, 1) - Dissonant Shriek (/datum/action/changeling/dissonant_shriek): sting action(Fujiwara Mokou (/mob/living/carbon/human), null) - Dissonant Shriek (/datum/action/changeling/dissonant_shriek): try to sting(Fujiwara Mokou (/mob/living/carbon/human), null) - Dissonant Shriek (/datum/action/changeling/dissonant_shriek): Trigger(null) - Dissonant Shriek (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=27;icon-y=11;left=1;but...") - Dissonant Shriek (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=27;icon-y=11;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Fujiwara Mokou (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:16:31.440] RUNTIME: ## TESTING: GC: -- [0x2108efbb] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:16:31.477] RUNTIME: ## TESTING: GC: -- [0x210645c7] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:16:31.478] RUNTIME: ## TESTING: GC: -- [0x2108ece3] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:16:31.478] RUNTIME: ## TESTING: GC: -- [0x2108ed22] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:16:31.479] RUNTIME: ## TESTING: GC: -- [0x2108f149] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:16:33.968] RUNTIME: runtime error: Cannot execute null.metabolize(). - proc name: handle dead metabolization (/mob/living/carbon/proc/handle_dead_metabolization) - source file: code/modules/mob/living/carbon/life.dm,537 - usr: null - src: the monkey (884) (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - the monkey (884) (/mob/living/carbon/human/species/monkey): handle dead metabolization(2, 1115) - the monkey (884) (/mob/living/carbon/human/species/monkey): Life(2, 1115) - the monkey (884) (/mob/living/carbon/human/species/monkey): Life(2, 1115) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:16:33.969] RUNTIME: runtime error: Cannot execute null.has reagent(). - proc name: handle organs (/mob/living/carbon/proc/handle_organs) - source file: code/modules/mob/living/carbon/life.dm,455 - usr: null - src: the monkey (884) (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - the monkey (884) (/mob/living/carbon/human/species/monkey): handle organs(2, 1115) - the monkey (884) (/mob/living/carbon/human/species/monkey): Life(2, 1115) - the monkey (884) (/mob/living/carbon/human/species/monkey): Life(2, 1115) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:18:04.173] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (62,168,2) (/turf/open/floor/plating) - call stack: - the plating (62,168,2) (/turf/open/floor/plating): process cell(4003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:18:04.174] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (61,168,2) (/turf/open/floor/plating) - call stack: - the plating (61,168,2) (/turf/open/floor/plating): process cell(4003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:18:04.175] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (60,168,2) (/turf/open/floor/plating) - call stack: - the plating (60,168,2) (/turf/open/floor/plating): process cell(4003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:18:04.176] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (59,168,2) (/turf/open/floor/plating) - call stack: - the plating (59,168,2) (/turf/open/floor/plating): process cell(4003) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:18:05.044] RUNTIME: ## TESTING: GC: -- [0x2108f929] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:18:11.119] RUNTIME: runtime error: Invalid timer: Timer: Timer: 96334 ([0x2108fcd3]), TTR: 154911, wait:11 Flags: 93, callBack: [0x210908ac], callBack.object: /datum/component/area_sound_manager(/datum/component/area_sound_manager), callBack.delegate:start_looping_sound, source: code/datums/components/area_sound_manager.dm:77Prev: NULL, Next: NULL, SPENT(154911), QDELETED, NO CALLBACK world.time: 26948, head_offset: 26400, practical_offset: 1097, REALTIMEOFDAY: 154911 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:18:12.178] RUNTIME: runtime error: undefined variable /mob/living/basic/faithless/var/is_leaning - proc name: MouseDrop T (/turf/closed/wall/MouseDrop_T) - source file: code/game/turfs/closed/walls.dm,41 - usr: The Faithless (/mob/living/basic/faithless) - src: the wall (175,91,2) (/turf/closed/wall) - usr.loc: the floor (175,90,2) (/turf/open/floor/iron/white) - call stack: - the wall (175,91,2) (/turf/closed/wall): MouseDrop T(The Faithless (/mob/living/basic/faithless), The Faithless (/mob/living/basic/faithless), "icon-x=29;icon-y=4;left=1;butt...") - The Faithless (/mob/living/basic/faithless): MouseDrop(the wall (175,91,2) (/turf/closed/wall), the floor (175,90,2) (/turf/open/floor/iron/white), the wall (175,91,2) (/turf/closed/wall), "mapwindow.map", "mapwindow.map", "icon-x=29;icon-y=4;left=1;butt...") - The Faithless (/mob/living/basic/faithless): MouseDrop(the wall (175,91,2) (/turf/closed/wall), the floor (175,90,2) (/turf/open/floor/iron/white), the wall (175,91,2) (/turf/closed/wall), "mapwindow.map", "mapwindow.map", "icon-x=29;icon-y=4;left=1;butt...") - EsotericSeaslug (/client): MouseDrop(The Faithless (/mob/living/basic/faithless), the wall (175,91,2) (/turf/closed/wall), the floor (175,90,2) (/turf/open/floor/iron/white), the wall (175,91,2) (/turf/closed/wall), "mapwindow.map", "mapwindow.map", "icon-x=29;icon-y=4;left=1;butt...") - [2023-09-08 04:18:13.170] RUNTIME: runtime error: undefined variable /mob/living/basic/faithless/var/is_leaning - proc name: MouseDrop T (/turf/closed/wall/MouseDrop_T) - source file: code/game/turfs/closed/walls.dm,41 - usr: The Faithless (/mob/living/basic/faithless) - src: the wall (175,91,2) (/turf/closed/wall) - usr.loc: the floor (175,90,2) (/turf/open/floor/iron/white) - call stack: - the wall (175,91,2) (/turf/closed/wall): MouseDrop T(The Faithless (/mob/living/basic/faithless), The Faithless (/mob/living/basic/faithless), "icon-x=20;icon-y=4;left=1;butt...") - The Faithless (/mob/living/basic/faithless): MouseDrop(the wall (175,91,2) (/turf/closed/wall), the floor (175,90,2) (/turf/open/floor/iron/white), the wall (175,91,2) (/turf/closed/wall), "mapwindow.map", "mapwindow.map", "icon-x=20;icon-y=4;left=1;butt...") - The Faithless (/mob/living/basic/faithless): MouseDrop(the wall (175,91,2) (/turf/closed/wall), the floor (175,90,2) (/turf/open/floor/iron/white), the wall (175,91,2) (/turf/closed/wall), "mapwindow.map", "mapwindow.map", "icon-x=20;icon-y=4;left=1;butt...") - EsotericSeaslug (/client): MouseDrop(The Faithless (/mob/living/basic/faithless), the wall (175,91,2) (/turf/closed/wall), the floor (175,90,2) (/turf/open/floor/iron/white), the wall (175,91,2) (/turf/closed/wall), "mapwindow.map", "mapwindow.map", "icon-x=20;icon-y=4;left=1;butt...") - [2023-09-08 04:18:58.804] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: C.O.P.E (/mob/living/silicon/robot) - src: null - usr.loc: the floor (80,104,2) (/turf/open/floor/iron/white) - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - C.O.P.E (/mob/living/silicon/robot): Destroy(0) - C.O.P.E (/mob/living/silicon/robot): Destroy(0) - C.O.P.E (/mob/living/silicon/robot): Destroy(0) - C.O.P.E (/mob/living/silicon/robot): Destroy(0) - qdel(C.O.P.E (/mob/living/silicon/robot), 0) - C.O.P.E (/mob/living/silicon/robot): gib(null, null, null) - C.O.P.E (/mob/living/silicon/robot): self destruct(C.O.P.E (/mob/living/silicon/robot)) - /datum/computer_file/program/r... (/datum/computer_file/program/robotact): ui act("selfDestruct", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/reverse_contai... (/datum/ui_state/reverse_contained_state)) - C.O.P.E (Cyborg) (/obj/item/modular_computer/pda/silicon/cyborg): ui act("selfDestruct", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/reverse_contai... (/datum/ui_state/reverse_contained_state)) - /datum/tgui (/datum/tgui): on act message("selfDestruct", /list (/list), /datum/ui_state/reverse_contai... (/datum/ui_state/reverse_contained_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(C.O.P.E (/mob/living/silicon/robot), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:04.182] RUNTIME: ## TESTING: GC: -- [0x201f93f] | /obj/item/seeds/redbeet was unable to be GC'd -- (ref count of 6) [2023-09-08 04:20:04.182] RUNTIME: ## TESTING: GC: -- [0x201e445] | /obj/item/seeds/pumpkin was unable to be GC'd -- (ref count of 31) [2023-09-08 04:20:06.250] RUNTIME: ## TESTING: GC: -- [0x201e6b6] | /obj/item/seeds/ambrosia was unable to be GC'd -- (ref count of 40) [2023-09-08 04:20:07.808] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): New(the griddle (/obj/machinery/griddle), null) - /datum/component/grillable (/datum/component/grillable): finish grilling(the griddle (/obj/machinery/griddle)) - /datum/component/grillable (/datum/component/grillable): on grill(Rose Bolt meat (/obj/item/food/meat/slab/human), the griddle (/obj/machinery/griddle), 2) - Rose Bolt meat (/obj/item/food/meat/slab/human): SendSignal("item_griddled", /list (/list)) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:09.878] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:10.421] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:11.471] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:11.722] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:12.515] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:13.545] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:13.633] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:14.550] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:15.570] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:15.839] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:16.616] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:17.652] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:17.796] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:18.683] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:19.629] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): New(the griddle (/obj/machinery/griddle), null) - /datum/component/grillable (/datum/component/grillable): finish grilling(the griddle (/obj/machinery/griddle)) - /datum/component/grillable (/datum/component/grillable): on grill(Rose Bolt meat (/obj/item/food/meat/slab/human), the griddle (/obj/machinery/griddle), 2) - Rose Bolt meat (/obj/item/food/meat/slab/human): SendSignal("item_griddled", /list (/list)) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:19.631] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:19.731] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:20.782] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:21.579] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:21.580] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:21.842] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:21.843] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:22.875] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:22.877] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:23.537] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:23.538] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:23.903] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:23.904] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:24.933] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:24.934] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:25.991] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:25.992] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:27.052] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:27.053] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:28.091] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:28.092] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:29.139] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:29.140] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:30.174] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:30.175] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:31.236] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:31.237] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:32.305] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:32.307] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:33.318] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:33.319] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:34.342] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:34.343] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:35.419] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:35.421] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:36.110] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:36.111] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:36.449] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:36.450] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:37.464] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:37.465] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:38.250] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:38.251] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:38.514] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:38.515] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:39.631] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:39.632] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:40.494] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:40.496] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:40.708] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:40.709] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:41.732] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:41.733] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:41.864] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:41.866] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:42.668] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:42.669] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:42.767] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:42.768] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:43.813] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:43.815] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:44.746] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:44.748] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:44.910] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:44.911] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:45.926] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:45.985] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:46.927] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:46.928] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:47.040] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:47.041] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:48.105] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:48.106] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:49.065] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:49.066] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:49.179] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:49.180] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:49.655] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:49.657] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:50.153] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:50.155] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:51.230] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:51.232] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:51.235] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:51.236] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:51.652] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): New(the griddle (/obj/machinery/griddle), null) - /datum/component/grillable (/datum/component/grillable): finish grilling(the griddle (/obj/machinery/griddle)) - /datum/component/grillable (/datum/component/grillable): on grill(Jose Shah meat (/obj/item/food/meat/slab/human), the griddle (/obj/machinery/griddle), 2) - Jose Shah meat (/obj/item/food/meat/slab/human): SendSignal("item_griddled", /list (/list)) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:51.657] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:51.658] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:52.286] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:52.287] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:53.320] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:53.321] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:53.680] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:53.682] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:53.683] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:54.336] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:54.337] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:54.338] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:55.377] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:55.378] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:55.379] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:55.582] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:55.583] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:55.584] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:56.409] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:56.410] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:56.411] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:57.425] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:57.427] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:57.428] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:57.941] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(1) - Machines (/datum/controller/subsystem/machines): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:57.942] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(1) - Machines (/datum/controller/subsystem/machines): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:57.944] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(1) - Machines (/datum/controller/subsystem/machines): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:58.461] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:58.462] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:58.463] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:59.494] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:59.496] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:59.497] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:59.854] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:20:59.855] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:00.505] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:00.507] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:00.507] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:01.537] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:01.539] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:01.540] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:01.852] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): New(the griddle (/obj/machinery/griddle), null) - /datum/component/grillable (/datum/component/grillable): finish grilling(the griddle (/obj/machinery/griddle)) - /datum/component/grillable (/datum/component/grillable): on grill(Rose Bolt meat (/obj/item/food/meat/slab/human), the griddle (/obj/machinery/griddle), 2) - Rose Bolt meat (/obj/item/food/meat/slab/human): SendSignal("item_griddled", /list (/list)) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:01.855] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:01.856] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:02.558] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:02.559] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:02.560] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:03.589] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:03.590] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:03.591] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:04.351] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:04.352] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:04.353] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:04.613] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:04.614] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:04.615] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:04.616] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:05.645] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:05.647] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:05.649] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:05.650] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:06.676] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:06.677] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:06.678] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:06.718] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:07.703] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:07.705] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:07.706] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:07.707] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:08.738] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:08.739] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:08.740] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:08.741] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:10.314] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:10.315] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:10.354] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:10.355] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:11.335] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:11.336] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:11.338] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:11.339] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:12.587] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:12.589] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:12.674] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:12.676] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:13.703] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:13.704] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:13.705] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:13.706] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:14.906] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:14.948] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:15.008] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:15.053] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:16.028] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:16.092] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:16.141] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:16.197] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:17.111] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:17.112] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:17.297] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:17.299] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:18.217] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:18.272] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:18.313] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:18.314] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:19.284] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:19.285] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:19.286] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:19.287] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:20.003] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:20.313] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:20.314] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:20.372] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:20.373] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:21.380] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:21.381] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:21.382] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:21.383] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:21.945] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:21.946] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:21.947] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:21.950] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:22.434] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:22.435] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:22.436] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:22.469] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:23.447] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:23.448] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:23.489] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:23.490] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:23.958] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:24.792] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:24.793] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:24.794] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:24.831] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:26.124] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:26.155] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:26.156] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:26.157] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:26.881] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:26.882] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:26.883] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:27.144] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:27.145] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:27.146] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:27.189] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:28.152] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:28.153] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:28.154] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:28.155] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:29.093] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:29.094] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:29.095] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:29.199] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:29.201] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:29.251] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:29.252] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:30.275] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:30.276] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:30.277] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:30.278] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:30.836] RUNTIME: runtime error: parent_qdeleting overridden. Use override = TRUE to suppress this warning. - Target: the reinforced floor (/turf/open/floor/engine) Proc: viewing_atom_deleted (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("parent_qdeleting overridden. U...", "code/datums/signals.dm", 39) - /datum/object_window_info (/datum/object_window_info): RegisterSignal(the reinforced floor (166,154,2) (/turf/open/floor/engine), "parent_qdeleting", "viewing_atom_deleted", 0) - Stat Panels (/datum/controller/subsystem/statpanels): return object images(Hoolny (/client)) - Stat Panels (/datum/controller/subsystem/statpanels): refresh client obj view(Hoolny (/client)) - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Hoolny (/client), S.E.T.H. (/mob/living/silicon/robot/nocell)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:31.350] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:31.351] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:31.352] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:31.353] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:31.755] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:31.756] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:31.758] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:32.354] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:32.355] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:32.356] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:32.468] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:33.314] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:33.314] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:33.315] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:33.411] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:34.302] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:34.303] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:34.304] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:34.305] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:34.803] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:34.804] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:34.805] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:34.911] RUNTIME: runtime error: parent_qdeleting overridden. Use override = TRUE to suppress this warning. - Target: the plating (/turf/open/floor/plating) Proc: viewing_atom_deleted (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("parent_qdeleting overridden. U...", "code/datums/signals.dm", 39) - /datum/object_window_info (/datum/object_window_info): RegisterSignal(the plating (166,154,2) (/turf/open/floor/plating), "parent_qdeleting", "viewing_atom_deleted", 0) - Stat Panels (/datum/controller/subsystem/statpanels): return object images(Hoolny (/client)) - Stat Panels (/datum/controller/subsystem/statpanels): refresh client obj view(Hoolny (/client)) - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Hoolny (/client), S.E.T.H. (/mob/living/silicon/robot/nocell)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:35.384] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:35.491] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:35.592] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:35.640] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:36.388] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:36.389] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:36.504] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:36.661] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:36.934] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (189,109,2) (/turf/open/floor/plating) - call stack: - the plating (189,109,2) (/turf/open/floor/plating): process cell(4123) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:38.209] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:38.211] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:38.212] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(20, "burn", "fire", 0, null, 0) - the steak (/obj/item/food/meat/steak/plain/human): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:38.221] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:38.280] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:38.330] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:39.331] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:40.616] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:40.662] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:41.998] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:42.101] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:42.222] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:45.198] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:45.251] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:45.307] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:49.878] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:51.242] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:51.297] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:51.341] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:51.908] RUNTIME: runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: code/datums/alarm.dm,204 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(148, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:51.981] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:52.038] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:52.239] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:52.287] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:54.154] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:54.276] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:54.380] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:54.499] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:55.612] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:55.663] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:55.715] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:55.767] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:59.171] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:59.226] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:21:59.321] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:00.350] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:01.013] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:01.065] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:01.110] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:01.164] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:01.845] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:01.898] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:01.948] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:02.877] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:02.982] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:03.125] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:03.126] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:03.230] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:06.741] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:08.153] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:08.430] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:08.483] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:08.679] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:09.237] RUNTIME: runtime error: Cannot read null.air - proc name: return air (/obj/machinery/atmospherics/pipe/return_air) - source file: code/modules/atmospherics/machinery/pipes/pipes.dm,53 - usr: Unknown (/mob/living/carbon/human) - src: the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold) - usr.loc: the reinforced floor (65,202,3) (/turf/open/floor/engine) - src.loc: the reinforced floor (66,202,3) (/turf/open/floor/engine) - call stack: - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): return air() - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): wrench act(Unknown (/mob/living/carbon/human), the wrench (/obj/item/wrench)) - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): tool act(Unknown (/mob/living/carbon/human), the wrench (/obj/item/wrench), "wrench", null) - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): tool act(Unknown (/mob/living/carbon/human), the wrench (/obj/item/wrench), "wrench", null) - the wrench (/obj/item/wrench): melee attack chain(Unknown (/mob/living/carbon/human), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - Unknown (/mob/living/carbon/human): ClickOn(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Click(the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - Admiral gigatron (/client): Click(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - Admiral gigatron (/client): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), null) - Admiral gigatron (/client): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), null) - [2023-09-08 04:22:09.239] RUNTIME: runtime error: Cannot execute null.return pressure(). - proc name: wrench act (/obj/machinery/atmospherics/wrench_act) - source file: code/modules/atmospherics/machinery/atmosmachinery.dm,392 - usr: Unknown (/mob/living/carbon/human) - src: the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold) - usr.loc: the reinforced floor (65,202,3) (/turf/open/floor/engine) - src.loc: the reinforced floor (66,202,3) (/turf/open/floor/engine) - call stack: - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): wrench act(Unknown (/mob/living/carbon/human), the wrench (/obj/item/wrench)) - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): tool act(Unknown (/mob/living/carbon/human), the wrench (/obj/item/wrench), "wrench", null) - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): tool act(Unknown (/mob/living/carbon/human), the wrench (/obj/item/wrench), "wrench", null) - the wrench (/obj/item/wrench): melee attack chain(Unknown (/mob/living/carbon/human), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - Unknown (/mob/living/carbon/human): ClickOn(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Click(the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - Admiral gigatron (/client): Click(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - Admiral gigatron (/client): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), null) - Admiral gigatron (/client): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), null) - [2023-09-08 04:22:09.797] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:10.003] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:10.060] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:10.435] RUNTIME: runtime error: Cannot read null.air - proc name: return air (/obj/machinery/atmospherics/pipe/return_air) - source file: code/modules/atmospherics/machinery/pipes/pipes.dm,53 - usr: Unknown (/mob/living/carbon/human) - src: the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold) - usr.loc: the reinforced floor (65,202,3) (/turf/open/floor/engine) - src.loc: the reinforced floor (66,202,3) (/turf/open/floor/engine) - call stack: - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): return air() - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): wrench act(Unknown (/mob/living/carbon/human), the rapid pipe dispenser (/obj/item/pipe_dispenser)) - the rapid pipe dispenser (/obj/item/pipe_dispenser): pre attack(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), Unknown (/mob/living/carbon/human), "left=1") - the rapid pipe dispenser (/obj/item/pipe_dispenser): melee attack chain(Unknown (/mob/living/carbon/human), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - Unknown (/mob/living/carbon/human): ClickOn(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Click(the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - Admiral gigatron (/client): Click(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - Admiral gigatron (/client): Topic(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "src=\[0x201eaad];statpanel_ite...", /list (/list)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Unknown (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:10.437] RUNTIME: runtime error: Cannot execute null.return pressure(). - proc name: wrench act (/obj/machinery/atmospherics/wrench_act) - source file: code/modules/atmospherics/machinery/atmosmachinery.dm,392 - usr: Unknown (/mob/living/carbon/human) - src: the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold) - usr.loc: the reinforced floor (65,202,3) (/turf/open/floor/engine) - src.loc: the reinforced floor (66,202,3) (/turf/open/floor/engine) - call stack: - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): wrench act(Unknown (/mob/living/carbon/human), the rapid pipe dispenser (/obj/item/pipe_dispenser)) - the rapid pipe dispenser (/obj/item/pipe_dispenser): pre attack(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), Unknown (/mob/living/carbon/human), "left=1") - the rapid pipe dispenser (/obj/item/pipe_dispenser): melee attack chain(Unknown (/mob/living/carbon/human), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - Unknown (/mob/living/carbon/human): ClickOn(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Click(the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - Admiral gigatron (/client): Click(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - Admiral gigatron (/client): Topic(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "src=\[0x201eaad];statpanel_ite...", /list (/list)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Unknown (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:11.313] RUNTIME: runtime error: Cannot read null.air - proc name: return air (/obj/machinery/atmospherics/pipe/return_air) - source file: code/modules/atmospherics/machinery/pipes/pipes.dm,53 - usr: Unknown (/mob/living/carbon/human) - src: the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold) - usr.loc: the reinforced floor (65,202,3) (/turf/open/floor/engine) - src.loc: the reinforced floor (66,202,3) (/turf/open/floor/engine) - call stack: - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): return air() - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): wrench act(Unknown (/mob/living/carbon/human), the rapid pipe dispenser (/obj/item/pipe_dispenser)) - the rapid pipe dispenser (/obj/item/pipe_dispenser): pre attack(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), Unknown (/mob/living/carbon/human), "left=1") - the rapid pipe dispenser (/obj/item/pipe_dispenser): melee attack chain(Unknown (/mob/living/carbon/human), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - Unknown (/mob/living/carbon/human): ClickOn(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Click(the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - Admiral gigatron (/client): Click(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - Admiral gigatron (/client): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), null) - Admiral gigatron (/client): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), null) - [2023-09-08 04:22:11.314] RUNTIME: runtime error: Cannot execute null.return pressure(). - proc name: wrench act (/obj/machinery/atmospherics/wrench_act) - source file: code/modules/atmospherics/machinery/atmosmachinery.dm,392 - usr: Unknown (/mob/living/carbon/human) - src: the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold) - usr.loc: the reinforced floor (65,202,3) (/turf/open/floor/engine) - src.loc: the reinforced floor (66,202,3) (/turf/open/floor/engine) - call stack: - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): wrench act(Unknown (/mob/living/carbon/human), the rapid pipe dispenser (/obj/item/pipe_dispenser)) - the rapid pipe dispenser (/obj/item/pipe_dispenser): pre attack(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), Unknown (/mob/living/carbon/human), "left=1") - the rapid pipe dispenser (/obj/item/pipe_dispenser): melee attack chain(Unknown (/mob/living/carbon/human), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - Unknown (/mob/living/carbon/human): ClickOn(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Click(the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - Admiral gigatron (/client): Click(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - Admiral gigatron (/client): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), null) - Admiral gigatron (/client): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), null) - [2023-09-08 04:22:11.974] RUNTIME: runtime error: Cannot read null.air - proc name: return air (/obj/machinery/atmospherics/pipe/return_air) - source file: code/modules/atmospherics/machinery/pipes/pipes.dm,53 - usr: Unknown (/mob/living/carbon/human) - src: the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold) - usr.loc: the reinforced floor (65,202,3) (/turf/open/floor/engine) - src.loc: the reinforced floor (66,202,3) (/turf/open/floor/engine) - call stack: - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): return air() - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): wrench act(Unknown (/mob/living/carbon/human), the rapid pipe dispenser (/obj/item/pipe_dispenser)) - the rapid pipe dispenser (/obj/item/pipe_dispenser): pre attack(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), Unknown (/mob/living/carbon/human), "left=1") - the rapid pipe dispenser (/obj/item/pipe_dispenser): melee attack chain(Unknown (/mob/living/carbon/human), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - Unknown (/mob/living/carbon/human): ClickOn(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Click(the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - Admiral gigatron (/client): Click(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - Admiral gigatron (/client): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), null) - Admiral gigatron (/client): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), null) - [2023-09-08 04:22:11.976] RUNTIME: runtime error: Cannot execute null.return pressure(). - proc name: wrench act (/obj/machinery/atmospherics/wrench_act) - source file: code/modules/atmospherics/machinery/atmosmachinery.dm,392 - usr: Unknown (/mob/living/carbon/human) - src: the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold) - usr.loc: the reinforced floor (65,202,3) (/turf/open/floor/engine) - src.loc: the reinforced floor (66,202,3) (/turf/open/floor/engine) - call stack: - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): wrench act(Unknown (/mob/living/carbon/human), the rapid pipe dispenser (/obj/item/pipe_dispenser)) - the rapid pipe dispenser (/obj/item/pipe_dispenser): pre attack(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), Unknown (/mob/living/carbon/human), "left=1") - the rapid pipe dispenser (/obj/item/pipe_dispenser): melee attack chain(Unknown (/mob/living/carbon/human), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - Unknown (/mob/living/carbon/human): ClickOn(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Click(the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - Admiral gigatron (/client): Click(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - Admiral gigatron (/client): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), null) - Admiral gigatron (/client): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), null) - [2023-09-08 04:22:13.132] RUNTIME: runtime error: Cannot read null.air - proc name: return air (/obj/machinery/atmospherics/pipe/return_air) - source file: code/modules/atmospherics/machinery/pipes/pipes.dm,53 - usr: Unknown (/mob/living/carbon/human) - src: the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold) - usr.loc: the reinforced floor (65,202,3) (/turf/open/floor/engine) - src.loc: the reinforced floor (66,202,3) (/turf/open/floor/engine) - call stack: - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): return air() - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): wrench act(Unknown (/mob/living/carbon/human), the rapid pipe dispenser (/obj/item/pipe_dispenser)) - the rapid pipe dispenser (/obj/item/pipe_dispenser): pre attack(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), Unknown (/mob/living/carbon/human), "left=1") - the rapid pipe dispenser (/obj/item/pipe_dispenser): melee attack chain(Unknown (/mob/living/carbon/human), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - Unknown (/mob/living/carbon/human): ClickOn(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Click(the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - Admiral gigatron (/client): Click(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - Admiral gigatron (/client): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), null) - Admiral gigatron (/client): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), null) - [2023-09-08 04:22:13.134] RUNTIME: runtime error: Cannot execute null.return pressure(). - proc name: wrench act (/obj/machinery/atmospherics/wrench_act) - source file: code/modules/atmospherics/machinery/atmosmachinery.dm,392 - usr: Unknown (/mob/living/carbon/human) - src: the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold) - usr.loc: the reinforced floor (65,202,3) (/turf/open/floor/engine) - src.loc: the reinforced floor (66,202,3) (/turf/open/floor/engine) - call stack: - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): wrench act(Unknown (/mob/living/carbon/human), the rapid pipe dispenser (/obj/item/pipe_dispenser)) - the rapid pipe dispenser (/obj/item/pipe_dispenser): pre attack(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), Unknown (/mob/living/carbon/human), "left=1") - the rapid pipe dispenser (/obj/item/pipe_dispenser): melee attack chain(Unknown (/mob/living/carbon/human), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - Unknown (/mob/living/carbon/human): ClickOn(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Click(the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - Admiral gigatron (/client): Click(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), the reinforced floor (66,202,3) (/turf/open/floor/engine), null, "left=1") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list)) - Admiral gigatron (/client): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), null) - Admiral gigatron (/client): Topic("src=\[0x201eaad];statpanel_ite...", /list (/list), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), null) - [2023-09-08 04:22:15.070] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:15.116] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:15.319] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:15.372] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:15.482] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:15.627] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:15.688] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:15.789] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:15.870] RUNTIME: runtime error: Cannot read null.air - proc name: return air (/obj/machinery/atmospherics/pipe/return_air) - source file: code/modules/atmospherics/machinery/pipes/pipes.dm,53 - usr: Unknown (/mob/living/carbon/human) - src: the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold) - usr.loc: the reinforced floor (65,202,3) (/turf/open/floor/engine) - src.loc: the reinforced floor (66,202,3) (/turf/open/floor/engine) - call stack: - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): return air() - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): wrench act(Unknown (/mob/living/carbon/human), the rapid pipe dispenser (/obj/item/pipe_dispenser)) - the rapid pipe dispenser (/obj/item/pipe_dispenser): pre attack(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), Unknown (/mob/living/carbon/human), "icon-x=12;icon-y=27;left=1;but...") - the rapid pipe dispenser (/obj/item/pipe_dispenser): melee attack chain(Unknown (/mob/living/carbon/human), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "icon-x=12;icon-y=27;left=1;but...") - Unknown (/mob/living/carbon/human): ClickOn(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "icon-x=12;icon-y=27;left=1;but...") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Click(the reinforced floor (66,202,3) (/turf/open/floor/engine), "mapwindow.map", "icon-x=12;icon-y=27;left=1;but...") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Click(the reinforced floor (66,202,3) (/turf/open/floor/engine), "mapwindow.map", "icon-x=12;icon-y=27;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Unknown (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:15.872] RUNTIME: runtime error: Cannot execute null.return pressure(). - proc name: wrench act (/obj/machinery/atmospherics/wrench_act) - source file: code/modules/atmospherics/machinery/atmosmachinery.dm,392 - usr: Unknown (/mob/living/carbon/human) - src: the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold) - usr.loc: the reinforced floor (65,202,3) (/turf/open/floor/engine) - src.loc: the reinforced floor (66,202,3) (/turf/open/floor/engine) - call stack: - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): wrench act(Unknown (/mob/living/carbon/human), the rapid pipe dispenser (/obj/item/pipe_dispenser)) - the rapid pipe dispenser (/obj/item/pipe_dispenser): pre attack(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), Unknown (/mob/living/carbon/human), "icon-x=12;icon-y=27;left=1;but...") - the rapid pipe dispenser (/obj/item/pipe_dispenser): melee attack chain(Unknown (/mob/living/carbon/human), the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "icon-x=12;icon-y=27;left=1;but...") - Unknown (/mob/living/carbon/human): ClickOn(the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold), "icon-x=12;icon-y=27;left=1;but...") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Click(the reinforced floor (66,202,3) (/turf/open/floor/engine), "mapwindow.map", "icon-x=12;icon-y=27;left=1;but...") - the green layer adaptor (/obj/machinery/atmospherics/pipe/layer_manifold): Click(the reinforced floor (66,202,3) (/turf/open/floor/engine), "mapwindow.map", "icon-x=12;icon-y=27;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Unknown (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:16.579] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:16.580] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:16.581] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:16.582] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:17.063] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (62,169,2) (/turf/open/floor/plating) - call stack: - the plating (62,169,2) (/turf/open/floor/plating): process cell(4123) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:17.169] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (61,169,2) (/turf/open/floor/plating) - call stack: - the plating (61,169,2) (/turf/open/floor/plating): process cell(4123) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:17.721] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:17.878] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:17.925] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:18.201] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:20.549] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:21.821] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:21.878] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:21.929] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:22.125] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:22.126] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:22.146] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:22.210] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:22.260] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:22.516] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:23.295] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:23.382] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:23.383] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:23.384] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:24.295] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:24.296] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:24.410] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:24.487] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: Unknown. [2023-09-08 04:22:27.846] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:28.308] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:28.353] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:33.583] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:33.633] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:35.262] RUNTIME: runtime error: type mismatch: null -= the security camera (/obj/machinery/camera) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: code/datums/alarm.dm,204 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera), 0) - the security camera (/obj/machinery/camera): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera), 0) - the security camera (/obj/machinery/camera): deconstruct(0) - the security camera (/obj/machinery/camera): atom destruction("bomb") - the security camera (/obj/machinery/camera): take damage(173, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera): ex act(2, null) - the security camera (/obj/machinery/camera): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:36.139] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: LAGGY (/mob/living/silicon/robot) - src: null - usr.loc: the floor (124,114,2) (/turf/open/floor/iron) - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - LAGGY (/mob/living/silicon/robot): Destroy(0) - LAGGY (/mob/living/silicon/robot): Destroy(0) - LAGGY (/mob/living/silicon/robot): Destroy(0) - LAGGY (/mob/living/silicon/robot): Destroy(0) - qdel(LAGGY (/mob/living/silicon/robot), 0) - LAGGY (/mob/living/silicon/robot): gib(null, null, null) - LAGGY (/mob/living/silicon/robot): self destruct(LAGGY (/mob/living/silicon/robot)) - /datum/computer_file/program/r... (/datum/computer_file/program/robotact): ui act("selfDestruct", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/reverse_contai... (/datum/ui_state/reverse_contained_state)) - LAGGY (Cyborg) (/obj/item/modular_computer/pda/silicon/cyborg): ui act("selfDestruct", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/reverse_contai... (/datum/ui_state/reverse_contained_state)) - /datum/tgui (/datum/tgui): on act message("selfDestruct", /list (/list), /datum/ui_state/reverse_contai... (/datum/ui_state/reverse_contained_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(LAGGY (/mob/living/silicon/robot), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:36.398] RUNTIME: runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/south) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: code/datums/alarm.dm,204 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/south), 0) - the security camera (/obj/machinery/camera/directional/south): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/south), 0) - the security camera (/obj/machinery/camera/directional/south): deconstruct(0) - the security camera (/obj/machinery/camera/directional/south): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/south): take damage(194, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/south): ex act(2, null) - the security camera (/obj/machinery/camera/directional/south): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:36.532] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:36.688] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:36.892] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:36.920] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:36.921] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:36.942] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:36.997] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:37.433] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:42.532] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:42.627] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:42.686] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:44.001] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:44.222] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:45.570] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (237,23,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (237,23,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (237,23,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:45.571] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (227,23,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (227,23,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (227,23,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:45.573] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (232,22,13) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (232,22,13) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (232,22,13) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:45.574] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (237,21,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (237,21,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (237,21,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:45.576] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (227,21,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (227,21,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (227,21,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:45.577] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (237,20,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (237,20,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (237,20,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:45.578] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (232,20,13) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (232,20,13) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (232,20,13) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:45.579] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (227,20,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (227,20,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (227,20,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:45.581] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,459 - usr: null - src: the wall (237,19,13) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (237,19,13) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (237,19,13) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:45.582] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (236,19,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (236,19,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (236,19,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:45.583] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (233,19,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (233,19,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (233,19,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:45.584] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,459 - usr: null - src: the wall (232,19,13) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (232,19,13) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (232,19,13) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:45.586] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (231,19,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (231,19,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (231,19,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:45.587] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (228,19,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (228,19,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (228,19,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:45.588] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,462 - usr: null - src: the wall (227,19,13) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (227,19,13) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (227,19,13) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:45.589] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (236,18,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (236,18,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (236,18,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:45.981] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (232,18,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (232,18,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (232,18,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:46.031] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (228,18,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (228,18,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (228,18,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:46.051] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (232,17,13) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (232,17,13) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (232,17,13) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:46.864] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (237,21,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (237,21,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (237,21,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:46.874] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (227,21,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (227,21,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (227,21,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:46.876] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (236,20,13) (/turf/open/floor/iron/white) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:47.129] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the table (/obj/structure/table) - src.loc: the floor (231,20,13) (/turf/open/floor/iron) - call stack: - the table (/obj/structure/table): bitmask smooth() - the table (/obj/structure/table): smooth icon() - the table (/obj/structure/table): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:47.131] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the table (/obj/structure/table) - src.loc: the floor (228,20,13) (/turf/open/floor/iron) - call stack: - the table (/obj/structure/table): bitmask smooth() - the table (/obj/structure/table): smooth icon() - the table (/obj/structure/table): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:47.138] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (233,35,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (233,35,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (233,35,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:47.139] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (232,35,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (232,35,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (232,35,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:47.140] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (227,33,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (227,33,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (227,33,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:47.142] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (227,31,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (227,31,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (227,31,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:47.143] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (227,29,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (227,29,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (227,29,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:47.144] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (233,28,13) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (233,28,13) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (233,28,13) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:47.145] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (231,28,13) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (231,28,13) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (231,28,13) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:47.399] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:47.443] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (233,26,13) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (233,26,13) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (233,26,13) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:47.445] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (231,26,13) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (231,26,13) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (231,26,13) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:47.681] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the shuttle window (/obj/structure/window/reinforced/shuttle) - src.loc: the plating (232,32,13) (/turf/open/floor/plating) - call stack: - the shuttle window (/obj/structure/window/reinforced/shuttle): bitmask smooth() - the shuttle window (/obj/structure/window/reinforced/shuttle): smooth icon() - the shuttle window (/obj/structure/window/reinforced/shuttle): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:48.991] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:49.194] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:49.349] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:49.350] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:49.414] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:49.415] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:52.987] RUNTIME: runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/east) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: code/datums/alarm.dm,204 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): deconstruct(0) - the security camera (/obj/machinery/camera/directional/east): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/east): take damage(209, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/east): ex act(2, null) - the security camera (/obj/machinery/camera/directional/east): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:53.628] RUNTIME: runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/west) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: code/datums/alarm.dm,204 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): deconstruct(0) - the security camera (/obj/machinery/camera/directional/west): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/west): take damage(207, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:53.737] RUNTIME: runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/west) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: code/datums/alarm.dm,204 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): deconstruct(0) - the security camera (/obj/machinery/camera/directional/west): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/west): take damage(125, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:53.986] RUNTIME: runtime error: Cannot read null.x - proc name: get teleport turfs (/proc/get_teleport_turfs) - source file: code/datums/helper_datums/teleport.dm,172 - usr: 0 - src: null - call stack: - get teleport turfs(null, 6) - get teleport turf(null, 6) - do teleport(the bluespace meteor (/obj/effect/meteor/bluespace), null, 6, /datum/effect_system/spark_spr... (/datum/effect_system/spark_spread), /datum/effect_system/spark_spr... (/datum/effect_system/spark_spread), 'sound/effects/phasein.ogg', null, 0, "bluespace", 0) - the bluespace meteor (/obj/effect/meteor/bluespace): Bump(the wall (86,178,2) (/turf/closed/wall)) - the wall (86,178,2) (/turf/closed/wall): Enter(the bluespace meteor (/obj/effect/meteor/bluespace)) - the bluespace meteor (/obj/effect/meteor/bluespace): Move(the wall (86,178,2) (/turf/closed/wall), 8, 0, 1) - the bluespace meteor (/obj/effect/meteor/bluespace): Move(the wall (86,178,2) (/turf/closed/wall), 8, 0, 1) - the bluespace meteor (/obj/effect/meteor/bluespace): Move(the reinforced wall (86,177,2) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:55.386] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:55.790] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:55.855] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:55.913] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:56.492] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:57.979] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:58.037] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:58.362] RUNTIME: runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/west) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: code/datums/alarm.dm,204 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): deconstruct(0) - the security camera (/obj/machinery/camera/directional/west): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/west): take damage(175, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:22:59.903] RUNTIME: runtime error: null.add_member() called by /obj/machinery/atmospherics/components/unary/passive_vent on (67,203,3) - proc name: add member (/obj/machinery/atmospherics/components/add_member) - source file: code/modules/atmospherics/machinery/datum_pipeline.dm,185 - usr: Unknown (/mob/living/carbon/human) - src: the red passive vent (/obj/machinery/atmospherics/components/unary/passive_vent) - usr.loc: the reinforced floor (66,202,3) (/turf/open/floor/engine) - src.loc: the plating (67,203,3) (/turf/open/floor/plating) - call stack: - the red passive vent (/obj/machinery/atmospherics/components/unary/passive_vent): add member(the red pipe (/obj/machinery/atmospherics/pipe/smart)) - the red pipe (/obj/machinery/atmospherics/pipe/smart): on construction(Unknown (/mob/living/carbon/human), "#FF0000", 2) - the pipe fitting (/obj/item/pipe/quaternary): wrench act(Unknown (/mob/living/carbon/human), the rapid pipe dispenser (/obj/item/pipe_dispenser)) - the rapid pipe dispenser (/obj/item/pipe_dispenser): pre attack(the plating (67,202,3) (/turf/open/floor/plating), Unknown (/mob/living/carbon/human), "icon-x=19;icon-y=4;left=1;butt...") - the rapid pipe dispenser (/obj/item/pipe_dispenser): melee attack chain(Unknown (/mob/living/carbon/human), the plating (67,202,3) (/turf/open/floor/plating), "icon-x=19;icon-y=4;left=1;butt...") - Unknown (/mob/living/carbon/human): ClickOn(the plating (67,202,3) (/turf/open/floor/plating), "icon-x=19;icon-y=4;left=1;butt...") - the plating (67,202,3) (/turf/open/floor/plating): Click(the plating (67,202,3) (/turf/open/floor/plating), "mapwindow.map", "icon-x=19;icon-y=4;left=1;butt...") - [2023-09-08 04:23:00.378] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:01.313] RUNTIME: runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/west) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: code/datums/alarm.dm,204 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): deconstruct(0) - the security camera (/obj/machinery/camera/directional/west): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/west): take damage(151, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - the security camera (/obj/machinery/camera/directional/west): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:03.496] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:04.003] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:04.059] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:04.113] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:04.654] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:11.272] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:11.397] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:17.732] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:19.262] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:20.151] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:20.508] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:20.561] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:20.713] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:20.765] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:20.831] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:20.879] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:27.726] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:27.784] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:27.900] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:28.703] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:29.394] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:29.462] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:29.701] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:30.714] RUNTIME: runtime error: undefined proc or verb /mob/dead/observer/toggle move intent(). - - proc name: down (/datum/keybinding/mob/toggle_move_intent/down) - source file: code/datums/keybinding/mob.dm,86 - usr: LAGGY (/mob/dead/observer) - src: toggle_move_intent (/datum/keybinding/mob/toggle_move_intent) - usr.loc: the reinforced wall (162,151,2) (/turf/closed/wall/r_wall) - call stack: - toggle_move_intent (/datum/keybinding/mob/toggle_move_intent): down(Riastlin (/client)) - Riastlin (/client): keyDown(".") - [2023-09-08 04:23:30.901] RUNTIME: runtime error: undefined proc or verb /mob/dead/observer/toggle move intent(). - - proc name: up (/datum/keybinding/mob/toggle_move_intent/up) - source file: code/datums/keybinding/mob.dm,91 - usr: LAGGY (/mob/dead/observer) - src: toggle_move_intent (/datum/keybinding/mob/toggle_move_intent) - usr.loc: the reinforced wall (162,151,2) (/turf/closed/wall/r_wall) - call stack: - toggle_move_intent (/datum/keybinding/mob/toggle_move_intent): up(Riastlin (/client)) - Riastlin (/client): keyUp(".") - [2023-09-08 04:23:32.317] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:33.664] RUNTIME: runtime error: Cannot read null.x - proc name: get teleport turfs (/proc/get_teleport_turfs) - source file: code/datums/helper_datums/teleport.dm,172 - usr: (src) - src: null - call stack: - get teleport turfs(null, 6) - get teleport turf(null, 6) - do teleport(the bluespace meteor (/obj/effect/meteor/bluespace), null, 6, /datum/effect_system/spark_spr... (/datum/effect_system/spark_spread), /datum/effect_system/spark_spr... (/datum/effect_system/spark_spread), 'sound/effects/phasein.ogg', null, 0, "bluespace", 0) - the bluespace meteor (/obj/effect/meteor/bluespace): Bump(the reinforced window (/obj/structure/window/reinforced/fulltile)) - the plating (189,128,2) (/turf/open/floor/plating): Enter(the bluespace meteor (/obj/effect/meteor/bluespace)) - the bluespace meteor (/obj/effect/meteor/bluespace): Move(the plating (189,128,2) (/turf/open/floor/plating), 1, 0, 1) - the bluespace meteor (/obj/effect/meteor/bluespace): Move(the plating (189,128,2) (/turf/open/floor/plating), 1, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:34.867] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:34.920] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:34.970] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:35.139] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:37.990] RUNTIME: runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/south) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: code/datums/alarm.dm,204 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/south), 0) - the security camera (/obj/machinery/camera/directional/south): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/south), 0) - the security camera (/obj/machinery/camera/directional/south): deconstruct(0) - the security camera (/obj/machinery/camera/directional/south): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/south): take damage(208, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/south): ex act(2, null) - the security camera (/obj/machinery/camera/directional/south): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:38.206] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:39.682] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:43.686] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:43.737] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:50.858] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: Unknown (/mob/living/carbon/human) - src: the warm Donk-pocket (/obj/item/food/donkpocket/warm) - usr.loc: the floor (68,175,3) (/turf/open/floor/iron/dark) - src.loc: the floor (70,174,3) (/turf/open/floor/iron/dark) - call stack: - the warm Donk-pocket (/obj/item/food/donkpocket/warm): New(the floor (70,174,3) (/turf/open/floor/iron/dark), null) - /datum/element/microwavable (/datum/element/microwavable): on microwaved(the Donk-pocket (/obj/item/food/donkpocket), the microwave oven (/obj/machinery/microwave), Unknown (/mob/living/carbon/human), 2) - the Donk-pocket (/obj/item/food/donkpocket): SendSignal("microwave_act", /list (/list)) - the Donk-pocket (/obj/item/food/donkpocket): microwave act(the microwave oven (/obj/machinery/microwave), Unknown (/mob/living/carbon/human), 2) - the microwave oven (/obj/machinery/microwave): loop finish(Unknown (/mob/living/carbon/human)) - the microwave oven (/obj/machinery/microwave): loop(0, 0, 10, Unknown (/mob/living/carbon/human)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Unknown (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:50.861] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: Unknown (/mob/living/carbon/human) - src: the warm Donk-pocket (/obj/item/food/donkpocket/warm) - usr.loc: the floor (68,175,3) (/turf/open/floor/iron/dark) - src.loc: the floor (70,174,3) (/turf/open/floor/iron/dark) - call stack: - the warm Donk-pocket (/obj/item/food/donkpocket/warm): New(the floor (70,174,3) (/turf/open/floor/iron/dark), null) - /datum/element/microwavable (/datum/element/microwavable): on microwaved(the Donk-pocket (/obj/item/food/donkpocket), the microwave oven (/obj/machinery/microwave), Unknown (/mob/living/carbon/human), 1) - the Donk-pocket (/obj/item/food/donkpocket): SendSignal("microwave_act", /list (/list)) - the Donk-pocket (/obj/item/food/donkpocket): microwave act(the microwave oven (/obj/machinery/microwave), Unknown (/mob/living/carbon/human), 1) - the microwave oven (/obj/machinery/microwave): loop finish(Unknown (/mob/living/carbon/human)) - the microwave oven (/obj/machinery/microwave): loop(0, 0, 10, Unknown (/mob/living/carbon/human)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Unknown (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:51.531] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:51.585] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:52.321] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:52.534] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:57.046] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:57.150] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:57.256] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:57.347] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:57.563] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:57.675] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:57.769] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:57.770] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:58.573] RUNTIME: runtime error: Cannot execute null.unbolt(). - proc name: openDoor (/obj/machinery/door_buttons/airlock_controller/proc/openDoor) - source file: code/game/machinery/embedded_controller/access_controller.dm,211 - usr: null - src: Access Console (/obj/machinery/door_buttons/airlock_controller) - src.loc: the wall (164,86,2) (/turf/closed/wall) - call stack: - Access Console (/obj/machinery/door_buttons/airlock_controller): openDoor(null) - Access Console (/obj/machinery/door_buttons/airlock_controller): cycleOpen(null) - Access Console (/obj/machinery/door_buttons/airlock_controller): process(2) - Machines (/datum/controller/subsystem/machines): fire(1) - Machines (/datum/controller/subsystem/machines): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:58.585] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:58.587] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:58.676] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:58.677] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:59.743] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:59.798] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:59.838] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:59.839] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:23:59.904] RUNTIME: ## TESTING: GC: -- [0x3000d6b] | /mob/dead/observer was unable to be GC'd -- (ref count of 8) [2023-09-08 04:24:00.002] RUNTIME: ## TESTING: GC: -- [0x2106f14a] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:24:00.659] RUNTIME: runtime error: Cannot execute null.update appearance(). - proc name: attack hand (/obj/machinery/power/apc/attack_hand) - source file: code/modules/power/apc/apc_attack.dm,263 - usr: Mylee Ashbaugh (/mob/living/carbon/human) - src: the Charlie Station Engineerin... (/obj/machinery/power/apc/auto_name/directional/east) - usr.loc: the floor (117,92,4) (/turf/open/floor/iron) - src.loc: the floor (117,91,4) (/turf/open/floor/iron) - call stack: - the Charlie Station Engineerin... (/obj/machinery/power/apc/auto_name/directional/east): attack hand(Mylee Ashbaugh (/mob/living/carbon/human), /list (/list)) - Mylee Ashbaugh (/mob/living/carbon/human): UnarmedAttack(the Charlie Station Engineerin... (/obj/machinery/power/apc/auto_name/directional/east), 1, /list (/list)) - Mylee Ashbaugh (/mob/living/carbon/human): ClickOn(the Charlie Station Engineerin... (/obj/machinery/power/apc/auto_name/directional/east), "icon-x=18;icon-y=23;left=1;but...") - the Charlie Station Engineerin... (/obj/machinery/power/apc/auto_name/directional/east): Click(the floor (117,91,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=18;icon-y=23;left=1;but...") - Grobnok (/client): Click(the Charlie Station Engineerin... (/obj/machinery/power/apc/auto_name/directional/east), the floor (117,91,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=18;icon-y=23;left=1;but...") - [2023-09-08 04:24:00.779] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:00.780] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:00.781] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:00.781] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:01.936] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:02.029] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:02.030] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:02.031] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:02.923] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:02.924] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:02.925] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:03.034] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:03.039] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (163,175,2) (/turf/open/floor/plating) - call stack: - the plating (163,175,2) (/turf/open/floor/plating): process cell(4123) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:03.559] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (46,156,2) (/turf/open/floor/plating) - call stack: - the plating (46,156,2) (/turf/open/floor/plating): process cell(4123) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:03.560] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (44,156,2) (/turf/open/floor/plating) - call stack: - the plating (44,156,2) (/turf/open/floor/plating): process cell(4123) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:03.970] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:03.971] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:04.010] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:04.011] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:04.425] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (102,182,2) (/turf/open/floor/plating) - call stack: - the plating (102,182,2) (/turf/open/floor/plating): process cell(4123) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:04.989] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:04.990] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:04.992] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:05.046] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:06.054] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:06.056] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:06.135] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:06.175] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:07.156] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:07.157] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:07.158] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:07.159] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:08.184] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:08.185] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:08.186] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:08.187] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:09.215] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:09.215] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:09.216] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:09.217] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:10.252] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:10.254] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:10.255] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:10.309] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:11.437] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:11.438] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:11.439] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:11.440] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:12.663] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:12.962] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:12.963] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:13.062] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:13.727] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:13.780] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:13.821] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:13.823] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:14.724] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:14.725] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:14.726] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:14.727] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:15.773] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:15.774] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:15.775] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:15.833] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:16.870] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:16.871] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:16.873] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:16.874] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:17.861] RUNTIME: ## TESTING: GC: -- [0x201db6c] | /obj/machinery/camera was unable to be GC'd -- (ref count of 120) [2023-09-08 04:24:17.892] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:17.892] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:17.893] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:17.894] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:18.931] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:18.933] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:18.934] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:18.987] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:19.995] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:19.996] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:19.997] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:19.998] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:21.029] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:21.030] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:21.071] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:21.072] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:22.092] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:22.093] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:22.134] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:22.135] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:22.202] RUNTIME: ## TESTING: GC: -- [0x2107fd23] | /datum/dna was unable to be GC'd -- (ref count of 2) [2023-09-08 04:24:23.112] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:23.113] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:23.114] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:23.115] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:23.688] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): New(the floor (69,176,3) (/turf/open/floor/iron/dark), null) - /datum/component/grillable (/datum/component/grillable): finish grilling(the griddle (/obj/machinery/griddle)) - /datum/component/grillable (/datum/component/grillable): on grill(the raw egg (/obj/item/food/rawegg), the griddle (/obj/machinery/griddle), 2) - the raw egg (/obj/item/food/rawegg): SendSignal("item_griddled", /list (/list)) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:23.691] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): New(the floor (69,176,3) (/turf/open/floor/iron/dark), null) - /datum/component/grillable (/datum/component/grillable): finish grilling(the griddle (/obj/machinery/griddle)) - /datum/component/grillable (/datum/component/grillable): on grill(the raw egg (/obj/item/food/rawegg), the griddle (/obj/machinery/griddle), 2) - the raw egg (/obj/item/food/rawegg): SendSignal("item_griddled", /list (/list)) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:24.180] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:24.182] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:24.212] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:24.213] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:25.226] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:25.227] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:25.228] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:25.229] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:25.808] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(20, "burn", "fire", 0, null, 0) - the fried egg (/obj/item/food/friedegg): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:25.809] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(20, "burn", "fire", 0, null, 0) - the fried egg (/obj/item/food/friedegg): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:26.335] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:26.379] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:26.381] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:26.434] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:26.435] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:26.481] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:27.418] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:27.419] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:27.421] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:27.422] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:27.423] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:27.475] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:28.299] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): New(the floor (69,176,3) (/turf/open/floor/iron/dark), null) - /datum/component/grillable (/datum/component/grillable): finish grilling(the griddle (/obj/machinery/griddle)) - /datum/component/grillable (/datum/component/grillable): on grill(the raw egg (/obj/item/food/rawegg), the griddle (/obj/machinery/griddle), 2) - the raw egg (/obj/item/food/rawegg): SendSignal("item_griddled", /list (/list)) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:28.301] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(20, "burn", "fire", 0, null, 0) - the fried egg (/obj/item/food/friedegg): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:28.302] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(20, "burn", "fire", 0, null, 0) - the fried egg (/obj/item/food/friedegg): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:28.462] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:28.463] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:28.465] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:28.466] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:28.528] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:28.565] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:29.764] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:29.765] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:29.766] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:29.767] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:29.768] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:29.769] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:30.794] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:30.795] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:30.797] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:30.798] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:30.799] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:30.800] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:31.824] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:31.825] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:31.826] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:31.827] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:31.828] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:31.829] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:32.896] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:32.897] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:32.898] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:32.898] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:32.899] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:32.900] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:33.933] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:33.934] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:33.936] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:33.937] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:33.938] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:34.002] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:34.973] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:34.974] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:34.976] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:34.977] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:34.978] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:34.978] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:36.038] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:36.039] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:36.040] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:36.041] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:36.096] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:36.097] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:37.043] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:37.044] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:37.045] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:37.046] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:37.048] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:37.048] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:38.106] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:38.107] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:38.110] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:38.111] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:38.161] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:38.162] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:39.146] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:39.147] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:39.207] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:39.251] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:39.251] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:39.252] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:40.176] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:40.177] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:40.178] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:40.179] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:40.180] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:40.181] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:41.240] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:41.293] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:41.338] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:41.339] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:41.395] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:41.435] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:42.240] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:42.241] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:42.243] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:42.244] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:42.245] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:42.247] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:43.276] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:43.277] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:43.278] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:43.279] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:43.280] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:43.281] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:44.325] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:44.326] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:44.327] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:44.328] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:44.329] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:44.329] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:45.371] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:45.372] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:45.373] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:45.374] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:45.375] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:45.425] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:46.376] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:46.377] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:46.378] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:46.379] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:46.379] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:46.380] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:47.417] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:47.418] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:47.419] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:47.421] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:47.422] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:47.459] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:48.447] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:48.448] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:48.449] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:48.450] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:48.451] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:48.452] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:49.571] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:49.572] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:49.573] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:49.574] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:49.623] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:49.624] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:50.576] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:50.577] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:50.578] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:50.579] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:50.580] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:50.630] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:51.609] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:51.704] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:51.705] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:51.706] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:51.707] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:51.765] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:52.141] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: 0 - src: null - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - the viscerator (/mob/living/basic/viscerator): Destroy(0) - the viscerator (/mob/living/basic/viscerator): Destroy(0) - qdel(the viscerator (/mob/living/basic/viscerator), 0) - the viscerator (/mob/living/basic/viscerator): death(null) - the viscerator (/mob/living/basic/viscerator): update stat() - the viscerator (/mob/living/basic/viscerator): updatehealth() - the viscerator (/mob/living/basic/viscerator): adjust health(25, 1, 0) - the viscerator (/mob/living/basic/viscerator): adjustFireLoss(25, 1, 0, null) - the viscerator (/mob/living/basic/viscerator): apply damage(25, "burn", "head", 0, 0, 0, -20, 40, 0, 10, null) - ... - the laser (/obj/projectile/beam/laser): scan moved turf() - the laser (/obj/projectile/beam/laser): Moved(the floor (212,136,2) (/turf/open/floor/iron/dark), 8, 0, null, 1) - the laser (/obj/projectile/beam/laser): Move(the floor (211,136,2) (/turf/open/floor/iron/dark), 8, 0, 1) - the laser (/obj/projectile/beam/laser): Move(the floor (211,136,2) (/turf/open/floor/iron/dark), 8, 0, 1) - the laser (/obj/projectile/beam/laser): pixel move(1, 0) - the laser (/obj/projectile/beam/laser): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:52.190] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:590) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: 0 - src: null - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 31) - the viscerator (/mob/living/basic/viscerator): clear fullscreen("brute", 10) - the viscerator (/mob/living/basic/viscerator): update health hud() - the viscerator (/mob/living/basic/viscerator): updatehealth() - the viscerator (/mob/living/basic/viscerator): adjust health(25, 1, 0) - the viscerator (/mob/living/basic/viscerator): adjustFireLoss(25, 1, 0, null) - the viscerator (/mob/living/basic/viscerator): apply damage(25, "burn", "head", 0, 0, 0, -20, 40, 0, 10, null) - the viscerator (/mob/living/basic/viscerator): bullet act(the laser (/obj/projectile/beam/laser), "head", 0) - the laser (/obj/projectile/beam/laser): process hit(the floor (211,136,2) (/turf/open/floor/iron/dark), the viscerator (/mob/living/basic/viscerator), the viscerator (/mob/living/basic/viscerator), 1) - ... - the laser (/obj/projectile/beam/laser): Moved(the floor (212,136,2) (/turf/open/floor/iron/dark), 8, 0, null, 1) - the laser (/obj/projectile/beam/laser): Move(the floor (211,136,2) (/turf/open/floor/iron/dark), 8, 0, 1) - the laser (/obj/projectile/beam/laser): Move(the floor (211,136,2) (/turf/open/floor/iron/dark), 8, 0, 1) - the laser (/obj/projectile/beam/laser): pixel move(1, 0) - the laser (/obj/projectile/beam/laser): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:52.673] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:52.675] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:52.676] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:52.677] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:52.678] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:52.680] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:53.791] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:53.792] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:53.793] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:53.848] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:53.849] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:53.895] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:54.802] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:54.803] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:54.804] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:54.805] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:54.806] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:54.807] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:55.871] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:55.872] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:55.874] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:55.875] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:55.946] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:55.989] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:56.969] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:56.970] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:56.971] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:56.972] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:56.973] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:56.973] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:58.015] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:58.017] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:58.063] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:58.064] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:58.065] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:58.066] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:58.109] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:58.110] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:59.073] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:59.074] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:59.076] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:59.077] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:59.078] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:24:59.080] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:00.121] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:00.123] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:00.124] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:00.126] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:00.127] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:00.174] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:00.226] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:00.227] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:01.152] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:01.153] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:01.155] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:01.156] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:01.221] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:01.266] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:02.468] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:02.469] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:02.470] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:02.471] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:02.472] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:02.473] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:02.637] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:02.638] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:03.509] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:03.510] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:03.511] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:03.512] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:03.513] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:03.513] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:04.556] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:04.557] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:04.558] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:04.559] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:04.625] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:04.664] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:04.768] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:04.769] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:05.575] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:05.576] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:05.577] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:05.578] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:05.579] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:05.580] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:06.337] RUNTIME: ## TESTING: GC: -- [0x21080677] | /datum/dna was unable to be GC'd -- (ref count of 2) [2023-09-08 04:25:06.669] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:06.670] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:06.671] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:06.727] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:06.769] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:06.771] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:06.974] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:06.975] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:07.752] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:07.753] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:07.754] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:07.755] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:07.794] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:07.794] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:08.540] RUNTIME: ## TESTING: GC: -- [0x3000c19] | /mob/dead/observer was unable to be GC'd -- (ref count of 11) [2023-09-08 04:25:08.799] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:08.800] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:08.832] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:08.833] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:08.834] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:08.836] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:09.044] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:09.045] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:09.132] RUNTIME: runtime error: Invalid timer: Timer: Timer: 109568 ([0x2108b99a]), TTR: 159091, wait:1 Flags: 76, callBack: [0x21092405], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(159091), QDELETED, NO CALLBACK world.time: 30917.5, head_offset: 30600, practical_offset: 636, REALTIMEOFDAY: 159091 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:09.881] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:09.883] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:09.884] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:09.885] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:09.886] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:09.928] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:10.898] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:10.899] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:10.900] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:10.901] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:10.902] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:10.903] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:11.170] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:11.171] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:11.937] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:11.938] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:11.939] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:11.940] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:12.009] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:12.042] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:12.994] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:13.048] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:13.049] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:13.050] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:13.079] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:13.080] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:13.308] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:13.309] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:14.025] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:14.026] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:14.027] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:14.027] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:14.090] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:14.129] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:15.038] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:15.039] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:15.040] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:15.041] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:15.042] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:15.043] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:15.409] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:15.410] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:16.086] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:16.087] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:16.088] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:16.089] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:16.090] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:16.138] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:17.131] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:17.132] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:17.133] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:17.133] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:17.134] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:17.135] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:17.542] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:17.544] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:18.199] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:18.201] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:18.202] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:18.203] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:18.203] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:18.204] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:19.675] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:19.677] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:19.678] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:19.680] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:19.681] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:19.743] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:20.103] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:20.105] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:20.701] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:20.702] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:20.703] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:20.704] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:20.704] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:20.705] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:21.757] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:21.758] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:21.760] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:21.817] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:21.862] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:21.863] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:22.238] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:22.239] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:22.784] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:22.785] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:22.786] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:22.787] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:22.789] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:22.789] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:23.909] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:23.910] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:23.911] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:23.960] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:23.961] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:23.962] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:24.357] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:24.359] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:24.896] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:24.949] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:24.998] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:25.053] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:25.095] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:25.096] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:25.961] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:25.962] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:25.962] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:25.963] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:25.964] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:25.965] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:26.490] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:26.491] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:26.992] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:26.994] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:27.045] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:27.046] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:27.119] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:27.163] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:28.088] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:28.089] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:28.090] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:28.091] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:28.092] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:28.127] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:28.601] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:28.603] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:29.108] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:29.109] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:29.110] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:29.111] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:29.112] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:29.113] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:30.119] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:30.120] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:30.121] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:30.122] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:30.123] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:30.124] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:30.675] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:30.676] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:31.147] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:31.148] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:31.149] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:31.187] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:31.188] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:31.189] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:32.196] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:32.241] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:32.287] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:32.288] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:32.289] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:32.354] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:32.888] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:32.889] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:33.298] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:33.300] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:33.301] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:33.302] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:33.303] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:33.304] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:34.447] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:34.504] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:34.547] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:34.549] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:34.592] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:34.593] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:35.026] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:35.028] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:35.488] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:35.547] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:35.870] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:35.925] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:36.185] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:36.242] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:36.599] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:36.600] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:36.655] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:36.704] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:36.705] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:36.757] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:37.230] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:37.232] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:37.699] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:37.727] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:37.728] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:37.729] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:37.730] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:37.731] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:38.776] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:38.777] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:38.778] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:38.779] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:38.780] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:38.830] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:39.325] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:39.326] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:39.821] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:39.822] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:39.823] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:39.824] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:39.825] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:39.840] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:40.910] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:40.950] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:40.951] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:40.991] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:40.992] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:40.993] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:41.467] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:41.468] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:41.923] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:41.924] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:41.926] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:41.927] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:41.928] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:41.929] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:42.987] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:42.988] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:42.989] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:42.990] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:43.032] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:43.033] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:43.608] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:43.609] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:43.988] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:43.989] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:43.990] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:43.991] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:43.992] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:43.993] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:44.885] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:45.029] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:45.030] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:45.031] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:45.032] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:45.033] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:45.034] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:45.708] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:45.709] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:46.126] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:46.128] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:46.129] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:46.130] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:46.131] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:46.132] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:47.211] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:47.212] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:47.213] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:47.253] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:47.254] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:47.255] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:47.947] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:47.948] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:48.290] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:48.291] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:48.332] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:48.333] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:48.334] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:48.335] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:49.320] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:49.321] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:49.322] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:49.323] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:49.324] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:49.325] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:50.104] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:50.105] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:50.479] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:50.526] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:50.579] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:50.612] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:50.613] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:50.614] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:51.516] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:51.517] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:51.518] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:51.519] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:51.558] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:51.559] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:52.345] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:52.346] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:52.543] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:52.544] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:52.545] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:52.590] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:52.591] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:52.592] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:53.635] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:53.636] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:53.637] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:53.638] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:53.639] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:53.678] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:54.458] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:54.459] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:54.661] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:54.663] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:54.727] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:54.769] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:54.771] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:54.772] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:55.748] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:55.749] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:55.801] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:55.841] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:55.842] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:55.843] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:56.640] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:56.642] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:56.774] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:56.776] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:56.777] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:56.778] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:56.779] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:56.780] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:57.823] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:57.824] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:57.825] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:57.826] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:57.827] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:57.828] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:58.728] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:58.729] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:58.825] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:58.826] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:58.827] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:58.828] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:58.828] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:58.829] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:59.862] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:59.863] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:59.865] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:59.866] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:59.868] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:25:59.869] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:00.862] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:00.864] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:00.920] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:01.020] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:01.021] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:01.022] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:01.034] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:01.068] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:01.927] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:01.928] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:01.929] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:01.930] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:01.932] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:01.975] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:03.043] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:03.044] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:03.048] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:03.103] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:03.154] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:03.283] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:03.332] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:03.379] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:04.114] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:04.116] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:04.117] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:04.118] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:04.119] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:04.120] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:05.193] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:05.194] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:05.211] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:05.262] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:05.314] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:05.411] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:05.456] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:05.501] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:06.265] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:06.266] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:06.267] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:06.268] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:06.269] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:06.270] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:07.304] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:07.306] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:07.309] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:07.310] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:07.311] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:07.312] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:07.313] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:07.373] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:08.322] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:08.323] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:08.324] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:08.325] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:08.326] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:08.327] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:09.309] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:09.310] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:09.311] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:09.312] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:09.313] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:09.314] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:09.372] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:09.373] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:10.366] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:10.367] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:10.368] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:10.370] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:10.370] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:10.371] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:11.411] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:11.412] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:11.413] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:11.413] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:11.414] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:11.415] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:11.509] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:11.511] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:12.445] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:12.446] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:12.496] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:12.497] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:12.498] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:12.499] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:12.717] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:13.476] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:13.478] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:13.479] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:13.480] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:13.481] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:13.482] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:13.688] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:13.689] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:14.521] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:14.523] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:14.524] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:14.575] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:14.576] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:14.611] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:15.535] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:15.536] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:15.537] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:15.538] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:15.539] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:15.540] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:15.784] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:15.785] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:16.620] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:16.621] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:16.622] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:16.623] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:16.676] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:16.679] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:17.632] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:17.633] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:17.635] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:17.637] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:17.638] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:17.682] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:17.891] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:17.892] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:18.338] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(20, "burn", "fire", 0, null, 0) - the fried egg (/obj/item/food/friedegg): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:18.339] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(20, "burn", "fire", 0, null, 0) - the fried egg (/obj/item/food/friedegg): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:18.681] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:18.682] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:18.721] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:18.722] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:18.723] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:18.724] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:19.712] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:19.713] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:19.714] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:19.715] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:19.716] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:19.717] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:20.020] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:20.021] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:20.348] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(20, "burn", "fire", 0, null, 0) - the fried egg (/obj/item/food/friedegg): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:20.349] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(20, "burn", "fire", 0, null, 0) - the fried egg (/obj/item/food/friedegg): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:20.783] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:20.784] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:20.786] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:20.815] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:20.816] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:20.817] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:21.770] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:21.772] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:21.773] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:21.774] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:21.775] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:21.776] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:22.158] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:22.160] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:22.317] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(20, "burn", "fire", 0, null, 0) - the fried egg (/obj/item/food/friedegg): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:22.318] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(20, "burn", "fire", 0, null, 0) - the fried egg (/obj/item/food/friedegg): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:22.319] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): New(the griddle (/obj/machinery/griddle), null) - /datum/component/grillable (/datum/component/grillable): finish grilling(the griddle (/obj/machinery/griddle)) - /datum/component/grillable (/datum/component/grillable): on grill(the raw egg (/obj/item/food/rawegg), the griddle (/obj/machinery/griddle), 2) - the raw egg (/obj/item/food/rawegg): SendSignal("item_griddled", /list (/list)) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:22.817] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:22.818] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:22.819] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:22.821] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:22.822] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:22.823] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:23.876] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:23.877] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:23.878] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:23.880] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:23.881] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:23.882] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:24.282] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:24.283] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:24.399] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(20, "burn", "fire", 0, null, 0) - the fried egg (/obj/item/food/friedegg): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:24.400] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(20, "burn", "fire", 0, null, 0) - the fried egg (/obj/item/food/friedegg): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:24.400] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(20, "burn", "fire", 0, null, 0) - the fried egg (/obj/item/food/friedegg): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:24.937] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:24.977] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:24.978] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:25.051] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:25.081] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:25.084] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:25.085] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:26.130] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:26.133] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:26.135] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:26.136] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:26.194] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:26.195] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:26.196] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:26.559] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:26.561] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:26.709] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(20, "burn", "fire", 0, null, 0) - the fried egg (/obj/item/food/friedegg): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:26.711] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(20, "burn", "fire", 0, null, 0) - the fried egg (/obj/item/food/friedegg): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:26.712] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(20, "burn", "fire", 0, null, 0) - the fried egg (/obj/item/food/friedegg): fire act(1000, null) - the griddle (/obj/machinery/griddle): process(2) - Machines (/datum/controller/subsystem/machines): fire(0) - Machines (/datum/controller/subsystem/machines): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:27.176] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:27.229] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:27.231] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:27.233] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:27.280] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:27.282] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:27.325] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:28.263] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:28.269] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:28.311] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:28.313] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:28.314] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:28.369] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:28.370] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:28.959] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:28.960] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:29.622] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:29.625] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:29.626] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:29.627] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:29.628] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:29.691] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:29.692] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:30.631] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:30.638] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:30.639] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:30.684] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:30.686] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:30.688] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:30.689] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:30.728] RUNTIME: runtime error: Invalid timer: Timer: Timer: 110778 ([0x21092293]), TTR: 159907, wait:1 Flags: 76, callBack: [0x21083691], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(159907), QDELETED, NO CALLBACK world.time: 31692.5, head_offset: 31200, practical_offset: 986, REALTIMEOFDAY: 159907 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:31.061] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:31.062] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:31.669] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:31.674] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:31.675] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:31.676] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:31.723] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:31.724] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:31.725] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:33.001] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:33.004] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:33.005] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:33.006] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:33.047] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:33.048] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:33.049] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:33.470] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:33.471] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:34.054] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:34.057] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:34.059] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:34.060] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:34.105] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:34.107] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:34.108] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:35.113] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:35.114] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:35.115] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:35.116] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:35.178] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:35.227] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:35.228] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:35.624] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:35.625] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:36.173] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:36.174] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:36.175] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:36.176] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:36.177] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:36.178] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:36.179] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:37.211] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:37.240] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:37.242] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:37.243] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:37.244] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:37.245] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:37.246] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:37.708] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:37.709] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:38.213] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:38.214] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:38.215] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:38.216] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:38.217] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:38.218] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:38.218] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:39.252] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:39.253] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:39.254] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:39.255] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:39.312] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:39.313] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:39.315] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:39.843] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:39.844] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:40.358] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:40.360] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:40.361] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:40.362] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:40.363] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:40.365] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:40.432] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:41.417] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:41.418] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:41.419] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:41.420] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:41.421] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:41.422] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:41.423] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:41.993] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:41.995] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:42.462] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:42.463] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:42.464] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:42.465] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:42.522] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:42.523] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:42.557] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:43.484] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:43.485] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:43.487] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:43.488] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:43.554] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:43.555] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:43.557] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:44.127] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:44.128] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:44.542] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:44.543] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:44.544] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:44.545] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:44.602] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:44.603] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:44.637] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:45.685] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:45.687] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:45.719] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:45.720] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:45.721] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:45.722] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:45.723] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:46.300] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:46.301] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:46.729] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:46.731] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:46.732] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:46.776] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:46.778] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:46.779] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:46.780] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:47.807] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:47.808] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:47.809] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:47.810] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:47.811] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:47.812] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:47.813] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:48.439] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:48.441] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:48.853] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:48.855] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:48.898] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:48.899] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:48.900] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:48.901] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:48.902] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:49.887] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:49.888] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:49.889] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:49.890] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:49.891] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:49.892] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:49.930] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:50.531] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:50.532] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:50.890] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:50.891] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:50.893] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:50.894] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:50.896] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:50.946] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:50.947] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:51.934] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:51.935] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:51.936] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:51.937] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:51.938] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:51.984] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:51.985] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:52.678] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:52.679] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:52.982] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:53.019] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:53.020] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:53.021] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:53.022] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:53.023] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:53.024] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:54.042] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:54.044] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:54.093] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:54.095] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:54.096] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:54.097] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:54.098] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:54.842] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:54.843] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:55.088] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:55.090] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:55.092] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:55.093] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:55.141] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:55.143] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:55.144] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:56.204] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:56.205] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:56.206] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:56.207] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:56.208] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:56.209] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:56.210] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:57.046] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:57.048] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:57.254] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:57.256] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:57.313] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:57.363] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:57.406] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:57.409] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:57.469] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:58.384] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:58.386] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:58.433] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:58.435] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:58.436] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:58.437] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:58.438] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:59.203] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:59.204] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:59.484] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:59.485] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:59.486] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:59.487] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:59.488] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:59.528] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:26:59.529] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:00.519] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:00.564] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:00.565] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:00.567] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:00.568] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:00.612] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:00.613] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:01.340] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:01.341] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:01.540] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:01.542] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:01.543] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:01.545] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:01.546] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:01.547] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:01.584] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:02.599] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:02.636] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:02.637] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:02.638] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:02.708] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:02.776] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:02.840] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:03.494] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:03.496] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:03.698] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:03.755] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:03.756] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:03.757] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:03.758] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:03.806] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:03.808] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:04.863] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:04.918] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:04.969] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:04.970] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:04.981] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:05.031] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:05.070] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:05.589] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:05.590] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:05.901] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:05.902] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:05.904] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:05.905] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:05.906] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:05.907] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:05.959] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:06.992] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:07.042] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:07.043] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:07.045] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:07.090] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:07.091] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:07.092] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:07.706] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:07.708] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:08.093] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:08.094] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:08.095] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:08.130] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:08.132] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:08.133] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:08.134] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:09.116] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:09.117] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:09.118] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:09.119] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:09.120] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:09.177] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:09.178] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:09.850] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:09.851] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:10.183] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:10.184] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:10.185] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:10.247] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:10.289] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:10.291] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:10.292] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:11.245] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:11.246] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:11.247] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:11.300] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:11.301] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:11.302] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:11.340] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:11.996] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:11.997] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:12.252] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:12.253] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:12.254] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:12.255] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:12.256] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:12.258] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:12.259] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:13.282] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:13.315] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:13.316] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:13.317] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:13.318] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:13.320] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:13.385] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:14.137] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:14.139] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:14.346] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:14.395] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:14.396] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:14.397] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:14.398] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:14.459] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:14.484] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:15.383] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:15.384] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:15.385] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:15.386] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:15.387] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:15.436] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:15.437] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:16.236] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:16.238] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:16.421] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:16.448] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:16.449] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:16.451] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:16.452] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:16.453] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:16.454] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:17.430] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:17.431] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:17.432] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:17.433] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:17.434] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:17.485] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:17.486] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:18.354] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:18.355] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:18.472] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:18.511] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:18.512] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:18.513] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:18.514] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:18.579] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:18.625] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:19.550] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:19.551] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:19.552] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:19.614] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:19.652] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:19.654] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:19.655] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:20.493] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:20.494] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:20.721] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:20.723] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:20.724] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:20.762] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:20.763] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:20.765] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:20.766] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:21.696] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:21.698] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:21.699] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:21.700] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:21.701] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:21.703] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:21.704] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:22.661] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:22.663] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:22.873] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:22.933] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:22.965] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:22.966] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:22.967] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:22.968] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:23.019] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:23.851] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:23.852] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:23.853] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:23.915] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:23.952] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:23.953] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:23.955] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:24.839] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:24.840] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:24.890] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:24.891] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:24.941] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:24.943] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:25.030] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:25.031] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:25.032] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:25.935] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:25.963] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:25.964] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:25.965] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:25.966] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:25.967] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:25.968] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:26.917] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:26.918] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:26.971] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:26.972] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:27.078] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:27.079] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:27.080] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:27.081] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:27.133] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:28.049] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:28.051] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:28.052] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:28.053] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:28.054] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:28.097] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:28.098] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:29.089] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:29.090] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:29.092] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:29.093] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:29.095] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:29.096] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:29.146] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:29.148] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:29.150] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:30.126] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:30.127] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:30.128] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:30.129] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:30.130] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:30.131] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:30.132] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:31.190] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:31.191] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:31.192] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:31.193] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:31.194] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:31.195] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:31.195] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:31.254] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:31.256] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:32.234] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:32.235] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:32.236] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:32.237] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:32.289] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:32.291] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:32.446] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:33.300] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:33.302] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:33.303] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:33.304] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:33.305] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:33.306] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:33.308] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:33.465] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:33.466] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:34.342] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:34.343] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:34.344] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:34.345] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:34.399] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:34.400] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:34.402] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:35.376] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:35.377] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:35.379] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:35.380] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:35.381] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:35.383] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:35.385] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:35.538] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:35.539] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:36.417] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:36.418] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:36.419] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:36.421] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:36.423] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:36.477] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:36.479] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:37.453] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:37.454] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:37.503] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:37.505] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:37.507] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:37.556] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:37.557] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:37.646] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:37.647] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:38.496] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:38.498] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:38.500] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:38.551] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:38.552] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:38.553] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:38.554] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:39.407] RUNTIME: runtime error: Invalid timer: Timer: Timer: 111904 ([0x210795b2]), TTR: 160594, wait:1 Flags: 76, callBack: [0x21079667], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(160594), QDELETED, NO CALLBACK world.time: 32347.5, head_offset: 31800, practical_offset: 1096, REALTIMEOFDAY: 160594 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:39.524] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:39.525] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:39.526] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:39.527] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:39.528] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:39.529] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:39.530] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:39.792] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:39.794] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:40.544] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:40.545] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:40.546] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:40.546] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:40.548] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:40.549] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:40.550] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:41.597] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:41.599] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:41.600] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:41.601] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:41.602] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:41.603] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:41.638] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:41.900] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:41.901] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:42.619] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:42.620] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:42.621] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:42.622] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:42.624] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:42.625] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:42.626] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:43.770] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:43.808] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:43.810] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:43.813] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:43.928] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:43.929] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:43.930] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:44.153] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:44.154] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:44.807] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:44.853] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:44.854] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:44.913] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:44.949] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:44.951] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:44.952] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:45.859] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:45.861] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:45.862] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:45.863] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:45.865] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:45.923] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:45.973] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:46.247] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:46.249] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:46.904] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:46.905] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:46.907] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:46.957] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:46.959] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:46.960] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:46.998] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:47.938] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:47.940] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:47.942] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:47.943] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:47.945] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:47.946] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:47.993] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:48.379] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:48.381] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:49.009] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:49.040] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:49.042] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:49.043] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:49.044] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:49.045] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:49.046] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:50.045] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:50.046] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:50.048] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:50.049] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:50.097] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:50.098] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:50.099] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:50.569] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:50.570] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:51.071] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:51.072] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:51.073] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:51.074] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:51.075] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:51.076] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:51.121] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:52.153] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:52.154] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:52.155] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:52.156] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:52.157] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:52.158] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:52.210] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:52.679] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:52.680] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:53.190] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:53.191] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:53.192] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:53.193] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:53.194] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:53.229] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:53.231] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:54.255] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:54.256] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:54.257] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:54.257] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:54.259] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:54.260] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:54.261] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:54.843] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:54.844] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:55.330] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:55.331] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:55.332] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:55.391] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:55.452] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:55.509] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:55.554] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:56.476] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:56.478] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:56.524] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:56.525] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:56.576] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:56.577] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:56.624] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:57.108] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:57.109] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:57.646] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:57.647] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:57.648] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:57.690] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:57.692] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:57.693] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:57.694] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:58.737] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:58.788] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:58.827] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:58.829] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:58.878] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:58.879] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:58.880] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:59.227] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:59.228] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:59.749] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:59.750] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:59.751] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:59.752] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:59.753] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:59.754] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:27:59.755] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:00.813] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:00.866] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:00.867] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:00.920] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:00.921] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:00.967] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:01.026] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:01.046] RUNTIME: runtime error: Cannot read null.client - proc name: unset ranged ability (/datum/action/innate/proc/unset_ranged_ability) - source file: code/datums/actions/innate_action.dm,72 - usr: AI (/mob/living/silicon/ai) - src: Overload Machine (/datum/action/innate/ai/ranged/overload_machine) - usr.loc: the floor (214,144,2) (/turf/open/floor/circuit/green) - call stack: - Overload Machine (/datum/action/innate/ai/ranged/overload_machine): unset ranged ability(AI (/mob/living/silicon/ai), "Overcha...") - Overload Machine (/datum/action/innate/ai/ranged/overload_machine): do ability(AI (/mob/living/silicon/ai), the lifeform stasis unit (/obj/machinery/stasis)) - Overload Machine (/datum/action/innate/ai/ranged/overload_machine): InterceptClickOn(AI (/mob/living/silicon/ai), "icon-x=1;icon-y=12;left=1;butt...", the lifeform stasis unit (/obj/machinery/stasis)) - AI (/mob/living/silicon/ai): check click intercept("icon-x=1;icon-y=12;left=1;butt...", the lifeform stasis unit (/obj/machinery/stasis)) - AI (/mob/living/silicon/ai): ClickOn(the lifeform stasis unit (/obj/machinery/stasis), "icon-x=1;icon-y=12;left=1;butt...") - the lifeform stasis unit (/obj/machinery/stasis): Click(the floor (85,105,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=1;icon-y=12;left=1;butt...") - the lifeform stasis unit (/obj/machinery/stasis): Click(the floor (85,105,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=1;icon-y=12;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(AI (/mob/living/silicon/ai), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:01.367] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:01.368] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:01.881] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:01.882] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:01.883] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:01.884] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:01.885] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:01.886] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:01.887] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:02.982] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:02.984] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:02.985] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:02.986] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:03.033] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:03.034] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:03.084] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:03.495] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:03.496] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:03.992] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:03.994] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:03.995] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:03.996] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:03.997] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:03.998] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:04.053] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:05.022] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:05.024] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:05.025] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:05.026] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:05.087] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:05.121] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:05.123] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:05.596] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:05.597] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:06.359] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:06.360] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:06.361] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:06.362] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:06.364] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:06.365] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:06.407] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:07.499] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:07.500] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:07.502] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:07.503] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:07.504] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:07.505] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:07.506] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:08.173] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:08.175] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:08.528] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:08.529] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:08.580] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:08.581] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:08.582] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:08.621] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:08.622] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:09.542] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:09.544] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:09.545] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:09.546] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:09.547] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:09.548] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:09.549] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:10.200] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:10.201] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:10.567] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:10.568] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:10.569] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:10.570] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:10.572] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:10.573] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:10.617] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:11.643] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:11.644] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:11.645] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:11.689] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:11.690] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:11.692] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:11.693] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:12.333] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:12.334] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:12.669] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:12.671] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:12.672] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:12.696] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:12.697] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:12.698] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:12.699] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:13.685] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:13.687] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:13.728] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:13.730] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:13.731] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:13.791] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:13.793] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:14.525] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:14.526] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:14.727] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:14.728] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:14.729] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:14.730] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:14.731] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:14.732] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:14.771] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:15.749] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:15.751] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:15.752] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:15.753] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:15.804] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:15.805] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:15.806] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:16.381] RUNTIME: ## TESTING: GC: -- [0x2003045] | /obj/machinery/camera was unable to be GC'd -- (ref count of 65) [2023-09-08 04:28:16.560] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:16.562] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:16.762] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:16.764] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:16.807] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:16.808] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:16.809] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:16.810] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:16.811] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:17.789] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:17.791] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:17.792] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:17.793] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:17.794] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:17.795] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:17.852] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:18.669] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:18.671] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:18.880] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:18.881] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:18.883] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:18.931] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:18.932] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:18.933] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:18.934] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:19.197] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (51,164,2) (/turf/open/floor/plating) - call stack: - the plating (51,164,2) (/turf/open/floor/plating): process cell(4160) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:19.846] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:19.847] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:19.849] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:19.850] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:19.851] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:19.890] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:19.891] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:20.829] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:20.830] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:20.897] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:21.003] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:21.046] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:21.048] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:21.105] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:21.154] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:21.211] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:21.949] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:21.950] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:21.951] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:21.953] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:21.996] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:21.998] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:21.999] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:22.987] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:22.988] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:23.098] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:25.040] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:25.041] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:27.463] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:27.465] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:29.553] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:29.554] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:31.675] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:31.676] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:34.036] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:34.037] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:35.927] RUNTIME: ## TESTING: GC: -- [0x3000c5e] | /mob/living/silicon/robot was unable to be GC'd -- (ref count of 2) [2023-09-08 04:28:36.155] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:36.156] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:37.449] RUNTIME: runtime error: Callbacks can not be qdeleted. If they are referenced, they must exist. (/datum/component/acid process_movable) (code/datums/callback.dm:83) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Cleans Floors. (/mob/living/simple_animal/bot/cleanbot) - src: null - usr.loc: the floor (141,127,2) (/turf/open/floor/iron/cafeteria) - call stack: - stack trace("Callbacks can not be qdeleted....", "code/datums/callback.dm", 83) - /datum/callback (/datum/callback): Destroy(0) - qdel(/datum/callback (/datum/callback), 0) - /datum/component/acid (/datum/component/acid): Destroy(0, 1) - qdel(/datum/component/acid (/datum/component/acid), 0, 1) - Jose Shah meat (/obj/item/food/meat/slab/human): Destroy(0) - Jose Shah meat (/obj/item/food/meat/slab/human): Destroy(0) - Jose Shah meat (/obj/item/food/meat/slab/human): Destroy(0) - Jose Shah meat (/obj/item/food/meat/slab/human): Destroy(0) - Jose Shah meat (/obj/item/food/meat/slab/human): Destroy(0) - ... - Jose Shah meat (/obj/item/food/meat/slab/human): atom destruction("acid") - Jose Shah meat (/obj/item/food/meat/slab/human): take damage(21, "burn", "acid", 0, null, 0) - /datum/component/acid (/datum/component/acid): process movable(Jose Shah meat (/obj/item/food/meat/slab/human), 1) - /datum/callback (/datum/callback): Invoke(1) - world: push usr(Cleans Floors. (/mob/living/simple_animal/bot/cleanbot), /datum/callback (/datum/callback), 1) - /datum/callback (/datum/callback): InvokeAsync(1) - Acid (/datum/controller/subsystem/processing/acid): fire(0) - Acid (/datum/controller/subsystem/processing/acid): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:38.300] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:38.301] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:40.421] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:40.422] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:42.515] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:42.516] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:44.639] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:44.640] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:46.789] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:46.790] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:48.939] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:48.941] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:51.087] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:51.089] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:53.157] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: remove specific ratio (/datum/gas_mixture/proc/remove_specific_ratio) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,250 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): remove specific ratio("co2", 1) - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:53.158] RUNTIME: runtime error: Cannot execute null.gas pressure calculate(). - proc name: pump gas to (/datum/gas_mixture/proc/pump_gas_to) - source file: code/modules/atmospherics/gasmixtures/gas_mixture.dm,687 - usr: null - src: /datum/gas_mixture (/datum/gas_mixture) - call stack: - /datum/gas_mixture (/datum/gas_mixture): pump gas to(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2533.13, "co2") - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process cabin pressure(null) - the mounted air tank (/obj/item/mecha_parts/mecha_equipment/air_tank): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:28:54.753] RUNTIME: runtime error: Invalid timer: Timer: Timer: 113420 ([0x21093f7d]), TTR: 161347, wait:1 Flags: 76, callBack: [0x21093e03], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(161347), QDELETED, NO CALLBACK world.time: 33063.5, head_offset: 33000, practical_offset: 128, REALTIMEOFDAY: 161347 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:29:15.064] RUNTIME: ## TESTING: GC: -- [0x2004efb] | /obj/machinery/camera/directional/west was unable to be GC'd -- (ref count of 3) [2023-09-08 04:29:15.064] RUNTIME: ## TESTING: GC: -- [0x20139c4] | /obj/machinery/power/shuttle_engine/propulsion/burst was unable to be GC'd -- (ref count of 2) [2023-09-08 04:29:37.553] RUNTIME: ## TESTING: GC: -- [0x200ab77] | /obj/effect/hotspot was unable to be GC'd -- (ref count of 2) [2023-09-08 04:29:55.439] RUNTIME: runtime error: Invalid timer: Timer: Timer: 114303 ([0x21092709]), TTR: 161954, wait:1 Flags: 76, callBack: [0x21090bc7], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(161954), QDELETED, NO CALLBACK world.time: 33633, head_offset: 33600, practical_offset: 67, REALTIMEOFDAY: 161954 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:29:58.327] RUNTIME: runtime error: We just tried to add an element to a qdeleted datum, something is fucked - proc name: AddElement (/datum/proc/_AddElement) - source file: code/datums/elements/_element.dm,54 - usr: Brianna McDonohugh (/mob/living/carbon/human) - src: the riot foam dart (/obj/projectile/bullet/foam_dart/riot) - usr.loc: the floor (79,190,3) (/turf/open/floor/iron) - src.loc: null - call stack: - the riot foam dart (/obj/projectile/bullet/foam_dart/riot): AddElement(/list (/list)) - /datum/element/caseless (/datum/element/caseless): on fired casing(the riot foam dart (/obj/item/ammo_casing/foam_dart/riot), the wall (79,187,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Brianna McDonohugh (/mob/living/carbon/human), the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot), 0, 0, "", "icon-x=19;icon-y=5;left=1;butt...", 0, the riot foam dart (/obj/projectile/bullet/foam_dart/riot)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): SendSignal("fire_casing", /list (/list)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): fire casing(the wall (79,187,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Brianna McDonohugh (/mob/living/carbon/human), "icon-x=19;icon-y=5;left=1;butt...", 0, null, "", 0, the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot)) - the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot): process burst(Brianna McDonohugh (/mob/living/carbon/human), the wall (79,187,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), 1, "icon-x=19;icon-y=5;left=1;butt...", "", 0, 0.954503, 1) - /datum/callback (/datum/callback): Invoke() - world: push usr(Brianna McDonohugh (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:29:58.463] RUNTIME: runtime error: We just tried to add an element to a qdeleted datum, something is fucked - proc name: AddElement (/datum/proc/_AddElement) - source file: code/datums/elements/_element.dm,54 - usr: Brianna McDonohugh (/mob/living/carbon/human) - src: the riot foam dart (/obj/projectile/bullet/foam_dart/riot) - usr.loc: the floor (79,190,3) (/turf/open/floor/iron) - src.loc: null - call stack: - the riot foam dart (/obj/projectile/bullet/foam_dart/riot): AddElement(/list (/list)) - /datum/element/caseless (/datum/element/caseless): on fired casing(the riot foam dart (/obj/item/ammo_casing/foam_dart/riot), the wall (79,187,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Brianna McDonohugh (/mob/living/carbon/human), the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot), 0, 0, "", "icon-x=19;icon-y=5;left=1;butt...", 0, the riot foam dart (/obj/projectile/bullet/foam_dart/riot)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): SendSignal("fire_casing", /list (/list)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): fire casing(the wall (79,187,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Brianna McDonohugh (/mob/living/carbon/human), "icon-x=19;icon-y=5;left=1;butt...", 0, null, "", 0, the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot)) - the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot): process burst(Brianna McDonohugh (/mob/living/carbon/human), the wall (79,187,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), 1, "icon-x=19;icon-y=5;left=1;butt...", "", 0, 0.954503, 2) - /datum/callback (/datum/callback): Invoke() - world: push usr(Brianna McDonohugh (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:29:58.678] RUNTIME: runtime error: We just tried to add an element to a qdeleted datum, something is fucked - proc name: AddElement (/datum/proc/_AddElement) - source file: code/datums/elements/_element.dm,54 - usr: Brianna McDonohugh (/mob/living/carbon/human) - src: the riot foam dart (/obj/projectile/bullet/foam_dart/riot) - usr.loc: the floor (79,190,3) (/turf/open/floor/iron) - src.loc: null - call stack: - the riot foam dart (/obj/projectile/bullet/foam_dart/riot): AddElement(/list (/list)) - /datum/element/caseless (/datum/element/caseless): on fired casing(the riot foam dart (/obj/item/ammo_casing/foam_dart/riot), the wall (79,187,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Brianna McDonohugh (/mob/living/carbon/human), the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot), 0, 0, "", "icon-x=19;icon-y=5;left=1;butt...", 0, the riot foam dart (/obj/projectile/bullet/foam_dart/riot)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): SendSignal("fire_casing", /list (/list)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): fire casing(the wall (79,187,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Brianna McDonohugh (/mob/living/carbon/human), "icon-x=19;icon-y=5;left=1;butt...", 0, null, "", 0, the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot)) - the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot): process burst(Brianna McDonohugh (/mob/living/carbon/human), the wall (79,187,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), 1, "icon-x=19;icon-y=5;left=1;butt...", "", 0, 0.954503, 3) - /datum/callback (/datum/callback): Invoke() - world: push usr(Brianna McDonohugh (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:29:59.560] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): Destroy(0) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): Destroy(0) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): Destroy(0) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): Destroy(0) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): Destroy(0) - qdel(Cleans Floors. (/mob/living/simple_animal/bot/cleanbot), 0) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): death(null) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): death(null) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): update stat() - ... - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): attack threshold check(10, "brute", "melee", 1) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): attack animal(Angry Stick Man (/mob/living/basic/stickman/lesser), null) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): handle basic attack(Angry Stick Man (/mob/living/basic/stickman/lesser), null) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): attack basic mob(Angry Stick Man (/mob/living/basic/stickman/lesser), null) - /datum/ai_behavior/basic_melee... (/datum/ai_behavior/basic_melee_attack/stickman): perform(1.5, /datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/stickman), "BB_basic_current_target", "targetting_datum", "BB_basic_current_target_hiding...") - /datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/stickman): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:29:59.572] RUNTIME: runtime error: Cannot execute null.set access(). - proc name: bot reset (/mob/living/simple_animal/bot/proc/bot_reset) - source file: code/modules/mob/living/simple_animal/bot/bot.dm,758 - usr: (src) - src: Cleans Floors. (/mob/living/simple_animal/bot/cleanbot) - src.loc: the floor (127,122,2) (/turf/open/floor/iron) - call stack: - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): bot reset() - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): bot reset() - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): Logout() - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): ghostize(1) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): ghostize(1) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): Destroy(0) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): Destroy(0) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): Destroy(0) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): Destroy(0) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): Destroy(0) - ... - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): adjustBruteLoss(10, 1, 0, null) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): apply damage(10, "brute", null, 0, 0, 0, 0, 0, 0, null, null) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): attack animal(Angry Stick Man (/mob/living/basic/stickman/lesser), null) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): attack basic mob(Angry Stick Man (/mob/living/basic/stickman/lesser), null) - /datum/ai_behavior/basic_melee... (/datum/ai_behavior/basic_melee_attack/stickman): perform(1.5, /datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/stickman), "BB_basic_current_target", "targetting_datum", "BB_basic_current_target_hiding...") - /datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/stickman): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:29:59.602] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:590) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 31) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): clear fullscreen("brute", 10) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): update health hud() - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): updatehealth() - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): updatehealth() - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): adjustHealth(10, 1, 0) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): adjustHealth(10, 1, 0) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): adjustBruteLoss(10, 1, 0, null) - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): apply damage(10, "brute", null, 0, 0, 0, 0, 0, 0, null, null) - ... - Cleans Floors. (/mob/living/simple_animal/bot/cleanbot): attack basic mob(Angry Stick Man (/mob/living/basic/stickman/lesser), null) - Angry Stick Man (/mob/living/basic/stickman/lesser): melee attack(Cleans Floors. (/mob/living/simple_animal/bot/cleanbot), null) - /datum/ai_behavior/basic_melee... (/datum/ai_behavior/basic_melee_attack/stickman): perform(1.5, /datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/stickman), "BB_basic_current_target", "targetting_datum", "BB_basic_current_target_hiding...") - /datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/stickman): ProcessBehavior(1.5, /datum/ai_behavior/basic_melee... (/datum/ai_behavior/basic_melee_attack/stickman)) - /datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/stickman): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:30:00.125] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (112,140,2) (/turf/open/floor/plating) - call stack: - the plating (112,140,2) (/turf/open/floor/plating): process cell(4174) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:30:01.932] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (112,142,2) (/turf/open/floor/plating) - call stack: - the plating (112,142,2) (/turf/open/floor/plating): process cell(4174) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:30:09.701] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: S.E.T.H. (/mob/living/silicon/robot/nocell) - src: null - usr.loc: the reinforced floor (170,155,2) (/turf/open/floor/engine) - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - S.E.T.H. (/mob/living/silicon/robot/nocell): Destroy(0) - S.E.T.H. (/mob/living/silicon/robot/nocell): Destroy(0) - S.E.T.H. (/mob/living/silicon/robot/nocell): Destroy(0) - S.E.T.H. (/mob/living/silicon/robot/nocell): Destroy(0) - qdel(S.E.T.H. (/mob/living/silicon/robot/nocell), 0) - /datum/callback (/datum/callback): Invoke() - world: push usr(S.E.T.H. (/mob/living/silicon/robot/nocell), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:30:11.736] RUNTIME: runtime error: We just tried to add an element to a qdeleted datum, something is fucked - proc name: AddElement (/datum/proc/_AddElement) - source file: code/datums/elements/_element.dm,54 - usr: Brianna McDonohugh (/mob/living/carbon/human) - src: the riot foam dart (/obj/projectile/bullet/foam_dart/riot) - usr.loc: the floor (68,174,3) (/turf/open/floor/iron/dark) - src.loc: null - call stack: - the riot foam dart (/obj/projectile/bullet/foam_dart/riot): AddElement(/list (/list)) - /datum/element/caseless (/datum/element/caseless): on fired casing(the riot foam dart (/obj/item/ammo_casing/foam_dart/riot), the wall (68,179,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Brianna McDonohugh (/mob/living/carbon/human), the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot), 0, 0, "", "icon-x=2;icon-y=19;left=1;butt...", 0, the riot foam dart (/obj/projectile/bullet/foam_dart/riot)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): SendSignal("fire_casing", /list (/list)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): fire casing(the wall (68,179,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Brianna McDonohugh (/mob/living/carbon/human), "icon-x=2;icon-y=19;left=1;butt...", 0, null, "", 0, the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot)) - the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot): process burst(Brianna McDonohugh (/mob/living/carbon/human), the wall (68,179,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), 1, "icon-x=2;icon-y=19;left=1;butt...", "", 0, 0.446025, 1) - /datum/callback (/datum/callback): Invoke() - world: push usr(Brianna McDonohugh (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:30:11.921] RUNTIME: runtime error: We just tried to add an element to a qdeleted datum, something is fucked - proc name: AddElement (/datum/proc/_AddElement) - source file: code/datums/elements/_element.dm,54 - usr: Brianna McDonohugh (/mob/living/carbon/human) - src: the riot foam dart (/obj/projectile/bullet/foam_dart/riot) - usr.loc: the floor (68,174,3) (/turf/open/floor/iron/dark) - src.loc: null - call stack: - the riot foam dart (/obj/projectile/bullet/foam_dart/riot): AddElement(/list (/list)) - /datum/element/caseless (/datum/element/caseless): on fired casing(the riot foam dart (/obj/item/ammo_casing/foam_dart/riot), the wall (68,179,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Brianna McDonohugh (/mob/living/carbon/human), the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot), 0, 0, "", "icon-x=2;icon-y=19;left=1;butt...", 0, the riot foam dart (/obj/projectile/bullet/foam_dart/riot)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): SendSignal("fire_casing", /list (/list)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): fire casing(the wall (68,179,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Brianna McDonohugh (/mob/living/carbon/human), "icon-x=2;icon-y=19;left=1;butt...", 0, null, "", 0, the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot)) - the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot): process burst(Brianna McDonohugh (/mob/living/carbon/human), the wall (68,179,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), 1, "icon-x=2;icon-y=19;left=1;butt...", "", 0, 0.446025, 2) - /datum/callback (/datum/callback): Invoke() - world: push usr(Brianna McDonohugh (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:30:12.170] RUNTIME: runtime error: We just tried to add an element to a qdeleted datum, something is fucked - proc name: AddElement (/datum/proc/_AddElement) - source file: code/datums/elements/_element.dm,54 - usr: Brianna McDonohugh (/mob/living/carbon/human) - src: the riot foam dart (/obj/projectile/bullet/foam_dart/riot) - usr.loc: the floor (68,174,3) (/turf/open/floor/iron/dark) - src.loc: null - call stack: - the riot foam dart (/obj/projectile/bullet/foam_dart/riot): AddElement(/list (/list)) - /datum/element/caseless (/datum/element/caseless): on fired casing(the riot foam dart (/obj/item/ammo_casing/foam_dart/riot), the wall (68,179,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Brianna McDonohugh (/mob/living/carbon/human), the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot), 0, 0, "", "icon-x=2;icon-y=19;left=1;butt...", 0, the riot foam dart (/obj/projectile/bullet/foam_dart/riot)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): SendSignal("fire_casing", /list (/list)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): fire casing(the wall (68,179,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), Brianna McDonohugh (/mob/living/carbon/human), "icon-x=2;icon-y=19;left=1;butt...", 0, null, "", 0, the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot)) - the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot): process burst(Brianna McDonohugh (/mob/living/carbon/human), the wall (68,179,3) (/turf/closed/wall/mineral/plastitanium/nodiagonal), 1, "icon-x=2;icon-y=19;left=1;butt...", "", 0, 0.446025, 3) - /datum/callback (/datum/callback): Invoke() - world: push usr(Brianna McDonohugh (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:30:14.434] RUNTIME: runtime error: We just tried to add an element to a qdeleted datum, something is fucked - proc name: AddElement (/datum/proc/_AddElement) - source file: code/datums/elements/_element.dm,54 - usr: Brianna McDonohugh (/mob/living/carbon/human) - src: the riot foam dart (/obj/projectile/bullet/foam_dart/riot) - usr.loc: the floor (68,174,3) (/turf/open/floor/iron/dark) - src.loc: null - call stack: - the riot foam dart (/obj/projectile/bullet/foam_dart/riot): AddElement(/list (/list)) - /datum/element/caseless (/datum/element/caseless): on fired casing(the riot foam dart (/obj/item/ammo_casing/foam_dart/riot), the floor (68,178,3) (/turf/open/floor/iron/dark), Brianna McDonohugh (/mob/living/carbon/human), the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot), 0, 0, "", "icon-x=8;icon-y=32;left=1;butt...", 0, the riot foam dart (/obj/projectile/bullet/foam_dart/riot)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): SendSignal("fire_casing", /list (/list)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): fire casing(the floor (68,178,3) (/turf/open/floor/iron/dark), Brianna McDonohugh (/mob/living/carbon/human), "icon-x=8;icon-y=32;left=1;butt...", 0, null, "", 0, the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot)) - the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot): process burst(Brianna McDonohugh (/mob/living/carbon/human), the floor (68,178,3) (/turf/open/floor/iron/dark), 1, "icon-x=8;icon-y=32;left=1;butt...", "", 0, 0.0352774, 1) - /datum/callback (/datum/callback): Invoke() - world: push usr(Brianna McDonohugh (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:30:14.587] RUNTIME: runtime error: We just tried to add an element to a qdeleted datum, something is fucked - proc name: AddElement (/datum/proc/_AddElement) - source file: code/datums/elements/_element.dm,54 - usr: Brianna McDonohugh (/mob/living/carbon/human) - src: the riot foam dart (/obj/projectile/bullet/foam_dart/riot) - usr.loc: the floor (68,174,3) (/turf/open/floor/iron/dark) - src.loc: null - call stack: - the riot foam dart (/obj/projectile/bullet/foam_dart/riot): AddElement(/list (/list)) - /datum/element/caseless (/datum/element/caseless): on fired casing(the riot foam dart (/obj/item/ammo_casing/foam_dart/riot), the floor (68,178,3) (/turf/open/floor/iron/dark), Brianna McDonohugh (/mob/living/carbon/human), the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot), 0, 0, "", "icon-x=8;icon-y=32;left=1;butt...", 0, the riot foam dart (/obj/projectile/bullet/foam_dart/riot)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): SendSignal("fire_casing", /list (/list)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): fire casing(the floor (68,178,3) (/turf/open/floor/iron/dark), Brianna McDonohugh (/mob/living/carbon/human), "icon-x=8;icon-y=32;left=1;butt...", 0, null, "", 0, the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot)) - the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot): process burst(Brianna McDonohugh (/mob/living/carbon/human), the floor (68,178,3) (/turf/open/floor/iron/dark), 1, "icon-x=8;icon-y=32;left=1;butt...", "", 0, 0.0352774, 2) - /datum/callback (/datum/callback): Invoke() - world: push usr(Brianna McDonohugh (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:30:14.799] RUNTIME: runtime error: We just tried to add an element to a qdeleted datum, something is fucked - proc name: AddElement (/datum/proc/_AddElement) - source file: code/datums/elements/_element.dm,54 - usr: Brianna McDonohugh (/mob/living/carbon/human) - src: the riot foam dart (/obj/projectile/bullet/foam_dart/riot) - usr.loc: the floor (68,174,3) (/turf/open/floor/iron/dark) - src.loc: null - call stack: - the riot foam dart (/obj/projectile/bullet/foam_dart/riot): AddElement(/list (/list)) - /datum/element/caseless (/datum/element/caseless): on fired casing(the riot foam dart (/obj/item/ammo_casing/foam_dart/riot), the floor (68,178,3) (/turf/open/floor/iron/dark), Brianna McDonohugh (/mob/living/carbon/human), the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot), 0, 0, "", "icon-x=8;icon-y=32;left=1;butt...", 0, the riot foam dart (/obj/projectile/bullet/foam_dart/riot)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): SendSignal("fire_casing", /list (/list)) - the riot foam dart (/obj/item/ammo_casing/foam_dart/riot): fire casing(the floor (68,178,3) (/turf/open/floor/iron/dark), Brianna McDonohugh (/mob/living/carbon/human), "icon-x=8;icon-y=32;left=1;butt...", 0, null, "", 0, the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot)) - the donksoft SMG (/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot): process burst(Brianna McDonohugh (/mob/living/carbon/human), the floor (68,178,3) (/turf/open/floor/iron/dark), 1, "icon-x=8;icon-y=32;left=1;butt...", "", 0, 0.0352774, 3) - /datum/callback (/datum/callback): Invoke() - world: push usr(Brianna McDonohugh (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:30:32.295] RUNTIME: ## TESTING: GC: -- [0xd04242d] | /image was unable to be GC'd -- (ref count of 3) [2023-09-08 04:30:49.548] RUNTIME: runtime error: Invalid timer: Timer: Timer: 115226 ([0x21094b4b]), TTR: 162495, wait:1 Flags: 76, callBack: [0x21093ef8], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(162495), QDELETED, NO CALLBACK world.time: 34140.5, head_offset: 33600, practical_offset: 1082, REALTIMEOFDAY: 162495 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:30:55.833] RUNTIME: runtime error: Invalid timer: Timer: Timer: 115298 ([0x2108eb33]), TTR: 162558, wait:1 Flags: 76, callBack: [0x210949b5], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(162558), QDELETED, NO CALLBACK world.time: 34200.5, head_offset: 34200, practical_offset: 2, REALTIMEOFDAY: 162558 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:31:39.585] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (51,164,2) (/turf/open/floor/plating) - call stack: - the plating (51,164,2) (/turf/open/floor/plating): process cell(4187) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:31:44.705] RUNTIME: runtime error: Cannot modify null.moving_from_pull. - proc name: Move (/mob/living/Move) - source file: code/modules/mob/living/living.dm,924 - usr: Jeremy Thompson (/mob/living/carbon/human) - src: Altair IV (/mob/living/carbon/human) - usr.loc: the floor (87,144,2) (/turf/open/floor/iron) - src.loc: the floor (85,144,2) (/turf/open/floor/iron) - call stack: - Altair IV (/mob/living/carbon/human): Move(the wall (84,144,2) (/turf/closed/wall), 8, 30.7692) - Altair IV (/mob/living/carbon/human): Move(the wall (84,144,2) (/turf/closed/wall), 8, 30.7692) - Altair IV (/mob/living/carbon/human): Move(the wall (84,144,2) (/turf/closed/wall), 8, 30.7692) - /datum/thrownthing (/datum/thrownthing): tick() - Altair IV (/mob/living/carbon/human): throw at(space (1,144,2) (/turf/open/space/basic), 7, 4, Jeremy Thompson (/mob/living/carbon/human), 1, 0, null, 2000, 0, 1) - Altair IV (/mob/living/carbon/human): throw at(space (1,144,2) (/turf/open/space/basic), 7, 4, Jeremy Thompson (/mob/living/carbon/human), 1, 0, null, null, 0, 1) - The Sleeping Carp (/datum/martial_art/the_sleeping_carp): launchKick(Jeremy Thompson (/mob/living/carbon/human), Altair IV (/mob/living/carbon/human)) - The Sleeping Carp (/datum/martial_art/the_sleeping_carp): check streak(Jeremy Thompson (/mob/living/carbon/human), Altair IV (/mob/living/carbon/human)) - The Sleeping Carp (/datum/martial_art/the_sleeping_carp): disarm act(Jeremy Thompson (/mob/living/carbon/human), Altair IV (/mob/living/carbon/human)) - Ethereal (/datum/species/ethereal): disarm(Jeremy Thompson (/mob/living/carbon/human), Altair IV (/mob/living/carbon/human), The Sleeping Carp (/datum/martial_art/the_sleeping_carp)) - ... - Altair IV (/mob/living/carbon/human): Click(the floor (86,144,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=18;icon-y=26;right=1;bu...") - Altair IV (/mob/living/carbon/human): Click(the floor (86,144,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=18;icon-y=26;right=1;bu...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Jeremy Thompson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:32:19.844] RUNTIME: runtime error: Invalid timer: Timer: Timer: 116638 ([0x21010e6a]), TTR: 163398, wait:1 Flags: 76, callBack: [0x21094915], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(163398), QDELETED, NO CALLBACK world.time: 35006, head_offset: 34800, practical_offset: 413, REALTIMEOFDAY: 163398 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:32:30.579] RUNTIME: ## TESTING: GC: -- [0xd009886] | /image was unable to be GC'd -- (ref count of 3) [2023-09-08 04:32:32.127] RUNTIME: runtime error: undefined proc or verb /mob/dead/observer/get toxic foodtypes(). - - proc name: get perceived food quality (/datum/component/edible/proc/get_perceived_food_quality) - source file: code/datums/components/food/edible.dm,583 - usr: Narra Miffle (/mob/dead/observer) - src: /datum/component/edible (/datum/component/edible) - usr.loc: the floor (143,138,10) (/turf/open/floor/iron) - call stack: - /datum/component/edible (/datum/component/edible): get perceived food quality(Narra Miffle (/mob/dead/observer)) - /datum/component/edible (/datum/component/edible): examine(the tail (/obj/item/organ/external/tail/cat), Narra Miffle (/mob/dead/observer), /list (/list)) - the tail (/obj/item/organ/external/tail/cat): SendSignal("atom_examine", /list (/list)) - the tail (/obj/item/organ/external/tail/cat): examine(Narra Miffle (/mob/dead/observer)) - the tail (/obj/item/organ/external/tail/cat): examine(Narra Miffle (/mob/dead/observer)) - the tail (/obj/item/organ/external/tail/cat): examine(Narra Miffle (/mob/dead/observer)) - the tail (/obj/item/organ/external/tail/cat): examine(Narra Miffle (/mob/dead/observer)) - Narra Miffle (/mob/dead/observer): run examinate(the tail (/obj/item/organ/external/tail/cat)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Narra Miffle (/mob/dead/observer): Examine(the tail (/obj/item/organ/external/tail/cat)) - ... - the tail (/obj/item/organ/external/tail/cat): Click(the floor (145,138,10) (/turf/open/floor/iron/white/corner), "mapwindow.map", "icon-x=21;icon-y=13;left=1;shi...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Narra Miffle (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:32:39.081] RUNTIME: runtime error: undefined proc or verb /mob/dead/observer/get toxic foodtypes(). - - proc name: get perceived food quality (/datum/component/edible/proc/get_perceived_food_quality) - source file: code/datums/components/food/edible.dm,583 - usr: Boris Bologna (/mob/dead/observer) - src: /datum/component/edible (/datum/component/edible) - usr.loc: the floor (132,121,2) (/turf/open/floor/wood) - call stack: - /datum/component/edible (/datum/component/edible): get perceived food quality(Boris Bologna (/mob/dead/observer)) - /datum/component/edible (/datum/component/edible): examine(the deathnettle (/obj/item/food/grown/nettle/death), Boris Bologna (/mob/dead/observer), /list (/list)) - the deathnettle (/obj/item/food/grown/nettle/death): SendSignal("atom_examine", /list (/list)) - the deathnettle (/obj/item/food/grown/nettle/death): examine(Boris Bologna (/mob/dead/observer)) - the deathnettle (/obj/item/food/grown/nettle/death): examine(Boris Bologna (/mob/dead/observer)) - the deathnettle (/obj/item/food/grown/nettle/death): examine(Boris Bologna (/mob/dead/observer)) - Boris Bologna (/mob/dead/observer): run examinate(the deathnettle (/obj/item/food/grown/nettle/death)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Boris Bologna (/mob/dead/observer): Examine(the deathnettle (/obj/item/food/grown/nettle/death)) - the deathnettle (/obj/item/food/grown/nettle/death): ShiftClick(Boris Bologna (/mob/dead/observer)) - ... - the deathnettle (/obj/item/food/grown/nettle/death): Click(the floor (127,123,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=21;icon-y=12;vis-x=31;v...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Boris Bologna (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:32:41.013] RUNTIME: ## TESTING: GC: -- [0xd00c59a] | /image was unable to be GC'd -- (ref count of 3) [2023-09-08 04:32:45.184] RUNTIME: ## TESTING: GC: -- [0xd0442d4] | /image was unable to be GC'd -- (ref count of 3) [2023-09-08 04:32:54.563] RUNTIME: runtime error: Cannot read null.current_user - proc name: Click (/atom/movable/screen/radial/slice/Click) - source file: code/_onclick/hud/radial.dm,53 - usr: Roy Boi (/mob/dead/observer) - src: Down (/atom/movable/screen/radial/slice) - usr.loc: space (107,115,5) (/turf/open/space/basic) - src.loc: null - call stack: - Down (/atom/movable/screen/radial/slice): Click(space (107,115,5) (/turf/open/space/basic), "mapwindow.map", "icon-x=18;icon-y=22;left=1;but...") - Down (/atom/movable/screen/radial/slice): Click(space (107,115,5) (/turf/open/space/basic), "mapwindow.map", "icon-x=18;icon-y=22;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Roy Boi (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:32:55.047] RUNTIME: runtime error: Cannot read null.current_user - proc name: Click (/atom/movable/screen/radial/slice/Click) - source file: code/_onclick/hud/radial.dm,53 - usr: Roy Boi (/mob/dead/observer) - src: Down (/atom/movable/screen/radial/slice) - usr.loc: space (107,115,4) (/turf/open/space/basic) - src.loc: null - call stack: - Down (/atom/movable/screen/radial/slice): Click(space (107,115,4) (/turf/open/space/basic), "mapwindow.map", "icon-x=18;icon-y=22;left=1;but...") - Down (/atom/movable/screen/radial/slice): Click(space (107,115,4) (/turf/open/space/basic), "mapwindow.map", "icon-x=18;icon-y=22;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Roy Boi (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:33:10.193] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: Unknown. [2023-09-08 04:33:10.474] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-09-08 04:33:11.419] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-09-08 04:33:12.670] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-09-08 04:33:42.135] RUNTIME: ## TESTING: GC: -- [0xd01de19] | /image was unable to be GC'd -- (ref count of 3) [2023-09-08 04:34:15.927] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: Makayla Todd (/mob/living/carbon/human) - src: the warm Donk-pocket (/obj/item/food/donkpocket/warm) - usr.loc: the floor (117,30,3) (/turf/open/floor/iron/checker) - src.loc: the floor (116,29,3) (/turf/open/floor/iron/white/smooth_edge) - call stack: - the warm Donk-pocket (/obj/item/food/donkpocket/warm): New(the floor (116,29,3) (/turf/open/floor/iron/white/smooth_edge), null) - /datum/element/microwavable (/datum/element/microwavable): on microwaved(the Donk-pocket (/obj/item/food/donkpocket), the microwave oven (/obj/machinery/microwave), Makayla Todd (/mob/living/carbon/human), 6) - the Donk-pocket (/obj/item/food/donkpocket): SendSignal("microwave_act", /list (/list)) - the Donk-pocket (/obj/item/food/donkpocket): microwave act(the microwave oven (/obj/machinery/microwave), Makayla Todd (/mob/living/carbon/human), 6) - the microwave oven (/obj/machinery/microwave): loop finish(Makayla Todd (/mob/living/carbon/human)) - the microwave oven (/obj/machinery/microwave): loop(0, 0, 10, Makayla Todd (/mob/living/carbon/human)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Makayla Todd (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:34:15.929] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: Makayla Todd (/mob/living/carbon/human) - src: the warm Donk-pocket (/obj/item/food/donkpocket/warm) - usr.loc: the floor (117,30,3) (/turf/open/floor/iron/checker) - src.loc: the floor (116,29,3) (/turf/open/floor/iron/white/smooth_edge) - call stack: - the warm Donk-pocket (/obj/item/food/donkpocket/warm): New(the floor (116,29,3) (/turf/open/floor/iron/white/smooth_edge), null) - /datum/element/microwavable (/datum/element/microwavable): on microwaved(the Donk-pocket (/obj/item/food/donkpocket), the microwave oven (/obj/machinery/microwave), Makayla Todd (/mob/living/carbon/human), 5) - the Donk-pocket (/obj/item/food/donkpocket): SendSignal("microwave_act", /list (/list)) - the Donk-pocket (/obj/item/food/donkpocket): microwave act(the microwave oven (/obj/machinery/microwave), Makayla Todd (/mob/living/carbon/human), 5) - the microwave oven (/obj/machinery/microwave): loop finish(Makayla Todd (/mob/living/carbon/human)) - the microwave oven (/obj/machinery/microwave): loop(0, 0, 10, Makayla Todd (/mob/living/carbon/human)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Makayla Todd (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:34:15.931] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: Makayla Todd (/mob/living/carbon/human) - src: the warm Donk-pocket (/obj/item/food/donkpocket/warm) - usr.loc: the floor (117,30,3) (/turf/open/floor/iron/checker) - src.loc: the floor (116,29,3) (/turf/open/floor/iron/white/smooth_edge) - call stack: - the warm Donk-pocket (/obj/item/food/donkpocket/warm): New(the floor (116,29,3) (/turf/open/floor/iron/white/smooth_edge), null) - /datum/element/microwavable (/datum/element/microwavable): on microwaved(the Donk-pocket (/obj/item/food/donkpocket), the microwave oven (/obj/machinery/microwave), Makayla Todd (/mob/living/carbon/human), 4) - the Donk-pocket (/obj/item/food/donkpocket): SendSignal("microwave_act", /list (/list)) - the Donk-pocket (/obj/item/food/donkpocket): microwave act(the microwave oven (/obj/machinery/microwave), Makayla Todd (/mob/living/carbon/human), 4) - the microwave oven (/obj/machinery/microwave): loop finish(Makayla Todd (/mob/living/carbon/human)) - the microwave oven (/obj/machinery/microwave): loop(0, 0, 10, Makayla Todd (/mob/living/carbon/human)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Makayla Todd (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:34:15.933] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: Makayla Todd (/mob/living/carbon/human) - src: the warm Donk-pocket (/obj/item/food/donkpocket/warm) - usr.loc: the floor (117,30,3) (/turf/open/floor/iron/checker) - src.loc: the floor (116,29,3) (/turf/open/floor/iron/white/smooth_edge) - call stack: - the warm Donk-pocket (/obj/item/food/donkpocket/warm): New(the floor (116,29,3) (/turf/open/floor/iron/white/smooth_edge), null) - /datum/element/microwavable (/datum/element/microwavable): on microwaved(the Donk-pocket (/obj/item/food/donkpocket), the microwave oven (/obj/machinery/microwave), Makayla Todd (/mob/living/carbon/human), 3) - the Donk-pocket (/obj/item/food/donkpocket): SendSignal("microwave_act", /list (/list)) - the Donk-pocket (/obj/item/food/donkpocket): microwave act(the microwave oven (/obj/machinery/microwave), Makayla Todd (/mob/living/carbon/human), 3) - the microwave oven (/obj/machinery/microwave): loop finish(Makayla Todd (/mob/living/carbon/human)) - the microwave oven (/obj/machinery/microwave): loop(0, 0, 10, Makayla Todd (/mob/living/carbon/human)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Makayla Todd (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:34:15.935] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: Makayla Todd (/mob/living/carbon/human) - src: the warm Donk-pocket (/obj/item/food/donkpocket/warm) - usr.loc: the floor (117,30,3) (/turf/open/floor/iron/checker) - src.loc: the floor (116,29,3) (/turf/open/floor/iron/white/smooth_edge) - call stack: - the warm Donk-pocket (/obj/item/food/donkpocket/warm): New(the floor (116,29,3) (/turf/open/floor/iron/white/smooth_edge), null) - /datum/element/microwavable (/datum/element/microwavable): on microwaved(the Donk-pocket (/obj/item/food/donkpocket), the microwave oven (/obj/machinery/microwave), Makayla Todd (/mob/living/carbon/human), 2) - the Donk-pocket (/obj/item/food/donkpocket): SendSignal("microwave_act", /list (/list)) - the Donk-pocket (/obj/item/food/donkpocket): microwave act(the microwave oven (/obj/machinery/microwave), Makayla Todd (/mob/living/carbon/human), 2) - the microwave oven (/obj/machinery/microwave): loop finish(Makayla Todd (/mob/living/carbon/human)) - the microwave oven (/obj/machinery/microwave): loop(0, 0, 10, Makayla Todd (/mob/living/carbon/human)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Makayla Todd (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:34:15.938] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: Makayla Todd (/mob/living/carbon/human) - src: the warm Donk-pocket (/obj/item/food/donkpocket/warm) - usr.loc: the floor (117,30,3) (/turf/open/floor/iron/checker) - src.loc: the floor (116,29,3) (/turf/open/floor/iron/white/smooth_edge) - call stack: - the warm Donk-pocket (/obj/item/food/donkpocket/warm): New(the floor (116,29,3) (/turf/open/floor/iron/white/smooth_edge), null) - /datum/element/microwavable (/datum/element/microwavable): on microwaved(the Donk-pocket (/obj/item/food/donkpocket), the microwave oven (/obj/machinery/microwave), Makayla Todd (/mob/living/carbon/human), 1) - the Donk-pocket (/obj/item/food/donkpocket): SendSignal("microwave_act", /list (/list)) - the Donk-pocket (/obj/item/food/donkpocket): microwave act(the microwave oven (/obj/machinery/microwave), Makayla Todd (/mob/living/carbon/human), 1) - the microwave oven (/obj/machinery/microwave): loop finish(Makayla Todd (/mob/living/carbon/human)) - the microwave oven (/obj/machinery/microwave): loop(0, 0, 10, Makayla Todd (/mob/living/carbon/human)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Makayla Todd (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:34:29.789] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: code/modules/tgui_input/alert.dm,27 - usr: Shoves-The-Box (/mob/dead/observer) - src: null - usr.loc: null - call stack: - tgui alert(Shoves-The-Box (/mob/dead/observer), "Invalid name.", null, /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - sanitize name(null, 1, 1) - the Floorbot (/mob/living/simple_animal/bot/floorbot): rename(the Floorbot (/mob/living/simple_animal/bot/floorbot)) - the Floorbot (/mob/living/simple_animal/bot/floorbot): post possession(Shoves-The-Box (/mob/dead/observer)) - /datum/callback (/datum/callback): Invoke(Shoves-The-Box (/mob/dead/observer)) - /datum/component/ghost_direct_... (/datum/component/ghost_direct_control): assume direct control(Shoves-The-Box (/mob/dead/observer)) - /datum/component/ghost_direct_... (/datum/component/ghost_direct_control): attempt possession(the Floorbot (/mob/living/simple_animal/bot/floorbot), Shoves-The-Box (/mob/dead/observer)) - /datum/component/ghost_direct_... (/datum/component/ghost_direct_control): on ghost clicked(the Floorbot (/mob/living/simple_animal/bot/floorbot), Shoves-The-Box (/mob/dead/observer)) - [2023-09-08 04:34:40.600] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - the Floorbot (/mob/living/simple_animal/bot/floorbot): Destroy(0) - the Floorbot (/mob/living/simple_animal/bot/floorbot): Destroy(0) - the Floorbot (/mob/living/simple_animal/bot/floorbot): Destroy(0) - the Floorbot (/mob/living/simple_animal/bot/floorbot): Destroy(0) - qdel(the Floorbot (/mob/living/simple_animal/bot/floorbot), 0) - the Floorbot (/mob/living/simple_animal/bot/floorbot): death(null) - the Floorbot (/mob/living/simple_animal/bot/floorbot): death(null) - the Floorbot (/mob/living/simple_animal/bot/floorbot): update stat() - the Floorbot (/mob/living/simple_animal/bot/floorbot): updatehealth() - ... - the Floorbot (/mob/living/simple_animal/bot/floorbot): attack threshold check(10, "brute", "melee", 1) - the Floorbot (/mob/living/simple_animal/bot/floorbot): attack animal(Angry Stick Man (/mob/living/basic/stickman/lesser), null) - the Floorbot (/mob/living/simple_animal/bot/floorbot): handle basic attack(Angry Stick Man (/mob/living/basic/stickman/lesser), null) - the Floorbot (/mob/living/simple_animal/bot/floorbot): attack basic mob(Angry Stick Man (/mob/living/basic/stickman/lesser), null) - Angry Stick Man (/mob/living/basic/stickman/lesser): melee attack(the Floorbot (/mob/living/simple_animal/bot/floorbot), null) - /datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/stickman): ProcessBehavior(1.5, /datum/ai_behavior/basic_melee... (/datum/ai_behavior/basic_melee_attack/stickman)) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:34:40.613] RUNTIME: runtime error: Cannot execute null.set access(). - proc name: bot reset (/mob/living/simple_animal/bot/proc/bot_reset) - source file: code/modules/mob/living/simple_animal/bot/bot.dm,758 - usr: (src) - src: the Floorbot (/mob/living/simple_animal/bot/floorbot) - src.loc: the floor (216,137,2) (/turf/open/floor/iron/dark) - call stack: - the Floorbot (/mob/living/simple_animal/bot/floorbot): bot reset() - the Floorbot (/mob/living/simple_animal/bot/floorbot): bot reset() - the Floorbot (/mob/living/simple_animal/bot/floorbot): Logout() - the Floorbot (/mob/living/simple_animal/bot/floorbot): ghostize(1) - the Floorbot (/mob/living/simple_animal/bot/floorbot): ghostize(1) - the Floorbot (/mob/living/simple_animal/bot/floorbot): Destroy(0) - the Floorbot (/mob/living/simple_animal/bot/floorbot): Destroy(0) - the Floorbot (/mob/living/simple_animal/bot/floorbot): Destroy(0) - the Floorbot (/mob/living/simple_animal/bot/floorbot): Destroy(0) - qdel(the Floorbot (/mob/living/simple_animal/bot/floorbot), 0) - ... - the Floorbot (/mob/living/simple_animal/bot/floorbot): adjustBruteLoss(10, 1, 0, null) - the Floorbot (/mob/living/simple_animal/bot/floorbot): apply damage(10, "brute", null, 0, 0, 0, 0, 0, 0, null, null) - the Floorbot (/mob/living/simple_animal/bot/floorbot): attack threshold check(10, "brute", "melee", 1) - the Floorbot (/mob/living/simple_animal/bot/floorbot): handle basic attack(Angry Stick Man (/mob/living/basic/stickman/lesser), null) - Angry Stick Man (/mob/living/basic/stickman/lesser): melee attack(the Floorbot (/mob/living/simple_animal/bot/floorbot), null) - /datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/stickman): ProcessBehavior(1.5, /datum/ai_behavior/basic_melee... (/datum/ai_behavior/basic_melee_attack/stickman)) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:34:40.640] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:590) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 31) - the Floorbot (/mob/living/simple_animal/bot/floorbot): clear fullscreen("brute", 10) - the Floorbot (/mob/living/simple_animal/bot/floorbot): update health hud() - the Floorbot (/mob/living/simple_animal/bot/floorbot): updatehealth() - the Floorbot (/mob/living/simple_animal/bot/floorbot): updatehealth() - the Floorbot (/mob/living/simple_animal/bot/floorbot): adjustHealth(10, 1, 0) - the Floorbot (/mob/living/simple_animal/bot/floorbot): adjustHealth(10, 1, 0) - the Floorbot (/mob/living/simple_animal/bot/floorbot): adjustBruteLoss(10, 1, 0, null) - the Floorbot (/mob/living/simple_animal/bot/floorbot): apply damage(10, "brute", null, 0, 0, 0, 0, 0, 0, null, null) - ... - the Floorbot (/mob/living/simple_animal/bot/floorbot): attack basic mob(Angry Stick Man (/mob/living/basic/stickman/lesser), null) - Angry Stick Man (/mob/living/basic/stickman/lesser): melee attack(the Floorbot (/mob/living/simple_animal/bot/floorbot), null) - /datum/ai_behavior/basic_melee... (/datum/ai_behavior/basic_melee_attack/stickman): perform(1.5, /datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/stickman), "BB_basic_current_target", "targetting_datum", "BB_basic_current_target_hiding...") - /datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/stickman): ProcessBehavior(1.5, /datum/ai_behavior/basic_melee... (/datum/ai_behavior/basic_melee_attack/stickman)) - /datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/stickman): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:35:17.507] RUNTIME: runtime error: Invalid timer: Timer: Timer: 120284 ([0x2106d9a3]), TTR: 165175, wait:1 Flags: 76, callBack: [0x21094696], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(165175), QDELETED, NO CALLBACK world.time: 36713, head_offset: 36600, practical_offset: 227, REALTIMEOFDAY: 165175 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:35:18.447] RUNTIME: runtime error: bad arg name 'no_base_reagents' - proc name: New (/atom/New) - usr: Makayla Todd (/mob/living/carbon/human) - src: the warm Spicy-pocket (/obj/item/food/donkpocket/warm/spicy) - usr.loc: the floor (116,28,3) (/turf/open/floor/iron/white/textured_large) - src.loc: the floor (116,29,3) (/turf/open/floor/iron/white/smooth_edge) - call stack: - the warm Spicy-pocket (/obj/item/food/donkpocket/warm/spicy): New(the floor (116,29,3) (/turf/open/floor/iron/white/smooth_edge), null) - /datum/element/microwavable (/datum/element/microwavable): on microwaved(the Spicy-pocket (/obj/item/food/donkpocket/spicy), the microwave oven (/obj/machinery/microwave), Makayla Todd (/mob/living/carbon/human), 1) - the Spicy-pocket (/obj/item/food/donkpocket/spicy): SendSignal("microwave_act", /list (/list)) - the Spicy-pocket (/obj/item/food/donkpocket/spicy): microwave act(the microwave oven (/obj/machinery/microwave), Makayla Todd (/mob/living/carbon/human), 1) - the microwave oven (/obj/machinery/microwave): loop finish(Makayla Todd (/mob/living/carbon/human)) - the microwave oven (/obj/machinery/microwave): loop(0, 0, 10, Makayla Todd (/mob/living/carbon/human)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Makayla Todd (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:35:24.753] RUNTIME: runtime error: undefined proc or verb /mob/dead/observer/toggle move intent(). - - proc name: up (/datum/keybinding/mob/toggle_move_intent/up) - source file: code/datums/keybinding/mob.dm,91 - usr: Kraven Lockharte (/mob/dead/observer) - src: toggle_move_intent (/datum/keybinding/mob/toggle_move_intent) - usr.loc: the floor (114,112,2) (/turf/open/floor/iron/white/side) - call stack: - toggle_move_intent (/datum/keybinding/mob/toggle_move_intent): up(Trexter555 (/client)) - Trexter555 (/client): keyUp("C") - [2023-09-08 04:35:26.113] RUNTIME: ## TESTING: GC: -- [0x2020ecd] | /obj/machinery/camera was unable to be GC'd -- (ref count of 42) [2023-09-08 04:35:35.406] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (56,131,10) (/turf/open/floor/iron) - call stack: - the floor (56,131,10) (/turf/open/floor/iron): process cell(4228) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:35:45.138] RUNTIME: runtime error: Invalid timer: Timer: Timer: 120781 ([0x21036543]), TTR: 165451, wait:1 Flags: 76, callBack: [0x210923a6], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(165451), QDELETED, NO CALLBACK world.time: 36978, head_offset: 36600, practical_offset: 757, REALTIMEOFDAY: 165451 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:36:25.306] RUNTIME: runtime error: Altair IV called unbuckle_mob() for source while having buckled as . - proc name: unbuckle mob (/atom/movable/proc/unbuckle_mob) - source file: code/game/objects/buckling.dm,152 - usr: Jeremy Thompson (/mob/living/carbon/human) - src: the roller skates (/obj/vehicle/ridden/scooter/skateboard/wheelys/rollerskates) - usr.loc: the floor (157,132,2) (/turf/open/floor/iron) - src.loc: null - call stack: - the roller skates (/obj/vehicle/ridden/scooter/skateboard/wheelys/rollerskates): unbuckle mob(Altair IV (/mob/living/carbon/human), 0, 1) - the roller skates (/obj/item/clothing/shoes/wheelys/rollerskates): dropped(Altair IV (/mob/living/carbon/human), 0) - Altair IV (/mob/living/carbon/human): doUnEquip(the roller skates (/obj/item/clothing/shoes/wheelys/rollerskates), 0, the floor (157,131,2) (/turf/open/floor/iron), 0, 1, 0) - Altair IV (/mob/living/carbon/human): doUnEquip(the roller skates (/obj/item/clothing/shoes/wheelys/rollerskates), 0, the floor (157,131,2) (/turf/open/floor/iron), 0, 1, 0) - Altair IV (/mob/living/carbon/human): doUnEquip(the roller skates (/obj/item/clothing/shoes/wheelys/rollerskates), 0, the floor (157,131,2) (/turf/open/floor/iron), 0, 1, 0) - Altair IV (/mob/living/carbon/human): dropItemToGround(the roller skates (/obj/item/clothing/shoes/wheelys/rollerskates), 0, 0, 1) - the roller skates (/obj/item/clothing/shoes/wheelys/rollerskates): doStrip(Jeremy Thompson (/mob/living/carbon/human), Altair IV (/mob/living/carbon/human)) - finish unequip mob(the roller skates (/obj/item/clothing/shoes/wheelys/rollerskates), Altair IV (/mob/living/carbon/human), Jeremy Thompson (/mob/living/carbon/human)) - /datum/strippable_item/mob_ite... (/datum/strippable_item/mob_item_slot/feet): finish unequip(Altair IV (/mob/living/carbon/human), Jeremy Thompson (/mob/living/carbon/human)) - /datum/strip_menu (/datum/strip_menu): ui act("use", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/tgui (/datum/tgui): on act message("use", /list (/list), /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Jeremy Thompson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-09-08 04:36:30.299] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:36:34.351] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:36:34.922] RUNTIME: ## TESTING: GC: -- [0x2021e13] | /obj/vehicle/sealed/mecha/odysseus was unable to be GC'd -- (ref count of 2) [2023-09-08 04:36:38.420] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:36:40.755] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: Unknown. [2023-09-08 04:36:41.089] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-09-08 04:36:41.996] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-09-08 04:36:42.512] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:36:45.139] RUNTIME: ## TESTING: GC: -- [0xd0611b3] | /image was unable to be GC'd -- (ref count of 3) [2023-09-08 04:36:46.575] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:36:50.641] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:36:54.746] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:36:58.838] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:36:59.531] RUNTIME: ## TESTING: GC: -- [0xd068e6e] | /image was unable to be GC'd -- (ref count of 3) [2023-09-08 04:37:02.932] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:37:06.995] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:37:11.067] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:37:15.148] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:37:19.243] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:37:23.322] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:37:27.474] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:37:32.504] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:37:36.632] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:37:40.758] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:37:44.965] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:37:49.063] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:37:53.159] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:37:56.045] RUNTIME: ## TESTING: GC: -- [0x20216b8] | /obj/item/seeds/nettle/death was unable to be GC'd -- (ref count of 27) [2023-09-08 04:37:57.355] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:01.818] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:05.916] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:10.387] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:12.931] RUNTIME: runtime error: Invalid timer: Timer: Timer: 123572 ([0x2106f3ae]), TTR: 166929, wait:1 Flags: 76, callBack: [0x21094fe4], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(166929), QDELETED, NO CALLBACK world.time: 38393.5, head_offset: 37800, practical_offset: 1188, REALTIMEOFDAY: 166929 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:14.538] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:17.618] RUNTIME: ## TESTING: GC: -- [0x210949ac] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:38:18.591] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:22.757] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:26.817] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:30.953] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:35.119] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:39.261] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:43.364] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:47.455] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:51.196] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:51.198] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:51.199] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:51.200] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:51.202] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:51.203] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:51.204] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:51.557] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:52.227] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:52.228] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:52.229] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:52.230] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:52.287] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:52.288] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:52.322] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:53.297] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:53.298] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:53.299] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:53.301] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:53.302] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:53.303] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:53.322] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:54.323] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:54.324] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:54.325] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:54.326] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:54.327] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:54.379] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:54.381] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:55.017] RUNTIME: runtime error: Cannot read null._status_traits - proc name: examine (/mob/living/basic/examine) - source file: code/modules/mob/living/basic/basic.dm,192 - usr: Pays-No-Attention (/mob/dead/observer) - src: Angry Stick Man (/mob/living/basic/stickman/lesser) - usr.loc: the floor (100,69,2) (/turf/open/floor/iron) - src.loc: the floor (100,71,2) (/turf/open/floor/iron) - call stack: - Angry Stick Man (/mob/living/basic/stickman/lesser): examine(Pays-No-Attention (/mob/dead/observer)) - Pays-No-Attention (/mob/dead/observer): run examinate(Angry Stick Man (/mob/living/basic/stickman/lesser)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Pays-No-Attention (/mob/dead/observer): Examine(Angry Stick Man (/mob/living/basic/stickman/lesser)) - Angry Stick Man (/mob/living/basic/stickman/lesser): attack ghost(Pays-No-Attention (/mob/dead/observer)) - Angry Stick Man (/mob/living/basic/stickman/lesser): attack ghost(Pays-No-Attention (/mob/dead/observer)) - Pays-No-Attention (/mob/dead/observer): ClickOn(Angry Stick Man (/mob/living/basic/stickman/lesser), "icon-x=14;icon-y=14;left=1;but...") - Angry Stick Man (/mob/living/basic/stickman/lesser): Click(the floor (100,71,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=14;icon-y=14;left=1;but...") - Angry Stick Man (/mob/living/basic/stickman/lesser): Click(the floor (100,71,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=14;icon-y=14;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Pays-No-Attention (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:55.332] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:55.334] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:55.334] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:55.335] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:55.337] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:55.338] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:55.355] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:55.684] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:56.362] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:56.363] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:56.364] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:56.365] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:56.383] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:56.423] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:56.424] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:57.443] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:57.444] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:57.445] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:57.478] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:57.479] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:57.480] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:57.481] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:58.457] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:58.458] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:58.459] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:58.460] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:58.495] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:58.496] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:58.497] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:59.464] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:59.466] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:59.467] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:59.468] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:59.469] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:59.470] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:59.472] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:38:59.771] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:00.488] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:00.489] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:00.490] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:00.491] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:00.492] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:00.493] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:00.533] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:01.566] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:01.566] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:01.567] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:01.568] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:01.569] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:01.570] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:01.571] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:02.638] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:02.639] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:02.640] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:02.641] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:02.642] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:02.643] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:02.644] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:03.349] RUNTIME: runtime error: Invalid timer: Timer: Timer: 124200 ([0x210609db]), TTR: 167433, wait:1 Flags: 76, callBack: [0x210949e5], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(167433), QDELETED, NO CALLBACK world.time: 38883, head_offset: 38400, practical_offset: 967, REALTIMEOFDAY: 167433 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:03.655] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:03.656] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:03.657] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:03.657] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:03.658] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:03.659] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:03.660] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:03.985] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:04.729] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:04.730] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:04.731] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:04.774] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:04.775] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:04.776] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:04.777] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:05.742] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:05.743] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:05.744] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:05.745] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:05.746] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:05.747] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:05.747] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:06.784] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:06.785] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:06.785] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:06.786] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:06.787] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:06.835] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:06.836] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:07.801] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:07.802] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:07.803] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:07.804] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:07.805] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:07.834] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:07.835] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:08.096] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:08.824] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:08.825] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:08.826] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:08.827] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:08.827] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:08.828] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:08.829] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:09.859] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:09.860] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:09.861] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:09.900] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:09.901] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:09.901] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:09.902] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:10.848] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:10.849] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:10.850] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:10.850] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:10.851] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:10.852] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:10.853] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:11.886] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:11.887] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:11.888] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:11.890] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:11.891] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:11.893] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:11.958] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:12.181] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:12.912] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:12.914] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:12.916] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:12.917] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:12.918] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:12.919] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:12.920] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:13.958] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:13.959] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:13.960] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:13.961] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:13.962] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:13.962] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:14.014] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:14.989] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:14.990] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:14.991] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:14.992] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:14.993] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:14.994] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:15.050] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:16.030] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:16.031] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:16.033] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:16.034] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:16.035] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:16.066] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:16.067] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:16.323] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:17.061] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:17.062] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:17.063] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:17.064] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:17.064] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:17.065] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:17.066] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:18.096] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:18.097] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:18.098] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:18.099] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:18.100] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:18.101] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:18.102] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:19.142] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:19.143] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:19.144] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:19.145] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:19.146] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:19.185] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:19.186] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:20.155] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:20.156] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:20.157] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:20.158] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:20.158] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:20.159] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:20.160] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:20.470] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:21.178] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:21.179] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:21.180] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:21.181] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:21.182] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:21.183] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:21.184] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:22.221] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:22.222] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:22.222] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:22.223] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:22.224] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:22.225] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:22.226] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:23.245] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:23.246] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:23.247] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:23.247] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:23.248] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:23.249] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:23.250] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:24.294] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:24.295] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:24.338] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:24.340] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:24.341] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:24.400] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:24.448] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:24.583] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:25.310] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:25.311] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:25.313] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:25.314] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:25.315] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:25.316] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:25.317] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:26.360] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:26.361] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:26.396] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:26.397] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:26.398] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:26.398] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:26.399] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:27.350] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:27.352] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:27.353] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:27.354] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:27.355] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:27.356] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:27.357] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:28.374] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:28.375] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:28.377] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:28.378] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:28.379] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:28.380] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:28.381] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:28.684] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:29.428] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:29.429] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:29.430] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:29.467] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:29.468] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:29.470] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:29.471] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:30.470] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:30.471] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:30.472] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:30.473] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:30.474] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:30.475] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:30.475] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:31.522] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:31.523] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:31.524] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:31.524] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:31.574] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:31.575] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:31.575] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:32.545] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:32.546] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:32.547] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:32.548] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:32.549] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:32.550] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:32.550] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:32.847] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:33.564] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:33.565] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:33.566] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:33.567] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:33.568] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:33.574] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:33.591] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:34.678] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:34.680] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:34.740] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:34.783] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:34.836] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:34.837] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:34.837] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:35.748] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:35.749] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:35.750] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:35.751] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:35.752] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:35.753] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:35.753] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:36.834] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:36.880] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:36.880] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:36.881] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:36.933] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:36.934] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:36.935] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:37.010] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:37.885] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:37.886] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:37.887] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:37.888] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:37.889] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:37.890] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:37.891] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:38.962] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:39.008] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:39.009] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:39.065] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:39.115] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:39.171] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:39.220] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:40.025] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:40.095] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:40.097] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:40.127] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:40.129] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:40.130] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:40.131] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:41.108] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:41.109] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:41.110] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:41.111] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:41.111] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:41.112] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:41.113] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:41.217] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:42.166] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:42.200] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:42.201] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:42.202] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:42.203] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:42.204] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:42.205] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:42.523] RUNTIME: ## TESTING: GC: -- [0xd05bdc5] | /image was unable to be GC'd -- (ref count of 3) [2023-09-08 04:39:43.161] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:43.162] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:43.163] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:43.163] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:43.164] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:43.165] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:43.166] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:43.745] RUNTIME: runtime error: Invalid timer: Timer: Timer: 124588 ([0x2109106e]), TTR: 167837, wait:1 Flags: 76, callBack: [0x2101235f], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(167837), QDELETED, NO CALLBACK world.time: 39273.5, head_offset: 39000, practical_offset: 548, REALTIMEOFDAY: 167837 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:44.226] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:44.227] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:44.256] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:44.257] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:44.258] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:44.259] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:44.260] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:45.236] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:45.237] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:45.239] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:45.273] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:45.275] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:45.276] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:45.277] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:45.336] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:46.274] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:46.275] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:46.306] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:46.307] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:46.308] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:46.308] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:46.310] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:47.319] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:47.320] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:47.320] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:47.321] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:47.323] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:47.324] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:47.358] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:48.362] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:48.363] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:48.400] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:48.401] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:48.402] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:48.403] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:48.404] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:48.717] RUNTIME: ## TESTING: GC: -- [0x21094667] | /datum/action/vote was unable to be GC'd -- (ref count of 2) [2023-09-08 04:39:49.369] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:49.370] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:49.372] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:49.373] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:49.374] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:49.375] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:49.376] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:49.464] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:50.417] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:50.418] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:50.419] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:50.450] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:50.451] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:50.452] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:50.453] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:51.417] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:51.418] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:51.419] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:51.420] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:51.421] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:51.421] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:51.422] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:52.488] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:52.489] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:52.528] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:52.529] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:52.530] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:52.593] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:52.623] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:53.477] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:53.478] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:53.479] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:53.480] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:53.480] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:53.481] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:53.482] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:53.582] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:54.519] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:54.521] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:54.522] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:54.555] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:54.556] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:54.557] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:54.558] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:55.515] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:55.515] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:55.516] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:55.517] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:55.518] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:55.519] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:55.520] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:56.579] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:56.580] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:56.581] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:56.582] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:56.583] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:56.584] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:56.585] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:57.630] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:57.631] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:57.675] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:57.675] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:57.676] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:57.713] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:57.731] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:57.761] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:58.633] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:58.634] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:58.635] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:58.637] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:58.638] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:58.639] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:58.640] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:59.946] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:59.947] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:59.994] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:39:59.995] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:00.047] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:00.048] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:00.048] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:00.979] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:00.980] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:01.008] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:01.009] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:01.010] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:01.011] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:01.012] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:02.008] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:02.010] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:02.047] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:02.048] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:02.049] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:02.050] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:02.051] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:02.081] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:03.065] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:03.066] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:03.114] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:03.115] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:03.171] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:03.226] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:03.266] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:04.168] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:04.212] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:04.271] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:04.272] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:04.273] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:04.274] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:04.275] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:05.254] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:05.255] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:05.287] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:05.288] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:05.289] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:05.290] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:05.290] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:06.258] RUNTIME: runtime error: Cannot modify null.atoms_to_show. - proc name: set turf examine tab (/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab) - source file: code/controllers/subsystem/statpanel.dm,190 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(Moonlit2020 (/client), Makayla Todd (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:06.276] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:06.277] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:06.299] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:06.300] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:06.301] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:06.302] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:06.302] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:07.270] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:07.271] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:07.271] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:07.272] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:07.273] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:07.274] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:07.275] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:07.728] RUNTIME: runtime error: Invalid timer: Timer: Timer: 124829 ([0x2109519e]), TTR: 168077, wait:1 Flags: 76, callBack: [0x21094b58], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(168077), QDELETED, NO CALLBACK world.time: 39503.5, head_offset: 39000, practical_offset: 1008, REALTIMEOFDAY: 168077 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:08.335] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:08.336] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:08.337] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:08.377] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:08.378] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:08.379] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:08.380] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:09.605] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:09.606] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:09.607] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:09.608] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:09.609] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:09.658] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:09.658] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:10.455] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:10.456] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:10.457] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:10.457] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:10.458] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:10.459] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:10.460] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:11.591] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:11.592] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:11.593] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:11.643] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:11.644] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:11.695] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:11.696] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:12.609] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:12.610] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:12.611] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:12.612] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:12.613] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:12.614] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:12.615] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:13.726] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:13.727] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:13.770] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:13.771] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:13.772] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:13.773] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:13.829] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:14.705] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:14.706] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:14.707] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:14.709] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:14.710] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:14.711] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:14.712] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:15.728] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:15.729] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:15.729] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:15.730] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:15.731] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:15.732] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:15.733] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:16.781] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:16.782] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:16.783] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:16.784] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:16.822] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:16.823] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:16.825] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:17.783] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:17.785] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:17.787] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:17.788] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:17.790] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:17.848] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:17.849] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:18.811] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:18.812] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:18.813] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:18.814] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:18.860] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:18.861] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:18.862] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:19.841] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:19.842] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:19.844] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:19.845] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:19.887] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:19.889] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:19.890] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:20.903] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:20.904] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:20.946] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:20.947] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:20.949] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:20.950] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:20.950] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:21.924] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:21.925] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:21.926] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:21.927] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:21.967] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:21.968] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:21.969] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:22.947] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:22.948] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:22.949] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:22.950] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:22.950] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:22.951] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:23.003] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:23.953] RUNTIME: runtime error: Invalid timer: Timer: Timer: 125032 ([0x2108fd1a]), TTR: 168239, wait:1 Flags: 76, callBack: [0x21080c26], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(168239), QDELETED, NO CALLBACK world.time: 39659, head_offset: 39600, practical_offset: 119, REALTIMEOFDAY: 168239 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:23.971] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:23.972] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:23.973] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:23.974] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:23.975] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:24.016] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:24.016] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:24.994] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:24.995] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:24.996] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:24.997] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:24.998] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:24.999] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:24.999] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:25.987] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:25.988] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:25.989] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:25.990] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:25.991] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:25.991] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:25.992] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:27.033] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:27.035] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:27.035] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:27.036] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:27.037] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:27.080] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:27.081] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:28.037] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:28.038] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:28.040] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:28.041] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:28.070] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:28.072] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:28.073] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:29.079] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:29.080] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:29.081] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:29.120] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:29.121] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:29.122] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:29.123] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:30.082] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:30.083] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:30.084] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:30.085] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:30.086] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:30.087] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:30.118] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:31.092] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:31.093] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:31.094] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:31.095] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:31.096] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:31.097] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:31.157] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:32.120] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:32.122] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:32.123] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:32.124] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:32.125] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:32.126] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:32.158] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:33.127] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:33.128] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:33.129] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:33.130] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:33.131] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:33.132] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:33.133] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:33.713] RUNTIME: ## TESTING: GC: -- [0xd069ba6] | /image was unable to be GC'd -- (ref count of 3) [2023-09-08 04:40:33.766] RUNTIME: ## TESTING: GC: -- [0x3000e59] | /mob/dead/observer was unable to be GC'd -- (ref count of 2) [2023-09-08 04:40:34.165] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:34.167] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:34.203] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:34.204] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:34.205] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:34.205] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:34.206] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:35.189] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:35.190] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:35.192] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:35.193] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:35.194] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:35.195] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:35.240] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:36.222] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:36.223] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:36.224] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:36.225] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:36.226] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:36.226] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:36.227] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:37.248] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:37.250] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:37.251] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:37.252] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:37.253] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:37.254] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:37.255] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:38.277] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:38.278] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:38.279] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:38.280] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:38.281] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:38.282] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:38.283] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:39.288] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:39.289] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:39.289] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:39.290] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:39.291] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:39.292] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:39.293] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:40.314] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:40.315] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:40.315] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:40.357] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:40.359] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:40.360] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:40.361] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:41.328] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:41.329] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:41.330] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:41.331] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:41.332] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:41.333] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:41.334] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:42.365] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:42.366] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:42.367] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:42.368] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:42.369] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:42.370] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:42.370] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:43.376] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:43.377] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:43.378] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:43.379] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:43.379] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:43.380] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:43.381] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:44.615] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:44.616] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:44.617] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:44.618] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:44.619] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:44.619] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:44.620] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:45.637] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:45.639] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:45.640] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:45.640] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:45.641] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:45.642] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:45.643] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:46.666] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:46.667] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:46.668] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:46.669] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:46.670] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:46.671] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:46.713] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:47.801] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:47.802] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:47.803] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:47.804] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:47.805] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:47.805] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:47.806] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:48.858] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:48.898] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:48.900] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:48.901] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:48.953] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:48.954] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:48.955] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:49.863] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:49.865] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:49.866] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:49.867] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:49.867] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:49.909] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:49.910] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:50.901] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:50.902] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:50.943] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:50.944] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:50.946] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:51.004] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:51.005] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:51.911] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:51.912] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:51.913] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:51.914] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:51.915] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:51.916] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:51.917] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:52.934] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:52.935] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:52.936] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:52.937] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:52.938] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:52.939] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:52.980] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:53.996] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:53.997] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:53.997] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:53.998] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:54.038] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:54.039] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:54.040] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:55.037] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:55.038] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:55.039] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:55.040] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:55.071] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:55.072] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:55.073] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:56.061] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:56.101] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:56.102] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:56.103] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:56.104] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:56.105] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:56.155] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:57.073] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:57.074] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:57.076] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:57.077] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:57.077] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:57.078] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:57.079] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:58.107] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:58.108] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:58.109] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:58.111] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:58.137] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:58.138] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:58.139] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:59.127] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:59.128] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:59.129] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:59.130] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:59.131] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:59.132] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:40:59.172] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:00.235] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:00.236] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:00.237] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:00.238] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:00.239] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:00.240] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:00.240] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:01.194] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:01.196] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:01.197] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:01.198] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:01.324] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:01.325] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:01.327] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:02.249] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:02.250] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:02.251] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:02.252] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:02.253] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:02.254] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:02.255] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:03.300] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:03.301] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:03.302] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:03.304] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:03.305] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:03.306] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:03.307] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:04.345] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:04.346] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:04.347] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:04.348] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:04.349] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:04.349] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:04.392] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:05.377] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:05.378] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:05.379] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:05.380] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:05.380] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:05.381] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:05.382] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:06.415] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:06.416] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:06.417] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:06.461] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:06.462] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:06.463] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:06.464] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:07.443] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:07.445] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:07.446] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:07.447] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:07.448] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:07.505] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:07.506] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:08.468] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:08.469] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:08.470] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:08.504] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:08.505] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:08.506] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:08.506] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:09.485] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:09.487] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:09.488] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:09.489] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:09.490] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:09.491] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:09.531] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:10.512] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:10.513] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:10.514] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:10.515] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:10.516] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:10.517] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:10.518] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:11.530] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:11.532] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:11.533] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:11.534] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:11.535] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:11.536] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:11.538] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:12.576] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:12.577] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:12.578] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:12.579] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:12.581] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:12.620] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:12.621] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:13.582] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:13.583] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:13.584] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:13.585] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:13.586] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:13.621] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:13.622] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:14.622] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:14.623] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:14.623] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:14.666] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:14.667] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:14.668] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:14.669] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:14.673] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (120,134,2) (/turf/open/floor/wood) - call stack: - the floor (120,134,2) (/turf/open/floor/wood): process cell(4297) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:14.674] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (121,133,2) (/turf/open/floor/wood) - call stack: - the floor (121,133,2) (/turf/open/floor/wood): process cell(4297) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:15.621] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:15.622] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:15.623] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:15.624] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:15.625] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:15.626] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:15.627] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:16.678] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:16.679] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:16.680] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:16.728] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:16.729] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:16.730] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:16.731] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:17.679] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:17.681] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:17.682] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:17.719] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:17.720] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:17.721] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:17.722] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:18.692] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:18.693] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:18.694] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:18.695] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:18.695] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:18.696] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:18.697] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:19.727] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:19.729] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:19.729] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:19.730] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:19.731] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:19.732] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:19.733] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:20.765] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:20.766] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:20.804] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:20.805] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:20.806] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:20.806] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:20.852] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:21.806] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:21.807] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:21.808] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:21.809] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:21.810] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:21.856] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:21.857] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:22.783] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:22.784] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:22.785] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:22.786] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:22.786] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:22.787] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:22.788] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:23.795] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:23.796] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:23.797] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:23.798] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:23.799] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:23.800] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:23.801] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:24.820] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:24.821] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:24.822] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:24.860] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:24.861] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:24.862] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:24.863] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:25.843] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:25.844] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:25.845] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:25.846] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:25.847] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:25.848] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:25.885] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:26.891] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:26.892] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:26.933] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:26.934] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:26.935] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:26.936] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:26.937] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:27.878] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:27.879] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:27.880] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:27.881] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:27.882] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:27.882] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:27.883] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:28.890] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:28.892] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:28.893] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:28.894] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:28.895] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:28.896] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:28.897] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:29.917] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:29.918] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:29.918] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:29.919] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:29.920] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:29.921] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:29.922] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:30.928] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:30.929] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:30.930] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:30.931] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:30.931] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:30.932] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:30.933] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:31.966] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:31.968] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:32.007] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:32.008] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:32.009] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:32.010] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:32.011] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:32.968] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:32.969] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:32.970] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:32.971] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:32.972] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:32.973] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:32.974] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:34.031] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:34.032] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:34.032] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:34.074] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:34.075] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:34.076] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:34.077] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:35.066] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:35.067] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:35.068] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:35.069] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:35.070] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:35.071] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:35.072] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:36.100] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:36.101] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:36.102] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:36.103] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:36.104] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:36.104] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:36.105] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:37.147] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:37.192] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:37.193] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:37.195] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:37.226] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:37.227] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:37.228] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:38.170] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:38.171] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:38.172] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:38.198] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:38.200] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:38.201] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:38.202] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:39.173] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:39.174] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:39.175] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:39.176] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:39.176] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:39.177] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:39.178] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:40.235] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:40.236] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:40.272] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:40.272] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:40.273] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:40.274] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:40.275] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:41.248] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:41.249] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:41.250] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:41.251] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:41.252] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:41.252] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:41.254] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:41.746] RUNTIME: runtime error: Invalid timer: Timer: Timer: 126796 ([0x21095869]), TTR: 169017, wait:1 Flags: 76, callBack: [0x21095735], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(169017), QDELETED, NO CALLBACK world.time: 40414, head_offset: 40200, practical_offset: 429, REALTIMEOFDAY: 169017 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:42.343] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:42.344] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:42.345] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:42.404] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:42.405] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:42.448] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:42.449] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:43.353] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:43.355] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:43.356] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:43.357] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:43.358] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:43.359] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:43.361] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:44.504] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:44.505] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:44.506] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:44.571] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:44.572] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:44.613] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:44.614] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:45.419] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:45.420] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:45.422] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:45.423] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:45.424] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:45.425] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:45.494] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:46.458] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:46.459] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:46.459] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:46.460] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:46.461] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:46.462] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:46.463] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:47.473] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:47.474] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:47.475] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:47.476] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:47.477] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:47.478] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:47.479] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:48.524] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:48.525] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:48.526] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:48.526] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:48.527] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:48.528] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:48.529] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:49.571] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:49.573] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:49.574] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:49.628] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:49.629] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:49.630] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:49.674] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:50.590] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:50.591] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:50.592] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:50.593] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:50.594] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:50.595] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:50.595] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:51.628] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:51.629] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:51.631] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:51.632] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:51.691] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:51.693] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:51.732] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:52.650] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:52.651] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:52.652] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:52.653] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:52.654] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:52.654] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:52.655] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:53.704] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:53.705] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:53.706] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:53.707] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:53.707] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:53.708] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:53.709] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:54.734] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:54.735] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:54.736] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:54.737] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:54.737] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:54.738] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:54.739] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:55.761] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:55.762] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:55.763] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:55.764] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:55.766] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:55.767] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:55.811] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:56.794] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:56.795] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:56.796] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:56.797] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:56.848] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:56.849] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:56.850] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:57.848] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:57.849] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:57.850] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:57.851] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:57.852] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:57.852] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:57.853] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:58.873] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:58.874] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:58.875] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:58.876] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:58.877] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:58.878] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:58.879] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:59.907] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:59.908] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:59.909] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:59.910] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:59.910] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:59.911] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:41:59.912] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:00.922] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:00.923] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:00.924] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:00.925] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:00.926] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:00.927] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:00.928] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:01.965] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:01.967] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:01.968] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:01.969] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:01.971] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:01.972] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:02.019] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:02.998] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:02.999] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:02.999] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:03.000] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:03.002] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:03.003] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:03.003] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:04.026] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:04.027] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:04.028] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:04.029] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:04.080] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:04.081] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:04.082] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:05.027] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:05.029] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:05.030] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:05.031] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:05.032] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:05.032] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:05.033] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:05.935] RUNTIME: runtime error: Invalid timer: Timer: Timer: 127095 ([0x21095724]), TTR: 169259, wait:1 Flags: 76, callBack: [0x21095a01], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(169259), QDELETED, NO CALLBACK world.time: 40648.5, head_offset: 40200, practical_offset: 898, REALTIMEOFDAY: 169259 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:06.120] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:06.121] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:06.165] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:06.166] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:06.168] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:06.169] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:06.223] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:07.117] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:07.118] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:07.119] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:07.120] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:07.120] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:07.121] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:07.122] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:08.273] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:08.275] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:08.276] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:08.278] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:08.279] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:08.280] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:08.281] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:09.325] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:09.327] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:09.328] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:09.329] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:09.330] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:09.376] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:09.377] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:10.324] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:10.325] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:10.325] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:10.326] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:10.327] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:10.328] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:10.329] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:11.343] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:11.344] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:11.345] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:11.346] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:11.347] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:11.348] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:11.349] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:12.378] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:12.379] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:12.380] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:12.381] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:12.383] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:12.384] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:12.385] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:13.419] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:13.420] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:13.421] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:13.422] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:13.422] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:13.423] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:13.466] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:14.448] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:14.449] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:14.450] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:14.451] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:14.452] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:14.452] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:14.453] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:15.458] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:15.459] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:15.460] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:15.460] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:15.461] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:15.462] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:15.464] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:16.537] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:16.539] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:16.582] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:16.583] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:16.583] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:16.584] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:16.624] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:17.537] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:17.539] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:17.540] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:17.541] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:17.543] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:17.544] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:17.545] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:18.577] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:18.578] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:18.578] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:18.579] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:18.580] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:18.637] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:18.675] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:19.598] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:19.599] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:19.600] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:19.601] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:19.602] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:19.603] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:19.604] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:20.641] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:20.642] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:20.643] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:20.643] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:20.644] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:20.645] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:20.676] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:21.645] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:21.646] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:21.647] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:21.648] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:21.649] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:21.649] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:21.650] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:22.680] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:22.681] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:22.682] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:22.683] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:22.684] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:22.685] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:22.720] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:23.738] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:23.775] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:23.776] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:23.777] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:23.779] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:23.823] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:23.824] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:24.729] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:24.730] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:24.731] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:24.732] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:24.733] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:24.734] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:24.773] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:25.745] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:25.747] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:25.747] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:25.748] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:25.749] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:25.750] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:25.751] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:26.791] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:26.792] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:26.826] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:26.828] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:26.829] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:26.830] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:26.831] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:27.863] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:27.864] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:27.865] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:27.902] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:27.903] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:27.904] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:27.905] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:28.839] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:28.956] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:28.958] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:28.960] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:29.011] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:29.012] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:29.013] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:29.909] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:29.910] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:29.911] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:29.912] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:29.913] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:29.914] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:29.915] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:30.038] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (51,164,2) (/turf/open/floor/plating) - call stack: - the plating (51,164,2) (/turf/open/floor/plating): process cell(4312) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:30.944] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:30.945] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:30.946] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:30.947] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:30.948] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:31.014] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:31.016] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:31.992] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:31.994] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:31.995] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:31.996] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:31.997] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:31.998] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:31.999] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:33.016] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:33.018] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:33.019] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:33.021] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:33.022] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:33.074] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:33.076] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:34.091] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:34.092] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:34.093] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:34.094] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:34.095] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:34.134] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:34.135] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:35.085] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:35.087] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:35.088] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:35.090] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:35.091] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:35.092] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:35.093] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:35.913] RUNTIME: runtime error: Invalid timer: Timer: Timer: 127910 ([0x21096040]), TTR: 169559, wait:1 Flags: 76, callBack: [0x2109605f], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(169559), QDELETED, NO CALLBACK world.time: 40938.5, head_offset: 40800, practical_offset: 278, REALTIMEOFDAY: 169559 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:36.140] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:36.190] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:36.191] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:36.226] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:36.227] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:36.228] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:36.229] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:37.159] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:37.160] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:37.161] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:37.162] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:37.163] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:37.163] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:37.164] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:38.212] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:38.214] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:38.215] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:38.216] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:38.218] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:38.235] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:38.236] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:39.226] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:39.227] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:39.228] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:39.229] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:39.230] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:39.231] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:39.251] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:40.280] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:40.281] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:40.283] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:40.284] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:40.285] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:40.286] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:40.287] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:41.297] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:41.299] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:41.299] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:41.300] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:41.301] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:41.341] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:41.342] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:42.334] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:42.336] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:42.337] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:42.339] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:42.340] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:42.341] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:42.342] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:43.371] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:43.372] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:43.373] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:43.374] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:43.375] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:43.414] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:43.415] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:44.465] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:44.465] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:44.466] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:44.467] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:44.468] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:44.469] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:44.511] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:45.462] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:45.463] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:45.463] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:45.464] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:45.465] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:45.466] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:45.467] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:46.513] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:46.514] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:46.515] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:46.570] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:46.571] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:46.621] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:46.670] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:47.477] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (52,134,2) (/turf/open/floor/plating) - call stack: - the plating (52,134,2) (/turf/open/floor/plating): process cell(4316) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:47.502] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:47.503] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:47.504] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:47.505] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:47.506] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:47.507] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:47.509] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:48.534] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:48.535] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:48.536] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:48.537] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:48.538] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:48.539] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:48.559] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:49.649] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:49.650] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:49.651] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:49.651] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:49.665] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:49.693] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:49.695] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:50.648] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:50.650] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:50.651] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:50.653] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:50.654] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:50.675] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:50.692] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:51.712] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:51.713] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:51.714] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:51.715] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:51.716] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:51.717] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:51.718] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:52.766] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:52.767] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:52.768] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:52.769] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:52.770] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:52.771] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:52.827] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:53.783] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:53.784] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:53.785] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:53.786] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:53.787] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:53.788] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:53.789] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:54.824] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:54.825] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:54.826] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:54.826] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:54.879] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:54.880] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:54.880] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:55.827] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:55.829] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:55.830] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:55.883] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:55.884] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:55.885] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:55.926] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:56.822] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:56.823] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:56.824] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:56.825] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:56.876] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:56.877] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:56.878] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:57.850] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:57.851] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:57.853] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:57.853] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:57.854] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:57.855] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:57.856] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:58.855] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:58.857] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:58.858] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:58.859] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:58.866] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:58.883] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:58.885] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:59.986] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:59.987] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:59.988] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:59.989] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:42:59.989] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:00.043] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:00.044] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:00.979] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:00.980] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:00.981] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:00.982] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:00.983] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:00.984] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:00.985] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:02.233] RUNTIME: runtime error: Invalid timer: Timer: Timer: 130150 ([0x21096603]), TTR: 169822, wait:1 Flags: 76, callBack: [0x210869af], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(169822), QDELETED, NO CALLBACK world.time: 41188.5, head_offset: 40800, practical_offset: 778, REALTIMEOFDAY: 169822 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:02.492] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:02.493] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:02.494] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:02.495] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:02.496] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:02.497] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:02.551] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:03.518] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:03.520] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:03.521] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:03.522] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:03.584] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:03.633] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:03.634] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:04.596] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:04.597] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:04.644] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:04.645] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:04.646] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:04.713] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:04.746] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:05.569] RUNTIME: ## TESTING: GC: -- [0xd0692da] | /image was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:05.670] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:05.671] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:05.672] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:05.673] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:05.673] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:05.717] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:05.718] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:06.639] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:06.640] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:06.640] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:06.641] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:06.671] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:06.672] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:06.673] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:07.787] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:07.787] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:07.788] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:07.789] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:07.790] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:07.791] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:07.791] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:08.844] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:08.844] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:08.878] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:08.878] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:08.879] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:08.880] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:08.881] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:09.869] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:09.871] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:09.871] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:09.872] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:09.873] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:09.874] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:09.875] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:10.892] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:10.893] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:10.894] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:10.895] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:10.896] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:10.896] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:10.897] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:11.928] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:11.929] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:11.930] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:11.931] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:11.932] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:11.933] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:11.934] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:12.959] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:12.960] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:12.961] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:12.962] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:12.963] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:12.964] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:12.965] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:14.006] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:14.007] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:14.065] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:14.104] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:14.105] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:14.163] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:14.164] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:15.086] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:15.087] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:15.088] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:15.089] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:15.090] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:15.140] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:15.145] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:16.234] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:16.278] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:16.279] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:16.280] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:16.340] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:16.374] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:16.374] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:17.221] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:17.222] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:17.223] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:17.224] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:17.225] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:17.226] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:17.227] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:18.261] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:18.262] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:18.263] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:18.264] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:18.297] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:18.298] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:18.298] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:19.296] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:19.327] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:19.328] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:19.329] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:19.330] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:19.331] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:19.332] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:20.307] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:20.308] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:20.309] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:20.310] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:20.317] RUNTIME: ## TESTING: GC: -- [0x2108776f] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.317] RUNTIME: ## TESTING: GC: -- [0x210942fc] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.317] RUNTIME: ## TESTING: GC: -- [0x21094a49] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.318] RUNTIME: ## TESTING: GC: -- [0x21006dc2] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.318] RUNTIME: ## TESTING: GC: -- [0x210948fc] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.318] RUNTIME: ## TESTING: GC: -- [0x2108f428] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.318] RUNTIME: ## TESTING: GC: -- [0x21094a04] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.340] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:20.341] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:20.343] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:20.362] RUNTIME: ## TESTING: GC: -- [0x210947c2] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.363] RUNTIME: ## TESTING: GC: -- [0x21080c0c] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.363] RUNTIME: ## TESTING: GC: -- [0x210944ec] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.364] RUNTIME: ## TESTING: GC: -- [0x21093dd4] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.364] RUNTIME: ## TESTING: GC: -- [0x210940be] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.365] RUNTIME: ## TESTING: GC: -- [0x210947a3] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.365] RUNTIME: ## TESTING: GC: -- [0x21092897] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.365] RUNTIME: ## TESTING: GC: -- [0x210943ea] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.366] RUNTIME: ## TESTING: GC: -- [0x210943d2] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.366] RUNTIME: ## TESTING: GC: -- [0x21033962] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.367] RUNTIME: ## TESTING: GC: -- [0x21093dfe] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.367] RUNTIME: ## TESTING: GC: -- [0x210946c0] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.367] RUNTIME: ## TESTING: GC: -- [0x21093074] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.368] RUNTIME: ## TESTING: GC: -- [0x210884c7] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.368] RUNTIME: ## TESTING: GC: -- [0x21094346] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.369] RUNTIME: ## TESTING: GC: -- [0x21085a27] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.369] RUNTIME: ## TESTING: GC: -- [0x2105ee1c] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.407] RUNTIME: ## TESTING: GC: -- [0x21080bcd] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.408] RUNTIME: ## TESTING: GC: -- [0x2109481a] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.408] RUNTIME: ## TESTING: GC: -- [0x21080c00] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.408] RUNTIME: ## TESTING: GC: -- [0x2108fe90] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.409] RUNTIME: ## TESTING: GC: -- [0x210943bd] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.409] RUNTIME: ## TESTING: GC: -- [0x2108f686] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.409] RUNTIME: ## TESTING: GC: -- [0x2106d3cb] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.409] RUNTIME: ## TESTING: GC: -- [0x2108ca84] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.410] RUNTIME: ## TESTING: GC: -- [0x21093611] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.410] RUNTIME: ## TESTING: GC: -- [0x21080c77] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.410] RUNTIME: ## TESTING: GC: -- [0x21080cdd] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.410] RUNTIME: ## TESTING: GC: -- [0x21094259] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.411] RUNTIME: ## TESTING: GC: -- [0x210944b7] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.411] RUNTIME: ## TESTING: GC: -- [0x2109470e] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.411] RUNTIME: ## TESTING: GC: -- [0x210947c1] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.411] RUNTIME: ## TESTING: GC: -- [0x2109432c] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.412] RUNTIME: ## TESTING: GC: -- [0x21085617] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.412] RUNTIME: ## TESTING: GC: -- [0x210943a3] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.412] RUNTIME: ## TESTING: GC: -- [0x21094590] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.413] RUNTIME: ## TESTING: GC: -- [0x21093dc4] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.413] RUNTIME: ## TESTING: GC: -- [0x210932a1] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.413] RUNTIME: ## TESTING: GC: -- [0x21033565] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.413] RUNTIME: ## TESTING: GC: -- [0x21094963] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.414] RUNTIME: ## TESTING: GC: -- [0x21087820] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.414] RUNTIME: ## TESTING: GC: -- [0x2108be30] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.414] RUNTIME: ## TESTING: GC: -- [0x21094355] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.414] RUNTIME: ## TESTING: GC: -- [0x2108e755] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.415] RUNTIME: ## TESTING: GC: -- [0x21095190] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.415] RUNTIME: ## TESTING: GC: -- [0x210946af] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.415] RUNTIME: ## TESTING: GC: -- [0x2109475a] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.416] RUNTIME: ## TESTING: GC: -- [0x21094003] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.416] RUNTIME: ## TESTING: GC: -- [0x21093d46] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.416] RUNTIME: ## TESTING: GC: -- [0x2105e4c6] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.416] RUNTIME: ## TESTING: GC: -- [0x21069fc8] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.417] RUNTIME: ## TESTING: GC: -- [0x21092aed] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.417] RUNTIME: ## TESTING: GC: -- [0x2108e76c] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.417] RUNTIME: ## TESTING: GC: -- [0x210942ad] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.417] RUNTIME: ## TESTING: GC: -- [0x2108a3f5] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.418] RUNTIME: ## TESTING: GC: -- [0x2109508a] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.418] RUNTIME: ## TESTING: GC: -- [0x21095073] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.418] RUNTIME: ## TESTING: GC: -- [0x2109504c] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.488] RUNTIME: ## TESTING: GC: -- [0x21095035] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.489] RUNTIME: ## TESTING: GC: -- [0x2109501e] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.489] RUNTIME: ## TESTING: GC: -- [0x2108fe66] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.489] RUNTIME: ## TESTING: GC: -- [0x21094979] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.490] RUNTIME: ## TESTING: GC: -- [0x210947bc] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.490] RUNTIME: ## TESTING: GC: -- [0x21093657] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.490] RUNTIME: ## TESTING: GC: -- [0x21094fbf] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.490] RUNTIME: ## TESTING: GC: -- [0x21094fa9] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.491] RUNTIME: ## TESTING: GC: -- [0x210047d8] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.491] RUNTIME: ## TESTING: GC: -- [0x21095064] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.491] RUNTIME: ## TESTING: GC: -- [0x21094ebd] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.491] RUNTIME: ## TESTING: GC: -- [0x2108dc72] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.492] RUNTIME: ## TESTING: GC: -- [0x2109450d] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.492] RUNTIME: ## TESTING: GC: -- [0x210925c9] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.492] RUNTIME: ## TESTING: GC: -- [0x2105d93d] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.492] RUNTIME: ## TESTING: GC: -- [0x2109421d] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.492] RUNTIME: ## TESTING: GC: -- [0x21094f59] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.493] RUNTIME: ## TESTING: GC: -- [0x2106ca7e] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.493] RUNTIME: ## TESTING: GC: -- [0x210146eb] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.493] RUNTIME: ## TESTING: GC: -- [0x2109427b] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.493] RUNTIME: ## TESTING: GC: -- [0x21082387] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.494] RUNTIME: ## TESTING: GC: -- [0x2105e51b] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.494] RUNTIME: ## TESTING: GC: -- [0x21094ff4] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.494] RUNTIME: ## TESTING: GC: -- [0x21094ea6] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.495] RUNTIME: ## TESTING: GC: -- [0x21093e1e] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.495] RUNTIME: ## TESTING: GC: -- [0x21094f78] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.495] RUNTIME: ## TESTING: GC: -- [0x210944f6] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.496] RUNTIME: ## TESTING: GC: -- [0x21094f1f] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.540] RUNTIME: ## TESTING: GC: -- [0x210950c5] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.541] RUNTIME: ## TESTING: GC: -- [0x210950bb] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.541] RUNTIME: ## TESTING: GC: -- [0x210950cc] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.541] RUNTIME: ## TESTING: GC: -- [0x2108570f] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.542] RUNTIME: ## TESTING: GC: -- [0x2106d9a0] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:20.542] RUNTIME: ## TESTING: GC: -- [0x210123bf] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:21.347] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:21.392] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:21.393] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:21.394] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:21.438] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:21.438] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:21.439] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:22.379] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:22.380] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:22.381] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:22.382] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:22.383] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:22.474] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:22.475] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:23.428] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:23.429] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:23.430] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:23.431] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:23.472] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:23.473] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:23.473] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:24.456] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:24.457] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:24.502] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:24.503] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:24.504] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:24.505] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:24.555] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:25.518] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:25.518] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:25.551] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:25.552] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:25.553] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:25.554] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:25.555] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:26.539] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:26.541] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:26.542] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:26.585] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:26.587] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:26.588] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:26.652] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:27.567] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:27.613] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:27.614] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:27.615] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:27.615] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:27.616] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:27.617] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:28.653] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:28.654] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:28.655] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:28.656] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:28.657] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:28.685] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:28.686] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:29.680] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:29.682] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:29.683] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:29.684] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:29.741] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:29.776] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:29.777] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:30.675] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:30.676] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:30.677] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:30.678] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:30.679] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:30.680] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:30.681] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:31.722] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:31.723] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:31.724] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:31.724] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:31.725] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:31.726] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:31.791] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:32.752] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:32.753] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:32.754] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:32.755] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:32.757] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:32.812] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:32.813] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:33.030] RUNTIME: ## TESTING: GC: -- [0xd064da4] | /image was unable to be GC'd -- (ref count of 3) [2023-09-08 04:43:33.812] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:33.812] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:33.813] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:33.814] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:33.815] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:33.816] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:33.817] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:34.874] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:34.875] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:34.876] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:34.877] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:34.878] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:34.878] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:34.942] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:35.865] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:35.866] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:35.867] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:35.868] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:35.868] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:35.869] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:35.870] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:36.909] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:36.910] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:36.911] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:36.912] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:36.913] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:36.971] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:37.004] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:37.967] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:37.969] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:37.970] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:37.971] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:37.973] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:37.974] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:38.015] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:38.980] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:38.981] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:38.982] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:38.983] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:38.984] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:38.985] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:38.986] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:39.992] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:39.993] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:39.994] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:39.994] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:39.995] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:39.996] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:39.997] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:41.019] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:41.021] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:41.022] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:41.023] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:41.024] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:41.025] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:41.026] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:42.049] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:42.050] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:42.051] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:42.052] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:42.053] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:42.054] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:42.055] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:43.077] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:43.078] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:43.079] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:43.080] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:43.081] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:43.082] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:43.136] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:44.073] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:44.075] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:44.076] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:44.077] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:44.078] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:44.080] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:44.081] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:45.151] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:45.152] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:45.153] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:45.154] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:45.207] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:45.208] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:45.261] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:46.198] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:46.200] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:46.201] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:46.202] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:46.203] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:46.243] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:46.244] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): fire(1) - Burning (/datum/controller/subsystem/processing/burning): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:47.216] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:47.217] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:47.218] RUNTIME: runtime error: The fried egg taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the fried egg (/obj/item/food/friedegg) - src.loc: the floor (69,176,3) (/turf/open/floor/iron/dark) - call stack: - the fried egg (/obj/item/food/friedegg): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:47.219] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:47.219] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:43:47.220] RUNTIME: runtime error: The steak taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the steak (/obj/item/food/meat/steak/plain/human) - src.loc: the griddle (/obj/machinery/griddle) - call stack: - the steak (/obj/item/food/meat/steak/plain/human): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:44:13.038] RUNTIME: runtime error: Cannot read null._status_traits - proc name: examine (/mob/living/basic/examine) - source file: code/modules/mob/living/basic/basic.dm,192 - usr: Pays-No-Attention (/mob/dead/observer) - src: Angry Stick Man (/mob/living/basic/stickman/lesser) - usr.loc: the floor (106,80,2) (/turf/open/floor/iron) - src.loc: the floor (108,77,2) (/turf/open/floor/iron) - call stack: - Angry Stick Man (/mob/living/basic/stickman/lesser): examine(Pays-No-Attention (/mob/dead/observer)) - Pays-No-Attention (/mob/dead/observer): run examinate(Angry Stick Man (/mob/living/basic/stickman/lesser)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Pays-No-Attention (/mob/dead/observer): Examine(Angry Stick Man (/mob/living/basic/stickman/lesser)) - Angry Stick Man (/mob/living/basic/stickman/lesser): attack ghost(Pays-No-Attention (/mob/dead/observer)) - Angry Stick Man (/mob/living/basic/stickman/lesser): attack ghost(Pays-No-Attention (/mob/dead/observer)) - Pays-No-Attention (/mob/dead/observer): ClickOn(Angry Stick Man (/mob/living/basic/stickman/lesser), "icon-x=19;icon-y=16;left=1;but...") - Angry Stick Man (/mob/living/basic/stickman/lesser): Click(the floor (108,77,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=19;icon-y=16;left=1;but...") - Angry Stick Man (/mob/living/basic/stickman/lesser): Click(the floor (108,77,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=19;icon-y=16;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Pays-No-Attention (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:44:14.359] RUNTIME: runtime error: code/__HELPERS/colors.dm:88:Assertion failed: first_color?.len == 3 - First color must be a 3 length list, received null - proc name: blend cutoff colors (/proc/blend_cutoff_colors) - source file: code/__HELPERS/colors.dm,88 - usr: (src) - src: null - call stack: - blend cutoff colors(null, /list (/list)) - Upgrade Camera Network (/datum/ai_module/upgrade/upgrade_cameras): on update sight(AI (/mob/living/silicon/ai)) - AI (/mob/living/silicon/ai): SendSignal("mob_update_sight", /list (/list)) - AI (/mob/living/silicon/ai): update sight() - AI (/mob/living/silicon/ai): update sight() - AI (/mob/living/silicon/ai): ai lose power() - AI (/mob/living/silicon/ai): Life(2, 1714) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:44:36.150] RUNTIME: runtime error: Invalid timer: Timer: Timer: 137044 ([0x2105ce98]), TTR: 170761, wait:1 Flags: 76, callBack: [0x21095bbb], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(170761), QDELETED, NO CALLBACK world.time: 42090.5, head_offset: 42000, practical_offset: 182, REALTIMEOFDAY: 170761 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:45:16.066] RUNTIME: runtime error: Cannot modify null.remaining_uses. - proc name: sting action (/datum/action/changeling/weapon/shield/sting_action) - source file: code/modules/antagonists/changeling/powers/mutations.dm,450 - usr: Joey MacMellion (/mob/living/carbon/human) - src: Organic Shield (/datum/action/changeling/weapon/shield) - usr.loc: space (110,60,2) (/turf/open/space/basic) - call stack: - Organic Shield (/datum/action/changeling/weapon/shield): sting action(Joey MacMellion (/mob/living/carbon/human), null) - Organic Shield (/datum/action/changeling/weapon/shield): try to sting(Joey MacMellion (/mob/living/carbon/human), null) - Organic Shield (/datum/action/changeling/weapon/shield): try to sting(Joey MacMellion (/mob/living/carbon/human), null) - Organic Shield (/datum/action/changeling/weapon/shield): Trigger(null) - Organic Shield (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=19;left=1;but...") - Organic Shield (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=19;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Joey MacMellion (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:45:53.426] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (108,59,2) (/turf/open/floor/iron/white) - call stack: - the floor (108,59,2) (/turf/open/floor/iron/white): process cell(4357) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:45:54.339] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (93,61,2) (/turf/open/floor/iron/dark) - call stack: - the floor (93,61,2) (/turf/open/floor/iron/dark): process cell(4357) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:46:06.696] RUNTIME: ## TESTING: GC: -- [0xd0686e8] | /image was unable to be GC'd -- (ref count of 3) [2023-09-08 04:46:06.697] RUNTIME: ## TESTING: GC: -- [0x3000e1b] | /mob/dead/observer was unable to be GC'd -- (ref count of 5) [2023-09-08 04:46:22.514] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Clyde Rosensteel (/mob/living/carbon/human) - src: Seth Deces (/mob/living/carbon/human) - usr.loc: the floor (106,55,2) (/turf/open/floor/iron) - src.loc: the shuttle floor (109,55,2) (/turf/open/floor/mineral/plastitanium/red) - call stack: - Seth Deces (/mob/living/carbon/human): in fov(Clyde Rosensteel (/mob/living/carbon/human), 1) - play fov effect(Clyde Rosensteel (/mob/living/carbon/human), 5, "footstep", 1, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Clyde Rosensteel (/mob/living/carbon/human), the floor (106,54,2) (/turf/open/floor/iron), 1, 0, null, 1) - Clyde Rosensteel (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Clyde Rosensteel (/mob/living/carbon/human): Moved(the floor (106,54,2) (/turf/open/floor/iron), 1, 0, null, 1) - Clyde Rosensteel (/mob/living/carbon/human): Moved(the floor (106,54,2) (/turf/open/floor/iron), 1, 0, null, 1) - Clyde Rosensteel (/mob/living/carbon/human): Move(the floor (106,55,2) (/turf/open/floor/iron), 1, 0, 1) - Clyde Rosensteel (/mob/living/carbon/human): Move(the floor (106,55,2) (/turf/open/floor/iron), 1, 0, 1) - Clyde Rosensteel (/mob/living/carbon/human): Move(the floor (106,55,2) (/turf/open/floor/iron), 1, null) - Clyde Rosensteel (/mob/living/carbon/human): Move(the floor (106,55,2) (/turf/open/floor/iron), 1) - Clyde Rosensteel (/mob/living/carbon/human): Move(the floor (106,55,2) (/turf/open/floor/iron), 1) - Pbj567 (/client): Move(the floor (106,55,2) (/turf/open/floor/iron), 1) - Clyde Rosensteel (/mob/living/carbon/human): keyLoop(Pbj567 (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:47:26.512] RUNTIME: runtime error: Invalid timer: Timer: Timer: 145780 ([0x2109520d]), TTR: 172465, wait:1 Flags: 76, callBack: [0x21080bf1], callBack.object: /datum/looping_sound/geiger(/datum/looping_sound/geiger), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(172465), QDELETED, NO CALLBACK world.time: 43725.5, head_offset: 43200, practical_offset: 1052, REALTIMEOFDAY: 172465 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:47:52.832] RUNTIME: ## TESTING: GC: -- [0xd06a3a0] | /image was unable to be GC'd -- (ref count of 3) [2023-09-08 04:48:06.118] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:48:12.369] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (102,62,2) (/turf/open/floor/plating) - call stack: - the plating (102,62,2) (/turf/open/floor/plating): process cell(4391) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:48:12.462] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (95,64,2) (/turf/open/floor/plating) - call stack: - the plating (95,64,2) (/turf/open/floor/plating): process cell(4391) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:48:18.057] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:48:21.093] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (102,62,2) (/turf/open/floor/plating) - call stack: - the plating (102,62,2) (/turf/open/floor/plating): process cell(4394) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:48:21.149] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (95,64,2) (/turf/open/floor/plating) - call stack: - the plating (95,64,2) (/turf/open/floor/plating): process cell(4394) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:48:26.648] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:48:30.069] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (102,62,2) (/turf/open/floor/plating) - call stack: - the plating (102,62,2) (/turf/open/floor/plating): process cell(4397) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:48:30.130] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (95,64,2) (/turf/open/floor/plating) - call stack: - the plating (95,64,2) (/turf/open/floor/plating): process cell(4397) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:48:36.597] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:48:36.840] RUNTIME: runtime error: undefined proc or verb /mob/dead/observer/toggle move intent(). - - proc name: down (/datum/keybinding/mob/toggle_move_intent/down) - source file: code/datums/keybinding/mob.dm,86 - usr: Jeremy Thompson (/mob/dead/observer) - src: toggle_move_intent (/datum/keybinding/mob/toggle_move_intent) - usr.loc: the grass patch (216,133,13) (/turf/open/floor/grass) - call stack: - toggle_move_intent (/datum/keybinding/mob/toggle_move_intent): down(Xlink97 (/client)) - Xlink97 (/client): keyDown("Alt") - [2023-09-08 04:48:36.948] RUNTIME: runtime error: undefined proc or verb /mob/dead/observer/toggle move intent(). - - proc name: up (/datum/keybinding/mob/toggle_move_intent/up) - source file: code/datums/keybinding/mob.dm,91 - usr: Jeremy Thompson (/mob/dead/observer) - src: toggle_move_intent (/datum/keybinding/mob/toggle_move_intent) - usr.loc: the grass patch (216,133,13) (/turf/open/floor/grass) - call stack: - toggle_move_intent (/datum/keybinding/mob/toggle_move_intent): up(Xlink97 (/client)) - Xlink97 (/client): keyUp("Alt") - [2023-09-08 04:48:47.973] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (102,62,2) (/turf/open/floor/plating) - call stack: - the plating (102,62,2) (/turf/open/floor/plating): process cell(4403) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:49:02.892] RUNTIME: runtime error: undefined proc or verb /mob/dead/observer/toggle move intent(). - - proc name: down (/datum/keybinding/mob/toggle_move_intent/down) - source file: code/datums/keybinding/mob.dm,86 - usr: Jeremy Thompson (/mob/dead/observer) - src: toggle_move_intent (/datum/keybinding/mob/toggle_move_intent) - usr.loc: hyperspace (207,140,13) (/turf/open/space/transit/north) - call stack: - toggle_move_intent (/datum/keybinding/mob/toggle_move_intent): down(Xlink97 (/client)) - Xlink97 (/client): keyDown("Alt") - [2023-09-08 04:49:02.948] RUNTIME: runtime error: undefined proc or verb /mob/dead/observer/toggle move intent(). - - proc name: up (/datum/keybinding/mob/toggle_move_intent/up) - source file: code/datums/keybinding/mob.dm,91 - usr: Jeremy Thompson (/mob/dead/observer) - src: toggle_move_intent (/datum/keybinding/mob/toggle_move_intent) - usr.loc: hyperspace (207,140,13) (/turf/open/space/transit/north) - call stack: - toggle_move_intent (/datum/keybinding/mob/toggle_move_intent): up(Xlink97 (/client)) - Xlink97 (/client): keyUp("Alt") - [2023-09-08 04:49:07.342] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:49:11.762] RUNTIME: runtime error: undefined proc or verb /mob/dead/observer/toggle move intent(). - - proc name: down (/datum/keybinding/mob/toggle_move_intent/down) - source file: code/datums/keybinding/mob.dm,86 - usr: Jeremy Thompson (/mob/dead/observer) - src: toggle_move_intent (/datum/keybinding/mob/toggle_move_intent) - usr.loc: the plating (215,136,13) (/turf/open/floor/plating) - call stack: - toggle_move_intent (/datum/keybinding/mob/toggle_move_intent): down(Xlink97 (/client)) - Xlink97 (/client): keyDown("Alt") - [2023-09-08 04:49:11.812] RUNTIME: runtime error: undefined proc or verb /mob/dead/observer/toggle move intent(). - - proc name: up (/datum/keybinding/mob/toggle_move_intent/up) - source file: code/datums/keybinding/mob.dm,91 - usr: Jeremy Thompson (/mob/dead/observer) - src: toggle_move_intent (/datum/keybinding/mob/toggle_move_intent) - usr.loc: the plating (215,136,13) (/turf/open/floor/plating) - call stack: - toggle_move_intent (/datum/keybinding/mob/toggle_move_intent): up(Xlink97 (/client)) - Xlink97 (/client): keyUp("Alt") - [2023-09-08 04:49:19.761] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:49:28.994] RUNTIME: ## TESTING: GC: -- [0x21083d20] | /datum/dna was unable to be GC'd -- (ref count of 2) [2023-09-08 04:49:28.994] RUNTIME: ## TESTING: GC: -- [0x3000ca7] | /mob/living/carbon/human was unable to be GC'd -- (ref count of 6) [2023-09-08 04:49:31.662] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (112,142,2) (/turf/open/floor/plating) - call stack: - the plating (112,142,2) (/turf/open/floor/plating): process cell(4417) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:49:31.663] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (112,140,2) (/turf/open/floor/plating) - call stack: - the plating (112,140,2) (/turf/open/floor/plating): process cell(4417) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:49:38.424] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Clyde Rosensteel (/mob/living/carbon/human) - src: Seth Deces (/mob/living/carbon/human) - usr.loc: the floor (207,85,1) (/turf/open/floor/iron) - src.loc: the floor (208,83,1) (/turf/open/floor/iron) - call stack: - Seth Deces (/mob/living/carbon/human): in fov(Clyde Rosensteel (/mob/living/carbon/human), 1) - play fov effect(Clyde Rosensteel (/mob/living/carbon/human), 5, "footstep", 1, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Clyde Rosensteel (/mob/living/carbon/human), the floor (207,84,1) (/turf/open/floor/iron), 1, 0, null, 1) - Clyde Rosensteel (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Clyde Rosensteel (/mob/living/carbon/human): Moved(the floor (207,84,1) (/turf/open/floor/iron), 1, 0, null, 1) - Clyde Rosensteel (/mob/living/carbon/human): Moved(the floor (207,84,1) (/turf/open/floor/iron), 1, 0, null, 1) - Clyde Rosensteel (/mob/living/carbon/human): Move(the floor (207,85,1) (/turf/open/floor/iron), 1, 0, 1) - Clyde Rosensteel (/mob/living/carbon/human): Move(the floor (207,85,1) (/turf/open/floor/iron), 1, 0, 1) - Clyde Rosensteel (/mob/living/carbon/human): Move(the floor (207,85,1) (/turf/open/floor/iron), 1, null) - Clyde Rosensteel (/mob/living/carbon/human): Move(the floor (207,85,1) (/turf/open/floor/iron), 1) - Clyde Rosensteel (/mob/living/carbon/human): Move(the floor (207,85,1) (/turf/open/floor/iron), 1) - Pbj567 (/client): Move(the floor (207,85,1) (/turf/open/floor/iron), 1) - Clyde Rosensteel (/mob/living/carbon/human): keyLoop(Pbj567 (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:49:46.926] RUNTIME: runtime error: undefined proc or verb /mob/dead/observer/toggle move intent(). - - proc name: down (/datum/keybinding/mob/toggle_move_intent/down) - source file: code/datums/keybinding/mob.dm,86 - usr: Jeremy Thompson (/mob/dead/observer) - src: toggle_move_intent (/datum/keybinding/mob/toggle_move_intent) - usr.loc: the plating (210,86,1) (/turf/open/floor/plating) - call stack: - toggle_move_intent (/datum/keybinding/mob/toggle_move_intent): down(Xlink97 (/client)) - Xlink97 (/client): keyDown("Alt") - [2023-09-08 04:49:46.974] RUNTIME: runtime error: undefined proc or verb /mob/dead/observer/toggle move intent(). - - proc name: up (/datum/keybinding/mob/toggle_move_intent/up) - source file: code/datums/keybinding/mob.dm,91 - usr: Jeremy Thompson (/mob/dead/observer) - src: toggle_move_intent (/datum/keybinding/mob/toggle_move_intent) - usr.loc: the plating (210,86,1) (/turf/open/floor/plating) - call stack: - toggle_move_intent (/datum/keybinding/mob/toggle_move_intent): up(Xlink97 (/client)) - Xlink97 (/client): keyUp("Alt") - [2023-09-08 04:49:52.248] RUNTIME: runtime error: undefined proc or verb /mob/dead/observer/toggle move intent(). - - proc name: down (/datum/keybinding/mob/toggle_move_intent/down) - source file: code/datums/keybinding/mob.dm,86 - usr: Jeremy Thompson (/mob/dead/observer) - src: toggle_move_intent (/datum/keybinding/mob/toggle_move_intent) - usr.loc: the plating (210,86,1) (/turf/open/floor/plating) - call stack: - toggle_move_intent (/datum/keybinding/mob/toggle_move_intent): down(Xlink97 (/client)) - Xlink97 (/client): keyDown("Alt") - [2023-09-08 04:49:52.348] RUNTIME: runtime error: undefined proc or verb /mob/dead/observer/toggle move intent(). - - proc name: up (/datum/keybinding/mob/toggle_move_intent/up) - source file: code/datums/keybinding/mob.dm,91 - usr: Jeremy Thompson (/mob/dead/observer) - src: toggle_move_intent (/datum/keybinding/mob/toggle_move_intent) - usr.loc: the plating (210,86,1) (/turf/open/floor/plating) - call stack: - toggle_move_intent (/datum/keybinding/mob/toggle_move_intent): up(Xlink97 (/client)) - Xlink97 (/client): keyUp("Alt") - [2023-09-08 04:49:58.050] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Mylee Ashbaugh (/mob/living/carbon/human) - src: null - usr.loc: the floor (157,98,4) (/turf/open/floor/iron) - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - Mylee Ashbaugh (/mob/living/carbon/human): Destroy(0) - Mylee Ashbaugh (/mob/living/carbon/human): Destroy(0) - Mylee Ashbaugh (/mob/living/carbon/human): Destroy(0) - Mylee Ashbaugh (/mob/living/carbon/human): Destroy(0) - qdel(Mylee Ashbaugh (/mob/living/carbon/human), 0) - /datum/callback (/datum/callback): Invoke() - world: push usr(Mylee Ashbaugh (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:49:59.384] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:50:03.818] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:50:04.577] RUNTIME: ## TESTING: GC: -- [0xd04540b] | /image was unable to be GC'd -- (ref count of 3) [2023-09-08 04:50:07.471] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:50:10.384] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:50:27.982] RUNTIME: ## TESTING: GC: -- [0xd0023af] | /image was unable to be GC'd -- (ref count of 3) [2023-09-08 04:50:27.983] RUNTIME: ## TESTING: GC: -- [0x3000e12] | /mob/dead/observer was unable to be GC'd -- (ref count of 4) [2023-09-08 04:50:28.266] RUNTIME: ## WARNING: couldn't find shuttle with id: in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: Lavon Tha Third. [2023-09-08 04:50:28.771] RUNTIME: ## WARNING: couldn't find shuttle with id: in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-09-08 04:50:29.695] RUNTIME: ## WARNING: couldn't find shuttle with id: in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-09-08 04:50:41.612] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Clyde Rosensteel (/mob/living/carbon/human) - src: Seth Deces (/mob/living/carbon/human) - usr.loc: the plating (192,82,1) (/turf/open/floor/plating) - src.loc: the floor (181,81,1) (/turf/open/floor/iron) - call stack: - Seth Deces (/mob/living/carbon/human): in fov(Clyde Rosensteel (/mob/living/carbon/human), 1) - play fov effect(Clyde Rosensteel (/mob/living/carbon/human), 5, "footstep", 1, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Clyde Rosensteel (/mob/living/carbon/human), the floor (192,81,1) (/turf/open/floor/iron), 1, 0, null, 1) - Clyde Rosensteel (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Clyde Rosensteel (/mob/living/carbon/human): Moved(the floor (192,81,1) (/turf/open/floor/iron), 1, 0, null, 1) - Clyde Rosensteel (/mob/living/carbon/human): Moved(the floor (192,81,1) (/turf/open/floor/iron), 1, 0, null, 1) - Clyde Rosensteel (/mob/living/carbon/human): Move(the plating (192,82,1) (/turf/open/floor/plating), 1, 0, 1) - Clyde Rosensteel (/mob/living/carbon/human): Move(the plating (192,82,1) (/turf/open/floor/plating), 1, 0, 1) - Clyde Rosensteel (/mob/living/carbon/human): Move(the plating (192,82,1) (/turf/open/floor/plating), 1, null) - Clyde Rosensteel (/mob/living/carbon/human): Move(the plating (192,82,1) (/turf/open/floor/plating), 1) - Clyde Rosensteel (/mob/living/carbon/human): Move(the plating (192,82,1) (/turf/open/floor/plating), 1) - Pbj567 (/client): Move(the plating (192,82,1) (/turf/open/floor/plating), 1) - Clyde Rosensteel (/mob/living/carbon/human): keyLoop(Pbj567 (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-08 04:50:45.001] RUNTIME: ## TESTING: GC: -- [0xd0692ae] | /image was unable to be GC'd -- (ref count of 3) [2023-09-08 04:50:51.974] RUNTIME: Shutting down Chat subsystem... [2023-09-08 04:50:51.975] RUNTIME: Shutting down Init Profiler subsystem... [2023-09-08 04:50:51.975] RUNTIME: Shutting down Ban Cache subsystem... [2023-09-08 04:50:51.976] RUNTIME: Shutting down Stat Panels subsystem... [2023-09-08 04:50:51.976] RUNTIME: Shutting down Explosions subsystem... [2023-09-08 04:50:51.977] RUNTIME: Shutting down Pathfinder subsystem... [2023-09-08 04:50:51.977] RUNTIME: Shutting down Minor Mapping subsystem... [2023-09-08 04:50:51.978] RUNTIME: Shutting down Shuttle subsystem... [2023-09-08 04:50:51.978] RUNTIME: Warning: Subsystem `Shuttle` slept 128 times. [2023-09-08 04:50:51.979] RUNTIME: Shutting down Lighting subsystem... [2023-09-08 04:50:51.979] RUNTIME: Shutting down XKeyScore subsystem... [2023-09-08 04:50:51.979] RUNTIME: Shutting down PRISM subsystem... [2023-09-08 04:50:51.980] RUNTIME: Shutting down Icon Smoothing subsystem... [2023-09-08 04:50:51.980] RUNTIME: Shutting down Assets subsystem... [2023-09-08 04:50:51.981] RUNTIME: Shutting down Vote subsystem... [2023-09-08 04:50:51.981] RUNTIME: Shutting down Persistent Paintings subsystem... [2023-09-08 04:50:51.982] RUNTIME: Shutting down Persistence subsystem... [2023-09-08 04:50:51.982] RUNTIME: Shutting down Atmospherics subsystem... [2023-09-08 04:50:51.983] RUNTIME: Shutting down Wiremod Composite Templates subsystem... [2023-09-08 04:50:51.983] RUNTIME: Shutting down Wet floors subsystem... [2023-09-08 04:50:51.983] RUNTIME: Shutting down Weather subsystem... [2023-09-08 04:50:51.984] RUNTIME: Warning: Subsystem `Weather` slept 1 times. [2023-09-08 04:50:51.984] RUNTIME: Shutting down Wardrobe subsystem... [2023-09-08 04:50:51.985] RUNTIME: Shutting down Verb Manager subsystem... [2023-09-08 04:50:51.985] RUNTIME: Shutting down Tutorials subsystem... [2023-09-08 04:50:51.985] RUNTIME: Shutting down Tram Process subsystem... [2023-09-08 04:50:51.985] RUNTIME: Shutting down Traitor subsystem... [2023-09-08 04:50:51.986] RUNTIME: Shutting down Throwing subsystem... [2023-09-08 04:50:51.986] RUNTIME: Shutting down tgui subsystem... [2023-09-08 04:50:51.991] RUNTIME: Shutting down Supermatter Cascade subsystem... [2023-09-08 04:50:51.992] RUNTIME: Shutting down Sun subsystem... [2023-09-08 04:50:51.992] RUNTIME: Shutting down Speech Controller subsystem... [2023-09-08 04:50:51.992] RUNTIME: Shutting down Space Drift subsystem... [2023-09-08 04:50:51.992] RUNTIME: Shutting down Smoke subsystem... [2023-09-08 04:50:51.993] RUNTIME: Shutting down Singularity subsystem... [2023-09-08 04:50:51.993] RUNTIME: Shutting down Radioactive Nebula subsystem... [2023-09-08 04:50:51.993] RUNTIME: Shutting down Radio subsystem... [2023-09-08 04:50:51.993] RUNTIME: Shutting down Radiation subsystem... [2023-09-08 04:50:51.994] RUNTIME: Shutting down Projectiles subsystem... [2023-09-08 04:50:51.994] RUNTIME: Shutting down Processing subsystem... [2023-09-08 04:50:51.994] RUNTIME: Shutting down Points of Interest subsystem... [2023-09-08 04:50:51.994] RUNTIME: Shutting down Plumbing subsystem... [2023-09-08 04:50:51.995] RUNTIME: Shutting down Ping subsystem... [2023-09-08 04:50:51.995] RUNTIME: Shutting down Parallax subsystem... [2023-09-08 04:50:51.995] RUNTIME: Shutting down pAI subsystem... [2023-09-08 04:50:51.995] RUNTIME: Shutting down Overlay subsystem... [2023-09-08 04:50:52.165] RUNTIME: Shutting down Objects subsystem... [2023-09-08 04:50:52.166] RUNTIME: Shutting down Obj Tab Items subsystem... [2023-09-08 04:50:52.166] RUNTIME: Shutting down NPC Pool subsystem... [2023-09-08 04:50:52.166] RUNTIME: Shutting down Night Shift subsystem... [2023-09-08 04:50:52.166] RUNTIME: Shutting down Movement Loops subsystem... [2023-09-08 04:50:52.167] RUNTIME: Shutting down Movement Handler subsystem... [2023-09-08 04:50:52.167] RUNTIME: Shutting down MouseEntered subsystem... [2023-09-08 04:50:52.167] RUNTIME: Shutting down Mood subsystem... [2023-09-08 04:50:52.168] RUNTIME: Shutting down Modular Computers subsystem... [2023-09-08 04:50:52.168] RUNTIME: Shutting down Mobs subsystem... [2023-09-08 04:50:52.168] RUNTIME: Shutting down Materials subsystem... [2023-09-08 04:50:52.168] RUNTIME: Shutting down Lua Scripting subsystem... [2023-09-08 04:50:52.190] RUNTIME: Shutting down Library Loading subsystem... [2023-09-08 04:50:52.190] RUNTIME: Shutting down Lag Switch subsystem... [2023-09-08 04:50:52.190] RUNTIME: Shutting down Idling NPC Pool subsystem... [2023-09-08 04:50:52.191] RUNTIME: Shutting down Hyperspace Drift subsystem... [2023-09-08 04:50:52.191] RUNTIME: Shutting down Foam subsystem... [2023-09-08 04:50:52.191] RUNTIME: Shutting down Fluid subsystem... [2023-09-08 04:50:52.192] RUNTIME: Shutting down Fast Processing subsystem... [2023-09-08 04:50:52.192] RUNTIME: Shutting down Escape Menu subsystem... [2023-09-08 04:50:52.192] RUNTIME: Shutting down Eigenstates subsystem... [2023-09-08 04:50:52.193] RUNTIME: Shutting down Disease subsystem... [2023-09-08 04:50:52.193] RUNTIME: Shutting down Digital Clocks subsystem... [2023-09-08 04:50:52.193] RUNTIME: Shutting down Datum Component System subsystem... [2023-09-08 04:50:52.194] RUNTIME: Shutting down Conveyor Belts subsystem... [2023-09-08 04:50:52.194] RUNTIME: Shutting down Communications subsystem... [2023-09-08 04:50:52.194] RUNTIME: Shutting down Clock Component subsystem... [2023-09-08 04:50:52.195] RUNTIME: Shutting down Cliff Falling subsystem... [2023-09-08 04:50:52.195] RUNTIME: Shutting down Circuit Components subsystem... [2023-09-08 04:50:52.195] RUNTIME: Shutting down Burning subsystem... [2023-09-08 04:50:52.196] RUNTIME: Shutting down Blackmarket subsystem... [2023-09-08 04:50:52.196] RUNTIME: Shutting down Basic Avoidance subsystem... [2023-09-08 04:50:52.196] RUNTIME: Shutting down Aura Healing subsystem... [2023-09-08 04:50:52.197] RUNTIME: Shutting down Augury subsystem... [2023-09-08 04:50:52.197] RUNTIME: Shutting down Asset Loading subsystem... [2023-09-08 04:50:52.197] RUNTIME: Shutting down Area Contents subsystem... [2023-09-08 04:50:52.197] RUNTIME: Shutting down Antag HUDs subsystem... [2023-09-08 04:50:52.198] RUNTIME: Shutting down Ambience subsystem... [2023-09-08 04:50:52.198] RUNTIME: Shutting down Addiction subsystem... [2023-09-08 04:50:52.198] RUNTIME: Shutting down Acid subsystem... [2023-09-08 04:50:52.199] RUNTIME: Shutting down Timer subsystem... [2023-09-08 04:50:52.199] RUNTIME: Shutting down Sound Loops subsystem... [2023-09-08 04:50:52.200] RUNTIME: Shutting down Runechat subsystem... [2023-09-08 04:50:52.200] RUNTIME: Shutting down Skills subsystem... [2023-09-08 04:50:52.201] RUNTIME: Shutting down Machines subsystem... [2023-09-08 04:50:52.201] RUNTIME: Shutting down Language subsystem... [2023-09-08 04:50:52.201] RUNTIME: Shutting down Atoms subsystem... [2023-09-08 04:50:52.202] RUNTIME: Shutting down Text To Speech subsystem... [2023-09-08 04:50:52.202] RUNTIME: Shutting down Restaurant subsystem... [2023-09-08 04:50:52.202] RUNTIME: Shutting down Economy subsystem... [2023-09-08 04:50:52.203] RUNTIME: Shutting down Spatial Grid subsystem... [2023-09-08 04:50:52.203] RUNTIME: Shutting down Time Tracking subsystem... [2023-09-08 04:50:52.203] RUNTIME: Shutting down Research subsystem... [2023-09-08 04:50:52.204] RUNTIME: Shutting down Early Assets subsystem... [2023-09-08 04:50:52.204] RUNTIME: Shutting down Mapping subsystem... [2023-09-08 04:50:52.204] RUNTIME: Shutting down Trading Card Game subsystem... [2023-09-08 04:50:52.205] RUNTIME: Shutting down Ticker subsystem... [2023-09-08 04:50:52.205] RUNTIME: Warning: Subsystem `Ticker` slept 1 times. [2023-09-08 04:50:52.726] RUNTIME: Shutting down AI Controller Ticker subsystem... [2023-09-08 04:50:52.726] RUNTIME: Shutting down AI Behavior Ticker subsystem... [2023-09-08 04:50:52.726] RUNTIME: Shutting down AI movement subsystem... [2023-09-08 04:50:52.727] RUNTIME: Shutting down Jobs subsystem... [2023-09-08 04:50:52.727] RUNTIME: Shutting down IDs and Access subsystem... [2023-09-08 04:50:52.727] RUNTIME: Shutting down Events subsystem... [2023-09-08 04:50:52.728] RUNTIME: Shutting down Reagents subsystem... [2023-09-08 04:50:52.728] RUNTIME: Shutting down Quirks subsystem... [2023-09-08 04:50:52.728] RUNTIME: Shutting down Station subsystem... [2023-09-08 04:50:52.728] RUNTIME: Shutting down Achievements subsystem... [2023-09-08 04:50:52.774] RUNTIME: Shutting down Discord subsystem... [2023-09-08 04:50:52.775] RUNTIME: Shutting down Security Level subsystem... [2023-09-08 04:50:52.775] RUNTIME: Shutting down Vis contents overlays subsystem... [2023-09-08 04:50:52.776] RUNTIME: Shutting down Greyscale subsystem... [2023-09-08 04:50:52.776] RUNTIME: Shutting down Instruments subsystem... [2023-09-08 04:50:52.776] RUNTIME: Shutting down Sounds subsystem... [2023-09-08 04:50:52.777] RUNTIME: Shutting down Input subsystem... [2023-09-08 04:50:52.777] RUNTIME: Shutting down Server Tasks subsystem... [2023-09-08 04:50:52.778] RUNTIME: Shutting down Blackbox subsystem... [2023-09-08 04:50:52.826] RUNTIME: Shutting down Database subsystem... [2023-09-08 04:50:52.842] RUNTIME: Shutting down Garbage subsystem... [2023-09-08 04:50:53.261] RUNTIME: Shutting down Title Screen subsystem... [2023-09-08 04:50:53.265] RUNTIME: Shutting down Profiler subsystem... [2023-09-08 04:50:53.265] RUNTIME: Warning: Subsystem `Profiler` slept 14 times. [2023-09-08 04:50:53.331] RUNTIME: Shutdown complete [2023-09-08 04:50:53.331] RUNTIME: World rebooted at 04:50:53