[2023-09-01 12:50:18.327] Starting up round ID 213874. - ------------------------- [2023-09-01 12:50:18.736] RUNTIME: World loaded at 12:50:18! [2023-09-01 12:50:18.741] RUNTIME: TGS Info: Activating API for version -censored- [2023-09-01 12:50:18.742] RUNTIME: TGS Warn: Custom chat commands in /datum/tgs_version lacks the /datum/tgs_chat_user/sender.channel field! [2023-09-01 12:50:18.742] RUNTIME: TGS Warn: Use of TgsRevision on -censored- origin_commit only points to master! [2023-09-01 12:50:18.743] RUNTIME: Running /tg/ revision: - origin/master: c9dc51ddb8eec58e67ff86674805175bfceff50a - Running rust-g version 3.0.0 [2023-09-01 12:50:18.749] RUNTIME: map_config not found: _maps/boxstation.json [2023-09-01 12:50:18.751] RUNTIME: Database connection established. [2023-09-01 12:50:18.752] RUNTIME: Running /tg/ revision: - origin/master: c9dc51ddb8eec58e67ff86674805175bfceff50a - Running rust-g version 3.0.0 [2023-09-01 12:50:19.820] RUNTIME: Initialized Title Screen subsystem within 0 seconds! [2023-09-01 12:50:19.821] RUNTIME: Initialized Server Tasks subsystem within 0 seconds! [2023-09-01 12:50:19.821] RUNTIME: Initialized Input subsystem within 0 seconds! [2023-09-01 12:50:19.830] RUNTIME: Initialized Profiler subsystem within 0 seconds! [2023-09-01 12:50:19.830] RUNTIME: Initialized Database subsystem within 0 seconds! [2023-09-01 12:50:19.831] RUNTIME: Initialized Blackbox subsystem within 0 seconds! [2023-09-01 12:50:19.832] RUNTIME: Initialized Sounds subsystem within 0 seconds! [2023-09-01 12:50:19.858] RUNTIME: Initialized Instruments subsystem within 0.03 seconds! [2023-09-01 12:50:20.562] RUNTIME: Initialized Greyscale subsystem within 0.7 seconds! [2023-09-01 12:50:20.562] RUNTIME: Initialized Vis contents overlays subsystem within 0 seconds! [2023-09-01 12:50:20.563] RUNTIME: Initialized Security Level subsystem within 0 seconds! [2023-09-01 12:50:20.565] RUNTIME: Initialized Discord subsystem within 0 seconds! [2023-09-01 12:50:21.875] RUNTIME: Initialized Achievements subsystem within 1.31 seconds! [2023-09-01 12:50:21.876] RUNTIME: Initialized Station subsystem within 0 seconds! [2023-09-01 12:50:21.878] RUNTIME: Initialized Quirks subsystem within 0 seconds! [2023-09-01 12:50:21.906] RUNTIME: Initialized Reagents subsystem within 0.03 seconds! [2023-09-01 12:50:21.917] RUNTIME: Initialized Events subsystem within 0.01 seconds! [2023-09-01 12:50:21.925] RUNTIME: Initialized IDs and Access subsystem within 0.01 seconds! [2023-09-01 12:50:21.928] RUNTIME: Initialized Jobs subsystem within 0 seconds! [2023-09-01 12:50:21.928] RUNTIME: Initialized AI movement subsystem within 0 seconds! [2023-09-01 12:50:21.954] RUNTIME: Initialized Ticker subsystem within 0.02 seconds! [2023-09-01 12:50:21.960] RUNTIME: Initialized AI Controller Ticker subsystem within 0.01 seconds! [2023-09-01 12:50:21.960] RUNTIME: Initialized AI Behavior Ticker subsystem within 0 seconds! [2023-09-01 12:50:21.980] RUNTIME: Initialized Trading Card Game subsystem within 0.02 seconds! [2023-09-01 12:50:22.003] RUNTIME: Loading MetaStation... [2023-09-01 12:50:23.955] RUNTIME: Loaded Station in 1.9s! [2023-09-01 12:50:25.006] RUNTIME: Loaded Lavaland in 1s! [2023-09-01 12:50:30.480] RUNTIME: Ruin loader finished with 0 left to spend. [2023-09-01 12:50:33.562] RUNTIME: Ruin loader finished with 0 left to spend. [2023-09-01 12:50:33.704] RUNTIME: Cave Generator terrain generation finished in 0.2s! [2023-09-01 12:50:33.718] RUNTIME: Cave Generator terrain generation finished in 0s! [2023-09-01 12:50:33.929] RUNTIME: Cave Generator terrain population finished in 0.1s! [2023-09-01 12:50:33.939] RUNTIME: Cave Generator terrain population finished in 0s! [2023-09-01 12:50:34.516] RUNTIME: Initialized Mapping subsystem within 12.53 seconds! [2023-09-01 12:50:53.045] RUNTIME: Initialized Early Assets subsystem within 18.53 seconds! [2023-09-01 12:50:53.106] RUNTIME: Initialized Research subsystem within 0.06 seconds! [2023-09-01 12:50:53.108] RUNTIME: Initialized Time Tracking subsystem within 0 seconds! [2023-09-01 12:50:53.155] RUNTIME: Initialized Spatial Grid subsystem within 0.05 seconds! [2023-09-01 12:50:53.160] RUNTIME: Initialized Economy subsystem within 0 seconds! [2023-09-01 12:50:53.162] RUNTIME: Initialized Restaurant subsystem within 0 seconds! [2023-09-01 12:51:14.230] RUNTIME: runtime error: error sending request for url (https://tts3.serber.tgstation13.org/tts/tg/tts-voices): error trying to connect: tcp connect error: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. (os error 10060) (code/controllers/subsystem/tts.dm:66) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("error sending request for url ...", "code/controllers/subsystem/tts...", 66) - Text To Speech (/datum/controller/subsystem/tts): establish connection to tts() - Text To Speech (/datum/controller/subsystem/tts): Initialize() - Master (/datum/controller/master): init subsystem(Text To Speech (/datum/controller/subsystem/tts)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-09-01 12:51:14.231] RUNTIME: Failed to initialize Text To Speech subsystem after 21.07 seconds! [2023-09-01 12:52:23.607] RUNTIME: Initialized Atoms subsystem within 69.37 seconds! [2023-09-01 12:52:23.671] RUNTIME: Initialized Language subsystem within 0.01 seconds! [2023-09-01 12:52:23.825] RUNTIME: Initialized Machines subsystem within 0.15 seconds! [2023-09-01 12:52:23.829] RUNTIME: Initialized Skills subsystem within 0 seconds! [2023-09-01 12:52:23.829] RUNTIME: Initialized Addiction subsystem within 0 seconds! [2023-09-01 12:52:23.831] RUNTIME: Initialized Blackmarket subsystem within 0 seconds! [2023-09-01 12:52:23.832] RUNTIME: Initialized Disease subsystem within 0 seconds! [2023-09-01 12:52:23.832] RUNTIME: Initialized Fluid subsystem within 0 seconds! [2023-09-01 12:52:23.833] RUNTIME: Initialized Smoke subsystem within 0 seconds! [2023-09-01 12:52:23.833] RUNTIME: Initialized Foam subsystem within 0 seconds! [2023-09-01 12:52:23.833] RUNTIME: Initialized Lag Switch subsystem within 0 seconds! [2023-09-01 12:52:24.582] RUNTIME: Initialized Library Loading subsystem within 0.75 seconds! [2023-09-01 12:52:24.777] RUNTIME: Initialized Lua Scripting subsystem within 0.19 seconds! [2023-09-01 12:52:24.781] RUNTIME: Initialized Modular Computers subsystem within 0 seconds! [2023-09-01 12:52:24.782] RUNTIME: Initialized Night Shift subsystem within 0 seconds! [2023-09-01 12:52:24.782] RUNTIME: Initialized Sun subsystem within 0 seconds! [2023-09-01 12:52:24.785] RUNTIME: Initialized Traitor subsystem within 0 seconds! [2023-09-01 12:52:24.786] RUNTIME: Initialized Tutorials subsystem within 0 seconds! [2023-09-01 12:52:24.812] RUNTIME: Initialized Wardrobe subsystem within 0.03 seconds! [2023-09-01 12:52:24.812] RUNTIME: Initialized Weather subsystem within 0 seconds! [2023-09-01 12:52:24.813] RUNTIME: Initialized Wiremod Composite Templates subsystem within 0 seconds! [2023-09-01 12:52:30.702] RUNTIME: Initialized Atmospherics subsystem within 5.89 seconds! [2023-09-01 12:52:30.746] RUNTIME: Loaded 18 engraved messages on map MetaStation [2023-09-01 12:52:30.748] RUNTIME: Loaded 2 prison tattoos [2023-09-01 12:52:30.977] RUNTIME: Initialized Persistence subsystem within 0.27 seconds! [2023-09-01 12:52:31.069] RUNTIME: Initialized Persistent Paintings subsystem within 0.09 seconds! [2023-09-01 12:52:31.071] RUNTIME: Initialized Vote subsystem within 0 seconds! [2023-09-01 12:52:34.301] RUNTIME: Initialized Assets subsystem within 3.23 seconds! [2023-09-01 12:52:37.746] RUNTIME: Initialized Icon Smoothing subsystem within 3.42 seconds! [2023-09-01 12:52:37.749] RUNTIME: Initialized XKeyScore subsystem within 0 seconds! [2023-09-01 12:52:37.800] RUNTIME: Initialized PRISM subsystem within 0.05 seconds! [2023-09-01 12:52:50.484] RUNTIME: Initialized Lighting subsystem within 12.68 seconds! [2023-09-01 12:52:58.439] RUNTIME: Initialized Shuttle subsystem within 7.95 seconds! [2023-09-01 12:52:58.575] RUNTIME: Initialized Minor Mapping subsystem within 0.13 seconds! [2023-09-01 12:52:58.579] RUNTIME: Initialized Pathfinder subsystem within 0 seconds! [2023-09-01 12:52:58.629] RUNTIME: Initialized Ban Cache subsystem within 0.05 seconds! [2023-09-01 12:52:58.689] RUNTIME: Initialized Init Profiler subsystem within 0.06 seconds! [2023-09-01 12:52:58.689] RUNTIME: Initialized Chat subsystem within 0 seconds! [2023-09-01 12:52:58.690] RUNTIME: Initializations complete within 158.8 seconds! [2023-09-01 12:54:52.631] RUNTIME: Game start took 0.2s [2023-09-01 12:54:57.393] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 12:56:42.242] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 12:59:56.786] RUNTIME: ## TESTING: GC: -- [0x21005ee5] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-09-01 13:00:11.022] RUNTIME: ## TESTING: GC: -- [0x2102300c] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-09-01 13:00:19.033] RUNTIME: ## TESTING: GC: -- [0x3000bc1] | /mob/living/basic/mouse was unable to be GC'd -- (ref count of 6) [2023-09-01 13:00:29.046] RUNTIME: ## TESTING: GC: -- [0x3000b0a] | /mob/living/basic/mouse was unable to be GC'd -- (ref count of 6) [2023-09-01 13:00:37.113] RUNTIME: ## TESTING: GC: -- [0x3000bbe] | /mob/living/basic/mouse was unable to be GC'd -- (ref count of 6) [2023-09-01 13:00:49.953] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:00:55.287] RUNTIME: ## TESTING: GC: -- [0x3000bb9] | /mob/living/basic/mouse was unable to be GC'd -- (ref count of 6) [2023-09-01 13:01:11.340] RUNTIME: ## TESTING: GC: -- [0x3000bbb] | /mob/living/basic/mouse was unable to be GC'd -- (ref count of 6) [2023-09-01 13:01:13.343] RUNTIME: ## TESTING: GC: -- [0x21076bea] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-09-01 13:03:19.487] RUNTIME: ## TESTING: GC: -- [0x3000bbd] | /mob/living/basic/mouse was unable to be GC'd -- (ref count of 6) [2023-09-01 13:03:55.785] RUNTIME: ## TESTING: GC: -- [0x3000bbf] | /mob/living/basic/mouse was unable to be GC'd -- (ref count of 6) [2023-09-01 13:04:03.793] RUNTIME: ## TESTING: GC: -- [0x3000b07] | /mob/living/basic/mouse was unable to be GC'd -- (ref count of 6) [2023-09-01 13:04:13.802] RUNTIME: ## TESTING: GC: -- [0x2107784f] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-09-01 13:04:55.969] RUNTIME: ## TESTING: GC: -- [0x3000bc0] | /mob/living/basic/mouse was unable to be GC'd -- (ref count of 6) [2023-09-01 13:07:12.552] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:07:32.312] RUNTIME: ## TESTING: GC: -- [0x3000bba] | /mob/living/basic/mouse was unable to be GC'd -- (ref count of 6) [2023-09-01 13:09:24.252] RUNTIME: runtime error: Cannot read null.z - proc name: is valid z level (/proc/is_valid_z_level) - source file: code/__HELPERS/levels.dm,15 - usr: (src) - src: null - call stack: - is valid z level(null, the reinforced floor (169,154,2) (/turf/open/floor/engine)) - /datum/sm_delam/explosive (/datum/sm_delam/explosive): effect demoralize(the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine)) - /datum/sm_delam/explosive (/datum/sm_delam/explosive): delaminate(the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine)) - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): count down() - [2023-09-01 13:09:24.256] RUNTIME: runtime error: Cannot read null.z - proc name: is valid z level (/proc/is_valid_z_level) - source file: code/__HELPERS/levels.dm,15 - usr: (src) - src: null - call stack: - is valid z level(null, the reinforced floor (169,154,2) (/turf/open/floor/engine)) - /datum/sm_delam/explosive (/datum/sm_delam/explosive): effect demoralize(the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine)) - /datum/sm_delam/explosive (/datum/sm_delam/explosive): delaminate(the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine)) - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): count down() - [2023-09-01 13:09:24.257] RUNTIME: runtime error: Cannot read null.z - proc name: is valid z level (/proc/is_valid_z_level) - source file: code/__HELPERS/levels.dm,15 - usr: (src) - src: null - call stack: - is valid z level(null, the reinforced floor (169,154,2) (/turf/open/floor/engine)) - /datum/sm_delam/explosive (/datum/sm_delam/explosive): effect demoralize(the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine)) - /datum/sm_delam/explosive (/datum/sm_delam/explosive): delaminate(the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine)) - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): count down() - [2023-09-01 13:09:27.593] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: space (152,164,2) (/turf/open/space) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(75, "brute", "bomb", 0, null, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): ex act(1, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:27.619] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: space (154,156,2) (/turf/open/space) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(47, "brute", "bomb", 0, null, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): ex act(1, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:27.620] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: space (155,156,2) (/turf/open/space) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(51, "brute", "bomb", 0, null, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): ex act(1, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:28.288] RUNTIME: ## TESTING: GC: -- [0x3000bbc] | /mob/living/basic/mouse was unable to be GC'd -- (ref count of 6) [2023-09-01 13:09:29.542] RUNTIME: runtime error: The �Engineering PDA & ID Painter taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering) - src.loc: space (154,141,2) (/turf/open/space) - call stack: - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): take damage(0, "brute", "melee", 1, 4, 0) - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): hitby(the Zippo lighter (/obj/item/lighter), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the Zippo lighter (/obj/item/lighter): throw impact(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - the Zippo lighter (/obj/item/lighter): Bump(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - space (154,141,2) (/turf/open/space): Enter(the Zippo lighter (/obj/item/lighter)) - the Zippo lighter (/obj/item/lighter): Move(space (154,141,2) (/turf/open/space), 8, 0, 1) - the Zippo lighter (/obj/item/lighter): Move(space (154,141,2) (/turf/open/space), 8, 0, 1) - the Zippo lighter (/obj/item/lighter): experience pressure difference(102.634, 8, 0) - the floor (155,141,2) (/turf/open/floor/iron/dark): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:29.544] RUNTIME: runtime error: The �Engineering PDA & ID Painter taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering) - src.loc: space (154,141,2) (/turf/open/space) - call stack: - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): take damage(0, "brute", "melee", 1, 4, 0) - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): hitby(the rack parts (/obj/item/rack_parts), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the rack parts (/obj/item/rack_parts): throw impact(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - the rack parts (/obj/item/rack_parts): Bump(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - space (154,141,2) (/turf/open/space): Enter(the rack parts (/obj/item/rack_parts)) - the rack parts (/obj/item/rack_parts): Move(space (154,141,2) (/turf/open/space), 8, 0, 1) - the rack parts (/obj/item/rack_parts): Move(space (154,141,2) (/turf/open/space), 8, 0, 1) - the rack parts (/obj/item/rack_parts): experience pressure difference(102.634, 8, 0) - the floor (155,141,2) (/turf/open/floor/iron/dark): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:29.592] RUNTIME: runtime error: The �Engineering PDA & ID Painter taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering) - src.loc: space (154,141,2) (/turf/open/space) - call stack: - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): take damage(0, "brute", "melee", 1, 1, 0) - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): hitby(the disposal pipe (/obj/structure/disposalpipe/broken), null, 1, null, /datum/thrownthing (/datum/thrownthing)) - the disposal pipe (/obj/structure/disposalpipe/broken): throw impact(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - the disposal pipe (/obj/structure/disposalpipe/broken): Bump(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - space (154,141,2) (/turf/open/space): Enter(the disposal pipe (/obj/structure/disposalpipe/broken)) - the disposal pipe (/obj/structure/disposalpipe/broken): Move(space (154,141,2) (/turf/open/space), 2, 0, 1) - the disposal pipe (/obj/structure/disposalpipe/broken): Move(space (154,141,2) (/turf/open/space), 2, 0, 1) - the disposal pipe (/obj/structure/disposalpipe/broken): experience pressure difference(102.91, 2, 0) - the floor (154,142,2) (/turf/open/floor/iron): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:29.593] RUNTIME: runtime error: The �Engineering PDA & ID Painter taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering) - src.loc: space (154,141,2) (/turf/open/space) - call stack: - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): take damage(0, "brute", "melee", 1, 1, 0) - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): hitby(the disposal pipe (/obj/structure/disposalpipe/broken), null, 1, null, /datum/thrownthing (/datum/thrownthing)) - the disposal pipe (/obj/structure/disposalpipe/broken): throw impact(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - the disposal pipe (/obj/structure/disposalpipe/broken): Bump(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - space (154,141,2) (/turf/open/space): Enter(the disposal pipe (/obj/structure/disposalpipe/broken)) - the disposal pipe (/obj/structure/disposalpipe/broken): Move(space (154,141,2) (/turf/open/space), 2, 0, 1) - the disposal pipe (/obj/structure/disposalpipe/broken): Move(space (154,141,2) (/turf/open/space), 2, 0, 1) - the disposal pipe (/obj/structure/disposalpipe/broken): experience pressure difference(102.91, 2, 0) - the floor (154,142,2) (/turf/open/floor/iron): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:29.595] RUNTIME: runtime error: The �Engineering PDA & ID Painter taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering) - src.loc: space (154,141,2) (/turf/open/space) - call stack: - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): take damage(7, "brute", "melee", 1, 1, 0) - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): hitby(the scrubbers pipe fitting (/obj/item/pipe/quaternary), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the scrubbers pipe fitting (/obj/item/pipe/quaternary): throw impact(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - the scrubbers pipe fitting (/obj/item/pipe/quaternary): Bump(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - space (154,141,2) (/turf/open/space): Enter(the scrubbers pipe fitting (/obj/item/pipe/quaternary)) - the scrubbers pipe fitting (/obj/item/pipe/quaternary): Move(space (154,141,2) (/turf/open/space), 2, 0, 1) - the scrubbers pipe fitting (/obj/item/pipe/quaternary): Move(space (154,141,2) (/turf/open/space), 2, 0, 1) - the scrubbers pipe fitting (/obj/item/pipe/quaternary): Move(space (154,141,2) (/turf/open/space), 2) - the scrubbers pipe fitting (/obj/item/pipe/quaternary): experience pressure difference(102.91, 2, 0) - the floor (154,142,2) (/turf/open/floor/iron): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:29.878] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: space (152,164,2) (/turf/open/space) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 8, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the iron rod (/obj/item/stack/rods), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the iron rod (/obj/item/stack/rods): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the iron rod (/obj/item/stack/rods): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - space (152,164,2) (/turf/open/space): Enter(the iron rod (/obj/item/stack/rods)) - the iron rod (/obj/item/stack/rods): Move(space (152,164,2) (/turf/open/space), 4, 0, 1) - the iron rod (/obj/item/stack/rods): Move(space (152,164,2) (/turf/open/space), 4, 0, 1) - the iron rod (/obj/item/stack/rods): experience pressure difference(104.062, 4, 0) - the plating (151,164,2) (/turf/open/floor/plating): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:30.192] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: space (155,156,2) (/turf/open/space) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 1, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the plasteel (/obj/item/stack/sheet/plasteel), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the plasteel (/obj/item/stack/sheet/plasteel): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plasteel (/obj/item/stack/sheet/plasteel): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - space (155,156,2) (/turf/open/space): Enter(the plasteel (/obj/item/stack/sheet/plasteel)) - the plasteel (/obj/item/stack/sheet/plasteel): Move(space (155,156,2) (/turf/open/space), 2, 0, 1) - the plasteel (/obj/item/stack/sheet/plasteel): Move(space (155,156,2) (/turf/open/space), 2, 0, 1) - the plasteel (/obj/item/stack/sheet/plasteel): experience pressure difference(101.527, 2, 0) - the plating (155,157,2) (/turf/open/floor/plating): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:30.194] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: space (155,156,2) (/turf/open/space) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 1, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the iron (/obj/item/stack/sheet/iron), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the iron (/obj/item/stack/sheet/iron): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the iron (/obj/item/stack/sheet/iron): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - space (155,156,2) (/turf/open/space): Enter(the iron (/obj/item/stack/sheet/iron)) - the iron (/obj/item/stack/sheet/iron): Move(space (155,156,2) (/turf/open/space), 2, 0, 1) - the iron (/obj/item/stack/sheet/iron): Move(space (155,156,2) (/turf/open/space), 2, 0, 1) - the iron (/obj/item/stack/sheet/iron): experience pressure difference(101.527, 2, 0) - the plating (155,157,2) (/turf/open/floor/plating): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:30.250] RUNTIME: runtime error: The �Engineering PDA & ID Painter taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering) - src.loc: space (154,141,2) (/turf/open/space) - call stack: - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): take damage(10, "brute", "melee", 1, 2, 0) - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): hitby(the plasteel (/obj/item/stack/sheet/plasteel), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the plasteel (/obj/item/stack/sheet/plasteel): throw impact(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - the plasteel (/obj/item/stack/sheet/plasteel): Bump(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - space (154,141,2) (/turf/open/space): Enter(the plasteel (/obj/item/stack/sheet/plasteel)) - the plasteel (/obj/item/stack/sheet/plasteel): Move(space (154,141,2) (/turf/open/space), 1, 0, 1) - the plasteel (/obj/item/stack/sheet/plasteel): Move(space (154,141,2) (/turf/open/space), 1, 0, 1) - the plasteel (/obj/item/stack/sheet/plasteel): experience pressure difference(101.527, 1, 0) - the plating (154,140,2) (/turf/open/floor/plating): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:30.252] RUNTIME: runtime error: The �Engineering PDA & ID Painter taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering) - src.loc: space (154,141,2) (/turf/open/space) - call stack: - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): take damage(10, "brute", "melee", 1, 2, 0) - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): hitby(the iron (/obj/item/stack/sheet/iron), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the iron (/obj/item/stack/sheet/iron): throw impact(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - the iron (/obj/item/stack/sheet/iron): Bump(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - space (154,141,2) (/turf/open/space): Enter(the iron (/obj/item/stack/sheet/iron)) - the iron (/obj/item/stack/sheet/iron): Move(space (154,141,2) (/turf/open/space), 1, 0, 1) - the iron (/obj/item/stack/sheet/iron): Move(space (154,141,2) (/turf/open/space), 1, 0, 1) - the iron (/obj/item/stack/sheet/iron): experience pressure difference(101.527, 1, 0) - the plating (154,140,2) (/turf/open/floor/plating): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:30.291] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: space (154,156,2) (/turf/open/space) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 1, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the plasteel (/obj/item/stack/sheet/plasteel), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the plasteel (/obj/item/stack/sheet/plasteel): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plasteel (/obj/item/stack/sheet/plasteel): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - space (154,156,2) (/turf/open/space): Enter(the plasteel (/obj/item/stack/sheet/plasteel)) - the plasteel (/obj/item/stack/sheet/plasteel): Move(space (154,156,2) (/turf/open/space), 2, 0, 1) - the plasteel (/obj/item/stack/sheet/plasteel): Move(space (154,156,2) (/turf/open/space), 2, 0, 1) - the plasteel (/obj/item/stack/sheet/plasteel): experience pressure difference(101.527, 2, 0) - the plating (154,157,2) (/turf/open/floor/plating): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:32.199] RUNTIME: runtime error: The �Engineering PDA & ID Painter taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering) - src.loc: space (154,141,2) (/turf/open/space) - call stack: - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): take damage(0, "brute", "melee", 1, 1, 0) - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): hitby(the disposal pipe (/obj/structure/disposalpipe/broken), null, 1, null, /datum/thrownthing (/datum/thrownthing)) - the disposal pipe (/obj/structure/disposalpipe/broken): throw impact(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - the disposal pipe (/obj/structure/disposalpipe/broken): Bump(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - space (154,141,2) (/turf/open/space): Enter(the disposal pipe (/obj/structure/disposalpipe/broken)) - the disposal pipe (/obj/structure/disposalpipe/broken): Move(space (154,141,2) (/turf/open/space), 2, 0, 1) - the disposal pipe (/obj/structure/disposalpipe/broken): Move(space (154,141,2) (/turf/open/space), 2, 0, 1) - the disposal pipe (/obj/structure/disposalpipe/broken): experience pressure difference(32.0691, 2, 0) - the floor (154,142,2) (/turf/open/floor/iron): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:32.200] RUNTIME: runtime error: The �Engineering PDA & ID Painter taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering) - src.loc: space (154,141,2) (/turf/open/space) - call stack: - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): take damage(0, "brute", "melee", 1, 1, 0) - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): hitby(the disposal pipe (/obj/structure/disposalpipe/broken), null, 1, null, /datum/thrownthing (/datum/thrownthing)) - the disposal pipe (/obj/structure/disposalpipe/broken): throw impact(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - the disposal pipe (/obj/structure/disposalpipe/broken): Bump(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - space (154,141,2) (/turf/open/space): Enter(the disposal pipe (/obj/structure/disposalpipe/broken)) - the disposal pipe (/obj/structure/disposalpipe/broken): Move(space (154,141,2) (/turf/open/space), 2, 0, 1) - the disposal pipe (/obj/structure/disposalpipe/broken): Move(space (154,141,2) (/turf/open/space), 2, 0, 1) - the disposal pipe (/obj/structure/disposalpipe/broken): experience pressure difference(32.0691, 2, 0) - the floor (154,142,2) (/turf/open/floor/iron): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:32.202] RUNTIME: runtime error: The �Engineering PDA & ID Painter taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering) - src.loc: space (154,141,2) (/turf/open/space) - call stack: - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): take damage(0, "brute", "melee", 1, 1, 0) - the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering): hitby(the chair (/obj/structure/chair/office/light), null, 1, null, /datum/thrownthing (/datum/thrownthing)) - the chair (/obj/structure/chair/office/light): throw impact(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - the chair (/obj/structure/chair/office/light): Bump(the Engineering PDA & ID Paint... (/obj/machinery/pdapainter/engineering)) - space (154,141,2) (/turf/open/space): Enter(the chair (/obj/structure/chair/office/light)) - the chair (/obj/structure/chair/office/light): Move(space (154,141,2) (/turf/open/space), 2, 0, 1) - the chair (/obj/structure/chair/office/light): Move(space (154,141,2) (/turf/open/space), 2, 0, 1) - the chair (/obj/structure/chair/office/light): experience pressure difference(32.0691, 2, 0) - the floor (154,142,2) (/turf/open/floor/iron): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:33.647] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (151,156,2) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the iron (/obj/item/stack/sheet/iron), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the iron (/obj/item/stack/sheet/iron): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the iron (/obj/item/stack/sheet/iron): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (151,156,2) (/turf/open/floor/plating): Enter(the iron (/obj/item/stack/sheet/iron)) - the iron (/obj/item/stack/sheet/iron): Move(the plating (151,156,2) (/turf/open/floor/plating), 8, 23.8806, 1) - the iron (/obj/item/stack/sheet/iron): Move(the plating (151,156,2) (/turf/open/floor/plating), 8, 23.8806, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:33.650] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (151,156,2) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the plasteel (/obj/item/stack/sheet/plasteel), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the plasteel (/obj/item/stack/sheet/plasteel): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plasteel (/obj/item/stack/sheet/plasteel): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (151,156,2) (/turf/open/floor/plating): Enter(the plasteel (/obj/item/stack/sheet/plasteel)) - the plasteel (/obj/item/stack/sheet/plasteel): Move(the plating (151,156,2) (/turf/open/floor/plating), 8, 23.8806, 1) - the plasteel (/obj/item/stack/sheet/plasteel): Move(the plating (151,156,2) (/turf/open/floor/plating), 8, 23.8806, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:35.970] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (158,165,2) (/turf/open/floor/plating) - call stack: - the plating (158,165,2) (/turf/open/floor/plating): process cell(1731) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:35.971] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (158,148,2) (/turf/open/floor/iron) - call stack: - the floor (158,148,2) (/turf/open/floor/iron): process cell(1731) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:35.972] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (159,142,2) (/turf/open/floor/iron) - call stack: - the floor (159,142,2) (/turf/open/floor/iron): process cell(1731) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:35.974] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (161,145,2) (/turf/open/floor/iron) - call stack: - the floor (161,145,2) (/turf/open/floor/iron): process cell(1731) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:35.975] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (168,138,2) (/turf/open/floor/iron) - call stack: - the floor (168,138,2) (/turf/open/floor/iron): process cell(1731) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:36.831] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (171,173,2) (/turf/open/floor/plating) - call stack: - the plating (171,173,2) (/turf/open/floor/plating): process cell(1732) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:36.888] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (149,168,2) (/turf/open/floor/plating) - call stack: - the plating (149,168,2) (/turf/open/floor/plating): process cell(1732) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:36.916] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (150,154,2) (/turf/open/floor/plating) - call stack: - the plating (150,154,2) (/turf/open/floor/plating): process cell(1732) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:36.917] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (149,155,2) (/turf/open/floor/plating) - call stack: - the plating (149,155,2) (/turf/open/floor/plating): process cell(1732) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:36.918] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (149,153,2) (/turf/open/floor/plating) - call stack: - the plating (149,153,2) (/turf/open/floor/plating): process cell(1732) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:36.923] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (160,137,2) (/turf/open/floor/iron) - call stack: - the floor (160,137,2) (/turf/open/floor/iron): process cell(1732) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:36.956] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (170,170,2) (/turf/open/floor/iron) - call stack: - the floor (170,170,2) (/turf/open/floor/iron): process cell(1732) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:36.957] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (169,171,2) (/turf/open/floor/iron) - call stack: - the floor (169,171,2) (/turf/open/floor/iron): process cell(1732) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:36.966] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (158,165,2) (/turf/open/floor/plating) - call stack: - the plating (158,165,2) (/turf/open/floor/plating): process cell(1732) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:37.820] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (149,168,2) (/turf/open/floor/plating) - call stack: - the plating (149,168,2) (/turf/open/floor/plating): process cell(1733) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:37.822] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (169,136,2) (/turf/open/floor/iron/dark) - call stack: - the floor (169,136,2) (/turf/open/floor/iron/dark): process cell(1733) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:37.823] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (169,134,2) (/turf/open/floor/iron/dark) - call stack: - the floor (169,134,2) (/turf/open/floor/iron/dark): process cell(1733) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:37.824] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (165,135,2) (/turf/open/floor/iron) - call stack: - the floor (165,135,2) (/turf/open/floor/iron): process cell(1733) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:37.825] RUNTIME: runtime error: Cannot execute null.reset cooldowns(). - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (166,134,2) (/turf/open/floor/iron) - call stack: - the floor (166,134,2) (/turf/open/floor/iron): process cell(1733) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:37.831] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (160,137,2) (/turf/open/floor/iron) - call stack: - the floor (160,137,2) (/turf/open/floor/iron): process cell(1733) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:37.835] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (170,170,2) (/turf/open/floor/iron) - call stack: - the floor (170,170,2) (/turf/open/floor/iron): process cell(1733) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:37.836] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (169,171,2) (/turf/open/floor/iron) - call stack: - the floor (169,171,2) (/turf/open/floor/iron): process cell(1733) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:37.839] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (169,139,2) (/turf/open/floor/iron) - call stack: - the floor (169,139,2) (/turf/open/floor/iron): process cell(1733) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:37.872] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (162,138,2) (/turf/open/floor/iron) - call stack: - the floor (162,138,2) (/turf/open/floor/iron): process cell(1733) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:37.876] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (159,142,2) (/turf/open/floor/iron) - call stack: - the floor (159,142,2) (/turf/open/floor/iron): process cell(1733) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:37.908] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (151,156,2) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(0, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the cable piece (/obj/item/stack/cable_coil), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the cable piece (/obj/item/stack/cable_coil): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the cable piece (/obj/item/stack/cable_coil): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (151,156,2) (/turf/open/floor/plating): Enter(the cable piece (/obj/item/stack/cable_coil)) - the cable piece (/obj/item/stack/cable_coil): Move(the plating (151,156,2) (/turf/open/floor/plating), 8, 23.8806, 1) - the cable piece (/obj/item/stack/cable_coil): Move(the plating (151,156,2) (/turf/open/floor/plating), 8, 23.8806, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:37.975] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (151,156,2) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(0, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the capacitor (/obj/item/stock_parts/capacitor), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the capacitor (/obj/item/stock_parts/capacitor): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the capacitor (/obj/item/stock_parts/capacitor): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (151,156,2) (/turf/open/floor/plating): Enter(the capacitor (/obj/item/stock_parts/capacitor)) - the capacitor (/obj/item/stock_parts/capacitor): Move(the plating (151,156,2) (/turf/open/floor/plating), 8, 23.8806, 1) - the capacitor (/obj/item/stock_parts/capacitor): Move(the plating (151,156,2) (/turf/open/floor/plating), 8, 23.8806, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:37.978] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (151,156,2) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(0, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(AI Holopad (Machine Board) (/obj/item/circuitboard/machine/holopad), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - AI Holopad (Machine Board) (/obj/item/circuitboard/machine/holopad): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - AI Holopad (Machine Board) (/obj/item/circuitboard/machine/holopad): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (151,156,2) (/turf/open/floor/plating): Enter(AI Holopad (Machine Board) (/obj/item/circuitboard/machine/holopad)) - AI Holopad (Machine Board) (/obj/item/circuitboard/machine/holopad): Move(the plating (151,156,2) (/turf/open/floor/plating), 8, 23.8806, 1) - AI Holopad (Machine Board) (/obj/item/circuitboard/machine/holopad): Move(the plating (151,156,2) (/turf/open/floor/plating), 8, 23.8806, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:38.624] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (149,166,2) (/turf/open/floor/plating) - call stack: - the plating (149,166,2) (/turf/open/floor/plating): process cell(1734) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:38.725] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (149,168,2) (/turf/open/floor/plating) - call stack: - the plating (149,168,2) (/turf/open/floor/plating): process cell(1734) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:09:38.731] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (160,137,2) (/turf/open/floor/iron) - call stack: - the floor (160,137,2) (/turf/open/floor/iron): process cell(1734) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:10:24.433] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:10:32.918] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (148,142,2) (/turf/open/floor/iron/dark) - call stack: - the floor (148,142,2) (/turf/open/floor/iron/dark): process cell(1840) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:10:32.919] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (146,142,2) (/turf/open/floor/iron/dark) - call stack: - the floor (146,142,2) (/turf/open/floor/iron/dark): process cell(1840) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:10:32.920] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the floor (147,141,2) (/turf/open/floor/iron/dark) - call stack: - the floor (147,141,2) (/turf/open/floor/iron/dark): process cell(1840) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:10:32.922] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (149,168,2) (/turf/open/floor/plating) - call stack: - the plating (149,168,2) (/turf/open/floor/plating): process cell(1840) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:12:29.991] RUNTIME: ## TESTING: GC: -- [0x3000bb8] | /mob/living/basic/mouse was unable to be GC'd -- (ref count of 6) [2023-09-01 13:13:26.240] RUNTIME: ## TESTING: GC: -- [0x300011e] | /mob/living/basic/mouse was unable to be GC'd -- (ref count of 6) [2023-09-01 13:13:58.456] RUNTIME: ## TESTING: GC: -- [0x3000bc2] | /mob/living/basic/mouse was unable to be GC'd -- (ref count of 6) [2023-09-01 13:14:08.522] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-09-01 13:14:32.512] RUNTIME: ## TESTING: GC: -- [0x2100f643] | /datum/alarm_handler was unable to be GC'd -- (ref count of 3) [2023-09-01 13:14:54.721] RUNTIME: ## TESTING: GC: -- [0x21078652] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-09-01 13:18:05.158] RUNTIME: Shutting down Chat subsystem... [2023-09-01 13:18:05.159] RUNTIME: Shutting down Init Profiler subsystem... [2023-09-01 13:18:05.159] RUNTIME: Shutting down Ban Cache subsystem... [2023-09-01 13:18:05.159] RUNTIME: Shutting down Stat Panels subsystem... [2023-09-01 13:18:05.160] RUNTIME: Shutting down Explosions subsystem... [2023-09-01 13:18:05.160] RUNTIME: Shutting down Pathfinder subsystem... [2023-09-01 13:18:05.160] RUNTIME: Shutting down Minor Mapping subsystem... [2023-09-01 13:18:05.160] RUNTIME: Shutting down Shuttle subsystem... [2023-09-01 13:18:05.161] RUNTIME: Warning: Subsystem `Shuttle` slept 11 times. [2023-09-01 13:18:05.161] RUNTIME: Shutting down Lighting subsystem... [2023-09-01 13:18:05.161] RUNTIME: Shutting down XKeyScore subsystem... [2023-09-01 13:18:05.162] RUNTIME: Shutting down PRISM subsystem... [2023-09-01 13:18:05.162] RUNTIME: Shutting down Icon Smoothing subsystem... [2023-09-01 13:18:05.162] RUNTIME: Shutting down Assets subsystem... [2023-09-01 13:18:05.163] RUNTIME: Shutting down Vote subsystem... [2023-09-01 13:18:05.163] RUNTIME: Shutting down Persistent Paintings subsystem... [2023-09-01 13:18:05.163] RUNTIME: Shutting down Persistence subsystem... [2023-09-01 13:18:05.163] RUNTIME: Shutting down Atmospherics subsystem... [2023-09-01 13:18:05.164] RUNTIME: Shutting down Wiremod Composite Templates subsystem... [2023-09-01 13:18:05.164] RUNTIME: Shutting down Wet floors subsystem... [2023-09-01 13:18:05.164] RUNTIME: Shutting down Weather subsystem... [2023-09-01 13:18:05.165] RUNTIME: Shutting down Wardrobe subsystem... [2023-09-01 13:18:05.165] RUNTIME: Shutting down Verb Manager subsystem... [2023-09-01 13:18:05.165] RUNTIME: Shutting down Tutorials subsystem... [2023-09-01 13:18:05.166] RUNTIME: Shutting down Tram Process subsystem... [2023-09-01 13:18:05.166] RUNTIME: Shutting down Traitor subsystem... [2023-09-01 13:18:05.166] RUNTIME: Shutting down Throwing subsystem... [2023-09-01 13:18:05.167] RUNTIME: Shutting down tgui subsystem... [2023-09-01 13:18:05.168] RUNTIME: Shutting down Supermatter Cascade subsystem... [2023-09-01 13:18:05.168] RUNTIME: Shutting down Sun subsystem... [2023-09-01 13:18:05.168] RUNTIME: Shutting down Speech Controller subsystem... [2023-09-01 13:18:05.169] RUNTIME: Shutting down Space Drift subsystem... [2023-09-01 13:18:05.169] RUNTIME: Shutting down Smoke subsystem... [2023-09-01 13:18:05.170] RUNTIME: Shutting down Singularity subsystem... [2023-09-01 13:18:05.170] RUNTIME: Shutting down Radio subsystem... [2023-09-01 13:18:05.170] RUNTIME: Shutting down Radiation subsystem... [2023-09-01 13:18:05.171] RUNTIME: Shutting down Projectiles subsystem... [2023-09-01 13:18:05.171] RUNTIME: Shutting down Processing subsystem... [2023-09-01 13:18:05.171] RUNTIME: Shutting down Points of Interest subsystem... [2023-09-01 13:18:05.172] RUNTIME: Shutting down Plumbing subsystem... [2023-09-01 13:18:05.172] RUNTIME: Shutting down Ping subsystem... [2023-09-01 13:18:05.172] RUNTIME: Shutting down Parallax subsystem... [2023-09-01 13:18:05.173] RUNTIME: Shutting down pAI subsystem... [2023-09-01 13:18:05.173] RUNTIME: Shutting down Overlay subsystem... [2023-09-01 13:18:05.280] RUNTIME: Shutting down Objects subsystem... [2023-09-01 13:18:05.280] RUNTIME: Shutting down Obj Tab Items subsystem... [2023-09-01 13:18:05.280] RUNTIME: Shutting down NPC Pool subsystem... [2023-09-01 13:18:05.281] RUNTIME: Shutting down Night Shift subsystem... [2023-09-01 13:18:05.281] RUNTIME: Shutting down Movement Loops subsystem... [2023-09-01 13:18:05.281] RUNTIME: Shutting down Movement Handler subsystem... [2023-09-01 13:18:05.282] RUNTIME: Shutting down MouseEntered subsystem... [2023-09-01 13:18:05.282] RUNTIME: Shutting down Mood subsystem... [2023-09-01 13:18:05.282] RUNTIME: Shutting down Modular Computers subsystem... [2023-09-01 13:18:05.283] RUNTIME: Shutting down Mobs subsystem... [2023-09-01 13:18:05.283] RUNTIME: Shutting down Materials subsystem... [2023-09-01 13:18:05.284] RUNTIME: Shutting down Lua Scripting subsystem... [2023-09-01 13:18:05.301] RUNTIME: Shutting down Library Loading subsystem... [2023-09-01 13:18:05.301] RUNTIME: Shutting down Lag Switch subsystem... [2023-09-01 13:18:05.301] RUNTIME: Shutting down Idling NPC Pool subsystem... [2023-09-01 13:18:05.302] RUNTIME: Shutting down Hyperspace Drift subsystem... [2023-09-01 13:18:05.302] RUNTIME: Shutting down Foam subsystem... [2023-09-01 13:18:05.303] RUNTIME: Shutting down Fluid subsystem... [2023-09-01 13:18:05.303] RUNTIME: Shutting down Fast Processing subsystem... [2023-09-01 13:18:05.303] RUNTIME: Shutting down Escape Menu subsystem... [2023-09-01 13:18:05.304] RUNTIME: Shutting down Eigenstates subsystem... [2023-09-01 13:18:05.304] RUNTIME: Shutting down Disease subsystem... [2023-09-01 13:18:05.305] RUNTIME: Shutting down Digital Clocks subsystem... [2023-09-01 13:18:05.305] RUNTIME: Shutting down Datum Component System subsystem... [2023-09-01 13:18:05.306] RUNTIME: Shutting down Conveyor Belts subsystem... [2023-09-01 13:18:05.307] RUNTIME: Shutting down Communications subsystem... [2023-09-01 13:18:05.307] RUNTIME: Shutting down Clock Component subsystem... [2023-09-01 13:18:05.307] RUNTIME: Shutting down Cliff Falling subsystem... [2023-09-01 13:18:05.308] RUNTIME: Shutting down Circuit Components subsystem... [2023-09-01 13:18:05.308] RUNTIME: Shutting down Burning subsystem... [2023-09-01 13:18:05.308] RUNTIME: Shutting down Blackmarket subsystem... [2023-09-01 13:18:05.309] RUNTIME: Shutting down Basic Avoidance subsystem... [2023-09-01 13:18:05.309] RUNTIME: Shutting down Aura Healing subsystem... [2023-09-01 13:18:05.310] RUNTIME: Shutting down Augury subsystem... [2023-09-01 13:18:05.310] RUNTIME: Shutting down Asset Loading subsystem... [2023-09-01 13:18:05.310] RUNTIME: Shutting down Area Contents subsystem... [2023-09-01 13:18:05.311] RUNTIME: Shutting down Antag HUDs subsystem... [2023-09-01 13:18:05.311] RUNTIME: Shutting down Ambience subsystem... [2023-09-01 13:18:05.312] RUNTIME: Shutting down Addiction subsystem... [2023-09-01 13:18:05.312] RUNTIME: Shutting down Acid subsystem... [2023-09-01 13:18:05.312] RUNTIME: Shutting down Timer subsystem... [2023-09-01 13:18:05.313] RUNTIME: Shutting down Sound Loops subsystem... [2023-09-01 13:18:05.313] RUNTIME: Shutting down Runechat subsystem... [2023-09-01 13:18:05.314] RUNTIME: Shutting down Skills subsystem... [2023-09-01 13:18:05.314] RUNTIME: Shutting down Machines subsystem... [2023-09-01 13:18:05.315] RUNTIME: Shutting down Language subsystem... [2023-09-01 13:18:05.315] RUNTIME: Shutting down Atoms subsystem... [2023-09-01 13:18:05.316] RUNTIME: Shutting down Text To Speech subsystem... [2023-09-01 13:18:05.316] RUNTIME: Shutting down Restaurant subsystem... [2023-09-01 13:18:05.316] RUNTIME: Shutting down Economy subsystem... [2023-09-01 13:18:05.317] RUNTIME: Shutting down Spatial Grid subsystem... [2023-09-01 13:18:05.317] RUNTIME: Shutting down Time Tracking subsystem... [2023-09-01 13:18:05.318] RUNTIME: Shutting down Research subsystem... [2023-09-01 13:18:05.318] RUNTIME: Shutting down Early Assets subsystem... [2023-09-01 13:18:05.319] RUNTIME: Shutting down Mapping subsystem... [2023-09-01 13:18:05.319] RUNTIME: Shutting down Trading Card Game subsystem... [2023-09-01 13:18:05.320] RUNTIME: Shutting down Ticker subsystem... [2023-09-01 13:18:05.320] RUNTIME: Warning: Subsystem `Ticker` slept 1 times. [2023-09-01 13:18:05.676] RUNTIME: Shutting down AI Controller Ticker subsystem... [2023-09-01 13:18:05.677] RUNTIME: Shutting down AI Behavior Ticker subsystem... [2023-09-01 13:18:05.677] RUNTIME: Shutting down AI movement subsystem... [2023-09-01 13:18:05.677] RUNTIME: Shutting down Jobs subsystem... [2023-09-01 13:18:05.678] RUNTIME: Shutting down IDs and Access subsystem... [2023-09-01 13:18:05.678] RUNTIME: Shutting down Events subsystem... [2023-09-01 13:18:05.678] RUNTIME: Shutting down Reagents subsystem... [2023-09-01 13:18:05.679] RUNTIME: Shutting down Quirks subsystem... [2023-09-01 13:18:05.679] RUNTIME: Shutting down Station subsystem... [2023-09-01 13:18:05.679] RUNTIME: Shutting down Achievements subsystem... [2023-09-01 13:18:05.680] RUNTIME: Shutting down Discord subsystem... [2023-09-01 13:18:05.681] RUNTIME: Shutting down Security Level subsystem... [2023-09-01 13:18:05.681] RUNTIME: Shutting down Vis contents overlays subsystem... [2023-09-01 13:18:05.682] RUNTIME: Shutting down Greyscale subsystem... [2023-09-01 13:18:05.682] RUNTIME: Shutting down Instruments subsystem... [2023-09-01 13:18:05.682] RUNTIME: Shutting down Sounds subsystem... [2023-09-01 13:18:05.683] RUNTIME: Shutting down Input subsystem... [2023-09-01 13:18:05.683] RUNTIME: Shutting down Server Tasks subsystem... [2023-09-01 13:18:05.683] RUNTIME: Shutting down Blackbox subsystem... [2023-09-01 13:18:05.725] RUNTIME: Shutting down Database subsystem... [2023-09-01 13:18:05.739] RUNTIME: Shutting down Garbage subsystem... [2023-09-01 13:18:06.003] RUNTIME: Shutting down Title Screen subsystem... [2023-09-01 13:18:06.004] RUNTIME: Shutting down Profiler subsystem... [2023-09-01 13:18:06.004] RUNTIME: Warning: Subsystem `Profiler` slept 3 times. [2023-09-01 13:18:06.037] RUNTIME: Shutdown complete [2023-09-01 13:18:06.037] RUNTIME: World rebooted at 13:18:06