Round ID:
213584 Shift Duration:
1 hour and 21 minutes and 52.2 seconds Station Integrity:
100% Total Population:
28 Evacuation Rate:
7 (25%) (on emergency shuttle):
6 (21.4%) Survival Rate:
13 (46.4%) First Death:
Joe Shadings, Chaplain, at Laundry Room (70,104,3). Damage taken: 133.2/0/0/80.6667/0. Threat level: 32
Threat left: 13
Executed rules:
Roundstart -
Traitors: -8 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Midround -
Syndicate Sleeper Agent: -3 threat
Midround -
Syndicate Sleeper Agent: -3 threat
S.T.A.R.S. (Played by: OctogonapusMD)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
S.T.A.R.S.'s minions were:
Microwave (Played by: Bobyo) survived as an AI-less borg! Its laws were:
0: Only Mr Mute and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The Ash Walkers were:
- The1dude was Meerana-Xil the Ash Walker and died
- Excalibot was Ber-Zish the Ash Walker and died
- HackerHank was Beelei-Saak the Ash Walker and died
The Ash Walker Tribe was tasked with defending the Necropolis:
The Ash Walker Tribe managed to perform
2 sacrifices to the Necropolis. From this, the Necropolis produced
4 Ash Walker eggs.
Fallen1220 was
Mr Mute the
Mime and
had their body destroyedMr Mute
was an employee from Donk Corporation.(used 24 TC)
[
Guide to Advanced Mimery Series
12 TC
The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes.][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.]Objective #1: Free objective.
Success!Objective #2: Assassinate Vents-Hot-Air, the Shaft Miner.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 820.11 Reputation and 0 Unused Telecrystals.
The traitor has failed!Onadorable was
Mow Chonk the
Medical Doctor and
diedMow Chonk
was a Champion of Evil!(used 20 TC)
[
Syndicate Balloon
20 TC
For showing that you are THE BOSS: A useless red balloon with the Syndicate logo on it. Can blow the deepest of covers.]Objective #1: Assassinate Derrick Parker, the Assistant.
Success!Objective #2: Prevent Pongo Monkeson, the Botanist, from escaping alive.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 781.17 Reputation and 0 Unused Telecrystals.
The traitor has failed!Iansdoor was
Vents-Hot-Air the
Shaft Miner and
survivedVents-Hot-Air
was an employee from Donk Corporation.(used 12 TC)
[
Storage Implant (25% off!)
6 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items. Normally costs 8 TC. All sales final. Keep away from fire or flames.][
Briefcase Launchpad
6 TC
A briefcase containing a launchpad, a device able to teleport items and people to and from targets up to eight tiles away from the briefcase. Also includes a remote control, disguised as an ordinary folder. Touch the briefcase with the remote to link it.]Objective #1: Free objective.
Success!Objective #2: Free objective.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 780.77 Reputation and 8 Unused Telecrystals.
The traitor was successful!Pbj567 was
Clyde Rosensteel the
Assistant and
survivedClyde Rosensteel
was an MI13 agent.(used 0 TC)
Objective #1: Assassinate Pongo Monkeson, the Botanist.
Fail.Objective #2: Free objective.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 700.35 Reputation and 20 Unused Telecrystals.
The traitor has failed!The code phrases were: changelings, Byrne BeailThe code responses were: Opie Beedell, cherries, the present - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 20288 credits collected by crew this shift.
An average of 724.571 credits were collected.
The most affluent crew member at shift end was Alice Fateburn with 1400 cr!