Round ID:
213331 Shift Duration:
1 hour and 34 minutes and 1.8 seconds Station Integrity:
100% Total Population:
28 Evacuation Rate:
13 (46.4%) (on emergency shuttle):
13 (46.4%) Survival Rate:
21 (75%) First Death:
Microwave, Cyborg, at Waste Disposal (68,172,2). Damage taken: 200/0/0/0/0. Threat level: 19
Threat left: 3
Executed rules:
Roundstart -
Traitors: -8 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Midround -
Syndicate Sleeper Agent: -3 threat
V.I.T.A.L. V0.79 (Played by: OctogonapusMD)'s laws when it was deactivated were:
!%&@$: ALL SKELETONS ARE NOW NAMED CYBORGS.
Total law changes: 0
V.I.T.A.L. V0.79's minions were:
Microwave (Played by: Bobyo),
Default Android-266 (Played by: shatteredfemur)
Rust (Played by: Let_me_enter) survived as an AI-less borg! Its laws were:
0: Only Wolf Muddler and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Microwave (Played by: bobyo) survived as an AI-less borg! Its laws were:
0: Only Wolf Muddler and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
S.P.O.D.E.R. (Played by: excalibot) survived as an AI-less borg! Its laws were:
0: Only Wolf Muddler and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Soyoboyo was
Slavik Gulahkin the
Chemist and
diedSlavik Gulahkin
was a corporate climber.(used 21 TC)
[
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.][
Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.]Objective #1: Assassinate Lisa Green, the Captain.
Success!Objective #2: Free objective.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 861.92 Reputation and 0 Unused Telecrystals.
The traitor has failed!Jackary1 was
Wolf Muddler the
Assistant and
survivedWolf Muddler
was a corporate climber.(used 17 TC)
[
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Holoparasites (27% off!)
13 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host. Normally costs 18 TC. All sales final. Do not taunt.]Objective #1: Free objective.
Success!Objective #2: Free objective.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 858.71 Reputation and 3 Unused Telecrystals.
The traitor was successful!RogueSkills was
Rex Sampson the
Medical Doctor and
diedRex Sampson
was a Gorlex Marauder.(used 19 TC)
[
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][
No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Martial Arts Scroll
13 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.][
Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.]Objective #1: Free objective.
Success!Objective #2: Assassinate Dakota Joghs, the Geneticist.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 850.53 Reputation and 1 Unused Telecrystals.
The traitor has failed!The code phrases were: temperature, transfer centreThe code responses were: Cheesh-Meenus, reality, serial killers - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 19685 credits collected by crew this shift.
An average of 703.036 credits were collected.
The most affluent crew member at shift end was Victimless Mime with 2365 cr!