Round ID: 213079
    Shift Duration: 29 minutes and 29.7 seconds
    Station Integrity: Destroyed
    Total Population: 36
    Survival Rate: 6 (16.7%)
    First Death: Makayla Todd, Cook, at Supply Shuttle (176,154,3). Damage taken: 157.4/50.8/0/0/0.
    Threat level: 95
    Threat left: 38
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Traitors: -8 threat
        Roundstart - Changelings: -16 threat
        Latejoin - Provocateur: -10 threat
        Midround - Syndicate Sleeper Agent: -3 threat
Default Cyborg-126 (Played by: Excalibot) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Fox Girls Best Girls Operatives:
Syndicate Major Victory!
Fox Girls Best Girls operatives have destroyed Common Slant-ways Facility Fifty!

The syndicate operatives were:
(Syndicates used 368 TC) [Anti-Materiel Sniper Rifle Briefcase (Hard) (27% off!)
13 TC
An outdated, but still extremely powerful anti-material sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault. Comes with 3 spare magazines; 2 regular magazines and 1 disruptor magazine. Also comes with a suit and tie. Normally costs 18 TC. All sales final. Check local laws for legality in region.
]
[Tactical Deniability Implant
6 TC
An implant injected into the brain, and later activated either manually or automatically upon entering critical condition. Prevents collapsing from critical condition, but explodes after a while.
]
[.50 BMG Magazine (AMSR) (50% off!)
1 TC
An additional standard 6-round magazine for use with .50 sniper rifles. Normally costs 2 TC. All sales final. For recreational use only.
]
[.50 BMG Surplus Magazine Box (AMSR)
7 TC
A box full of surplus .50 BMG magazines. Not as good as high quality magazines, usually lacking the penetrative power and impact, but good enough to keep the gun firing. Useful for arming a squad.
x2]
[.50 BMG Marksman Magazine (AMSR)
5 TC
A 6-round magazine of marksman ammo designed for use with .50 sniper rifles. Blast your enemies with instant shots! Just watch out for the rebound...
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Hat Crate
5 TC
Hat crate! Contains hats, along with hat stabilizers to wear your hats while you're in your suit! HATS!!!
]
[Grenadier's Belt and Grenade Launcher Kit (Hard)
18 TC
A belt containing 26 lethally dangerous and destructive grenades, along with a grenade launcher to fire them. Comes with an extra multitool and screwdriver.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Syndicate Combat Medical Suite
15 TC
This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation.
]
[Disposable Sentry Gun
16 TC
A disposable sentry gun deployment system cleverly disguised as a toolbox, apply wrench for functionality.
]
[MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[.50 BMG Penetrator Magazine (AMSR)
4 TC
A 6-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Energy Shield and Sword Case (Very Hard)
14 TC
A case containing an energy sword and energy shield. The shield is capable of deflecting energy and laser projectiles, and the sword most forms of attack. Perfect for the enterprising nuclear knight.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Codespeak Manual (66% off!)
1 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses. Normally costs 3 TC. All sales final. For recreational use only.
]
[Syndicate Tome (40% off!)
3 TC
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger. Normally costs 5 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Cryptographic Sequencer (50% off!)
2 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks. Normally costs 4 TC. All sales final. Not recommended for children.
]
[Cybernetic Implants Bundle
25 TC
A box containing x-ray eyes, a CNS Rebooter and Reviver implant. Comes with an autosurgeon for each.
]
[Fungal Tuberculosis Grenade Box
15 TC
A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.
]
[Syndicate Saboteur Cyborg
35 TC
A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer.
]
[Syndicate Smokes
2 TC
Strong flavor, dense smoke, infused with omnizine.
]
[Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
]
[C-20r Submachine Gun Case (Easy) (50% off!)
7 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines. Normally costs 14 TC. All sales final. Do not taunt.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.
]
[CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.
]
[.45 SMG Magazine (C-20r)
2 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.
x24]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
x2]
[Anti-Drop Implant
8 TC
This implant will keep you from dropping things from your hands. Be sure to hold onto the item before activating, and activate it again to turn it off. Comes with an autosurgeon.
]
[Box of Deathrattle Implants
4 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders recieve a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.
]
Command's Approval Rating: 100%
The head revolutionaries were:
The revolutionaries were:
The heads of staff were:
The changelings were:
X900 was JaJa the Clown and survived
Genomes Extracted: 3

Objective #1: Extract 7 compatible genomes. Fail.
Objective #2: Steal the medal of captaincy Fail.
Objective #3: Assassinate Hydrain, the Assistant. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Kayla Paulson, the Head of Security while wearing their identification card. Fail.
The changeling has failed.

The traitors were:
OctogonapusMD was Carina DP the Shaft Miner and died

Carina DP was a corporate climber.
(used 16 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]


Objective #1: Steal the station blueprints Fail.
Objective #2: Steal a reflector trenchcoat Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 338.77 Reputation and 2 Unused Telecrystals.
The traitor has failed!

Eggbertx was Oliver Weisgarber the Scientist and died

Oliver Weisgarber was a specialist from Cybersun Industries.
(used 0 TC)

Objective #1: Steal any set of secret documents of any organization Fail.
Objective #2: Steal the heavily radioactive plutonium core from the onboard self-destruct Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 255.56 Reputation and 20 Unused Telecrystals.
The traitor has failed!


The code phrases were: transit tube, racks, rainbow
The code responses were: cat ears, cognac, Bartender, bloody
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 13121 credits collected by crew this shift.
An average of 364.472 credits were collected.
The most affluent crew member at shift end was Viktor Strelnikov with 900 cr!