Round ID:
212865 Shift Duration:
42 minutes and 18.1 seconds Station Integrity:
99.1% Total Population:
49 Evacuation Rate:
31 (63.3%) (on emergency shuttle):
31 (63.3%) Survival Rate:
39 (79.6%) First Death:
Gage Houser, Cook, at Medbay Treatment Center (162,91,2). Damage taken: 0/9/0/191.333/0. Threat level: 61.5
Threat left: 25.5
Executed rules:
Roundstart -
Nuclear Emergency: -20 threat
Roundstart -
Traitors: -8 threat
Midround -
Syndicate Sleeper Agent: -3 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Amiga (Played by: Afonamos)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
Amiga's minions were:
C.L.U.E.L.E.S.S. (Played by: Agux909),
PulsE (Played by: The_BoxCat)
Default Cyborg-464 (Played by: ToastGoats) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Crew Major Victory!The Research Staff has saved the disk and killed the Biery Operatives- Nullance was Eddie Biery the Nuclear Operative and had their body destroyed
- Cyberjunk was Omar Biery the Nuclear Operative and had their body destroyed
- Anclandor was Eddie Biery the Nuclear Operative and had their body destroyed
- ToastGoats was Default Cyborg-464 the Cyborg and died as Biery Operative #4
(Syndicates used 408 TC)
[
Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.x2][
Cryptographic Sequencer (25% off!)
3 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks. Normally costs 4 TC. All sales final. Use only as directed.][
Disposable Sentry Gun (25% off!)
12 TC
A disposable sentry gun deployment system cleverly disguised as a toolbox, apply wrench for functionality. Normally costs 16 TC. All sales final. For recreational use only.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Bulldog Shotgun Case (Moderate)
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines.][
Thermal Eyes
8 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.][
12g Buckshot Drum (Bulldog)
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.x7][
Anti-Drop Implant
8 TC
This implant will keep you from dropping things from your hands. Be sure to hold onto the item before activating, and activate it again to turn it off. Comes with an autosurgeon.][
CNS Rebooter Implant
8 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.][
Ansem Pistol Case (Easy/Spare)
8 TC
A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors. Comes with three spare magazines.][
MODsuit Energy Shield Module (53% off!)
7 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire. Normally costs 15 TC. All sales final. Not recommended for children.][
Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.][
C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.][
.45 Armor Piercing SMG Magazine (C-20r)
4 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.These rounds are less effective at injuring the target but penetrate protective gear.x3][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Double-Energy Sword Case (Very Hard)
18 TC
A case containing a double-energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.][
X-ray Vision Implant
8 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Syndicate Assault Cyborg
35 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.][
Viscerator Delivery Grenade Box
15 TC
A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.x2][
MODsuit Advanced EMP Shield Module (80% off!)
1 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses. Normally costs 5 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.][
Thermal Eyes
8 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.][
C-20r Submachine Gun Case (Easy)
14 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Comes with spare three magazines.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.][
.45 SMG Magazine (C-20r)
2 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.x3][
.45 Incendiary SMG Magazine (C-20r)
4 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.Loaded with incendiary rounds which inflict little damage, but ignite the target.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
Cryptographic Sequencer (25% off!)
3 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks. Normally costs 4 TC. All sales final. Use only as directed.][
Double-Energy Sword Case (Very Hard)
18 TC
A case containing a double-energy sword, anti-slip module, meth autoinjector, and a bar of soap. Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. The soap did most of the work. Comes with a prisoner uniform so you fit the part.] Astrogem2 was
Charles Lineman the
Chief Engineer and
survivedCharles Lineman
was part of Nanotrasen Internal Affairs.(used 20 TC)
[
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Martial Arts Scroll
13 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.]Objective #1: Steal a hand teleporter
Success!Objective #2: Assassinate Byron Seidner, the Medical Doctor.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 423.33 Reputation and 0 Unused Telecrystals.
The traitor was successful!The_beanboy was
Scott Bone the
Bitrunner and
survivedScott Bone
was in legal trouble.(used 17 TC)
[
Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
Infiltrator MODsuit
6 TC
Developed by the Roseus Galactic Actors Guild in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue MODsuit, with none of the movement restrictions of the space suits employed by the company. However, this greater mobility comes at a cost, and the suit is ineffective at protecting the wearer from the vacuum of space. The suit does come pre-equipped with a special psi-emitter stealth module that makes it impossible to recognize the wearer as well as causing significant demoralization amongst Nanotrasen crew.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.]Objective #1: Steal any set of secret documents of any organization
Fail.Objective #2: Steal the heavily radioactive plutonium core from the onboard self-destruct
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 396.38 Reputation and 2 Unused Telecrystals.
The traitor has failed!MizukiYoshino was
Masha Blair the
Assistant and
survivedMasha Blair
was an employee from Waffle Corporation.(used 20 TC)
[
Polarized Contact Lenses (33% off!)
2 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable. Normally costs 3 TC. All sales final. Contains small parts.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.]Objective #1: Assassinate Mike Walter, the Cargo Technician.
Fail.Objective #2: Prevent Mike Walter, the Cargo Technician, from escaping alive.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 375.46 Reputation and 0 Unused Telecrystals.
The traitor has failed!The code phrases were: incinerator, revenants, Jayce ArchibaldThe code responses were: Assistant, chairs, service hallway - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 23875 credits collected by crew this shift.
An average of 487.245 credits were collected.
The most affluent crew member at shift end was Byron Seidner with 1015 cr!