[2023-08-11 08:50:26.694] Starting up round ID 212272. - ------------------------- [2023-08-11 08:50:27.135] RUNTIME: World loaded at 08:50:26! [2023-08-11 08:50:27.136] RUNTIME: TGS Info: Activating API for version -censored- [2023-08-11 08:50:27.136] RUNTIME: TGS Warn: Custom chat commands in /datum/tgs_version lacks the /datum/tgs_chat_user/sender.channel field! [2023-08-11 08:50:27.137] RUNTIME: TGS Warn: Use of TgsRevision on -censored- origin_commit only points to master! [2023-08-11 08:50:27.137] RUNTIME: Running /tg/ revision: - origin/master: 05c4fd98b3a6d5ffc91f73dc4ffd92a2247ab188 - Test merge active of PR #77397 commit 8557c4bde244f2694b31606f2cd66d548b54dc10 - HEAD: 8dea2b4c213e817cf32efaeb636fc6d819eddef1 - Running rust-g version 3.0.0 [2023-08-11 08:50:27.143] RUNTIME: map_config not found: _maps/boxstation.json [2023-08-11 08:50:27.146] RUNTIME: Database connection established. [2023-08-11 08:50:27.148] RUNTIME: Running /tg/ revision: - origin/master: 05c4fd98b3a6d5ffc91f73dc4ffd92a2247ab188 - Test merge active of PR #77397 commit 8557c4bde244f2694b31606f2cd66d548b54dc10 - HEAD: 8dea2b4c213e817cf32efaeb636fc6d819eddef1 - Running rust-g version 3.0.0 [2023-08-11 08:50:28.432] RUNTIME: Initialized Title Screen subsystem within 0 seconds! [2023-08-11 08:50:28.434] RUNTIME: Initialized Server Tasks subsystem within 0 seconds! [2023-08-11 08:50:28.435] RUNTIME: Initialized Input subsystem within 0 seconds! [2023-08-11 08:50:28.445] RUNTIME: Initialized Profiler subsystem within 0 seconds! [2023-08-11 08:50:28.445] RUNTIME: Initialized Database subsystem within 0 seconds! [2023-08-11 08:50:28.446] RUNTIME: Initialized Blackbox subsystem within 0 seconds! [2023-08-11 08:50:28.446] RUNTIME: Initialized Sounds subsystem within 0 seconds! [2023-08-11 08:50:28.469] RUNTIME: Initialized Instruments subsystem within 0.02 seconds! [2023-08-11 08:50:33.537] RUNTIME: Initialized Greyscale subsystem within 5.07 seconds! [2023-08-11 08:50:33.538] RUNTIME: Initialized Vis contents overlays subsystem within 0 seconds! [2023-08-11 08:50:33.538] RUNTIME: Initialized Security Level subsystem within 0 seconds! [2023-08-11 08:50:33.541] RUNTIME: Initialized Discord subsystem within 0 seconds! [2023-08-11 08:50:34.480] RUNTIME: Initialized Achievements subsystem within 0.94 seconds! [2023-08-11 08:50:34.481] RUNTIME: Initialized Station subsystem within 0 seconds! [2023-08-11 08:50:34.481] RUNTIME: Initialized Quirks subsystem within 0 seconds! [2023-08-11 08:50:34.501] RUNTIME: Initialized Reagents subsystem within 0.02 seconds! [2023-08-11 08:50:34.502] RUNTIME: Initialized Events subsystem within 0 seconds! [2023-08-11 08:50:34.506] RUNTIME: Initialized IDs and Access subsystem within 0 seconds! [2023-08-11 08:50:34.508] RUNTIME: Initialized Jobs subsystem within 0 seconds! [2023-08-11 08:50:34.509] RUNTIME: Initialized AI movement subsystem within 0 seconds! [2023-08-11 08:50:34.529] RUNTIME: Initialized Ticker subsystem within 0.02 seconds! [2023-08-11 08:50:34.534] RUNTIME: Initialized AI Controller Ticker subsystem within 0 seconds! [2023-08-11 08:50:34.534] RUNTIME: Initialized AI Behavior Ticker subsystem within 0 seconds! [2023-08-11 08:50:34.548] RUNTIME: Initialized Trading Card Game subsystem within 0.01 seconds! [2023-08-11 08:50:34.564] RUNTIME: Loading MetaStation... [2023-08-11 08:50:36.786] RUNTIME: Loaded Station in 2.2s! [2023-08-11 08:50:38.018] RUNTIME: Loaded Lavaland in 1.2s! [2023-08-11 08:50:42.464] RUNTIME: Ruin loader finished with 3 left to spend. [2023-08-11 08:50:46.157] RUNTIME: Ruin loader finished with 0 left to spend. [2023-08-11 08:50:46.306] RUNTIME: Cave Generator terrain generation finished in 0.2s! [2023-08-11 08:50:46.321] RUNTIME: Cave Generator terrain generation finished in 0s! [2023-08-11 08:50:46.464] RUNTIME: Cave Generator terrain population finished in 0s! [2023-08-11 08:50:46.468] RUNTIME: Cave Generator terrain population finished in 0s! [2023-08-11 08:50:47.172] RUNTIME: Initialized Mapping subsystem within 12.62 seconds! [2023-08-11 08:51:03.807] RUNTIME: Initialized Early Assets subsystem within 16.63 seconds! [2023-08-11 08:51:03.858] RUNTIME: Initialized Research subsystem within 0.05 seconds! [2023-08-11 08:51:03.859] RUNTIME: Initialized Time Tracking subsystem within 0 seconds! [2023-08-11 08:51:03.892] RUNTIME: Initialized Spatial Grid subsystem within 0.03 seconds! [2023-08-11 08:51:03.895] RUNTIME: Initialized Economy subsystem within 0 seconds! [2023-08-11 08:51:03.896] RUNTIME: Initialized Restaurant subsystem within 0 seconds! [2023-08-11 08:51:04.157] RUNTIME: Initialized Text To Speech subsystem within 0.26 seconds! [2023-08-11 08:52:13.129] RUNTIME: Initialized Atoms subsystem within 68.97 seconds! [2023-08-11 08:52:13.193] RUNTIME: Initialized Language subsystem within 0.01 seconds! [2023-08-11 08:52:13.354] RUNTIME: Initialized Machines subsystem within 0.16 seconds! [2023-08-11 08:52:13.358] RUNTIME: Initialized Skills subsystem within 0 seconds! [2023-08-11 08:52:13.359] RUNTIME: Initialized Addiction subsystem within 0 seconds! [2023-08-11 08:52:13.361] RUNTIME: Initialized Blackmarket subsystem within 0 seconds! [2023-08-11 08:52:13.362] RUNTIME: Initialized Disease subsystem within 0 seconds! [2023-08-11 08:52:13.362] RUNTIME: Initialized Fluid subsystem within 0 seconds! [2023-08-11 08:52:13.363] RUNTIME: Initialized Smoke subsystem within 0 seconds! [2023-08-11 08:52:13.364] RUNTIME: Initialized Foam subsystem within 0 seconds! [2023-08-11 08:52:13.364] RUNTIME: Initialized Lag Switch subsystem within 0 seconds! [2023-08-11 08:52:14.007] RUNTIME: Initialized Library Loading subsystem within 0.64 seconds! [2023-08-11 08:52:14.176] RUNTIME: Initialized Lua Scripting subsystem within 0.17 seconds! [2023-08-11 08:52:14.186] RUNTIME: Initialized Modular Computers subsystem within 0.01 seconds! [2023-08-11 08:52:14.187] RUNTIME: Initialized Night Shift subsystem within 0 seconds! [2023-08-11 08:52:14.187] RUNTIME: Initialized Sun subsystem within 0 seconds! [2023-08-11 08:52:14.192] RUNTIME: Initialized Traitor subsystem within 0 seconds! [2023-08-11 08:52:14.194] RUNTIME: Initialized Tutorials subsystem within 0 seconds! [2023-08-11 08:52:14.224] RUNTIME: Initialized Wardrobe subsystem within 0.03 seconds! [2023-08-11 08:52:14.224] RUNTIME: Initialized Weather subsystem within 0 seconds! [2023-08-11 08:52:14.225] RUNTIME: Initialized Wiremod Composite Templates subsystem within 0 seconds! [2023-08-11 08:52:18.922] RUNTIME: ## WARNING: HEY! LISTEN! 0.3 seconds were wasted processing 395 turf(s) (connected to 7334 other turfs) with atmos differences at round start. [2023-08-11 08:52:19.951] RUNTIME: Initialized Atmospherics subsystem within 5.73 seconds! [2023-08-11 08:52:19.984] RUNTIME: Loaded 25 engraved messages on map MetaStation [2023-08-11 08:52:19.985] RUNTIME: Loaded 2 prison tattoos [2023-08-11 08:52:20.116] RUNTIME: Initialized Persistence subsystem within 0.16 seconds! [2023-08-11 08:52:20.173] RUNTIME: Initialized Persistent Paintings subsystem within 0.06 seconds! [2023-08-11 08:52:20.174] RUNTIME: Initialized Vote subsystem within 0 seconds! [2023-08-11 08:52:22.593] RUNTIME: Initialized Assets subsystem within 2.42 seconds! [2023-08-11 08:52:26.217] RUNTIME: Initialized Icon Smoothing subsystem within 3.6 seconds! [2023-08-11 08:52:26.218] RUNTIME: Initialized XKeyScore subsystem within 0 seconds! [2023-08-11 08:52:26.274] RUNTIME: Initialized PRISM subsystem within 0.06 seconds! [2023-08-11 08:52:38.996] RUNTIME: Initialized Lighting subsystem within 12.72 seconds! [2023-08-11 08:52:46.154] RUNTIME: Initialized Shuttle subsystem within 7.16 seconds! [2023-08-11 08:52:46.233] RUNTIME: Initialized Minor Mapping subsystem within 0.08 seconds! [2023-08-11 08:52:46.234] RUNTIME: Initialized Pathfinder subsystem within 0 seconds! [2023-08-11 08:52:46.238] RUNTIME: Initialized Ban Cache subsystem within 0 seconds! [2023-08-11 08:52:46.301] RUNTIME: Initialized Init Profiler subsystem within 0.06 seconds! [2023-08-11 08:52:46.302] RUNTIME: Initialized Chat subsystem within 0 seconds! [2023-08-11 08:52:46.302] RUNTIME: Initializations complete within 137.9 seconds! [2023-08-11 08:54:56.916] RUNTIME: Game start took 0.4s [2023-08-11 08:55:54.944] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 08:57:07.763] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:119) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 119) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 08:57:16.287] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 08:57:58.465] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 08:59:31.636] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:00:02.314] RUNTIME: ## TESTING: GC: -- [0x210038db] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-08-11 09:00:02.314] RUNTIME: ## TESTING: GC: -- [0x21003947] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-08-11 09:00:02.315] RUNTIME: ## TESTING: GC: -- [0x210141f8] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-08-11 09:00:02.315] RUNTIME: ## TESTING: GC: -- [0x2102582a] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-08-11 09:00:18.328] RUNTIME: ## TESTING: GC: -- [0x21003593] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-08-11 09:00:30.317] RUNTIME: ## TESTING: GC: -- [0x21004768] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-08-11 09:01:38.359] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:02:12.511] RUNTIME: ## TESTING: GC: -- [0x2003ab6] | /obj/machinery/rnd/production/techfab/department/medical was unable to be GC'd -- (ref count of 2) [2023-08-11 09:03:25.484] RUNTIME: ## TESTING: GC: -- [0x2100c96b] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-08-11 09:05:46.133] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (51,47,13) (/turf/closed/indestructible/wood) - call stack: - the wall (51,47,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (51,47,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.420] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (49,47,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (49,47,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (49,47,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.421] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (46,47,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (46,47,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (46,47,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.421] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (43,47,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (43,47,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (43,47,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.422] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (39,47,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (39,47,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (39,47,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.423] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (36,47,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (36,47,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (36,47,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.423] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (35,47,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (35,47,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (35,47,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.424] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (31,47,13) (/turf/closed/indestructible/wood) - call stack: - the wall (31,47,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (31,47,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.425] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (26,47,13) (/turf/closed/indestructible/wood) - call stack: - the wall (26,47,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (26,47,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.426] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (20,47,13) (/turf/closed/indestructible/wood) - call stack: - the wall (20,47,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (20,47,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.426] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (66,46,13) (/turf/closed/indestructible/wood) - call stack: - the wall (66,46,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (66,46,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.427] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (61,46,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (61,46,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (61,46,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.428] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (60,46,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (60,46,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (60,46,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.428] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (58,46,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (58,46,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (58,46,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.429] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (57,46,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (57,46,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (57,46,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.430] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (54,46,13) (/turf/closed/indestructible/wood) - call stack: - the wall (54,46,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (54,46,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.431] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (51,46,13) (/turf/closed/indestructible/wood) - call stack: - the wall (51,46,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (51,46,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.431] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (49,46,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (49,46,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (49,46,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.432] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (43,46,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (43,46,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (43,46,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.433] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (39,46,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (39,46,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (39,46,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.434] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (31,46,13) (/turf/closed/indestructible/wood) - call stack: - the wall (31,46,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (31,46,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.435] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (26,46,13) (/turf/closed/indestructible/wood) - call stack: - the wall (26,46,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (26,46,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.435] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (20,46,13) (/turf/closed/indestructible/wood) - call stack: - the wall (20,46,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (20,46,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.436] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (20,45,13) (/turf/closed/indestructible/wood) - call stack: - the wall (20,45,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (20,45,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.438] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (31,44,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (31,44,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (31,44,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.438] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (26,44,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (26,44,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (26,44,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.439] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,469 - usr: null - src: the wooden wall (25,44,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (25,44,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (25,44,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.440] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (24,44,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (24,44,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (24,44,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.440] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (22,44,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (22,44,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (22,44,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.441] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (21,44,13) (/turf/closed/indestructible/wood) - call stack: - the wall (21,44,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (21,44,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.443] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,462 - usr: null - src: the wall (20,44,13) (/turf/closed/indestructible/wood) - call stack: - the wall (20,44,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (20,44,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.444] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (57,43,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (57,43,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (57,43,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.444] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (54,43,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (54,43,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (54,43,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.445] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (49,43,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (49,43,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (49,43,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.446] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (25,43,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (25,43,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (25,43,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.447] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (21,43,13) (/turf/closed/indestructible/wood) - call stack: - the wall (21,43,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (21,43,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.448] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the paper wall (21,42,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (21,42,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (21,42,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.449] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (44,41,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (44,41,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (44,41,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.450] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (38,41,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (38,41,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (38,41,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.452] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the paper wall (21,41,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (21,41,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (21,41,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.452] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (66,40,13) (/turf/closed/indestructible/wood) - call stack: - the wall (66,40,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (66,40,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.453] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (61,40,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (61,40,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (61,40,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.454] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (57,40,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (57,40,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (57,40,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.455] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (54,40,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (54,40,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (54,40,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.455] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (49,40,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (49,40,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (49,40,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.456] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (47,40,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (47,40,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (47,40,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.457] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (44,40,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (44,40,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (44,40,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.461] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (41,40,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (41,40,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (41,40,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.462] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (38,40,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (38,40,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (38,40,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.463] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (35,40,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (35,40,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (35,40,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.464] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (25,38,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (25,38,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (25,38,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.465] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the paper wall (66,37,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (66,37,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (66,37,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.466] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (47,37,13) (/turf/closed/indestructible/wood) - call stack: - the wall (47,37,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (47,37,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.467] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (42,37,13) (/turf/closed/indestructible/wood) - call stack: - the wall (42,37,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (42,37,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.468] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (26,37,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (26,37,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (26,37,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.469] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,462 - usr: null - src: the wooden wall (25,37,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (25,37,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (25,37,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.470] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (24,37,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (24,37,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (24,37,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.471] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (22,37,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (22,37,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (22,37,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.472] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (65,36,13) (/turf/closed/indestructible/wood) - call stack: - the wall (65,36,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (65,36,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.473] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (61,36,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (61,36,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (61,36,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.474] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (57,36,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (57,36,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (57,36,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.475] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (54,34,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (54,34,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (54,34,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.511] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the paper wall (67,30,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (67,30,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (67,30,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.512] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (57,30,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (57,30,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (57,30,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.513] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (55,30,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (55,30,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (55,30,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.514] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (54,30,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (54,30,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (54,30,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.515] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (50,30,13) (/turf/closed/indestructible/wood) - call stack: - the wall (50,30,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (50,30,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.515] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the paper wall (67,29,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (67,29,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (67,29,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.516] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (50,29,13) (/turf/closed/indestructible/wood) - call stack: - the wall (50,29,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (50,29,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.517] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the paper wall (67,28,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (67,28,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (67,28,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.518] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (52,28,13) (/turf/closed/indestructible/wood) - call stack: - the wall (52,28,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (52,28,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.518] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (51,28,13) (/turf/closed/indestructible/wood) - call stack: - the wall (51,28,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (51,28,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.519] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,462 - usr: null - src: the wall (50,28,13) (/turf/closed/indestructible/wood) - call stack: - the wall (50,28,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (50,28,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:46.520] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (66,27,13) (/turf/closed/indestructible/wood) - call stack: - the wall (66,27,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (66,27,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.013] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (57,59,13) (/turf/closed/indestructible/wood) - call stack: - the wall (57,59,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (57,59,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.045] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (56,59,13) (/turf/closed/indestructible/wood) - call stack: - the wall (56,59,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (56,59,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.046] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (55,59,13) (/turf/closed/indestructible/wood) - call stack: - the wall (55,59,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (55,59,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.047] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the paper wall (54,58,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (54,58,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (54,58,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.048] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (57,55,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (57,55,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (57,55,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.049] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the window (48,54,13) (/turf/closed/indestructible/opsglass) - call stack: - the window (48,54,13) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (48,54,13) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.050] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the window (46,54,13) (/turf/closed/indestructible/opsglass) - call stack: - the window (46,54,13) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (46,54,13) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.051] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the window (36,54,13) (/turf/closed/indestructible/opsglass) - call stack: - the window (36,54,13) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (36,54,13) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.051] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the window (34,54,13) (/turf/closed/indestructible/opsglass) - call stack: - the window (34,54,13) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (34,54,13) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.052] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the paper wall (65,53,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (65,53,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (65,53,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.053] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (47,53,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (47,53,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (47,53,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.054] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (35,53,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (35,53,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (35,53,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.055] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the paper wall (65,52,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (65,52,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (65,52,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.056] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (47,52,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (47,52,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (47,52,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.057] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (42,52,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (42,52,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (42,52,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.069] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (40,52,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (40,52,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (40,52,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.070] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (35,52,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (35,52,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (35,52,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.071] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (51,51,13) (/turf/closed/indestructible/wood) - call stack: - the wall (51,51,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (51,51,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.072] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (47,51,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (47,51,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (47,51,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.072] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (43,51,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (43,51,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (43,51,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.073] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (39,51,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (39,51,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (39,51,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.074] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (35,51,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (35,51,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (35,51,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.075] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (31,51,13) (/turf/closed/indestructible/wood) - call stack: - the wall (31,51,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (31,51,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.076] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (65,50,13) (/turf/closed/indestructible/wood) - call stack: - the wall (65,50,13) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (65,50,13) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.077] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (61,50,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (61,50,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (61,50,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.077] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (57,50,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (57,50,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (57,50,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.079] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the paper wall (66,49,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (66,49,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (66,49,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.080] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (39,48,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (39,48,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (39,48,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.081] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the paper wall (25,48,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (25,48,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (25,48,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.082] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the paper wall (21,48,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (21,48,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (21,48,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.214] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (26,37,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (26,37,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (26,37,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.323] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the paper wall (21,42,13) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (21,42,13) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (21,42,13) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.345] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the carpet (22,41,13) (/turf/open/floor/carpet/black) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.347] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (54,40,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (54,40,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (54,40,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.349] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (44,41,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (44,41,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (44,41,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.351] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (43,40,13) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.354] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the carpet (26,41,13) (/turf/open/floor/carpet/black) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.356] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (57,40,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (57,40,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (57,40,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.573] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (39,48,13) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (39,48,13) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (39,48,13) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:05:47.605] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (40,47,13) (/turf/open/floor/iron/sepia) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:14:03.462] RUNTIME: ## WARNING: couldn't find shuttle with id: in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: Kayleigh Sanders. [2023-08-11 09:14:04.064] RUNTIME: ## WARNING: couldn't find shuttle with id: in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-08-11 09:14:04.963] RUNTIME: ## WARNING: couldn't find shuttle with id: in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-08-11 09:16:30.860] RUNTIME: runtime error: The light fixture taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the light fixture (/obj/machinery/light/directional/east) - src.loc: the floor (95,67,2) (/turf/open/floor/iron/chapel) - call stack: - the light fixture (/obj/machinery/light/directional/east): take damage(20, "burn", "fire", 0, null, 0) - the light fixture (/obj/machinery/light/directional/east): take damage(20, "burn", "fire", 0, null, 0) - the light fixture (/obj/machinery/light/directional/east): fire act(1000, 500) - the bonfire (/obj/structure/bonfire): bonfire burn(2) - the bonfire (/obj/structure/bonfire): on entered(the floor (95,67,2) (/turf/open/floor/iron/chapel), the light tube (/obj/item/light/tube), null, null) - the floor (95,67,2) (/turf/open/floor/iron/chapel): SendSignal("atom_entered", /list (/list)) - the floor (95,67,2) (/turf/open/floor/iron/chapel): Entered(the light tube (/obj/item/light/tube), null, null) - the light tube (/obj/item/light/tube): doMove(the floor (95,67,2) (/turf/open/floor/iron/chapel)) - the light tube (/obj/item/light/tube): doMove(the floor (95,67,2) (/turf/open/floor/iron/chapel)) - the light tube (/obj/item/light/tube): forceMove(the floor (95,67,2) (/turf/open/floor/iron/chapel)) - ... - the light fixture (/obj/machinery/light/directional/east): atom destruction("fire") - the light fixture (/obj/machinery/light/directional/east): take damage(10, "burn", "fire", 0, null, 0) - the light fixture (/obj/machinery/light/directional/east): take damage(20, "burn", "fire", 0, null, 0) - the light fixture (/obj/machinery/light/directional/east): fire act(1000, 500) - the bonfire (/obj/structure/bonfire): bonfire burn(2) - the bonfire (/obj/structure/bonfire): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:20:46.937] RUNTIME: runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: code/modules/mob/mob.dm,563 - usr: (src) - src: Silent Violent (/mob/living/carbon/human) - src.loc: the floor (124,175,2) (/turf/open/floor/iron) - call stack: - Silent Violent (/mob/living/carbon/human): run examinate(the disposal unit (/obj/machinery/disposal/bin)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Silent Violent (/mob/living/carbon/human): Examine(the disposal unit (/obj/machinery/disposal/bin)) - the disposal unit (/obj/machinery/disposal/bin): ShiftClick(Silent Violent (/mob/living/carbon/human)) - Silent Violent (/mob/living/carbon/human): ShiftClickOn(the disposal unit (/obj/machinery/disposal/bin)) - Silent Violent (/mob/living/carbon/human): ClickOn(the disposal unit (/obj/machinery/disposal/bin), "icon-x=16;icon-y=15;left=1;shi...") - the disposal unit (/obj/machinery/disposal/bin): Click(the floor (124,177,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=16;icon-y=15;left=1;shi...") - Bluefun (/client): Click(the disposal unit (/obj/machinery/disposal/bin), the floor (124,177,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=16;icon-y=15;left=1;shi...") - Bluefun (/client): check drag proximity(the disposal unit (/obj/machinery/disposal/bin), the disposal unit (/obj/machinery/disposal/bin), the floor (124,177,2) (/turf/open/floor/iron/dark), the floor (124,177,2) (/turf/open/floor/iron/dark), "mapwindow.map", "mapwindow.map", "icon-x=16;icon-y=15;left=1;shi...") - the disposal unit (/obj/machinery/disposal/bin): MouseDrop(the disposal unit (/obj/machinery/disposal/bin), the floor (124,177,2) (/turf/open/floor/iron/dark), the floor (124,177,2) (/turf/open/floor/iron/dark), "mapwindow.map", "mapwindow.map", "icon-x=16;icon-y=15;left=1;shi...") - Bluefun (/client): MouseDrop(the disposal unit (/obj/machinery/disposal/bin), the disposal unit (/obj/machinery/disposal/bin), the floor (124,177,2) (/turf/open/floor/iron/dark), the floor (124,177,2) (/turf/open/floor/iron/dark), "mapwindow.map", "mapwindow.map", "icon-x=16;icon-y=15;left=1;shi...") - [2023-08-11 09:20:59.399] RUNTIME: runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: code/modules/mob/mob.dm,563 - usr: (src) - src: Silent Violent (/mob/living/carbon/human) - src.loc: the floor (123,176,2) (/turf/open/floor/iron) - call stack: - Silent Violent (/mob/living/carbon/human): run examinate(the disposal pipe segment (/obj/structure/disposalconstruct)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Silent Violent (/mob/living/carbon/human): Examine(the disposal pipe segment (/obj/structure/disposalconstruct)) - the disposal pipe segment (/obj/structure/disposalconstruct): ShiftClick(Silent Violent (/mob/living/carbon/human)) - Silent Violent (/mob/living/carbon/human): ShiftClickOn(the disposal pipe segment (/obj/structure/disposalconstruct)) - Silent Violent (/mob/living/carbon/human): ClickOn(the disposal pipe segment (/obj/structure/disposalconstruct), "icon-x=15;icon-y=16;left=1;shi...") - the disposal pipe segment (/obj/structure/disposalconstruct): Click(the floor (124,177,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=15;icon-y=16;left=1;shi...") - Bluefun (/client): Click(the disposal pipe segment (/obj/structure/disposalconstruct), the floor (124,177,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=15;icon-y=16;left=1;shi...") - [2023-08-11 09:21:18.422] RUNTIME: ## TESTING: GC: -- [0x21031f2f] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-08-11 09:21:38.432] RUNTIME: ## TESTING: GC: -- [0x21083fa4] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-08-11 09:25:28.978] RUNTIME: runtime error: Cannot read null.real_name - proc name: update limb (/obj/item/bodypart/head/update_limb) - source file: code/modules/surgery/bodyparts/head.dm,194 - usr: Willard Barrels (/mob/living/carbon/human) - src: Marion Ann\'s head (/obj/item/bodypart/head) - usr.loc: the floor (113,84,2) (/turf/open/floor/iron/dark) - src.loc: the floor (114,85,2) (/turf/open/floor/iron/dark) - call stack: - Marion Ann\'s head (/obj/item/bodypart/head): update limb(null, null) - Marion Ann\'s head (/obj/item/bodypart/head): drop organs(null, null) - H.A.R.S. (/datum/mutation/human/headless): on acquiring(Marion Ann (/mob/living/carbon/human/species/monkey)) - /datum/dna (/datum/dna): force give(H.A.R.S. (/datum/mutation/human/headless)) - /datum/dna (/datum/dna): add mutation(/datum/mutation/human/headless (/datum/mutation/human/headless), 1, null) - /datum/dna (/datum/dna): check block(/datum/mutation/human/headless (/datum/mutation/human/headless)) - Marion Ann (/mob/living/carbon/human/species/monkey): domutcheck() - DNA Console (/obj/machinery/computer/scan_consolenew): ui act("pulse_gene", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("pulse_gene", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - /datum/tgui (/datum/tgui): on message("act/pulse_gene", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/pulse_gene", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Suede Falcon (/client): Topic("type=act%2Fpulse_gene&payload=...", /list (/list), null, null) - [2023-08-11 09:28:39.480] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: Skar McSteel. [2023-08-11 09:28:39.841] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-08-11 09:28:40.743] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-08-11 09:28:41.641] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-08-11 09:28:42.542] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-08-11 09:28:47.113] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: Skar McSteel. [2023-08-11 09:28:47.514] RUNTIME: ## TESTING: GC: -- [0x210844fe] | /datum/db_query was unable to be GC'd -- (ref count of 2) [2023-08-11 09:28:47.941] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-08-11 09:28:48.842] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-08-11 09:28:49.743] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-08-11 09:29:39.516] RUNTIME: ## TESTING: GC: -- [0x3000be9] | /mob/dead/new_player was unable to be GC'd -- (ref count of 11) [2023-08-11 09:35:38.204] RUNTIME: ## TESTING: GC: -- [0x21032488] | /datum/pipeline was unable to be GC'd -- (ref count of 2) [2023-08-11 09:35:48.535] RUNTIME: ## WARNING: Component is missing a pipenet! Rebuilding... in code/modules/atmospherics/machinery/components/components_base.dm at line 215 src: the omni gas filter usr: . [2023-08-11 09:40:46.370] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay) - src: null - usr.loc: the floor (88,119,2) (/turf/open/floor/iron) - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - qdel(Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay), 0) - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): death(0) - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): death(0) - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): final checkout(null, 1) - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): handle suicide() - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): suicide() - [2023-08-11 09:40:46.382] RUNTIME: runtime error: Cannot execute null.set access(). - proc name: bot reset (/mob/living/simple_animal/bot/proc/bot_reset) - source file: code/modules/mob/living/simple_animal/bot/bot.dm,758 - usr: (src) - src: Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay) - src.loc: the floor (88,119,2) (/turf/open/floor/iron) - call stack: - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): bot reset() - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): bot reset() - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): Logout() - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): ghostize(1) - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): ghostize(1) - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): Destroy(0) - qdel(Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay), 0) - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): death(0) - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): death(0) - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): final checkout(null, 1) - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): handle suicide() - Fuck Medibots (/mob/living/simple_animal/bot/cleanbot/medbay): suicide() - [2023-08-11 09:44:12.467] RUNTIME: ## WARNING: couldn't find shuttle with id: in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: Silent Violent. [2023-08-11 09:44:13.175] RUNTIME: ## WARNING: couldn't find shuttle with id: in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-08-11 09:44:30.361] RUNTIME: runtime error: Cannot read null.real_name - proc name: update limb (/obj/item/bodypart/head/update_limb) - source file: code/modules/surgery/bodyparts/head.dm,194 - usr: null - src: the robotic head (/obj/item/bodypart/head/robot) - src.loc: the carpet (102,119,2) (/turf/open/floor/carpet) - call stack: - the robotic head (/obj/item/bodypart/head/robot): update limb(null, null) - the robotic head (/obj/item/bodypart/head/robot): drop organs(null, null) - the robotic head (/obj/item/bodypart/head/robot): drop organs(null, null) - the robotic head (/obj/item/bodypart/head/robot): deconstruct(0) - the robotic head (/obj/item/bodypart/head/robot): atom destruction("bomb") - the robotic head (/obj/item/bodypart/head/robot): take damage(239, "brute", "bomb", 0, null, 0) - the robotic head (/obj/item/bodypart/head/robot): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:46:13.329] RUNTIME: ## TESTING: GC: -- [0x21006734] | /datum/component/ghost_direct_control was unable to be GC'd -- (ref count of 2) [2023-08-11 09:48:09.766] RUNTIME: ## TESTING: GC: -- [0x21032282] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-08-11 09:49:31.965] RUNTIME: ## WARNING: couldn't find shuttle with id: in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: Silent Violent. [2023-08-11 09:49:32.947] RUNTIME: ## WARNING: couldn't find shuttle with id: in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-08-11 09:49:33.846] RUNTIME: ## WARNING: couldn't find shuttle with id: in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-08-11 09:49:34.846] RUNTIME: ## WARNING: couldn't find shuttle with id: in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-08-11 09:49:35.767] RUNTIME: ## WARNING: couldn't find shuttle with id: in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-08-11 09:49:36.673] RUNTIME: ## WARNING: couldn't find shuttle with id: in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-08-11 09:49:37.654] RUNTIME: ## WARNING: couldn't find shuttle with id: in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-08-11 09:50:25.022] RUNTIME: ## TESTING: GC: -- [0x2106f6da] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-08-11 09:50:51.264] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:590) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Sand (/mob/living/carbon/human) - src: null - usr.loc: the volcanic floor (189,73,3) (/turf/open/misc/asteroid/basalt/lava_land_surface) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 100, 3, null, "code/modules/mining/equipment/...", 134) - the strong resonance field (/obj/effect/temp_visual/resonance): burst() - the upgraded resonator (/obj/item/resonator/upgraded): create resonance(the legion (/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion), Sand (/mob/living/carbon/human)) - the upgraded resonator (/obj/item/resonator/upgraded): pre attack(the legion (/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion), Sand (/mob/living/carbon/human), "icon-x=18;icon-y=12;left=1;but...") - the upgraded resonator (/obj/item/resonator/upgraded): melee attack chain(Sand (/mob/living/carbon/human), the legion (/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion), "icon-x=18;icon-y=12;left=1;but...") - Sand (/mob/living/carbon/human): ClickOn(the legion (/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion), "icon-x=18;icon-y=12;left=1;but...") - the legion (/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion): Click(the volcanic floor (188,74,3) (/turf/open/misc/asteroid/basalt/lava_land_surface), "mapwindow.map", "icon-x=18;icon-y=12;left=1;but...") - Tortico (/client): Click(the legion (/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion), the volcanic floor (188,74,3) (/turf/open/misc/asteroid/basalt/lava_land_surface), "mapwindow.map", "icon-x=18;icon-y=12;left=1;but...") - [2023-08-11 09:50:55.135] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:590) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Sand (/mob/living/carbon/human) - src: null - usr.loc: the volcanic floor (187,82,3) (/turf/open/misc/asteroid/basalt/lava_land_surface) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 100, 3, null, "code/modules/mining/equipment/...", 134) - the strong resonance field (/obj/effect/temp_visual/resonance): burst() - the upgraded resonator (/obj/item/resonator/upgraded): create resonance(the volcanic floor (187,83,3) (/turf/open/misc/asteroid/basalt/lava_land_surface), Sand (/mob/living/carbon/human)) - the upgraded resonator (/obj/item/resonator/upgraded): pre attack(the volcanic floor (187,83,3) (/turf/open/misc/asteroid/basalt/lava_land_surface), Sand (/mob/living/carbon/human), "icon-x=21;icon-y=9;left=1;butt...") - the upgraded resonator (/obj/item/resonator/upgraded): melee attack chain(Sand (/mob/living/carbon/human), the volcanic floor (187,83,3) (/turf/open/misc/asteroid/basalt/lava_land_surface), "icon-x=21;icon-y=9;left=1;butt...") - Sand (/mob/living/carbon/human): ClickOn(the volcanic floor (187,83,3) (/turf/open/misc/asteroid/basalt/lava_land_surface), "icon-x=21;icon-y=9;left=1;butt...") - the volcanic floor (187,83,3) (/turf/open/misc/asteroid/basalt/lava_land_surface): Click(the volcanic floor (187,83,3) (/turf/open/misc/asteroid/basalt/lava_land_surface), "mapwindow.map", "icon-x=21;icon-y=9;left=1;butt...") - the volcanic floor (187,83,3) (/turf/open/misc/asteroid/basalt/lava_land_surface): Click(the volcanic floor (187,83,3) (/turf/open/misc/asteroid/basalt/lava_land_surface), "mapwindow.map", "icon-x=21;icon-y=9;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Sand (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:53:04.596] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (182,41,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (182,41,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (182,41,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:53:04.631] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (186,40,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (186,40,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (186,40,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:53:04.633] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (176,40,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (176,40,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (176,40,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:53:04.634] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (186,39,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (186,39,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (186,39,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:53:04.636] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (187,38,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (187,38,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (187,38,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:53:04.637] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,462 - usr: null - src: the wall (186,38,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (186,38,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (186,38,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:53:04.638] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (182,38,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (182,38,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (182,38,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:53:04.640] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (187,37,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (187,37,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (187,37,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:53:04.641] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (185,37,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (185,37,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (185,37,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:53:04.817] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (187,42,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (187,42,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (187,42,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:53:04.818] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,469 - usr: null - src: the wall (186,42,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (186,42,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (186,42,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:53:04.819] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (184,42,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (184,42,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (184,42,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:53:04.820] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (183,42,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (183,42,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (183,42,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:53:04.821] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,469 - usr: null - src: the wall (182,42,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (182,42,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (182,42,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:53:04.821] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (186,41,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (186,41,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (186,41,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:53:06.529] RUNTIME: runtime error: in_range_of_irradiation overridden. Use override = TRUE to suppress this warning. - Target: Rinni Roric (/mob/living/carbon/human) Proc: on_pre_potential_irradiation (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Rinni Roric (/mob/living/carbon/human) - src: null - usr.loc: the floor (161,135,2) (/turf/open/floor/iron) - call stack: - stack trace("in_range_of_irradiation overri...", "code/datums/signals.dm", 39) - the Geiger counter (/obj/item/geiger_counter): RegisterSignal(Rinni Roric (/mob/living/carbon/human), "in_range_of_irradiation", "on_pre_potential_irradiation", 0) - the Geiger counter (/obj/item/geiger_counter): equipped(Rinni Roric (/mob/living/carbon/human), 65536, 0) - the Geiger counter (/obj/item/geiger_counter): on equipped(Rinni Roric (/mob/living/carbon/human), 65536, 0) - Rinni Roric (/mob/living/carbon/human): has equipped(the Geiger counter (/obj/item/geiger_counter), 65536, 0) - Rinni Roric (/mob/living/carbon/human): equip to slot(the Geiger counter (/obj/item/geiger_counter), 65536, 0, 0, 0) - Rinni Roric (/mob/living/carbon/human): equip to slot if possible(the Geiger counter (/obj/item/geiger_counter), 65536, 0, 0, 0, 0, 0, 0) - Rinni Roric (/mob/living/carbon/human): attack ui(65536, "icon-x=14;icon-y=15;left=1;but...") - Rinni Roric (/mob/living/carbon/human): attack ui(65536, "icon-x=14;icon-y=15;left=1;but...") - the left pocket (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=14;icon-y=15;left=1;but...") - ... - world: push usr(Rinni Roric (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:53:43.281] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 09:54:01.931] RUNTIME: ## TESTING: GC: -- [0x2108107e] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-08-11 09:54:32.825] RUNTIME: ## TESTING: GC: -- [0x21086278] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-08-11 09:56:05.770] RUNTIME: runtime error: The Midround rule "Paradox Clone" failed to execute. (code/game/gamemodes/dynamic/ruleset_picking.dm:107) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("The Midround rule \"Paradox Cl...", "code/game/gamemodes/dynamic/ru...", 107) - /datum/game_mode/dynamic (/datum/game_mode/dynamic): execute midround latejoin rule(Paradox Clone (/datum/dynamic_ruleset/midround/from_ghosts/paradox_clone)) - /datum/callback (/datum/callback): InvokeAsync() - [2023-08-11 09:58:16.641] RUNTIME: ## TESTING: GC: -- [0x2002954] | /obj/docking_port/mobile/emergency was unable to be GC'd -- (ref count of 3) [2023-08-11 10:00:57.704] RUNTIME: runtime error: pick() from empty list - proc name: Trigger (/datum/action/vehicle/sealed/thank/Trigger) - source file: code/modules/vehicles/vehicle_actions.dm,304 - usr: Gary Bones (/mob/living/carbon/human) - src: Thank the Clown Car Driver (/datum/action/vehicle/sealed/thank) - usr.loc: the clown car (/obj/vehicle/sealed/car/clowncar) - call stack: - Thank the Clown Car Driver (/datum/action/vehicle/sealed/thank): Trigger(null) - Thank the Clown Car Driver (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=12;icon-y=18;left=1;but...") - Endergamer76 (/client): Click(Thank the Clown Car Driver (/atom/movable/screen/movable/action_button), null, "mapwindow.map", "icon-x=12;icon-y=18;left=1;but...") - [2023-08-11 10:02:04.943] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:03:08.611] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:590) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Sand (/mob/living/carbon/human) - src: null - usr.loc: the volcanic floor (205,51,3) (/turf/open/misc/asteroid/basalt/lava_land_surface) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 100, 3, null, "code/modules/mining/equipment/...", 134) - the strong resonance field (/obj/effect/temp_visual/resonance): burst() - the upgraded resonator (/obj/item/resonator/upgraded): create resonance(the legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril), Sand (/mob/living/carbon/human)) - the upgraded resonator (/obj/item/resonator/upgraded): pre attack(the legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril), Sand (/mob/living/carbon/human), "icon-x=21;icon-y=16;left=1;but...") - the upgraded resonator (/obj/item/resonator/upgraded): melee attack chain(Sand (/mob/living/carbon/human), the legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril), "icon-x=21;icon-y=16;left=1;but...") - Sand (/mob/living/carbon/human): ClickOn(the legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril), "icon-x=21;icon-y=16;left=1;but...") - the legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril): Click(the volcanic floor (204,50,3) (/turf/open/misc/asteroid/basalt/lava_land_surface), "mapwindow.map", "icon-x=21;icon-y=16;left=1;but...") - Tortico (/client): Click(the legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril), the volcanic floor (204,50,3) (/turf/open/misc/asteroid/basalt/lava_land_surface), "mapwindow.map", "icon-x=21;icon-y=16;left=1;but...") - [2023-08-11 10:05:04.422] RUNTIME: runtime error: pick() from empty list - proc name: Trigger (/datum/action/vehicle/sealed/thank/Trigger) - source file: code/modules/vehicles/vehicle_actions.dm,304 - usr: Chris Quinn (/mob/living/carbon/human) - src: Thank the Clown Car Driver (/datum/action/vehicle/sealed/thank) - usr.loc: the clown car (/obj/vehicle/sealed/car/clowncar) - call stack: - Thank the Clown Car Driver (/datum/action/vehicle/sealed/thank): Trigger(null) - Thank the Clown Car Driver (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=18;icon-y=21;left=1;but...") - Thank the Clown Car Driver (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=18;icon-y=21;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Chris Quinn (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:06:35.825] RUNTIME: runtime error: Mob without client but with associated ckey has been deleted. (code/modules/mob/mob.dm:31) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Gerald Lopez (/mob/living/carbon/human) - src: null - usr.loc: the reinforced floor (168,154,2) (/turf/open/floor/engine) - call stack: - stack trace("Mob without client but with as...", "code/modules/mob/mob.dm", 31) - Gerald Lopez (/mob/living/carbon/human): Destroy(0) - Gerald Lopez (/mob/living/carbon/human): Destroy(0) - Gerald Lopez (/mob/living/carbon/human): Destroy(0) - Gerald Lopez (/mob/living/carbon/human): Destroy(0) - qdel(Gerald Lopez (/mob/living/carbon/human), 0) - /datum/callback (/datum/callback): Invoke() - world: push usr(Gerald Lopez (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:09:56.336] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:10:15.337] RUNTIME: runtime error: Invalid timer: Timer: Timer: 20067 ([0x2105ddaa]), TTR: 366153, wait:2 Flags: 76, callBack: [0x2105e604], callBack.object: /datum/looping_sound/showering(/datum/looping_sound/showering), callBack.delegate:start_sound_loop, source: code/datums/looping_sounds/_looping_sound.dm:220Prev: NULL, Next: NULL, SPENT(366153), QDELETED, NO CALLBACK world.time: 46218.5, head_offset: 46200, practical_offset: 38, REALTIMEOFDAY: 366153 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: code/controllers/subsystem/timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:11:28.280] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:11:31.141] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:11:31.977] RUNTIME: ## TESTING: GC: -- [0x21086616] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-08-11 10:11:52.887] RUNTIME: ## TESTING: GC: -- [0x2105b35c] | /datum/dna was unable to be GC'd -- (ref count of 2) [2023-08-11 10:11:52.887] RUNTIME: ## TESTING: GC: -- [0x3000c4e] | /mob/living/carbon/human was unable to be GC'd -- (ref count of 4) [2023-08-11 10:11:52.888] RUNTIME: ## TESTING: GC: -- [0x21084080] | /datum/dna was unable to be GC'd -- (ref count of 2) [2023-08-11 10:11:52.888] RUNTIME: ## TESTING: GC: -- [0x3000be6] | /mob/living/carbon/human was unable to be GC'd -- (ref count of 2) [2023-08-11 10:11:52.888] RUNTIME: ## TESTING: GC: -- [0x2105cb94] | /datum/dna was unable to be GC'd -- (ref count of 2) [2023-08-11 10:11:52.888] RUNTIME: ## TESTING: GC: -- [0x3000141] | /mob/living/carbon/human was unable to be GC'd -- (ref count of 5) [2023-08-11 10:11:52.889] RUNTIME: ## TESTING: GC: -- [0x2107fd1b] | /datum/dna was unable to be GC'd -- (ref count of 2) [2023-08-11 10:11:52.889] RUNTIME: ## TESTING: GC: -- [0x2106129e] | /datum/dna was unable to be GC'd -- (ref count of 2) [2023-08-11 10:11:52.889] RUNTIME: ## TESTING: GC: -- [0x3000c0c] | /mob/living/carbon/human was unable to be GC'd -- (ref count of 2) [2023-08-11 10:11:52.889] RUNTIME: ## TESTING: GC: -- [0x2107e0b7] | /datum/storage was unable to be GC'd -- (ref count of 2) [2023-08-11 10:11:52.890] RUNTIME: ## TESTING: GC: -- [0x2108123e] | /datum/dna was unable to be GC'd -- (ref count of 2) [2023-08-11 10:11:52.890] RUNTIME: ## TESTING: GC: -- [0x3000bbd] | /mob/living/carbon/human was unable to be GC'd -- (ref count of 2) [2023-08-11 10:11:57.874] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:11:58.136] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:12:00.178] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: Unknown. [2023-08-11 10:12:01.150] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-08-11 10:12:02.051] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-08-11 10:12:02.959] RUNTIME: ## WARNING: couldn't find shuttle with id: syndie_cargo in code/controllers/subsystem/shuttle.dm at line 286 src: Shuttle usr: . [2023-08-11 10:12:05.757] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:14:06.481] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:17:22.385] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:17:42.505] RUNTIME: runtime error: Cannot read null.loc - proc name: FindHidden (/mob/living/simple_animal/hostile/proc/FindHidden) - source file: code/modules/mob/living/simple_animal/hostile/hostile.dm,566 - usr: null - src: the colossus (/mob/living/simple_animal/hostile/megafauna/colossus) - src.loc: the volcanic floor (212,74,3) (/turf/open/misc/asteroid/basalt/lava_land_surface) - call stack: - the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): FindHidden() - the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MoveToTarget(/list (/list)) - the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() - [2023-08-11 10:17:54.571] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - Anyhdrite (/mob/living/carbon/human): Destroy(0) - Anyhdrite (/mob/living/carbon/human): Destroy(0) - Anyhdrite (/mob/living/carbon/human): Destroy(0) - Anyhdrite (/mob/living/carbon/human): Destroy(0) - qdel(Anyhdrite (/mob/living/carbon/human), 0) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:18:40.993] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:19:06.710] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:19:09.265] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:20:03.463] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:20:10.186] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:20:55.267] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:21:13.165] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:21:18.873] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:21:36.460] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:21:39.321] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:21:45.627] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:21:51.659] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:21:53.858] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:22:25.585] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:22:50.622] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:22:57.683] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:23:16.364] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:24:32.313] RUNTIME: runtime error: list index out of bounds - proc name: shuttleRotate (/obj/machinery/atmospherics/shuttleRotate) - source file: code/modules/shuttle/shuttle_rotate.dm,94 - usr: null - src: the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air) - src.loc: the plating (79,133,13) (/turf/open/floor/plating) - call stack: - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): shuttleRotate(180, null) - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): afterShuttleMove(space (115,43,10) (/turf/open/space), /list (/list), 2, 1, 2, 180) - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): afterShuttleMove(space (115,43,10) (/turf/open/space), /list (/list), 2, 1, 2, 180) - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): afterShuttleMove(space (115,43,10) (/turf/open/space), /list (/list), 2, 1, 2, 180) - NT Heavy Salvage Ship (/obj/docking_port/mobile): cleanup runway(Transit for whiteship/NT Heavy... (/obj/docking_port/stationary/transit), /list (/list), /list (/list), /list (/list), /list (/list), 180, 2, Space (/area/space)) - NT Heavy Salvage Ship (/obj/docking_port/mobile): initiate docking(Transit for whiteship/NT Heavy... (/obj/docking_port/stationary/transit), 2, 0) - NT Heavy Salvage Ship (/obj/docking_port/mobile): enterTransit() - NT Heavy Salvage Ship (/obj/docking_port/mobile): on emergency launch() - Birdboat emergency escape shut... (/obj/docking_port/mobile/emergency): check() - Shuttle (/datum/controller/subsystem/shuttle): fire(0) - Shuttle (/datum/controller/subsystem/shuttle): ignite(0) - [2023-08-11 10:24:32.316] RUNTIME: runtime error: list index out of bounds - proc name: shuttleRotate (/obj/machinery/atmospherics/shuttleRotate) - source file: code/modules/shuttle/shuttle_rotate.dm,94 - usr: null - src: the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air) - src.loc: the plating (80,128,13) (/turf/open/floor/plating) - call stack: - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): shuttleRotate(180, null) - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): afterShuttleMove(space (114,48,10) (/turf/open/space), /list (/list), 2, 1, 2, 180) - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): afterShuttleMove(space (114,48,10) (/turf/open/space), /list (/list), 2, 1, 2, 180) - the omni pressure tank (Air) (/obj/machinery/atmospherics/components/tank/air): afterShuttleMove(space (114,48,10) (/turf/open/space), /list (/list), 2, 1, 2, 180) - NT Heavy Salvage Ship (/obj/docking_port/mobile): cleanup runway(Transit for whiteship/NT Heavy... (/obj/docking_port/stationary/transit), /list (/list), /list (/list), /list (/list), /list (/list), 180, 2, Space (/area/space)) - NT Heavy Salvage Ship (/obj/docking_port/mobile): initiate docking(Transit for whiteship/NT Heavy... (/obj/docking_port/stationary/transit), 2, 0) - NT Heavy Salvage Ship (/obj/docking_port/mobile): enterTransit() - NT Heavy Salvage Ship (/obj/docking_port/mobile): on emergency launch() - Birdboat emergency escape shut... (/obj/docking_port/mobile/emergency): check() - Shuttle (/datum/controller/subsystem/shuttle): fire(0) - Shuttle (/datum/controller/subsystem/shuttle): ignite(0) - [2023-08-11 10:24:42.967] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:25:45.754] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:25:46.404] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:26:13.221] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:27:16.354] RUNTIME: runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: code/controllers/subsystem/movement/movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - AI movement (/datum/controller/subsystem/movement/ai_movement): pour bucket(/list (/list)) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): fire(0) - AI movement (/datum/controller/subsystem/movement/ai_movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-08-11 10:27:52.575] RUNTIME: Shutting down Chat subsystem... [2023-08-11 10:27:52.575] RUNTIME: Shutting down Init Profiler subsystem... [2023-08-11 10:27:52.575] RUNTIME: Shutting down Ban Cache subsystem... [2023-08-11 10:27:52.576] RUNTIME: Shutting down Stat Panels subsystem... [2023-08-11 10:27:52.576] RUNTIME: Shutting down Explosions subsystem... [2023-08-11 10:27:52.576] RUNTIME: Shutting down Pathfinder subsystem... [2023-08-11 10:27:52.576] RUNTIME: Shutting down Minor Mapping subsystem... [2023-08-11 10:27:52.577] RUNTIME: Shutting down Shuttle subsystem... [2023-08-11 10:27:52.577] RUNTIME: Warning: Subsystem `Shuttle` slept 52 times. [2023-08-11 10:27:52.577] RUNTIME: Shutting down Lighting subsystem... [2023-08-11 10:27:52.578] RUNTIME: Shutting down XKeyScore subsystem... [2023-08-11 10:27:52.578] RUNTIME: Shutting down PRISM subsystem... [2023-08-11 10:27:52.578] RUNTIME: Shutting down Icon Smoothing subsystem... [2023-08-11 10:27:52.579] RUNTIME: Shutting down Assets subsystem... [2023-08-11 10:27:52.579] RUNTIME: Shutting down Vote subsystem... [2023-08-11 10:27:52.579] RUNTIME: Shutting down Persistent Paintings subsystem... [2023-08-11 10:27:52.579] RUNTIME: Shutting down Persistence subsystem... [2023-08-11 10:27:52.580] RUNTIME: Shutting down Atmospherics subsystem... [2023-08-11 10:27:52.580] RUNTIME: Shutting down Wiremod Composite Templates subsystem... [2023-08-11 10:27:52.580] RUNTIME: Shutting down Wet floors subsystem... [2023-08-11 10:27:52.580] RUNTIME: Shutting down Weather subsystem... [2023-08-11 10:27:52.581] RUNTIME: Shutting down Wardrobe subsystem... [2023-08-11 10:27:52.581] RUNTIME: Shutting down Verb Manager subsystem... [2023-08-11 10:27:52.581] RUNTIME: Shutting down Tutorials subsystem... [2023-08-11 10:27:52.582] RUNTIME: Shutting down Tram Process subsystem... [2023-08-11 10:27:52.582] RUNTIME: Shutting down Traitor subsystem... [2023-08-11 10:27:52.582] RUNTIME: Shutting down Throwing subsystem... [2023-08-11 10:27:52.582] RUNTIME: Shutting down tgui subsystem... [2023-08-11 10:27:52.583] RUNTIME: Shutting down Supermatter Cascade subsystem... [2023-08-11 10:27:52.583] RUNTIME: Shutting down Sun subsystem... [2023-08-11 10:27:52.583] RUNTIME: Shutting down Speech Controller subsystem... [2023-08-11 10:27:52.583] RUNTIME: Shutting down Space Drift subsystem... [2023-08-11 10:27:52.584] RUNTIME: Shutting down Smoke subsystem... [2023-08-11 10:27:52.584] RUNTIME: Shutting down Singularity subsystem... [2023-08-11 10:27:52.584] RUNTIME: Shutting down Radio subsystem... [2023-08-11 10:27:52.584] RUNTIME: Shutting down Radiation subsystem... [2023-08-11 10:27:52.585] RUNTIME: Shutting down Projectiles subsystem... [2023-08-11 10:27:52.585] RUNTIME: Shutting down Processing subsystem... [2023-08-11 10:27:52.585] RUNTIME: Shutting down Points of Interest subsystem... [2023-08-11 10:27:52.585] RUNTIME: Shutting down Plumbing subsystem... [2023-08-11 10:27:52.586] RUNTIME: Shutting down Ping subsystem... [2023-08-11 10:27:52.586] RUNTIME: Shutting down Parallax subsystem... [2023-08-11 10:27:52.586] RUNTIME: Shutting down pAI subsystem... [2023-08-11 10:27:52.586] RUNTIME: Shutting down Overlay subsystem... [2023-08-11 10:27:52.717] RUNTIME: Shutting down Objects subsystem... [2023-08-11 10:27:52.718] RUNTIME: Shutting down Obj Tab Items subsystem... [2023-08-11 10:27:52.718] RUNTIME: Shutting down NPC Pool subsystem... [2023-08-11 10:27:52.718] RUNTIME: Shutting down Night Shift subsystem... [2023-08-11 10:27:52.718] RUNTIME: Shutting down Movement Loops subsystem... [2023-08-11 10:27:52.719] RUNTIME: Shutting down Movement Handler subsystem... [2023-08-11 10:27:52.719] RUNTIME: Shutting down MouseEntered subsystem... [2023-08-11 10:27:52.719] RUNTIME: Shutting down Mood subsystem... [2023-08-11 10:27:52.720] RUNTIME: Shutting down Modular Computers subsystem... [2023-08-11 10:27:52.720] RUNTIME: Shutting down Mobs subsystem... [2023-08-11 10:27:52.720] RUNTIME: Shutting down Materials subsystem... [2023-08-11 10:27:52.721] RUNTIME: Shutting down Lua Scripting subsystem... [2023-08-11 10:27:52.741] RUNTIME: Shutting down Library Loading subsystem... [2023-08-11 10:27:52.742] RUNTIME: Shutting down Lag Switch subsystem... [2023-08-11 10:27:52.742] RUNTIME: Shutting down Idling NPC Pool subsystem... [2023-08-11 10:27:52.742] RUNTIME: Shutting down Hyperspace Drift subsystem... [2023-08-11 10:27:52.743] RUNTIME: Shutting down Foam subsystem... [2023-08-11 10:27:52.743] RUNTIME: Shutting down Fluid subsystem... [2023-08-11 10:27:52.743] RUNTIME: Shutting down Fast Processing subsystem... [2023-08-11 10:27:52.743] RUNTIME: Shutting down Escape Menu subsystem... [2023-08-11 10:27:52.744] RUNTIME: Shutting down Eigenstates subsystem... [2023-08-11 10:27:52.744] RUNTIME: Shutting down Disease subsystem... [2023-08-11 10:27:52.744] RUNTIME: Shutting down Digital Clocks subsystem... [2023-08-11 10:27:52.745] RUNTIME: Shutting down Datum Component System subsystem... [2023-08-11 10:27:52.745] RUNTIME: Shutting down Conveyor Belts subsystem... [2023-08-11 10:27:52.746] RUNTIME: Shutting down Communications subsystem... [2023-08-11 10:27:52.750] RUNTIME: Shutting down Clock Component subsystem... [2023-08-11 10:27:52.751] RUNTIME: Shutting down Cliff Falling subsystem... [2023-08-11 10:27:52.751] RUNTIME: Shutting down Circuit Components subsystem... [2023-08-11 10:27:52.751] RUNTIME: Shutting down Burning subsystem... [2023-08-11 10:27:52.752] RUNTIME: Shutting down Blackmarket subsystem... [2023-08-11 10:27:52.752] RUNTIME: Shutting down Basic Avoidance subsystem... [2023-08-11 10:27:52.753] RUNTIME: Shutting down Aura Healing subsystem... [2023-08-11 10:27:52.753] RUNTIME: Shutting down Augury subsystem... [2023-08-11 10:27:52.753] RUNTIME: Shutting down Asset Loading subsystem... [2023-08-11 10:27:52.753] RUNTIME: Shutting down Area Contents subsystem... [2023-08-11 10:27:52.754] RUNTIME: Shutting down Antag HUDs subsystem... [2023-08-11 10:27:52.754] RUNTIME: Shutting down Ambience subsystem... [2023-08-11 10:27:52.754] RUNTIME: Shutting down Addiction subsystem... [2023-08-11 10:27:52.755] RUNTIME: Shutting down Acid subsystem... [2023-08-11 10:27:52.755] RUNTIME: Shutting down Timer subsystem... [2023-08-11 10:27:52.755] RUNTIME: Shutting down Sound Loops subsystem... [2023-08-11 10:27:52.756] RUNTIME: Shutting down Runechat subsystem... [2023-08-11 10:27:52.756] RUNTIME: Shutting down Skills subsystem... [2023-08-11 10:27:52.756] RUNTIME: Shutting down Machines subsystem... [2023-08-11 10:27:52.756] RUNTIME: Shutting down Language subsystem... [2023-08-11 10:27:52.757] RUNTIME: Shutting down Atoms subsystem... [2023-08-11 10:27:52.757] RUNTIME: Shutting down Text To Speech subsystem... [2023-08-11 10:27:52.757] RUNTIME: Shutting down Restaurant subsystem... [2023-08-11 10:27:52.758] RUNTIME: Shutting down Economy subsystem... [2023-08-11 10:27:52.758] RUNTIME: Shutting down Spatial Grid subsystem... [2023-08-11 10:27:52.758] RUNTIME: Shutting down Time Tracking subsystem... [2023-08-11 10:27:52.758] RUNTIME: Shutting down Research subsystem... [2023-08-11 10:27:52.759] RUNTIME: Shutting down Early Assets subsystem... [2023-08-11 10:27:52.759] RUNTIME: Shutting down Mapping subsystem... [2023-08-11 10:27:52.759] RUNTIME: Shutting down Trading Card Game subsystem... [2023-08-11 10:27:52.759] RUNTIME: Shutting down Ticker subsystem... [2023-08-11 10:27:52.760] RUNTIME: Warning: Subsystem `Ticker` slept 1 times. [2023-08-11 10:27:53.232] RUNTIME: Shutting down AI Controller Ticker subsystem... [2023-08-11 10:27:53.233] RUNTIME: Shutting down AI Behavior Ticker subsystem... [2023-08-11 10:27:53.233] RUNTIME: Shutting down AI movement subsystem... [2023-08-11 10:27:53.233] RUNTIME: Shutting down Jobs subsystem... [2023-08-11 10:27:53.234] RUNTIME: Shutting down IDs and Access subsystem... [2023-08-11 10:27:53.234] RUNTIME: Shutting down Events subsystem... [2023-08-11 10:27:53.234] RUNTIME: Shutting down Reagents subsystem... [2023-08-11 10:27:53.234] RUNTIME: Shutting down Quirks subsystem... [2023-08-11 10:27:53.235] RUNTIME: Shutting down Station subsystem... [2023-08-11 10:27:53.235] RUNTIME: Shutting down Achievements subsystem... [2023-08-11 10:27:53.278] RUNTIME: Shutting down Discord subsystem... [2023-08-11 10:27:53.279] RUNTIME: Shutting down Security Level subsystem... [2023-08-11 10:27:53.279] RUNTIME: Shutting down Vis contents overlays subsystem... [2023-08-11 10:27:53.280] RUNTIME: Shutting down Greyscale subsystem... [2023-08-11 10:27:53.280] RUNTIME: Shutting down Instruments subsystem... [2023-08-11 10:27:53.280] RUNTIME: Shutting down Sounds subsystem... [2023-08-11 10:27:53.281] RUNTIME: Shutting down Input subsystem... [2023-08-11 10:27:53.281] RUNTIME: Shutting down Server Tasks subsystem... [2023-08-11 10:27:53.281] RUNTIME: Shutting down Blackbox subsystem... [2023-08-11 10:27:53.330] RUNTIME: Shutting down Database subsystem... [2023-08-11 10:27:53.345] RUNTIME: Shutting down Garbage subsystem... [2023-08-11 10:27:53.667] RUNTIME: Shutting down Title Screen subsystem... [2023-08-11 10:27:53.668] RUNTIME: Shutting down Profiler subsystem... [2023-08-11 10:27:53.668] RUNTIME: Warning: Subsystem `Profiler` slept 17 times. [2023-08-11 10:27:53.716] RUNTIME: Shutdown complete [2023-08-11 10:27:53.717] RUNTIME: World rebooted at 10:27:53