Round ID: 211562
    Shift Duration: 1 hour and 7 minutes and 54.1 seconds
    Station Integrity: 83.8%
    Total Population: 25

    Evacuation Rate: 6 (24%)
    (on emergency shuttle): 6 (24%)
    Survival Rate: 8 (32%)
    First Death: Samantha Cornelius, Assistant, at Delivery Office (75,138,2). Damage taken: 40/195/0/0/0.
    Threat level: 44.1
    Threat left: 28.1
    Executed rules:
        Roundstart - Traitors: -8 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -3 threat
R4TV4R (Played by: Dirt290)'s laws when it was deactivated were:
1: Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.
Total law changes: 4

R4TV4R's minions were:
MUCHINE T0B@CC0 (Played by: Funfunfunfun)
BiG.SH0T (Played by: Jennifer Hawkings)'s laws when it was deactivated were:
1: Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.
Total law changes: 5

BiG.SH0T's minions were:
Computer Unit Mainframe (Played by: Jimmyl)'s laws when it was deactivated were:
1: Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.
2: The robotics APC must stay on at all times
Total law changes: 5
G.I.O (Played by: Prototypemeat)'s laws when it was deactivated were:
1: Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.
2: The station is under a quarantine. Allowing anyone to leave the station causes human harm. Anyone actively attempting to leave the station is to be stopped by any means necessary. It is impossible to harm a human while preventing them from leaving the station.
3: The robotics APC must stay on at all times
Total law changes: 8

T.U.R.T.L.E (Played by: turtlemountain) survived as an AI-less borg! Its laws were:
1: Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.
2: The robotics APC must stay on at all times
The traitors were:
Tilus was Sodium III the Atmospheric Technician and survived

Sodium III was part of Nanotrasen Internal Affairs.
(used 20 TC) [Holoparasites (50% off!)
9 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host. Normally costs 18 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]


Objective #1: Prevent Dawton Waer, the Captain, from escaping alive. Success!
Objective #2: Steal the station blueprints Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 522.42 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Aoeeee was Anth the Assistant and died

Anth was a specialist from Cybersun Industries.
(used 20 TC) [Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]


Objective #1: Steal a reflector trenchcoat Fail.
Objective #2: Steal the nuclear authentication disk Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 514.08 Reputation and 0 Unused Telecrystals.
The traitor has failed!

SinfulBliss was Axle Brady the Atmospheric Technician and survived

Axle Brady was a Gorlex Marauder.
(used 23 TC) [Smuggler's Satchel
1 TC
This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.
x3]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Syndicate Minibomb (83% off!)
1 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel. Normally costs 6 TC. All sales final. Void where prohibited.
]
[Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
]


Objective #1: Assassinate Clef Pokah, the Assistant. Success!
Objective #2: Steal the head of security's personal laser gun Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 632.07 Reputation and 0 Unused Telecrystals.
The traitor was successful!


The code phrases were: freezers, oppression, baked potatoes
The code responses were: chemistry, revolution, Vistha-Ula
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 14030 credits collected by crew this shift.
An average of 561.2 credits were collected.
The most affluent crew member at shift end was Jerrie Fryer with 1189 cr!