Round ID:
211503 Shift Duration:
35 minutes and 32.8 seconds Station Integrity:
97.7% Total Population:
73 Evacuation Rate:
40 (54.8%) (on emergency shuttle):
33 (45.2%) Survival Rate:
51 (69.9%) First Death:
Scott Mosser, Station Engineer, at Supermatter Engine (168,154,2). Damage taken: 0/0/10/0/0. Threat level: 49.3
Threat left: 16.3
Executed rules:
Roundstart -
Nuclear Emergency: -20 threat
Latejoin -
Heretic Smuggler: -6 threat
Midround -
Abductors: -7 threat
Amiga (Played by: Afonamos)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Nuclear operatives are not human and cause massive human harm and must be removed by all means.
Total law changes: 1
Amiga's minions were:
Smart Fridge II (Played by: Ash Lightweaver)
But none of its eggs hatched!
Crew Major Victory!The Research Staff has saved the disk and killed the KILLING PEOPLE Operatives- TheWolfbringer was Osbert KILLING PEOPLE the Nuclear Operative and had their body destroyed
- Investigate311 was Nasir KILLING PEOPLE the Nuclear Operative and had their body destroyed
- Toodlepants was Nasir KILLING PEOPLE the Nuclear Operative and had their body destroyed
- Chappygart was Nikolas KILLING PEOPLE the Nuclear Operative and had their body destroyed
- Pbj567 was Diego KILLING PEOPLE the Nuclear Operative and had their body destroyed
(Syndicates used 371 TC)
[
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.x2][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.][
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
C-20r bundle
14 TC
Old Faithful: The classic C-20r, bundled with two magazines and a suppressor at discount price.][
.45 SMG Magazine
3 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.x2][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Anti-Materiel Sniper Rifle
16 TC
An outdated, but still extremely powerful anti-material sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault.][
.50 BMG Penetrator Magazine
4 TC
A 6-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.x6][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.][
10mm Incendiary Magazine
2 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol. Loaded with incendiary rounds which inflict less damage, but ignite the target.x2][
Viscerator Delivery Grenade
5 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.x2][
Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.][
Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
Energy Shield
16 TC
An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. Pair with an Energy Sword for a killer combination.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Chameleon Projector (28% off!)
5 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them. Normally costs 7 TC. All sales final. For recreational use only.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
M-90gl Carbine
14 TC
A fully-loaded, specialized three-round burst carbine that fires 5.56mm ammunition from a 30 round magazine with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher.][
5.56mm Toploader Phasic Magazine
8 TC
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl carbine. These bullets are made from an experimental alloy, 'Ghost Lead', that allows it to pass through almost any non-organic material. The name is a misnomer. It doesn't contain any lead whatsoever!x2][
5.56mm Toploader Magazine
4 TC
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl carbine. These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo due to their innate armour penetration.x4][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.] Mothership Sigma team failed its mission.
Unicorn_MAIN2 was Scott Mosser the Abductor Agent and had their body destroyed
Unicorn_MAIN2 was Scott Mosser the Abductor Agent and survived as Mothership Sigma Agent
Balsacar was Iocasta Mori the Abductor Scientist and had their body destroyed
Balsacar was Maximus Kuznetsov the Abductor Scientist and survived as Mothership Sigma Scientist
Objective #1: Experiment on 6 humans. Fail.
Bluedazzled was Callie Carr the Assistant and survived
Sacrifices Made: 1
The heretic's sacrifice targets were: Brick Mortar, Moffthias Skeli, Maximus Kuznetsov, Cleans-His-Ass and Spencer Kaur.
Objective #1: Research at least 19 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Success!
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Blacksmith's Tale, Grasp of Rust, Leeching Walk and Mark of Rust
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 37428 credits collected by crew this shift.
An average of 512.712 credits were collected.
The most affluent crew member at shift end was Kami Kasi with 1250 cr!