[2023-07-31 05:48:16.931] Starting up round ID 211434. - ------------------------- [2023-07-31 05:48:17.345] RUNTIME: World loaded at 05:48:16! [2023-07-31 05:48:17.345] RUNTIME: TGS Info: Activating API for version -censored- [2023-07-31 05:48:17.346] RUNTIME: TGS Warn: Custom chat commands in /datum/tgs_version lacks the /datum/tgs_chat_user/sender.channel field! [2023-07-31 05:48:17.346] RUNTIME: TGS Warn: Use of TgsRevision on -censored- origin_commit only points to master! [2023-07-31 05:48:17.346] RUNTIME: Running /tg/ revision: - origin/master: 1d5005374051cdd844ae6ba64f6aa8bcb226ec75 - Test merge active of PR #75820 commit 60bf3f1cd374758aa32a76ea64644bffed402049 - Test merge active of PR #76889 commit 46619651c36c08ea5465f39e0c607b730d9c698a - HEAD: f8fd91589dc39c9442579405da633365044565ab - Running rust-g version 3.0.0 [2023-07-31 05:48:17.350] RUNTIME: map_config not found: _maps/boxstation.json [2023-07-31 05:48:17.351] RUNTIME: Database connection established. [2023-07-31 05:48:17.356] RUNTIME: Running /tg/ revision: - origin/master: 1d5005374051cdd844ae6ba64f6aa8bcb226ec75 - Test merge active of PR #75820 commit 60bf3f1cd374758aa32a76ea64644bffed402049 - Test merge active of PR #76889 commit 46619651c36c08ea5465f39e0c607b730d9c698a - HEAD: f8fd91589dc39c9442579405da633365044565ab - Running rust-g version 3.0.0 [2023-07-31 05:48:18.422] RUNTIME: Initialized Title Screen subsystem within 0.01 seconds! [2023-07-31 05:48:18.422] RUNTIME: Initialized Server Tasks subsystem within 0 seconds! [2023-07-31 05:48:18.422] RUNTIME: Initialized Input subsystem within 0 seconds! [2023-07-31 05:48:18.432] RUNTIME: Initialized Profiler subsystem within 0 seconds! [2023-07-31 05:48:18.432] RUNTIME: Initialized Database subsystem within 0 seconds! [2023-07-31 05:48:18.433] RUNTIME: Initialized Blackbox subsystem within 0 seconds! [2023-07-31 05:48:18.433] RUNTIME: Initialized Sounds subsystem within 0 seconds! [2023-07-31 05:48:18.463] RUNTIME: Initialized Instruments subsystem within 0.03 seconds! [2023-07-31 05:48:23.225] RUNTIME: Initialized Greyscale subsystem within 4.76 seconds! [2023-07-31 05:48:23.226] RUNTIME: Initialized Vis contents overlays subsystem within 0 seconds! [2023-07-31 05:48:23.226] RUNTIME: Initialized Security Level subsystem within 0 seconds! [2023-07-31 05:48:23.228] RUNTIME: Initialized Discord subsystem within 0 seconds! [2023-07-31 05:48:24.310] RUNTIME: Initialized Achievements subsystem within 1.08 seconds! [2023-07-31 05:48:24.311] RUNTIME: Initialized Station subsystem within 0 seconds! [2023-07-31 05:48:24.312] RUNTIME: Initialized Quirks subsystem within 0 seconds! [2023-07-31 05:48:24.337] RUNTIME: Initialized Reagents subsystem within 0.02 seconds! [2023-07-31 05:48:24.339] RUNTIME: Initialized Events subsystem within 0 seconds! [2023-07-31 05:48:24.346] RUNTIME: Initialized IDs and Access subsystem within 0.01 seconds! [2023-07-31 05:48:24.348] RUNTIME: Initialized Jobs subsystem within 0 seconds! [2023-07-31 05:48:24.348] RUNTIME: Initialized AI movement subsystem within 0 seconds! [2023-07-31 05:48:24.369] RUNTIME: Initialized Ticker subsystem within 0.02 seconds! [2023-07-31 05:48:24.370] RUNTIME: Initialized AI Controller Ticker subsystem within 0 seconds! [2023-07-31 05:48:24.371] RUNTIME: Initialized AI Behavior Ticker subsystem within 0 seconds! [2023-07-31 05:48:24.390] RUNTIME: Initialized Trading Card Game subsystem within 0.02 seconds! [2023-07-31 05:48:24.408] RUNTIME: Loading Ice Box Station... [2023-07-31 05:48:29.725] RUNTIME: Loaded Station in 5.3s! [2023-07-31 05:48:30.840] RUNTIME: Failed to place Mining Site Underground ruin. [2023-07-31 05:48:31.367] RUNTIME: Ruin loader finished with 40 left to spend. [2023-07-31 05:48:31.859] RUNTIME: Ruin loader finished with 30 left to spend. [2023-07-31 05:48:32.008] RUNTIME: Cave Generator terrain generation finished in 0.2s! [2023-07-31 05:48:32.049] RUNTIME: Cave Generator terrain generation finished in 0s! [2023-07-31 05:48:32.232] RUNTIME: Cave Generator terrain generation finished in 0.2s! [2023-07-31 05:48:32.243] RUNTIME: Cave Generator terrain generation finished in 0s! [2023-07-31 05:48:32.427] RUNTIME: Cave Generator terrain generation finished in 0.2s! [2023-07-31 05:48:32.434] RUNTIME: Cave Generator terrain generation finished in 0s! [2023-07-31 05:48:32.440] RUNTIME: Cave Generator terrain generation finished in 0s! [2023-07-31 05:48:32.462] RUNTIME: Cave Generator terrain generation finished in 0s! [2023-07-31 05:48:32.479] RUNTIME: Cave Generator terrain generation finished in 0s! [2023-07-31 05:48:32.490] RUNTIME: Cave Generator terrain generation finished in 0s! [2023-07-31 05:48:32.497] RUNTIME: Cave Generator terrain generation finished in 0s! [2023-07-31 05:48:32.718] RUNTIME: Cave Generator terrain population finished in 0.1s! [2023-07-31 05:48:32.727] RUNTIME: Cave Generator terrain population finished in 0s! [2023-07-31 05:48:32.806] RUNTIME: Cave Generator terrain population finished in 0.1s! [2023-07-31 05:48:32.809] RUNTIME: Cave Generator terrain population finished in 0s! [2023-07-31 05:48:32.867] RUNTIME: Cave Generator terrain population finished in 0s! [2023-07-31 05:48:32.873] RUNTIME: Cave Generator terrain population finished in 0s! [2023-07-31 05:48:32.874] RUNTIME: Cave Generator terrain population finished in 0s! [2023-07-31 05:48:32.877] RUNTIME: Cave Generator terrain population finished in 0s! [2023-07-31 05:48:32.879] RUNTIME: Cave Generator terrain population finished in 0s! [2023-07-31 05:48:32.880] RUNTIME: Cave Generator terrain population finished in 0s! [2023-07-31 05:48:32.882] RUNTIME: Cave Generator terrain population finished in 0s! [2023-07-31 05:48:33.048] RUNTIME: Initialized Mapping subsystem within 8.66 seconds! [2023-07-31 05:48:33.101] RUNTIME: Initialized Early Assets subsystem within 0.05 seconds! [2023-07-31 05:48:33.168] RUNTIME: Initialized Research subsystem within 0.07 seconds! [2023-07-31 05:48:33.170] RUNTIME: Initialized Time Tracking subsystem within 0 seconds! [2023-07-31 05:48:33.203] RUNTIME: Initialized Spatial Grid subsystem within 0.03 seconds! [2023-07-31 05:48:33.204] RUNTIME: Initialized Economy subsystem within 0 seconds! [2023-07-31 05:48:33.206] RUNTIME: Initialized Restaurant subsystem within 0 seconds! [2023-07-31 05:48:33.499] RUNTIME: Initialized Text To Speech subsystem within 0.29 seconds! [2023-07-31 05:49:15.885] RUNTIME: Initialized Atoms subsystem within 42.38 seconds! [2023-07-31 05:49:16.060] RUNTIME: Initialized Language subsystem within 0.01 seconds! [2023-07-31 05:49:16.172] RUNTIME: Initialized Machines subsystem within 0.11 seconds! [2023-07-31 05:49:16.185] RUNTIME: Initialized Skills subsystem within 0 seconds! [2023-07-31 05:49:16.186] RUNTIME: Initialized Addiction subsystem within 0 seconds! [2023-07-31 05:49:16.189] RUNTIME: Initialized Blackmarket subsystem within 0 seconds! [2023-07-31 05:49:16.190] RUNTIME: Initialized Disease subsystem within 0 seconds! [2023-07-31 05:49:16.190] RUNTIME: Initialized Fluid subsystem within 0 seconds! [2023-07-31 05:49:16.191] RUNTIME: Initialized Smoke subsystem within 0 seconds! [2023-07-31 05:49:16.192] RUNTIME: Initialized Foam subsystem within 0 seconds! [2023-07-31 05:49:16.193] RUNTIME: Initialized Lag Switch subsystem within 0 seconds! [2023-07-31 05:49:18.309] RUNTIME: Initialized Library Loading subsystem within 2.11 seconds! [2023-07-31 05:49:18.495] RUNTIME: Initialized Lua Scripting subsystem within 0.18 seconds! [2023-07-31 05:49:18.509] RUNTIME: Initialized Modular Computers subsystem within 0 seconds! [2023-07-31 05:49:18.510] RUNTIME: Initialized Night Shift subsystem within 0 seconds! [2023-07-31 05:49:18.511] RUNTIME: Initialized Sun subsystem within 0 seconds! [2023-07-31 05:49:18.515] RUNTIME: Initialized Traitor subsystem within 0 seconds! [2023-07-31 05:49:18.516] RUNTIME: Initialized Tutorials subsystem within 0 seconds! [2023-07-31 05:49:18.544] RUNTIME: Initialized Wardrobe subsystem within 0.03 seconds! [2023-07-31 05:49:18.545] RUNTIME: Initialized Weather subsystem within 0 seconds! [2023-07-31 05:49:18.546] RUNTIME: Initialized Wiremod Composite Templates subsystem within 0 seconds! [2023-07-31 05:49:27.249] RUNTIME: Initialized Atmospherics subsystem within 8.7 seconds! [2023-07-31 05:49:27.291] RUNTIME: Loaded 16 engraved messages on map Ice Box Station [2023-07-31 05:49:27.293] RUNTIME: Loaded 2 prison tattoos [2023-07-31 05:49:27.488] RUNTIME: Initialized Persistence subsystem within 0.24 seconds! [2023-07-31 05:49:27.572] RUNTIME: Initialized Persistent Paintings subsystem within 0.08 seconds! [2023-07-31 05:49:27.573] RUNTIME: Initialized Vote subsystem within 0 seconds! [2023-07-31 05:49:29.307] RUNTIME: Initialized Assets subsystem within 1.73 seconds! [2023-07-31 05:49:31.731] RUNTIME: Initialized Icon Smoothing subsystem within 2.32 seconds! [2023-07-31 05:49:31.737] RUNTIME: Initialized XKeyScore subsystem within 0 seconds! [2023-07-31 05:49:31.786] RUNTIME: Initialized PRISM subsystem within 0.05 seconds! [2023-07-31 05:49:43.271] RUNTIME: Initialized Lighting subsystem within 11.48 seconds! [2023-07-31 05:49:45.437] RUNTIME: Initialized Shuttle subsystem within 2.16 seconds! [2023-07-31 05:49:45.594] RUNTIME: Initialized Minor Mapping subsystem within 0.16 seconds! [2023-07-31 05:49:45.598] RUNTIME: Initialized Pathfinder subsystem within 0 seconds! [2023-07-31 05:49:45.651] RUNTIME: Initialized Ban Cache subsystem within 0.05 seconds! [2023-07-31 05:49:45.697] RUNTIME: Initialized Init Profiler subsystem within 0.04 seconds! [2023-07-31 05:49:45.698] RUNTIME: Initialized Chat subsystem within 0 seconds! [2023-07-31 05:49:45.698] RUNTIME: Initializations complete within 87.2 seconds! [2023-07-31 05:52:10.799] RUNTIME: runtime error: recursive_jsonify got an empty list after serialization (code/modules/logging/log_holder.dm:334) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("recursive_jsonify got an empty...", "code/modules/logging/log_holde...", 334) - /datum/log_holder (/datum/log_holder): recursive jsonify(/list (/list), /list (/list)) - /datum/log_holder (/datum/log_holder): recursive jsonify(/list (/list), /list (/list)) - /datum/log_holder (/datum/log_holder): Log("manifest", "unicornmain2 \\ IMINYOURWALLS ...", /list (/list)) - log manifest("unicornmain2", /datum/mind (/datum/mind), IMINYOURWALLS (/mob/living/silicon/robot), 0) - /datum/manifest (/datum/manifest): build() - Ticker (/datum/controller/subsystem/ticker): setup() - Ticker (/datum/controller/subsystem/ticker): fire(0) - Ticker (/datum/controller/subsystem/ticker): ignite(0) - [2023-07-31 05:52:10.802] RUNTIME: runtime error: recursive_jsonify got an empty list after serialization (code/modules/logging/log_holder.dm:334) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("recursive_jsonify got an empty...", "code/modules/logging/log_holde...", 334) - /datum/log_holder (/datum/log_holder): recursive jsonify(/list (/list), /list (/list)) - /datum/log_holder (/datum/log_holder): recursive jsonify(/list (/list), /list (/list)) - /datum/log_holder (/datum/log_holder): Log("manifest", "indieanajones \\ KA.OS \\ Cybo...", /list (/list)) - log manifest("indieanajones", /datum/mind (/datum/mind), KA.OS (/mob/living/silicon/robot), 0) - /datum/manifest (/datum/manifest): build() - Ticker (/datum/controller/subsystem/ticker): setup() - Ticker (/datum/controller/subsystem/ticker): fire(0) - Ticker (/datum/controller/subsystem/ticker): ignite(0) - [2023-07-31 05:52:10.808] RUNTIME: runtime error: recursive_jsonify got an empty list after serialization (code/modules/logging/log_holder.dm:334) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("recursive_jsonify got an empty...", "code/modules/logging/log_holde...", 334) - /datum/log_holder (/datum/log_holder): recursive jsonify(/list (/list), /list (/list)) - /datum/log_holder (/datum/log_holder): recursive jsonify(/list (/list), /list (/list)) - /datum/log_holder (/datum/log_holder): Log("manifest", "infamous626 \\ Alexa \\ AI \\ ...", /list (/list)) - log manifest("infamous626", Alexa (/datum/mind), Alexa (/mob/living/silicon/ai), 0) - /datum/manifest (/datum/manifest): build() - Ticker (/datum/controller/subsystem/ticker): setup() - Ticker (/datum/controller/subsystem/ticker): fire(0) - Ticker (/datum/controller/subsystem/ticker): ignite(0) - [2023-07-31 05:52:11.943] RUNTIME: Game start took 3.2s [2023-07-31 05:53:02.496] RUNTIME: runtime error: Cannot execute "#646464".Copy(). - proc name: refresh preview (/datum/greyscale_modify_menu/proc/refresh_preview) - source file: code/modules/admin/greyscale_modify_menu.dm,258 - usr: Jacob Wildone (/mob/living/carbon/human) - src: /datum/greyscale_modify_menu (/datum/greyscale_modify_menu) - usr.loc: the floor (70,137,4) (/turf/open/floor/iron) - call stack: - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): refresh preview() - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): New(the AutoDrobe (/obj/machinery/vending/autodrobe/all_access), Jacob Wildone (/mob/living/carbon/human), /list (/list), /datum/callback (/datum/callback), "tie_greyscale_tied", /datum/greyscale_config/ties (/datum/greyscale_config/ties), "#4d4e4e", null) - the AutoDrobe (/obj/machinery/vending/autodrobe/all_access): select colors(/list (/list)) - the AutoDrobe (/obj/machinery/vending/autodrobe/all_access): ui act("select_colors", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("select_colors", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - /datum/tgui (/datum/tgui): on message("act/select_colors", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/select_colors", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - JACOB WILDONE (/client): Topic("type=act%2Fselect_colors&paylo...", /list (/list), null, null) - [2023-07-31 05:53:05.646] RUNTIME: runtime error: Cannot execute "#646464".Copy(). - proc name: refresh preview (/datum/greyscale_modify_menu/proc/refresh_preview) - source file: code/modules/admin/greyscale_modify_menu.dm,258 - usr: Jacob Wildone (/mob/living/carbon/human) - src: /datum/greyscale_modify_menu (/datum/greyscale_modify_menu) - usr.loc: the floor (70,137,4) (/turf/open/floor/iron) - call stack: - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): refresh preview() - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): New(the AutoDrobe (/obj/machinery/vending/autodrobe/all_access), Jacob Wildone (/mob/living/carbon/human), /list (/list), /datum/callback (/datum/callback), "tie_greyscale_tied", /datum/greyscale_config/ties (/datum/greyscale_config/ties), "#4d4e4e", null) - the AutoDrobe (/obj/machinery/vending/autodrobe/all_access): select colors(/list (/list)) - the AutoDrobe (/obj/machinery/vending/autodrobe/all_access): ui act("select_colors", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("select_colors", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - /datum/tgui (/datum/tgui): on message("act/select_colors", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/select_colors", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - JACOB WILDONE (/client): Topic("type=act%2Fselect_colors&paylo...", /list (/list), null, null) - [2023-07-31 05:53:27.212] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Shiragasane Pastellina (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:53:36.042] RUNTIME: runtime error: Cannot execute "#646464#646464".Copy(). - proc name: refresh preview (/datum/greyscale_modify_menu/proc/refresh_preview) - source file: code/modules/admin/greyscale_modify_menu.dm,258 - usr: Six Guess (/mob/living/carbon/human) - src: /datum/greyscale_modify_menu (/datum/greyscale_modify_menu) - usr.loc: the floor (91,165,3) (/turf/open/floor/iron/grimy) - call stack: - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): refresh preview() - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): New(the DetDrobe (/obj/machinery/vending/wardrobe/det_wardrobe), Six Guess (/mob/living/carbon/human), /list (/list), /datum/callback (/datum/callback), "sneakers", /datum/greyscale_config/sneake... (/datum/greyscale_config/sneakers), "#472c21#ffffff", null) - the DetDrobe (/obj/machinery/vending/wardrobe/det_wardrobe): select colors(/list (/list)) - the DetDrobe (/obj/machinery/vending/wardrobe/det_wardrobe): ui act("select_colors", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("select_colors", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Six Guess (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:53:52.858] RUNTIME: runtime error: movable_pre_move overridden. Use override = TRUE to suppress this warning. - Target: Sebastian Albright (/mob/living/carbon/human) Proc: stop_look_down (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Sebastian Albright (/mob/living/carbon/human) - src: null - usr.loc: the plating (79,103,3) (/turf/open/floor/plating) - call stack: - stack trace("movable_pre_move overridden. U...", "code/datums/signals.dm", 39) - Sebastian Albright (/mob/living/carbon/human): RegisterSignal(Sebastian Albright (/mob/living/carbon/human), "movable_pre_move", "stop_look_down", 0) - Sebastian Albright (/mob/living/carbon/human): look down() - look down (/datum/keybinding/living/look_down): down(PhantasmDragon (/client)) - PhantasmDragon (/client): keyDown(";") - [2023-07-31 05:53:52.859] RUNTIME: runtime error: movable_moved overridden. Use override = TRUE to suppress this warning. - Target: Sebastian Albright (/mob/living/carbon/human) Proc: start_look_down (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Sebastian Albright (/mob/living/carbon/human) - src: null - usr.loc: the plating (79,103,3) (/turf/open/floor/plating) - call stack: - stack trace("movable_moved overridden. Use ...", "code/datums/signals.dm", 39) - Sebastian Albright (/mob/living/carbon/human): RegisterSignal(Sebastian Albright (/mob/living/carbon/human), "movable_moved", "start_look_down", 0) - Sebastian Albright (/mob/living/carbon/human): look down() - look down (/datum/keybinding/living/look_down): down(PhantasmDragon (/client)) - PhantasmDragon (/client): keyDown(";") - [2023-07-31 05:53:52.952] RUNTIME: runtime error: Cannot execute "#646464#646464".Copy(). - proc name: refresh preview (/datum/greyscale_modify_menu/proc/refresh_preview) - source file: code/modules/admin/greyscale_modify_menu.dm,258 - usr: Six Guess (/mob/living/carbon/human) - src: /datum/greyscale_modify_menu (/datum/greyscale_modify_menu) - usr.loc: the floor (91,165,3) (/turf/open/floor/iron/grimy) - call stack: - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): refresh preview() - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): New(the DetDrobe (/obj/machinery/vending/wardrobe/det_wardrobe), Six Guess (/mob/living/carbon/human), /list (/list), /datum/callback (/datum/callback), "sneakers", /datum/greyscale_config/sneake... (/datum/greyscale_config/sneakers), "#472c21#ffffff", null) - the DetDrobe (/obj/machinery/vending/wardrobe/det_wardrobe): select colors(/list (/list)) - the DetDrobe (/obj/machinery/vending/wardrobe/det_wardrobe): ui act("select_colors", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("select_colors", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Six Guess (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:53:52.958] RUNTIME: runtime error: Cannot execute "#646464#646464".Copy(). - proc name: refresh preview (/datum/greyscale_modify_menu/proc/refresh_preview) - source file: code/modules/admin/greyscale_modify_menu.dm,258 - usr: Six Guess (/mob/living/carbon/human) - src: /datum/greyscale_modify_menu (/datum/greyscale_modify_menu) - usr.loc: the floor (91,165,3) (/turf/open/floor/iron/grimy) - call stack: - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): refresh preview() - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): New(the DetDrobe (/obj/machinery/vending/wardrobe/det_wardrobe), Six Guess (/mob/living/carbon/human), /list (/list), /datum/callback (/datum/callback), "sneakers", /datum/greyscale_config/sneake... (/datum/greyscale_config/sneakers), "#472c21#ffffff", null) - the DetDrobe (/obj/machinery/vending/wardrobe/det_wardrobe): select colors(/list (/list)) - the DetDrobe (/obj/machinery/vending/wardrobe/det_wardrobe): ui act("select_colors", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("select_colors", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Six Guess (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:54:54.137] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/proc/serialize_list) - source file: code/datums/datum.dm,197 - usr: Cletus Pain (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (80,138,4) (/turf/open/floor/iron/cafeteria) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the floor (80,140,4) (/turf/open/floor/iron), Cletus Pain (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the floor (80,140,4) (/turf/open/floor/iron), Cletus Pain (/mob/living/carbon/human), 0, "icon-x=21;icon-y=29;left=1;but...") - [2023-07-31 05:54:54.138] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/picture/serialize_list) - source file: code/modules/photography/_pictures.dm,73 - usr: Cletus Pain (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (80,138,4) (/turf/open/floor/iron/cafeteria) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the floor (80,140,4) (/turf/open/floor/iron), Cletus Pain (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the floor (80,140,4) (/turf/open/floor/iron), Cletus Pain (/mob/living/carbon/human), 0, "icon-x=21;icon-y=29;left=1;but...") - [2023-07-31 05:55:00.968] RUNTIME: runtime error: The omni pipe taking damage after deletion - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,7 - usr: Pom Patel (/mob/living/carbon/human) - src: the omni pipe (/obj/machinery/atmospherics/pipe/smart) - usr.loc: the reinforced floor (116,63,4) (/turf/open/floor/engine) - src.loc: null - call stack: - the omni pipe (/obj/machinery/atmospherics/pipe/smart): take damage(4, "brute", "melee", 1, null, 0) - the omni pipe (/obj/machinery/atmospherics/pipe/smart): attacked by(the hand drill (/obj/item/screwdriver/power), Pom Patel (/mob/living/carbon/human)) - the hand drill (/obj/item/screwdriver/power): attack atom(the omni pipe (/obj/machinery/atmospherics/pipe/smart), Pom Patel (/mob/living/carbon/human), "icon-x=17;icon-y=17;left=1;but...") - the omni pipe (/obj/machinery/atmospherics/pipe/smart): attackby(the hand drill (/obj/item/screwdriver/power), Pom Patel (/mob/living/carbon/human), "icon-x=17;icon-y=17;left=1;but...") - the omni pipe (/obj/machinery/atmospherics/pipe/smart): attackby(the hand drill (/obj/item/screwdriver/power), Pom Patel (/mob/living/carbon/human), "icon-x=17;icon-y=17;left=1;but...") - the omni pipe (/obj/machinery/atmospherics/pipe/smart): attackby(the hand drill (/obj/item/screwdriver/power), Pom Patel (/mob/living/carbon/human), "icon-x=17;icon-y=17;left=1;but...") - the omni pipe (/obj/machinery/atmospherics/pipe/smart): attackby(the hand drill (/obj/item/screwdriver/power), Pom Patel (/mob/living/carbon/human), "icon-x=17;icon-y=17;left=1;but...") - the hand drill (/obj/item/screwdriver/power): melee attack chain(Pom Patel (/mob/living/carbon/human), the omni pipe (/obj/machinery/atmospherics/pipe/smart), "icon-x=17;icon-y=17;left=1;but...") - Pom Patel (/mob/living/carbon/human): ClickOn(the omni pipe (/obj/machinery/atmospherics/pipe/smart), "icon-x=17;icon-y=17;left=1;but...") - the omni pipe (/obj/machinery/atmospherics/pipe/smart): Click(the reinforced floor (116,62,4) (/turf/open/floor/engine), "mapwindow.map", "icon-x=17;icon-y=17;left=1;but...") - [2023-07-31 05:55:27.832] RUNTIME: ## TESTING: GC: -- [0x200f3c1] | /atom/movable/screen/lobby/button/character_setup was unable to be GC'd -- (ref count of 2) [2023-07-31 05:55:27.832] RUNTIME: ## TESTING: GC: -- [0x3000ba6] | /mob/dead/new_player was unable to be GC'd -- (ref count of 7) [2023-07-31 05:55:32.363] RUNTIME: runtime error: Cannot modify null.plane. - proc name: on changed z level (/obj/structure/closet/supplypod/on_changed_z_level) - source file: code/modules/cargo/supplypod.dm,485 - usr: Rusty Leech (/mob/living/carbon/human) - src: the bluespace supply pod (/obj/structure/closet/supplypod/podspawn) - usr.loc: the floor (180,139,3) (/turf/open/floor/iron/chapel) - src.loc: null - call stack: - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): on changed z level(the floor (181,139,3) (/turf/open/floor/iron/dark), null, 0, null) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): Moved(the floor (181,139,3) (/turf/open/floor/iron/dark), 0, 1, null, 1) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): Moved(the floor (181,139,3) (/turf/open/floor/iron/dark), 0, 1, null, 1) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): doMove(null) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): moveToNullspace() - /datum/component/pellet_cloud (/datum/component/pellet_cloud): nullspace parent(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn), 0) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): SendSignal("parent_preqdeleted", /list (/list)) - qdel(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn), 0) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): startExitSequence(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Rusty Leech (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:55:48.882] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Jimmy Little (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 1, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:56:06.933] RUNTIME: ## TESTING: GC: -- [0x21073580] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:13.037] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: add mutation (/datum/dna/proc/add_mutation) - source file: code/datums/dna.dm,143 - usr: Richard Prada (/mob/living/carbon/human) - src: /datum/dna (/datum/dna) - usr.loc: the floor (129,125,4) (/turf/open/floor/iron) - call stack: - /datum/dna (/datum/dna): add mutation(Clumsiness (/datum/mutation/human/clumsy), 3, null) - /datum/dna (/datum/dna): copy dna(/datum/dna (/datum/dna)) - Changeling (/datum/antagonist/changeling): create profile(Valid Vincent (/mob/living/carbon/human), 0) - Changeling (/datum/antagonist/changeling): add new profile(Valid Vincent (/mob/living/carbon/human), 0) - Extract DNA Sting (/datum/action/changeling/sting/extract_dna): sting action(Richard Prada (/mob/living/carbon/human), Valid Vincent (/mob/living/carbon/human)) - Extract DNA Sting (/datum/action/changeling/sting/extract_dna): try to sting(Richard Prada (/mob/living/carbon/human), Valid Vincent (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): on click sting(Richard Prada (/mob/living/carbon/human), Valid Vincent (/mob/living/carbon/human)) - [2023-07-31 05:57:13.766] RUNTIME: ## TESTING: GC: -- [0x210279f1] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:15.829] RUNTIME: ## TESTING: GC: -- [0x2011d56] | /atom/movable/screen/lobby/button/character_setup was unable to be GC'd -- (ref count of 2) [2023-07-31 05:57:15.830] RUNTIME: ## TESTING: GC: -- [0x3000b83] | /mob/dead/new_player was unable to be GC'd -- (ref count of 7) [2023-07-31 05:57:36.304] RUNTIME: ## TESTING: GC: -- [0x21003733] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:36.305] RUNTIME: ## TESTING: GC: -- [0x210040ad] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:36.306] RUNTIME: ## TESTING: GC: -- [0x2100ba9c] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:36.306] RUNTIME: ## TESTING: GC: -- [0x2100d74d] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:36.307] RUNTIME: ## TESTING: GC: -- [0x2100f0fc] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:36.307] RUNTIME: ## TESTING: GC: -- [0x21011b63] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:36.308] RUNTIME: ## TESTING: GC: -- [0x2101251f] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:36.308] RUNTIME: ## TESTING: GC: -- [0x21013f46] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:36.309] RUNTIME: ## TESTING: GC: -- [0x21014c3b] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:36.310] RUNTIME: ## TESTING: GC: -- [0x210184b4] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:36.310] RUNTIME: ## TESTING: GC: -- [0x210188d3] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:36.310] RUNTIME: ## TESTING: GC: -- [0x21032f49] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:36.311] RUNTIME: ## TESTING: GC: -- [0x21033ac9] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:36.311] RUNTIME: ## TESTING: GC: -- [0x21033b1d] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:36.312] RUNTIME: ## TESTING: GC: -- [0x21033bb6] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:36.312] RUNTIME: ## TESTING: GC: -- [0x21074dd1] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:36.313] RUNTIME: ## TESTING: GC: -- [0x21074e6b] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:36.313] RUNTIME: ## TESTING: GC: -- [0x21074f9c] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:36.313] RUNTIME: ## TESTING: GC: -- [0x21074fca] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:36.553] RUNTIME: ## TESTING: GC: -- [0x21075008] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:57:43.268] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Richard Prada (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:58:06.165] RUNTIME: ## TESTING: GC: -- [0x210338f2] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:58:16.393] RUNTIME: ## TESTING: GC: -- [0x21076a39] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 05:58:39.963] RUNTIME: ## TESTING: GC: -- [0x2100cb63] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:58:46.006] RUNTIME: ## TESTING: GC: -- [0x21074f1b] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:59:07.321] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper wall (100,42,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (100,42,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (100,42,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.413] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (97,42,5) (/turf/closed/indestructible/wood) - call stack: - the wall (97,42,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (97,42,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.414] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (95,42,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (95,42,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (95,42,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.414] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (92,42,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (92,42,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (92,42,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.415] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (89,42,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (89,42,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (89,42,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.476] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (85,42,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (85,42,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (85,42,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.477] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (82,42,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (82,42,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (82,42,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.543] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (81,42,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (81,42,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (81,42,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.544] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (77,42,5) (/turf/closed/indestructible/wood) - call stack: - the wall (77,42,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (77,42,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.545] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (72,42,5) (/turf/closed/indestructible/wood) - call stack: - the wall (72,42,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (72,42,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.546] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (66,42,5) (/turf/closed/indestructible/wood) - call stack: - the wall (66,42,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (66,42,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.597] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (112,41,5) (/turf/closed/indestructible/wood) - call stack: - the wall (112,41,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (112,41,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.598] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (107,41,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (107,41,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (107,41,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.599] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (103,41,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,41,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,41,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.600] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (97,41,5) (/turf/closed/indestructible/wood) - call stack: - the wall (97,41,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (97,41,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.749] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the reinforced glass table (/obj/structure/table/reinforced/rglass) - src.loc: the floor (112,24,5) (/turf/open/floor/wood/tile) - call stack: - the reinforced glass table (/obj/structure/table/reinforced/rglass): bitmask smooth() - the reinforced glass table (/obj/structure/table/reinforced/rglass): smooth icon() - the reinforced glass table (/obj/structure/table/reinforced/rglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.750] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (103,54,5) (/turf/closed/indestructible/wood) - call stack: - the wall (103,54,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (103,54,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.751] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (102,54,5) (/turf/closed/indestructible/wood) - call stack: - the wall (102,54,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (102,54,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.752] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (101,54,5) (/turf/closed/indestructible/wood) - call stack: - the wall (101,54,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (101,54,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.851] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the paper wall (100,53,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (100,53,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (100,53,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.854] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (103,50,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,50,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,50,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.856] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the window (94,49,5) (/turf/closed/indestructible/opsglass) - call stack: - the window (94,49,5) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (94,49,5) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.910] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the window (92,49,5) (/turf/closed/indestructible/opsglass) - call stack: - the window (92,49,5) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (92,49,5) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.912] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the window (82,49,5) (/turf/closed/indestructible/opsglass) - call stack: - the window (82,49,5) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (82,49,5) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.912] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the window (80,49,5) (/turf/closed/indestructible/opsglass) - call stack: - the window (80,49,5) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (80,49,5) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.913] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the paper wall (111,48,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (111,48,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (111,48,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.914] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (93,48,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (93,48,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (93,48,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.915] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (81,48,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (81,48,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (81,48,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.916] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the paper wall (111,47,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (111,47,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (111,47,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.917] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (93,47,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (93,47,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (93,47,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.952] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (88,47,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (88,47,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (88,47,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.953] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (86,47,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (86,47,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (86,47,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.954] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (81,47,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (81,47,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (81,47,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.956] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (97,46,5) (/turf/closed/indestructible/wood) - call stack: - the wall (97,46,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (97,46,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.956] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (93,46,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (93,46,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (93,46,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.957] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (89,46,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (89,46,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (89,46,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.959] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (85,46,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (85,46,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (85,46,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:07.959] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (81,46,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (81,46,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (81,46,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.017] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (77,46,5) (/turf/closed/indestructible/wood) - call stack: - the wall (77,46,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (77,46,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.018] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (111,45,5) (/turf/closed/indestructible/wood) - call stack: - the wall (111,45,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (111,45,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.019] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (107,45,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (107,45,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (107,45,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.020] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (103,45,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,45,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,45,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.170] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (103,29,5) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.172] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the paper wall (112,44,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (112,44,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (112,44,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.252] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (85,43,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (85,43,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (85,43,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.254] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the paper wall (71,43,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (71,43,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (71,43,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.255] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the paper wall (67,43,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (67,43,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (67,43,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.256] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (95,41,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (95,41,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (95,41,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.257] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (89,41,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (89,41,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (89,41,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.258] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (85,41,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (85,41,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (85,41,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.259] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (77,41,5) (/turf/closed/indestructible/wood) - call stack: - the wall (77,41,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (77,41,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.260] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (72,41,5) (/turf/closed/indestructible/wood) - call stack: - the wall (72,41,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (72,41,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.261] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (66,41,5) (/turf/closed/indestructible/wood) - call stack: - the wall (66,41,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (66,41,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.305] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (66,40,5) (/turf/closed/indestructible/wood) - call stack: - the wall (66,40,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (66,40,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.306] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (77,39,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (77,39,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (77,39,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.307] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (72,39,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (72,39,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (72,39,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.308] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,469 - usr: null - src: the wooden wall (71,39,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (71,39,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (71,39,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.310] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (70,39,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (70,39,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (70,39,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.311] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (68,39,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (68,39,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (68,39,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.312] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (67,39,5) (/turf/closed/indestructible/wood) - call stack: - the wall (67,39,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (67,39,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.313] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,462 - usr: null - src: the wall (66,39,5) (/turf/closed/indestructible/wood) - call stack: - the wall (66,39,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (66,39,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.314] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (103,38,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,38,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,38,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.315] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (100,38,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (100,38,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (100,38,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.316] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (95,38,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (95,38,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (95,38,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.317] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (71,38,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (71,38,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (71,38,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.319] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (67,38,5) (/turf/closed/indestructible/wood) - call stack: - the wall (67,38,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (67,38,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.346] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the paper wall (67,37,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (67,37,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (67,37,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.348] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (90,36,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (90,36,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (90,36,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.349] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (84,36,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (84,36,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (84,36,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.352] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the paper wall (67,36,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (67,36,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (67,36,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.353] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (112,35,5) (/turf/closed/indestructible/wood) - call stack: - the wall (112,35,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (112,35,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.354] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (107,35,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (107,35,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (107,35,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.356] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (103,35,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,35,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,35,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.370] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (100,35,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (100,35,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (100,35,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.371] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (95,35,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (95,35,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (95,35,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.372] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (93,35,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (93,35,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (93,35,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.374] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (90,35,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (90,35,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (90,35,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.375] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (87,35,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (87,35,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (87,35,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.376] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (84,35,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (84,35,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (84,35,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.377] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (81,35,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (81,35,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (81,35,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.380] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (71,33,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (71,33,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (71,33,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.381] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the paper wall (112,32,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (112,32,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (112,32,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.411] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (93,32,5) (/turf/closed/indestructible/wood) - call stack: - the wall (93,32,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (93,32,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.412] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (88,32,5) (/turf/closed/indestructible/wood) - call stack: - the wall (88,32,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (88,32,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.414] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (72,32,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (72,32,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (72,32,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.415] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,462 - usr: null - src: the wooden wall (71,32,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (71,32,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (71,32,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.416] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (70,32,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (70,32,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (70,32,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.417] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (68,32,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (68,32,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (68,32,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.419] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (111,31,5) (/turf/closed/indestructible/wood) - call stack: - the wall (111,31,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (111,31,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.420] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (107,31,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (107,31,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (107,31,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.422] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (103,31,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,31,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,31,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.568] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (72,32,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (72,32,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (72,32,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:08.569] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (103,31,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,31,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,31,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:09.108] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (71,33,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (71,33,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (71,33,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:09.111] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the carpet (72,33,5) (/turf/open/floor/carpet/black) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:09.162] RUNTIME: ## TESTING: GC: -- [0x21076eb4] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:59:09.510] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the paper wall (67,37,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (67,37,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (67,37,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:09.511] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the carpet (68,36,5) (/turf/open/floor/carpet/black) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:09.513] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (100,35,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (100,35,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (100,35,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:09.562] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (90,36,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (90,36,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (90,36,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:09.563] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (89,35,5) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:09.565] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the carpet (72,36,5) (/turf/open/floor/carpet/black) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:09.605] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (103,35,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,35,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,35,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:09.816] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (66,41,5) (/turf/closed/indestructible/wood) - call stack: - the wall (66,41,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (66,41,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:09.904] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (67,40,5) (/turf/open/floor/iron/cafeteria) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:09.906] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (103,39,5) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:09.907] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (77,39,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (77,39,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (77,39,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:09.908] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (72,39,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (72,39,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (72,39,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:10.319] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (81,48,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (81,48,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (81,48,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:10.326] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (94,46,5) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:10.327] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (93,47,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (93,47,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (93,47,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:10.328] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (92,46,5) (/turf/open/floor/iron/sepia) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:10.329] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (82,47,5) (/turf/open/floor/bamboo/tatami/purple) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:10.330] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass) - src.loc: the floor (80,47,5) (/turf/open/floor/bamboo/tatami) - call stack: - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): bitmask smooth() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - the plastitanium glass table (/obj/structure/table/reinforced/plastitaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 05:59:30.351] RUNTIME: ## TESTING: GC: -- [0x21033d12] | /datum/pipeline was unable to be GC'd -- (ref count of 2) [2023-07-31 05:59:41.340] RUNTIME: ## WARNING: Component is missing a pipenet! Rebuilding... in code/modules/atmospherics/machinery/components/components_base.dm at line 215 src: the omni gas filter usr: . [2023-07-31 05:59:45.040] RUNTIME: ## TESTING: GC: -- [0x21075e1b] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 05:59:53.391] RUNTIME: ## TESTING: GC: -- [0x2100383f] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:00:03.747] RUNTIME: ## TESTING: GC: -- [0x21076062] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:00:59.417] RUNTIME: ## TESTING: GC: -- [0x21035992] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:01:09.985] RUNTIME: ## TESTING: GC: -- [0x2100358d] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:01:14.019] RUNTIME: ## TESTING: GC: -- [0x21022b8c] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:01:20.866] RUNTIME: ## WARNING: shuttle "arrival" could not enter transit space. Docked at arrival_stationary. Transit dock dock_5. in code/modules/shuttle/shuttle.dm at line 737 src: the arrivals shuttle usr: . [2023-07-31 06:03:32.804] RUNTIME: ## TESTING: GC: -- [0x210769e5] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:03:40.835] RUNTIME: ## TESTING: GC: -- [0x210352e6] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:03:48.985] RUNTIME: ## TESTING: GC: -- [0x21033a20] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:04:27.698] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:590) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Clyde Rosensteel (/mob/living/carbon/human) - src: null - usr.loc: the plating (75,155,4) (/turf/open/floor/plating) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 14.55, 0, null, "code/modules/balloon_alert/bal...", 89) - the wooden barricade (CLOSED) (/obj/structure/barricade/wooden): balloon alert perform(Clyde Rosensteel (/mob/living/carbon/human), "barricade deconstructed") - the wooden barricade (CLOSED) (/obj/structure/barricade/wooden): balloon alert(Clyde Rosensteel (/mob/living/carbon/human), "barricade deconstructed") - [2023-07-31 06:04:37.647] RUNTIME: ## NOTICE: Scriptis/(Brick Mortar) executed SDQL query(s): "DELETE /obj/machinery/door/firedoor; - DELETE /obj/machinery/firealarm;". [2023-07-31 06:04:48.688] RUNTIME: ## TESTING: GC: -- [0x21074fcf] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:06:06.061] RUNTIME: ## TESTING: GC: -- [0x210772f5] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:06:28.419] RUNTIME: ## TESTING: GC: -- [0x2107a72e] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:06:28.420] RUNTIME: ## TESTING: GC: -- [0x3000cd4] | /mob/dead/new_player was unable to be GC'd -- (ref count of 3) [2023-07-31 06:07:11.220] RUNTIME: ## TESTING: GC: -- [0x2107504a] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:07:19.291] RUNTIME: ## TESTING: GC: -- [0x21077bb0] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:07:19.292] RUNTIME: ## TESTING: GC: -- [0x21078781] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:07:19.292] RUNTIME: ## TESTING: GC: -- [0x2107b05e] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:07:19.293] RUNTIME: ## TESTING: GC: -- [0x210789eb] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:07:19.293] RUNTIME: ## TESTING: GC: -- [0x2107ae86] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:07:19.294] RUNTIME: ## TESTING: GC: -- [0x2107b050] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:07:19.294] RUNTIME: ## TESTING: GC: -- [0x2107aeac] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:07:19.295] RUNTIME: ## TESTING: GC: -- [0x2107b162] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:07:19.295] RUNTIME: ## TESTING: GC: -- [0x2107b010] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:07:19.295] RUNTIME: ## TESTING: GC: -- [0x2107aae2] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:07:19.296] RUNTIME: ## TESTING: GC: -- [0x2107ab29] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:07:19.296] RUNTIME: ## TESTING: GC: -- [0x2107b41c] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:07:19.297] RUNTIME: ## TESTING: GC: -- [0x2107b142] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:07:59.465] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Bobert Tunafish (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:08:17.481] RUNTIME: runtime error: undefined variable /obj/item/assembly/wiremod/var/client - proc name: balloon alert perform (/atom/proc/balloon_alert_perform) - source file: code/modules/balloon_alert/balloon_alert.dm,43 - usr: Eurosia Accurata (/mob/living/carbon/human) - src: the blast door controller-remo... (/obj/item/assembly_holder) - usr.loc: the plating (182,85,4) (/turf/open/floor/plating) - src.loc: the plating (183,86,4) (/turf/open/floor/plating) - call stack: - the blast door controller-remo... (/obj/item/assembly_holder): balloon alert perform(the circuit assembly (/obj/item/assembly/wiremod), "not attachable!") - the blast door controller-remo... (/obj/item/assembly_holder): balloon alert(the circuit assembly (/obj/item/assembly/wiremod), "not attachable!") - the blast door controller-remo... (/obj/item/assembly_holder): balloon alert(the circuit assembly (/obj/item/assembly/wiremod), "not attachable!") - the blast door controller-remo... (/obj/item/assembly_holder): try add assembly(the circuit assembly (/obj/item/assembly/wiremod), Eurosia Accurata (/mob/living/carbon/human)) - the blast door controller-remo... (/obj/item/assembly_holder): attackby(the circuit assembly (/obj/item/assembly/wiremod), Eurosia Accurata (/mob/living/carbon/human), "icon-x=21;icon-y=15;left=1;but...") - the circuit assembly (/obj/item/assembly/wiremod): melee attack chain(Eurosia Accurata (/mob/living/carbon/human), the blast door controller-remo... (/obj/item/assembly_holder), "icon-x=21;icon-y=15;left=1;but...") - Eurosia Accurata (/mob/living/carbon/human): ClickOn(the blast door controller-remo... (/obj/item/assembly_holder), "icon-x=21;icon-y=15;left=1;but...") - the blast door controller-remo... (/obj/item/assembly_holder): Click(the plating (183,86,4) (/turf/open/floor/plating), "mapwindow.map", "icon-x=21;icon-y=15;left=1;but...") - ThatOneMod (/client): Click(the blast door controller-remo... (/obj/item/assembly_holder), the plating (183,86,4) (/turf/open/floor/plating), "mapwindow.map", "icon-x=21;icon-y=15;left=1;but...") - [2023-07-31 06:09:18.589] RUNTIME: runtime error: Cannot read null.loc - proc name: FindHidden (/mob/living/simple_animal/hostile/proc/FindHidden) - source file: code/modules/mob/living/simple_animal/hostile/hostile.dm,566 - usr: null - src: the wendigo (/mob/living/simple_animal/hostile/megafauna/wendigo) - src.loc: the necropolis floor (197,70,2) (/turf/open/indestructible/necropolis) - call stack: - the wendigo (/mob/living/simple_animal/hostile/megafauna/wendigo): FindHidden() - the wendigo (/mob/living/simple_animal/hostile/megafauna/wendigo): MoveToTarget(/list (/list)) - the wendigo (/mob/living/simple_animal/hostile/megafauna/wendigo): handle automated action() - [2023-07-31 06:11:16.158] RUNTIME: ## TESTING: GC: -- [0x2107b766] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:12:46.348] RUNTIME: ## TESTING: GC: -- [0x20097e7] | /obj/machinery/rnd/production/techfab/department/service was unable to be GC'd -- (ref count of 2) [2023-07-31 06:15:27.961] RUNTIME: runtime error: Cannot read null.id - proc name: SetId (/datum/action/proc/SetId) - source file: code/datums/actions/action.dm,351 - usr: the red adult slime (888) (/mob/living/simple_animal/slime) - src: Reproduce (/datum/action/innate/slime/reproduce) - usr.loc: the floor (92,172,3) (/turf/open/floor/wood) - call stack: - Reproduce (/datum/action/innate/slime/reproduce): SetId(Reproduce (/atom/movable/screen/movable/action_button), the red adult slime (888) (/mob/living/simple_animal/slime)) - Reproduce (/datum/action/innate/slime/reproduce): ShowTo(the red adult slime (888) (/mob/living/simple_animal/slime)) - /datum/hud/living (/datum/hud/living): build action groups() - the red adult slime (888) (/mob/living/simple_animal/slime): set hud used(/datum/hud/living (/datum/hud/living)) - the red adult slime (888) (/mob/living/simple_animal/slime): create mob hud() - the red adult slime (888) (/mob/living/simple_animal/slime): create mob hud() - the red adult slime (888) (/mob/living/simple_animal/slime): Login() - the red adult slime (888) (/mob/living/simple_animal/slime): Login() - the pyroclastic anomaly (/obj/effect/anomaly/pyro): makepyroslime() - the pyroclastic anomaly (/obj/effect/anomaly/pyro): detonate() - [2023-07-31 06:15:31.086] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (33,40,5) (/turf/closed/indestructible/riveted/uranium) - call stack: - the wall (33,40,5) (/turf/closed/indestructible/riveted/uranium): bitmask smooth() - the wall (33,40,5) (/turf/closed/indestructible/riveted/uranium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:31.188] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (51,39,5) (/turf/closed/indestructible/riveted/uranium) - call stack: - the wall (51,39,5) (/turf/closed/indestructible/riveted/uranium): bitmask smooth() - the wall (51,39,5) (/turf/closed/indestructible/riveted/uranium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:31.189] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (50,39,5) (/turf/closed/indestructible/riveted/uranium) - call stack: - the wall (50,39,5) (/turf/closed/indestructible/riveted/uranium): bitmask smooth() - the wall (50,39,5) (/turf/closed/indestructible/riveted/uranium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:31.189] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the window (49,39,5) (/turf/closed/indestructible/fakeglass) - call stack: - the window (49,39,5) (/turf/closed/indestructible/fakeglass): bitmask smooth() - the window (49,39,5) (/turf/closed/indestructible/fakeglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:31.190] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the window (48,39,5) (/turf/closed/indestructible/fakeglass) - call stack: - the window (48,39,5) (/turf/closed/indestructible/fakeglass): bitmask smooth() - the window (48,39,5) (/turf/closed/indestructible/fakeglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:31.191] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the window (47,39,5) (/turf/closed/indestructible/fakeglass) - call stack: - the window (47,39,5) (/turf/closed/indestructible/fakeglass): bitmask smooth() - the window (47,39,5) (/turf/closed/indestructible/fakeglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:31.192] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (46,39,5) (/turf/closed/indestructible/riveted/uranium) - call stack: - the wall (46,39,5) (/turf/closed/indestructible/riveted/uranium): bitmask smooth() - the wall (46,39,5) (/turf/closed/indestructible/riveted/uranium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:31.193] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (45,39,5) (/turf/closed/indestructible/riveted/uranium) - call stack: - the wall (45,39,5) (/turf/closed/indestructible/riveted/uranium): bitmask smooth() - the wall (45,39,5) (/turf/closed/indestructible/riveted/uranium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:31.231] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (44,39,5) (/turf/closed/indestructible/riveted/uranium) - call stack: - the wall (44,39,5) (/turf/closed/indestructible/riveted/uranium): bitmask smooth() - the wall (44,39,5) (/turf/closed/indestructible/riveted/uranium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:31.231] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the window (43,39,5) (/turf/closed/indestructible/fakeglass) - call stack: - the window (43,39,5) (/turf/closed/indestructible/fakeglass): bitmask smooth() - the window (43,39,5) (/turf/closed/indestructible/fakeglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:31.232] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the window (41,39,5) (/turf/closed/indestructible/fakeglass) - call stack: - the window (41,39,5) (/turf/closed/indestructible/fakeglass): bitmask smooth() - the window (41,39,5) (/turf/closed/indestructible/fakeglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:31.233] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (40,39,5) (/turf/closed/indestructible/riveted/uranium) - call stack: - the wall (40,39,5) (/turf/closed/indestructible/riveted/uranium): bitmask smooth() - the wall (40,39,5) (/turf/closed/indestructible/riveted/uranium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:31.234] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (39,39,5) (/turf/closed/indestructible/riveted/uranium) - call stack: - the wall (39,39,5) (/turf/closed/indestructible/riveted/uranium): bitmask smooth() - the wall (39,39,5) (/turf/closed/indestructible/riveted/uranium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:31.235] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (38,39,5) (/turf/closed/indestructible/riveted/uranium) - call stack: - the wall (38,39,5) (/turf/closed/indestructible/riveted/uranium): bitmask smooth() - the wall (38,39,5) (/turf/closed/indestructible/riveted/uranium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:31.235] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (37,39,5) (/turf/closed/indestructible/riveted/uranium) - call stack: - the wall (37,39,5) (/turf/closed/indestructible/riveted/uranium): bitmask smooth() - the wall (37,39,5) (/turf/closed/indestructible/riveted/uranium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:31.238] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the window (42,31,5) (/turf/closed/indestructible/fakeglass) - call stack: - the window (42,31,5) (/turf/closed/indestructible/fakeglass): bitmask smooth() - the window (42,31,5) (/turf/closed/indestructible/fakeglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:31.599] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the window (43,51,5) (/turf/closed/indestructible/fakeglass) - call stack: - the window (43,51,5) (/turf/closed/indestructible/fakeglass): bitmask smooth() - the window (43,51,5) (/turf/closed/indestructible/fakeglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:31.601] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the window (41,51,5) (/turf/closed/indestructible/fakeglass) - call stack: - the window (41,51,5) (/turf/closed/indestructible/fakeglass): bitmask smooth() - the window (41,51,5) (/turf/closed/indestructible/fakeglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:32.029] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the engraved floor (39,44,5) (/turf/open/floor/engine/cult) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:32.833] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the alien table (/obj/structure/table/abductor) - src.loc: the alien floor (221,19,5) (/turf/open/floor/plating/abductor) - call stack: - the alien table (/obj/structure/table/abductor): bitmask smooth() - the alien table (/obj/structure/table/abductor): smooth icon() - the alien table (/obj/structure/table/abductor): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:58.833] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Lukas Attreides (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:15:58.880] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Leonard Brindle (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:16:24.475] RUNTIME: runtime error: parent_qdeleting overridden. Use override = TRUE to suppress this warning. - Target: the floor (/turf/open/floor/iron) Proc: viewing_atom_deleted (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("parent_qdeleting overridden. U...", "code/datums/signals.dm", 39) - /datum/object_window_info (/datum/object_window_info): RegisterSignal(the floor (70,115,4) (/turf/open/floor/iron), "parent_qdeleting", "viewing_atom_deleted", 0) - Stat Panels (/datum/controller/subsystem/statpanels): return object images(K3ynan (/client)) - Stat Panels (/datum/controller/subsystem/statpanels): refresh client obj view(K3ynan (/client)) - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(K3ynan (/client), Leonard Brindle (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:16:41.327] RUNTIME: runtime error: parent_qdeleting overridden. Use override = TRUE to suppress this warning. - Target: the floor (/turf/open/floor/iron) Proc: viewing_atom_deleted (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("parent_qdeleting overridden. U...", "code/datums/signals.dm", 39) - /datum/object_window_info (/datum/object_window_info): RegisterSignal(the floor (69,119,4) (/turf/open/floor/iron), "parent_qdeleting", "viewing_atom_deleted", 0) - Stat Panels (/datum/controller/subsystem/statpanels): return object images(K3ynan (/client)) - Stat Panels (/datum/controller/subsystem/statpanels): refresh client obj view(K3ynan (/client)) - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(K3ynan (/client), Leonard Brindle (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:17:25.475] RUNTIME: runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Pepper Oni (as Quiet Riot) (/mob/living/carbon/human) Proc: became_monkey (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Pepper Oni (as Quiet Riot) (/mob/living/carbon/human) - src: null - usr.loc: the floor (148,110,4) (/turf/open/floor/iron/white) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/signals.dm", 39) - Arm Blade (/datum/action/changeling/weapon/arm_blade): RegisterSignal(Pepper Oni (as Quiet Riot) (/mob/living/carbon/human), "human_monkeyize", "became_monkey", 0) - Arm Blade (/datum/action/changeling/weapon/arm_blade): Grant(Pepper Oni (as Quiet Riot) (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Pepper Oni (as Quiet Riot) (/mob/living/carbon/human)) - Pepper Oni (as Quiet Riot) (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Pepper Oni (as Quiet Riot) (/mob/living/carbon/human): Login() - Pepper Oni (as Quiet Riot) (/mob/living/carbon/human): Login() - Pepper Oni (as Quiet Riot) (/mob/living/carbon/human): Login() - Johnnysax (/client): New(null) - Johnnysax (/client): New(null) - [2023-07-31 06:18:49.749] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:590) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Xavier The VI (/mob/living/carbon/human) - src: null - usr.loc: the plating (177,155,4) (/turf/open/floor/plating) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 14.55, 0, null, "code/modules/balloon_alert/bal...", 89) - the wooden barricade (/obj/structure/barricade/wooden): balloon alert perform(Xavier The VI (/mob/living/carbon/human), "barricade deconstructed") - the wooden barricade (/obj/structure/barricade/wooden): balloon alert(Xavier The VI (/mob/living/carbon/human), "barricade deconstructed") - [2023-07-31 06:19:43.221] RUNTIME: runtime error: Cannot modify null.plane. - proc name: on changed z level (/obj/structure/closet/supplypod/on_changed_z_level) - source file: code/modules/cargo/supplypod.dm,485 - usr: Sebastian Albright (/mob/living/carbon/human) - src: the bluespace supply pod (/obj/structure/closet/supplypod/podspawn) - usr.loc: the snow (133,119,2) (/turf/open/misc/asteroid/snow/icemoon) - src.loc: null - call stack: - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): on changed z level(the snow (133,120,2) (/turf/open/misc/asteroid/snow/icemoon), null, 0, null) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): Moved(the snow (133,120,2) (/turf/open/misc/asteroid/snow/icemoon), 0, 1, null, 1) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): Moved(the snow (133,120,2) (/turf/open/misc/asteroid/snow/icemoon), 0, 1, null, 1) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): doMove(null) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): moveToNullspace() - /datum/component/pellet_cloud (/datum/component/pellet_cloud): nullspace parent(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn), 0) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): SendSignal("parent_preqdeleted", /list (/list)) - qdel(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn), 0) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): startExitSequence(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Sebastian Albright (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:19:48.759] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:590) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Xavier The VI (/mob/living/carbon/human) - src: null - usr.loc: the floor (177,159,4) (/turf/open/floor/iron) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 14.55, 0, null, "code/modules/balloon_alert/bal...", 89) - the wooden barricade (/obj/structure/barricade/wooden): balloon alert perform(Xavier The VI (/mob/living/carbon/human), "barricade deconstructed") - the wooden barricade (/obj/structure/barricade/wooden): balloon alert(Xavier The VI (/mob/living/carbon/human), "barricade deconstructed") - [2023-07-31 06:21:08.628] RUNTIME: ## TESTING: GC: -- [0x3000cf7] | /mob/dead/observer was unable to be GC'd -- (ref count of 10) [2023-07-31 06:21:21.894] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,81 - usr: the monkey (413) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - Monkey (/datum/species/monkey): regenerate organs(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 1, null, 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (413) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.897] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,81 - usr: the monkey (413) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (413) (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - Monkey (/datum/species/monkey): regenerate organs(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 1, null, 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (413) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.899] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,48 - usr: the monkey (413) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (413) (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - Monkey (/datum/species/monkey): regenerate organs(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 1, null, 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (413) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.901] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,68 - usr: the monkey (413) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (413) (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - Monkey (/datum/species/monkey): regenerate organs(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 1, null, 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (413) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.903] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,48 - usr: the monkey (413) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (413) (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - Monkey (/datum/species/monkey): regenerate organs(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 1, null, 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (413) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.905] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,68 - usr: the monkey (413) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (413) (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - Monkey (/datum/species/monkey): regenerate organs(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 1, null, 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (413) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.907] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: code/modules/mob/living/carbon/carbon_update_icons.dm,503 - usr: (src) - src: the monkey (413) (/mob/living/carbon/human) - src.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - the monkey (413) (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - Monkey (/datum/species/monkey): regenerate organs(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 1, null, 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (413) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.913] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,81 - usr: the monkey (413) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (413) (/mob/living/carbon/human): update body parts(null) - the monkey (413) (/mob/living/carbon/human): update worn oversuit() - the monkey (413) (/mob/living/carbon/human): doUnEquip(the virology winter coat (/obj/item/clothing/suit/hooded/wintercoat/medical/viro), 1, the floor (191,116,4) (/turf/open/floor/iron/white), 0, 1, 0) - the monkey (413) (/mob/living/carbon/human): dropItemToGround(the virology winter coat (/obj/item/clothing/suit/hooded/wintercoat/medical/viro), 1, 0, 1) - Monkey (/datum/species/monkey): worn items fit body check(the monkey (413) (/mob/living/carbon/human), 1) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - ... - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (413) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.915] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,81 - usr: the monkey (413) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (413) (/mob/living/carbon/human): update body parts(null) - the monkey (413) (/mob/living/carbon/human): update mutant bodyparts() - the monkey (413) (/mob/living/carbon/human): update worn oversuit() - the monkey (413) (/mob/living/carbon/human): doUnEquip(the virology winter coat (/obj/item/clothing/suit/hooded/wintercoat/medical/viro), 1, the floor (191,116,4) (/turf/open/floor/iron/white), 0, 1, 0) - the monkey (413) (/mob/living/carbon/human): dropItemToGround(the virology winter coat (/obj/item/clothing/suit/hooded/wintercoat/medical/viro), 1, 0, 1) - Monkey (/datum/species/monkey): worn items fit body check(the monkey (413) (/mob/living/carbon/human), 1) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - ... - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (413) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.924] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,81 - usr: the monkey (413) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (413) (/mob/living/carbon/human): update body parts(null) - the monkey (413) (/mob/living/carbon/human): update mutant bodyparts() - the monkey (413) (/mob/living/carbon/human): update worn undersuit() - the monkey (413) (/mob/living/carbon/human): doUnEquip(the virologist\'s jumpskirt (/obj/item/clothing/under/rank/medical/virologist/skirt), 1, the floor (191,116,4) (/turf/open/floor/iron/white), 0, 1, 0) - the monkey (413) (/mob/living/carbon/human): dropItemToGround(the virologist\'s jumpskirt (/obj/item/clothing/under/rank/medical/virologist/skirt), 1, 0, 1) - Monkey (/datum/species/monkey): worn items fit body check(the monkey (413) (/mob/living/carbon/human), 1) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - ... - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (413) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.928] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,81 - usr: the monkey (413) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (413) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.931] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,81 - usr: the monkey (413) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (413) (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (413) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.932] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,48 - usr: the monkey (413) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (413) (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (413) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.934] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,68 - usr: the monkey (413) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (413) (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (413) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.936] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,48 - usr: the monkey (413) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (413) (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (413) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.938] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,68 - usr: the monkey (413) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (413) (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (413) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.940] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: code/modules/mob/living/carbon/carbon_update_icons.dm,503 - usr: (src) - src: the monkey (413) (/mob/living/carbon/human) - src.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - the monkey (413) (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail/monkey): Insert(the monkey (413) (/mob/living/carbon/human), 1, 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - Monkey (/datum/species/monkey): on species gain(the monkey (413) (/mob/living/carbon/human), Mothman (/datum/species/moth), 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (413) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.943] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,81 - usr: the monkey (413) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (413) (/mob/living/carbon/human): update body parts(1) - the monkey (413) (/mob/living/carbon/human): update body(1) - the monkey (413) (/mob/living/carbon/human): set species(/datum/species/monkey (/datum/species/monkey), 1, 0) - the monkey (413) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (413) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.945] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,81 - usr: the monkey (599) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (599) (/mob/living/carbon/human): update body parts(0) - the monkey (599) (/mob/living/carbon/human): update body(0) - the monkey (599) (/mob/living/carbon/human): regenerate icons() - the monkey (599) (/mob/living/carbon/human): regenerate icons() - the monkey (599) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (599) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.947] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,48 - usr: the monkey (599) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (599) (/mob/living/carbon/human): update body parts(0) - the monkey (599) (/mob/living/carbon/human): update body(0) - the monkey (599) (/mob/living/carbon/human): regenerate icons() - the monkey (599) (/mob/living/carbon/human): regenerate icons() - the monkey (599) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (599) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.948] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,68 - usr: the monkey (599) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (599) (/mob/living/carbon/human): update body parts(0) - the monkey (599) (/mob/living/carbon/human): update body(0) - the monkey (599) (/mob/living/carbon/human): regenerate icons() - the monkey (599) (/mob/living/carbon/human): regenerate icons() - the monkey (599) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (599) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.949] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,48 - usr: the monkey (599) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (599) (/mob/living/carbon/human): update body parts(0) - the monkey (599) (/mob/living/carbon/human): update body(0) - the monkey (599) (/mob/living/carbon/human): regenerate icons() - the monkey (599) (/mob/living/carbon/human): regenerate icons() - the monkey (599) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (599) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.951] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,68 - usr: the monkey (599) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (599) (/mob/living/carbon/human): update body parts(0) - the monkey (599) (/mob/living/carbon/human): update body(0) - the monkey (599) (/mob/living/carbon/human): regenerate icons() - the monkey (599) (/mob/living/carbon/human): regenerate icons() - the monkey (599) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (599) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.952] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: code/modules/mob/living/carbon/carbon_update_icons.dm,503 - usr: (src) - src: the monkey (599) (/mob/living/carbon/human) - src.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - the monkey (599) (/mob/living/carbon/human): update body parts(0) - the monkey (599) (/mob/living/carbon/human): update body(0) - the monkey (599) (/mob/living/carbon/human): regenerate icons() - the monkey (599) (/mob/living/carbon/human): regenerate icons() - the monkey (599) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (599) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.953] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,81 - usr: the monkey (599) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (599) (/mob/living/carbon/human): update body parts(null) - the monkey (599) (/mob/living/carbon/human): update mutant bodyparts() - the monkey (599) (/mob/living/carbon/human): update worn undersuit() - the monkey (599) (/mob/living/carbon/human): regenerate icons() - the monkey (599) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (599) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.955] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,81 - usr: the monkey (599) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (599) (/mob/living/carbon/human): update body parts(null) - the monkey (599) (/mob/living/carbon/human): update mutant bodyparts() - the monkey (599) (/mob/living/carbon/human): update worn mask() - the monkey (599) (/mob/living/carbon/human): regenerate icons() - the monkey (599) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (599) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.957] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,81 - usr: the monkey (599) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (599) (/mob/living/carbon/human): update body parts(null) - the monkey (599) (/mob/living/carbon/human): update mutant bodyparts() - the monkey (599) (/mob/living/carbon/human): update worn head() - the monkey (599) (/mob/living/carbon/human): regenerate icons() - the monkey (599) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (599) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.959] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,81 - usr: the monkey (599) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (599) (/mob/living/carbon/human): update body parts(null) - the monkey (599) (/mob/living/carbon/human): update worn oversuit() - the monkey (599) (/mob/living/carbon/human): regenerate icons() - the monkey (599) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (599) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:21.961] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,81 - usr: the monkey (599) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (599) (/mob/living/carbon/human): update body parts(null) - the monkey (599) (/mob/living/carbon/human): update mutant bodyparts() - the monkey (599) (/mob/living/carbon/human): update worn oversuit() - the monkey (599) (/mob/living/carbon/human): regenerate icons() - the monkey (599) (/mob/living/carbon/human): finish monkeyize() - /datum/callback (/datum/callback): Invoke() - world: push usr(the monkey (599) (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:26.005] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: code/modules/surgery/organs/external/tails.dm,81 - usr: the monkey (599) (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - usr.loc: the floor (191,116,4) (/turf/open/floor/iron/white) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (599) (/mob/living/carbon/human): update body parts(null) - the monkey (599) (/mob/living/carbon/human): update mutant bodyparts() - the monkey (599) (/mob/living/carbon/human): update worn mask() - the monkey (599) (/mob/living/carbon/human): wear mask update(the medical mask (/obj/item/clothing/mask/breath/medical), 1) - the monkey (599) (/mob/living/carbon/human): wear mask update(the medical mask (/obj/item/clothing/mask/breath/medical), 1) - the medical mask (/obj/item/clothing/mask/breath/medical): adjustmask(the monkey (599) (/mob/living/carbon/human)) - the medical mask (/obj/item/clothing/mask/breath/medical): attack self(the monkey (599) (/mob/living/carbon/human)) - ... - Adjust medical mask (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=15;icon-y=19;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the monkey (599) (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:21:28.994] RUNTIME: runtime error: Cannot modify null.plane. - proc name: on changed z level (/obj/structure/closet/supplypod/on_changed_z_level) - source file: code/modules/cargo/supplypod.dm,485 - usr: Sebastian Albright (/mob/living/carbon/human) - src: the bluespace supply pod (/obj/structure/closet/supplypod/podspawn) - usr.loc: the floor (76,103,3) (/turf/open/floor/iron) - src.loc: null - call stack: - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): on changed z level(the floor (76,102,3) (/turf/open/floor/iron), null, 0, null) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): Moved(the floor (76,102,3) (/turf/open/floor/iron), 0, 1, null, 1) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): Moved(the floor (76,102,3) (/turf/open/floor/iron), 0, 1, null, 1) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): doMove(null) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): moveToNullspace() - /datum/component/pellet_cloud (/datum/component/pellet_cloud): nullspace parent(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn), 0) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): SendSignal("parent_preqdeleted", /list (/list)) - qdel(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn), 0) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): startExitSequence(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Sebastian Albright (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:23:02.937] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Six Guess (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:23:27.841] RUNTIME: runtime error: Cannot execute "#646464#646464".Copy(). - proc name: refresh preview (/datum/greyscale_modify_menu/proc/refresh_preview) - source file: code/modules/admin/greyscale_modify_menu.dm,258 - usr: Oscar Bell (/mob/living/carbon/human) - src: /datum/greyscale_modify_menu (/datum/greyscale_modify_menu) - usr.loc: the floor (191,122,4) (/turf/open/floor/iron/white) - call stack: - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): refresh preview() - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): New(GeneDrobe (/obj/machinery/vending/wardrobe/gene_wardrobe), Oscar Bell (/mob/living/carbon/human), /list (/list), /datum/callback (/datum/callback), "sneakers", /datum/greyscale_config/sneake... (/datum/greyscale_config/sneakers), "#ffffff#ffffff", null) - GeneDrobe (/obj/machinery/vending/wardrobe/gene_wardrobe): select colors(/list (/list)) - GeneDrobe (/obj/machinery/vending/wardrobe/gene_wardrobe): ui act("select_colors", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("select_colors", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Oscar Bell (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:23:31.727] RUNTIME: runtime error: Cannot execute "#646464#646464".Copy(). - proc name: refresh preview (/datum/greyscale_modify_menu/proc/refresh_preview) - source file: code/modules/admin/greyscale_modify_menu.dm,258 - usr: Oscar Bell (/mob/living/carbon/human) - src: /datum/greyscale_modify_menu (/datum/greyscale_modify_menu) - usr.loc: the floor (191,122,4) (/turf/open/floor/iron/white) - call stack: - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): refresh preview() - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): New(GeneDrobe (/obj/machinery/vending/wardrobe/gene_wardrobe), Oscar Bell (/mob/living/carbon/human), /list (/list), /datum/callback (/datum/callback), "sneakers", /datum/greyscale_config/sneake... (/datum/greyscale_config/sneakers), "#ffffff#ffffff", null) - GeneDrobe (/obj/machinery/vending/wardrobe/gene_wardrobe): select colors(/list (/list)) - GeneDrobe (/obj/machinery/vending/wardrobe/gene_wardrobe): ui act("select_colors", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("select_colors", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Oscar Bell (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:24:06.549] RUNTIME: runtime error: Cannot execute null.get item by slot(). - proc name: try slip (/obj/item/modular_computer/pda/clown/proc/try_slip) - source file: code/modules/modular_computers/computers/item/role_tablet_presets.dm,332 - usr: Does-No-Harm (/mob/living/carbon/human) - src: Valid Vincent (Clown) (/obj/item/modular_computer/pda/clown) - usr.loc: the floor (142,116,4) (/turf/open/floor/iron/large) - src.loc: the floor (142,116,4) (/turf/open/floor/iron/large) - call stack: - Valid Vincent (Clown) (/obj/item/modular_computer/pda/clown): try slip(null, Does-No-Harm (/mob/living/carbon/human)) - /datum/callback (/datum/callback): Invoke(null, Does-No-Harm (/mob/living/carbon/human)) - /datum/component/slippery (/datum/component/slippery): Slip(the floor (142,116,4) (/turf/open/floor/iron/large), Does-No-Harm (/mob/living/carbon/human), the floor (142,115,4) (/turf/open/floor/iron/white), null) - the floor (142,116,4) (/turf/open/floor/iron/large): SendSignal("atom_entered", /list (/list)) - the floor (142,116,4) (/turf/open/floor/iron/large): Entered(Does-No-Harm (/mob/living/carbon/human), the floor (142,115,4) (/turf/open/floor/iron/white), null) - Does-No-Harm (/mob/living/carbon/human): Move(the floor (142,116,4) (/turf/open/floor/iron/large), 1, 0, 1) - Does-No-Harm (/mob/living/carbon/human): Move(the floor (142,116,4) (/turf/open/floor/iron/large), 1, 0, 1) - Does-No-Harm (/mob/living/carbon/human): Move(the floor (142,116,4) (/turf/open/floor/iron/large), 1, null) - Does-No-Harm (/mob/living/carbon/human): Move(the floor (142,116,4) (/turf/open/floor/iron/large), 1) - Does-No-Harm (/mob/living/carbon/human): Move(the floor (142,116,4) (/turf/open/floor/iron/large), 1) - Rocketpug11 (/client): Move(the floor (142,116,4) (/turf/open/floor/iron/large), 1) - Does-No-Harm (/mob/living/carbon/human): keyLoop(Rocketpug11 (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:24:25.012] RUNTIME: ## TESTING: GC: -- [0x2107eb2f] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:24:57.664] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/proc/serialize_list) - source file: code/datums/datum.dm,197 - usr: Cletus Pain (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the plating (96,101,4) (/turf/open/floor/plating) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the reinforced window (/obj/structure/window/reinforced/fulltile), Cletus Pain (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the reinforced window (/obj/structure/window/reinforced/fulltile), Cletus Pain (/mob/living/carbon/human), 0, "icon-x=17;icon-y=27;left=1;but...") - [2023-07-31 06:24:57.666] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/picture/serialize_list) - source file: code/modules/photography/_pictures.dm,73 - usr: Cletus Pain (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the plating (96,101,4) (/turf/open/floor/plating) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the reinforced window (/obj/structure/window/reinforced/fulltile), Cletus Pain (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the reinforced window (/obj/structure/window/reinforced/fulltile), Cletus Pain (/mob/living/carbon/human), 0, "icon-x=17;icon-y=27;left=1;but...") - [2023-07-31 06:25:15.381] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/proc/serialize_list) - source file: code/datums/datum.dm,197 - usr: Cletus Pain (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the plating (87,98,4) (/turf/open/floor/plating) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the floor (83,99,4) (/turf/open/floor/wood), Cletus Pain (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the floor (83,99,4) (/turf/open/floor/wood), Cletus Pain (/mob/living/carbon/human), 0, "icon-x=32;icon-y=15;left=1;but...") - [2023-07-31 06:25:15.382] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/picture/serialize_list) - source file: code/modules/photography/_pictures.dm,73 - usr: Cletus Pain (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the plating (87,98,4) (/turf/open/floor/plating) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the floor (83,99,4) (/turf/open/floor/wood), Cletus Pain (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the floor (83,99,4) (/turf/open/floor/wood), Cletus Pain (/mob/living/carbon/human), 0, "icon-x=32;icon-y=15;left=1;but...") - [2023-07-31 06:25:22.878] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Oscar Bell (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:26:22.056] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/proc/serialize_list) - source file: code/datums/datum.dm,197 - usr: Tony Bowchew (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (79,97,4) (/turf/open/floor/wood) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Tony Bowchew (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Tony Bowchew (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the floor (77,97,4) (/turf/open/floor/wood), Tony Bowchew (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the floor (77,97,4) (/turf/open/floor/wood), Tony Bowchew (/mob/living/carbon/human), 1, "icon-x=30;icon-y=28;left=1;but...") - [2023-07-31 06:26:22.059] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/picture/serialize_list) - source file: code/modules/photography/_pictures.dm,73 - usr: Tony Bowchew (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (79,97,4) (/turf/open/floor/wood) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Tony Bowchew (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Tony Bowchew (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the floor (77,97,4) (/turf/open/floor/wood), Tony Bowchew (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the floor (77,97,4) (/turf/open/floor/wood), Tony Bowchew (/mob/living/carbon/human), 1, "icon-x=30;icon-y=28;left=1;but...") - [2023-07-31 06:26:55.796] RUNTIME: runtime error: Attempted to add a new component of type [/datum/component/infective] to a qdeleting parent of type [/obj/item/organ/internal/eyes]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: code/datums/components/_component.dm,319 - usr: Rusty Leech (/mob/living/carbon/human) - src: the eyes (/obj/item/organ/internal/eyes) - usr.loc: the floor (188,125,4) (/turf/open/floor/iron) - src.loc: null - call stack: - the eyes (/obj/item/organ/internal/eyes): AddComponent(/list (/list), null) - the eyes (/obj/item/organ/internal/eyes): on remove(Rusty Leech (/mob/living/carbon/human), 1) - the eyes (/obj/item/organ/internal/eyes): Remove(Rusty Leech (/mob/living/carbon/human), 1) - the eyes (/obj/item/organ/internal/eyes): Remove(Rusty Leech (/mob/living/carbon/human), 1) - the eyes (/obj/item/organ/internal/eyes): Remove(Rusty Leech (/mob/living/carbon/human), 1) - the eyes (/obj/item/organ/internal/eyes): Destroy(0) - qdel(the eyes (/obj/item/organ/internal/eyes), 0) - Rusty Leech (/mob/living/carbon/human): psykerize() - Rusty Leech (/mob/living/carbon/human): slow psykerize() - Flagellating Compulsions (/datum/brain_trauma/special/burdened): update burden(1) - [2023-07-31 06:27:00.375] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/proc/serialize_list) - source file: code/datums/datum.dm,197 - usr: Cletus Pain (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (82,99,4) (/turf/open/floor/wood) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the ashes (/obj/effect/decal/cleanable/ash/snappop_phoenix), Cletus Pain (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the ashes (/obj/effect/decal/cleanable/ash/snappop_phoenix), Cletus Pain (/mob/living/carbon/human), 0, "icon-x=17;icon-y=16;left=1;but...") - [2023-07-31 06:27:00.376] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/picture/serialize_list) - source file: code/modules/photography/_pictures.dm,73 - usr: Cletus Pain (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (82,99,4) (/turf/open/floor/wood) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the ashes (/obj/effect/decal/cleanable/ash/snappop_phoenix), Cletus Pain (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the ashes (/obj/effect/decal/cleanable/ash/snappop_phoenix), Cletus Pain (/mob/living/carbon/human), 0, "icon-x=17;icon-y=16;left=1;but...") - [2023-07-31 06:27:18.141] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/proc/serialize_list) - source file: code/datums/datum.dm,197 - usr: Cletus Pain (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (83,99,4) (/turf/open/floor/wood) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the floor (82,97,4) (/turf/open/floor/wood), Cletus Pain (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the floor (82,97,4) (/turf/open/floor/wood), Cletus Pain (/mob/living/carbon/human), 0, "icon-x=4;icon-y=15;left=1;butt...") - [2023-07-31 06:27:18.142] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/picture/serialize_list) - source file: code/modules/photography/_pictures.dm,73 - usr: Cletus Pain (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (83,99,4) (/turf/open/floor/wood) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the floor (82,97,4) (/turf/open/floor/wood), Cletus Pain (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the floor (82,97,4) (/turf/open/floor/wood), Cletus Pain (/mob/living/carbon/human), 0, "icon-x=4;icon-y=15;left=1;butt...") - [2023-07-31 06:27:20.297] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Valid Vincent (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:29:19.068] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/proc/serialize_list) - source file: code/datums/datum.dm,197 - usr: Cletus Pain (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (144,130,4) (/turf/open/floor/iron) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the floor (154,130,4) (/turf/open/floor/iron), Cletus Pain (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the floor (154,130,4) (/turf/open/floor/iron), Cletus Pain (/mob/living/carbon/human), 0, "icon-x=30;icon-y=13;left=1;but...") - [2023-07-31 06:29:19.071] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/picture/serialize_list) - source file: code/modules/photography/_pictures.dm,73 - usr: Cletus Pain (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (144,130,4) (/turf/open/floor/iron) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Cletus Pain (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the floor (154,130,4) (/turf/open/floor/iron), Cletus Pain (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the floor (154,130,4) (/turf/open/floor/iron), Cletus Pain (/mob/living/carbon/human), 0, "icon-x=30;icon-y=13;left=1;but...") - [2023-07-31 06:29:22.071] RUNTIME: runtime error: AI eye object wasn't found! Location: the floor / Eyeobj: / QDELETED: 1 / Eye loc: (code/modules/mob/living/silicon/ai/freelook/eye.dm:196) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: AI (/mob/living/silicon/ai) - src: null - usr.loc: the floor (182,86,4) (/turf/open/floor/iron/white) - call stack: - stack trace("AI eye object wasn\'t found! L...", "code/modules/mob/living/silico...", 196) - AI (/mob/living/silicon/ai): view core() - AI (/mob/living/silicon/ai): Login() - OSI-959 (/datum/mind): transfer to(AI (/mob/living/silicon/ai), 0) - AI (/mob/living/silicon/ai): Initialize(0, Unknown Laws (/datum/ai_laws), OSI-959 (/mob/living/brain)) - Atoms (/datum/controller/subsystem/atoms): InitAtom(AI (/mob/living/silicon/ai), 0, /list (/list)) - AI (/mob/living/silicon/ai): New(0, Unknown Laws (/datum/ai_laws), OSI-959 (/mob/living/brain)) - AI (/mob/living/silicon/ai): New(the floor (182,86,4) (/turf/open/floor/iron/white), Unknown Laws (/datum/ai_laws), OSI-959 (/mob/living/brain)) - the AI core (/obj/structure/ai_core): ai structure to mob() - the AI core (/obj/structure/ai_core): attackby(the screwdriver (/obj/item/screwdriver), Eurosia Accurata (/mob/living/carbon/human), "icon-x=19;icon-y=4;left=1;butt...") - the screwdriver (/obj/item/screwdriver): melee attack chain(Eurosia Accurata (/mob/living/carbon/human), the AI core (/obj/structure/ai_core), "icon-x=19;icon-y=4;left=1;butt...") - Eurosia Accurata (/mob/living/carbon/human): ClickOn(the AI core (/obj/structure/ai_core), "icon-x=19;icon-y=4;left=1;butt...") - the AI core (/obj/structure/ai_core): Click(the floor (182,86,4) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=19;icon-y=4;left=1;butt...") - ThatOneMod (/client): Click(the AI core (/obj/structure/ai_core), the floor (182,86,4) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=19;icon-y=4;left=1;butt...") - [2023-07-31 06:29:22.377] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:590) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Eurosia Accurata (/mob/living/carbon/human) - src: null - usr.loc: the plating (183,85,4) (/turf/open/floor/plating) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 19.1, 0, null, "code/modules/balloon_alert/bal...", 89) - the AI core (/obj/structure/ai_core): balloon alert perform(Eurosia Accurata (/mob/living/carbon/human), "connected monitor and neural n...") - the AI core (/obj/structure/ai_core): balloon alert(Eurosia Accurata (/mob/living/carbon/human), "connected monitor and neural n...") - [2023-07-31 06:29:27.647] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Clyde Rosensteel (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 1, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:29:31.667] RUNTIME: ## TESTING: GC: -- [0x2107a806] | /datum/pipeline was unable to be GC'd -- (ref count of 3) [2023-07-31 06:29:45.752] RUNTIME: ## WARNING: Component is missing a pipenet! Rebuilding... in code/modules/atmospherics/machinery/components/components_base.dm at line 215 src: the omni gas filter usr: . [2023-07-31 06:30:27.141] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Six Guess (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:30:27.338] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Bob Wilkerson (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:30:53.630] RUNTIME: runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: code/modules/mob/mob.dm,563 - usr: (src) - src: Frederick Winters (/mob/living/carbon/human) - src.loc: the snow (110,75,2) (/turf/open/misc/asteroid/snow/icemoon) - call stack: - Frederick Winters (/mob/living/carbon/human): run examinate(the mood (/atom/movable/screen/mood)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Frederick Winters (/mob/living/carbon/human): Examine(the mood (/atom/movable/screen/mood)) - the mood (/atom/movable/screen/mood): ShiftClick(Frederick Winters (/mob/living/carbon/human)) - Frederick Winters (/mob/living/carbon/human): ShiftClickOn(the mood (/atom/movable/screen/mood)) - Frederick Winters (/mob/living/carbon/human): ClickOn(the mood (/atom/movable/screen/mood), "icon-x=12;icon-y=18;left=1;shi...") - the mood (/atom/movable/screen/mood): Click(null, "mapwindow.map", "icon-x=12;icon-y=18;left=1;shi...") - the mood (/atom/movable/screen/mood): Click(null, "mapwindow.map", "icon-x=12;icon-y=18;left=1;shi...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Frederick Winters (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:31:00.766] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(ChaOS (/mob/living/silicon/ai), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:31:06.475] RUNTIME: ## TESTING: GC: -- [0x2010c92] | /obj/item/storage/bag/ore/cyborg was unable to be GC'd -- (ref count of 2) [2023-07-31 06:32:03.366] RUNTIME: runtime error: pick() from empty list - proc name: create mail (/obj/docking_port/mobile/supply/proc/create_mail) - source file: code/modules/shuttle/supply.dm,264 - usr: null - src: the supply shuttle (/obj/docking_port/mobile/supply) - src.loc: the plating (152,108,1) (/turf/open/floor/plating) - call stack: - the supply shuttle (/obj/docking_port/mobile/supply): create mail() - the supply shuttle (/obj/docking_port/mobile/supply): initiate docking(Transit for cargo/supply shutt... (/obj/docking_port/stationary/transit)) - the supply shuttle (/obj/docking_port/mobile/supply): enterTransit() - the supply shuttle (/obj/docking_port/mobile/supply): check() - Shuttle (/datum/controller/subsystem/shuttle): fire(0) - Shuttle (/datum/controller/subsystem/shuttle): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:32:24.939] RUNTIME: runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: code/modules/mob/mob.dm,563 - usr: (src) - src: Frederick Winters (/mob/living/carbon/human) - src.loc: the snow (108,53,2) (/turf/open/misc/asteroid/snow/icemoon) - call stack: - Frederick Winters (/mob/living/carbon/human): run examinate(the mood (/atom/movable/screen/mood)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Frederick Winters (/mob/living/carbon/human): Examine(the mood (/atom/movable/screen/mood)) - the mood (/atom/movable/screen/mood): ShiftClick(Frederick Winters (/mob/living/carbon/human)) - Frederick Winters (/mob/living/carbon/human): ShiftClickOn(the mood (/atom/movable/screen/mood)) - Frederick Winters (/mob/living/carbon/human): ClickOn(the mood (/atom/movable/screen/mood), "icon-x=20;icon-y=16;left=1;shi...") - the mood (/atom/movable/screen/mood): Click(null, "mapwindow.map", "icon-x=20;icon-y=16;left=1;shi...") - the mood (/atom/movable/screen/mood): Click(null, "mapwindow.map", "icon-x=20;icon-y=16;left=1;shi...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Frederick Winters (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:33:38.483] RUNTIME: ## TESTING: GC: -- [0x2107feed] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:33:57.213] RUNTIME: runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: code/modules/mob/mob.dm,563 - usr: (src) - src: Xander Singh (/mob/living/carbon/human) - src.loc: the floor (147,137,4) (/turf/open/floor/iron/large) - call stack: - Xander Singh (/mob/living/carbon/human): run examinate(the mood (/atom/movable/screen/mood)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Xander Singh (/mob/living/carbon/human): Examine(the mood (/atom/movable/screen/mood)) - the mood (/atom/movable/screen/mood): ShiftClick(Xander Singh (/mob/living/carbon/human)) - Xander Singh (/mob/living/carbon/human): ShiftClickOn(the mood (/atom/movable/screen/mood)) - Xander Singh (/mob/living/carbon/human): ClickOn(the mood (/atom/movable/screen/mood), "icon-x=20;icon-y=21;left=1;shi...") - the mood (/atom/movable/screen/mood): Click(null, "mapwindow.map", "icon-x=20;icon-y=21;left=1;shi...") - the mood (/atom/movable/screen/mood): Click(null, "mapwindow.map", "icon-x=20;icon-y=21;left=1;shi...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Xander Singh (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:34:46.349] RUNTIME: ## TESTING: GC: -- [0x2107ef82] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:35:05.699] RUNTIME: runtime error: parent_qdeleting overridden. Use override = TRUE to suppress this warning. - Target: the plating (/turf/open/floor/plating) Proc: viewing_atom_deleted (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("parent_qdeleting overridden. U...", "code/datums/signals.dm", 39) - /datum/object_window_info (/datum/object_window_info): RegisterSignal(the plating (68,115,4) (/turf/open/floor/plating), "parent_qdeleting", "viewing_atom_deleted", 0) - Stat Panels (/datum/controller/subsystem/statpanels): return object images(K3ynan (/client)) - Stat Panels (/datum/controller/subsystem/statpanels): refresh client obj view(K3ynan (/client)) - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(K3ynan (/client), Leonard Brindle (/mob/living/carbon/human)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:35:45.198] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Jimmy Little (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:35:52.773] RUNTIME: runtime error: mob_say overridden. Use override = TRUE to suppress this warning. - Target: Bob Wilkerson (/mob/living/carbon/human) Proc: respond_to_command (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Bob Wilkerson (/mob/living/carbon/human) - src: null - usr.loc: the carpet (103,120,4) (/turf/open/floor/carpet) - call stack: - stack trace("mob_say overridden. Use overri...", "code/datums/signals.dm", 39) - /datum/pet_command/idle (/datum/pet_command/idle): RegisterSignal(Bob Wilkerson (/mob/living/carbon/human), "mob_say", "respond_to_command", 0) - /datum/pet_command/idle (/datum/pet_command/idle): add new friend(Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): SendSignal("living_befriended", /list (/list)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): befriend(Bob Wilkerson (/mob/living/carbon/human)) - the jumbo dog bone (/obj/item/dog_bone): pre attack(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human), "icon-x=15;icon-y=9;left=1;butt...") - the jumbo dog bone (/obj/item/dog_bone): melee attack chain(Bob Wilkerson (/mob/living/carbon/human), Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), "icon-x=15;icon-y=9;left=1;butt...") - Bob Wilkerson (/mob/living/carbon/human): ClickOn(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), "icon-x=15;icon-y=9;left=1;butt...") - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Bob Wilkerson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:35:52.776] RUNTIME: runtime error: mob_say overridden. Use override = TRUE to suppress this warning. - Target: Bob Wilkerson (/mob/living/carbon/human) Proc: respond_to_command (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Bob Wilkerson (/mob/living/carbon/human) - src: null - usr.loc: the carpet (103,120,4) (/turf/open/floor/carpet) - call stack: - stack trace("mob_say overridden. Use overri...", "code/datums/signals.dm", 39) - /datum/pet_command/free (/datum/pet_command/free): RegisterSignal(Bob Wilkerson (/mob/living/carbon/human), "mob_say", "respond_to_command", 0) - /datum/pet_command/free (/datum/pet_command/free): add new friend(Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): SendSignal("living_befriended", /list (/list)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): befriend(Bob Wilkerson (/mob/living/carbon/human)) - the jumbo dog bone (/obj/item/dog_bone): pre attack(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human), "icon-x=15;icon-y=9;left=1;butt...") - the jumbo dog bone (/obj/item/dog_bone): melee attack chain(Bob Wilkerson (/mob/living/carbon/human), Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), "icon-x=15;icon-y=9;left=1;butt...") - Bob Wilkerson (/mob/living/carbon/human): ClickOn(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), "icon-x=15;icon-y=9;left=1;butt...") - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Bob Wilkerson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:35:52.778] RUNTIME: runtime error: mob_say overridden. Use override = TRUE to suppress this warning. - Target: Bob Wilkerson (/mob/living/carbon/human) Proc: respond_to_command (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Bob Wilkerson (/mob/living/carbon/human) - src: null - usr.loc: the carpet (103,120,4) (/turf/open/floor/carpet) - call stack: - stack trace("mob_say overridden. Use overri...", "code/datums/signals.dm", 39) - /datum/pet_command/good_boy/do... (/datum/pet_command/good_boy/dog): RegisterSignal(Bob Wilkerson (/mob/living/carbon/human), "mob_say", "respond_to_command", 0) - /datum/pet_command/good_boy/do... (/datum/pet_command/good_boy/dog): add new friend(Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): SendSignal("living_befriended", /list (/list)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): befriend(Bob Wilkerson (/mob/living/carbon/human)) - the jumbo dog bone (/obj/item/dog_bone): pre attack(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human), "icon-x=15;icon-y=9;left=1;butt...") - the jumbo dog bone (/obj/item/dog_bone): melee attack chain(Bob Wilkerson (/mob/living/carbon/human), Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), "icon-x=15;icon-y=9;left=1;butt...") - Bob Wilkerson (/mob/living/carbon/human): ClickOn(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), "icon-x=15;icon-y=9;left=1;butt...") - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Bob Wilkerson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:35:52.781] RUNTIME: runtime error: mob_say overridden. Use override = TRUE to suppress this warning. - Target: Bob Wilkerson (/mob/living/carbon/human) Proc: respond_to_command (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Bob Wilkerson (/mob/living/carbon/human) - src: null - usr.loc: the carpet (103,120,4) (/turf/open/floor/carpet) - call stack: - stack trace("mob_say overridden. Use overri...", "code/datums/signals.dm", 39) - /datum/pet_command/follow/dog (/datum/pet_command/follow/dog): RegisterSignal(Bob Wilkerson (/mob/living/carbon/human), "mob_say", "respond_to_command", 0) - /datum/pet_command/follow/dog (/datum/pet_command/follow/dog): add new friend(Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): SendSignal("living_befriended", /list (/list)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): befriend(Bob Wilkerson (/mob/living/carbon/human)) - the jumbo dog bone (/obj/item/dog_bone): pre attack(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human), "icon-x=15;icon-y=9;left=1;butt...") - the jumbo dog bone (/obj/item/dog_bone): melee attack chain(Bob Wilkerson (/mob/living/carbon/human), Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), "icon-x=15;icon-y=9;left=1;butt...") - Bob Wilkerson (/mob/living/carbon/human): ClickOn(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), "icon-x=15;icon-y=9;left=1;butt...") - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Bob Wilkerson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:35:52.783] RUNTIME: runtime error: mob_say overridden. Use override = TRUE to suppress this warning. - Target: Bob Wilkerson (/mob/living/carbon/human) Proc: respond_to_command (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Bob Wilkerson (/mob/living/carbon/human) - src: null - usr.loc: the carpet (103,120,4) (/turf/open/floor/carpet) - call stack: - stack trace("mob_say overridden. Use overri...", "code/datums/signals.dm", 39) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/attack/dog): RegisterSignal(Bob Wilkerson (/mob/living/carbon/human), "mob_say", "respond_to_command", 0) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/attack/dog): add new friend(Bob Wilkerson (/mob/living/carbon/human)) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/attack/dog): add new friend(Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): SendSignal("living_befriended", /list (/list)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): befriend(Bob Wilkerson (/mob/living/carbon/human)) - the jumbo dog bone (/obj/item/dog_bone): pre attack(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human), "icon-x=15;icon-y=9;left=1;butt...") - the jumbo dog bone (/obj/item/dog_bone): melee attack chain(Bob Wilkerson (/mob/living/carbon/human), Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), "icon-x=15;icon-y=9;left=1;butt...") - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Bob Wilkerson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:35:52.786] RUNTIME: runtime error: mob_pointed overridden. Use override = TRUE to suppress this warning. - Target: Bob Wilkerson (/mob/living/carbon/human) Proc: look_for_target (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Bob Wilkerson (/mob/living/carbon/human) - src: null - usr.loc: the carpet (103,120,4) (/turf/open/floor/carpet) - call stack: - stack trace("mob_pointed overridden. Use ov...", "code/datums/signals.dm", 39) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/attack/dog): RegisterSignal(Bob Wilkerson (/mob/living/carbon/human), "mob_pointed", "look_for_target", 0) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/attack/dog): add new friend(Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): SendSignal("living_befriended", /list (/list)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): befriend(Bob Wilkerson (/mob/living/carbon/human)) - the jumbo dog bone (/obj/item/dog_bone): pre attack(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human), "icon-x=15;icon-y=9;left=1;butt...") - the jumbo dog bone (/obj/item/dog_bone): melee attack chain(Bob Wilkerson (/mob/living/carbon/human), Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), "icon-x=15;icon-y=9;left=1;butt...") - Bob Wilkerson (/mob/living/carbon/human): ClickOn(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), "icon-x=15;icon-y=9;left=1;butt...") - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Bob Wilkerson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:35:52.790] RUNTIME: runtime error: mob_say overridden. Use override = TRUE to suppress this warning. - Target: Bob Wilkerson (/mob/living/carbon/human) Proc: respond_to_command (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Bob Wilkerson (/mob/living/carbon/human) - src: null - usr.loc: the carpet (103,120,4) (/turf/open/floor/carpet) - call stack: - stack trace("mob_say overridden. Use overri...", "code/datums/signals.dm", 39) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): RegisterSignal(Bob Wilkerson (/mob/living/carbon/human), "mob_say", "respond_to_command", 0) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): add new friend(Bob Wilkerson (/mob/living/carbon/human)) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): add new friend(Bob Wilkerson (/mob/living/carbon/human)) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): add new friend(Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): SendSignal("living_befriended", /list (/list)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): befriend(Bob Wilkerson (/mob/living/carbon/human)) - the jumbo dog bone (/obj/item/dog_bone): pre attack(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human), "icon-x=15;icon-y=9;left=1;butt...") - ... - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): Click(the carpet (103,119,4) (/turf/open/floor/carpet), "mapwindow.map", "icon-x=15;icon-y=9;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Bob Wilkerson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:35:52.793] RUNTIME: runtime error: mob_pointed overridden. Use override = TRUE to suppress this warning. - Target: Bob Wilkerson (/mob/living/carbon/human) Proc: look_for_target (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Bob Wilkerson (/mob/living/carbon/human) - src: null - usr.loc: the carpet (103,120,4) (/turf/open/floor/carpet) - call stack: - stack trace("mob_pointed overridden. Use ov...", "code/datums/signals.dm", 39) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): RegisterSignal(Bob Wilkerson (/mob/living/carbon/human), "mob_pointed", "look_for_target", 0) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): add new friend(Bob Wilkerson (/mob/living/carbon/human)) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): add new friend(Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): SendSignal("living_befriended", /list (/list)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): befriend(Bob Wilkerson (/mob/living/carbon/human)) - the jumbo dog bone (/obj/item/dog_bone): pre attack(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human), "icon-x=15;icon-y=9;left=1;butt...") - the jumbo dog bone (/obj/item/dog_bone): melee attack chain(Bob Wilkerson (/mob/living/carbon/human), Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), "icon-x=15;icon-y=9;left=1;butt...") - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Bob Wilkerson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:35:52.796] RUNTIME: runtime error: mob_throw overridden. Use override = TRUE to suppress this warning. - Target: Bob Wilkerson (/mob/living/carbon/human) Proc: listened_throw (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Bob Wilkerson (/mob/living/carbon/human) - src: null - usr.loc: the carpet (103,120,4) (/turf/open/floor/carpet) - call stack: - stack trace("mob_throw overridden. Use over...", "code/datums/signals.dm", 39) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): RegisterSignal(Bob Wilkerson (/mob/living/carbon/human), "mob_throw", "listened_throw", 0) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): add new friend(Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): SendSignal("living_befriended", /list (/list)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): befriend(Bob Wilkerson (/mob/living/carbon/human)) - the jumbo dog bone (/obj/item/dog_bone): pre attack(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human), "icon-x=15;icon-y=9;left=1;butt...") - the jumbo dog bone (/obj/item/dog_bone): melee attack chain(Bob Wilkerson (/mob/living/carbon/human), Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), "icon-x=15;icon-y=9;left=1;butt...") - Bob Wilkerson (/mob/living/carbon/human): ClickOn(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), "icon-x=15;icon-y=9;left=1;butt...") - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Bob Wilkerson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:35:52.799] RUNTIME: runtime error: mob_say overridden. Use override = TRUE to suppress this warning. - Target: Bob Wilkerson (/mob/living/carbon/human) Proc: respond_to_command (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Bob Wilkerson (/mob/living/carbon/human) - src: null - usr.loc: the carpet (103,120,4) (/turf/open/floor/carpet) - call stack: - stack trace("mob_say overridden. Use overri...", "code/datums/signals.dm", 39) - /datum/pet_command/play_dead (/datum/pet_command/play_dead): RegisterSignal(Bob Wilkerson (/mob/living/carbon/human), "mob_say", "respond_to_command", 0) - /datum/pet_command/play_dead (/datum/pet_command/play_dead): add new friend(Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - /datum/component/obeys_command... (/datum/component/obeys_commands): add friend(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): SendSignal("living_befriended", /list (/list)) - Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian): befriend(Bob Wilkerson (/mob/living/carbon/human)) - the jumbo dog bone (/obj/item/dog_bone): pre attack(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), Bob Wilkerson (/mob/living/carbon/human), "icon-x=15;icon-y=9;left=1;butt...") - the jumbo dog bone (/obj/item/dog_bone): melee attack chain(Bob Wilkerson (/mob/living/carbon/human), Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), "icon-x=15;icon-y=9;left=1;butt...") - Bob Wilkerson (/mob/living/carbon/human): ClickOn(Lieutenant Ian (/mob/living/basic/pet/dog/corgi/ian), "icon-x=15;icon-y=9;left=1;butt...") - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Bob Wilkerson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:36:18.811] RUNTIME: runtime error: /datum/brain_trauma/hypnosis destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,424 - usr: (src) - src: null - call stack: - qdel(Hypnosis (/datum/brain_trauma/hypnosis), 0) - Hypnotized Victim (/datum/antagonist/hypnotized): Destroy(0) - qdel(Hypnotized Victim (/datum/antagonist/hypnotized), 0) - Hypnotized Victim (/datum/antagonist/hypnotized): on removal() - Xander Singh (/datum/mind): remove antag datum(/datum/antagonist/hypnotized (/datum/antagonist/hypnotized)) - Hypnosis (/datum/brain_trauma/hypnosis): on lose() - Hypnosis (/datum/brain_trauma/hypnosis): Destroy(0) - qdel(Hypnosis (/datum/brain_trauma/hypnosis), 0) - the brain (/obj/item/organ/internal/brain): cure trauma type(/datum/brain_trauma/hypnosis (/datum/brain_trauma/hypnosis), 2) - Xander Singh (/mob/living/carbon/human): cure trauma type(/datum/brain_trauma/hypnosis (/datum/brain_trauma/hypnosis), 2) - ... - the telecommunication hub (/obj/machinery/telecomms/hub/preset): relay information(/datum/signal/subspace/vocal (/datum/signal/subspace/vocal), /obj/machinery/telecomms/bus (/obj/machinery/telecomms/bus), 1, 20) - the subspace receiver (/obj/machinery/telecomms/receiver/preset_right): relay information(/datum/signal/subspace/vocal (/datum/signal/subspace/vocal), /obj/machinery/telecomms/hub (/obj/machinery/telecomms/hub), null, 20) - /datum/signal/subspace/vocal (/datum/signal/subspace/vocal): send to receivers() - Integrated Subspace Transceive... (/obj/item/radio/headset/silicon/ai): talk into(the Automated Announcement Sys... (/obj/machinery/announcement_system), "Jackson Phoenix has signed up ...", null, /list (/list), /datum/language/common (/datum/language/common), null) - the Automated Announcement Sys... (/obj/machinery/announcement_system): broadcast("Jackson Phoenix has signed up ...", /list (/list)) - announce arrival(Jackson Phoenix (/mob/living/carbon/human), "Coroner") - the arrivals shuttle (/obj/docking_port/mobile/arrivals): initiate docking(the arrivals (/obj/docking_port/stationary), 8) - the arrivals shuttle (/obj/docking_port/mobile/arrivals): check() - Shuttle (/datum/controller/subsystem/shuttle): ignite(0) - [2023-07-31 06:36:46.530] RUNTIME: runtime error: /datum/brain_trauma/hypnosis destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,424 - usr: Jacob Wildone (/mob/living/carbon/human) - src: null - usr.loc: the floor (102,141,4) (/turf/open/floor/iron) - call stack: - qdel(Hypnosis (/datum/brain_trauma/hypnosis), 0) - Hypnotized Victim (/datum/antagonist/hypnotized): Destroy(0) - qdel(Hypnotized Victim (/datum/antagonist/hypnotized), 0) - Hypnotized Victim (/datum/antagonist/hypnotized): on removal() - Xander Singh (/datum/mind): remove antag datum(/datum/antagonist/hypnotized (/datum/antagonist/hypnotized)) - Hypnosis (/datum/brain_trauma/hypnosis): on lose() - Hypnosis (/datum/brain_trauma/hypnosis): Destroy(0) - qdel(Hypnosis (/datum/brain_trauma/hypnosis), 0) - the brain (/obj/item/organ/internal/brain): cure trauma type(/datum/brain_trauma/hypnosis (/datum/brain_trauma/hypnosis), 2) - Xander Singh (/mob/living/carbon/human): cure trauma type(/datum/brain_trauma/hypnosis (/datum/brain_trauma/hypnosis), 2) - ... - Jacob Wildone (/mob/living/carbon/human): say("Help me eat people", null, /list (/list), 1, /datum/language/common (/datum/language/common), 0, null, null, 7, null) - Jacob Wildone (/mob/living/carbon/human): say("help me eat people", null, null, null, null, null, null, null, null, null) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Jacob Wildone (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Speech Controller (/datum/controller/subsystem/verb_manager/speech_controller): run verb queue() - Speech Controller (/datum/controller/subsystem/verb_manager/speech_controller): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:37:14.260] RUNTIME: runtime error: Cannot execute null.Trigger(). - proc name: Click (/atom/movable/screen/movable/action_button/Click) - source file: code/_onclick/hud/action_button.dm,61 - usr: Jadon Jardine (/mob/living/carbon/human) - src: Set Internals (/atom/movable/screen/movable/action_button) - usr.loc: the floor (106,140,4) (/turf/open/floor/iron) - src.loc: null - call stack: - Set Internals (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=9;icon-y=22;left=1;butt...") - MinamotoT (/client): Click(Set Internals (/atom/movable/screen/movable/action_button), null, "mapwindow.map", "icon-x=9;icon-y=22;left=1;butt...") - [2023-07-31 06:37:38.015] RUNTIME: ## TESTING: GC: -- [0x21080579] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:37:45.521] RUNTIME: runtime error: /datum/brain_trauma/hypnosis destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,424 - usr: Eurosia Accurata (/mob/living/carbon/human) - src: null - usr.loc: the plating (183,85,4) (/turf/open/floor/plating) - call stack: - qdel(Hypnosis (/datum/brain_trauma/hypnosis), 0) - Hypnotized Victim (/datum/antagonist/hypnotized): Destroy(0) - qdel(Hypnotized Victim (/datum/antagonist/hypnotized), 0) - Hypnotized Victim (/datum/antagonist/hypnotized): on removal() - Jadon Jardine (/datum/mind): remove antag datum(/datum/antagonist/hypnotized (/datum/antagonist/hypnotized)) - Hypnosis (/datum/brain_trauma/hypnosis): on lose() - Hypnosis (/datum/brain_trauma/hypnosis): Destroy(0) - qdel(Hypnosis (/datum/brain_trauma/hypnosis), 0) - the brain (/obj/item/organ/internal/brain): cure trauma type(/datum/brain_trauma/hypnosis (/datum/brain_trauma/hypnosis), 2) - Jadon Jardine (/mob/living/carbon/human): cure trauma type(/datum/brain_trauma/hypnosis (/datum/brain_trauma/hypnosis), 2) - ... - /datum/signal/subspace/vocal (/datum/signal/subspace/vocal): send to receivers() - the science radio headset (/obj/item/radio/headset/headset_sci): talk into(Eurosia Accurata (/mob/living/carbon/human), "Its fine", null, /list (/list), /datum/language/common (/datum/language/common), /list (/list)) - Eurosia Accurata (/mob/living/carbon/human): radio("Its fine", /list (/list), /list (/list), /datum/language/common (/datum/language/common)) - Eurosia Accurata (/mob/living/carbon/human): say("; its fine", null, null, null, null, null, null, null, null, null) - world: push usr(Eurosia Accurata (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Speech Controller (/datum/controller/subsystem/verb_manager/speech_controller): run verb queue() - Speech Controller (/datum/controller/subsystem/verb_manager/speech_controller): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:37:56.782] RUNTIME: runtime error: Cannot modify null.plane. - proc name: on changed z level (/obj/structure/closet/supplypod/on_changed_z_level) - source file: code/modules/cargo/supplypod.dm,485 - usr: Sebastian Albright (/mob/living/carbon/human) - src: the bluespace supply pod (/obj/structure/closet/supplypod/podspawn) - usr.loc: the floor (75,102,3) (/turf/open/floor/iron) - src.loc: null - call stack: - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): on changed z level(the floor (76,102,3) (/turf/open/floor/iron), null, 0, null) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): Moved(the floor (76,102,3) (/turf/open/floor/iron), 0, 1, null, 1) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): Moved(the floor (76,102,3) (/turf/open/floor/iron), 0, 1, null, 1) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): doMove(null) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): moveToNullspace() - /datum/component/pellet_cloud (/datum/component/pellet_cloud): nullspace parent(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn), 0) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): SendSignal("parent_preqdeleted", /list (/list)) - qdel(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn), 0) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): startExitSequence(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Sebastian Albright (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:39:34.567] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Bobert Tunafish (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:39:50.548] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: finalize (/datum/thrownthing/proc/finalize) - source file: code/controllers/subsystem/throwing.dm,229 - usr: null - src: /datum/thrownthing (/datum/thrownthing) - call stack: - /datum/thrownthing (/datum/thrownthing): finalize(1, the disposal unit (/obj/machinery/disposal/bin)) - T-Borg\'s tonic water (/obj/item/reagent_containers/cup/soda_cans/tonic): Bump(the disposal unit (/obj/machinery/disposal/bin)) - the floor (150,136,4) (/turf/open/floor/iron/kitchen/diagonal): Enter(T-Borg\'s tonic water (/obj/item/reagent_containers/cup/soda_cans/tonic)) - T-Borg\'s tonic water (/obj/item/reagent_containers/cup/soda_cans/tonic): Move(the floor (150,136,4) (/turf/open/floor/iron/kitchen/diagonal), 4, 15.301, 1) - T-Borg\'s tonic water (/obj/item/reagent_containers/cup/soda_cans/tonic): Move(the floor (150,136,4) (/turf/open/floor/iron/kitchen/diagonal), 4, 15.301, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:39:50.717] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: finalize (/datum/thrownthing/proc/finalize) - source file: code/controllers/subsystem/throwing.dm,229 - usr: null - src: /datum/thrownthing (/datum/thrownthing) - call stack: - /datum/thrownthing (/datum/thrownthing): finalize(0, null) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:39:50.829] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: finalize (/datum/thrownthing/proc/finalize) - source file: code/controllers/subsystem/throwing.dm,229 - usr: null - src: /datum/thrownthing (/datum/thrownthing) - call stack: - /datum/thrownthing (/datum/thrownthing): finalize(0, null) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:39:50.973] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: finalize (/datum/thrownthing/proc/finalize) - source file: code/controllers/subsystem/throwing.dm,229 - usr: null - src: /datum/thrownthing (/datum/thrownthing) - call stack: - /datum/thrownthing (/datum/thrownthing): finalize(0, null) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:39:51.018] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: finalize (/datum/thrownthing/proc/finalize) - source file: code/controllers/subsystem/throwing.dm,229 - usr: null - src: /datum/thrownthing (/datum/thrownthing) - call stack: - /datum/thrownthing (/datum/thrownthing): finalize(0, null) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(0) - Throwing (/datum/controller/subsystem/throwing): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:39:51.259] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: finalize (/datum/thrownthing/proc/finalize) - source file: code/controllers/subsystem/throwing.dm,229 - usr: null - src: /datum/thrownthing (/datum/thrownthing) - call stack: - /datum/thrownthing (/datum/thrownthing): finalize(0, null) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(0) - Throwing (/datum/controller/subsystem/throwing): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:39:51.346] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: finalize (/datum/thrownthing/proc/finalize) - source file: code/controllers/subsystem/throwing.dm,229 - usr: null - src: /datum/thrownthing (/datum/thrownthing) - call stack: - /datum/thrownthing (/datum/thrownthing): finalize(0, null) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(0) - Throwing (/datum/controller/subsystem/throwing): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:39:51.462] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: finalize (/datum/thrownthing/proc/finalize) - source file: code/controllers/subsystem/throwing.dm,229 - usr: null - src: /datum/thrownthing (/datum/thrownthing) - call stack: - /datum/thrownthing (/datum/thrownthing): finalize(0, null) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(0) - Throwing (/datum/controller/subsystem/throwing): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:39:51.559] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: finalize (/datum/thrownthing/proc/finalize) - source file: code/controllers/subsystem/throwing.dm,229 - usr: null - src: /datum/thrownthing (/datum/thrownthing) - call stack: - /datum/thrownthing (/datum/thrownthing): finalize(0, null) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(0) - Throwing (/datum/controller/subsystem/throwing): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:39:57.908] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(ChaOS (/mob/living/silicon/ai), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 1, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:39:57.909] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(ChaOS (/mob/living/silicon/ai), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 1, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:41:22.477] RUNTIME: runtime error: type mismatch: null -= /list (/list) - proc name: update module innate (/mob/living/silicon/robot/proc/update_module_innate) - source file: code/modules/mob/living/silicon/robot/robot.dm,744 - usr: Derrick Parker (/mob/living/carbon/human) - src: Ryelow (/mob/living/silicon/robot/nocell) - usr.loc: the floor (171,124,4) (/turf/open/floor/iron/white) - src.loc: the floor (172,124,4) (/turf/open/floor/iron/white) - call stack: - Ryelow (/mob/living/silicon/robot/nocell): update module innate() - Engineering (/obj/item/robot_model/engineering): transform to(/obj/item/robot_model (/obj/item/robot_model), 0) - Ryelow (/mob/living/silicon/robot/nocell): ResetModel() - /datum/wires/robot (/datum/wires/robot): on cut("Reset Model", 0, Derrick Parker (/mob/living/carbon/human)) - /datum/wires/robot (/datum/wires/robot): cut("Reset Model", Derrick Parker (/mob/living/carbon/human)) - /datum/wires/robot (/datum/wires/robot): cut color("orange", Derrick Parker (/mob/living/carbon/human)) - /datum/wires/robot (/datum/wires/robot): ui act("cut", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/physical (/datum/ui_state/physical)) - /datum/tgui (/datum/tgui): on act message("cut", /list (/list), /datum/ui_state/physical (/datum/ui_state/physical)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Derrick Parker (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:41:27.490] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(ChaOS (/mob/living/silicon/ai), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:41:32.085] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(ChaOS (/mob/living/silicon/ai), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:41:34.983] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(ChaOS (/mob/living/silicon/ai), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:43:26.793] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Lukas Attreides (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:45:01.997] RUNTIME: ## TESTING: GC: -- [0x300005f] | /mob/dead/observer was unable to be GC'd -- (ref count of 12) [2023-07-31 06:45:08.703] RUNTIME: ## TESTING: GC: -- [0x21081471] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:45:47.414] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Valid Vincent (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:45:50.027] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(ChaOS (/mob/living/silicon/ai), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:46:08.549] RUNTIME: runtime error: mob_surgery_step_success overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_surgery_success (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the snow (68,203,3) (/turf/open/misc/asteroid/snow/icemoon) - call stack: - stack trace("mob_surgery_step_success overr...", "code/datums/signals.dm", 39) - Perform the sleeper protocol o... (/datum/traitor_objective/sleeper_protocol/everybody): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_surgery_step_success", "on_surgery_success", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=13;icon-y=13;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=13;icon-y=13;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:46:09.015] RUNTIME: runtime error: Cannot execute null.clear map(). - proc name: hide from (/atom/movable/screen/map_view/proc/hide_from) - source file: code/_onclick/hud/map_view.dm,58 - usr: Philbert Honksnikov (/mob/living/split_personality) - src: Philbert Honksnikov (/atom/movable/screen/map_view/char_preview) - usr.loc: Philbert Honksnikov (/mob/living/carbon/human) - src.loc: null - call stack: - Philbert Honksnikov (/atom/movable/screen/map_view/char_preview): hide from(Philbert Honksnikov (/mob/living/carbon/human)) - Philbert Honksnikov (/atom/movable/screen/map_view/char_preview): Destroy(0) - Philbert Honksnikov (/atom/movable/screen/map_view/char_preview): Destroy(0) - qdel(Philbert Honksnikov (/atom/movable/screen/map_view/char_preview), 0) - /datum/preferences (/datum/preferences): ui close(Philbert Honksnikov (/mob/living/split_personality)) - /datum/tgui (/datum/tgui): close(1) - tgui (/datum/controller/subsystem/tgui): close user uis(Philbert Honksnikov (/mob/living/split_personality), null) - tgui (/datum/controller/subsystem/tgui): on logout(Philbert Honksnikov (/mob/living/split_personality)) - Philbert Honksnikov (/mob/living/split_personality): Logout() - Philbert Honksnikov (/mob/living/split_personality): Logout() - Philbert Honksnikov (/mob/living/split_personality): Logout() - Split Personality (/datum/brain_trauma/severe/split_personality): switch personalities(0) - Split Personality (/datum/brain_trauma/severe/split_personality): on life(2, 1550) - Philbert Honksnikov (/mob/living/carbon/human): handle brain damage(2, 1550) - Philbert Honksnikov (/mob/living/carbon/human): Life(2, 1550) - Philbert Honksnikov (/mob/living/carbon/human): Life(2, 1550) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:46:12.592] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(ChaOS (/mob/living/silicon/ai), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:46:19.729] RUNTIME: ## TESTING: GC: -- [0x2107f5c9] | /datum/pipeline was unable to be GC'd -- (ref count of 2) [2023-07-31 06:46:33.338] RUNTIME: ## WARNING: Component is missing a pipenet! Rebuilding... in code/modules/atmospherics/machinery/components/components_base.dm at line 215 src: the omni gas filter usr: . [2023-07-31 06:46:45.730] RUNTIME: ## TESTING: GC: -- [0x3000c2a] | /mob/dead/observer was unable to be GC'd -- (ref count of 11) [2023-07-31 06:46:50.571] RUNTIME: runtime error: mob_surgery_step_success overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_surgery_success (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the snow (54,235,3) (/turf/open/misc/asteroid/snow/icemoon) - call stack: - stack trace("mob_surgery_step_success overr...", "code/datums/signals.dm", 39) - Perform the sleeper protocol o... (/datum/traitor_objective/sleeper_protocol/everybody): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_surgery_step_success", "on_surgery_success", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=11;icon-y=24;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=11;icon-y=24;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:47:14.597] RUNTIME: ## TESTING: GC: -- [0x3000158] | /mob/living/carbon/alien/larva was unable to be GC'd -- (ref count of 2) [2023-07-31 06:47:45.447] RUNTIME: runtime error: movable_throw_landed overridden. Use override = TRUE to suppress this warning. - Target: Telekinetic Grab (/obj/item/tk_grab) Proc: listen_throw_land (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Bob Wilkerson (/mob/living/carbon/human) - src: null - usr.loc: the floor (88,118,4) (/turf/open/floor/iron) - call stack: - stack trace("movable_throw_landed overridde...", "code/datums/signals.dm", 39) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): RegisterSignal(Telekinetic Grab (/obj/item/tk_grab), "movable_throw_landed", "listen_throw_land", 0) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): listened throw(Bob Wilkerson (/mob/living/carbon/human), the floor (86,121,4) (/turf/open/floor/iron)) - Bob Wilkerson (/mob/living/carbon/human): SendSignal("mob_throw", /list (/list)) - Bob Wilkerson (/mob/living/carbon/human): throw item(the floor (86,121,4) (/turf/open/floor/iron)) - Bob Wilkerson (/mob/living/carbon/human): throw item(the floor (86,121,4) (/turf/open/floor/iron)) - Bob Wilkerson (/mob/living/carbon/human): ClickOn(the floor (86,121,4) (/turf/open/floor/iron), "icon-x=18;icon-y=23;left=1;but...") - the floor (86,121,4) (/turf/open/floor/iron): Click(the floor (86,121,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=18;icon-y=23;left=1;but...") - Fizshigit (/client): Click(the floor (86,121,4) (/turf/open/floor/iron), the floor (86,121,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=18;icon-y=23;left=1;but...") - [2023-07-31 06:48:00.867] RUNTIME: ## TESTING: GC: -- [0x21081fe9] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:48:04.925] RUNTIME: ## TESTING: GC: -- [0x21081a32] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:48:21.376] RUNTIME: runtime error: mob_surgery_step_success overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_surgery_success (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the snow (89,218,3) (/turf/open/misc/asteroid/snow/icemoon) - call stack: - stack trace("mob_surgery_step_success overr...", "code/datums/signals.dm", 39) - Perform the sleeper protocol o... (/datum/traitor_objective/sleeper_protocol/everybody): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_surgery_step_success", "on_surgery_success", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=21;icon-y=17;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=21;icon-y=17;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:48:44.388] RUNTIME: ## TESTING: GC: -- [0x21081178] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:49:11.511] RUNTIME: runtime error: mob_surgery_step_success overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_surgery_success (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the snow (131,188,3) (/turf/open/misc/asteroid/snow/icemoon) - call stack: - stack trace("mob_surgery_step_success overr...", "code/datums/signals.dm", 39) - Perform the sleeper protocol o... (/datum/traitor_objective/sleeper_protocol/everybody): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_surgery_step_success", "on_surgery_success", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=25;icon-y=12;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=25;icon-y=12;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:49:23.546] RUNTIME: ## TESTING: GC: -- [0x2007bd0] | /obj/machinery/atmospherics/components/binary/pump was unable to be GC'd -- (ref count of 3) [2023-07-31 06:49:41.408] RUNTIME: ## TESTING: GC: -- [0x21081129] | /datum/dna was unable to be GC'd -- (ref count of 2) [2023-07-31 06:49:43.069] RUNTIME: runtime error: movable_throw_landed overridden. Use override = TRUE to suppress this warning. - Target: Telekinetic Grab (/obj/item/tk_grab) Proc: listen_throw_land (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Bob Wilkerson (/mob/living/carbon/human) - src: null - usr.loc: the floor (77,119,4) (/turf/open/floor/iron) - call stack: - stack trace("movable_throw_landed overridde...", "code/datums/signals.dm", 39) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): RegisterSignal(Telekinetic Grab (/obj/item/tk_grab), "movable_throw_landed", "listen_throw_land", 0) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): listened throw(Bob Wilkerson (/mob/living/carbon/human), the floor (79,121,4) (/turf/open/floor/iron)) - Bob Wilkerson (/mob/living/carbon/human): SendSignal("mob_throw", /list (/list)) - Bob Wilkerson (/mob/living/carbon/human): throw item(the floor (79,121,4) (/turf/open/floor/iron)) - Bob Wilkerson (/mob/living/carbon/human): throw item(the floor (79,121,4) (/turf/open/floor/iron)) - Bob Wilkerson (/mob/living/carbon/human): ClickOn(the floor (79,121,4) (/turf/open/floor/iron), "icon-x=13;icon-y=26;left=1;but...") - the floor (79,121,4) (/turf/open/floor/iron): Click(the floor (79,121,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=13;icon-y=26;left=1;but...") - the floor (79,121,4) (/turf/open/floor/iron): Click(the floor (79,121,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=13;icon-y=26;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Bob Wilkerson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:50:05.989] RUNTIME: runtime error: living_death overridden. Use override = TRUE to suppress this warning. - Target: ChaOS Default Shell-182 (/mob/living/silicon/robot/shell) Proc: disconnect_shell (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: ChaOS (/mob/living/silicon/ai) - src: null - usr.loc: the floor (182,86,4) (/turf/open/floor/iron/white) - call stack: - stack trace("living_death overridden. Use o...", "code/datums/signals.dm", 39) - ChaOS (/mob/living/silicon/ai): RegisterSignal(ChaOS Default Shell-182 (/mob/living/silicon/robot/shell), "living_death", "disconnect_shell", 0) - ChaOS (/mob/living/silicon/ai): Deploy to Shell(ChaOS Default Shell-182 (/mob/living/silicon/robot/shell)) - Reconnect to shell (/datum/action/innate/deploy_last_shell): Trigger(null) - Reconnect to shell (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=9;icon-y=21;left=1;butt...") - ThatOneMod (/client): Click(Reconnect to shell (/atom/movable/screen/movable/action_button), null, "mapwindow.map", "icon-x=9;icon-y=21;left=1;butt...") - [2023-07-31 06:50:18.144] RUNTIME: runtime error: movable_throw_landed overridden. Use override = TRUE to suppress this warning. - Target: Telekinetic Grab (/obj/item/tk_grab) Proc: listen_throw_land (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Bob Wilkerson (/mob/living/carbon/human) - src: null - usr.loc: the floor (77,118,4) (/turf/open/floor/iron) - call stack: - stack trace("movable_throw_landed overridde...", "code/datums/signals.dm", 39) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): RegisterSignal(Telekinetic Grab (/obj/item/tk_grab), "movable_throw_landed", "listen_throw_land", 0) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): listened throw(Bob Wilkerson (/mob/living/carbon/human), the floor (81,122,4) (/turf/open/floor/iron)) - Bob Wilkerson (/mob/living/carbon/human): SendSignal("mob_throw", /list (/list)) - Bob Wilkerson (/mob/living/carbon/human): throw item(the floor (81,122,4) (/turf/open/floor/iron)) - Bob Wilkerson (/mob/living/carbon/human): throw item(the floor (81,122,4) (/turf/open/floor/iron)) - Bob Wilkerson (/mob/living/carbon/human): ClickOn(the floor (81,122,4) (/turf/open/floor/iron), "icon-x=2;icon-y=16;left=1;butt...") - the floor (81,122,4) (/turf/open/floor/iron): Click(the floor (81,122,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=2;icon-y=16;left=1;butt...") - the floor (81,122,4) (/turf/open/floor/iron): Click(the floor (81,122,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=2;icon-y=16;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Bob Wilkerson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:50:34.954] RUNTIME: runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/west) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: code/datums/alarm.dm,204 - usr: the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen) - src: /datum/alarm_listener (/datum/alarm_listener) - usr.loc: the floor (53,133,4) (/turf/open/floor/wood) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): deconstruct(0) - the security camera (/obj/machinery/camera/directional/west): atom destruction("melee") - the security camera (/obj/machinery/camera/directional/west): take damage(60, "brute", "melee", 0, 6, 0) - the security camera (/obj/machinery/camera/directional/west): attack generic(the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen), 60, "brute", "melee", 0, 0) - the security camera (/obj/machinery/camera/directional/west): attack alien(the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen), /list (/list)) - the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen): resolve unarmed attack(the security camera (/obj/machinery/camera/directional/west), /list (/list)) - the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen): UnarmedAttack(the security camera (/obj/machinery/camera/directional/west), 1, /list (/list)) - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:50:44.785] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(KA.OS (/mob/living/silicon/robot), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:50:53.342] RUNTIME: runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: code/modules/mob/mob.dm,563 - usr: (src) - src: Frederick Winters (/mob/living/carbon/human) - src.loc: the floor (74,121,4) (/turf/open/floor/iron) - call stack: - Frederick Winters (/mob/living/carbon/human): run examinate(the mood (/atom/movable/screen/mood)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Frederick Winters (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:50:59.040] RUNTIME: runtime error: mob_surgery_step_success overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_surgery_success (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (96,155,3) (/turf/open/floor/iron) - call stack: - stack trace("mob_surgery_step_success overr...", "code/datums/signals.dm", 39) - Perform the sleeper protocol o... (/datum/traitor_objective/sleeper_protocol/everybody): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_surgery_step_success", "on_surgery_success", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=28;icon-y=11;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=28;icon-y=11;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:51:10.925] RUNTIME: runtime error: movable_throw_landed overridden. Use override = TRUE to suppress this warning. - Target: Telekinetic Grab (/obj/item/tk_grab) Proc: listen_throw_land (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Bob Wilkerson (/mob/living/carbon/human) - src: null - usr.loc: the floor (79,119,4) (/turf/open/floor/iron) - call stack: - stack trace("movable_throw_landed overridde...", "code/datums/signals.dm", 39) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): RegisterSignal(Telekinetic Grab (/obj/item/tk_grab), "movable_throw_landed", "listen_throw_land", 0) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): listened throw(Bob Wilkerson (/mob/living/carbon/human), the floor (76,116,4) (/turf/open/floor/iron)) - Bob Wilkerson (/mob/living/carbon/human): SendSignal("mob_throw", /list (/list)) - Bob Wilkerson (/mob/living/carbon/human): throw item(the floor (76,116,4) (/turf/open/floor/iron)) - Bob Wilkerson (/mob/living/carbon/human): throw item(the floor (76,116,4) (/turf/open/floor/iron)) - Bob Wilkerson (/mob/living/carbon/human): ClickOn(the floor (76,116,4) (/turf/open/floor/iron), "icon-x=22;icon-y=27;left=1;but...") - the floor (76,116,4) (/turf/open/floor/iron): Click(the floor (76,116,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=22;icon-y=27;left=1;but...") - the floor (76,116,4) (/turf/open/floor/iron): Click(the floor (76,116,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=22;icon-y=27;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Bob Wilkerson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:51:12.837] RUNTIME: runtime error: movable_throw_landed overridden. Use override = TRUE to suppress this warning. - Target: Telekinetic Grab (/obj/item/tk_grab) Proc: listen_throw_land (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Bob Wilkerson (/mob/living/carbon/human) - src: null - usr.loc: the floor (79,119,4) (/turf/open/floor/iron) - call stack: - stack trace("movable_throw_landed overridde...", "code/datums/signals.dm", 39) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): RegisterSignal(Telekinetic Grab (/obj/item/tk_grab), "movable_throw_landed", "listen_throw_land", 0) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): listened throw(Bob Wilkerson (/mob/living/carbon/human), the floor (76,118,4) (/turf/open/floor/iron)) - Bob Wilkerson (/mob/living/carbon/human): SendSignal("mob_throw", /list (/list)) - Bob Wilkerson (/mob/living/carbon/human): throw item(the floor (76,118,4) (/turf/open/floor/iron)) - Bob Wilkerson (/mob/living/carbon/human): throw item(the floor (76,118,4) (/turf/open/floor/iron)) - Bob Wilkerson (/mob/living/carbon/human): ClickOn(the floor (76,118,4) (/turf/open/floor/iron), "icon-x=16;icon-y=8;left=1;butt...") - the floor (76,118,4) (/turf/open/floor/iron): Click(the floor (76,118,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=16;icon-y=8;left=1;butt...") - the floor (76,118,4) (/turf/open/floor/iron): Click(the floor (76,118,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=16;icon-y=8;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Bob Wilkerson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:51:13.925] RUNTIME: runtime error: movable_throw_landed overridden. Use override = TRUE to suppress this warning. - Target: Telekinetic Grab (/obj/item/tk_grab) Proc: listen_throw_land (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Bob Wilkerson (/mob/living/carbon/human) - src: null - usr.loc: the floor (79,119,4) (/turf/open/floor/iron) - call stack: - stack trace("movable_throw_landed overridde...", "code/datums/signals.dm", 39) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): RegisterSignal(Telekinetic Grab (/obj/item/tk_grab), "movable_throw_landed", "listen_throw_land", 0) - /datum/pet_command/point_targe... (/datum/pet_command/point_targetting/fetch): listened throw(Bob Wilkerson (/mob/living/carbon/human), the conveyor belt (/obj/machinery/conveyor)) - Bob Wilkerson (/mob/living/carbon/human): SendSignal("mob_throw", /list (/list)) - Bob Wilkerson (/mob/living/carbon/human): throw item(the conveyor belt (/obj/machinery/conveyor)) - Bob Wilkerson (/mob/living/carbon/human): throw item(the conveyor belt (/obj/machinery/conveyor)) - Bob Wilkerson (/mob/living/carbon/human): ClickOn(the conveyor belt (/obj/machinery/conveyor), "icon-x=18;icon-y=18;left=1;but...") - the conveyor belt (/obj/machinery/conveyor): Click(the floor (75,118,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=18;icon-y=18;left=1;but...") - the conveyor belt (/obj/machinery/conveyor): Click(the floor (75,118,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=18;icon-y=18;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Bob Wilkerson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:51:27.821] RUNTIME: ## TESTING: GC: -- [0x2016e96] | /atom/movable/screen/map_view/char_preview was unable to be GC'd -- (ref count of 2) [2023-07-31 06:52:15.353] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:590) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Cletus Pain (/mob/living/carbon/human) - src: null - usr.loc: the plating (79,87,4) (/turf/open/floor/plating) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 14.55, 0, null, "code/modules/balloon_alert/bal...", 89) - the wooden barricade (/obj/structure/barricade/wooden): balloon alert perform(Cletus Pain (/mob/living/carbon/human), "barricade deconstructed") - the wooden barricade (/obj/structure/barricade/wooden): balloon alert(Cletus Pain (/mob/living/carbon/human), "barricade deconstructed") - [2023-07-31 06:53:07.503] RUNTIME: ## TESTING: GC: -- [0x21082201] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:53:51.796] RUNTIME: runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/west) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: code/datums/alarm.dm,204 - usr: the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen) - src: /datum/alarm_listener (/datum/alarm_listener) - usr.loc: the plating (80,82,4) (/turf/open/floor/plating) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/west), 0) - the security camera (/obj/machinery/camera/directional/west): deconstruct(0) - the security camera (/obj/machinery/camera/directional/west): atom destruction("melee") - the security camera (/obj/machinery/camera/directional/west): take damage(60, "brute", "melee", 0, 4, 0) - the security camera (/obj/machinery/camera/directional/west): attack generic(the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen), 60, "brute", "melee", 0, 0) - the security camera (/obj/machinery/camera/directional/west): attack alien(the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen), /list (/list)) - the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen): resolve unarmed attack(the security camera (/obj/machinery/camera/directional/west), /list (/list)) - the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen): UnarmedAttack(the security camera (/obj/machinery/camera/directional/west), 1, /list (/list)) - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:54:11.181] RUNTIME: runtime error: mob_surgery_step_success overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_surgery_success (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (71,133,3) (/turf/open/floor/iron) - call stack: - stack trace("mob_surgery_step_success overr...", "code/datums/signals.dm", 39) - Perform the sleeper protocol o... (/datum/traitor_objective/sleeper_protocol/everybody): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_surgery_step_success", "on_surgery_success", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=16;icon-y=11;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=16;icon-y=11;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:54:11.184] RUNTIME: runtime error: mob_equipped_item overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_item_pickup (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (71,133,3) (/turf/open/floor/iron) - call stack: - stack trace("mob_equipped_item overridden. ...", "code/datums/signals.dm", 39) - Steal the Blackbox and destroy... (/datum/traitor_objective/destroy_item/very_risky): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_equipped_item", "on_item_pickup", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=16;icon-y=11;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=16;icon-y=11;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:54:26.951] RUNTIME: runtime error: adjust_timed_status_effect: called with an invalid duration. (Got: /datum/status_effect/pacify) - proc name: adjust timed status effect (/mob/living/proc/adjust_timed_status_effect) - source file: code/modules/mob/living/status_procs.dm,581 - usr: Jacob Wildone (/mob/living/carbon/human) - src: Drawoc Mauzer (/mob/living/carbon/human) - usr.loc: the floor (71,132,3) (/turf/open/floor/iron/cafeteria) - src.loc: the floor (72,132,3) (/turf/open/floor/iron/cafeteria) - call stack: - Drawoc Mauzer (/mob/living/carbon/human): adjust timed status effect(/datum/status_effect/pacify (/datum/status_effect/pacify), 100, null) - the flash (/obj/item/assembly/flash/hypnotic): flash carbon(Drawoc Mauzer (/mob/living/carbon/human), Jacob Wildone (/mob/living/carbon/human), 50, 1, 0) - the flash (/obj/item/assembly/flash/hypnotic): attack(Drawoc Mauzer (/mob/living/carbon/human), Jacob Wildone (/mob/living/carbon/human), "icon-x=13;icon-y=18;vis-x=19;v...") - Drawoc Mauzer (/mob/living/carbon/human): attackby(the flash (/obj/item/assembly/flash/hypnotic), Jacob Wildone (/mob/living/carbon/human), "icon-x=13;icon-y=18;vis-x=19;v...") - Drawoc Mauzer (/mob/living/carbon/human): attackby(the flash (/obj/item/assembly/flash/hypnotic), Jacob Wildone (/mob/living/carbon/human), "icon-x=13;icon-y=18;vis-x=19;v...") - the flash (/obj/item/assembly/flash/hypnotic): melee attack chain(Jacob Wildone (/mob/living/carbon/human), Drawoc Mauzer (/mob/living/carbon/human), "icon-x=13;icon-y=18;vis-x=19;v...") - Jacob Wildone (/mob/living/carbon/human): ClickOn(Drawoc Mauzer (/mob/living/carbon/human), "icon-x=13;icon-y=18;vis-x=19;v...") - Drawoc Mauzer (/mob/living/carbon/human): Click(the floor (72,132,3) (/turf/open/floor/iron/cafeteria), "mapwindow.map", "icon-x=13;icon-y=18;vis-x=19;v...") - Drawoc Mauzer (/mob/living/carbon/human): Click(the floor (72,132,3) (/turf/open/floor/iron/cafeteria), "mapwindow.map", "icon-x=13;icon-y=18;vis-x=19;v...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Jacob Wildone (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:54:31.013] RUNTIME: runtime error: Cannot execute "#646464".Copy(). - proc name: refresh preview (/datum/greyscale_modify_menu/proc/refresh_preview) - source file: code/modules/admin/greyscale_modify_menu.dm,258 - usr: Old Man Jefferson (/mob/living/carbon/human) - src: /datum/greyscale_modify_menu (/datum/greyscale_modify_menu) - usr.loc: the floor (69,137,4) (/turf/open/floor/iron) - call stack: - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): refresh preview() - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): New(ClothesMate (/obj/machinery/vending/clothing), Old Man Jefferson (/mob/living/carbon/human), /list (/list), /datum/callback (/datum/callback), "tie_greyscale_tied", /datum/greyscale_config/ties (/datum/greyscale_config/ties), "#4d4e4e", null) - ClothesMate (/obj/machinery/vending/clothing): select colors(/list (/list)) - ClothesMate (/obj/machinery/vending/clothing): ui act("select_colors", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("select_colors", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Old Man Jefferson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:54:35.226] RUNTIME: runtime error: Cannot execute "#646464".Copy(). - proc name: refresh preview (/datum/greyscale_modify_menu/proc/refresh_preview) - source file: code/modules/admin/greyscale_modify_menu.dm,258 - usr: Old Man Jefferson (/mob/living/carbon/human) - src: /datum/greyscale_modify_menu (/datum/greyscale_modify_menu) - usr.loc: the floor (69,137,4) (/turf/open/floor/iron) - call stack: - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): refresh preview() - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): New(ClothesMate (/obj/machinery/vending/clothing), Old Man Jefferson (/mob/living/carbon/human), /list (/list), /datum/callback (/datum/callback), "tie_greyscale_tied", /datum/greyscale_config/ties (/datum/greyscale_config/ties), "#4d4e4e", null) - ClothesMate (/obj/machinery/vending/clothing): select colors(/list (/list)) - ClothesMate (/obj/machinery/vending/clothing): ui act("select_colors", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("select_colors", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Old Man Jefferson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:54:44.623] RUNTIME: ## TESTING: GC: -- [0x2107bf43] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.624] RUNTIME: ## TESTING: GC: -- [0x21081fcc] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.624] RUNTIME: ## TESTING: GC: -- [0x2108127e] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.625] RUNTIME: ## TESTING: GC: -- [0x2106984e] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.625] RUNTIME: ## TESTING: GC: -- [0x21081327] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.625] RUNTIME: ## TESTING: GC: -- [0x210820f2] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.626] RUNTIME: ## TESTING: GC: -- [0x21082436] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.626] RUNTIME: ## TESTING: GC: -- [0x21081106] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.626] RUNTIME: ## TESTING: GC: -- [0x21080578] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.626] RUNTIME: ## TESTING: GC: -- [0x21081a67] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.627] RUNTIME: ## TESTING: GC: -- [0x2107d056] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.627] RUNTIME: ## TESTING: GC: -- [0x21082581] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.628] RUNTIME: ## TESTING: GC: -- [0x2108270c] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.628] RUNTIME: ## TESTING: GC: -- [0x2108296d] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.628] RUNTIME: ## TESTING: GC: -- [0x210818f9] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.628] RUNTIME: ## TESTING: GC: -- [0x2107eaf6] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.629] RUNTIME: ## TESTING: GC: -- [0x210812c3] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.629] RUNTIME: ## TESTING: GC: -- [0x21070959] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.630] RUNTIME: ## TESTING: GC: -- [0x210823bb] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.630] RUNTIME: ## TESTING: GC: -- [0x21081dc0] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:44.630] RUNTIME: ## TESTING: GC: -- [0x210826ef] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:54:57.569] RUNTIME: runtime error: Cannot execute "#646464".Copy(). - proc name: refresh preview (/datum/greyscale_modify_menu/proc/refresh_preview) - source file: code/modules/admin/greyscale_modify_menu.dm,258 - usr: Old Man Jefferson (/mob/living/carbon/human) - src: /datum/greyscale_modify_menu (/datum/greyscale_modify_menu) - usr.loc: the floor (69,137,4) (/turf/open/floor/iron) - call stack: - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): refresh preview() - /datum/greyscale_modify_menu (/datum/greyscale_modify_menu): New(ClothesMate (/obj/machinery/vending/clothing), Old Man Jefferson (/mob/living/carbon/human), /list (/list), /datum/callback (/datum/callback), "tie_greyscale_tied", /datum/greyscale_config/ties (/datum/greyscale_config/ties), "#4d4e4e", null) - ClothesMate (/obj/machinery/vending/clothing): select colors(/list (/list)) - ClothesMate (/obj/machinery/vending/clothing): ui act("select_colors", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("select_colors", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Old Man Jefferson (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:55:23.505] RUNTIME: runtime error: mob_surgery_step_success overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_surgery_success (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (68,132,3) (/turf/open/floor/iron/cafeteria) - call stack: - stack trace("mob_surgery_step_success overr...", "code/datums/signals.dm", 39) - Perform the sleeper protocol o... (/datum/traitor_objective/sleeper_protocol/everybody): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_surgery_step_success", "on_surgery_success", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=13;icon-y=10;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=13;icon-y=10;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:55:23.507] RUNTIME: runtime error: mob_equipped_item overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_item_pickup (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (68,132,3) (/turf/open/floor/iron/cafeteria) - call stack: - stack trace("mob_equipped_item overridden. ...", "code/datums/signals.dm", 39) - Steal the Blackbox and destroy... (/datum/traitor_objective/destroy_item/very_risky): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_equipped_item", "on_item_pickup", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=13;icon-y=10;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=13;icon-y=10;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:55:25.457] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(KA.OS (/mob/living/silicon/robot), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:55:25.753] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(ChaOS (/mob/living/silicon/ai), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:55:30.329] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(ChaOS (/mob/living/silicon/ai), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:55:32.496] RUNTIME: runtime error: living_death overridden. Use override = TRUE to suppress this warning. - Target: ChaOS Default Shell-182 (/mob/living/silicon/robot/shell) Proc: disconnect_shell (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: ChaOS (/mob/living/silicon/ai) - src: null - usr.loc: the floor (182,86,4) (/turf/open/floor/iron/white) - call stack: - stack trace("living_death overridden. Use o...", "code/datums/signals.dm", 39) - ChaOS (/mob/living/silicon/ai): RegisterSignal(ChaOS Default Shell-182 (/mob/living/silicon/robot/shell), "living_death", "disconnect_shell", 0) - ChaOS (/mob/living/silicon/ai): Deploy to Shell(ChaOS Default Shell-182 (/mob/living/silicon/robot/shell)) - Reconnect to shell (/datum/action/innate/deploy_last_shell): Trigger(null) - Reconnect to shell (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=16;icon-y=12;left=1;but...") - Reconnect to shell (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=16;icon-y=12;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(ChaOS (/mob/living/silicon/ai), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:55:38.595] RUNTIME: runtime error: /datum/brain_trauma/hypnosis destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,424 - usr: Jacob Wildone (/mob/living/carbon/human) - src: null - usr.loc: the plating (65,132,3) (/turf/open/floor/plating) - call stack: - qdel(Hypnosis (/datum/brain_trauma/hypnosis), 0) - Hypnotized Victim (/datum/antagonist/hypnotized): Destroy(0) - qdel(Hypnotized Victim (/datum/antagonist/hypnotized), 0) - Hypnotized Victim (/datum/antagonist/hypnotized): on removal() - Drawoc Mauzer (/datum/mind): remove antag datum(/datum/antagonist/hypnotized (/datum/antagonist/hypnotized)) - Hypnosis (/datum/brain_trauma/hypnosis): on lose() - Hypnosis (/datum/brain_trauma/hypnosis): Destroy(0) - qdel(Hypnosis (/datum/brain_trauma/hypnosis), 0) - the brain (/obj/item/organ/internal/brain): cure trauma type(/datum/brain_trauma/hypnosis (/datum/brain_trauma/hypnosis), 2) - Drawoc Mauzer (/mob/living/carbon/human): cure trauma type(/datum/brain_trauma/hypnosis (/datum/brain_trauma/hypnosis), 2) - ... - Jacob Wildone (/mob/living/carbon/human): say("Help me fight and keep me aliv...", null, /list (/list), 1, /datum/language/common (/datum/language/common), 0, null, null, 7, null) - Jacob Wildone (/mob/living/carbon/human): say("help me fight and keep me aliv...", null, null, null, null, null, null, null, null, null) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Jacob Wildone (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Speech Controller (/datum/controller/subsystem/verb_manager/speech_controller): run verb queue() - Speech Controller (/datum/controller/subsystem/verb_manager/speech_controller): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:55:40.968] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: on entered (/datum/component/edible/proc/on_entered) - source file: code/datums/components/food/edible.dm,539 - usr: Fujiwara Mokou (/mob/living/carbon/human) - src: /datum/component/edible (/datum/component/edible) - usr.loc: the floor (126,137,3) (/turf/open/floor/iron/dark) - call stack: - /datum/component/edible (/datum/component/edible): on entered(the floor (126,137,3) (/turf/open/floor/iron/dark), Fujiwara Mokou (/mob/living/carbon/human), the floor (127,137,3) (/turf/open/floor/iron/dark), null) - the floor (126,137,3) (/turf/open/floor/iron/dark): SendSignal("atom_entered", /list (/list)) - the floor (126,137,3) (/turf/open/floor/iron/dark): Entered(Fujiwara Mokou (/mob/living/carbon/human), the floor (127,137,3) (/turf/open/floor/iron/dark), null) - Fujiwara Mokou (/mob/living/carbon/human): Move(the floor (126,137,3) (/turf/open/floor/iron/dark), 8, 0, 1) - Fujiwara Mokou (/mob/living/carbon/human): Move(the floor (126,137,3) (/turf/open/floor/iron/dark), 8, 0, 1) - Fujiwara Mokou (/mob/living/carbon/human): Move(the floor (126,137,3) (/turf/open/floor/iron/dark), 8, null) - Fujiwara Mokou (/mob/living/carbon/human): Move(the floor (126,137,3) (/turf/open/floor/iron/dark), 8) - Fujiwara Mokou (/mob/living/carbon/human): Move(the floor (126,137,3) (/turf/open/floor/iron/dark), 8) - Eronymun (/client): Move(the floor (126,137,3) (/turf/open/floor/iron/dark), 8) - Fujiwara Mokou (/mob/living/carbon/human): keyLoop(Eronymun (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:55:59.946] RUNTIME: ## TESTING: GC: -- [0x2108237b] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:56:16.669] RUNTIME: ## TESTING: GC: -- [0x210829ac] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:56:16.670] RUNTIME: ## TESTING: GC: -- [0x21082b64] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:56:16.670] RUNTIME: ## TESTING: GC: -- [0x21082991] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:56:16.671] RUNTIME: ## TESTING: GC: -- [0x2107070f] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-31 06:56:19.943] RUNTIME: runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: code/modules/mob/mob.dm,563 - usr: (src) - src: Frederick Winters (/mob/living/carbon/human) - src.loc: the floor (147,134,4) (/turf/open/floor/iron/white/smooth_large) - call stack: - Frederick Winters (/mob/living/carbon/human): run examinate(the mood (/atom/movable/screen/mood)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Frederick Winters (/mob/living/carbon/human): Examine(the mood (/atom/movable/screen/mood)) - the mood (/atom/movable/screen/mood): ShiftClick(Frederick Winters (/mob/living/carbon/human)) - Frederick Winters (/mob/living/carbon/human): ShiftClickOn(the mood (/atom/movable/screen/mood)) - Frederick Winters (/mob/living/carbon/human): ClickOn(the mood (/atom/movable/screen/mood), "icon-x=17;icon-y=18;left=1;shi...") - the mood (/atom/movable/screen/mood): Click(null, "mapwindow.map", "icon-x=17;icon-y=18;left=1;shi...") - the mood (/atom/movable/screen/mood): Click(null, "mapwindow.map", "icon-x=17;icon-y=18;left=1;shi...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Frederick Winters (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:56:27.168] RUNTIME: runtime error: mob_surgery_step_success overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_surgery_success (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the plating (66,132,3) (/turf/open/floor/plating) - call stack: - stack trace("mob_surgery_step_success overr...", "code/datums/signals.dm", 39) - Perform the sleeper protocol o... (/datum/traitor_objective/sleeper_protocol/everybody): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_surgery_step_success", "on_surgery_success", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=23;icon-y=11;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=23;icon-y=11;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:56:27.169] RUNTIME: runtime error: mob_equipped_item overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_item_pickup (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the plating (66,132,3) (/turf/open/floor/plating) - call stack: - stack trace("mob_equipped_item overridden. ...", "code/datums/signals.dm", 39) - Steal the Blackbox and destroy... (/datum/traitor_objective/destroy_item/very_risky): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_equipped_item", "on_item_pickup", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=23;icon-y=11;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=23;icon-y=11;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:57:17.354] RUNTIME: ## TESTING: GC: -- [0x2006417] | /obj/structure/disposaloutlet was unable to be GC'd -- (ref count of 2) [2023-07-31 06:57:46.086] RUNTIME: runtime error: Cannot execute null.remove reagent(). - proc name: on mob life (/datum/reagent/medicine/on_mob_life) - source file: code/modules/reagents/chemistry/reagents/medicine_reagents.dm,16 - usr: null - src: Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury) - call stack: - Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury): on mob life(Xavier The VI (/mob/living/carbon/human), 2, 1876) - Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury): on mob life(Xavier The VI (/mob/living/carbon/human), 2, 1876) - /datum/reagents (/datum/reagents): metabolize reagent(Xavier The VI (/mob/living/carbon/human), Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury), 2, 1876, 1, 0, 0) - /datum/reagents (/datum/reagents): metabolize(Xavier The VI (/mob/living/carbon/human), 2, 1876, 1, 0, 0) - the liver (/obj/item/organ/internal/liver): on life(2, 1876) - Xavier The VI (/mob/living/carbon/human): handle organs(2, 1876) - Xavier The VI (/mob/living/carbon/human): Life(2, 1876) - Xavier The VI (/mob/living/carbon/human): Life(2, 1876) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:57:48.478] RUNTIME: runtime error: Cannot execute null.remove reagent(). - proc name: on mob life (/datum/reagent/medicine/on_mob_life) - source file: code/modules/reagents/chemistry/reagents/medicine_reagents.dm,16 - usr: null - src: Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury) - call stack: - Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury): on mob life(Xavier The VI (/mob/living/carbon/human), 2, 1877) - Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury): on mob life(Xavier The VI (/mob/living/carbon/human), 2, 1877) - /datum/reagents (/datum/reagents): metabolize reagent(Xavier The VI (/mob/living/carbon/human), Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury), 2, 1877, 1, 0, 0) - /datum/reagents (/datum/reagents): metabolize(Xavier The VI (/mob/living/carbon/human), 2, 1877, 1, 0, 0) - the liver (/obj/item/organ/internal/liver): on life(2, 1877) - Xavier The VI (/mob/living/carbon/human): handle organs(2, 1877) - Xavier The VI (/mob/living/carbon/human): Life(2, 1877) - Xavier The VI (/mob/living/carbon/human): Life(2, 1877) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:57:50.485] RUNTIME: runtime error: Cannot execute null.remove reagent(). - proc name: on mob life (/datum/reagent/medicine/on_mob_life) - source file: code/modules/reagents/chemistry/reagents/medicine_reagents.dm,16 - usr: null - src: Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury) - call stack: - Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury): on mob life(Xavier The VI (/mob/living/carbon/human), 2, 1878) - Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury): on mob life(Xavier The VI (/mob/living/carbon/human), 2, 1878) - /datum/reagents (/datum/reagents): metabolize reagent(Xavier The VI (/mob/living/carbon/human), Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury), 2, 1878, 1, 0, 0) - /datum/reagents (/datum/reagents): metabolize(Xavier The VI (/mob/living/carbon/human), 2, 1878, 1, 0, 0) - the liver (/obj/item/organ/internal/liver): on life(2, 1878) - Xavier The VI (/mob/living/carbon/human): handle organs(2, 1878) - Xavier The VI (/mob/living/carbon/human): Life(2, 1878) - Xavier The VI (/mob/living/carbon/human): Life(2, 1878) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:57:52.297] RUNTIME: runtime error: Cannot execute null.remove reagent(). - proc name: on mob life (/datum/reagent/medicine/on_mob_life) - source file: code/modules/reagents/chemistry/reagents/medicine_reagents.dm,16 - usr: null - src: Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury) - call stack: - Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury): on mob life(Xavier The VI (/mob/living/carbon/human), 2, 1879) - Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury): on mob life(Xavier The VI (/mob/living/carbon/human), 2, 1879) - /datum/reagents (/datum/reagents): metabolize reagent(Xavier The VI (/mob/living/carbon/human), Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury), 2, 1879, 1, 0, 0) - /datum/reagents (/datum/reagents): metabolize(Xavier The VI (/mob/living/carbon/human), 2, 1879, 1, 0, 0) - the liver (/obj/item/organ/internal/liver): on life(2, 1879) - Xavier The VI (/mob/living/carbon/human): handle organs(2, 1879) - Xavier The VI (/mob/living/carbon/human): Life(2, 1879) - Xavier The VI (/mob/living/carbon/human): Life(2, 1879) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:57:54.434] RUNTIME: runtime error: Cannot execute null.remove reagent(). - proc name: on mob life (/datum/reagent/medicine/on_mob_life) - source file: code/modules/reagents/chemistry/reagents/medicine_reagents.dm,16 - usr: null - src: Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury) - call stack: - Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury): on mob life(Xavier The VI (/mob/living/carbon/human), 2, 1880) - Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury): on mob life(Xavier The VI (/mob/living/carbon/human), 2, 1880) - /datum/reagents (/datum/reagents): metabolize reagent(Xavier The VI (/mob/living/carbon/human), Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury), 2, 1880, 1, 0, 0) - /datum/reagents (/datum/reagents): metabolize(Xavier The VI (/mob/living/carbon/human), 2, 1880, 1, 0, 0) - the liver (/obj/item/organ/internal/liver): on life(2, 1880) - Xavier The VI (/mob/living/carbon/human): handle organs(2, 1880) - Xavier The VI (/mob/living/carbon/human): Life(2, 1880) - Xavier The VI (/mob/living/carbon/human): Life(2, 1880) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:57:55.167] RUNTIME: runtime error: Attempted to add a new component of type [/datum/component/infective] to a qdeleting parent of type [/obj/item/organ/internal/brain]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: code/datums/components/_component.dm,319 - usr: null - src: the brain (/obj/item/organ/internal/brain) - src.loc: null - call stack: - the brain (/obj/item/organ/internal/brain): AddComponent(/list (/list), null) - the brain (/obj/item/organ/internal/brain): on remove(Cletus Pain (/mob/living/carbon/human), 1) - the brain (/obj/item/organ/internal/brain): Remove(Cletus Pain (/mob/living/carbon/human), 1, 0) - the brain (/obj/item/organ/internal/brain): Remove(Cletus Pain (/mob/living/carbon/human), 1, 0) - the brain (/obj/item/organ/internal/brain): Remove(Cletus Pain (/mob/living/carbon/human), 1, 0) - the brain (/obj/item/organ/internal/brain): Destroy(0) - the brain (/obj/item/organ/internal/brain): Destroy(0) - qdel(the brain (/obj/item/organ/internal/brain), 0) - Cletus Pain (/mob/living/carbon/human): spill organs(1, null, null) - Cletus Pain (/mob/living/carbon/human): gib(1, null, null, 0) - Cletus Pain (/mob/living/carbon/human): gib(1, null, null, 0) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): attempt grow(1) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): egg process(2, 1875) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 1875) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 1875) - Cletus Pain (/mob/living/carbon/human): handle organs(2, 1875) - Cletus Pain (/mob/living/carbon/human): Life(2, 1875) - [2023-07-31 06:57:55.217] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - Cletus Pain (/mob/living/carbon/human): Destroy(0) - Cletus Pain (/mob/living/carbon/human): Destroy(0) - Cletus Pain (/mob/living/carbon/human): Destroy(0) - Cletus Pain (/mob/living/carbon/human): Destroy(0) - qdel(Cletus Pain (/mob/living/carbon/human), 0) - Cletus Pain (/mob/living/carbon/human): gib(1, null, null, 0) - Cletus Pain (/mob/living/carbon/human): gib(1, null, null, 0) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): attempt grow(1) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): egg process(2, 1875) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 1875) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 1875) - Cletus Pain (/mob/living/carbon/human): handle organs(2, 1875) - Cletus Pain (/mob/living/carbon/human): Life(2, 1875) - [2023-07-31 06:57:56.806] RUNTIME: runtime error: Cannot execute null.remove reagent(). - proc name: on mob life (/datum/reagent/medicine/on_mob_life) - source file: code/modules/reagents/chemistry/reagents/medicine_reagents.dm,16 - usr: null - src: Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury) - call stack: - Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury): on mob life(Xavier The VI (/mob/living/carbon/human), 2, 1881) - Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury): on mob life(Xavier The VI (/mob/living/carbon/human), 2, 1881) - /datum/reagents (/datum/reagents): metabolize reagent(Xavier The VI (/mob/living/carbon/human), Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury), 2, 1881, 1, 0, 0) - /datum/reagents (/datum/reagents): metabolize(Xavier The VI (/mob/living/carbon/human), 2, 1881, 1, 0, 0) - the liver (/obj/item/organ/internal/liver): on life(2, 1881) - Xavier The VI (/mob/living/carbon/human): handle organs(2, 1881) - Xavier The VI (/mob/living/carbon/human): Life(2, 1881) - Xavier The VI (/mob/living/carbon/human): Life(2, 1881) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:57:58.692] RUNTIME: runtime error: Cannot execute null.remove reagent(). - proc name: on mob life (/datum/reagent/medicine/on_mob_life) - source file: code/modules/reagents/chemistry/reagents/medicine_reagents.dm,16 - usr: null - src: Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury) - call stack: - Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury): on mob life(Xavier The VI (/mob/living/carbon/human), 2, 1882) - Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury): on mob life(Xavier The VI (/mob/living/carbon/human), 2, 1882) - /datum/reagents (/datum/reagents): metabolize reagent(Xavier The VI (/mob/living/carbon/human), Ammoniated Mercury (/datum/reagent/medicine/ammoniated_mercury), 2, 1882, 1, 0, 0) - /datum/reagents (/datum/reagents): metabolize(Xavier The VI (/mob/living/carbon/human), 2, 1882, 1, 0, 0) - the liver (/obj/item/organ/internal/liver): on life(2, 1882) - Xavier The VI (/mob/living/carbon/human): handle organs(2, 1882) - Xavier The VI (/mob/living/carbon/human): Life(2, 1882) - Xavier The VI (/mob/living/carbon/human): Life(2, 1882) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:58:07.849] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Sergio Rose (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:58:08.287] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Shiragasane Pastellina (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:58:14.713] RUNTIME: ## TESTING: GC: -- [0xd0797c8] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 06:58:23.170] RUNTIME: runtime error: Attempted to add a new component of type [/datum/component/infective] to a qdeleting parent of type [/obj/item/organ/internal/brain]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: code/datums/components/_component.dm,319 - usr: null - src: the brain (/obj/item/organ/internal/brain) - src.loc: null - call stack: - the brain (/obj/item/organ/internal/brain): AddComponent(/list (/list), null) - the brain (/obj/item/organ/internal/brain): on remove(Xavier The VI (/mob/living/carbon/human), 1) - the brain (/obj/item/organ/internal/brain): Remove(Xavier The VI (/mob/living/carbon/human), 1, 0) - the brain (/obj/item/organ/internal/brain): Remove(Xavier The VI (/mob/living/carbon/human), 1, 0) - the brain (/obj/item/organ/internal/brain): Remove(Xavier The VI (/mob/living/carbon/human), 1, 0) - the brain (/obj/item/organ/internal/brain): Destroy(0) - the brain (/obj/item/organ/internal/brain): Destroy(0) - qdel(the brain (/obj/item/organ/internal/brain), 0) - Xavier The VI (/mob/living/carbon/human): spill organs(1, null, null) - Xavier The VI (/mob/living/carbon/human): gib(1, null, null, 0) - Xavier The VI (/mob/living/carbon/human): gib(1, null, null, 0) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): attempt grow(1) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): egg process(2, 1888) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 1888) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 1888) - Xavier The VI (/mob/living/carbon/human): handle organs(2, 1888) - Xavier The VI (/mob/living/carbon/human): Life(2, 1888) - [2023-07-31 06:58:23.226] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - Xavier The VI (/mob/living/carbon/human): Destroy(0) - Xavier The VI (/mob/living/carbon/human): Destroy(0) - Xavier The VI (/mob/living/carbon/human): Destroy(0) - Xavier The VI (/mob/living/carbon/human): Destroy(0) - qdel(Xavier The VI (/mob/living/carbon/human), 0) - Xavier The VI (/mob/living/carbon/human): gib(1, null, null, 0) - Xavier The VI (/mob/living/carbon/human): gib(1, null, null, 0) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): attempt grow(1) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): egg process(2, 1888) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 1888) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 1888) - Xavier The VI (/mob/living/carbon/human): handle organs(2, 1888) - Xavier The VI (/mob/living/carbon/human): Life(2, 1888) - [2023-07-31 06:58:27.702] RUNTIME: ## TESTING: GC: -- [0x21082a9a] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 06:58:36.663] RUNTIME: ## TESTING: GC: -- [0xd00e808] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 06:58:49.439] RUNTIME: runtime error: movable_moved overridden. Use override = TRUE to suppress this warning. - Target: Dr. Circuits (/mob/living/silicon/pai) Proc: handle_move (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Dr. Circuits (/mob/living/silicon/pai) - src: null - usr.loc: the personal AI device (/obj/item/pai_card) - call stack: - stack trace("movable_moved overridden. Use ...", "code/datums/signals.dm", 39) - Dr. Circuits (/mob/living/silicon/pai): RegisterSignal(Dr. Circuits (/mob/living/silicon/pai), "movable_moved", "handle_move", 0) - Dr. Circuits (/mob/living/silicon/pai): track pai() - Dr. Circuits (/mob/living/silicon/pai): extend cable() - Dr. Circuits (/mob/living/silicon/pai): door jack(0) - Dr. Circuits (/mob/living/silicon/pai): ui act("Door Jack", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("Door Jack", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Dr. Circuits (/mob/living/silicon/pai), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:58:49.441] RUNTIME: runtime error: movable_moved overridden. Use override = TRUE to suppress this warning. - Target: the personal AI device (/obj/item/pai_card) Proc: handle_move (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Dr. Circuits (/mob/living/silicon/pai) - src: null - usr.loc: the personal AI device (/obj/item/pai_card) - call stack: - stack trace("movable_moved overridden. Use ...", "code/datums/signals.dm", 39) - Dr. Circuits (/mob/living/silicon/pai): RegisterSignal(the personal AI device (/obj/item/pai_card), "movable_moved", "handle_move", 0) - Dr. Circuits (/mob/living/silicon/pai): track pai() - Dr. Circuits (/mob/living/silicon/pai): extend cable() - Dr. Circuits (/mob/living/silicon/pai): door jack(0) - Dr. Circuits (/mob/living/silicon/pai): ui act("Door Jack", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("Door Jack", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Dr. Circuits (/mob/living/silicon/pai), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 06:59:15.613] RUNTIME: ## TESTING: GC: -- [0xd079697] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 06:59:39.446] RUNTIME: ## TESTING: GC: -- [0xd004c05] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:00:13.241] RUNTIME: runtime error: adjust_timed_status_effect: called with an invalid duration. (Got: /datum/status_effect/pacify) - proc name: adjust timed status effect (/mob/living/proc/adjust_timed_status_effect) - source file: code/modules/mob/living/status_procs.dm,581 - usr: Pepper Oni (/mob/living/carbon/human) - src: Jacob Wildone (/mob/living/carbon/human) - usr.loc: the floor (70,131,3) (/turf/open/floor/iron/cafeteria) - src.loc: the floor (70,129,3) (/turf/open/floor/iron/cafeteria) - call stack: - Jacob Wildone (/mob/living/carbon/human): adjust timed status effect(/datum/status_effect/pacify (/datum/status_effect/pacify), 40, null) - the flash (/obj/item/assembly/flash/hypnotic): flash carbon(Jacob Wildone (/mob/living/carbon/human), null, 50, 0, 1) - the flash (/obj/item/assembly/flash/hypnotic): AOE flash(0, 3, 50, null) - the flash (/obj/item/assembly/flash/hypnotic): emp act(2) - /datum/storage/backpack (/datum/storage/backpack): on emp act(the leather satchel (/obj/item/storage/backpack/satchel/leather), 2) - the leather satchel (/obj/item/storage/backpack/satchel/leather): SendSignal("atom_emp_act", /list (/list)) - the leather satchel (/obj/item/storage/backpack/satchel/leather): emp act(2) - Jacob Wildone (/mob/living/carbon/human): emp act(2) - Jacob Wildone (/mob/living/carbon/human): emp act(2) - empulse(the floor (70,131,3) (/turf/open/floor/iron/cafeteria), 2, 5, 1) - ... - Dissonant Shriek (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=16;icon-y=9;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Pepper Oni (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:00:13.244] RUNTIME: runtime error: adjust_timed_status_effect: called with an invalid duration. (Got: /datum/status_effect/pacify) - proc name: adjust timed status effect (/mob/living/proc/adjust_timed_status_effect) - source file: code/modules/mob/living/status_procs.dm,581 - usr: (src) - src: Pepper Oni (/mob/living/carbon/human) - src.loc: the floor (70,131,3) (/turf/open/floor/iron/cafeteria) - call stack: - Pepper Oni (/mob/living/carbon/human): adjust timed status effect(/datum/status_effect/pacify (/datum/status_effect/pacify), 40, null) - the flash (/obj/item/assembly/flash/hypnotic): flash carbon(Pepper Oni (/mob/living/carbon/human), null, 50, 0, 1) - the flash (/obj/item/assembly/flash/hypnotic): AOE flash(0, 3, 50, null) - the flash (/obj/item/assembly/flash/hypnotic): emp act(2) - /datum/storage/backpack (/datum/storage/backpack): on emp act(the leather satchel (/obj/item/storage/backpack/satchel/leather), 2) - the leather satchel (/obj/item/storage/backpack/satchel/leather): SendSignal("atom_emp_act", /list (/list)) - the leather satchel (/obj/item/storage/backpack/satchel/leather): emp act(2) - Jacob Wildone (/mob/living/carbon/human): emp act(2) - Jacob Wildone (/mob/living/carbon/human): emp act(2) - empulse(the floor (70,131,3) (/turf/open/floor/iron/cafeteria), 2, 5, 1) - ... - Dissonant Shriek (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=16;icon-y=9;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Pepper Oni (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:00:13.246] RUNTIME: runtime error: adjust_timed_status_effect: called with an invalid duration. (Got: /datum/status_effect/pacify) - proc name: adjust timed status effect (/mob/living/proc/adjust_timed_status_effect) - source file: code/modules/mob/living/status_procs.dm,581 - usr: Pepper Oni (/mob/living/carbon/human) - src: Drawoc Mauzer (/mob/living/carbon/human) - usr.loc: the floor (70,131,3) (/turf/open/floor/iron/cafeteria) - src.loc: the floor (71,132,3) (/turf/open/floor/iron/cafeteria) - call stack: - Drawoc Mauzer (/mob/living/carbon/human): adjust timed status effect(/datum/status_effect/pacify (/datum/status_effect/pacify), 40, null) - the flash (/obj/item/assembly/flash/hypnotic): flash carbon(Drawoc Mauzer (/mob/living/carbon/human), null, 50, 0, 1) - the flash (/obj/item/assembly/flash/hypnotic): AOE flash(0, 3, 50, null) - the flash (/obj/item/assembly/flash/hypnotic): emp act(2) - /datum/storage/backpack (/datum/storage/backpack): on emp act(the leather satchel (/obj/item/storage/backpack/satchel/leather), 2) - the leather satchel (/obj/item/storage/backpack/satchel/leather): SendSignal("atom_emp_act", /list (/list)) - the leather satchel (/obj/item/storage/backpack/satchel/leather): emp act(2) - Jacob Wildone (/mob/living/carbon/human): emp act(2) - Jacob Wildone (/mob/living/carbon/human): emp act(2) - empulse(the floor (70,131,3) (/turf/open/floor/iron/cafeteria), 2, 5, 1) - ... - Dissonant Shriek (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=16;icon-y=9;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Pepper Oni (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:00:13.249] RUNTIME: runtime error: adjust_timed_status_effect: called with an invalid duration. (Got: /datum/status_effect/pacify) - proc name: adjust timed status effect (/mob/living/proc/adjust_timed_status_effect) - source file: code/modules/mob/living/status_procs.dm,581 - usr: Pepper Oni (/mob/living/carbon/human) - src: Melanie Lalonde (/mob/living/carbon/human) - usr.loc: the floor (70,131,3) (/turf/open/floor/iron/cafeteria) - src.loc: the floor (72,131,3) (/turf/open/floor/iron/cafeteria) - call stack: - Melanie Lalonde (/mob/living/carbon/human): adjust timed status effect(/datum/status_effect/pacify (/datum/status_effect/pacify), 40, null) - the flash (/obj/item/assembly/flash/hypnotic): flash carbon(Melanie Lalonde (/mob/living/carbon/human), null, 50, 0, 1) - the flash (/obj/item/assembly/flash/hypnotic): AOE flash(0, 3, 50, null) - the flash (/obj/item/assembly/flash/hypnotic): emp act(2) - /datum/storage/backpack (/datum/storage/backpack): on emp act(the leather satchel (/obj/item/storage/backpack/satchel/leather), 2) - the leather satchel (/obj/item/storage/backpack/satchel/leather): SendSignal("atom_emp_act", /list (/list)) - the leather satchel (/obj/item/storage/backpack/satchel/leather): emp act(2) - Jacob Wildone (/mob/living/carbon/human): emp act(2) - Jacob Wildone (/mob/living/carbon/human): emp act(2) - empulse(the floor (70,131,3) (/turf/open/floor/iron/cafeteria), 2, 5, 1) - ... - Dissonant Shriek (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=16;icon-y=9;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Pepper Oni (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:00:18.772] RUNTIME: ## TESTING: GC: -- [0xd00d3c2] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:00:29.378] RUNTIME: ## TESTING: GC: -- [0xd0799c3] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:00:31.434] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: code/datums/signals.dm,70 - usr: the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen) - src: ChaOS (/mob/living/silicon/ai) - usr.loc: the plating (83,83,4) (/turf/open/floor/plating) - src.loc: the floor (182,86,4) (/turf/open/floor/iron/white) - call stack: - ChaOS (/mob/living/silicon/ai): UnregisterSignal(null, "living_death") - ChaOS (/mob/living/silicon/ai): disconnect shell(ChaOS Default Shell-182 (/mob/living/silicon/robot/shell), null) - ChaOS Default Shell-182 (/mob/living/silicon/robot/shell): SendSignal("living_death", /list (/list)) - ChaOS Default Shell-182 (/mob/living/silicon/robot/shell): death(null) - ChaOS Default Shell-182 (/mob/living/silicon/robot/shell): death(null) - ChaOS Default Shell-182 (/mob/living/silicon/robot/shell): death(null) - ChaOS Default Shell-182 (/mob/living/silicon/robot/shell): update stat() - ChaOS Default Shell-182 (/mob/living/silicon/robot/shell): updatehealth() - ChaOS Default Shell-182 (/mob/living/silicon/robot/shell): updatehealth() - ChaOS Default Shell-182 (/mob/living/silicon/robot/shell): adjustBruteLoss(50, 1, 0, null) - ... - ChaOS Default Shell-182 (/mob/living/silicon/robot/shell): Click(the plating (82,83,4) (/turf/open/floor/plating), "mapwindow.map", "icon-x=17;icon-y=12;left=1;but...") - ChaOS Default Shell-182 (/mob/living/silicon/robot/shell): Click(the plating (82,83,4) (/turf/open/floor/plating), "mapwindow.map", "icon-x=17;icon-y=12;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:00:47.554] RUNTIME: ## TESTING: GC: -- [0x21005428] | /datum/component/ghost_direct_control was unable to be GC'd -- (ref count of 2) [2023-07-31 07:00:50.996] RUNTIME: runtime error: mob_surgery_step_success overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_surgery_success (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (74,131,3) (/turf/open/floor/iron/cafeteria) - call stack: - stack trace("mob_surgery_step_success overr...", "code/datums/signals.dm", 39) - Perform the sleeper protocol o... (/datum/traitor_objective/sleeper_protocol/everybody): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_surgery_step_success", "on_surgery_success", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=19;icon-y=9;left=1;butt...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=19;icon-y=9;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:00:50.998] RUNTIME: runtime error: mob_equipped_item overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_item_pickup (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (74,131,3) (/turf/open/floor/iron/cafeteria) - call stack: - stack trace("mob_equipped_item overridden. ...", "code/datums/signals.dm", 39) - Steal the Blackbox and destroy... (/datum/traitor_objective/destroy_item/very_risky): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_equipped_item", "on_item_pickup", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=19;icon-y=9;left=1;butt...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=19;icon-y=9;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:01:21.168] RUNTIME: ## TESTING: GC: -- [0xd006532] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:01:23.383] RUNTIME: ## TESTING: GC: -- [0xd078e24] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:01:25.584] RUNTIME: runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Pepper Oni (/mob/living/carbon/human) Proc: became_monkey (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Pepper Oni (/mob/living/carbon/human) - src: null - usr.loc: the floor (72,135,4) (/turf/open/floor/iron) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/signals.dm", 39) - Arm Blade (/datum/action/changeling/weapon/arm_blade): RegisterSignal(Pepper Oni (/mob/living/carbon/human), "human_monkeyize", "became_monkey", 0) - Arm Blade (/datum/action/changeling/weapon/arm_blade): Grant(Pepper Oni (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Pepper Oni (/mob/living/carbon/human)) - Pepper Oni (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Pepper Oni (/mob/living/carbon/human): Login() - Pepper Oni (/mob/living/carbon/human): Login() - Pepper Oni (/mob/living/carbon/human): Login() - Richard Prada (/mob/dead/observer): Re-enter Corpse() - Reenter corpse (/atom/movable/screen/ghost/reenter_corpse): Click(null, "mapwindow.map", "icon-x=19;icon-y=17;left=1;but...") - Johnnysax (/client): Click(Reenter corpse (/atom/movable/screen/ghost/reenter_corpse), null, "mapwindow.map", "icon-x=19;icon-y=17;left=1;but...") - [2023-07-31 07:01:45.688] RUNTIME: runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: code/modules/mob/mob.dm,563 - usr: (src) - src: Frederick Winters (/mob/living/carbon/human) - src.loc: the floor (122,143,4) (/turf/open/floor/iron) - call stack: - Frederick Winters (/mob/living/carbon/human): run examinate(the mood (/atom/movable/screen/mood)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Frederick Winters (/mob/living/carbon/human): Examine(the mood (/atom/movable/screen/mood)) - the mood (/atom/movable/screen/mood): ShiftClick(Frederick Winters (/mob/living/carbon/human)) - Frederick Winters (/mob/living/carbon/human): ShiftClickOn(the mood (/atom/movable/screen/mood)) - Frederick Winters (/mob/living/carbon/human): ClickOn(the mood (/atom/movable/screen/mood), "icon-x=17;icon-y=18;left=1;shi...") - the mood (/atom/movable/screen/mood): Click(null, "mapwindow.map", "icon-x=17;icon-y=18;left=1;shi...") - the mood (/atom/movable/screen/mood): Click(null, "mapwindow.map", "icon-x=17;icon-y=18;left=1;shi...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Frederick Winters (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:02:10.758] RUNTIME: ## TESTING: GC: -- [0xd079072] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:02:20.529] RUNTIME: ## TESTING: GC: -- [0x201876d] | /obj/item/riding_offhand was unable to be GC'd -- (ref count of 2) [2023-07-31 07:02:24.864] RUNTIME: ## TESTING: GC: -- [0xd07984e] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:03:12.273] RUNTIME: ## TESTING: GC: -- [0x21074df6] | /datum/dna was unable to be GC'd -- (ref count of 2) [2023-07-31 07:03:17.570] RUNTIME: runtime error: Valid Vincent called unbuckle_mob() for source while having buckled as . - proc name: unbuckle mob (/atom/movable/proc/unbuckle_mob) - source file: code/game/objects/buckling.dm,152 - usr: null - src: KA.OS (/mob/living/silicon/robot) - src.loc: the plating (113,108,4) (/turf/open/floor/plating) - call stack: - KA.OS (/mob/living/silicon/robot): unbuckle mob(Valid Vincent (/mob/living/carbon/human), 0, 1) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/projectile_dampener/peaceborg): process(0.2) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:03:22.693] RUNTIME: runtime error: Valid Vincent called unbuckle_mob() for source while having buckled as . - proc name: unbuckle mob (/atom/movable/proc/unbuckle_mob) - source file: code/game/objects/buckling.dm,152 - usr: null - src: KA.OS (/mob/living/silicon/robot) - src.loc: the floor (117,111,4) (/turf/open/floor/iron) - call stack: - KA.OS (/mob/living/silicon/robot): unbuckle mob(Valid Vincent (/mob/living/carbon/human), 0, 1) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/projectile_dampener/peaceborg): process(0.2) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(1) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(1) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:03:25.109] RUNTIME: ## TESTING: GC: -- [0x2108393c] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 07:03:25.152] RUNTIME: ## TESTING: GC: -- [0x20182f1] | /obj/item/tk_grab was unable to be GC'd -- (ref count of 2) [2023-07-31 07:03:27.718] RUNTIME: runtime error: Valid Vincent called unbuckle_mob() for source while having buckled as . - proc name: unbuckle mob (/atom/movable/proc/unbuckle_mob) - source file: code/game/objects/buckling.dm,152 - usr: null - src: KA.OS (/mob/living/silicon/robot) - src.loc: the floor (119,111,4) (/turf/open/floor/iron) - call stack: - KA.OS (/mob/living/silicon/robot): unbuckle mob(Valid Vincent (/mob/living/carbon/human), 0, 1) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/projectile_dampener/peaceborg): process(0.2) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:03:29.167] RUNTIME: runtime error: Valid Vincent called unbuckle_mob() for source while having buckled as . - proc name: unbuckle mob (/atom/movable/proc/unbuckle_mob) - source file: code/game/objects/buckling.dm,152 - usr: null - src: KA.OS (/mob/living/silicon/robot) - src.loc: the floor (118,111,4) (/turf/open/floor/iron) - call stack: - KA.OS (/mob/living/silicon/robot): unbuckle mob(Valid Vincent (/mob/living/carbon/human), 0, 1) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/projectile_dampener/peaceborg): process(0.2) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:03:37.638] RUNTIME: runtime error: Valid Vincent called unbuckle_mob() for source while having buckled as . - proc name: unbuckle mob (/atom/movable/proc/unbuckle_mob) - source file: code/game/objects/buckling.dm,152 - usr: null - src: KA.OS (/mob/living/silicon/robot) - src.loc: the floor (122,111,4) (/turf/open/floor/iron) - call stack: - KA.OS (/mob/living/silicon/robot): unbuckle mob(Valid Vincent (/mob/living/carbon/human), 0, 1) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/projectile_dampener/peaceborg): process(0.2) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:03:40.502] RUNTIME: ## TESTING: GC: -- [0x2107b581] | /datum/dna was unable to be GC'd -- (ref count of 2) [2023-07-31 07:03:40.503] RUNTIME: ## TESTING: GC: -- [0x3000d03] | /mob/living/carbon/human was unable to be GC'd -- (ref count of 2) [2023-07-31 07:04:08.876] RUNTIME: runtime error: mob_surgery_step_success overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_surgery_success (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (158,130,4) (/turf/open/floor/iron) - call stack: - stack trace("mob_surgery_step_success overr...", "code/datums/signals.dm", 39) - Perform the sleeper protocol o... (/datum/traitor_objective/sleeper_protocol/everybody): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_surgery_step_success", "on_surgery_success", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=18;icon-y=14;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=18;icon-y=14;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:08.879] RUNTIME: runtime error: mob_equipped_item overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_item_pickup (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (158,130,4) (/turf/open/floor/iron) - call stack: - stack trace("mob_equipped_item overridden. ...", "code/datums/signals.dm", 39) - Steal the Blackbox and destroy... (/datum/traitor_objective/destroy_item/very_risky): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_equipped_item", "on_item_pickup", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=18;icon-y=14;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=18;icon-y=14;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:11.262] RUNTIME: runtime error: Valid Vincent called unbuckle_mob() for source while having buckled as . - proc name: unbuckle mob (/atom/movable/proc/unbuckle_mob) - source file: code/game/objects/buckling.dm,152 - usr: null - src: KA.OS (/mob/living/silicon/robot) - src.loc: the floor (112,136,4) (/turf/open/floor/iron) - call stack: - KA.OS (/mob/living/silicon/robot): unbuckle mob(Valid Vincent (/mob/living/carbon/human), 0, 1) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/projectile_dampener/peaceborg): process(0.2) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.682] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (191,132,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,132,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.684] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (191,132,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (191,132,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (191,132,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (191,132,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,132,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.685] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.687] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.688] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.689] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.690] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.692] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.695] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (191,132,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,132,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.696] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (191,132,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (191,132,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (191,132,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (191,132,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,132,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.698] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.699] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.701] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.702] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.703] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.705] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.708] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (191,132,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,132,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.709] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (191,132,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (191,132,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (191,132,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (191,132,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,132,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.711] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.713] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.714] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.715] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.717] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.718] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.725] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (191,132,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,132,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.727] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (191,132,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (191,132,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (191,132,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (191,132,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,132,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.729] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.731] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.732] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.734] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.735] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.737] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.740] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (191,132,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,132,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.741] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (191,132,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (191,132,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (191,132,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (191,132,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,132,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.743] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.745] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.746] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.748] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.749] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.751] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.754] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (191,132,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,132,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.756] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (191,132,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (191,132,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (191,132,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (191,132,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,132,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.759] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.760] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.762] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.764] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.765] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.767] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.770] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (191,132,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,132,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.772] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (191,132,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (191,132,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (191,132,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (191,132,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,132,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.773] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.775] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.776] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.778] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.779] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:17.781] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (191,132,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the snow (192,132,4) (/turf/open/misc/asteroid/snow/standard_air), 6, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:04:43.661] RUNTIME: runtime error: Cannot read null.real_name - proc name: update limb (/obj/item/bodypart/head/update_limb) - source file: code/modules/surgery/bodyparts/head.dm,194 - usr: Does-No-Evil (/mob/living/carbon/human) - src: Pepper Oni\'s head (/obj/item/bodypart/head) - usr.loc: the floor (153,114,4) (/turf/open/floor/iron/white) - src.loc: Does-No-Evil (/mob/living/carbon/human) - call stack: - Pepper Oni\'s head (/obj/item/bodypart/head): update limb(null, null) - Pepper Oni\'s head (/obj/item/bodypart/head): drop organs(Does-No-Evil (/mob/living/carbon/human), 1) - Pepper Oni\'s head (/obj/item/bodypart/head): attackby(the circular saw (/obj/item/circular_saw), Does-No-Evil (/mob/living/carbon/human), "icon-x=13;icon-y=12;left=1;but...") - the circular saw (/obj/item/circular_saw): melee attack chain(Does-No-Evil (/mob/living/carbon/human), Pepper Oni\'s head (/obj/item/bodypart/head), "icon-x=13;icon-y=12;left=1;but...") - Does-No-Evil (/mob/living/carbon/human): ClickOn(Pepper Oni\'s head (/obj/item/bodypart/head), "icon-x=13;icon-y=12;left=1;but...") - Pepper Oni\'s head (/obj/item/bodypart/head): Click(null, "mapwindow.map", "icon-x=13;icon-y=12;left=1;but...") - Pepper Oni\'s head (/obj/item/bodypart/head): Click(null, "mapwindow.map", "icon-x=13;icon-y=12;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Does-No-Evil (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-07-31 07:04:52.820] RUNTIME: ## TESTING: GC: -- [0x21083b59] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 07:05:19.925] RUNTIME: runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Unknown (/mob/living/carbon/human) Proc: became_monkey (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (149,110,4) (/turf/open/floor/iron/large) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/signals.dm", 39) - Arm Blade (/datum/action/changeling/weapon/arm_blade): RegisterSignal(Unknown (/mob/living/carbon/human), "human_monkeyize", "became_monkey", 0) - Arm Blade (/datum/action/changeling/weapon/arm_blade): Grant(Unknown (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Richard Prada (/mob/dead/observer): Re-enter Corpse() - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Richard Prada (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:21.425] RUNTIME: ## TESTING: GC: -- [0x21008b9e] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 07:05:56.644] RUNTIME: runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Unknown (/mob/living/carbon/human) Proc: became_monkey (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (149,110,4) (/turf/open/floor/iron/large) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/signals.dm", 39) - Arm Blade (/datum/action/changeling/weapon/arm_blade): RegisterSignal(Unknown (/mob/living/carbon/human), "human_monkeyize", "became_monkey", 0) - Arm Blade (/datum/action/changeling/weapon/arm_blade): Grant(Unknown (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Richard Prada (/mob/dead/observer): Re-enter Corpse() - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Richard Prada (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:56.823] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(ChaOS (/mob/living/silicon/ai), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.879] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (113,140,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.881] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.883] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.885] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.886] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.888] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.889] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.891] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.894] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (113,140,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.896] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.897] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.899] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.900] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.902] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.903] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.905] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.908] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (113,140,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.910] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.911] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.913] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.915] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.916] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.918] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.920] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.923] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (113,140,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.924] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.926] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.928] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.930] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.932] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.933] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.935] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.938] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (113,140,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.940] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.941] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.943] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.945] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.946] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.948] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.949] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.952] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (113,140,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.954] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.956] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.958] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.961] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.963] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.965] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.966] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.969] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (113,140,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.971] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.972] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.973] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.975] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.977] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.978] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.980] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.983] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (113,140,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.984] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.986] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.987] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.990] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.992] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.993] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.994] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.997] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (113,140,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:58.999] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.000] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.002] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.003] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.005] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.006] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.008] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.011] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (113,140,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.012] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.014] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.015] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.017] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.019] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.020] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.022] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.025] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (113,140,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.026] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.028] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.029] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.030] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.032] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.033] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.035] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.038] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (113,140,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.040] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.041] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.043] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.044] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.046] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.047] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.048] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.051] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (113,140,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.052] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.054] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.055] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.057] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.058] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.060] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.061] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.064] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (113,140,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.065] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (113,140,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (113,140,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (113,140,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.067] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.069] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.070] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.072] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.073] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:05:59.075] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (113,140,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (112,140,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:14.061] RUNTIME: runtime error: Valid Vincent called unbuckle_mob() for source while having buckled as . - proc name: unbuckle mob (/atom/movable/proc/unbuckle_mob) - source file: code/game/objects/buckling.dm,152 - usr: null - src: KA.OS (/mob/living/silicon/robot) - src.loc: the floor (112,134,4) (/turf/open/floor/iron) - call stack: - KA.OS (/mob/living/silicon/robot): unbuckle mob(Valid Vincent (/mob/living/carbon/human), 0, 1) - /datum/proximity_monitor/advan... (/datum/proximity_monitor/advanced/projectile_dampener/peaceborg): process(0.2) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:22.868] RUNTIME: runtime error: undefined variable /obj/machinery/computer/rdconsole/var/state - proc name: part replace action (/obj/item/storage/part_replacer/proc/part_replace_action) - source file: code/modules/research/stock_parts.dm,53 - usr: Eurosia Accurata (/mob/living/carbon/human) - src: the bluespace rapid part excha... (/obj/item/storage/part_replacer/bluespace) - usr.loc: the plating (183,85,4) (/turf/open/floor/plating) - src.loc: Eurosia Accurata (/mob/living/carbon/human) - call stack: - the bluespace rapid part excha... (/obj/item/storage/part_replacer/bluespace): part replace action(R&D Console (/obj/machinery/computer/rdconsole), Eurosia Accurata (/mob/living/carbon/human)) - the bluespace rapid part excha... (/obj/item/storage/part_replacer/bluespace): pre attack(R&D Console (/obj/machinery/computer/rdconsole), Eurosia Accurata (/mob/living/carbon/human), "icon-x=18;icon-y=15;left=1;but...") - the bluespace rapid part excha... (/obj/item/storage/part_replacer/bluespace): melee attack chain(Eurosia Accurata (/mob/living/carbon/human), R&D Console (/obj/machinery/computer/rdconsole), "icon-x=18;icon-y=15;left=1;but...") - Eurosia Accurata (/mob/living/carbon/human): ClickOn(R&D Console (/obj/machinery/computer/rdconsole), "icon-x=18;icon-y=15;left=1;but...") - R&D Console (/obj/machinery/computer/rdconsole): Click(the plating (182,84,4) (/turf/open/floor/plating), "mapwindow.map", "icon-x=18;icon-y=15;left=1;but...") - R&D Console (/obj/machinery/computer/rdconsole): Click(the plating (182,84,4) (/turf/open/floor/plating), "mapwindow.map", "icon-x=18;icon-y=15;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Eurosia Accurata (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:32.983] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (129,130,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:32.985] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:32.987] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:32.988] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:32.990] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:32.991] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:32.993] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:32.994] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:32.997] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (129,130,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:32.999] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.000] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.002] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.003] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.005] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.006] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.008] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.011] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (129,130,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.013] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.015] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.017] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.018] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.020] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.021] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.023] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.025] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (129,130,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.027] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.029] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.030] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.032] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.033] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.035] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.036] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.039] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (129,130,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.041] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.042] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.044] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.046] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.047] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.049] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.050] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.053] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (129,130,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.054] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.056] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.057] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.059] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.060] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.062] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.063] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.066] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (129,130,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.068] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.070] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.071] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.073] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.075] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.077] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.079] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.082] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (129,130,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.084] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.085] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.087] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.088] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.090] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.092] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.094] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.097] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (129,130,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.099] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.100] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.102] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.103] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.105] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.106] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.108] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.111] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (129,130,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.112] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.114] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.115] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.117] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.118] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.120] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.122] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.125] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (129,130,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.126] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.128] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.131] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.133] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.135] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.137] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.139] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.142] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (129,130,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.144] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.147] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.149] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.152] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.154] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.156] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.158] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.160] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (129,130,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.163] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.165] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.166] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.169] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.170] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.172] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.174] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.177] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (129,130,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.179] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.181] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.183] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.186] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.188] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.189] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.191] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.193] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (129,130,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.195] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.197] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.199] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.201] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.203] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.205] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.207] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.210] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (129,130,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.211] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (129,130,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (129,130,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (129,130,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.213] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.214] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.216] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.217] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.219] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:33.220] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (129,130,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (128,130,4) (/turf/open/floor/iron), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:44.724] RUNTIME: ## TESTING: GC: -- [0x21005445] | /datum/component/ghost_direct_control was unable to be GC'd -- (ref count of 2) [2023-07-31 07:06:49.111] RUNTIME: runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Unknown (/mob/living/carbon/human) Proc: became_monkey (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (149,110,4) (/turf/open/floor/iron/large) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/signals.dm", 39) - Arm Blade (/datum/action/changeling/weapon/arm_blade): RegisterSignal(Unknown (/mob/living/carbon/human), "human_monkeyize", "became_monkey", 0) - Arm Blade (/datum/action/changeling/weapon/arm_blade): Grant(Unknown (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Richard Prada (/mob/dead/observer): Re-enter Corpse() - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Richard Prada (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:56.552] RUNTIME: runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: code/modules/mob/mob.dm,563 - usr: (src) - src: Frederick Winters (/mob/living/carbon/human) - src.loc: the floor (123,151,4) (/turf/open/floor/iron) - call stack: - Frederick Winters (/mob/living/carbon/human): run examinate(the mood (/atom/movable/screen/mood)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Frederick Winters (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:58.284] RUNTIME: runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/south) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: code/datums/alarm.dm,204 - usr: the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen) - src: /datum/alarm_listener (/datum/alarm_listener) - usr.loc: the plating (76,80,4) (/turf/open/floor/plating) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/south), 0) - the security camera (/obj/machinery/camera/directional/south): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/south), 0) - the security camera (/obj/machinery/camera/directional/south): deconstruct(0) - the security camera (/obj/machinery/camera/directional/south): atom destruction("melee") - the security camera (/obj/machinery/camera/directional/south): take damage(60, "brute", "melee", 0, 8, 0) - the security camera (/obj/machinery/camera/directional/south): attack generic(the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen), 60, "brute", "melee", 0, 0) - the security camera (/obj/machinery/camera/directional/south): attack alien(the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen), /list (/list)) - the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen): resolve unarmed attack(the security camera (/obj/machinery/camera/directional/south), /list (/list)) - the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen): UnarmedAttack(the security camera (/obj/machinery/camera/directional/south), 1, /list (/list)) - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:58.287] RUNTIME: runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/south) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: code/datums/alarm.dm,204 - usr: the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen) - src: /datum/alarm_listener (/datum/alarm_listener) - usr.loc: the plating (76,80,4) (/turf/open/floor/plating) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/south), 0) - the security camera (/obj/machinery/camera/directional/south): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/south), 0) - the security camera (/obj/machinery/camera/directional/south): deconstruct(0) - the security camera (/obj/machinery/camera/directional/south): atom destruction("melee") - the security camera (/obj/machinery/camera/directional/south): take damage(60, "brute", "melee", 0, 8, 0) - the security camera (/obj/machinery/camera/directional/south): attack generic(the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen), 60, "brute", "melee", 0, 0) - the security camera (/obj/machinery/camera/directional/south): attack alien(the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen), /list (/list)) - the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen): resolve unarmed attack(the security camera (/obj/machinery/camera/directional/south), /list (/list)) - the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen): UnarmedAttack(the security camera (/obj/machinery/camera/directional/south), 1, /list (/list)) - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:06:58.290] RUNTIME: runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/south) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: code/datums/alarm.dm,204 - usr: the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen) - src: /datum/alarm_listener (/datum/alarm_listener) - usr.loc: the plating (76,80,4) (/turf/open/floor/plating) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/south), 0) - the security camera (/obj/machinery/camera/directional/south): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/south), 0) - the security camera (/obj/machinery/camera/directional/south): deconstruct(0) - the security camera (/obj/machinery/camera/directional/south): atom destruction("melee") - the security camera (/obj/machinery/camera/directional/south): take damage(60, "brute", "melee", 0, 8, 0) - the security camera (/obj/machinery/camera/directional/south): attack generic(the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen), 60, "brute", "melee", 0, 0) - the security camera (/obj/machinery/camera/directional/south): attack alien(the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen), /list (/list)) - the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen): resolve unarmed attack(the security camera (/obj/machinery/camera/directional/south), /list (/list)) - the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen): UnarmedAttack(the security camera (/obj/machinery/camera/directional/south), 1, /list (/list)) - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:11.395] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Sebastian Albright (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 1, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:11.641] RUNTIME: runtime error: /datum/brain_trauma/hypnosis destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,424 - usr: (src) - src: null - call stack: - qdel(Hypnosis (/datum/brain_trauma/hypnosis), 0) - Hypnotized Victim (/datum/antagonist/hypnotized): Destroy(0) - qdel(Hypnotized Victim (/datum/antagonist/hypnotized), 0) - Hypnotized Victim (/datum/antagonist/hypnotized): on removal() - Xander Singh (/datum/mind): remove antag datum(/datum/antagonist/hypnotized (/datum/antagonist/hypnotized)) - Hypnosis (/datum/brain_trauma/hypnosis): on lose() - Hypnosis (/datum/brain_trauma/hypnosis): Destroy(0) - qdel(Hypnosis (/datum/brain_trauma/hypnosis), 0) - the brain (/obj/item/organ/internal/brain): Destroy(0) - qdel(the brain (/obj/item/organ/internal/brain), 0) - Xander Singh (/mob/living/carbon/human): spill organs(1, null, null) - Xander Singh (/mob/living/carbon/human): gib(1, null, null, 0) - Xander Singh (/mob/living/carbon/human): gib(1, null, null, 0) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): attempt grow(1) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): egg process(2, 2104) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2104) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2104) - Xander Singh (/mob/living/carbon/human): handle organs(2, 2104) - Xander Singh (/mob/living/carbon/human): Life(2, 2104) - [2023-07-31 07:07:11.644] RUNTIME: runtime error: Skillchip's owner is null or qdeleted brain. (code/modules/library/skill_learning/skillchip.dm:110) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Skillchip\'s owner is null or ...", "code/modules/library/skill_lea...", 110) - B0RK-X3 skillchip (/obj/item/skillchip/job/chef): try deactivate skillchip(1, 1) - B0RK-X3 skillchip (/obj/item/skillchip/job/chef): on removal(1) - the brain (/obj/item/organ/internal/brain): destroy all skillchips(1) - the brain (/obj/item/organ/internal/brain): Destroy(0) - qdel(the brain (/obj/item/organ/internal/brain), 0) - Xander Singh (/mob/living/carbon/human): spill organs(1, null, null) - Xander Singh (/mob/living/carbon/human): gib(1, null, null, 0) - Xander Singh (/mob/living/carbon/human): gib(1, null, null, 0) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): attempt grow(1) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): egg process(2, 2104) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2104) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2104) - Xander Singh (/mob/living/carbon/human): handle organs(2, 2104) - Xander Singh (/mob/living/carbon/human): Life(2, 2104) - [2023-07-31 07:07:11.646] RUNTIME: runtime error: Attempted to add a new component of type [/datum/component/infective] to a qdeleting parent of type [/obj/item/organ/internal/brain]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: code/datums/components/_component.dm,319 - usr: null - src: the brain (/obj/item/organ/internal/brain) - src.loc: null - call stack: - the brain (/obj/item/organ/internal/brain): AddComponent(/list (/list), null) - the brain (/obj/item/organ/internal/brain): on remove(Xander Singh (/mob/living/carbon/human), 1) - the brain (/obj/item/organ/internal/brain): Remove(Xander Singh (/mob/living/carbon/human), 1, 0) - the brain (/obj/item/organ/internal/brain): Remove(Xander Singh (/mob/living/carbon/human), 1, 0) - the brain (/obj/item/organ/internal/brain): Remove(Xander Singh (/mob/living/carbon/human), 1, 0) - the brain (/obj/item/organ/internal/brain): Destroy(0) - the brain (/obj/item/organ/internal/brain): Destroy(0) - qdel(the brain (/obj/item/organ/internal/brain), 0) - Xander Singh (/mob/living/carbon/human): spill organs(1, null, null) - Xander Singh (/mob/living/carbon/human): gib(1, null, null, 0) - Xander Singh (/mob/living/carbon/human): gib(1, null, null, 0) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): attempt grow(1) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): egg process(2, 2104) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2104) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2104) - Xander Singh (/mob/living/carbon/human): handle organs(2, 2104) - Xander Singh (/mob/living/carbon/human): Life(2, 2104) - [2023-07-31 07:07:11.689] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - Xander Singh (/mob/living/carbon/human): Destroy(0) - Xander Singh (/mob/living/carbon/human): Destroy(0) - Xander Singh (/mob/living/carbon/human): Destroy(0) - Xander Singh (/mob/living/carbon/human): Destroy(0) - qdel(Xander Singh (/mob/living/carbon/human), 0) - Xander Singh (/mob/living/carbon/human): gib(1, null, null, 0) - Xander Singh (/mob/living/carbon/human): gib(1, null, null, 0) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): attempt grow(1) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): egg process(2, 2104) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2104) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2104) - Xander Singh (/mob/living/carbon/human): handle organs(2, 2104) - Xander Singh (/mob/living/carbon/human): Life(2, 2104) - [2023-07-31 07:07:13.017] RUNTIME: runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Unknown (/mob/living/carbon/human) Proc: became_monkey (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (149,110,4) (/turf/open/floor/iron/large) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/signals.dm", 39) - Arm Blade (/datum/action/changeling/weapon/arm_blade): RegisterSignal(Unknown (/mob/living/carbon/human), "human_monkeyize", "became_monkey", 0) - Arm Blade (/datum/action/changeling/weapon/arm_blade): Grant(Unknown (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Richard Prada (/mob/dead/observer): Re-enter Corpse() - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Richard Prada (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:13.149] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Fujiwara Mokou (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 1, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:13.153] RUNTIME: runtime error: Cannot execute null.metabolize(). - proc name: handle dead metabolization (/mob/living/carbon/proc/handle_dead_metabolization) - source file: code/modules/mob/living/carbon/life.dm,537 - usr: null - src: Xander Singh (/mob/living/carbon/human) - src.loc: null - call stack: - Xander Singh (/mob/living/carbon/human): handle dead metabolization(2, 2108) - Xander Singh (/mob/living/carbon/human): Life(2, 2108) - Xander Singh (/mob/living/carbon/human): Life(2, 2108) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:13.154] RUNTIME: runtime error: Cannot execute null.has reagent(). - proc name: handle organs (/mob/living/carbon/proc/handle_organs) - source file: code/modules/mob/living/carbon/life.dm,455 - usr: null - src: Xander Singh (/mob/living/carbon/human) - src.loc: null - call stack: - Xander Singh (/mob/living/carbon/human): handle organs(2, 2108) - Xander Singh (/mob/living/carbon/human): Life(2, 2108) - Xander Singh (/mob/living/carbon/human): Life(2, 2108) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:15.443] RUNTIME: runtime error: bad arg name 'turf_acid_ignores_mobs' - proc name: InheritComponent (/datum/component/acid/InheritComponent) - usr: the alien drone (892) (/mob/living/carbon/alien/adult/drone) - src: /datum/component/acid (/datum/component/acid) - usr.loc: the floor (150,119,3) (/turf/open/floor/iron/dark) - call stack: - /datum/component/acid (/datum/component/acid): InheritComponent(null, 1, 200, 1000, , /particles/acid (/particles/acid), null) - the reinforced wall (150,118,3) (/turf/closed/wall/r_wall): AddComponent(/list (/list), null) - Corrosive Acid (/datum/action/cooldown/alien/acid/corrosion): Activate(the reinforced wall (150,118,3) (/turf/closed/wall/r_wall)) - Corrosive Acid (/datum/action/cooldown/alien/acid/corrosion): PreActivate(the reinforced wall (150,118,3) (/turf/closed/wall/r_wall)) - Corrosive Acid (/datum/action/cooldown/alien/acid/corrosion): PreActivate(the reinforced wall (150,118,3) (/turf/closed/wall/r_wall)) - Corrosive Acid (/datum/action/cooldown/alien/acid/corrosion): PreActivate(the reinforced wall (150,118,3) (/turf/closed/wall/r_wall)) - Corrosive Acid (/datum/action/cooldown/alien/acid/corrosion): InterceptClickOn(the alien drone (892) (/mob/living/carbon/alien/adult/drone), "icon-x=25;icon-y=12;left=1;but...", the reinforced wall (150,118,3) (/turf/closed/wall/r_wall)) - the alien drone (892) (/mob/living/carbon/alien/adult/drone): check click intercept("icon-x=25;icon-y=12;left=1;but...", the reinforced wall (150,118,3) (/turf/closed/wall/r_wall)) - the alien drone (892) (/mob/living/carbon/alien/adult/drone): ClickOn(the reinforced wall (150,118,3) (/turf/closed/wall/r_wall), "icon-x=25;icon-y=12;left=1;but...") - the reinforced wall (150,118,3) (/turf/closed/wall/r_wall): Click(the reinforced wall (150,118,3) (/turf/closed/wall/r_wall), "mapwindow.map", "icon-x=25;icon-y=12;left=1;but...") - ... - world: push usr(the alien drone (892) (/mob/living/carbon/alien/adult/drone), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:16.716] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Valid Vincent (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:20.765] RUNTIME: runtime error: list index out of bounds - proc name: has hand for held index (/mob/living/carbon/has_hand_for_held_index) - source file: code/modules/surgery/bodyparts/helpers.dm,34 - usr: (src) - src: the alien larva (11) (/mob/living/carbon/alien/larva) - src.loc: the floor (147,124,3) (/turf/open/floor/iron/dark) - call stack: - the alien larva (11) (/mob/living/carbon/alien/larva): has hand for held index(1) - the alien larva (11) (/mob/living/carbon/alien/larva): can put in hand(the kiss (/obj/item/hand_item/kisser), 1) - the alien larva (11) (/mob/living/carbon/alien/larva): put in hand(the kiss (/obj/item/hand_item/kisser), 1, 0, 1) - the alien larva (11) (/mob/living/carbon/alien/larva): put in active hand(the kiss (/obj/item/hand_item/kisser), 0, 1) - the alien larva (11) (/mob/living/carbon/alien/larva): put in hands(the kiss (/obj/item/hand_item/kisser), 0, 1, 0, 1) - /datum/emote/living/kiss (/datum/emote/living/kiss): run emote(the alien larva (11) (/mob/living/carbon/alien/larva), null, null, 1) - the alien larva (11) (/mob/living/carbon/alien/larva): emote("kiss", null, null, 1, 0) - kiss (/datum/keybinding/emote): down(MooCow12 (/client)) - MooCow12 (/client): keyDown("F") - [2023-07-31 07:07:20.766] RUNTIME: runtime error: list index out of bounds - proc name: has hand for held index (/mob/living/carbon/has_hand_for_held_index) - source file: code/modules/surgery/bodyparts/helpers.dm,34 - usr: (src) - src: the alien larva (11) (/mob/living/carbon/alien/larva) - src.loc: the floor (147,124,3) (/turf/open/floor/iron/dark) - call stack: - the alien larva (11) (/mob/living/carbon/alien/larva): has hand for held index(1) - the alien larva (11) (/mob/living/carbon/alien/larva): can put in hand(the kiss (/obj/item/hand_item/kisser), 1) - the alien larva (11) (/mob/living/carbon/alien/larva): put in hand(the kiss (/obj/item/hand_item/kisser), 1, 0, 1) - the alien larva (11) (/mob/living/carbon/alien/larva): put in hands(the kiss (/obj/item/hand_item/kisser), 0, 1, 0, 1) - /datum/emote/living/kiss (/datum/emote/living/kiss): run emote(the alien larva (11) (/mob/living/carbon/alien/larva), null, null, 1) - the alien larva (11) (/mob/living/carbon/alien/larva): emote("kiss", null, null, 1, 0) - kiss (/datum/keybinding/emote): down(MooCow12 (/client)) - MooCow12 (/client): keyDown("F") - [2023-07-31 07:07:26.675] RUNTIME: runtime error: list index out of bounds - proc name: has hand for held index (/mob/living/carbon/has_hand_for_held_index) - source file: code/modules/surgery/bodyparts/helpers.dm,34 - usr: (src) - src: the alien larva (11) (/mob/living/carbon/alien/larva) - src.loc: the floor (147,124,3) (/turf/open/floor/iron/dark) - call stack: - the alien larva (11) (/mob/living/carbon/alien/larva): has hand for held index(1) - the alien larva (11) (/mob/living/carbon/alien/larva): can put in hand(the kiss (/obj/item/hand_item/kisser), 1) - the alien larva (11) (/mob/living/carbon/alien/larva): put in hand(the kiss (/obj/item/hand_item/kisser), 1, 0, 1) - the alien larva (11) (/mob/living/carbon/alien/larva): put in active hand(the kiss (/obj/item/hand_item/kisser), 0, 1) - the alien larva (11) (/mob/living/carbon/alien/larva): put in hands(the kiss (/obj/item/hand_item/kisser), 0, 1, 0, 1) - /datum/emote/living/kiss (/datum/emote/living/kiss): run emote(the alien larva (11) (/mob/living/carbon/alien/larva), null, null, 1) - the alien larva (11) (/mob/living/carbon/alien/larva): emote("kiss", null, null, 1, 0) - kiss (/datum/keybinding/emote): down(MooCow12 (/client)) - MooCow12 (/client): keyDown("F") - [2023-07-31 07:07:26.677] RUNTIME: runtime error: list index out of bounds - proc name: has hand for held index (/mob/living/carbon/has_hand_for_held_index) - source file: code/modules/surgery/bodyparts/helpers.dm,34 - usr: (src) - src: the alien larva (11) (/mob/living/carbon/alien/larva) - src.loc: the floor (147,124,3) (/turf/open/floor/iron/dark) - call stack: - the alien larva (11) (/mob/living/carbon/alien/larva): has hand for held index(1) - the alien larva (11) (/mob/living/carbon/alien/larva): can put in hand(the kiss (/obj/item/hand_item/kisser), 1) - the alien larva (11) (/mob/living/carbon/alien/larva): put in hand(the kiss (/obj/item/hand_item/kisser), 1, 0, 1) - the alien larva (11) (/mob/living/carbon/alien/larva): put in hands(the kiss (/obj/item/hand_item/kisser), 0, 1, 0, 1) - /datum/emote/living/kiss (/datum/emote/living/kiss): run emote(the alien larva (11) (/mob/living/carbon/alien/larva), null, null, 1) - the alien larva (11) (/mob/living/carbon/alien/larva): emote("kiss", null, null, 1, 0) - kiss (/datum/keybinding/emote): down(MooCow12 (/client)) - MooCow12 (/client): keyDown("F") - [2023-07-31 07:07:29.745] RUNTIME: runtime error: human_monkeyize overridden. Use override = TRUE to suppress this warning. - Target: Unknown (/mob/living/carbon/human) Proc: became_monkey (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Unknown (/mob/living/carbon/human) - src: null - usr.loc: the floor (149,110,4) (/turf/open/floor/iron/large) - call stack: - stack trace("human_monkeyize overridden. Us...", "code/datums/signals.dm", 39) - Arm Blade (/datum/action/changeling/weapon/arm_blade): RegisterSignal(Unknown (/mob/living/carbon/human), "human_monkeyize", "became_monkey", 0) - Arm Blade (/datum/action/changeling/weapon/arm_blade): Grant(Unknown (/mob/living/carbon/human)) - Changeling (/datum/antagonist/changeling): regain powers() - Changeling (/datum/antagonist/changeling): on login(Unknown (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human): SendSignal("mob_login", /list (/list)) - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Unknown (/mob/living/carbon/human): Login() - Richard Prada (/mob/dead/observer): Re-enter Corpse() - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Richard Prada (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:31.896] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Philbert Honksnikov (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 1, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(1) - Text To Speech (/datum/controller/subsystem/tts): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:31.899] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Dr. Circuits (/mob/living/silicon/pai), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(1) - Text To Speech (/datum/controller/subsystem/tts): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:32.052] RUNTIME: runtime error: Cannot read null.real_name - proc name: update limb (/obj/item/bodypart/head/update_limb) - source file: code/modules/surgery/bodyparts/head.dm,194 - usr: 0 - src: the monkey (223)\'s head (/obj/item/bodypart/head/monkey) - src.loc: the floor (154,139,4) (/turf/open/floor/iron/kitchen/diagonal) - call stack: - the monkey (223)\'s head (/obj/item/bodypart/head/monkey): update limb(null, null) - the monkey (223)\'s head (/obj/item/bodypart/head/monkey): drop organs(null, null) - the monkey (223)\'s head (/obj/item/bodypart/head/monkey): deconstruct(0) - the monkey (223)\'s head (/obj/item/bodypart/head/monkey): burn() - the monkey (223)\'s head (/obj/item/bodypart/head/monkey): burn() - the monkey (223)\'s head (/obj/item/bodypart/head/monkey): dismember("burn", 1) - Dismemberment Wound (/datum/wound/loss): apply dismember(the monkey (223)\'s head (/obj/item/bodypart/head/monkey), 4, 1, 1) - the monkey (223)\'s head (/obj/item/bodypart/head/monkey): check wounding(4, 32.5, -20, 40, 1, null) - the monkey (223)\'s head (/obj/item/bodypart/head/monkey): receive damage(0, 32.5, 0, 1, null, -20, 40, 0, 1, null) - Monkey (/datum/species/monkey): apply damage(25, "burn", "head", 0, the monkey (223) (/mob/living/carbon/human/species/monkey), 0, 0, -20, 40, 0, 1, null) - ... - the laser (/obj/projectile/beam/laser): Impact(the monkey (223) (/mob/living/carbon/human/species/monkey)) - the laser (/obj/projectile/beam/laser): scan moved turf() - the laser (/obj/projectile/beam/laser): Moved(the floor (154,138,4) (/turf/open/floor/iron/kitchen/diagonal), 1, 0, null, 1) - the laser (/obj/projectile/beam/laser): Move(the floor (154,139,4) (/turf/open/floor/iron/kitchen/diagonal), 1, 0, 1) - the laser (/obj/projectile/beam/laser): Move(the floor (154,139,4) (/turf/open/floor/iron/kitchen/diagonal), 1, 0, 1) - the laser (/obj/projectile/beam/laser): pixel move(1, 0) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:32.330] RUNTIME: runtime error: bad arg name 'turf_acid_ignores_mobs' - proc name: InheritComponent (/datum/component/acid/InheritComponent) - usr: the alien drone (892) (/mob/living/carbon/alien/adult/drone) - src: /datum/component/acid (/datum/component/acid) - usr.loc: the floor (150,119,3) (/turf/open/floor/iron/dark) - call stack: - /datum/component/acid (/datum/component/acid): InheritComponent(null, 1, 200, 1000, , /particles/acid (/particles/acid), null) - the reinforced wall (150,118,3) (/turf/closed/wall/r_wall): AddComponent(/list (/list), null) - Corrosive Acid (/datum/action/cooldown/alien/acid/corrosion): Activate(the reinforced wall (150,118,3) (/turf/closed/wall/r_wall)) - Corrosive Acid (/datum/action/cooldown/alien/acid/corrosion): PreActivate(the reinforced wall (150,118,3) (/turf/closed/wall/r_wall)) - Corrosive Acid (/datum/action/cooldown/alien/acid/corrosion): PreActivate(the reinforced wall (150,118,3) (/turf/closed/wall/r_wall)) - Corrosive Acid (/datum/action/cooldown/alien/acid/corrosion): PreActivate(the reinforced wall (150,118,3) (/turf/closed/wall/r_wall)) - Corrosive Acid (/datum/action/cooldown/alien/acid/corrosion): InterceptClickOn(the alien drone (892) (/mob/living/carbon/alien/adult/drone), "icon-x=19;icon-y=7;left=1;butt...", the reinforced wall (150,118,3) (/turf/closed/wall/r_wall)) - the alien drone (892) (/mob/living/carbon/alien/adult/drone): check click intercept("icon-x=19;icon-y=7;left=1;butt...", the reinforced wall (150,118,3) (/turf/closed/wall/r_wall)) - the alien drone (892) (/mob/living/carbon/alien/adult/drone): ClickOn(the reinforced wall (150,118,3) (/turf/closed/wall/r_wall), "icon-x=19;icon-y=7;left=1;butt...") - the reinforced wall (150,118,3) (/turf/closed/wall/r_wall): Click(the reinforced wall (150,118,3) (/turf/closed/wall/r_wall), "mapwindow.map", "icon-x=19;icon-y=7;left=1;butt...") - Mr Hat.PNG (/client): Click(the reinforced wall (150,118,3) (/turf/closed/wall/r_wall), the reinforced wall (150,118,3) (/turf/closed/wall/r_wall), "mapwindow.map", "icon-x=19;icon-y=7;left=1;butt...") - [2023-07-31 07:07:33.283] RUNTIME: runtime error: mob_surgery_step_success overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_surgery_success (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (91,140,4) (/turf/open/floor/iron) - call stack: - stack trace("mob_surgery_step_success overr...", "code/datums/signals.dm", 39) - Perform the sleeper protocol o... (/datum/traitor_objective/sleeper_protocol/everybody): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_surgery_step_success", "on_surgery_success", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser): remove status effect(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell)) - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): do unshapeshift(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): cast(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Activate(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): PreActivate(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=18;left=1;but...") - JACOB WILDONE (/client): Click(Polar Bear Form (/atom/movable/screen/movable/action_button), null, "mapwindow.map", "icon-x=24;icon-y=18;left=1;but...") - [2023-07-31 07:07:33.284] RUNTIME: runtime error: mob_equipped_item overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_item_pickup (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (91,140,4) (/turf/open/floor/iron) - call stack: - stack trace("mob_equipped_item overridden. ...", "code/datums/signals.dm", 39) - Steal the Blackbox and destroy... (/datum/traitor_objective/destroy_item/very_risky): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_equipped_item", "on_item_pickup", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser): remove status effect(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell)) - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): do unshapeshift(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): cast(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Activate(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): PreActivate(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=18;left=1;but...") - JACOB WILDONE (/client): Click(Polar Bear Form (/atom/movable/screen/movable/action_button), null, "mapwindow.map", "icon-x=24;icon-y=18;left=1;but...") - [2023-07-31 07:07:34.394] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(ChaOS (/mob/living/silicon/ai), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:35.522] RUNTIME: ## TESTING: GC: -- [0xd07a671] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:07:35.522] RUNTIME: ## TESTING: GC: -- [0xd07a67b] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:07:35.522] RUNTIME: ## TESTING: GC: -- [0xd07a65c] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:07:53.757] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (123,133,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (123,133,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.759] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (123,133,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (123,133,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (123,133,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (123,133,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (123,133,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(1) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.760] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.762] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.764] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.766] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.767] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.769] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.772] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (123,133,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (123,133,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.773] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (123,133,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (123,133,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (123,133,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (123,133,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (123,133,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(1) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.775] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.777] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.779] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.780] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.782] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.783] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.786] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (123,133,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (123,133,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.788] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (123,133,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (123,133,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (123,133,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (123,133,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (123,133,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(1) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.790] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.792] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.793] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.795] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.797] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.799] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.801] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (123,133,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (123,133,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.803] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (123,133,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (123,133,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (123,133,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (123,133,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (123,133,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(1) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.805] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.807] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.809] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.810] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.812] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.813] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.816] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (123,133,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (123,133,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.818] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (123,133,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (123,133,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (123,133,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (123,133,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (123,133,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(1) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.819] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.821] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.822] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.824] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.825] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.827] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.829] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (123,133,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (123,133,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.831] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (123,133,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (123,133,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (123,133,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (123,133,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (123,133,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(1) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.832] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.834] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.836] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.838] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.840] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.841] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.844] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (123,133,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (123,133,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.845] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (123,133,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (123,133,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (123,133,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (123,133,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (123,133,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(1) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.847] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.849] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.851] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.852] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.854] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.855] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.858] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: the floor (123,133,4) (/turf/open/floor/iron) - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - ... - /datum/reagents (/datum/reagents): expose(the monkey cube (/obj/item/food/monkeycube), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (123,133,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.860] RUNTIME: runtime error: Cannot read null.species - proc name: mob negates gravity (/mob/living/carbon/human/mob_negates_gravity) - source file: code/modules/mob/living/carbon/human/human_movement.dm,25 - usr: (src) - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): mob negates gravity() - Unknown (/mob/living/carbon/human/species/monkey): has gravity(null) - Unknown (/mob/living/carbon/human/species/monkey): refresh gravity() - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (123,133,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): on changed z level(the floor (123,133,4) (/turf/open/floor/iron), null, 1, null) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (123,133,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): Moved(the floor (123,133,4) (/turf/open/floor/iron), 0, 1, null, 1) - Unknown (/mob/living/carbon/human/species/monkey): doMove(null) - Unknown (/mob/living/carbon/human/species/monkey): moveToNullspace() - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - ... - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - the monkey cube (/obj/item/food/monkeycube): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (123,133,4) (/turf/open/floor/iron), 2) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(1) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.862] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.863] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.865] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.866] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.868] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:53.870] RUNTIME: runtime error: bad del - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,359 - usr: Unknown (/mob/living/carbon/human/species/monkey) - src: null - usr.loc: null - call stack: - qdel(null, 0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - Unknown (/mob/living/carbon/human/species/monkey): Destroy(0) - qdel(Unknown (/mob/living/carbon/human/species/monkey), 0) - Atoms (/datum/controller/subsystem/atoms): InitAtom(Unknown (/mob/living/carbon/human/species/monkey), 0, /list (/list)) - Unknown (/mob/living/carbon/human/species/monkey): New(0, 1, Philbert Honksnikov (/mob/living/carbon/human)) - Unknown (/mob/living/carbon/human/species/monkey): New(the floor (123,133,4) (/turf/open/floor/iron), 1, Philbert Honksnikov (/mob/living/carbon/human)) - the monkey cube (/obj/item/food/monkeycube): Expand() - Water (/datum/reagent/water): expose obj(the monkey cube (/obj/item/food/monkeycube), 1) - ... - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the reinforced wall (122,133,4) (/turf/closed/wall/r_wall), 10, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:07:55.538] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/proc/serialize_list) - source file: code/datums/datum.dm,197 - usr: Clyde Rosensteel (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the glass floor (83,163,4) (/turf/open/floor/glass) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Clyde Rosensteel (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Clyde Rosensteel (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the glass floor (82,163,4) (/turf/open/floor/glass), Clyde Rosensteel (/mob/living/carbon/human), 3, 3) - the camera (/obj/item/camera): afterattack(the glass floor (82,163,4) (/turf/open/floor/glass), Clyde Rosensteel (/mob/living/carbon/human), 1, "icon-x=15;icon-y=13;left=1;but...") - [2023-07-31 07:07:55.539] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/picture/serialize_list) - source file: code/modules/photography/_pictures.dm,73 - usr: Clyde Rosensteel (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the glass floor (83,163,4) (/turf/open/floor/glass) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Clyde Rosensteel (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Clyde Rosensteel (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the glass floor (82,163,4) (/turf/open/floor/glass), Clyde Rosensteel (/mob/living/carbon/human), 3, 3) - the camera (/obj/item/camera): afterattack(the glass floor (82,163,4) (/turf/open/floor/glass), Clyde Rosensteel (/mob/living/carbon/human), 1, "icon-x=15;icon-y=13;left=1;but...") - [2023-07-31 07:07:59.455] RUNTIME: runtime error: bad arg name 'turf_acid_ignores_mobs' - proc name: InheritComponent (/datum/component/acid/InheritComponent) - usr: the alien drone (892) (/mob/living/carbon/alien/adult/drone) - src: /datum/component/acid (/datum/component/acid) - usr.loc: the floor (150,119,3) (/turf/open/floor/iron/dark) - call stack: - /datum/component/acid (/datum/component/acid): InheritComponent(null, 1, 200, 1000, , /particles/acid (/particles/acid), null) - the reinforced wall (150,118,3) (/turf/closed/wall/r_wall): AddComponent(/list (/list), null) - Corrosive Acid (/datum/action/cooldown/alien/acid/corrosion): Activate(the reinforced wall (150,118,3) (/turf/closed/wall/r_wall)) - Corrosive Acid (/datum/action/cooldown/alien/acid/corrosion): PreActivate(the reinforced wall (150,118,3) (/turf/closed/wall/r_wall)) - Corrosive Acid (/datum/action/cooldown/alien/acid/corrosion): PreActivate(the reinforced wall (150,118,3) (/turf/closed/wall/r_wall)) - Corrosive Acid (/datum/action/cooldown/alien/acid/corrosion): PreActivate(the reinforced wall (150,118,3) (/turf/closed/wall/r_wall)) - Corrosive Acid (/datum/action/cooldown/alien/acid/corrosion): InterceptClickOn(the alien drone (892) (/mob/living/carbon/alien/adult/drone), "icon-x=18;icon-y=7;left=1;butt...", the reinforced wall (150,118,3) (/turf/closed/wall/r_wall)) - the alien drone (892) (/mob/living/carbon/alien/adult/drone): check click intercept("icon-x=18;icon-y=7;left=1;butt...", the reinforced wall (150,118,3) (/turf/closed/wall/r_wall)) - the alien drone (892) (/mob/living/carbon/alien/adult/drone): ClickOn(the reinforced wall (150,118,3) (/turf/closed/wall/r_wall), "icon-x=18;icon-y=7;left=1;butt...") - the reinforced wall (150,118,3) (/turf/closed/wall/r_wall): Click(the reinforced wall (150,118,3) (/turf/closed/wall/r_wall), "mapwindow.map", "icon-x=18;icon-y=7;left=1;butt...") - ... - world: push usr(the alien drone (892) (/mob/living/carbon/alien/adult/drone), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:08:10.120] RUNTIME: runtime error: /obj/structure/transit_tube_pod destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic - proc name: qdel (/proc/qdel) - source file: code/controllers/subsystem/garbage.dm,424 - usr: (src) - src: null - call stack: - qdel(the transit tube pod (/obj/structure/transit_tube_pod), 0) - the transit tube pod (/obj/structure/transit_tube_pod): deconstruct(0, null) - the transit tube pod (/obj/structure/transit_tube_pod): outside tube() - the transit tube pod (/obj/structure/transit_tube_pod): engine finish(/datum/move_loop/move/force (/datum/move_loop/move/force), 0) - /datum/move_loop/move/force (/datum/move_loop/move/force): SendSignal("parent_qdeleting", /list (/list)) - qdel(/datum/move_loop/move/force (/datum/move_loop/move/force), 0) - /datum/movement_packet (/datum/movement_packet): Destroy(0) - qdel(/datum/movement_packet (/datum/movement_packet), 0) - the transit tube pod (/obj/structure/transit_tube_pod): Destroy(0) - the transit tube pod (/obj/structure/transit_tube_pod): Destroy(0) - ... - qdel(the transit tube pod (/obj/structure/transit_tube_pod), 0) - the transit tube pod (/obj/structure/transit_tube_pod): calibrate engine(/datum/move_loop/move/force (/datum/move_loop/move/force)) - the transit tube pod (/obj/structure/transit_tube_pod): after pipe transfer(/datum/move_loop/move/force (/datum/move_loop/move/force), 1, 1.75049) - /datum/move_loop/move/force (/datum/move_loop/move/force): SendSignal("moveloop_postprocess", /list (/list)) - /datum/move_loop/move/force (/datum/move_loop/move/force): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Movement Loops (/datum/controller/subsystem/movement): ignite(1) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:08:16.003] RUNTIME: runtime error: Cannot execute null.metabolize(). - proc name: handle dead metabolization (/mob/living/carbon/proc/handle_dead_metabolization) - source file: code/modules/mob/living/carbon/life.dm,537 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): handle dead metabolization(2, 2131) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 2131) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 2131) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:08:16.004] RUNTIME: runtime error: Cannot execute null.has reagent(). - proc name: handle organs (/mob/living/carbon/proc/handle_organs) - source file: code/modules/mob/living/carbon/life.dm,455 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): handle organs(2, 2131) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 2131) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 2131) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:08:27.330] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/proc/serialize_list) - source file: code/datums/datum.dm,197 - usr: Clyde Rosensteel (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the glass floor (83,163,4) (/turf/open/floor/glass) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Clyde Rosensteel (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Clyde Rosensteel (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the glass floor (82,163,4) (/turf/open/floor/glass), Clyde Rosensteel (/mob/living/carbon/human), 3, 3) - the camera (/obj/item/camera): afterattack(the glass floor (82,163,4) (/turf/open/floor/glass), Clyde Rosensteel (/mob/living/carbon/human), 1, "icon-x=16;icon-y=15;left=1;but...") - [2023-07-31 07:08:27.331] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/picture/serialize_list) - source file: code/modules/photography/_pictures.dm,73 - usr: Clyde Rosensteel (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the glass floor (83,163,4) (/turf/open/floor/glass) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Clyde Rosensteel (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Clyde Rosensteel (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the glass floor (82,163,4) (/turf/open/floor/glass), Clyde Rosensteel (/mob/living/carbon/human), 3, 3) - the camera (/obj/item/camera): afterattack(the glass floor (82,163,4) (/turf/open/floor/glass), Clyde Rosensteel (/mob/living/carbon/human), 1, "icon-x=16;icon-y=15;left=1;but...") - [2023-07-31 07:08:39.492] RUNTIME: ## TESTING: GC: -- [0x30000cb] | /mob/dead/observer was unable to be GC'd -- (ref count of 11) [2023-07-31 07:08:42.097] RUNTIME: ## TESTING: GC: -- [0xd003553] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:08:42.097] RUNTIME: ## TESTING: GC: -- [0xd07a6d8] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:08:42.097] RUNTIME: ## TESTING: GC: -- [0xd07a6cd] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:08:42.354] RUNTIME: runtime error: mob_surgery_step_success overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_surgery_success (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (146,130,4) (/turf/open/floor/iron) - call stack: - stack trace("mob_surgery_step_success overr...", "code/datums/signals.dm", 39) - Perform the sleeper protocol o... (/datum/traitor_objective/sleeper_protocol/everybody): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_surgery_step_success", "on_surgery_success", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=27;icon-y=15;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=27;icon-y=15;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:08:42.357] RUNTIME: runtime error: mob_equipped_item overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_item_pickup (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (146,130,4) (/turf/open/floor/iron) - call stack: - stack trace("mob_equipped_item overridden. ...", "code/datums/signals.dm", 39) - Steal the Blackbox and destroy... (/datum/traitor_objective/destroy_item/very_risky): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_equipped_item", "on_item_pickup", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=27;icon-y=15;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=27;icon-y=15;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:09:05.268] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(ChaOS (/mob/living/silicon/ai), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:09:33.233] RUNTIME: runtime error: Cannot read null.real_name - proc name: update limb (/obj/item/bodypart/head/update_limb) - source file: code/modules/surgery/bodyparts/head.dm,194 - usr: Valid Vincent (/mob/living/carbon/human) - src: the monkey (827)\'s head (/obj/item/bodypart/head/monkey) - usr.loc: the floor (108,135,4) (/turf/open/floor/iron) - src.loc: the floor (108,134,4) (/turf/open/floor/iron) - call stack: - the monkey (827)\'s head (/obj/item/bodypart/head/monkey): update limb(null, null) - the monkey (827)\'s head (/obj/item/bodypart/head/monkey): drop organs(Valid Vincent (/mob/living/carbon/human), 1) - the monkey (827)\'s head (/obj/item/bodypart/head/monkey): attackby(the fire axe (Wielded) (/obj/item/fireaxe), Valid Vincent (/mob/living/carbon/human), "icon-x=17;icon-y=15;left=1;but...") - the fire axe (Wielded) (/obj/item/fireaxe): melee attack chain(Valid Vincent (/mob/living/carbon/human), the monkey (827)\'s head (/obj/item/bodypart/head/monkey), "icon-x=17;icon-y=15;left=1;but...") - Valid Vincent (/mob/living/carbon/human): ClickOn(the monkey (827)\'s head (/obj/item/bodypart/head/monkey), "icon-x=17;icon-y=15;left=1;but...") - the monkey (827)\'s head (/obj/item/bodypart/head/monkey): Click(the floor (108,134,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=17;icon-y=15;left=1;but...") - the monkey (827)\'s head (/obj/item/bodypart/head/monkey): Click(the floor (108,134,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=17;icon-y=15;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Valid Vincent (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-07-31 07:09:36.920] RUNTIME: runtime error: mob_surgery_step_success overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_surgery_success (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (129,139,4) (/turf/open/floor/iron) - call stack: - stack trace("mob_surgery_step_success overr...", "code/datums/signals.dm", 39) - Perform the sleeper protocol o... (/datum/traitor_objective/sleeper_protocol/everybody): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_surgery_step_success", "on_surgery_success", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=15;icon-y=2;left=1;butt...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=15;icon-y=2;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:09:36.922] RUNTIME: runtime error: mob_equipped_item overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_item_pickup (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (129,139,4) (/turf/open/floor/iron) - call stack: - stack trace("mob_equipped_item overridden. ...", "code/datums/signals.dm", 39) - Steal the Blackbox and destroy... (/datum/traitor_objective/destroy_item/very_risky): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_equipped_item", "on_item_pickup", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=15;icon-y=2;left=1;butt...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=15;icon-y=2;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:09:37.861] RUNTIME: runtime error: Cannot read null.plane - proc name: on changed z level (/mob/living/silicon/robot/on_changed_z_level) - source file: code/modules/mob/living/silicon/robot/robot.dm,358 - usr: (src) - src: KA.OS (/mob/living/silicon/robot) - src.loc: null - call stack: - KA.OS (/mob/living/silicon/robot): on changed z level(the cursed spring (98,130,2) (/turf/open/water/cursed_spring), null, 0, null) - KA.OS (/mob/living/silicon/robot): Moved(the cursed spring (98,130,2) (/turf/open/water/cursed_spring), 0, 1, null, 1) - KA.OS (/mob/living/silicon/robot): Moved(the cursed spring (98,130,2) (/turf/open/water/cursed_spring), 0, 1, null, 1) - KA.OS (/mob/living/silicon/robot): Moved(the cursed spring (98,130,2) (/turf/open/water/cursed_spring), 0, 1, null, 1) - KA.OS (/mob/living/silicon/robot): doMove(null) - KA.OS (/mob/living/silicon/robot): moveToNullspace() - KA.OS (/mob/living/silicon/robot): Destroy(0) - KA.OS (/mob/living/silicon/robot): Destroy(0) - KA.OS (/mob/living/silicon/robot): Destroy(0) - KA.OS (/mob/living/silicon/robot): Destroy(0) - ... - the cursed spring (98,130,2) (/turf/open/water/cursed_spring): Entered(KA.OS (/mob/living/silicon/robot), the snow (98,129,2) (/turf/open/misc/asteroid/snow/icemoon), null) - KA.OS (/mob/living/silicon/robot): Move(the cursed spring (98,130,2) (/turf/open/water/cursed_spring), 1, 0, 1) - KA.OS (/mob/living/silicon/robot): Move(the cursed spring (98,130,2) (/turf/open/water/cursed_spring), 1, 0, 1) - KA.OS (/mob/living/silicon/robot): Move(the cursed spring (98,130,2) (/turf/open/water/cursed_spring), 1, null) - Indie-ana Jones (/client): Move(the cursed spring (98,130,2) (/turf/open/water/cursed_spring), 1) - KA.OS (/mob/living/silicon/robot): keyLoop(Indie-ana Jones (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:09:37.874] RUNTIME: runtime error: Cannot read null.plane - proc name: on changed z level (/mob/living/silicon/robot/on_changed_z_level) - source file: code/modules/mob/living/silicon/robot/robot.dm,358 - usr: (src) - src: KA.OS (/mob/living/silicon/robot) - src.loc: null - call stack: - KA.OS (/mob/living/silicon/robot): on changed z level(the snow (98,129,2) (/turf/open/misc/asteroid/snow/icemoon), null, 0, null) - KA.OS (/mob/living/silicon/robot): Moved(the snow (98,129,2) (/turf/open/misc/asteroid/snow/icemoon), 1, 0, null, 1) - KA.OS (/mob/living/silicon/robot): Moved(the snow (98,129,2) (/turf/open/misc/asteroid/snow/icemoon), 1, 0, null, 1) - KA.OS (/mob/living/silicon/robot): Moved(the snow (98,129,2) (/turf/open/misc/asteroid/snow/icemoon), 1, 0, null, 1) - KA.OS (/mob/living/silicon/robot): Move(the cursed spring (98,130,2) (/turf/open/water/cursed_spring), 1, 0, 1) - KA.OS (/mob/living/silicon/robot): Move(the cursed spring (98,130,2) (/turf/open/water/cursed_spring), 1, 0, 1) - KA.OS (/mob/living/silicon/robot): Move(the cursed spring (98,130,2) (/turf/open/water/cursed_spring), 1, null) - Indie-ana Jones (/client): Move(the cursed spring (98,130,2) (/turf/open/water/cursed_spring), 1) - KA.OS (/mob/living/silicon/robot): keyLoop(Indie-ana Jones (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:09:47.340] RUNTIME: ## TESTING: GC: -- [0xd074569] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:09:47.340] RUNTIME: ## TESTING: GC: -- [0xd07aaaf] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:09:47.341] RUNTIME: ## TESTING: GC: -- [0xd07aab1] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:10:38.199] RUNTIME: ## TESTING: GC: -- [0xd07a892] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:10:38.241] RUNTIME: ## TESTING: GC: -- [0xd078d0a] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:10:38.241] RUNTIME: ## TESTING: GC: -- [0xd07468d] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:11:05.367] RUNTIME: runtime error: living_death overridden. Use override = TRUE to suppress this warning. - Target: Eurosia Accurata (/mob/living/carbon/human) Proc: set_death_time (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Eurosia Accurata (/mob/living/carbon/human) - src: null - usr.loc: the plating (183,85,4) (/turf/open/floor/plating) - call stack: - stack trace("living_death overridden. Use o...", "code/datums/signals.dm", 39) - Eurosia Accurata (/datum/mind): RegisterSignal(Eurosia Accurata (/mob/living/carbon/human), "living_death", "set_death_time", 0) - Eurosia Accurata (/datum/mind): transfer to(Eurosia Accurata (/mob/living/carbon/human), 0) - Mind Swap (/datum/action/cooldown/spell/pointed/mind_transfer): swap minds(Eurosia Accurata (/mob/living/carbon/human), ChaOS (/mob/living/silicon/ai)) - Mind Swap (/datum/action/cooldown/spell/pointed/mind_transfer): cast(ChaOS (/mob/living/silicon/ai)) - Mind Swap (/datum/action/cooldown/spell/pointed/mind_transfer): Activate(ChaOS (/mob/living/silicon/ai)) - Mind Swap (/datum/action/cooldown/spell/pointed/mind_transfer): PreActivate(ChaOS (/mob/living/silicon/ai)) - Mind Swap (/datum/action/cooldown/spell/pointed/mind_transfer): InterceptClickOn(Eurosia Accurata (/mob/living/carbon/human), "icon-x=17;icon-y=12;left=1;but...", ChaOS (/mob/living/silicon/ai)) - Mind Swap (/datum/action/cooldown/spell/pointed/mind_transfer): InterceptClickOn(Eurosia Accurata (/mob/living/carbon/human), "icon-x=17;icon-y=12;left=1;but...", ChaOS (/mob/living/silicon/ai)) - Eurosia Accurata (/mob/living/carbon/human): check click intercept("icon-x=17;icon-y=12;left=1;but...", ChaOS (/mob/living/silicon/ai)) - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Eurosia Accurata (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:11:26.562] RUNTIME: runtime error: mob_surgery_step_success overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_surgery_success (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (128,135,4) (/turf/open/floor/iron) - call stack: - stack trace("mob_surgery_step_success overr...", "code/datums/signals.dm", 39) - Perform the sleeper protocol o... (/datum/traitor_objective/sleeper_protocol/everybody): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_surgery_step_success", "on_surgery_success", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=23;icon-y=13;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=23;icon-y=13;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:11:26.564] RUNTIME: runtime error: mob_equipped_item overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_item_pickup (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (128,135,4) (/turf/open/floor/iron) - call stack: - stack trace("mob_equipped_item overridden. ...", "code/datums/signals.dm", 39) - Steal the Blackbox and destroy... (/datum/traitor_objective/destroy_item/very_risky): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_equipped_item", "on_item_pickup", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=23;icon-y=13;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=23;icon-y=13;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:11:27.295] RUNTIME: ## TESTING: GC: -- [0xd07a15c] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:11:27.295] RUNTIME: ## TESTING: GC: -- [0xd0780e3] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:11:27.296] RUNTIME: ## TESTING: GC: -- [0xd07acb0] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:12:32.670] RUNTIME: ## TESTING: GC: -- [0x3000039] | /mob/dead/observer was unable to be GC'd -- (ref count of 2) [2023-07-31 07:12:32.670] RUNTIME: ## TESTING: GC: -- [0xd079a63] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:12:32.671] RUNTIME: ## TESTING: GC: -- [0xd079b8c] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:12:32.671] RUNTIME: ## TESTING: GC: -- [0x21078905] | /datum/dna was unable to be GC'd -- (ref count of 2) [2023-07-31 07:12:51.569] RUNTIME: ## TESTING: GC: -- [0x3000d35] | /mob/dead/observer was unable to be GC'd -- (ref count of 4) [2023-07-31 07:12:56.980] RUNTIME: runtime error: Cannot read null.actions - proc name: Remove (/datum/action/proc/Remove) - source file: code/datums/actions/action.dm,118 - usr: ChaOS (/mob/living/silicon/ai) - src: Open Xenomorph Information: (/datum/action/antag_info) - usr.loc: the floor (182,86,4) (/turf/open/floor/iron/white) - call stack: - Open Xenomorph Information: (/datum/action/antag_info): Remove(null) - Xenomorph (/datum/antagonist/xeno): on body transfer(null, ChaOS (/mob/living/silicon/ai)) - alien drone (892) (/datum/mind): transfer to(ChaOS (/mob/living/silicon/ai), 0) - Mind Swap (/datum/action/cooldown/spell/pointed/mind_transfer): swap minds(ChaOS (/mob/living/silicon/ai), the alien drone (892) (/mob/living/carbon/alien/adult/drone)) - Mind Swap (/datum/action/cooldown/spell/pointed/mind_transfer): cast(the alien drone (892) (/mob/living/carbon/alien/adult/drone)) - Mind Swap (/datum/action/cooldown/spell/pointed/mind_transfer): Activate(the alien drone (892) (/mob/living/carbon/alien/adult/drone)) - Mind Swap (/datum/action/cooldown/spell/pointed/mind_transfer): PreActivate(the alien drone (892) (/mob/living/carbon/alien/adult/drone)) - Mind Swap (/datum/action/cooldown/spell/pointed/mind_transfer): InterceptClickOn(ChaOS (/mob/living/silicon/ai), "icon-x=20;icon-y=9;vis-x=23;vi...", the alien drone (892) (/mob/living/carbon/alien/adult/drone)) - Mind Swap (/datum/action/cooldown/spell/pointed/mind_transfer): InterceptClickOn(ChaOS (/mob/living/silicon/ai), "icon-x=20;icon-y=9;vis-x=23;vi...", the alien drone (892) (/mob/living/carbon/alien/adult/drone)) - ChaOS (/mob/living/silicon/ai): check click intercept("icon-x=20;icon-y=9;vis-x=23;vi...", the alien drone (892) (/mob/living/carbon/alien/adult/drone)) - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(ChaOS (/mob/living/silicon/ai), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:13:15.248] RUNTIME: runtime error: mob_surgery_step_success overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_surgery_success (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (101,140,4) (/turf/open/floor/iron) - call stack: - stack trace("mob_surgery_step_success overr...", "code/datums/signals.dm", 39) - Perform the sleeper protocol o... (/datum/traitor_objective/sleeper_protocol/everybody): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_surgery_step_success", "on_surgery_success", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=17;icon-y=11;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=17;icon-y=11;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:13:15.250] RUNTIME: runtime error: mob_equipped_item overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_item_pickup (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (101,140,4) (/turf/open/floor/iron) - call stack: - stack trace("mob_equipped_item overridden. ...", "code/datums/signals.dm", 39) - Steal the Blackbox and destroy... (/datum/traitor_objective/destroy_item/very_risky): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_equipped_item", "on_item_pickup", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=17;icon-y=11;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=17;icon-y=11;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:13:33.348] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Drawoc Mauzer (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:13:33.522] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Sebastian Albright (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:14:04.731] RUNTIME: ## TESTING: GC: -- [0x2108739a] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 07:14:20.500] RUNTIME: runtime error: Attempted to add a new component of type [/datum/component/infective] to a qdeleting parent of type [/obj/item/organ/internal/brain/primate]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: code/datums/components/_component.dm,319 - usr: null - src: Primate Brain (/obj/item/organ/internal/brain/primate) - src.loc: null - call stack: - Primate Brain (/obj/item/organ/internal/brain/primate): AddComponent(/list (/list), null) - Primate Brain (/obj/item/organ/internal/brain/primate): on remove(the monkey (10) (/mob/living/carbon/human/species/monkey), 1) - Primate Brain (/obj/item/organ/internal/brain/primate): on remove(the monkey (10) (/mob/living/carbon/human/species/monkey), 1) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (10) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (10) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (10) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Destroy(0) - Primate Brain (/obj/item/organ/internal/brain/primate): Destroy(0) - qdel(Primate Brain (/obj/item/organ/internal/brain/primate), 0) - the monkey (10) (/mob/living/carbon/human/species/monkey): spill organs(1, null, null) - the monkey (10) (/mob/living/carbon/human/species/monkey): gib(1, null, null, 0) - the monkey (10) (/mob/living/carbon/human/species/monkey): gib(1, null, null, 0) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): attempt grow(1) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): egg process(2, 2271) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2271) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2271) - the monkey (10) (/mob/living/carbon/human/species/monkey): handle organs(2, 2271) - the monkey (10) (/mob/living/carbon/human/species/monkey): Life(2, 2271) - [2023-07-31 07:14:30.984] RUNTIME: runtime error: Attempted to add a new component of type [/datum/component/infective] to a qdeleting parent of type [/obj/item/organ/internal/brain/primate]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: code/datums/components/_component.dm,319 - usr: null - src: Primate Brain (/obj/item/organ/internal/brain/primate) - src.loc: null - call stack: - Primate Brain (/obj/item/organ/internal/brain/primate): AddComponent(/list (/list), null) - Primate Brain (/obj/item/organ/internal/brain/primate): on remove(the monkey (575) (/mob/living/carbon/human/species/monkey), 1) - Primate Brain (/obj/item/organ/internal/brain/primate): on remove(the monkey (575) (/mob/living/carbon/human/species/monkey), 1) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (575) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (575) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (575) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Destroy(0) - Primate Brain (/obj/item/organ/internal/brain/primate): Destroy(0) - qdel(Primate Brain (/obj/item/organ/internal/brain/primate), 0) - the monkey (575) (/mob/living/carbon/human/species/monkey): spill organs(1, null, null) - the monkey (575) (/mob/living/carbon/human/species/monkey): gib(1, null, null, 0) - the monkey (575) (/mob/living/carbon/human/species/monkey): gib(1, null, null, 0) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): attempt grow(1) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): egg process(2, 2275) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2275) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2275) - the monkey (575) (/mob/living/carbon/human/species/monkey): handle organs(2, 2275) - the monkey (575) (/mob/living/carbon/human/species/monkey): Life(2, 2275) - [2023-07-31 07:14:43.554] RUNTIME: ## TESTING: GC: -- [0xd073772] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:14:43.554] RUNTIME: ## TESTING: GC: -- [0xd077872] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:14:47.758] RUNTIME: ## TESTING: GC: -- [0xd07a4f4] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:14:47.758] RUNTIME: ## TESTING: GC: -- [0xd001df8] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:14:53.991] RUNTIME: ## TESTING: GC: -- [0x2013556] | /obj/machinery/camera was unable to be GC'd -- (ref count of 116) [2023-07-31 07:14:56.100] RUNTIME: runtime error: undefined proc or verb /mob/living/carbon/alien/larva/grab(). - - proc name: CtrlClick (/mob/living/carbon/human/CtrlClick) - source file: code/_onclick/click.dm,392 - usr: the alien larva (596) (/mob/living/carbon/alien/larva) - src: the monkey (888) (/mob/living/carbon/human/species/monkey) - usr.loc: the snow (211,120,4) (/turf/open/misc/asteroid/snow/icemoon) - src.loc: the snow (212,120,4) (/turf/open/misc/asteroid/snow/icemoon) - call stack: - the monkey (888) (/mob/living/carbon/human/species/monkey): CtrlClick(the alien larva (596) (/mob/living/carbon/alien/larva)) - the monkey (888) (/mob/living/carbon/human/species/monkey): CtrlClick(the alien larva (596) (/mob/living/carbon/alien/larva)) - the alien larva (596) (/mob/living/carbon/alien/larva): CtrlClickOn(the monkey (888) (/mob/living/carbon/human/species/monkey)) - the alien larva (596) (/mob/living/carbon/alien/larva): ClickOn(the monkey (888) (/mob/living/carbon/human/species/monkey), "icon-x=16;icon-y=14;vis-x=19;v...") - the monkey (888) (/mob/living/carbon/human/species/monkey): Click(the snow (212,120,4) (/turf/open/misc/asteroid/snow/icemoon), "mapwindow.map", "icon-x=16;icon-y=14;vis-x=19;v...") - the monkey (888) (/mob/living/carbon/human/species/monkey): Click(the snow (212,120,4) (/turf/open/misc/asteroid/snow/icemoon), "mapwindow.map", "icon-x=16;icon-y=14;vis-x=19;v...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the alien larva (596) (/mob/living/carbon/alien/larva), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:15:01.565] RUNTIME: runtime error: mob_surgery_step_success overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_surgery_success (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (128,131,4) (/turf/open/floor/iron) - call stack: - stack trace("mob_surgery_step_success overr...", "code/datums/signals.dm", 39) - Perform the sleeper protocol o... (/datum/traitor_objective/sleeper_protocol/everybody): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_surgery_step_success", "on_surgery_success", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=27;icon-y=10;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=27;icon-y=10;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:15:01.567] RUNTIME: runtime error: mob_equipped_item overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_item_pickup (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (128,131,4) (/turf/open/floor/iron) - call stack: - stack trace("mob_equipped_item overridden. ...", "code/datums/signals.dm", 39) - Steal the Blackbox and destroy... (/datum/traitor_objective/destroy_item/very_risky): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_equipped_item", "on_item_pickup", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=27;icon-y=10;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=27;icon-y=10;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:15:36.991] RUNTIME: runtime error: item_attack_self_secondary overridden. Use override = TRUE to suppress this warning. - Target: the circular saw (/obj/item/circular_saw/augment) Proc: swap_tools (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Does-No-Harm (/mob/living/carbon/human) - src: null - usr.loc: the floor (160,105,4) (/turf/open/floor/iron/white) - call stack: - stack trace("item_attack_self_secondary ove...", "code/datums/signals.dm", 39) - the surgical toolset implant (/obj/item/organ/internal/cyberimp/arm/surgery): RegisterSignal(the circular saw (/obj/item/circular_saw/augment), "item_attack_self_secondary", "swap_tools", 0) - the surgical toolset implant (/obj/item/organ/internal/cyberimp/arm/surgery): RegisterSignals(the circular saw (/obj/item/circular_saw/augment), /list (/list), "swap_tools", 0) - the surgical toolset implant (/obj/item/organ/internal/cyberimp/arm/surgery): Extend(the circular saw (/obj/item/circular_saw/augment)) - the surgical toolset implant (/obj/item/organ/internal/cyberimp/arm/surgery): ui action click(Does-No-Harm (/mob/living/carbon/human), Toggle surgical toolset implan... (/datum/action/item_action/organ_action/toggle/toolkit)) - Toggle surgical toolset implan... (/datum/action/item_action/organ_action/toggle/toolkit): Trigger(null) - Toggle surgical toolset implan... (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=28;icon-y=18;left=1;but...") - [2023-07-31 07:15:45.316] RUNTIME: ## TESTING: GC: -- [0xd07ad09] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:15:45.316] RUNTIME: ## TESTING: GC: -- [0xd078485] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:15:45.316] RUNTIME: ## TESTING: GC: -- [0xd07afa0] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:15:51.919] RUNTIME: ## TESTING: GC: -- [0xd07aa80] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:15:51.920] RUNTIME: ## TESTING: GC: -- [0xd07a018] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:15:51.920] RUNTIME: ## TESTING: GC: -- [0xd00d492] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:16:03.697] RUNTIME: runtime error: Cannot read null.actions - proc name: Remove (/datum/action/proc/Remove) - source file: code/datums/actions/action.dm,118 - usr: the alien drone (892) (/mob/living/carbon/alien/adult/drone) - src: Open Xenomorph Information: (/datum/action/antag_info) - usr.loc: the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium) - call stack: - Open Xenomorph Information: (/datum/action/antag_info): Remove(null) - Xenomorph (/datum/antagonist/xeno): on body transfer(null, the alien drone (892) (/mob/living/carbon/alien/adult/drone)) - alien queen (688) (/datum/mind): transfer to(the alien drone (892) (/mob/living/carbon/alien/adult/drone), 0) - Mind Swap (/datum/action/cooldown/spell/pointed/mind_transfer): swap minds(the alien drone (892) (/mob/living/carbon/alien/adult/drone), the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen)) - Mind Swap (/datum/action/cooldown/spell/pointed/mind_transfer): cast(the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen)) - Mind Swap (/datum/action/cooldown/spell/pointed/mind_transfer): Activate(the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen)) - Mind Swap (/datum/action/cooldown/spell/pointed/mind_transfer): PreActivate(the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen)) - Mind Swap (/datum/action/cooldown/spell/pointed/mind_transfer): InterceptClickOn(the alien drone (892) (/mob/living/carbon/alien/adult/drone), "icon-x=25;icon-y=4;left=1;butt...", the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen)) - Mind Swap (/datum/action/cooldown/spell/pointed/mind_transfer): InterceptClickOn(the alien drone (892) (/mob/living/carbon/alien/adult/drone), "icon-x=25;icon-y=4;left=1;butt...", the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen)) - the alien drone (892) (/mob/living/carbon/alien/adult/drone): check click intercept("icon-x=25;icon-y=4;left=1;butt...", the alien queen (688) (/mob/living/carbon/alien/adult/royal/queen)) - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the alien drone (892) (/mob/living/carbon/alien/adult/drone), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:16:06.776] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Skeeneepeenee (/mob/living/simple_animal/bot/medbot) - src: null - usr.loc: the shuttle floor (213,138,4) (/turf/open/floor/mineral/titanium) - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): Destroy(0) - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): Destroy(0) - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): Destroy(0) - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): Destroy(0) - qdel(Skeeneepeenee (/mob/living/simple_animal/bot/medbot), 0) - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): explode() - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): explode() - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): death(null) - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): update stat() - ... - the laser (/obj/projectile/beam/laser): Impact(Skeeneepeenee (/mob/living/simple_animal/bot/medbot)) - the laser (/obj/projectile/beam/laser): on entered(the shuttle floor (213,138,4) (/turf/open/floor/mineral/titanium), Skeeneepeenee (/mob/living/simple_animal/bot/medbot), the shuttle floor (213,137,4) (/turf/open/floor/mineral/titanium), null) - the shuttle floor (213,138,4) (/turf/open/floor/mineral/titanium): Entered(Skeeneepeenee (/mob/living/simple_animal/bot/medbot), the shuttle floor (213,137,4) (/turf/open/floor/mineral/titanium), null) - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): Move(the shuttle floor (213,138,4) (/turf/open/floor/mineral/titanium), 1, 0, 1) - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): Move(the shuttle floor (213,138,4) (/turf/open/floor/mineral/titanium), 5, 0, 1) - Ratboys (/client): Move(the shuttle floor (213,138,4) (/turf/open/floor/mineral/titanium), 5) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:16:06.810] RUNTIME: runtime error: Cannot execute null.set access(). - proc name: bot reset (/mob/living/simple_animal/bot/proc/bot_reset) - source file: code/modules/mob/living/simple_animal/bot/bot.dm,751 - usr: (src) - src: Skeeneepeenee (/mob/living/simple_animal/bot/medbot) - src.loc: the shuttle floor (213,138,4) (/turf/open/floor/mineral/titanium) - call stack: - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): bot reset() - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): bot reset() - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): Logout() - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): ghostize(1) - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): ghostize(1) - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): Destroy(0) - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): Destroy(0) - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): Destroy(0) - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): Destroy(0) - qdel(Skeeneepeenee (/mob/living/simple_animal/bot/medbot), 0) - ... - the laser (/obj/projectile/beam/laser): Impact(Skeeneepeenee (/mob/living/simple_animal/bot/medbot)) - the laser (/obj/projectile/beam/laser): on entered(the shuttle floor (213,138,4) (/turf/open/floor/mineral/titanium), Skeeneepeenee (/mob/living/simple_animal/bot/medbot), the shuttle floor (213,137,4) (/turf/open/floor/mineral/titanium), null) - the shuttle floor (213,138,4) (/turf/open/floor/mineral/titanium): Entered(Skeeneepeenee (/mob/living/simple_animal/bot/medbot), the shuttle floor (213,137,4) (/turf/open/floor/mineral/titanium), null) - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): Move(the shuttle floor (213,138,4) (/turf/open/floor/mineral/titanium), 1, 0, 1) - Skeeneepeenee (/mob/living/simple_animal/bot/medbot): Move(the shuttle floor (213,138,4) (/turf/open/floor/mineral/titanium), 5, 0, 1) - Ratboys (/client): Move(the shuttle floor (213,138,4) (/turf/open/floor/mineral/titanium), 5) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:16:07.372] RUNTIME: runtime error: Attempted to add a new component of type [/datum/component/infective] to a qdeleting parent of type [/obj/item/organ/internal/brain]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: code/datums/components/_component.dm,319 - usr: null - src: the brain (/obj/item/organ/internal/brain) - src.loc: null - call stack: - the brain (/obj/item/organ/internal/brain): AddComponent(/list (/list), null) - the brain (/obj/item/organ/internal/brain): on remove(Dante Smit (/mob/living/carbon/human), 1) - the brain (/obj/item/organ/internal/brain): Remove(Dante Smit (/mob/living/carbon/human), 1, 0) - the brain (/obj/item/organ/internal/brain): Remove(Dante Smit (/mob/living/carbon/human), 1, 0) - the brain (/obj/item/organ/internal/brain): Remove(Dante Smit (/mob/living/carbon/human), 1, 0) - the brain (/obj/item/organ/internal/brain): Destroy(0) - the brain (/obj/item/organ/internal/brain): Destroy(0) - qdel(the brain (/obj/item/organ/internal/brain), 0) - Dante Smit (/mob/living/carbon/human): spill organs(1, null, null) - Dante Smit (/mob/living/carbon/human): gib(1, null, null, 0) - Dante Smit (/mob/living/carbon/human): gib(1, null, null, 0) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): attempt grow(1) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): egg process(2, 2312) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2312) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2312) - Dante Smit (/mob/living/carbon/human): handle organs(2, 2312) - Dante Smit (/mob/living/carbon/human): Life(2, 2312) - [2023-07-31 07:16:07.400] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - Dante Smit (/mob/living/carbon/human): Destroy(0) - Dante Smit (/mob/living/carbon/human): Destroy(0) - Dante Smit (/mob/living/carbon/human): Destroy(0) - Dante Smit (/mob/living/carbon/human): Destroy(0) - qdel(Dante Smit (/mob/living/carbon/human), 0) - Dante Smit (/mob/living/carbon/human): gib(1, null, null, 0) - Dante Smit (/mob/living/carbon/human): gib(1, null, null, 0) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): attempt grow(1) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): egg process(2, 2312) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2312) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2312) - Dante Smit (/mob/living/carbon/human): handle organs(2, 2312) - Dante Smit (/mob/living/carbon/human): Life(2, 2312) - [2023-07-31 07:16:24.918] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Clyde Rosensteel (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:16:25.011] RUNTIME: runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/autoname) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: code/datums/alarm.dm,204 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/autoname), 0) - the security camera (/obj/machinery/camera/autoname): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/autoname), 0) - the security camera (/obj/machinery/camera/autoname): deconstruct(0) - the security camera (/obj/machinery/camera/autoname): atom destruction("bomb") - the security camera (/obj/machinery/camera/autoname): take damage(59, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/autoname): ex act(1, null) - the security camera (/obj/machinery/camera/autoname): ex act(1, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:16:25.012] RUNTIME: runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/autoname) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: code/datums/alarm.dm,204 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/autoname), 0) - the security camera (/obj/machinery/camera/autoname): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/autoname), 0) - the security camera (/obj/machinery/camera/autoname): deconstruct(0) - the security camera (/obj/machinery/camera/autoname): atom destruction("bomb") - the security camera (/obj/machinery/camera/autoname): take damage(59, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/autoname): ex act(1, null) - the security camera (/obj/machinery/camera/autoname): ex act(1, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:16:25.013] RUNTIME: runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/autoname) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: code/datums/alarm.dm,204 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/autoname), 0) - the security camera (/obj/machinery/camera/autoname): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/autoname), 0) - the security camera (/obj/machinery/camera/autoname): deconstruct(0) - the security camera (/obj/machinery/camera/autoname): atom destruction("bomb") - the security camera (/obj/machinery/camera/autoname): take damage(59, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/autoname): ex act(1, null) - the security camera (/obj/machinery/camera/autoname): ex act(1, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:16:34.387] RUNTIME: ## TESTING: GC: -- [0xd0771cc] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:16:34.387] RUNTIME: ## TESTING: GC: -- [0xd004ba0] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:16:40.824] RUNTIME: ## TESTING: GC: -- [0xd0103a7] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:16:40.825] RUNTIME: ## TESTING: GC: -- [0xd079cd6] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:16:49.176] RUNTIME: ## TESTING: GC: -- [0xd07ae4a] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:16:49.176] RUNTIME: ## TESTING: GC: -- [0xd077be9] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:16:50.701] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Kal-Tasha (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 7, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:17:21.116] RUNTIME: ## TESTING: GC: -- [0xd07ade3] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:17:21.116] RUNTIME: ## TESTING: GC: -- [0xd07afcd] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:17:31.843] RUNTIME: ## TESTING: GC: -- [0xd077ff6] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:17:31.843] RUNTIME: ## TESTING: GC: -- [0xd0784f0] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:17:35.818] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: 0 - src: null - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): Destroy(0) - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): Destroy(0) - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): Destroy(0) - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): Destroy(0) - qdel(Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot), 0) - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): explode() - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): explode() - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): death(null) - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): update stat() - ... - the energy gun (/obj/item/gun/energy/e_gun): process fire(the burn treatment kit (/obj/item/storage/medkit/fire), Bob Wilkerson (/mob/living/carbon/human), 1, "icon-x=20;icon-y=15;left=1;but...", "", 0) - the energy gun (/obj/item/gun/energy/e_gun): afterattack(the burn treatment kit (/obj/item/storage/medkit/fire), Bob Wilkerson (/mob/living/carbon/human), 0, "icon-x=20;icon-y=15;left=1;but...") - the burn treatment kit (/obj/item/storage/medkit/fire): Click(the shuttle floor (212,145,4) (/turf/open/floor/mineral/titanium/blue), "mapwindow.map", "icon-x=20;icon-y=15;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:17:35.842] RUNTIME: runtime error: Cannot execute null.set access(). - proc name: bot reset (/mob/living/simple_animal/bot/proc/bot_reset) - source file: code/modules/mob/living/simple_animal/bot/bot.dm,751 - usr: (src) - src: Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot) - src.loc: the shuttle floor (210,143,4) (/turf/open/floor/mineral/titanium) - call stack: - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): bot reset() - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): bot reset() - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): Logout() - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): ghostize(1) - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): ghostize(1) - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): Destroy(0) - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): Destroy(0) - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): Destroy(0) - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): Destroy(0) - qdel(Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot), 0) - ... - the energy gun (/obj/item/gun/energy/e_gun): process fire(the burn treatment kit (/obj/item/storage/medkit/fire), Bob Wilkerson (/mob/living/carbon/human), 1, "icon-x=20;icon-y=15;left=1;but...", "", 0) - the energy gun (/obj/item/gun/energy/e_gun): afterattack(the burn treatment kit (/obj/item/storage/medkit/fire), Bob Wilkerson (/mob/living/carbon/human), 0, "icon-x=20;icon-y=15;left=1;but...") - the burn treatment kit (/obj/item/storage/medkit/fire): Click(the shuttle floor (212,145,4) (/turf/open/floor/mineral/titanium/blue), "mapwindow.map", "icon-x=20;icon-y=15;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:17:35.908] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:590) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: 0 - src: null - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 590) - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 31) - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): clear fullscreen("brute", 10) - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): update health hud() - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): death(null) - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): death(null) - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): death(null) - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): update stat() - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): updatehealth() - Skeeneepeenee 2 (/mob/living/simple_animal/bot/medbot): updatehealth() - ... - the energy gun (/obj/item/gun/energy/e_gun): process fire(the burn treatment kit (/obj/item/storage/medkit/fire), Bob Wilkerson (/mob/living/carbon/human), 1, "icon-x=20;icon-y=15;left=1;but...", "", 0) - the energy gun (/obj/item/gun/energy/e_gun): afterattack(the burn treatment kit (/obj/item/storage/medkit/fire), Bob Wilkerson (/mob/living/carbon/human), 0, "icon-x=20;icon-y=15;left=1;but...") - the burn treatment kit (/obj/item/storage/medkit/fire): Click(the shuttle floor (212,145,4) (/turf/open/floor/mineral/titanium/blue), "mapwindow.map", "icon-x=20;icon-y=15;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:17:40.339] RUNTIME: ## TESTING: GC: -- [0xd07a293] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:17:40.340] RUNTIME: ## TESTING: GC: -- [0xd079960] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:17:53.020] RUNTIME: runtime error: Attempted to add a new component of type [/datum/component/infective] to a qdeleting parent of type [/obj/item/organ/internal/brain/primate]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: code/datums/components/_component.dm,319 - usr: null - src: Primate Brain (/obj/item/organ/internal/brain/primate) - src.loc: null - call stack: - Primate Brain (/obj/item/organ/internal/brain/primate): AddComponent(/list (/list), null) - Primate Brain (/obj/item/organ/internal/brain/primate): on remove(the monkey (866) (/mob/living/carbon/human/species/monkey), 1) - Primate Brain (/obj/item/organ/internal/brain/primate): on remove(the monkey (866) (/mob/living/carbon/human/species/monkey), 1) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (866) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (866) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (866) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Destroy(0) - Primate Brain (/obj/item/organ/internal/brain/primate): Destroy(0) - qdel(Primate Brain (/obj/item/organ/internal/brain/primate), 0) - the monkey (866) (/mob/living/carbon/human/species/monkey): spill organs(1, null, null) - the monkey (866) (/mob/living/carbon/human/species/monkey): gib(1, null, null, 0) - the monkey (866) (/mob/living/carbon/human/species/monkey): gib(1, null, null, 0) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): attempt grow(1) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): egg process(2, 2354) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2354) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2354) - the monkey (866) (/mob/living/carbon/human/species/monkey): handle organs(2, 2354) - the monkey (866) (/mob/living/carbon/human/species/monkey): Life(2, 2354) - [2023-07-31 07:17:53.715] RUNTIME: ## TESTING: GC: -- [0xd07afb1] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:17:53.761] RUNTIME: ## TESTING: GC: -- [0xd072a94] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:17:55.191] RUNTIME: runtime error: mob_surgery_step_success overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_surgery_success (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the shuttle floor (212,131,4) (/turf/open/floor/mineral/titanium) - call stack: - stack trace("mob_surgery_step_success overr...", "code/datums/signals.dm", 39) - Perform the sleeper protocol o... (/datum/traitor_objective/sleeper_protocol/everybody): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_surgery_step_success", "on_surgery_success", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=21;icon-y=22;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=21;icon-y=22;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:17:55.193] RUNTIME: runtime error: mob_equipped_item overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_item_pickup (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the shuttle floor (212,131,4) (/turf/open/floor/mineral/titanium) - call stack: - stack trace("mob_equipped_item overridden. ...", "code/datums/signals.dm", 39) - Steal the Blackbox and destroy... (/datum/traitor_objective/destroy_item/very_risky): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_equipped_item", "on_item_pickup", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=21;icon-y=22;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=21;icon-y=22;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:08.569] RUNTIME: ## TESTING: GC: -- [0xd07b0a9] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:18:08.569] RUNTIME: ## TESTING: GC: -- [0xd075c60] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:18:12.844] RUNTIME: ## TESTING: GC: -- [0xd07a860] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:18:12.844] RUNTIME: ## TESTING: GC: -- [0xd079a44] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:18:20.847] RUNTIME: ## TESTING: GC: -- [0xd00ff03] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:18:20.848] RUNTIME: ## TESTING: GC: -- [0xd07aaf5] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:18:26.419] RUNTIME: runtime error: TTS tried to play a sound to a deleted mob. (code/controllers/subsystem/tts.dm:111) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("TTS tried to play a sound to a...", "code/controllers/subsystem/tts...", 111) - Text To Speech (/datum/controller/subsystem/tts): play tts(Does-No-Harm (/mob/living/carbon/human), /list (/list), /sound (/sound), /sound (/sound), /datum/language/common (/datum/language/common), 1, 0) - Text To Speech (/datum/controller/subsystem/tts): fire(0) - Text To Speech (/datum/controller/subsystem/tts): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:26.752] RUNTIME: runtime error: Attempted to add a new component of type [/datum/component/infective] to a qdeleting parent of type [/obj/item/organ/internal/brain/primate]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: code/datums/components/_component.dm,319 - usr: null - src: Primate Brain (/obj/item/organ/internal/brain/primate) - src.loc: null - call stack: - Primate Brain (/obj/item/organ/internal/brain/primate): AddComponent(/list (/list), null) - Primate Brain (/obj/item/organ/internal/brain/primate): on remove(the monkey (364) (/mob/living/carbon/human/species/monkey), 1) - Primate Brain (/obj/item/organ/internal/brain/primate): on remove(the monkey (364) (/mob/living/carbon/human/species/monkey), 1) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (364) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (364) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (364) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Destroy(0) - Primate Brain (/obj/item/organ/internal/brain/primate): Destroy(0) - qdel(Primate Brain (/obj/item/organ/internal/brain/primate), 0) - the monkey (364) (/mob/living/carbon/human/species/monkey): spill organs(1, null, null) - the monkey (364) (/mob/living/carbon/human/species/monkey): gib(1, null, null, 0) - the monkey (364) (/mob/living/carbon/human/species/monkey): gib(1, null, null, 0) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): attempt grow(1) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): egg process(2, 2367) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on death(2, 2367) - the monkey (364) (/mob/living/carbon/human/species/monkey): handle organs(2, 2367) - the monkey (364) (/mob/living/carbon/human/species/monkey): Life(2, 2367) - [2023-07-31 07:18:27.430] RUNTIME: ## TESTING: GC: -- [0xd07affb] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:18:29.784] RUNTIME: runtime error: Cannot read null.client - proc name: open (/datum/tgui/proc/open) - source file: code/modules/tgui/tgui.dm,85 - usr: null - src: /datum/tgui (/datum/tgui) - call stack: - /datum/tgui (/datum/tgui): open() - Larry Jones (Station Engineer) (/obj/item/modular_computer/pda/engineering): update tablet open uis(null) - /datum/computer_file/program/s... (/datum/computer_file/program/supermatter_monitor): kill program() - /datum/computer_file/program/s... (/datum/computer_file/program/supermatter_monitor): kill program() - /datum/computer_file/program/s... (/datum/computer_file/program/supermatter_monitor): event networkfailure(0) - Larry Jones (Station Engineer) (/obj/item/modular_computer/pda/engineering): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:29.836] RUNTIME: runtime error: Cannot read null.client - proc name: open (/datum/tgui/proc/open) - source file: code/modules/tgui/tgui.dm,85 - usr: null - src: /datum/tgui (/datum/tgui) - call stack: - /datum/tgui (/datum/tgui): open() - Douglas Bickerson (Roboticist) (/obj/item/modular_computer/pda/roboticist): update tablet open uis(null) - /datum/computer_file/program/b... (/datum/computer_file/program/borg_monitor): kill program() - /datum/computer_file/program/b... (/datum/computer_file/program/borg_monitor): kill program() - /datum/computer_file/program/b... (/datum/computer_file/program/borg_monitor): event networkfailure(0) - Douglas Bickerson (Roboticist) (/obj/item/modular_computer/pda/roboticist): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:31.037] RUNTIME: ## TESTING: GC: -- [0xd07ae08] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:18:31.037] RUNTIME: ## TESTING: GC: -- [0xd07aceb] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:18:31.038] RUNTIME: ## TESTING: GC: -- [0xd078ec6] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:18:31.038] RUNTIME: ## TESTING: GC: -- [0xd075ad1] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:18:31.038] RUNTIME: ## TESTING: GC: -- [0xd079184] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:18:31.038] RUNTIME: ## TESTING: GC: -- [0xd078e57] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:18:31.039] RUNTIME: ## TESTING: GC: -- [0xd078e4d] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:18:31.709] RUNTIME: runtime error: Attempted to add a new component of type [/datum/component/infective] to a qdeleting parent of type [/obj/item/organ/internal/brain/primate]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: code/datums/components/_component.dm,319 - usr: null - src: Primate Brain (/obj/item/organ/internal/brain/primate) - src.loc: null - call stack: - Primate Brain (/obj/item/organ/internal/brain/primate): AddComponent(/list (/list), null) - Primate Brain (/obj/item/organ/internal/brain/primate): on remove(the monkey (586) (/mob/living/carbon/human/species/monkey), 1) - Primate Brain (/obj/item/organ/internal/brain/primate): on remove(the monkey (586) (/mob/living/carbon/human/species/monkey), 1) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (586) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (586) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (586) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Destroy(0) - Primate Brain (/obj/item/organ/internal/brain/primate): Destroy(0) - qdel(Primate Brain (/obj/item/organ/internal/brain/primate), 0) - the monkey (586) (/mob/living/carbon/human/species/monkey): spill organs(1, null, null) - the monkey (586) (/mob/living/carbon/human/species/monkey): gib(1, null, null, 0) - the monkey (586) (/mob/living/carbon/human/species/monkey): gib(1, null, null, 0) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): attempt grow(1) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): egg process(2, 2368) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2368) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2368) - the monkey (586) (/mob/living/carbon/human/species/monkey): handle organs(2, 2368) - the monkey (586) (/mob/living/carbon/human/species/monkey): Life(2, 2368) - [2023-07-31 07:18:32.664] RUNTIME: runtime error: Cannot read null.paused - proc name: update state (/datum/component/shuttle_cling/proc/update_state) - source file: code/datums/components/shuttle_cling.dm,89 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): initialize loop() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the iron (/obj/item/stack/sheet/iron): AddComponent(/list (/list), null) - hyperspace (39,133,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (39,133,5) (/turf/open/space/transit/north), the iron (/obj/item/stack/sheet/iron), the plating (39,132,5) (/turf/open/floor/plating), null) - hyperspace (39,133,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (39,133,5) (/turf/open/space/transit/north): Entered(the iron (/obj/item/stack/sheet/iron), the plating (39,132,5) (/turf/open/floor/plating), null) - hyperspace (39,133,5) (/turf/open/space/transit/north): Entered(the iron (/obj/item/stack/sheet/iron), the plating (39,132,5) (/turf/open/floor/plating), null) - the iron (/obj/item/stack/sheet/iron): Move(hyperspace (39,133,5) (/turf/open/space/transit/north), 1, 0, 1) - the iron (/obj/item/stack/sheet/iron): Move(hyperspace (39,133,5) (/turf/open/space/transit/north), 1, 0, 1) - the iron (/obj/item/stack/sheet/iron): experience pressure difference(36.1102, 1, 0) - the plating (39,132,5) (/turf/open/floor/plating): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:32.667] RUNTIME: runtime error: Cannot read null.loc - proc name: is on hyperspace (/datum/component/shuttle_cling/proc/is_on_hyperspace) - source file: code/datums/components/shuttle_cling.dm,124 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): is on hyperspace(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the iron (/obj/item/stack/sheet/iron): AddComponent(/list (/list), null) - hyperspace (39,133,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (39,133,5) (/turf/open/space/transit/north), the iron (/obj/item/stack/sheet/iron), the plating (39,132,5) (/turf/open/floor/plating), null) - hyperspace (39,133,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (39,133,5) (/turf/open/space/transit/north): Entered(the iron (/obj/item/stack/sheet/iron), the plating (39,132,5) (/turf/open/floor/plating), null) - hyperspace (39,133,5) (/turf/open/space/transit/north): Entered(the iron (/obj/item/stack/sheet/iron), the plating (39,132,5) (/turf/open/floor/plating), null) - the iron (/obj/item/stack/sheet/iron): Move(hyperspace (39,133,5) (/turf/open/space/transit/north), 1, 0, 1) - the iron (/obj/item/stack/sheet/iron): Move(hyperspace (39,133,5) (/turf/open/space/transit/north), 1, 0, 1) - the iron (/obj/item/stack/sheet/iron): experience pressure difference(36.1102, 1, 0) - the plating (39,132,5) (/turf/open/floor/plating): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:32.669] RUNTIME: runtime error: Cannot read null._datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: code/datums/components/_component.dm,93 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the iron (/obj/item/stack/sheet/iron): AddComponent(/list (/list), null) - hyperspace (39,133,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (39,133,5) (/turf/open/space/transit/north), the iron (/obj/item/stack/sheet/iron), the plating (39,132,5) (/turf/open/floor/plating), null) - hyperspace (39,133,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (39,133,5) (/turf/open/space/transit/north): Entered(the iron (/obj/item/stack/sheet/iron), the plating (39,132,5) (/turf/open/floor/plating), null) - hyperspace (39,133,5) (/turf/open/space/transit/north): Entered(the iron (/obj/item/stack/sheet/iron), the plating (39,132,5) (/turf/open/floor/plating), null) - the iron (/obj/item/stack/sheet/iron): Move(hyperspace (39,133,5) (/turf/open/space/transit/north), 1, 0, 1) - the iron (/obj/item/stack/sheet/iron): Move(hyperspace (39,133,5) (/turf/open/space/transit/north), 1, 0, 1) - the iron (/obj/item/stack/sheet/iron): experience pressure difference(36.1102, 1, 0) - the plating (39,132,5) (/turf/open/floor/plating): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:32.680] RUNTIME: runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: code/datums/components/_component.dm,132 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the alien (/obj/item/clothing/mask/facehugger), hyperspace (41,124,5) (/turf/open/space/transit/north), 2, 0, null, 1) - the alien (/obj/item/clothing/mask/facehugger): SendSignal("movable_moved", /list (/list)) - the alien (/obj/item/clothing/mask/facehugger): Moved(hyperspace (41,124,5) (/turf/open/space/transit/north), 2, 0, null, 1) - the alien (/obj/item/clothing/mask/facehugger): Move(the shuttle floor (41,123,5) (/turf/open/floor/mineral/titanium), 2, 13.5593, 1) - the alien (/obj/item/clothing/mask/facehugger): Move(the shuttle floor (41,123,5) (/turf/open/floor/mineral/titanium), 2, 13.5593, 1) - /datum/thrownthing (/datum/thrownthing): tick() - ... - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the alien (/obj/item/clothing/mask/facehugger): AddComponent(/list (/list), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (41,124,5) (/turf/open/space/transit/north): Entered(the alien (/obj/item/clothing/mask/facehugger), the shuttle floor (41,125,5) (/turf/open/floor/mineral/titanium), null) - the alien (/obj/item/clothing/mask/facehugger): Move(hyperspace (41,124,5) (/turf/open/space/transit/north), 2, 0, 1) - the shuttle floor (41,125,5) (/turf/open/floor/mineral/titanium): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:32.682] RUNTIME: runtime error: Cannot read null.paused - proc name: update state (/datum/component/shuttle_cling/proc/update_state) - source file: code/datums/components/shuttle_cling.dm,89 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): initialize loop() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the alien (/obj/item/clothing/mask/facehugger): AddComponent(/list (/list), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (41,124,5) (/turf/open/space/transit/north), the alien (/obj/item/clothing/mask/facehugger), the shuttle floor (41,125,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (41,124,5) (/turf/open/space/transit/north): Entered(the alien (/obj/item/clothing/mask/facehugger), the shuttle floor (41,125,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): Entered(the alien (/obj/item/clothing/mask/facehugger), the shuttle floor (41,125,5) (/turf/open/floor/mineral/titanium), null) - the alien (/obj/item/clothing/mask/facehugger): Move(hyperspace (41,124,5) (/turf/open/space/transit/north), 2, 0, 1) - the alien (/obj/item/clothing/mask/facehugger): Move(hyperspace (41,124,5) (/turf/open/space/transit/north), 2, 0, 1) - the alien (/obj/item/clothing/mask/facehugger): experience pressure difference(40.8608, 2, 0) - the shuttle floor (41,125,5) (/turf/open/floor/mineral/titanium): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:32.683] RUNTIME: runtime error: Cannot read null.loc - proc name: is on hyperspace (/datum/component/shuttle_cling/proc/is_on_hyperspace) - source file: code/datums/components/shuttle_cling.dm,124 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): is on hyperspace(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the alien (/obj/item/clothing/mask/facehugger): AddComponent(/list (/list), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (41,124,5) (/turf/open/space/transit/north), the alien (/obj/item/clothing/mask/facehugger), the shuttle floor (41,125,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (41,124,5) (/turf/open/space/transit/north): Entered(the alien (/obj/item/clothing/mask/facehugger), the shuttle floor (41,125,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): Entered(the alien (/obj/item/clothing/mask/facehugger), the shuttle floor (41,125,5) (/turf/open/floor/mineral/titanium), null) - the alien (/obj/item/clothing/mask/facehugger): Move(hyperspace (41,124,5) (/turf/open/space/transit/north), 2, 0, 1) - the alien (/obj/item/clothing/mask/facehugger): Move(hyperspace (41,124,5) (/turf/open/space/transit/north), 2, 0, 1) - the alien (/obj/item/clothing/mask/facehugger): experience pressure difference(40.8608, 2, 0) - the shuttle floor (41,125,5) (/turf/open/floor/mineral/titanium): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:32.685] RUNTIME: runtime error: Cannot read null._datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: code/datums/components/_component.dm,93 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the alien (/obj/item/clothing/mask/facehugger): AddComponent(/list (/list), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (41,124,5) (/turf/open/space/transit/north), the alien (/obj/item/clothing/mask/facehugger), the shuttle floor (41,125,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (41,124,5) (/turf/open/space/transit/north): Entered(the alien (/obj/item/clothing/mask/facehugger), the shuttle floor (41,125,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): Entered(the alien (/obj/item/clothing/mask/facehugger), the shuttle floor (41,125,5) (/turf/open/floor/mineral/titanium), null) - the alien (/obj/item/clothing/mask/facehugger): Move(hyperspace (41,124,5) (/turf/open/space/transit/north), 2, 0, 1) - the alien (/obj/item/clothing/mask/facehugger): Move(hyperspace (41,124,5) (/turf/open/space/transit/north), 2, 0, 1) - the alien (/obj/item/clothing/mask/facehugger): experience pressure difference(40.8608, 2, 0) - the shuttle floor (41,125,5) (/turf/open/floor/mineral/titanium): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:32.686] RUNTIME: runtime error: turf_expose overridden. Use override = TRUE to suppress this warning. - Target: the shuttle floor (/turf/open/floor/mineral/titanium) Proc: check_atmos_process (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: 0 - src: null - call stack: - stack trace("turf_expose overridden. Use ov...", "code/datums/signals.dm", 39) - the alien (/obj/item/clothing/mask/facehugger): RegisterSignal(the shuttle floor (41,123,5) (/turf/open/floor/mineral/titanium), "turf_expose", "check_atmos_process", 0) - /datum/element/atmos_sensitive (/datum/element/atmos_sensitive): react to move(the alien (/obj/item/clothing/mask/facehugger), the shuttle floor (41,125,5) (/turf/open/floor/mineral/titanium), 2, 0, null, 1) - the alien (/obj/item/clothing/mask/facehugger): SendSignal("movable_moved", /list (/list)) - the alien (/obj/item/clothing/mask/facehugger): Moved(the shuttle floor (41,125,5) (/turf/open/floor/mineral/titanium), 2, 0, null, 1) - the alien (/obj/item/clothing/mask/facehugger): Move(hyperspace (41,124,5) (/turf/open/space/transit/north), 2, 0, 1) - the alien (/obj/item/clothing/mask/facehugger): Move(hyperspace (41,124,5) (/turf/open/space/transit/north), 2, 0, 1) - the alien (/obj/item/clothing/mask/facehugger): experience pressure difference(40.8608, 2, 0) - the shuttle floor (41,125,5) (/turf/open/floor/mineral/titanium): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:34.509] RUNTIME: runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: code/datums/components/_component.dm,132 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the iron rod (/obj/item/stack/rods), hyperspace (39,123,5) (/turf/open/space/transit/north), 2, 0, null, 1) - the iron rod (/obj/item/stack/rods): SendSignal("movable_moved", /list (/list)) - the iron rod (/obj/item/stack/rods): Moved(hyperspace (39,123,5) (/turf/open/space/transit/north), 2, 0, null, 1) - the iron rod (/obj/item/stack/rods): Move(the shuttle floor (39,122,5) (/turf/open/floor/mineral/titanium/blue), 2, 13.5593, 1) - the iron rod (/obj/item/stack/rods): Move(the shuttle floor (39,122,5) (/turf/open/floor/mineral/titanium/blue), 2, 13.5593, 1) - /datum/thrownthing (/datum/thrownthing): tick() - ... - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (39,123,5) (/turf/open/space/transit/north), the iron rod (/obj/item/stack/rods), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the iron rod (/obj/item/stack/rods), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - the iron rod (/obj/item/stack/rods): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the iron rod (/obj/item/stack/rods): experience pressure difference(25.6615, 4, 0) - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:34.510] RUNTIME: runtime error: Cannot read null.paused - proc name: update state (/datum/component/shuttle_cling/proc/update_state) - source file: code/datums/components/shuttle_cling.dm,89 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): initialize loop() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (39,123,5) (/turf/open/space/transit/north), the iron rod (/obj/item/stack/rods), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the iron rod (/obj/item/stack/rods), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the iron rod (/obj/item/stack/rods), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - the iron rod (/obj/item/stack/rods): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the iron rod (/obj/item/stack/rods): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the iron rod (/obj/item/stack/rods): experience pressure difference(25.6615, 4, 0) - the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:34.512] RUNTIME: runtime error: Cannot read null.loc - proc name: is on hyperspace (/datum/component/shuttle_cling/proc/is_on_hyperspace) - source file: code/datums/components/shuttle_cling.dm,124 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): is on hyperspace(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (39,123,5) (/turf/open/space/transit/north), the iron rod (/obj/item/stack/rods), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the iron rod (/obj/item/stack/rods), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the iron rod (/obj/item/stack/rods), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - the iron rod (/obj/item/stack/rods): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the iron rod (/obj/item/stack/rods): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the iron rod (/obj/item/stack/rods): experience pressure difference(25.6615, 4, 0) - the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:34.513] RUNTIME: runtime error: Cannot read null._datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: code/datums/components/_component.dm,93 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (39,123,5) (/turf/open/space/transit/north), the iron rod (/obj/item/stack/rods), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the iron rod (/obj/item/stack/rods), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the iron rod (/obj/item/stack/rods), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - the iron rod (/obj/item/stack/rods): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the iron rod (/obj/item/stack/rods): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the iron rod (/obj/item/stack/rods): experience pressure difference(25.6615, 4, 0) - the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:34.516] RUNTIME: runtime error: Cannot read null.paused - proc name: update state (/datum/component/shuttle_cling/proc/update_state) - source file: code/datums/components/shuttle_cling.dm,89 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): initialize loop() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the iron (/obj/item/stack/sheet/iron): AddComponent(/list (/list), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (39,123,5) (/turf/open/space/transit/north), the iron (/obj/item/stack/sheet/iron), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the iron (/obj/item/stack/sheet/iron), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the iron (/obj/item/stack/sheet/iron), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - the iron (/obj/item/stack/sheet/iron): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the iron (/obj/item/stack/sheet/iron): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the iron (/obj/item/stack/sheet/iron): experience pressure difference(25.6615, 4, 0) - the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:34.517] RUNTIME: runtime error: Cannot read null.loc - proc name: is on hyperspace (/datum/component/shuttle_cling/proc/is_on_hyperspace) - source file: code/datums/components/shuttle_cling.dm,124 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): is on hyperspace(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the iron (/obj/item/stack/sheet/iron): AddComponent(/list (/list), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (39,123,5) (/turf/open/space/transit/north), the iron (/obj/item/stack/sheet/iron), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the iron (/obj/item/stack/sheet/iron), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the iron (/obj/item/stack/sheet/iron), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - the iron (/obj/item/stack/sheet/iron): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the iron (/obj/item/stack/sheet/iron): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the iron (/obj/item/stack/sheet/iron): experience pressure difference(25.6615, 4, 0) - the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:34.519] RUNTIME: runtime error: Cannot read null._datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: code/datums/components/_component.dm,93 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the iron (/obj/item/stack/sheet/iron): AddComponent(/list (/list), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (39,123,5) (/turf/open/space/transit/north), the iron (/obj/item/stack/sheet/iron), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the iron (/obj/item/stack/sheet/iron), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the iron (/obj/item/stack/sheet/iron), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - the iron (/obj/item/stack/sheet/iron): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the iron (/obj/item/stack/sheet/iron): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the iron (/obj/item/stack/sheet/iron): experience pressure difference(25.6615, 4, 0) - the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:34.522] RUNTIME: runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: code/datums/components/_component.dm,132 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the laser gun (/obj/item/gun/energy/laser), hyperspace (39,123,5) (/turf/open/space/transit/north), 2, 0, null, 1) - the laser gun (/obj/item/gun/energy/laser): SendSignal("movable_moved", /list (/list)) - the laser gun (/obj/item/gun/energy/laser): Moved(hyperspace (39,123,5) (/turf/open/space/transit/north), 2, 0, null, 1) - the laser gun (/obj/item/gun/energy/laser): Move(the shuttle floor (39,122,5) (/turf/open/floor/mineral/titanium/blue), 2, 13.5593, 1) - the laser gun (/obj/item/gun/energy/laser): Move(the shuttle floor (39,122,5) (/turf/open/floor/mineral/titanium/blue), 2, 13.5593, 1) - /datum/thrownthing (/datum/thrownthing): tick() - ... - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the laser gun (/obj/item/gun/energy/laser): AddComponent(/list (/list), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (39,123,5) (/turf/open/space/transit/north), the laser gun (/obj/item/gun/energy/laser), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the laser gun (/obj/item/gun/energy/laser), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - the laser gun (/obj/item/gun/energy/laser): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the laser gun (/obj/item/gun/energy/laser): experience pressure difference(25.6615, 4, 0) - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:34.523] RUNTIME: runtime error: Cannot read null.paused - proc name: update state (/datum/component/shuttle_cling/proc/update_state) - source file: code/datums/components/shuttle_cling.dm,89 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): initialize loop() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the laser gun (/obj/item/gun/energy/laser): AddComponent(/list (/list), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (39,123,5) (/turf/open/space/transit/north), the laser gun (/obj/item/gun/energy/laser), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the laser gun (/obj/item/gun/energy/laser), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the laser gun (/obj/item/gun/energy/laser), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - the laser gun (/obj/item/gun/energy/laser): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the laser gun (/obj/item/gun/energy/laser): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the laser gun (/obj/item/gun/energy/laser): experience pressure difference(25.6615, 4, 0) - the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:34.524] RUNTIME: runtime error: Cannot read null.loc - proc name: is on hyperspace (/datum/component/shuttle_cling/proc/is_on_hyperspace) - source file: code/datums/components/shuttle_cling.dm,124 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): is on hyperspace(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the laser gun (/obj/item/gun/energy/laser): AddComponent(/list (/list), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (39,123,5) (/turf/open/space/transit/north), the laser gun (/obj/item/gun/energy/laser), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the laser gun (/obj/item/gun/energy/laser), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the laser gun (/obj/item/gun/energy/laser), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - the laser gun (/obj/item/gun/energy/laser): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the laser gun (/obj/item/gun/energy/laser): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the laser gun (/obj/item/gun/energy/laser): experience pressure difference(25.6615, 4, 0) - the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:34.526] RUNTIME: runtime error: Cannot read null._datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: code/datums/components/_component.dm,93 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the laser gun (/obj/item/gun/energy/laser): AddComponent(/list (/list), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (39,123,5) (/turf/open/space/transit/north), the laser gun (/obj/item/gun/energy/laser), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the laser gun (/obj/item/gun/energy/laser), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (39,123,5) (/turf/open/space/transit/north): Entered(the laser gun (/obj/item/gun/energy/laser), the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium), null) - the laser gun (/obj/item/gun/energy/laser): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the laser gun (/obj/item/gun/energy/laser): Move(hyperspace (39,123,5) (/turf/open/space/transit/north), 4, 0, 1) - the laser gun (/obj/item/gun/energy/laser): experience pressure difference(25.6615, 4, 0) - the shuttle floor (38,123,5) (/turf/open/floor/mineral/titanium): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:35.187] RUNTIME: runtime error: Attempted to add a new component of type [/datum/component/infective] to a qdeleting parent of type [/obj/item/organ/internal/brain]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: code/datums/components/_component.dm,319 - usr: null - src: the brain (/obj/item/organ/internal/brain) - src.loc: null - call stack: - the brain (/obj/item/organ/internal/brain): AddComponent(/list (/list), null) - the brain (/obj/item/organ/internal/brain): on remove(Eurosia Accurata (/mob/living/carbon/human), 1) - the brain (/obj/item/organ/internal/brain): Remove(Eurosia Accurata (/mob/living/carbon/human), 1, 0) - the brain (/obj/item/organ/internal/brain): Remove(Eurosia Accurata (/mob/living/carbon/human), 1, 0) - the brain (/obj/item/organ/internal/brain): Remove(Eurosia Accurata (/mob/living/carbon/human), 1, 0) - the brain (/obj/item/organ/internal/brain): Destroy(0) - the brain (/obj/item/organ/internal/brain): Destroy(0) - qdel(the brain (/obj/item/organ/internal/brain), 0) - Eurosia Accurata (/mob/living/carbon/human): spill organs(1, null, null) - Eurosia Accurata (/mob/living/carbon/human): gib(1, null, null, 0) - Eurosia Accurata (/mob/living/carbon/human): gib(1, null, null, 0) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): attempt grow(1) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): egg process(2, 2369) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on death(2, 2369) - Eurosia Accurata (/mob/living/carbon/human): handle organs(2, 2369) - Eurosia Accurata (/mob/living/carbon/human): Life(2, 2369) - [2023-07-31 07:18:43.573] RUNTIME: runtime error: atom_attack_hand overridden. Use override = TRUE to suppress this warning. - Target: the shuttle floor (/turf/open/floor/mineral/titanium) Proc: attempt_parry (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: 0 - src: null - call stack: - stack trace("atom_attack_hand overridden. U...", "code/datums/signals.dm", 39) - the laser (/obj/projectile/beam/laser): RegisterSignal(the shuttle floor (41,123,5) (/turf/open/floor/mineral/titanium), "atom_attack_hand", "attempt_parry", 0) - the laser (/obj/projectile/beam/laser): on enter(the laser (/obj/projectile/beam/laser), hyperspace (41,124,5) (/turf/open/space/transit/north), 2, 0, null, 1) - the laser (/obj/projectile/beam/laser): SendSignal("movable_moved", /list (/list)) - the laser (/obj/projectile/beam/laser): Moved(hyperspace (41,124,5) (/turf/open/space/transit/north), 2, 0, null, 1) - the laser (/obj/projectile/beam/laser): Moved(hyperspace (41,124,5) (/turf/open/space/transit/north), 2, 0, null, 1) - the laser (/obj/projectile/beam/laser): Move(the shuttle floor (41,123,5) (/turf/open/floor/mineral/titanium), 2, 14.4865, 1) - the laser (/obj/projectile/beam/laser): Move(the shuttle floor (41,123,5) (/turf/open/floor/mineral/titanium), 2, 14.4865, 1) - /datum/thrownthing (/datum/thrownthing): tick() - the laser (/obj/projectile/beam/laser): throw at(space (41,1,5) (/turf/open/space/basic), 200, 1, null, 1, 0, null, 9000, 0, 1) - ... - the laser (/obj/projectile/beam/laser): AddComponent(/list (/list), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (41,124,5) (/turf/open/space/transit/north), the laser (/obj/projectile/beam/laser), the shuttle floor (41,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (41,124,5) (/turf/open/space/transit/north): Entered(the laser (/obj/projectile/beam/laser), the shuttle floor (41,123,5) (/turf/open/floor/mineral/titanium), null) - the laser (/obj/projectile/beam/laser): Move(hyperspace (41,124,5) (/turf/open/space/transit/north), 1, 0, 1) - the laser (/obj/projectile/beam/laser): pixel move(1, 0) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:43.576] RUNTIME: runtime error: Cannot read null.paused - proc name: update state (/datum/component/shuttle_cling/proc/update_state) - source file: code/datums/components/shuttle_cling.dm,89 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): initialize loop() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the laser (/obj/projectile/beam/laser): AddComponent(/list (/list), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (41,124,5) (/turf/open/space/transit/north), the laser (/obj/projectile/beam/laser), the shuttle floor (41,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (41,124,5) (/turf/open/space/transit/north): Entered(the laser (/obj/projectile/beam/laser), the shuttle floor (41,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): Entered(the laser (/obj/projectile/beam/laser), the shuttle floor (41,123,5) (/turf/open/floor/mineral/titanium), null) - the laser (/obj/projectile/beam/laser): Move(hyperspace (41,124,5) (/turf/open/space/transit/north), 1, 0, 1) - the laser (/obj/projectile/beam/laser): Move(hyperspace (41,124,5) (/turf/open/space/transit/north), 1, 0, 1) - the laser (/obj/projectile/beam/laser): pixel move(1, 0) - the laser (/obj/projectile/beam/laser): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:43.578] RUNTIME: runtime error: Cannot read null.loc - proc name: is on hyperspace (/datum/component/shuttle_cling/proc/is_on_hyperspace) - source file: code/datums/components/shuttle_cling.dm,124 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): is on hyperspace(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the laser (/obj/projectile/beam/laser): AddComponent(/list (/list), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (41,124,5) (/turf/open/space/transit/north), the laser (/obj/projectile/beam/laser), the shuttle floor (41,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (41,124,5) (/turf/open/space/transit/north): Entered(the laser (/obj/projectile/beam/laser), the shuttle floor (41,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): Entered(the laser (/obj/projectile/beam/laser), the shuttle floor (41,123,5) (/turf/open/floor/mineral/titanium), null) - the laser (/obj/projectile/beam/laser): Move(hyperspace (41,124,5) (/turf/open/space/transit/north), 1, 0, 1) - the laser (/obj/projectile/beam/laser): Move(hyperspace (41,124,5) (/turf/open/space/transit/north), 1, 0, 1) - the laser (/obj/projectile/beam/laser): pixel move(1, 0) - the laser (/obj/projectile/beam/laser): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:43.580] RUNTIME: runtime error: Cannot read null._datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: code/datums/components/_component.dm,93 - usr: 0 - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the laser (/obj/projectile/beam/laser): AddComponent(/list (/list), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): initialize drifting(hyperspace (41,124,5) (/turf/open/space/transit/north), the laser (/obj/projectile/beam/laser), the shuttle floor (41,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): SendSignal("atom_entered", /list (/list)) - hyperspace (41,124,5) (/turf/open/space/transit/north): Entered(the laser (/obj/projectile/beam/laser), the shuttle floor (41,123,5) (/turf/open/floor/mineral/titanium), null) - hyperspace (41,124,5) (/turf/open/space/transit/north): Entered(the laser (/obj/projectile/beam/laser), the shuttle floor (41,123,5) (/turf/open/floor/mineral/titanium), null) - the laser (/obj/projectile/beam/laser): Move(hyperspace (41,124,5) (/turf/open/space/transit/north), 1, 0, 1) - the laser (/obj/projectile/beam/laser): Move(hyperspace (41,124,5) (/turf/open/space/transit/north), 1, 0, 1) - the laser (/obj/projectile/beam/laser): pixel move(1, 0) - the laser (/obj/projectile/beam/laser): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:18:46.403] RUNTIME: ## TESTING: GC: -- [0xd07b06b] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:18:46.404] RUNTIME: ## TESTING: GC: -- [0xd07b00d] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:02.572] RUNTIME: ## TESTING: GC: -- [0xd07a713] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:02.572] RUNTIME: ## TESTING: GC: -- [0xd07b14a] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:06.783] RUNTIME: ## TESTING: GC: -- [0xd006181] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:06.784] RUNTIME: ## TESTING: GC: -- [0xd006182] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:15.370] RUNTIME: ## TESTING: GC: -- [0xd007054] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:15.370] RUNTIME: ## TESTING: GC: -- [0xd075feb] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:15.371] RUNTIME: ## TESTING: GC: -- [0x2108495d] | /datum/hud/new_player was unable to be GC'd -- (ref count of 6) [2023-07-31 07:19:16.142] RUNTIME: runtime error: Attempted to add a new component of type [/datum/component/infective] to a qdeleting parent of type [/obj/item/organ/internal/brain/primate]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: code/datums/components/_component.dm,319 - usr: null - src: Primate Brain (/obj/item/organ/internal/brain/primate) - src.loc: null - call stack: - Primate Brain (/obj/item/organ/internal/brain/primate): AddComponent(/list (/list), null) - Primate Brain (/obj/item/organ/internal/brain/primate): on remove(Unknown (/mob/living/carbon/human/species/monkey), 1) - Primate Brain (/obj/item/organ/internal/brain/primate): on remove(Unknown (/mob/living/carbon/human/species/monkey), 1) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(Unknown (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(Unknown (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(Unknown (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Destroy(0) - Primate Brain (/obj/item/organ/internal/brain/primate): Destroy(0) - qdel(Primate Brain (/obj/item/organ/internal/brain/primate), 0) - Unknown (/mob/living/carbon/human/species/monkey): spill organs(1, null, null) - Unknown (/mob/living/carbon/human/species/monkey): gib(1, null, null, 0) - Unknown (/mob/living/carbon/human/species/monkey): gib(1, null, null, 0) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): attempt grow(1) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): egg process(2, 2384) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on death(2, 2384) - Unknown (/mob/living/carbon/human/species/monkey): handle organs(2, 2384) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 2384) - [2023-07-31 07:19:19.595] RUNTIME: ## TESTING: GC: -- [0xd005c21] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:19.595] RUNTIME: ## TESTING: GC: -- [0xd07aeeb] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:21.705] RUNTIME: ## TESTING: GC: -- [0xd078e5a] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:21.706] RUNTIME: ## TESTING: GC: -- [0xd0771bf] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:24.013] RUNTIME: runtime error: mob_surgery_step_success overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_surgery_success (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the snow (217,136,4) (/turf/open/misc/asteroid/snow/icemoon) - call stack: - stack trace("mob_surgery_step_success overr...", "code/datums/signals.dm", 39) - Perform the sleeper protocol o... (/datum/traitor_objective/sleeper_protocol/everybody): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_surgery_step_success", "on_surgery_success", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=17;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=17;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:19:24.015] RUNTIME: runtime error: mob_equipped_item overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_item_pickup (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the snow (217,136,4) (/turf/open/misc/asteroid/snow/icemoon) - call stack: - stack trace("mob_equipped_item overridden. ...", "code/datums/signals.dm", 39) - Steal the Blackbox and destroy... (/datum/traitor_objective/destroy_item/very_risky): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_equipped_item", "on_item_pickup", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=17;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=24;icon-y=17;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:19:24.204] RUNTIME: ## TESTING: GC: -- [0xd07af20] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:24.205] RUNTIME: ## TESTING: GC: -- [0xd07a134] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:28.376] RUNTIME: ## TESTING: GC: -- [0xd07b1a7] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:28.376] RUNTIME: ## TESTING: GC: -- [0xd07b1a8] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:30.562] RUNTIME: ## TESTING: GC: -- [0xd07ad6b] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:30.562] RUNTIME: ## TESTING: GC: -- [0xd0788dd] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:30.562] RUNTIME: ## TESTING: GC: -- [0xd07a841] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:30.563] RUNTIME: ## TESTING: GC: -- [0xd07a41d] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:45.252] RUNTIME: ## TESTING: GC: -- [0xd005467] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:53.629] RUNTIME: ## TESTING: GC: -- [0xd07b18d] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:53.629] RUNTIME: ## TESTING: GC: -- [0xd07b18e] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:53.629] RUNTIME: ## TESTING: GC: -- [0xd07b054] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:19:53.629] RUNTIME: ## TESTING: GC: -- [0xd077705] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:04.672] RUNTIME: ## TESTING: GC: -- [0xd07b3cd] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:04.672] RUNTIME: ## TESTING: GC: -- [0xd07b3ce] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:05.741] RUNTIME: runtime error: Attempted to add a new component of type [/datum/component/infective] to a qdeleting parent of type [/obj/item/organ/internal/brain/primate]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: code/datums/components/_component.dm,319 - usr: null - src: Primate Brain (/obj/item/organ/internal/brain/primate) - src.loc: null - call stack: - Primate Brain (/obj/item/organ/internal/brain/primate): AddComponent(/list (/list), null) - Primate Brain (/obj/item/organ/internal/brain/primate): on remove(the monkey (835) (/mob/living/carbon/human/species/monkey), 1) - Primate Brain (/obj/item/organ/internal/brain/primate): on remove(the monkey (835) (/mob/living/carbon/human/species/monkey), 1) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (835) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (835) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (835) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Destroy(0) - Primate Brain (/obj/item/organ/internal/brain/primate): Destroy(0) - qdel(Primate Brain (/obj/item/organ/internal/brain/primate), 0) - the monkey (835) (/mob/living/carbon/human/species/monkey): spill organs(1, null, null) - the monkey (835) (/mob/living/carbon/human/species/monkey): gib(1, null, null, 0) - the monkey (835) (/mob/living/carbon/human/species/monkey): gib(1, null, null, 0) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): attempt grow(1) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): egg process(2, 2401) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2401) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2401) - the monkey (835) (/mob/living/carbon/human/species/monkey): handle organs(2, 2401) - the monkey (835) (/mob/living/carbon/human/species/monkey): Life(2, 2401) - [2023-07-31 07:20:06.873] RUNTIME: ## TESTING: GC: -- [0xd005684] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:06.874] RUNTIME: ## TESTING: GC: -- [0xd0793c0] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:07.285] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Benni Madoff (/mob/living/carbon/human) - src: null - usr.loc: the snowy mountainside (153,162,3) (/turf/closed/mineral/random/snow) - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - Dr. Circuits (/mob/living/silicon/pai): Destroy(0) - Dr. Circuits (/mob/living/silicon/pai): Destroy(0) - Dr. Circuits (/mob/living/silicon/pai): Destroy(0) - Dr. Circuits (/mob/living/silicon/pai): Destroy(0) - qdel(Dr. Circuits (/mob/living/silicon/pai), 0) - Dr. Circuits (/mob/living/silicon/pai): wipe pai(Benni Madoff (/mob/living/carbon/human)) - the personal AI device (/obj/item/pai_card): ui act("wipe_pai", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/default (/datum/ui_state/default)) - /datum/tgui (/datum/tgui): on act message("wipe_pai", /list (/list), /datum/ui_state/default (/datum/ui_state/default)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Benni Madoff (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-07-31 07:20:09.091] RUNTIME: ## TESTING: GC: -- [0xd076cfa] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:09.091] RUNTIME: ## TESTING: GC: -- [0xd07b026] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:11.389] RUNTIME: ## TESTING: GC: -- [0xd006a8c] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:11.389] RUNTIME: ## TESTING: GC: -- [0xd078eec] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:15.690] RUNTIME: ## TESTING: GC: -- [0xd0100b7] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:15.691] RUNTIME: ## TESTING: GC: -- [0xd07433b] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:23.870] RUNTIME: ## TESTING: GC: -- [0xd07b089] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:23.870] RUNTIME: ## TESTING: GC: -- [0xd00438e] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:31.757] RUNTIME: runtime error: Attempted to add a new component of type [/datum/component/infective] to a qdeleting parent of type [/obj/item/organ/internal/brain/primate]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: code/datums/components/_component.dm,319 - usr: null - src: Primate Brain (/obj/item/organ/internal/brain/primate) - src.loc: null - call stack: - Primate Brain (/obj/item/organ/internal/brain/primate): AddComponent(/list (/list), null) - Primate Brain (/obj/item/organ/internal/brain/primate): on remove(the monkey (888) (/mob/living/carbon/human/species/monkey), 1) - Primate Brain (/obj/item/organ/internal/brain/primate): on remove(the monkey (888) (/mob/living/carbon/human/species/monkey), 1) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (888) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (888) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Remove(the monkey (888) (/mob/living/carbon/human/species/monkey), 1, 0) - Primate Brain (/obj/item/organ/internal/brain/primate): Destroy(0) - Primate Brain (/obj/item/organ/internal/brain/primate): Destroy(0) - qdel(Primate Brain (/obj/item/organ/internal/brain/primate), 0) - the monkey (888) (/mob/living/carbon/human/species/monkey): spill organs(1, null, null) - the monkey (888) (/mob/living/carbon/human/species/monkey): gib(1, null, null, 0) - the monkey (888) (/mob/living/carbon/human/species/monkey): gib(1, null, null, 0) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): attempt grow(1) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): egg process(2, 2409) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2409) - the alien embryo (/obj/item/organ/internal/body_egg/alien_embryo): on life(2, 2409) - the monkey (888) (/mob/living/carbon/human/species/monkey): handle organs(2, 2409) - the monkey (888) (/mob/living/carbon/human/species/monkey): Life(2, 2409) - [2023-07-31 07:20:32.304] RUNTIME: ## TESTING: GC: -- [0xd078fce] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:32.304] RUNTIME: ## TESTING: GC: -- [0xd045f61] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:32.305] RUNTIME: ## TESTING: GC: -- [0xd07b27b] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:32.305] RUNTIME: ## TESTING: GC: -- [0xd07b1c1] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:34.348] RUNTIME: ## TESTING: GC: -- [0xd07a6d4] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:34.348] RUNTIME: ## TESTING: GC: -- [0xd00f235] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:34.349] RUNTIME: ## TESTING: GC: -- [0xd07af70] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:34.349] RUNTIME: ## TESTING: GC: -- [0xd07ac4d] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:38.600] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Unknown (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the shuttle floor (213,83,1) (/turf/open/floor/mineral/titanium/blue) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Unknown (/mob/living/carbon/human), 1) - play fov effect(Unknown (/mob/living/carbon/human), 5, "footstep", 1, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Unknown (/mob/living/carbon/human), the shuttle floor (213,82,1) (/turf/open/floor/mineral/titanium/blue), 1, 0, null, 1) - Unknown (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Unknown (/mob/living/carbon/human): Moved(the shuttle floor (213,82,1) (/turf/open/floor/mineral/titanium/blue), 1, 0, null, 1) - Unknown (/mob/living/carbon/human): Moved(the shuttle floor (213,82,1) (/turf/open/floor/mineral/titanium/blue), 1, 0, null, 1) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (213,83,1) (/turf/open/floor/mineral/titanium/blue), 1, 0, 1) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (213,83,1) (/turf/open/floor/mineral/titanium/blue), 1, 0, 1) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (213,83,1) (/turf/open/floor/mineral/titanium/blue), 1, null) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (213,83,1) (/turf/open/floor/mineral/titanium/blue), 1) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (213,83,1) (/turf/open/floor/mineral/titanium/blue), 1) - SpookiBoogi (/client): Move(the shuttle floor (213,83,1) (/turf/open/floor/mineral/titanium/blue), 1) - Unknown (/mob/living/carbon/human): keyLoop(SpookiBoogi (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:38.826] RUNTIME: ## TESTING: GC: -- [0xd077e63] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:38.826] RUNTIME: ## TESTING: GC: -- [0xd006d3f] | /image was unable to be GC'd -- (ref count of 3) [2023-07-31 07:20:38.943] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: the alien drone (11) (/mob/living/carbon/alien/adult/drone) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the shuttle floor (214,77,1) (/turf/open/floor/mineral/titanium/white) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(the shuttle window (/obj/structure/window/reinforced/shuttle), 0) - play fov effect(the shuttle window (/obj/structure/window/reinforced/shuttle), 5, "attack", 2, 0, 0, 15, null) - the alien drone (11) (/mob/living/carbon/alien/adult/drone): do attack animation(the shuttle window (/obj/structure/window/reinforced/shuttle), "claw", null, null, 1) - the alien drone (11) (/mob/living/carbon/alien/adult/drone): do attack animation(the shuttle window (/obj/structure/window/reinforced/shuttle), "claw", null, null) - the alien drone (11) (/mob/living/carbon/alien/adult/drone): do attack animation(the shuttle window (/obj/structure/window/reinforced/shuttle), "claw", null, null) - the shuttle window (/obj/structure/window/reinforced/shuttle): attack generic(the alien drone (11) (/mob/living/carbon/alien/adult/drone), 60, "brute", "melee", 0, 0) - the shuttle window (/obj/structure/window/reinforced/shuttle): attack generic(the alien drone (11) (/mob/living/carbon/alien/adult/drone), 60, "brute", "melee", 0) - the shuttle window (/obj/structure/window/reinforced/shuttle): attack alien(the alien drone (11) (/mob/living/carbon/alien/adult/drone), /list (/list)) - the alien drone (11) (/mob/living/carbon/alien/adult/drone): resolve unarmed attack(the shuttle window (/obj/structure/window/reinforced/shuttle), /list (/list)) - the alien drone (11) (/mob/living/carbon/alien/adult/drone): UnarmedAttack(the shuttle window (/obj/structure/window/reinforced/shuttle), 1, /list (/list)) - the alien drone (11) (/mob/living/carbon/alien/adult/drone): ClickOn(the shuttle window (/obj/structure/window/reinforced/shuttle), "icon-x=16;icon-y=19;left=1;but...") - the shuttle window (/obj/structure/window/reinforced/shuttle): Click(the plating (215,78,1) (/turf/open/floor/plating), "mapwindow.map", "icon-x=16;icon-y=19;left=1;but...") - MooCow12 (/client): Click(the shuttle window (/obj/structure/window/reinforced/shuttle), the plating (215,78,1) (/turf/open/floor/plating), "mapwindow.map", "icon-x=16;icon-y=19;left=1;but...") - [2023-07-31 07:20:39.121] RUNTIME: runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: code/modules/atmospherics/environmental/LINDA_turf_tile.dm,346 - usr: null - src: the plating (212,94,1) (/turf/open/floor/plating) - call stack: - the plating (212,94,1) (/turf/open/floor/plating): process cell(6102) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:39.415] RUNTIME: runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: code/modules/mob/mob.dm,563 - usr: (src) - src: Deena Fulps (/mob/dead/observer) - src.loc: the shuttle floor (209,84,1) (/turf/open/floor/mineral/titanium/blue) - call stack: - Deena Fulps (/mob/dead/observer): run examinate(the hyperspace ripple (/obj/effect/abstract/ripple)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Deena Fulps (/mob/dead/observer): Examine(the hyperspace ripple (/obj/effect/abstract/ripple)) - the hyperspace ripple (/obj/effect/abstract/ripple): attack ghost(Deena Fulps (/mob/dead/observer)) - the hyperspace ripple (/obj/effect/abstract/ripple): attack ghost(Deena Fulps (/mob/dead/observer)) - Deena Fulps (/mob/dead/observer): ClickOn(the hyperspace ripple (/obj/effect/abstract/ripple), "icon-x=3;icon-y=22;left=1;butt...") - the hyperspace ripple (/obj/effect/abstract/ripple): Click(the shuttle floor (208,84,1) (/turf/open/floor/mineral/titanium), "mapwindow.map", "icon-x=3;icon-y=22;left=1;butt...") - the hyperspace ripple (/obj/effect/abstract/ripple): Click(the shuttle floor (208,84,1) (/turf/open/floor/mineral/titanium), "mapwindow.map", "icon-x=3;icon-y=22;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Deena Fulps (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:41.791] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Does-No-Harm (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the shuttle floor (215,75,1) (/turf/open/floor/mineral/titanium/white) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Does-No-Harm (/mob/living/carbon/human), 1) - play fov effect(Does-No-Harm (/mob/living/carbon/human), 5, "footstep", 2, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Does-No-Harm (/mob/living/carbon/human), the shuttle floor (215,76,1) (/turf/open/floor/mineral/titanium/white), 2, 0, null, 1) - Does-No-Harm (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Does-No-Harm (/mob/living/carbon/human): Moved(the shuttle floor (215,76,1) (/turf/open/floor/mineral/titanium/white), 2, 0, null, 1) - Does-No-Harm (/mob/living/carbon/human): Moved(the shuttle floor (215,76,1) (/turf/open/floor/mineral/titanium/white), 2, 0, null, 1) - Does-No-Harm (/mob/living/carbon/human): Move(the shuttle floor (215,75,1) (/turf/open/floor/mineral/titanium/white), 2, 0, 1) - Does-No-Harm (/mob/living/carbon/human): Move(the shuttle floor (215,75,1) (/turf/open/floor/mineral/titanium/white), 2, 0, 1) - Does-No-Harm (/mob/living/carbon/human): Move(the shuttle floor (215,75,1) (/turf/open/floor/mineral/titanium/white), 2, null) - Does-No-Harm (/mob/living/carbon/human): Move(the shuttle floor (215,75,1) (/turf/open/floor/mineral/titanium/white), 2) - Does-No-Harm (/mob/living/carbon/human): Move(the shuttle floor (215,75,1) (/turf/open/floor/mineral/titanium/white), 2) - Rocketpug11 (/client): Move(the shuttle floor (215,75,1) (/turf/open/floor/mineral/titanium/white), 2) - Does-No-Harm (/mob/living/carbon/human): keyLoop(Rocketpug11 (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:41.894] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Larry Jones (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the shuttle floor (209,79,1) (/turf/open/floor/mineral/titanium) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Larry Jones (/mob/living/carbon/human), 1) - play fov effect(Larry Jones (/mob/living/carbon/human), 5, "footstep", 8, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Larry Jones (/mob/living/carbon/human), the shuttle floor (210,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Larry Jones (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Larry Jones (/mob/living/carbon/human): Moved(the shuttle floor (210,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Larry Jones (/mob/living/carbon/human): Moved(the shuttle floor (210,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Larry Jones (/mob/living/carbon/human): Move(the shuttle floor (209,79,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Larry Jones (/mob/living/carbon/human): Move(the shuttle floor (209,79,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Larry Jones (/mob/living/carbon/human): Move(the shuttle floor (209,79,1) (/turf/open/floor/mineral/titanium), 8, null) - Larry Jones (/mob/living/carbon/human): Move(the shuttle floor (209,79,1) (/turf/open/floor/mineral/titanium), 8) - Larry Jones (/mob/living/carbon/human): Move(the shuttle floor (209,79,1) (/turf/open/floor/mineral/titanium), 8) - Buffmeplz (/client): Move(the shuttle floor (209,79,1) (/turf/open/floor/mineral/titanium), 8) - Larry Jones (/mob/living/carbon/human): keyLoop(Buffmeplz (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:42.696] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Larry Jones (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the shuttle floor (207,79,1) (/turf/open/floor/mineral/titanium) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Larry Jones (/mob/living/carbon/human), 1) - play fov effect(Larry Jones (/mob/living/carbon/human), 5, "footstep", 8, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Larry Jones (/mob/living/carbon/human), the shuttle floor (208,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Larry Jones (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Larry Jones (/mob/living/carbon/human): Moved(the shuttle floor (208,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Larry Jones (/mob/living/carbon/human): Moved(the shuttle floor (208,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Larry Jones (/mob/living/carbon/human): Move(the shuttle floor (207,79,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Larry Jones (/mob/living/carbon/human): Move(the shuttle floor (207,79,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Larry Jones (/mob/living/carbon/human): Move(the shuttle floor (207,79,1) (/turf/open/floor/mineral/titanium), 8, null) - Larry Jones (/mob/living/carbon/human): Move(the shuttle floor (207,79,1) (/turf/open/floor/mineral/titanium), 8) - Larry Jones (/mob/living/carbon/human): Move(the shuttle floor (207,79,1) (/turf/open/floor/mineral/titanium), 8) - Buffmeplz (/client): Move(the shuttle floor (207,79,1) (/turf/open/floor/mineral/titanium), 8) - Larry Jones (/mob/living/carbon/human): keyLoop(Buffmeplz (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:46.742] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Oscar Bell (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the shuttle floor (213,80,1) (/turf/open/floor/mineral/titanium/blue) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Oscar Bell (/mob/living/carbon/human), 1) - play fov effect(Oscar Bell (/mob/living/carbon/human), 5, "footstep", 2, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Oscar Bell (/mob/living/carbon/human), the shuttle floor (213,81,1) (/turf/open/floor/mineral/titanium/blue), 2, 0, null, 1) - Oscar Bell (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Oscar Bell (/mob/living/carbon/human): Moved(the shuttle floor (213,81,1) (/turf/open/floor/mineral/titanium/blue), 2, 0, null, 1) - Oscar Bell (/mob/living/carbon/human): Moved(the shuttle floor (213,81,1) (/turf/open/floor/mineral/titanium/blue), 2, 0, null, 1) - Oscar Bell (/mob/living/carbon/human): Move(the shuttle floor (213,80,1) (/turf/open/floor/mineral/titanium/blue), 2, 0, 1) - Oscar Bell (/mob/living/carbon/human): Move(the shuttle floor (213,80,1) (/turf/open/floor/mineral/titanium/blue), 2, 0, 1) - Oscar Bell (/mob/living/carbon/human): Move(the shuttle floor (213,80,1) (/turf/open/floor/mineral/titanium/blue), 2, null) - Oscar Bell (/mob/living/carbon/human): Move(the shuttle floor (213,80,1) (/turf/open/floor/mineral/titanium/blue), 2) - Oscar Bell (/mob/living/carbon/human): Move(the shuttle floor (213,80,1) (/turf/open/floor/mineral/titanium/blue), 2) - Fueler12 (/client): Move(the shuttle floor (213,80,1) (/turf/open/floor/mineral/titanium/blue), 2) - Oscar Bell (/mob/living/carbon/human): keyLoop(Fueler12 (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:47.117] RUNTIME: runtime error: mob_surgery_step_success overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_surgery_success (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (184,130,4) (/turf/open/floor/iron/dark/side) - call stack: - stack trace("mob_surgery_step_success overr...", "code/datums/signals.dm", 39) - Perform the sleeper protocol o... (/datum/traitor_objective/sleeper_protocol/everybody): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_surgery_step_success", "on_surgery_success", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=23;icon-y=10;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=23;icon-y=10;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:47.119] RUNTIME: runtime error: mob_equipped_item overridden. Use override = TRUE to suppress this warning. - Target: Jacob Wildone (/mob/living/carbon/human) Proc: on_item_pickup (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser) - src: null - usr.loc: the floor (184,130,4) (/turf/open/floor/iron/dark/side) - call stack: - stack trace("mob_equipped_item overridden. ...", "code/datums/signals.dm", 39) - Steal the Blackbox and destroy... (/datum/traitor_objective/destroy_item/very_risky): RegisterSignal(Jacob Wildone (/mob/living/carbon/human), "mob_equipped_item", "on_item_pickup", 0) - /datum/component/traitor_objec... (/datum/component/traitor_objective_mind_tracker): handle mind transferred(Jacob Wildone (/datum/mind), the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser)) - Jacob Wildone (/datum/mind): SendSignal("mind_transferred", /list (/list)) - Jacob Wildone (/datum/mind): transfer to(Jacob Wildone (/mob/living/carbon/human), 0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(0) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): restore caster(null) - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): on remove() - /datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell): Destroy(0) - qdel(/datum/status_effect/shapechan... (/datum/status_effect/shapechange_mob/from_spell), 0) - ... - Polar Bear Form (/datum/action/cooldown/spell/shapeshift/polar_bear): Trigger(null, null) - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=23;icon-y=10;left=1;but...") - Polar Bear Form (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=23;icon-y=10;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the magic polar bear (/mob/living/simple_animal/hostile/asteroid/polarbear/lesser), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:47.148] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Larry Jones (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the floor (205,79,1) (/turf/open/floor/iron) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Larry Jones (/mob/living/carbon/human), 1) - play fov effect(Larry Jones (/mob/living/carbon/human), 5, "footstep", 8, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Larry Jones (/mob/living/carbon/human), the plating (206,79,1) (/turf/open/floor/plating), 8, 0, null, 1) - Larry Jones (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Larry Jones (/mob/living/carbon/human): Moved(the plating (206,79,1) (/turf/open/floor/plating), 8, 0, null, 1) - Larry Jones (/mob/living/carbon/human): Moved(the plating (206,79,1) (/turf/open/floor/plating), 8, 0, null, 1) - Larry Jones (/mob/living/carbon/human): Move(the floor (205,79,1) (/turf/open/floor/iron), 8, 0, 1) - Larry Jones (/mob/living/carbon/human): Move(the floor (205,79,1) (/turf/open/floor/iron), 8, 0, 1) - Larry Jones (/mob/living/carbon/human): Move(the floor (205,79,1) (/turf/open/floor/iron), 8, null) - Larry Jones (/mob/living/carbon/human): Move(the floor (205,79,1) (/turf/open/floor/iron), 8) - Larry Jones (/mob/living/carbon/human): Move(the floor (205,79,1) (/turf/open/floor/iron), 8) - Buffmeplz (/client): Move(the floor (205,79,1) (/turf/open/floor/iron), 8) - Larry Jones (/mob/living/carbon/human): keyLoop(Buffmeplz (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:47.519] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Unknown (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the shuttle floor (212,84,1) (/turf/open/floor/mineral/titanium/blue) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Unknown (/mob/living/carbon/human), 1) - play fov effect(Unknown (/mob/living/carbon/human), 5, "footstep", 8, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Unknown (/mob/living/carbon/human), the shuttle floor (213,84,1) (/turf/open/floor/mineral/titanium/blue), 8, 0, null, 1) - Unknown (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Unknown (/mob/living/carbon/human): Moved(the shuttle floor (213,84,1) (/turf/open/floor/mineral/titanium/blue), 8, 0, null, 1) - Unknown (/mob/living/carbon/human): Moved(the shuttle floor (213,84,1) (/turf/open/floor/mineral/titanium/blue), 8, 0, null, 1) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (212,84,1) (/turf/open/floor/mineral/titanium/blue), 8, 0, 1) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (212,84,1) (/turf/open/floor/mineral/titanium/blue), 8, 0, 1) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (212,84,1) (/turf/open/floor/mineral/titanium/blue), 8, null) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (212,84,1) (/turf/open/floor/mineral/titanium/blue), 8) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (212,84,1) (/turf/open/floor/mineral/titanium/blue), 8) - SpookiBoogi (/client): Move(the shuttle floor (212,84,1) (/turf/open/floor/mineral/titanium/blue), 8) - Unknown (/mob/living/carbon/human): keyLoop(SpookiBoogi (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:47.766] RUNTIME: runtime error: parent_qdeleting overridden. Use override = TRUE to suppress this warning. - Target: Does-No-Evil (/mob/living/carbon/human) Proc: handle_target_del (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: Chocolate Milk (/mob/living/simple_animal/hostile/guardian/charger) - src: null - usr.loc: the snow (48,163,4) (/turf/open/misc/asteroid/snow/icemoon) - call stack: - stack trace("parent_qdeleting overridden. U...", "code/datums/signals.dm", 39) - Chocolate Milk (/mob/living/simple_animal/hostile/guardian/charger): RegisterSignal(Does-No-Evil (/mob/living/carbon/human), "parent_qdeleting", "handle_target_del", 0) - Chocolate Milk (/mob/living/simple_animal/hostile/guardian/charger): add target(Does-No-Evil (/mob/living/carbon/human)) - Chocolate Milk (/mob/living/simple_animal/hostile/guardian/charger): GiveTarget(Does-No-Evil (/mob/living/carbon/human)) - Chocolate Milk (/mob/living/simple_animal/hostile/guardian/charger): resolve unarmed attack(Does-No-Evil (/mob/living/carbon/human), /list (/list)) - Chocolate Milk (/mob/living/simple_animal/hostile/guardian/charger): UnarmedAttack(Does-No-Evil (/mob/living/carbon/human), 1, /list (/list)) - Chocolate Milk (/mob/living/simple_animal/hostile/guardian/charger): ClickOn(Does-No-Evil (/mob/living/carbon/human), "icon-x=14;icon-y=19;vis-x=20;v...") - Does-No-Evil (/mob/living/carbon/human): Click(the snow (47,163,4) (/turf/open/misc/asteroid/snow/icemoon), "mapwindow.map", "icon-x=14;icon-y=19;vis-x=20;v...") - Higashikata Josuke (/client): Click(Does-No-Evil (/mob/living/carbon/human), the snow (47,163,4) (/turf/open/misc/asteroid/snow/icemoon), "mapwindow.map", "icon-x=14;icon-y=19;vis-x=20;v...") - [2023-07-31 07:20:47.779] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Larry Jones (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the floor (203,79,1) (/turf/open/floor/iron) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Larry Jones (/mob/living/carbon/human), 1) - play fov effect(Larry Jones (/mob/living/carbon/human), 5, "footstep", 8, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Larry Jones (/mob/living/carbon/human), the floor (204,79,1) (/turf/open/floor/iron), 8, 0, null, 1) - Larry Jones (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Larry Jones (/mob/living/carbon/human): Moved(the floor (204,79,1) (/turf/open/floor/iron), 8, 0, null, 1) - Larry Jones (/mob/living/carbon/human): Moved(the floor (204,79,1) (/turf/open/floor/iron), 8, 0, null, 1) - Larry Jones (/mob/living/carbon/human): Move(the floor (203,79,1) (/turf/open/floor/iron), 8, 0, 1) - Larry Jones (/mob/living/carbon/human): Move(the floor (203,79,1) (/turf/open/floor/iron), 8, 0, 1) - Larry Jones (/mob/living/carbon/human): Move(the floor (203,79,1) (/turf/open/floor/iron), 8, null) - Larry Jones (/mob/living/carbon/human): Move(the floor (203,79,1) (/turf/open/floor/iron), 8) - Larry Jones (/mob/living/carbon/human): Move(the floor (203,79,1) (/turf/open/floor/iron), 8) - Buffmeplz (/client): Move(the floor (203,79,1) (/turf/open/floor/iron), 8) - Larry Jones (/mob/living/carbon/human): keyLoop(Buffmeplz (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:48.628] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Unknown (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the shuttle floor (211,85,1) (/turf/open/floor/mineral/titanium) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Unknown (/mob/living/carbon/human), 1) - play fov effect(Unknown (/mob/living/carbon/human), 5, "footstep", 1, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Unknown (/mob/living/carbon/human), the shuttle floor (211,84,1) (/turf/open/floor/mineral/titanium), 1, 0, null, 1) - Unknown (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Unknown (/mob/living/carbon/human): Moved(the shuttle floor (211,84,1) (/turf/open/floor/mineral/titanium), 1, 0, null, 1) - Unknown (/mob/living/carbon/human): Moved(the shuttle floor (211,84,1) (/turf/open/floor/mineral/titanium), 1, 0, null, 1) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (211,85,1) (/turf/open/floor/mineral/titanium), 1, 0, 1) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (211,85,1) (/turf/open/floor/mineral/titanium), 1, 0, 1) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (211,85,1) (/turf/open/floor/mineral/titanium), 1, null) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (211,85,1) (/turf/open/floor/mineral/titanium), 1) - ... - Unknown (/mob/living/carbon/human): Move(the shuttle floor (210,85,1) (/turf/open/floor/mineral/titanium), 9, null) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (210,85,1) (/turf/open/floor/mineral/titanium), 9) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (210,85,1) (/turf/open/floor/mineral/titanium), 9) - SpookiBoogi (/client): Move(the shuttle floor (210,85,1) (/turf/open/floor/mineral/titanium), 9) - Unknown (/mob/living/carbon/human): keyLoop(SpookiBoogi (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:48.885] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Sebastian Albright (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the shuttle floor (214,79,1) (/turf/open/floor/mineral/titanium) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Oscar Bell (/mob/living/carbon/human), 1) - play fov effect(Oscar Bell (/mob/living/carbon/human), 5, "footstep", 8, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Oscar Bell (/mob/living/carbon/human), the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Oscar Bell (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Oscar Bell (/mob/living/carbon/human): Moved(the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Oscar Bell (/mob/living/carbon/human): Moved(the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Oscar Bell (/mob/living/carbon/human): Move(the shuttle floor (212,79,1) (/turf/open/floor/mineral/titanium), 8, 5.61167, 1) - Oscar Bell (/mob/living/carbon/human): Move(the shuttle floor (212,79,1) (/turf/open/floor/mineral/titanium), 8, 5.61167, 1) - Oscar Bell (/mob/living/carbon/human): Move(the shuttle floor (212,79,1) (/turf/open/floor/mineral/titanium), 8, 5.61167) - Oscar Bell (/mob/living/carbon/human): Move(the shuttle floor (212,79,1) (/turf/open/floor/mineral/titanium), 8, 5.61167) - ... - Sebastian Albright (/mob/living/carbon/human): Move(the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Sebastian Albright (/mob/living/carbon/human): Move(the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Sebastian Albright (/mob/living/carbon/human): Move(the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium), 8, null) - Sebastian Albright (/mob/living/carbon/human): Move(the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium), 8) - Sebastian Albright (/mob/living/carbon/human): Move(the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium), 8) - PhantasmDragon (/client): Move(the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium), 8) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:48.889] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Sebastian Albright (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Sebastian Albright (/mob/living/carbon/human), 1) - play fov effect(Sebastian Albright (/mob/living/carbon/human), 5, "footstep", 8, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Sebastian Albright (/mob/living/carbon/human), the shuttle floor (214,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Sebastian Albright (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Sebastian Albright (/mob/living/carbon/human): Moved(the shuttle floor (214,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Sebastian Albright (/mob/living/carbon/human): Moved(the shuttle floor (214,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Sebastian Albright (/mob/living/carbon/human): Move(the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Sebastian Albright (/mob/living/carbon/human): Move(the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Sebastian Albright (/mob/living/carbon/human): Move(the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium), 8, null) - Sebastian Albright (/mob/living/carbon/human): Move(the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium), 8) - ... - Sebastian Albright (/mob/living/carbon/human): Move(the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Sebastian Albright (/mob/living/carbon/human): Move(the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Sebastian Albright (/mob/living/carbon/human): Move(the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium), 8, null) - Sebastian Albright (/mob/living/carbon/human): Move(the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium), 8) - Sebastian Albright (/mob/living/carbon/human): Move(the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium), 8) - PhantasmDragon (/client): Move(the shuttle floor (213,79,1) (/turf/open/floor/mineral/titanium), 8) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:49.271] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Oscar Bell (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the shuttle floor (210,79,1) (/turf/open/floor/mineral/titanium) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Oscar Bell (/mob/living/carbon/human), 1) - play fov effect(Oscar Bell (/mob/living/carbon/human), 5, "footstep", 8, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Oscar Bell (/mob/living/carbon/human), the shuttle floor (211,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Oscar Bell (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Oscar Bell (/mob/living/carbon/human): Moved(the shuttle floor (211,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Oscar Bell (/mob/living/carbon/human): Moved(the shuttle floor (211,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Oscar Bell (/mob/living/carbon/human): Move(the shuttle floor (210,79,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Oscar Bell (/mob/living/carbon/human): Move(the shuttle floor (210,79,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Oscar Bell (/mob/living/carbon/human): Move(the shuttle floor (210,79,1) (/turf/open/floor/mineral/titanium), 8, null) - Oscar Bell (/mob/living/carbon/human): Move(the shuttle floor (210,79,1) (/turf/open/floor/mineral/titanium), 8) - Oscar Bell (/mob/living/carbon/human): Move(the shuttle floor (210,79,1) (/turf/open/floor/mineral/titanium), 8) - Fueler12 (/client): Move(the shuttle floor (210,79,1) (/turf/open/floor/mineral/titanium), 8) - Oscar Bell (/mob/living/carbon/human): keyLoop(Fueler12 (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:49.369] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Sebastian Albright (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the shuttle floor (211,79,1) (/turf/open/floor/mineral/titanium) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Sebastian Albright (/mob/living/carbon/human), 1) - play fov effect(Sebastian Albright (/mob/living/carbon/human), 5, "footstep", 8, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Sebastian Albright (/mob/living/carbon/human), the shuttle floor (212,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Sebastian Albright (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Sebastian Albright (/mob/living/carbon/human): Moved(the shuttle floor (212,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Sebastian Albright (/mob/living/carbon/human): Moved(the shuttle floor (212,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Sebastian Albright (/mob/living/carbon/human): Move(the shuttle floor (211,79,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Sebastian Albright (/mob/living/carbon/human): Move(the shuttle floor (211,79,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Sebastian Albright (/mob/living/carbon/human): Move(the shuttle floor (211,79,1) (/turf/open/floor/mineral/titanium), 8, null) - Sebastian Albright (/mob/living/carbon/human): Move(the shuttle floor (211,79,1) (/turf/open/floor/mineral/titanium), 8) - Sebastian Albright (/mob/living/carbon/human): Move(the shuttle floor (211,79,1) (/turf/open/floor/mineral/titanium), 8) - PhantasmDragon (/client): Move(the shuttle floor (211,79,1) (/turf/open/floor/mineral/titanium), 8) - Sebastian Albright (/mob/living/carbon/human): keyLoop(PhantasmDragon (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:49.473] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Unknown (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the shuttle floor (209,85,1) (/turf/open/floor/mineral/titanium) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Unknown (/mob/living/carbon/human), 1) - play fov effect(Unknown (/mob/living/carbon/human), 5, "footstep", 8, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Unknown (/mob/living/carbon/human), the shuttle floor (210,85,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Unknown (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Unknown (/mob/living/carbon/human): Moved(the shuttle floor (210,85,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Unknown (/mob/living/carbon/human): Moved(the shuttle floor (210,85,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (209,85,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (209,85,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (209,85,1) (/turf/open/floor/mineral/titanium), 8, null) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (209,85,1) (/turf/open/floor/mineral/titanium), 8) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (209,85,1) (/turf/open/floor/mineral/titanium), 8) - SpookiBoogi (/client): Move(the shuttle floor (209,85,1) (/turf/open/floor/mineral/titanium), 8) - Unknown (/mob/living/carbon/human): keyLoop(SpookiBoogi (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:50.021] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Larry Jones (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the floor (202,80,1) (/turf/open/floor/iron) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Larry Jones (/mob/living/carbon/human), 1) - play fov effect(Larry Jones (/mob/living/carbon/human), 5, "footstep", 1, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Larry Jones (/mob/living/carbon/human), the floor (202,79,1) (/turf/open/floor/iron), 1, 0, null, 1) - Larry Jones (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Larry Jones (/mob/living/carbon/human): Moved(the floor (202,79,1) (/turf/open/floor/iron), 1, 0, null, 1) - Larry Jones (/mob/living/carbon/human): Moved(the floor (202,79,1) (/turf/open/floor/iron), 1, 0, null, 1) - Larry Jones (/mob/living/carbon/human): Move(the floor (202,80,1) (/turf/open/floor/iron), 1, 0, 1) - Larry Jones (/mob/living/carbon/human): Move(the floor (202,80,1) (/turf/open/floor/iron), 1, 0, 1) - Larry Jones (/mob/living/carbon/human): Move(the floor (202,80,1) (/turf/open/floor/iron), 1, null) - Larry Jones (/mob/living/carbon/human): Move(the floor (202,80,1) (/turf/open/floor/iron), 1) - Larry Jones (/mob/living/carbon/human): Move(the floor (202,80,1) (/turf/open/floor/iron), 1) - Buffmeplz (/client): Move(the floor (202,80,1) (/turf/open/floor/iron), 1) - Larry Jones (/mob/living/carbon/human): keyLoop(Buffmeplz (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:50.069] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Oscar Bell (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the shuttle floor (208,79,1) (/turf/open/floor/mineral/titanium) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Oscar Bell (/mob/living/carbon/human), 1) - play fov effect(Oscar Bell (/mob/living/carbon/human), 5, "footstep", 8, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Oscar Bell (/mob/living/carbon/human), the shuttle floor (209,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Oscar Bell (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Oscar Bell (/mob/living/carbon/human): Moved(the shuttle floor (209,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Oscar Bell (/mob/living/carbon/human): Moved(the shuttle floor (209,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Oscar Bell (/mob/living/carbon/human): Move(the shuttle floor (208,79,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Oscar Bell (/mob/living/carbon/human): Move(the shuttle floor (208,79,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Oscar Bell (/mob/living/carbon/human): Move(the shuttle floor (208,79,1) (/turf/open/floor/mineral/titanium), 8, null) - Oscar Bell (/mob/living/carbon/human): Move(the shuttle floor (208,79,1) (/turf/open/floor/mineral/titanium), 8) - Oscar Bell (/mob/living/carbon/human): Move(the shuttle floor (208,79,1) (/turf/open/floor/mineral/titanium), 8) - Fueler12 (/client): Move(the shuttle floor (208,79,1) (/turf/open/floor/mineral/titanium), 8) - Oscar Bell (/mob/living/carbon/human): keyLoop(Fueler12 (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:50.142] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Unknown (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the shuttle floor (207,85,1) (/turf/open/floor/mineral/titanium) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Unknown (/mob/living/carbon/human), 1) - play fov effect(Unknown (/mob/living/carbon/human), 5, "footstep", 8, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Unknown (/mob/living/carbon/human), the shuttle floor (208,85,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Unknown (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Unknown (/mob/living/carbon/human): Moved(the shuttle floor (208,85,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Unknown (/mob/living/carbon/human): Moved(the shuttle floor (208,85,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (207,85,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (207,85,1) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (207,85,1) (/turf/open/floor/mineral/titanium), 8, null) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (207,85,1) (/turf/open/floor/mineral/titanium), 8) - Unknown (/mob/living/carbon/human): Move(the shuttle floor (207,85,1) (/turf/open/floor/mineral/titanium), 8) - Unknown (/mob/living/carbon/human): experience pressure difference(52.8361, 8, -30) - Unknown (/mob/living/carbon/human): experience pressure difference(52.8361, 8, -30) - the shuttle floor (208,85,1) (/turf/open/floor/mineral/titanium): high pressure movements() - Atmospherics (/datum/controller/subsystem/air): process high pressure delta(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:51.198] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Oscar Bell (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the plating (206,79,1) (/turf/open/floor/plating) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Oscar Bell (/mob/living/carbon/human), 1) - play fov effect(Oscar Bell (/mob/living/carbon/human), 5, "footstep", 8, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Oscar Bell (/mob/living/carbon/human), the shuttle floor (207,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Oscar Bell (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Oscar Bell (/mob/living/carbon/human): Moved(the shuttle floor (207,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Oscar Bell (/mob/living/carbon/human): Moved(the shuttle floor (207,79,1) (/turf/open/floor/mineral/titanium), 8, 0, null, 1) - Oscar Bell (/mob/living/carbon/human): Move(the plating (206,79,1) (/turf/open/floor/plating), 8, 0, 1) - Oscar Bell (/mob/living/carbon/human): Move(the plating (206,79,1) (/turf/open/floor/plating), 8, 0, 1) - Oscar Bell (/mob/living/carbon/human): Move(the plating (206,79,1) (/turf/open/floor/plating), 8, null) - Oscar Bell (/mob/living/carbon/human): Move(the plating (206,79,1) (/turf/open/floor/plating), 8) - Oscar Bell (/mob/living/carbon/human): Move(the plating (206,79,1) (/turf/open/floor/plating), 8) - Fueler12 (/client): Move(the plating (206,79,1) (/turf/open/floor/plating), 8) - Oscar Bell (/mob/living/carbon/human): keyLoop(Fueler12 (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:51.869] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Bobert Tunafish (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the floor (205,85,1) (/turf/open/floor/iron) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Bobert Tunafish (/mob/living/carbon/human), 1) - play fov effect(Bobert Tunafish (/mob/living/carbon/human), 5, "footstep", 8, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Bobert Tunafish (/mob/living/carbon/human), the plating (206,85,1) (/turf/open/floor/plating), 8, 0, null, 1) - Bobert Tunafish (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Bobert Tunafish (/mob/living/carbon/human): Moved(the plating (206,85,1) (/turf/open/floor/plating), 8, 0, null, 1) - Bobert Tunafish (/mob/living/carbon/human): Moved(the plating (206,85,1) (/turf/open/floor/plating), 8, 0, null, 1) - Bobert Tunafish (/mob/living/carbon/human): Move(the floor (205,85,1) (/turf/open/floor/iron), 8, 0, 1) - Bobert Tunafish (/mob/living/carbon/human): Move(the floor (205,85,1) (/turf/open/floor/iron), 8, 0, 1) - Bobert Tunafish (/mob/living/carbon/human): Move(the floor (205,85,1) (/turf/open/floor/iron), 8, null) - Bobert Tunafish (/mob/living/carbon/human): Move(the floor (205,85,1) (/turf/open/floor/iron), 8) - Bobert Tunafish (/mob/living/carbon/human): Move(the floor (205,85,1) (/turf/open/floor/iron), 8) - SpookiBoogi (/client): Move(the floor (205,85,1) (/turf/open/floor/iron), 8) - Bobert Tunafish (/mob/living/carbon/human): keyLoop(SpookiBoogi (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:52.285] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Bobert Tunafish (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the floor (205,85,1) (/turf/open/floor/iron) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Bobert Tunafish (/mob/living/carbon/human), 1) - play fov effect(Bobert Tunafish (/mob/living/carbon/human), 5, "footstep", 8, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Bobert Tunafish (/mob/living/carbon/human), the plating (206,85,1) (/turf/open/floor/plating), 8, 0, null, 1) - Bobert Tunafish (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Bobert Tunafish (/mob/living/carbon/human): Moved(the plating (206,85,1) (/turf/open/floor/plating), 8, 0, null, 1) - Bobert Tunafish (/mob/living/carbon/human): Moved(the plating (206,85,1) (/turf/open/floor/plating), 8, 0, null, 1) - Bobert Tunafish (/mob/living/carbon/human): Move(the floor (205,85,1) (/turf/open/floor/iron), 8, 0, 1) - Bobert Tunafish (/mob/living/carbon/human): Move(the floor (205,85,1) (/turf/open/floor/iron), 8, 0, 1) - Bobert Tunafish (/mob/living/carbon/human): Move(the floor (205,85,1) (/turf/open/floor/iron), 8, null) - Bobert Tunafish (/mob/living/carbon/human): Move(the floor (205,85,1) (/turf/open/floor/iron), 8) - Bobert Tunafish (/mob/living/carbon/human): Move(the floor (205,85,1) (/turf/open/floor/iron), 8) - SpookiBoogi (/client): Move(the floor (205,85,1) (/turf/open/floor/iron), 8) - Bobert Tunafish (/mob/living/carbon/human): keyLoop(SpookiBoogi (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:52.385] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Oscar Bell (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the plating (206,79,1) (/turf/open/floor/plating) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Oscar Bell (/mob/living/carbon/human), 1) - play fov effect(Oscar Bell (/mob/living/carbon/human), 5, "footstep", 4, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Oscar Bell (/mob/living/carbon/human), the floor (205,79,1) (/turf/open/floor/iron), 4, 0, null, 1) - Oscar Bell (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Oscar Bell (/mob/living/carbon/human): Moved(the floor (205,79,1) (/turf/open/floor/iron), 4, 0, null, 1) - Oscar Bell (/mob/living/carbon/human): Moved(the floor (205,79,1) (/turf/open/floor/iron), 4, 0, null, 1) - Oscar Bell (/mob/living/carbon/human): Move(the plating (206,79,1) (/turf/open/floor/plating), 4, 0, 1) - Oscar Bell (/mob/living/carbon/human): Move(the plating (206,79,1) (/turf/open/floor/plating), 4, 0, 1) - Oscar Bell (/mob/living/carbon/human): Move(the plating (206,79,1) (/turf/open/floor/plating), 4, null) - Oscar Bell (/mob/living/carbon/human): Move(the plating (206,79,1) (/turf/open/floor/plating), 4) - Oscar Bell (/mob/living/carbon/human): Move(the plating (206,79,1) (/turf/open/floor/plating), 4) - Fueler12 (/client): Move(the plating (206,79,1) (/turf/open/floor/plating), 4) - Oscar Bell (/mob/living/carbon/human): keyLoop(Fueler12 (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:53.157] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Bobert Tunafish (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the floor (203,85,1) (/turf/open/floor/iron) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Bobert Tunafish (/mob/living/carbon/human), 1) - play fov effect(Bobert Tunafish (/mob/living/carbon/human), 5, "footstep", 8, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Bobert Tunafish (/mob/living/carbon/human), the floor (204,85,1) (/turf/open/floor/iron), 8, 0, null, 1) - Bobert Tunafish (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Bobert Tunafish (/mob/living/carbon/human): Moved(the floor (204,85,1) (/turf/open/floor/iron), 8, 0, null, 1) - Bobert Tunafish (/mob/living/carbon/human): Moved(the floor (204,85,1) (/turf/open/floor/iron), 8, 0, null, 1) - Bobert Tunafish (/mob/living/carbon/human): Move(the floor (203,85,1) (/turf/open/floor/iron), 8, 0, 1) - Bobert Tunafish (/mob/living/carbon/human): Move(the floor (203,85,1) (/turf/open/floor/iron), 8, 0, 1) - Bobert Tunafish (/mob/living/carbon/human): Move(the floor (203,85,1) (/turf/open/floor/iron), 8, null) - Bobert Tunafish (/mob/living/carbon/human): Move(the floor (203,85,1) (/turf/open/floor/iron), 8) - Bobert Tunafish (/mob/living/carbon/human): Move(the floor (203,85,1) (/turf/open/floor/iron), 8) - SpookiBoogi (/client): Move(the floor (203,85,1) (/turf/open/floor/iron), 8) - Bobert Tunafish (/mob/living/carbon/human): keyLoop(SpookiBoogi (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:53.162] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Larry Jones (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the floor (202,82,1) (/turf/open/floor/iron) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Larry Jones (/mob/living/carbon/human), 1) - play fov effect(Larry Jones (/mob/living/carbon/human), 5, "footstep", 1, 1, 0, 15, /list (/list)) - /datum/element/footstep (/datum/element/footstep): play humanstep(Larry Jones (/mob/living/carbon/human), the floor (202,81,1) (/turf/open/floor/iron), 1, 0, null, 1) - Larry Jones (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Larry Jones (/mob/living/carbon/human): Moved(the floor (202,81,1) (/turf/open/floor/iron), 1, 0, null, 1) - Larry Jones (/mob/living/carbon/human): Moved(the floor (202,81,1) (/turf/open/floor/iron), 1, 0, null, 1) - Larry Jones (/mob/living/carbon/human): Move(the floor (202,82,1) (/turf/open/floor/iron), 1, 0, 1) - Larry Jones (/mob/living/carbon/human): Move(the floor (202,82,1) (/turf/open/floor/iron), 1, 0, 1) - Larry Jones (/mob/living/carbon/human): Move(the floor (202,82,1) (/turf/open/floor/iron), 1, null) - Larry Jones (/mob/living/carbon/human): Move(the floor (202,82,1) (/turf/open/floor/iron), 1) - Larry Jones (/mob/living/carbon/human): Move(the floor (202,82,1) (/turf/open/floor/iron), 1) - Buffmeplz (/client): Move(the floor (202,82,1) (/turf/open/floor/iron), 1) - Larry Jones (/mob/living/carbon/human): keyLoop(Buffmeplz (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:57.737] RUNTIME: runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: code/modules/mob/mob.dm,563 - usr: (src) - src: Eurosia Accurata (/mob/dead/observer) - src.loc: space (200,82,1) (/turf/open/space) - call stack: - Eurosia Accurata (/mob/dead/observer): run examinate(the gunpowder barrel (/obj/structure/fermenting_barrel/gunpowder)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Eurosia Accurata (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:58.123] RUNTIME: runtime error: Cannot read null.real_name - proc name: update limb (/obj/item/bodypart/head/update_limb) - source file: code/modules/surgery/bodyparts/head.dm,194 - usr: null - src: Larry Jones\'s head (/obj/item/bodypart/head) - src.loc: space (200,81,1) (/turf/open/space) - call stack: - Larry Jones\'s head (/obj/item/bodypart/head): update limb(null, null) - Larry Jones\'s head (/obj/item/bodypart/head): drop organs(null, null) - Larry Jones\'s head (/obj/item/bodypart/head): deconstruct(0) - Larry Jones\'s head (/obj/item/bodypart/head): atom destruction("bomb") - Larry Jones\'s head (/obj/item/bodypart/head): take damage(1e+031, "brute", "bomb", 0, null, 0) - Larry Jones\'s head (/obj/item/bodypart/head): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:58.196] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1185 - usr: null - src: the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus) - src.loc: the shuttle floor (207,75,1) (/turf/open/floor/mineral/titanium/yellow) - call stack: - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - empulse(space (197,77,1) (/turf/open/space), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - the classic EMP grenade (/obj/item/grenade/empgrenade): deconstruct(0) - the classic EMP grenade (/obj/item/grenade/empgrenade): atom destruction("bomb") - the classic EMP grenade (/obj/item/grenade/empgrenade): take damage(1e+031, "brute", "bomb", 0, null, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:20:58.247] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1185 - usr: null - src: the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus) - src.loc: the shuttle floor (207,75,1) (/turf/open/floor/mineral/titanium/yellow) - call stack: - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - empulse(space (197,77,1) (/turf/open/space), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - the classic EMP grenade (/obj/item/grenade/empgrenade): deconstruct(0) - the classic EMP grenade (/obj/item/grenade/empgrenade): atom destruction("bomb") - the classic EMP grenade (/obj/item/grenade/empgrenade): take damage(1e+031, "brute", "bomb", 0, null, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.328] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.329] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.329] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.330] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.331] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.332] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.332] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.333] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.334] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.334] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.341] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.342] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.343] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.343] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.344] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.345] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.346] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.347] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.347] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.348] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.349] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.350] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.351] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.351] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.352] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.353] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.354] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.355] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.355] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:03.356] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.980] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.981] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.982] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.983] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.984] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.984] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.985] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.986] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.987] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.988] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.989] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.990] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.991] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.991] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.992] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.993] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.994] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.995] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.996] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.996] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:06.999] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.000] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.001] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.002] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.003] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.004] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.005] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.006] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.007] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.008] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.009] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.010] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.010] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.011] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.012] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.013] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.014] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.014] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.015] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.016] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.017] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.018] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.018] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.019] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.020] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.021] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.021] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.022] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.023] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:07.024] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.708] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.709] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.709] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.710] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.711] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.711] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.712] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.713] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.713] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.714] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.714] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.715] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.716] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.716] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.717] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.718] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.718] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.719] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.720] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.720] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.721] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.722] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.722] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.723] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.724] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.724] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.725] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.725] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.726] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.727] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.729] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.730] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.731] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.731] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.732] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.732] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.733] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.734] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.734] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.735] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.736] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.737] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.737] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.738] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.739] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.739] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.740] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.741] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.742] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.742] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.743] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.744] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.744] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.745] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.746] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.746] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.747] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.748] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.748] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.749] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.750] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.751] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.752] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.753] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.753] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.754] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.755] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.755] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.756] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.757] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.768] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.768] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.769] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.770] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.770] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.771] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.772] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.772] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.773] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.774] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.774] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.775] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.776] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.776] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.777] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.778] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.778] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.779] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.780] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.780] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.781] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.781] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.782] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.783] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.784] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.784] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.785] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.786] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.787] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.787] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.788] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.789] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.790] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.791] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.791] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.792] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.793] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.793] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.794] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.795] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.798] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.799] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.800] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.801] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.802] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.802] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.803] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.804] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.804] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.805] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.805] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.806] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.807] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.807] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.808] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.809] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.810] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.811] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.811] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.812] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.813] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.813] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.814] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.815] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.815] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.816] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.817] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.818] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.818] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.819] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.829] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.830] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.831] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.831] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.832] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.833] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.834] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.834] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.835] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.836] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.837] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.838] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.838] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.839] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.840] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.840] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.841] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.842] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.843] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.844] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.845] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.845] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.846] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.847] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.848] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.849] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.849] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.850] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.851] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.852] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.853] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.854] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.855] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.855] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.856] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.857] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.858] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.858] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.859] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.860] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.860] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.861] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.862] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.862] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.863] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.864] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.864] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.865] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.866] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.866] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.876] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.877] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.878] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.879] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.880] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.880] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.881] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.882] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.883] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.883] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.884] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.885] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.886] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.887] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.887] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.888] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.889] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.890] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.890] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.891] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.893] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.894] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.895] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.896] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.897] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.897] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.898] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.899] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.899] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.900] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.909] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.910] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.911] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.911] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.912] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.912] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.913] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.914] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.914] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.915] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(1e+031, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.933] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(249, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.934] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(149, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.934] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(206, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.935] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(113, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.936] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(245, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.937] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.937] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(147, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.938] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(123, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.939] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(188, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.939] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(122, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.940] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(116, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.941] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(190, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.941] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(155, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.942] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(165, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.943] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(207, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.943] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(159, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.944] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(241, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.945] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(211, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.946] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(226, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.946] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(173, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.947] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(224, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.948] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(126, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.949] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(143, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.949] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(149, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.950] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(233, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.951] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(209, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.951] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(159, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.952] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(194, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.953] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(197, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.953] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(128, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.967] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(214, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.968] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(141, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.969] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(205, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.969] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(179, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.970] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(157, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.971] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(191, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.972] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(207, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.973] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(155, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.973] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(150, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.974] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(166, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.975] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(100, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.975] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.976] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(168, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.977] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(109, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.978] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(148, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.978] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(170, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.979] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(114, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.980] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(168, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.981] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(231, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.982] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(100, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.982] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(180, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.983] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(162, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.984] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(115, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.984] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(159, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.985] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(125, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.986] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(248, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.987] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(160, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.987] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(246, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.988] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.989] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(131, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.992] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(234, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.993] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(227, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.994] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(187, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.995] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(119, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.996] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(224, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.996] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(188, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.997] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(216, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.998] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(239, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.998] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(125, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:10.999] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(241, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.003] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(234, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.004] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.005] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(173, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.006] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(168, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.006] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(107, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.007] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(132, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.008] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(122, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.008] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(106, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.009] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(196, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.010] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(154, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.010] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(166, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.011] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(232, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.012] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(156, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.013] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(246, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.014] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(213, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.014] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(114, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.015] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(200, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.016] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(100, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.016] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(228, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.017] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(101, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.019] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(108, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.020] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(144, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.020] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(162, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.021] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(173, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.022] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.023] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(105, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.023] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(224, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.024] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(200, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.025] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(199, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.026] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(126, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.030] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(176, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.031] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(217, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.032] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(224, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.032] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(238, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.033] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(160, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.034] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.035] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(112, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.035] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(178, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.036] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(128, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.037] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(144, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.038] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(191, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.039] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(241, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.040] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(170, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.041] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(239, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.042] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(240, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.043] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(193, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.044] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.044] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(113, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.045] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(209, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.046] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(221, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.048] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(111, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.049] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(101, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.049] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(202, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.050] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(144, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.051] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(142, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.052] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(197, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.053] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(121, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.053] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(143, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.054] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(100, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.055] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(149, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.103] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1185 - usr: null - src: the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus) - src.loc: the shuttle floor (207,75,1) (/turf/open/floor/mineral/titanium/yellow) - call stack: - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - empulse(space (205,81,1) (/turf/open/space), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - the classic EMP grenade (/obj/item/grenade/empgrenade): deconstruct(0) - the classic EMP grenade (/obj/item/grenade/empgrenade): atom destruction("bomb") - the classic EMP grenade (/obj/item/grenade/empgrenade): take damage(242, "brute", "bomb", 0, null, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.172] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1185 - usr: null - src: the robotic right arm (/obj/item/bodypart/arm/right/robot) - src.loc: the shuttle floor (215,87,1) (/turf/open/floor/mineral/titanium/blue) - call stack: - the robotic right arm (/obj/item/bodypart/arm/right/robot): emp act(2) - empulse(space (205,81,1) (/turf/open/space), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - the classic EMP grenade (/obj/item/grenade/empgrenade): deconstruct(0) - the classic EMP grenade (/obj/item/grenade/empgrenade): atom destruction("bomb") - the classic EMP grenade (/obj/item/grenade/empgrenade): take damage(242, "brute", "bomb", 0, null, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.205] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1185 - usr: null - src: the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus) - src.loc: the shuttle floor (207,75,1) (/turf/open/floor/mineral/titanium/yellow) - call stack: - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - empulse(space (205,81,1) (/turf/open/space), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - the classic EMP grenade (/obj/item/grenade/empgrenade): deconstruct(0) - the classic EMP grenade (/obj/item/grenade/empgrenade): atom destruction("bomb") - the classic EMP grenade (/obj/item/grenade/empgrenade): take damage(248, "brute", "bomb", 0, null, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:11.246] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1185 - usr: null - src: the robotic right arm (/obj/item/bodypart/arm/right/robot) - src.loc: the shuttle floor (215,87,1) (/turf/open/floor/mineral/titanium/blue) - call stack: - the robotic right arm (/obj/item/bodypart/arm/right/robot): emp act(2) - empulse(space (205,81,1) (/turf/open/space), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - the classic EMP grenade (/obj/item/grenade/empgrenade): deconstruct(0) - the classic EMP grenade (/obj/item/grenade/empgrenade): atom destruction("bomb") - the classic EMP grenade (/obj/item/grenade/empgrenade): take damage(248, "brute", "bomb", 0, null, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:12.380] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1185 - usr: null - src: the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus) - src.loc: the shuttle floor (207,75,1) (/turf/open/floor/mineral/titanium/yellow) - call stack: - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - empulse(space (205,82,1) (/turf/open/space), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - the classic EMP grenade (/obj/item/grenade/empgrenade): deconstruct(0) - the classic EMP grenade (/obj/item/grenade/empgrenade): atom destruction("bomb") - the classic EMP grenade (/obj/item/grenade/empgrenade): take damage(216, "brute", "bomb", 0, null, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:12.418] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1185 - usr: null - src: the robotic right arm (/obj/item/bodypart/arm/right/robot) - src.loc: the shuttle floor (215,87,1) (/turf/open/floor/mineral/titanium/blue) - call stack: - the robotic right arm (/obj/item/bodypart/arm/right/robot): emp act(2) - empulse(space (205,82,1) (/turf/open/space), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - the classic EMP grenade (/obj/item/grenade/empgrenade): deconstruct(0) - the classic EMP grenade (/obj/item/grenade/empgrenade): atom destruction("bomb") - the classic EMP grenade (/obj/item/grenade/empgrenade): take damage(216, "brute", "bomb", 0, null, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:12.458] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1185 - usr: null - src: the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus) - src.loc: the shuttle floor (207,75,1) (/turf/open/floor/mineral/titanium/yellow) - call stack: - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - empulse(space (205,82,1) (/turf/open/space), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - the classic EMP grenade (/obj/item/grenade/empgrenade): deconstruct(0) - the classic EMP grenade (/obj/item/grenade/empgrenade): atom destruction("bomb") - the classic EMP grenade (/obj/item/grenade/empgrenade): take damage(108, "brute", "bomb", 0, null, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:12.484] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1185 - usr: null - src: the robotic right arm (/obj/item/bodypart/arm/right/robot) - src.loc: the shuttle floor (215,87,1) (/turf/open/floor/mineral/titanium/blue) - call stack: - the robotic right arm (/obj/item/bodypart/arm/right/robot): emp act(2) - empulse(space (205,82,1) (/turf/open/space), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - the classic EMP grenade (/obj/item/grenade/empgrenade): deconstruct(0) - the classic EMP grenade (/obj/item/grenade/empgrenade): atom destruction("bomb") - the classic EMP grenade (/obj/item/grenade/empgrenade): take damage(108, "brute", "bomb", 0, null, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:13.906] RUNTIME: runtime error: Cannot read null.real_name - proc name: update limb (/obj/item/bodypart/head/update_limb) - source file: code/modules/surgery/bodyparts/head.dm,194 - usr: null - src: Bobert Tunafish\'s head (/obj/item/bodypart/head) - src.loc: space (205,83,1) (/turf/open/space) - call stack: - Bobert Tunafish\'s head (/obj/item/bodypart/head): update limb(null, null) - Bobert Tunafish\'s head (/obj/item/bodypart/head): drop organs(null, null) - Bobert Tunafish\'s head (/obj/item/bodypart/head): deconstruct(0) - Bobert Tunafish\'s head (/obj/item/bodypart/head): atom destruction("bomb") - Bobert Tunafish\'s head (/obj/item/bodypart/head): take damage(228, "brute", "bomb", 0, null, 0) - Bobert Tunafish\'s head (/obj/item/bodypart/head): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:14.379] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1185 - usr: null - src: the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus) - src.loc: the shuttle floor (207,75,1) (/turf/open/floor/mineral/titanium/yellow) - call stack: - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - empulse(space (205,83,1) (/turf/open/space), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - the classic EMP grenade (/obj/item/grenade/empgrenade): deconstruct(0) - the classic EMP grenade (/obj/item/grenade/empgrenade): atom destruction("bomb") - the classic EMP grenade (/obj/item/grenade/empgrenade): take damage(151, "brute", "bomb", 0, null, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:14.396] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1185 - usr: null - src: the robotic right arm (/obj/item/bodypart/arm/right/robot) - src.loc: the shuttle floor (215,87,1) (/turf/open/floor/mineral/titanium/blue) - call stack: - the robotic right arm (/obj/item/bodypart/arm/right/robot): emp act(2) - empulse(space (205,83,1) (/turf/open/space), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - the classic EMP grenade (/obj/item/grenade/empgrenade): deconstruct(0) - the classic EMP grenade (/obj/item/grenade/empgrenade): atom destruction("bomb") - the classic EMP grenade (/obj/item/grenade/empgrenade): take damage(151, "brute", "bomb", 0, null, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:14.440] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1185 - usr: null - src: the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus) - src.loc: the shuttle floor (207,75,1) (/turf/open/floor/mineral/titanium/yellow) - call stack: - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - empulse(space (205,83,1) (/turf/open/space), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - the classic EMP grenade (/obj/item/grenade/empgrenade): deconstruct(0) - the classic EMP grenade (/obj/item/grenade/empgrenade): atom destruction("bomb") - the classic EMP grenade (/obj/item/grenade/empgrenade): take damage(177, "brute", "bomb", 0, null, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:14.458] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1185 - usr: null - src: the robotic right arm (/obj/item/bodypart/arm/right/robot) - src.loc: the shuttle floor (215,87,1) (/turf/open/floor/mineral/titanium/blue) - call stack: - the robotic right arm (/obj/item/bodypart/arm/right/robot): emp act(2) - empulse(space (205,83,1) (/turf/open/space), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - the classic EMP grenade (/obj/item/grenade/empgrenade): deconstruct(0) - the classic EMP grenade (/obj/item/grenade/empgrenade): atom destruction("bomb") - the classic EMP grenade (/obj/item/grenade/empgrenade): take damage(177, "brute", "bomb", 0, null, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:16.189] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1185 - usr: null - src: the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus) - src.loc: the shuttle floor (207,75,1) (/turf/open/floor/mineral/titanium/yellow) - call stack: - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - empulse(space (205,84,1) (/turf/open/space), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - the classic EMP grenade (/obj/item/grenade/empgrenade): deconstruct(0) - the classic EMP grenade (/obj/item/grenade/empgrenade): atom destruction("bomb") - the classic EMP grenade (/obj/item/grenade/empgrenade): take damage(202, "brute", "bomb", 0, null, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:16.199] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1185 - usr: null - src: the robotic right arm (/obj/item/bodypart/arm/right/robot) - src.loc: the shuttle floor (215,87,1) (/turf/open/floor/mineral/titanium/blue) - call stack: - the robotic right arm (/obj/item/bodypart/arm/right/robot): emp act(2) - empulse(space (205,84,1) (/turf/open/space), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - the classic EMP grenade (/obj/item/grenade/empgrenade): deconstruct(0) - the classic EMP grenade (/obj/item/grenade/empgrenade): atom destruction("bomb") - the classic EMP grenade (/obj/item/grenade/empgrenade): take damage(202, "brute", "bomb", 0, null, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:16.255] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1185 - usr: null - src: the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus) - src.loc: the shuttle floor (207,75,1) (/turf/open/floor/mineral/titanium/yellow) - call stack: - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - the robotic right leg (/obj/item/bodypart/leg/right/robot/surplus): emp act(2) - empulse(space (205,84,1) (/turf/open/space), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - the classic EMP grenade (/obj/item/grenade/empgrenade): deconstruct(0) - the classic EMP grenade (/obj/item/grenade/empgrenade): atom destruction("bomb") - the classic EMP grenade (/obj/item/grenade/empgrenade): take damage(121, "brute", "bomb", 0, null, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:16.266] RUNTIME: runtime error: Cannot execute null.visible message(). - proc name: emp act (/obj/item/bodypart/emp_act) - source file: code/modules/surgery/bodyparts/_bodyparts.dm,1185 - usr: null - src: the robotic right arm (/obj/item/bodypart/arm/right/robot) - src.loc: the shuttle floor (215,87,1) (/turf/open/floor/mineral/titanium/blue) - call stack: - the robotic right arm (/obj/item/bodypart/arm/right/robot): emp act(2) - empulse(space (205,84,1) (/turf/open/space), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - the classic EMP grenade (/obj/item/grenade/empgrenade): deconstruct(0) - the classic EMP grenade (/obj/item/grenade/empgrenade): atom destruction("bomb") - the classic EMP grenade (/obj/item/grenade/empgrenade): take damage(121, "brute", "bomb", 0, null, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.052] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(211, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.053] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(152, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.054] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(112, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.055] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(110, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.055] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(135, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.056] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(151, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.057] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.057] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(117, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.058] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(175, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.059] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(154, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.060] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(235, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.061] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(113, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.062] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(180, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.062] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(245, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.063] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(160, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.064] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(201, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.065] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(171, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.066] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(221, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.066] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(122, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.067] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(124, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.068] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(231, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.068] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(189, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.069] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(162, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.070] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(141, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.071] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(195, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.071] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(106, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.072] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(153, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.073] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(231, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.073] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(210, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.074] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(184, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.078] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(245, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.078] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(110, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.079] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(204, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.080] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(141, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.081] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(183, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.082] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(123, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.082] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(120, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.083] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(128, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.084] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(249, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.085] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(113, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.085] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(180, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.086] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.087] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(201, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.088] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(250, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.088] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(144, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.089] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(200, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.090] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.091] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(246, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.091] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(146, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.092] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(232, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.098] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(215, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.098] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(198, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.099] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(196, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.099] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.100] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(199, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.101] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(222, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.102] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(100, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.102] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(138, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.103] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(146, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.104] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(194, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.108] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(205, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.109] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(111, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.110] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(195, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.111] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(241, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.111] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(219, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.112] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(152, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.113] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(107, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.113] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(189, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.114] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(103, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.115] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(193, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.116] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(120, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.117] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(100, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.118] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(169, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.118] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(148, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.119] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.119] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(152, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.120] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(219, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.121] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(155, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.121] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(246, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.122] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.122] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(199, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.123] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(192, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.124] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(122, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.124] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(135, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.125] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.126] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(178, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.126] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(194, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.127] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(180, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.128] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(162, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.129] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(234, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.129] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(171, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.130] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(181, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.131] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(250, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.131] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(169, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.132] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(101, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.133] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(243, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.134] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(100, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.134] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(112, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.135] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(174, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.136] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(192, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.142] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(123, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.143] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(202, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.144] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(185, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.144] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(156, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.145] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(177, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.146] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(148, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.147] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(184, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.148] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(140, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.148] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(233, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.149] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(139, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.162] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(213, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.162] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(214, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.163] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(103, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.164] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(207, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.164] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(167, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.165] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(236, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.166] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(220, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.167] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(148, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.168] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(133, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.169] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(160, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.170] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(214, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.171] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(100, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.172] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(167, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.172] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(250, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.173] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(144, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.174] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(104, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.175] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(198, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.176] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(119, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.176] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(221, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.177] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(125, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.178] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(168, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.179] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(202, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.180] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(180, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.181] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(113, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.182] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(218, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.183] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(142, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.184] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.184] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(124, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.185] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(181, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.186] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(131, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.186] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(232, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.187] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(216, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.188] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(111, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.189] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(163, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.189] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(153, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.190] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(150, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.191] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(149, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.191] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(120, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.192] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(198, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.193] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(210, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.198] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(133, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.199] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(220, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.200] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(161, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.200] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(161, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.201] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(242, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.202] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(105, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.203] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(167, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.203] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(227, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.204] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(213, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.205] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(179, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.205] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(180, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.206] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(225, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.207] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(202, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.208] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.208] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.209] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(124, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.210] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(222, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.210] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(133, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.211] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(116, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.212] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(199, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.213] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(236, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.214] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(134, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.215] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.215] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(188, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.216] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(245, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.217] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(236, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.218] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(204, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.219] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(115, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.219] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(245, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.220] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(144, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.221] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(213, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.222] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(124, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.223] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(182, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.224] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(235, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.224] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(169, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.225] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(206, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.226] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(139, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.227] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(240, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.227] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(233, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.228] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(194, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.229] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(246, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.229] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(116, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.230] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(203, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.231] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(124, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.231] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(184, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.232] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(193, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.233] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(153, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.234] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(190, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.234] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(230, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.235] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(204, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.236] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(197, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.237] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(213, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.238] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(143, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.238] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(153, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.239] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(198, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.240] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(197, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.240] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(132, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.241] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(184, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.242] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(202, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.242] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(119, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.244] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(106, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.245] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(149, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.246] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(200, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.247] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(171, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.248] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(163, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.248] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(118, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.249] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(224, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.250] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(140, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.251] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(167, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.251] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(113, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.252] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(169, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.253] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(104, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.254] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(178, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.255] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(142, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.255] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(243, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.256] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(155, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.257] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(131, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.258] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(177, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.258] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(190, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.259] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(242, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.260] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(191, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.261] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(184, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.261] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.262] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(109, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.263] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(225, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.264] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(146, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.264] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(107, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.265] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(151, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.266] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(121, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.267] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(249, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.268] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(107, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.269] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(134, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.269] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(201, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.270] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(129, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.271] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(108, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.272] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(249, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.273] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(186, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.273] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(171, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.274] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(127, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.275] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(162, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.278] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(202, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.278] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(152, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.279] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(221, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.280] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(144, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.280] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(153, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.281] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(133, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.282] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(233, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.282] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(247, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.283] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(158, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.284] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(174, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.287] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(147, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.288] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(130, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.289] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(128, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.290] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(197, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.290] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(228, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.291] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(117, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.291] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(190, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.292] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(232, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.293] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(177, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.294] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(137, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.297] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(206, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.298] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(209, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.298] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(226, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.299] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(215, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.300] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(172, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.301] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(157, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.301] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(197, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.302] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(242, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.303] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(188, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.303] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(231, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.305] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(115, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.305] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(141, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.306] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(160, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.307] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(152, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.307] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(180, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.308] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(208, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.309] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(124, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.309] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(138, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.310] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(165, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.311] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(247, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.313] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(102, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.313] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(132, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.314] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(175, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.315] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(247, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.316] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(141, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.317] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(205, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.318] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(130, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.319] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(187, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.321] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(128, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.323] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(121, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.327] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(223, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.328] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.328] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(178, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.329] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(199, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.330] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(185, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.331] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.332] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(222, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.333] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(206, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.334] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(143, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.335] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(156, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.337] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(225, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.337] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(214, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.339] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(173, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.340] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(244, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.341] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(132, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.342] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(185, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.344] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(171, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.345] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(230, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.345] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.346] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(137, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.348] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(176, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.348] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(217, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.350] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(191, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.350] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(128, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.351] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(129, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.352] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(235, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.353] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(129, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.354] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(176, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.355] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(199, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.355] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(224, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.357] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(146, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.358] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(222, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.359] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(185, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.359] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(206, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.360] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(106, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.361] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(229, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.362] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(209, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.362] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(140, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.363] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(244, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.364] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(222, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.365] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(175, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.365] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(195, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.366] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(126, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.367] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(188, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.368] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(185, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.369] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(210, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.370] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(235, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.370] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(248, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.371] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(162, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.372] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(103, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.373] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(217, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.374] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(127, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.375] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(191, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.376] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(221, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.377] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(234, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.378] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(159, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.379] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(158, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.380] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(192, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.380] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(121, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.381] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(203, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.382] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(162, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.383] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(122, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.383] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(208, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.384] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(240, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.385] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.385] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(182, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.386] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(122, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.387] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(165, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.388] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.389] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(228, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.391] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(185, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.392] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(131, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.393] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(176, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.393] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(148, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.394] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(131, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.395] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(194, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.396] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.396] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(206, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.397] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(184, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.398] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(233, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.400] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(161, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.401] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(179, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.401] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(139, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.402] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(181, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.403] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(182, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.404] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(162, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.405] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(191, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.405] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(127, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.406] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(197, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.407] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(118, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.408] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(182, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.409] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(146, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.409] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(195, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.410] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.411] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(229, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.411] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(224, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.412] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(231, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.413] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(183, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.413] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(196, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.414] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(219, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.415] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(141, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.415] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(147, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.416] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(117, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.417] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(240, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.418] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.419] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(102, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.420] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(133, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.420] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(248, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.421] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(185, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.422] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(159, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.423] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(218, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.424] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(176, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.425] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(154, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.426] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(222, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.426] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(209, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.427] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(199, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.428] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(180, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.428] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(249, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.429] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(239, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.430] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(168, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.431] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(248, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.431] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.432] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(138, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.433] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(153, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.434] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(102, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.434] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(245, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.435] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(161, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.436] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(247, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.436] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(115, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.437] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(223, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.442] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(189, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.443] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(211, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.444] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(154, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.445] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(150, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.446] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(229, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.446] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(144, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.447] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(148, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.448] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(158, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.448] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.449] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(248, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.451] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(125, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.452] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(181, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.453] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(134, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.454] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(120, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.454] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(154, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.455] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(172, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.455] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(173, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.456] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(170, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.457] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(166, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.458] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(230, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.458] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(119, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.459] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(210, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.460] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(235, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.460] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(242, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.461] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(190, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.462] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(244, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.463] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(163, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.463] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(160, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.464] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(163, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.465] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(230, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.466] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(248, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.467] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(189, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.467] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(213, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.468] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(228, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.468] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(119, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.469] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(210, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.470] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(102, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.470] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(226, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.471] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(199, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.472] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(158, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.472] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(176, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.473] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(236, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.474] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(182, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.474] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(243, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.475] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(180, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.476] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(191, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.476] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(188, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.477] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(192, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.477] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(120, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.478] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(245, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.480] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(197, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.481] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(225, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.482] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(102, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.482] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(100, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.483] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(165, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.483] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(244, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.484] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(240, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.485] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(182, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.486] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(182, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.486] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(238, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.487] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(139, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.488] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(211, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.488] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(154, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.489] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(162, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.490] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(193, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.491] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(184, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.491] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(113, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.492] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(151, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.493] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(245, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.493] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(159, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.494] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(161, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.495] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(205, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.496] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(180, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.497] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(146, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.497] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(221, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.498] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(108, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.499] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(221, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.499] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(163, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.500] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(170, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.500] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(170, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.505] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(216, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.506] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(135, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.506] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(146, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.507] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(227, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.508] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.508] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(211, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.509] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(208, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.510] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(112, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.510] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(140, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.511] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(119, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.512] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(236, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.512] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(193, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.513] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(135, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.514] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(149, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.514] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(151, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.515] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(171, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.516] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(139, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.516] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(162, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.517] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(143, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.518] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(191, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.519] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(144, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.519] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(167, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.520] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(167, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.521] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(146, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.522] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(223, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.522] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(228, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.523] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(234, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.524] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(141, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.524] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(115, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.525] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(233, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.526] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(184, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.527] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(174, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.527] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(244, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.528] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(221, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.529] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(113, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.529] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(162, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.530] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(210, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.530] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(126, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.531] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(118, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.532] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(228, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.535] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(240, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.536] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(210, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.537] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(250, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.537] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(133, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.538] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(225, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.539] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(219, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.539] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(139, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.540] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(151, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.541] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(123, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.541] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(154, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.542] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(216, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.543] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(219, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.544] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(129, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.544] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(216, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.545] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(161, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.546] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(249, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.546] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(158, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.547] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(179, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.548] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(123, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.548] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(209, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.549] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(103, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.550] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(110, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.550] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(185, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.551] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(196, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.552] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(156, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.552] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(190, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.553] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(169, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.554] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(113, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.554] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.555] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(147, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.556] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(188, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.556] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(156, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.557] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(249, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.558] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(173, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.558] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(188, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.559] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(225, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.560] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(119, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.561] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(208, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.561] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(243, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.562] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(150, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.563] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(195, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.564] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(114, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.565] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(237, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.565] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(227, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.566] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(170, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.567] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(171, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.567] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(211, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.568] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(229, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.569] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(110, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.569] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(218, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.570] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(242, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.570] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(236, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.571] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(108, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.572] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.572] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(202, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.573] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(107, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.573] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(124, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.574] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.575] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(219, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.575] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(241, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.576] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(202, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.577] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(121, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.577] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(222, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.578] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(234, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.579] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(243, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.579] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(181, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.580] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(178, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.581] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(185, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.581] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(241, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.582] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(126, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.583] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(196, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.584] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(168, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.584] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(174, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.585] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(155, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.586] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(134, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.586] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(130, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.587] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(105, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.588] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(236, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.588] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(153, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.589] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(113, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.591] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(207, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.591] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(230, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.592] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(122, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.593] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(205, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.593] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(119, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.594] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(120, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.594] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(218, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.595] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(115, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.596] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(205, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.596] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(244, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.597] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(237, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.598] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(134, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.598] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(132, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.599] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(169, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.599] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(120, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.600] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(168, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.601] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(250, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.601] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(244, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.602] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(127, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.603] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(226, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.603] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.604] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.605] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(108, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.605] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(137, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.606] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(113, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.607] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(156, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.608] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(165, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.608] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(102, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.609] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(242, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.609] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(160, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.610] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(181, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.611] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(127, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.611] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(205, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.612] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(142, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.613] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(194, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.613] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(166, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.614] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(245, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.614] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(126, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.615] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(157, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.616] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(141, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.618] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(242, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.618] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(143, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.619] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(113, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.620] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(112, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.620] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.621] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(161, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.622] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(151, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.622] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(121, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.623] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(175, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.623] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(159, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.624] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(154, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.625] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(214, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.625] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(229, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.626] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(167, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.627] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(190, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.627] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(199, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.628] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.629] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(227, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.629] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(208, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.630] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(168, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.631] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(128, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.631] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(240, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.632] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(242, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.633] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(230, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.633] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(144, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.634] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(108, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.635] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(180, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.635] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(233, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.636] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(121, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.637] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(106, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.638] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(186, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.638] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(192, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.639] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(120, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.640] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(241, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.640] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(129, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.641] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(110, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.642] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(163, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.642] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(125, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.643] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(152, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.644] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(116, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.648] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(132, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.648] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.649] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(190, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.650] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(185, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.650] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(220, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.651] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(182, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.652] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(203, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.652] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(140, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.653] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(244, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.654] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(204, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.661] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(153, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.662] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(127, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.663] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(159, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.663] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(121, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.664] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(111, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.664] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(167, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.665] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(110, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.666] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(226, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.666] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(224, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.667] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(123, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.668] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(133, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.668] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(240, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.669] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(216, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.669] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.670] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(166, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.671] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(130, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.671] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(197, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.672] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(192, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.672] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(175, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.673] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(115, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.674] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(231, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.674] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(116, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.675] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(202, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.676] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(172, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.676] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(158, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.677] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(151, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.677] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(180, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.678] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(105, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.679] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(213, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.679] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(115, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.684] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(210, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.685] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(163, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.685] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(143, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.686] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(223, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.687] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(135, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.688] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(120, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.689] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(157, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.689] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(107, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.690] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.691] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(130, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.691] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(234, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.692] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(152, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.692] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(191, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.693] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(160, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.694] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(160, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.694] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(200, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.695] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(182, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.696] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(123, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.696] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(141, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.697] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(186, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.698] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(219, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.698] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(243, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.699] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(167, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.699] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(178, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.700] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(227, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.701] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(217, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.701] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(250, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.702] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(220, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.703] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(127, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.703] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(146, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.704] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(247, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.704] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(235, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.705] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(152, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.706] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(246, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.706] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(100, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.707] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(144, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.707] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(187, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.708] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(165, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.709] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(203, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.709] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(132, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.712] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(133, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.713] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(208, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.714] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.714] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(101, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.715] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(117, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.715] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(231, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.716] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(114, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.717] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(169, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.717] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(149, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.718] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(190, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.718] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(248, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.719] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(184, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.720] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(182, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.720] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(169, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.721] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(137, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.722] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(207, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.722] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(131, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.723] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(108, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.723] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(141, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.724] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(160, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.725] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(116, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.725] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(234, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.726] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(172, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.726] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(226, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.727] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.728] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(177, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.729] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(161, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.729] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(241, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.730] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(110, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.731] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(227, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.731] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(250, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.732] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(224, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.733] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(161, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.733] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(131, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.734] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(241, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.735] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(109, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.735] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(224, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.736] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(191, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.737] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(102, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.738] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(177, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.742] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(123, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.742] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(150, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.743] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(154, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.744] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(154, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.744] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(249, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.745] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(121, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.746] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(175, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.747] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(148, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.747] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(179, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.748] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(107, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.748] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.749] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(176, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.750] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(240, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.750] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(144, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.751] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(248, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.752] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(250, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.752] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(194, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.753] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(220, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.754] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(227, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.754] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(228, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.755] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(206, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.756] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(160, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.756] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(193, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.757] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(211, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.758] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(182, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.758] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(191, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.759] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(248, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.760] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(188, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.760] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(167, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.761] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(193, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.761] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(169, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.762] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(117, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.763] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(234, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.764] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.764] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.765] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(244, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.766] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(169, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.766] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(226, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.767] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(169, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.768] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(238, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.769] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(219, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.769] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(232, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.770] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(217, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.771] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(120, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.772] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(114, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.773] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(124, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.774] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(181, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.775] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(119, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.775] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(198, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.776] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(222, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.777] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(112, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.777] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(230, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.778] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(147, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.778] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(242, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.779] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(143, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.780] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(202, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.780] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.781] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(214, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.782] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(155, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.782] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(197, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.783] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(178, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.784] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(149, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.784] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(146, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.785] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(247, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.786] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(196, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.786] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(162, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.787] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(156, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.787] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(242, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.788] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(207, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.789] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(182, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.790] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(177, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.790] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(137, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.791] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(214, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.792] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(189, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.792] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(237, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.793] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(129, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.794] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(212, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.795] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(125, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.795] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(226, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.796] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(231, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.797] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(121, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.798] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(131, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.799] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(175, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.799] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(173, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.800] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(247, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.801] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(186, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.801] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(152, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.802] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(209, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.803] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(171, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.803] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(131, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.804] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(139, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.804] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(103, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.805] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(250, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.806] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(243, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.806] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(209, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.807] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(248, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.808] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(224, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.808] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(148, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.809] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(183, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.810] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(234, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.810] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(218, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.811] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(140, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.812] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(111, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.812] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(135, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.813] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(105, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.813] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(125, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.814] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(107, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.815] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(142, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.815] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(185, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.816] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(161, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.817] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(233, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.817] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(212, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.818] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(202, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.819] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(132, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.819] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(104, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.820] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(174, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.820] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(231, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.821] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(168, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.822] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(206, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.823] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(151, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.825] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(154, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.826] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(108, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.827] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(250, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.827] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.828] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(226, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.829] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(248, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.829] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(129, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.830] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(198, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.831] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(238, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.831] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(237, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.832] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(144, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.833] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(185, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.833] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(149, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.834] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(219, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.835] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(123, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.835] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(124, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.836] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(128, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.837] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(104, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.838] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(214, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.838] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(232, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.839] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(133, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.840] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(236, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.841] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(194, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.841] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(160, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.842] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(228, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.843] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(174, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.843] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(171, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.844] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(212, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.845] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(162, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.845] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(159, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.846] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(240, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.847] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(243, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.847] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(199, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.848] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(241, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.848] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(247, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.849] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(232, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.850] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(243, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.851] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(119, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.852] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(250, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.852] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.855] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(232, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.856] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(177, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.857] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(153, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.857] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(190, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.858] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(236, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.859] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(225, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.860] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(185, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.861] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(118, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.862] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(187, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.862] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(243, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.863] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(119, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.864] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(206, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.864] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(196, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.865] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(140, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.866] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(146, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.866] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(158, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.867] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(224, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.868] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(238, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.869] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(154, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.869] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(106, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.870] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(159, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.871] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(117, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.872] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(183, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.873] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(126, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.874] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(155, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.875] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(236, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.876] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(204, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.876] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(141, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.877] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(106, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.878] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(206, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.879] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(242, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.879] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(227, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.880] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(131, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.881] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(138, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.882] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(179, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.883] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(228, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.883] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(198, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.884] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(193, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.885] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(176, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.886] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(229, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.886] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(139, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.887] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(181, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.888] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(181, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.889] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(198, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.889] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(193, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.890] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(146, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.891] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(206, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.891] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(177, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.892] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(118, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.893] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(107, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.902] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(197, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.903] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(143, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.903] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(132, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.904] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(119, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.905] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(166, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.906] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(173, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.906] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.907] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(199, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.908] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(131, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.909] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(242, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.909] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(143, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.910] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(209, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.911] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(183, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.911] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(147, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.912] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(169, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.913] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(218, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.913] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(140, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.914] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(140, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.915] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(200, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.916] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(165, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.916] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(204, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.917] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(211, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.918] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(228, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.919] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(234, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.919] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.920] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(188, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.921] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(134, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.921] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(187, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.922] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(244, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.923] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.924] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(166, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.924] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(170, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.925] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(191, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.926] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(237, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.926] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(226, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.927] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(174, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.928] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(187, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.929] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(241, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.929] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(115, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.930] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(228, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.935] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(237, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.936] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(203, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.937] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(195, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.937] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(227, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.938] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(130, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.939] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(153, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.940] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(144, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.941] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(197, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.942] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(221, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.943] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(241, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.943] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(126, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.944] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(121, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.945] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(140, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.946] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(139, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.947] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(114, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.948] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(209, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.948] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(204, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.949] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(250, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.950] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(131, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.951] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(184, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.952] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(244, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.953] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(161, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.954] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(187, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.954] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(204, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.955] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(219, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.956] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(212, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.957] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(196, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.957] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(104, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.958] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(215, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.959] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(245, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.959] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(103, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.960] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(170, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.961] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(236, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.961] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(107, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.962] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(204, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.963] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(174, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.963] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(246, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.964] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(160, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.965] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(229, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.965] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(162, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.969] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(212, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.970] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(125, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.970] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(245, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.971] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(243, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.972] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(105, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.972] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.973] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.974] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.975] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(118, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.975] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(211, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.976] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(232, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.977] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(176, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.977] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(223, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.978] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(216, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.979] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.979] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(129, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.980] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(118, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.981] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(239, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.982] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(150, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.983] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(236, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.983] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(155, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.984] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(149, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.985] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(138, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.986] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(154, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.987] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(115, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.987] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(107, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.988] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(125, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.989] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(248, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.990] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(245, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.990] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(183, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.991] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.992] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(146, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.993] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(151, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.993] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(233, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.994] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(206, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.995] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(102, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.996] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(205, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.996] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(163, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.997] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(185, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.998] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(225, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:18.999] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(174, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.000] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(241, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.001] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(238, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.001] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(115, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.002] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(234, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.003] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(171, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.004] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(240, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.004] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(178, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.005] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(230, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.006] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(180, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.007] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(233, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.007] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(181, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.008] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(202, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.009] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(169, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.010] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(175, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.010] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(167, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.011] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(205, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.012] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(128, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.012] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(142, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.013] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(144, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.014] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(162, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.015] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(249, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.015] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(208, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.016] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(101, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.017] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(201, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.018] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(228, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.018] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(215, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.019] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(206, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.020] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(182, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.021] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(232, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.021] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(116, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.022] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(212, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.023] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(195, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.024] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(177, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.024] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(155, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.025] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(218, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.026] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(217, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.027] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(157, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.027] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(200, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.028] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(223, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.030] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(215, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.031] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(156, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.031] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(239, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.032] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(103, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.033] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(218, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.034] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(184, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.035] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(192, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.035] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(121, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.036] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(111, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.037] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(169, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.038] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(143, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.039] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(115, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.040] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(242, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.041] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(201, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.042] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(101, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.042] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(135, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.043] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(137, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.044] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(108, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.045] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(113, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.046] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(246, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.046] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(106, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.047] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(169, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.048] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(168, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.048] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(205, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.049] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(210, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.050] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(237, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.050] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(123, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.051] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(154, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.052] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(190, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.053] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(222, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.053] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(216, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.054] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(219, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.055] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(177, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.055] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(250, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.056] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(101, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.057] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(149, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.057] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(161, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.058] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(169, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.059] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(104, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.059] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(141, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.062] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(239, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.062] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(217, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.063] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(234, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.064] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(193, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.065] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(190, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.065] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(218, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.066] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(156, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.066] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(236, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.067] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(107, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.068] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(176, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.069] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(239, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.069] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.070] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(125, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.071] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(246, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.072] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(160, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.072] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(178, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.073] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(133, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.074] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(144, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.075] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(225, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.075] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(201, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.076] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(234, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.077] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(226, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.077] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(229, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.078] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(116, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.079] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(110, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.079] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(189, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.080] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(183, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.081] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(162, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.081] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(168, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.082] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(169, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.083] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(181, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.084] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(102, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.084] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(216, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.085] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(156, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.086] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(192, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.087] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(109, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.088] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.088] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(116, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.089] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(141, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.090] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(232, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.096] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(222, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.097] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(157, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.097] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(135, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.098] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(168, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.099] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(149, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.100] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(223, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.100] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(247, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.101] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(107, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.102] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(219, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.103] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(150, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.104] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(118, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.105] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(137, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.105] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.106] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(218, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.107] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(112, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.107] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(157, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.108] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(100, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.109] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(220, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.110] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(161, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.110] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(194, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.111] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(171, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.112] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(178, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.113] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(226, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.114] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(176, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.115] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(114, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.116] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(250, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.117] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(118, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.118] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(159, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.119] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(247, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.120] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(107, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.121] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(225, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.121] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(139, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.122] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(190, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.123] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(152, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.124] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(171, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.125] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(246, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.126] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(146, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.126] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(198, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.127] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(246, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.128] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.129] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(192, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.129] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(183, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.130] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(175, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.131] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(195, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.132] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(134, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.132] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(168, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.133] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(242, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.134] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(140, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.134] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(197, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.135] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(132, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.136] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(140, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.144] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(238, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.146] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.147] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(227, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.147] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(220, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.148] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(246, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.149] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(146, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.150] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(107, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.151] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(244, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.151] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(159, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.153] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(215, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.154] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(250, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.154] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(142, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.155] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(101, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.156] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(217, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.157] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(114, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.157] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(155, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.158] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(174, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.159] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(238, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.159] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(171, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.160] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(208, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.161] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(199, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.161] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(165, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.162] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(244, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.163] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(192, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.164] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(205, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.164] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(149, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.165] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(116, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.166] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(228, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.167] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(135, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.168] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(241, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.169] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(116, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.169] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(202, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.170] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(205, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.171] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(101, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.172] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(132, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.173] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(139, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.174] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(151, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.175] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(220, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.176] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(122, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.180] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(212, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.181] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(229, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.181] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(170, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.182] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(139, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.183] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(125, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.183] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(211, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.184] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(215, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.185] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(141, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.185] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(127, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.186] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(220, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.187] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(203, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.188] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(147, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.189] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(227, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.190] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.191] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(183, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.191] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(250, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.192] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(190, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.193] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(208, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.194] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(214, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.195] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.195] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(128, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.196] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(227, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.197] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(169, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.197] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(100, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.198] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(118, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.199] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(136, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.199] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(174, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.200] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(173, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.201] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(135, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.201] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(158, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.202] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(150, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.203] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(122, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.204] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(189, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.205] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(189, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.205] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(152, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.206] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(212, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.207] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(163, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.208] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(165, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.209] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(110, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.209] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(232, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.213] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(117, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.214] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(150, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.214] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(109, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.215] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(160, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.216] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(215, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.217] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(170, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.218] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(172, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.219] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(148, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.219] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(163, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.220] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(210, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.221] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(188, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.221] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(174, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.222] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(222, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.223] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(248, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.224] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(148, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.224] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(245, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.225] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(141, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.226] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(183, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.227] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(237, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.228] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(135, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.228] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(224, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.229] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(119, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.230] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(129, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.231] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(200, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.231] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(232, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.232] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(221, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.233] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(104, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.234] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(234, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.235] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(226, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.235] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(134, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.236] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(156, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.237] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(228, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.238] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(222, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.238] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(224, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.239] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(197, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.240] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(135, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.240] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(167, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.241] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(195, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.242] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(128, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.243] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(187, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.246] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(247, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.247] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(209, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.248] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(125, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.249] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(111, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.249] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(106, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.250] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(192, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.251] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(189, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.252] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(184, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.252] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(182, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.253] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(164, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.254] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(137, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.254] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(106, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.255] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(132, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.256] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(234, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.257] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(250, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.258] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(236, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.258] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(139, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.259] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(102, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.260] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(117, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.261] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(101, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.261] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(146, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.262] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(169, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.263] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(209, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.263] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(144, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.264] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(198, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.265] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(239, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.265] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(121, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.266] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.267] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(145, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.267] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(121, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.268] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(243, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.269] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(141, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.269] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(175, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.270] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(243, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.271] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(227, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.272] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(126, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.272] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(152, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.273] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(105, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.274] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(153, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.275] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(171, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.276] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(243, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.276] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(249, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.277] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(161, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.278] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(249, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.279] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(212, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.279] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(171, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.280] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(241, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.281] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(119, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.281] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(239, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.282] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(167, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.283] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(168, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.284] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(139, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.284] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(162, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.285] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(156, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.286] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(112, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.287] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(119, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.287] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(232, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.288] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(237, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.289] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(139, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.289] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(237, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.290] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(215, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.291] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(168, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.292] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(230, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.293] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(223, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.293] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(215, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.294] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(142, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.295] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(246, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.296] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(203, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.297] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(223, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.297] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(180, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.298] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(124, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.299] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(220, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.300] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(237, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.300] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(139, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.301] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(211, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.302] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(157, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.303] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(225, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.304] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(172, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.304] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(235, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.305] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(104, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.307] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(233, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.308] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(227, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.309] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(181, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.309] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(143, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.310] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(150, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.311] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(193, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.312] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(226, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.313] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(193, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.313] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(175, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.314] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(249, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.315] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(230, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.316] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(117, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.317] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(204, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.318] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(219, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.318] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(246, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.319] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(235, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.320] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(147, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.321] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(146, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.322] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(193, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.323] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(167, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.324] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(175, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.325] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(177, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.326] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(234, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.326] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(204, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.327] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(185, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.328] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(190, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.329] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(250, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.329] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(105, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.330] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(191, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.331] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(140, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:19.332] RUNTIME: runtime error: The frag grenade taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the frag grenade (/obj/item/grenade/frag) - src.loc: null - call stack: - the frag grenade (/obj/item/grenade/frag): take damage(144, "brute", "bomb", 0, null, 0) - the frag grenade (/obj/item/grenade/frag): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:26.651] RUNTIME: runtime error: type mismatch: null ** 2 - proc name: in fov (/mob/living/proc/in_fov) - source file: code/modules/mob/living/living_fov.dm,38 - usr: Does-No-Harm (/mob/living/carbon/human) - src: Jadon Jardine (/mob/living/carbon/human) - usr.loc: the shuttle floor (214,75,1) (/turf/open/floor/mineral/titanium/white) - src.loc: the shuttle floor (212,76,1) (/turf/open/floor/mineral/titanium/white) - call stack: - Jadon Jardine (/mob/living/carbon/human): in fov(Does-No-Harm (/mob/living/carbon/human), 1) - play fov effect(Does-No-Harm (/mob/living/carbon/human), 6, "talk", 2, 1, 0, 15, null) - Does-No-Harm (/mob/living/carbon/human): create thinking indicator() - /datum/tgui_say (/datum/tgui_say): start thinking() - /datum/tgui_say (/datum/tgui_say): open(/list (/list)) - /datum/tgui_say (/datum/tgui_say): on message("open", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("open", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Rocketpug11 (/client): Topic("type=open&payload=%7B%22channe...", /list (/list), null, null) - [2023-07-31 07:21:26.687] RUNTIME: runtime error: Cannot execute null.roundend report file(). - proc name: show roundend report (/datum/controller/subsystem/ticker/proc/show_roundend_report) - source file: code/__HELPERS/roundend.dm,389 - usr: KA.OS (/mob/living/carbon/human) - src: Ticker (/datum/controller/subsystem/ticker) - usr.loc: the plating (212,78,1) (/turf/open/floor/plating) - call stack: - Ticker (/datum/controller/subsystem/ticker): show roundend report(null, null) - Show roundend report (/datum/action/report): Trigger(null) - Show roundend report (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=23;icon-y=12;left=1;but...") - Show roundend report (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=23;icon-y=12;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(KA.OS (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-31 07:21:28.820] RUNTIME: runtime error: Cannot read null.seen_messages - proc name: finish image generation (/datum/chatmessage/proc/finish_image_generation) - source file: code/datums/chatmessage.dm,199 - usr: null - src: /datum/chatmessage (/datum/chatmessage) - call stack: - /datum/chatmessage (/datum/chatmessage): finish image generation(28, the alien praetorian (892) (/mob/living/carbon/alien/adult/royal/praetorian), Clyde Rosensteel (/mob/dead/observer), "