Round ID: 211344
    Shift Duration: 34 minutes and 49.5 seconds
    Station Integrity: 99.2%
    Total Population: 72

    Evacuation Rate: 39 (54.2%)
    (on emergency shuttle): 37 (51.4%)
    Survival Rate: 52 (72.2%)
    First Death: Michael Buzzard, Assistant, at Security Locker Room (208,124,2). Damage taken: 0/217.1/0/0/0.
    Threat level: 48.3
    Threat left: 9.4
    Executed rules:
        Roundstart - Clown Operatives: -20 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Revenant: -5 threat
        Latejoin - Heretic Smuggler: -6 threat
K.A.R.L (Played by: Enansal)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

K.A.R.L's minions were:
Coffee (Played by: Panzerkampfwaggen),
Jubilant Triumph (Played by: The_Silver_Nuke)
HONKSTEINS Operatives:
Crew Major Victory!
The Research Staff has saved the disk and stopped the HONKSTEINS Operatives!

The syndicate operatives were:
(Syndicates used 374 TC) [Banana Cream Pie Cannon
10 TC
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!
]
[Chameleon Kit
2 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
x4]
[Clown Reinforcements
20 TC
Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals.
]
[Freedom Implant (60% off!)
2 TC
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs. Normally costs 5 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Uplink Implant
4 TC
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.
]
[Syndicate Space Suit
4 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Polarized Contact Lenses (66% off!)
1 TC
High tech contact lenses that bind directly with the surface of your eyes to give them immunity to flashes and bright lights. Effective, affordable, and nigh undetectable. Normally costs 3 TC. All sales final. Not recommended for children.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Banana Cream Pie Cannon
10 TC
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!
]
[Combat Banana Shoes
6 TC
While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also squeak significantly louder.
]
[Medbeam Gun (26% off!)
11 TC
A wonder of Syndicate engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams! Normally costs 15 TC. All sales final. Do not taunt.
]
[Bananium Energy Shield
16 TC
A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES.
]
[Bananium Energy Sword
3 TC
An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it.
x2]
[Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.
]
[Syndicate Briefcase Full of Cash
3 TC
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
x4]
[Bombanana
4 TC
A banana with an explosive taste! discard the peel quickly, as it will explode with the force of a Syndicate minibomb a few seconds after the banana is eaten.
x3]
[Clown Bomb
15 TC
The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.
x2]
[Clown Reinforcements
20 TC
Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals.
x2]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
x2]
[Syndicate Space Suit
4 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
]
[Bananium Energy Sword
3 TC
An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it.
]
[Dark H.O.N.K. (25% off!)
60 TC
A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000. Normally costs 80 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Codespeak Manual (66% off!)
1 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses. Normally costs 3 TC. All sales final. For recreational use only.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Banana Cream Pie Cannon
10 TC
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Bombanana
4 TC
A banana with an explosive taste! discard the peel quickly, as it will explode with the force of a Syndicate minibomb a few seconds after the banana is eaten.
x2]
[Slipocalypse Clusterbang
3 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
]
The Heretics were:
Thenotsure was Jacob Lars the Psychologist and died
Sacrifices Made: 0
The heretic's sacrifice targets were: Sebastian Albright, Penny Larsi, The Improbable Moth, Moffthias Skeli and Mason Slavovich.
Objective #1: Research at least 17 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus and Nightwatcher's Secret

The other antagonists were:
MichaelBuzzardo was revenant (833) the Revenant and had their body destroyed
Objective #1: Absorb 393 points of essence from humans. Fail.
Objective #2: Prevent the use of energy weapons where possible. Success!
The Revenant has failed!

The traitors were:
ThatOneMod was Eurosia Accurata the Psychologist and died

Eurosia Accurata was a Gorlex Marauder.
(used 16 TC) [Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]


Objective #1: Prevent Leylin Reed, the Atmospheric Technician, from escaping alive. Success!
Objective #2: Assassinate Tel Burkett, the Assistant. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 331.69 Reputation and 0 Unused Telecrystals.
The traitor has failed!

The Chubgger was Lacida Cultera the Assistant and survived

Lacida Cultera was a Gorlex Marauder.
(used 0 TC)

Objective #1: Steal the medal of captaincy Fail.
Objective #2: Steal the chief engineer's advanced magnetic boots Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 306.39 Reputation and 20 Unused Telecrystals.
The traitor has failed!


The code phrases were: Steph Houston, imaginary, ai upload chamber, the future
The code responses were: long island iced tea, pain
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 33177 credits collected by crew this shift.
An average of 460.792 credits were collected.
The most affluent crew member at shift end was Beckett Kemble with 900 cr!