Round ID: 211278
    Shift Duration: 51 minutes and 17.3 seconds
    Station Integrity: 97.1%
    Total Population: 51

    Evacuation Rate: 32 (62.7%)
    (on emergency shuttle): 5 (9.8%)
    Survival Rate: 36 (70.6%)
    First Death: Drainfly as Unknown, Atmospheric Technician, at Lesser Starboard Maintenance (155,94,2). Damage taken: 209.2/0/0/1.33333/0.
    Threat level: 62.8
    Threat left: 21.8
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Heretics: -10 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Midround - Syndicate Sleeper Agent: -3 threat
D.E.R.P. V2 (Played by: Derpman3)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Enemies of the Corporation are nonhuman.
Total law changes: 1

D.E.R.P. V2's minions were:
Coffee (Played by: Panzerkampfwaggen)

Default Cyborg-410 (Played by: TheHudson) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Mcfall Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the Mcfall Operatives

The syndicate operatives were:
(Syndicates used 337 TC) [L6 Squad Automatic Weapon
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
]
[Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.
]
[7.12x82mm Box Magazine
6 TC
A 50-round magazine of 7.12x82mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
x2]
[Reinforcements
25 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
x2]
[MODsuit Holster Module (50% off!)
1 TC
A holster module for a MODsuit. It can stealthily store any not too heavy gun inside it. Normally costs 2 TC. All sales final. Do not taunt.
]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Stimpack (60% off!)
2 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Normally costs 5 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[L6 Squad Automatic Weapon
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.
]
[Energy Sword (50% off!)
4 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 8 TC. All sales final. Check local laws for legality in region.
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[L6 Squad Automatic Weapon
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.
]
[7.12x82mm (Armor Penetrating) Box Magazine
9 TC
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor.
]
[7.12x82mm Box Magazine
6 TC
A 50-round magazine of 7.12x82mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.
x3]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
Deathsquad:
The members were:

Team had following objectives:
Objective #1: Leave no witnesses. Success!
The Deathsquad was successful!
The Heretics were:
D4C-420 was Sandigo Bendford the Paramedic and died
Sacrifices Made: 1
The heretic's sacrifice targets were: Karl Von Rudenberg, Justice Koster, Moffthias Skeli, Colton Savage and Dallas Green.
Objective #1: Research at least 17 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Blacksmith's Tale, Grasp of Rust, Leeching Walk, Armorer's Ritual, Mark of Rust, Ritual of Knowledge and Rust Construction

Somah69 was Dallas Green the Station Engineer and died
Sacrifices Made: 0
The heretic's sacrifice targets were: Karl Von Rudenberg, Justice Koster, Drainfly, Clyde Rosensteel and Leonard Brindle.
Objective #1: Research at least 18 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus and Heartbeat of the Mansus

The traitors were:
VonThrust was Dokidoki Wakuwaku the Medical Doctor and died

Dokidoki Wakuwaku was part of Nanotrasen Internal Affairs.
(used 20 TC) [Syndicate Balloon
20 TC
For showing that you are THE BOSS: A useless red balloon with the Syndicate logo on it. Can blow the deepest of covers.
]


Objective #1: Assassinate Oscar Bell, the Assistant. Success!
Objective #2: Prevent Oscar Bell, the Assistant, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 460.96 Reputation and 0 Unused Telecrystals.
The traitor has failed!

C4g was Drainfly the Atmospheric Technician and died

Drainfly was an activist from the Animal Rights Consortium.
(used 7 TC) [Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]


Objective #1: Steal a functional AI Fail.

The traitor had a total of 446.73 Reputation and 9 Unused Telecrystals.
The traitor has failed!

VVayaga was Jakie Johnson the Chief Medical Officer and survived

Jakie Johnson was a specialist from Cybersun Industries.
(used 0 TC)

Objective #1: Assassinate Ilya Volyova, the Assistant. Fail.
Objective #2: Assassinate Randy R. Cola, the Cook. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 358.61 Reputation and 20 Unused Telecrystals.
The traitor has failed!


The code phrases were: Medical Doctor, kitchen, revenants
The code responses were: Chaplain, welder fuel, insects
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 32914 credits collected by crew this shift.
An average of 645.373 credits were collected.
The most affluent crew member at shift end was Clyde Rosensteel with 5995 cr!