Round ID: 211194
    Shift Duration: 30 minutes and 7.9 seconds
    Station Integrity: 97%
    Total Population: 59
    Survival Rate: 48 (81.4%)
    First Death: Willem Dafriend, Station Engineer, at Engineering (122,91,2). Damage taken: 213/0/0/7.33333/0.
    Threat level: 56.7
    Threat left: 20.7
    Executed rules:
        Roundstart - Blood Cult: -20 threat
        Roundstart - Traitors: -8 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Paradox Clone: -3 threat
Inland Empire (Played by: Trexter555)'s laws when it was deactivated were:
!$*&@: false
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

Inland Empire's minions were:
S.P.O.D.E.R. (Played by: Excalibot),
Potato (Played by: The_beanboy) (Deactivated)
The cult has succeeded! Nar'Sie has snuffed out another torch in the void!
The cultists' objectives were:
Objective #1: The veil has already been weakened here, proceed to the final objective. Success!
Objective #2: Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Security Post - Cargo Bay, Hydroponics and the Escape Shuttle Hallway - where the veil is weak enough for the ritual to begin. Success!
The cultists were:
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 26143 credits collected by crew this shift.
An average of 443.102 credits were collected.
The most affluent crew member at shift end was Gus Tlen with 975 cr!